Currently https://travis-ci.org/dennisweissmann/DeviceKit/jobs/251660296 fails with swiftlint: A full installation of Xcode.app 8.3 is required to compile this software. This should fix it
| Branch | Build Status | Versions |
|---|---|---|
| master | - | |
| Swift 3 | >= 1.0 | |
| Swift 2.3 | < 1.0 |
DeviceKit is a value-type replacement of UIDevice.
Features
- Device identification
- Device family detection
- Device group detection
- Simulator detection
- Battery state
- Battery level
- Equatable
Requirements
- iOS 8.0+ / tvOS 9.0+ (linking against iOS 9.3 and tvOS 9.2 required)
- Xcode 8.0+
Installation
DeviceKit can be installed in various ways.
CocoaPods
Swift 3
pod 'DeviceKit', '~> 1.0'
Swift 2.3 (Unsupported)
pod 'DeviceKit', :git => 'https://github.com/dennisweissmann/DeviceKit.git', :branch => 'swift-2.3-unsupported'
Carthage
Swift 3
github "dennisweissmann/DeviceKit" ~> 1.0
Swift 2.3 (Unsupported)
github "dennisweissmann/DeviceKit" "swift-2.3-unsupported"
Manually
To install it manually drag the DeviceKit project into your app project in Xcode or add it as a git submodule. In your project folder enter:
$ git submodule add https://github.com/dennisweissmann/DeviceKit.git
Usage
First make sure to import the framework:
import DeviceKit
Here are some usage examples. All devices are also available as simulators:
.iPhone6 => .simulator(.iPhone6)
.iPhone6s => .simulator(.iPhone6s)
Get the Device You're Running On
let device = Device()
print(device) // prints, for example, "iPhone 6 Plus"
if device == .iPhone6Plus {
// Do something
} else {
// Do something else
}
Get the Device Family
let device = Device()
if device.isPod {
// iPods (real or simulator)
} else if device.isPhone {
// iPhone (real or simulator)
} else if device.isPad {
// iPad (real or simulator)
}
Check If Running on Simulator
let device = Device()
if device.isSimulator {
// Running on one of the simulators(iPod/iPhone/iPad)
// Skip doing something irrelevant for Simulator
}
Get the Simulator Device
let device = Device()
switch device {
case .simulator(.iPhone6s): break // You're running on the iPhone 6s simulator
case .simulator(.iPadAir2): break // You're running on the iPad Air 2 simulator
default: break
}
Make Sure the Device Is Contained in a Preconfigured Group
let groupOfAllowedDevices: [Device] = [.iPhone6, .iPhone6Plus, .iPhone6s, .iPhone6sPlus, .simulator(.iPhone6), .simulator(.iPhone6Plus), .simulator(.iPhone6s), .simulator(.iPhone6sPlus)]
let device = Device()
if device.isOneOf(groupOfAllowedDevices) {
// Do you action
}
Get the Current Battery State
if device.batteryState == .full || device.batteryState >= .charging(75) {
print("Your battery is happy! 😊")
}
Get the Current Battery Level
if device.batteryLevel >= 50 {
install_iOS()
} else {
showError()
}
Source of Information
All model identifiers are taken from the following website: https://www.theiphonewiki.com/wiki/Models or extracted from the simulator app bundled with Xcode.
Contributing
If you have the need for a specific feature that you want implemented or if you experienced a bug, please open an issue. If you extended the functionality of DeviceKit yourself and want others to use it too, please submit a pull request.
Contributors
The following people (in alphabetical order) contributed to this project - it wouldn't be what it is without you! Thank you very much! 🙏