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ContainerController/README.md
2022-06-04 17:08:07 +03:00

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![image(Landscape)](https://github.com/mrustaa/gif_presentation/blob/master/ContainerControllerSwift/screenLandscape9.png)
# ContainerController
[![Version](https://img.shields.io/cocoapods/v/ContainerControllerSwift.svg?style=flat)](https://cocoapods.org/pods/ContainerControllerSwift)
[![License](https://img.shields.io/cocoapods/l/ContainerControllerSwift.svg?style=flat)](https://cocoapods.org/pods/ContainerControllerSwift)
[![Platform](https://img.shields.io/cocoapods/p/ContainerControllerSwift.svg?style=flat)](https://cocoapods.org/pods/ContainerControllerSwift)
[![Swift 5.0](https://img.shields.io/badge/Swift-5.0-orange.svg?style=flat)](https://swift.org/)
[![Swift 5.1](https://img.shields.io/badge/Swift-5.1-orange.svg?style=flat)](https://swift.org/)
[![Swift 5.2](https://img.shields.io/badge/Swift-5.2-orange.svg?style=flat)](https://swift.org/)
UI Component. This is a copy swipe-panel from app: https://www.apple.com/ios/maps/
## Preview
![image](https://github.com/mrustaa/gif_presentation/blob/master/ContainerControllerSwift/maps.gif)
![image](https://github.com/mrustaa/gif_presentation/blob/master/ContainerControllerSwift/examples.gif)
![image(Landscape)](https://github.com/mrustaa/gif_presentation/blob/master/ContainerControllerSwift/mapsLandscape.gif)
<!-- TOC -->
- [Requirements](#requirements)
- [Installation](#installation)
- [CocoaPods](#cocoapods)
- [Swift Package Manager with Xcode 11](#swift-package-manager-with-xcode-11)
- [Getting Started](#getting-started)
- [Action](#action)
- [Move position with an animation](#move-position-with-an-animation)
- [Adding possible custom subviews in ContainerController view](#adding-possible-custom-subviews-in-containercontroller-view)
- [Add `ScrollView`📃](#add-scrollview)
- [`Delegate` to self 👆](#delegate-to-self-)
- [Add `HeaderView`](#add-headerview)
- [Add `FooterView`](#add-footerview)
- [Add Custom `View`](#add-custom-view)
- [Settings ⚙️](#settings-)
- [Layout](#layout)
- [Customize the layout with create subclass `ContainerLayout` on initialization](#customize-the-layout-with-create-subclass-containerlayout-on-initialization)
- [Or create object `ContainerLayout`](#or-create-object-containerlayout)
- [Change settings right away](#change-settings-right-away)
- [ContainerController `View`](#containercontroller-view)
- [Use a ready-made solution](#use-a-ready-made-solution)
- [Change `CornerRadius`](#change-cornerradius)
- [Add Layer `Shadow`](#add-layer-shadow)
- [Add Background `Blur`](#add-background-blur)
- [More details](#more-details)
- [Change positions on screen Top Middle Bottom](#change-positions-on-screen-top-middle-bottom)
- [Customize indentations for View](#customize-indentations-for-view)
- [Customize for landscape orientation](#customize-for-landscape-orientation)
- [Parameters for control footerView](#parameters-for-control-footerview)
- [ContainerController `Delegate`](#containercontroller-delegate)
- [Author](#author)
- [License](#license)
<!-- /TOC -->
## Requirements
✏️ ContainerController is written in Swift 5.0+. It can be built by Xcode 11 or later. Compatible with iOS 13.0+.
## Installation
### CocoaPods
ContainerControllerSwift is available through [CocoaPods](https://cocoapods.org). To install
it, simply add the following line to your Podfile:
```ruby
pod 'ContainerControllerSwift'
```
### Swift Package Manager with Xcode 11
Follow [this doc](https://developer.apple.com/documentation/swift_packages/adding_package_dependencies_to_your_app).
## Getting Started
```swift
import UIKit
import ContainerControllerSwift
class ViewController: UIViewController, ContainerControllerDelegate {
var container: ContainerController!
override func viewDidLoad() {
super.viewDidLoad()
// Create ContainerController Layout object
let layout = ContainerLayout()
layout.startPosition = .hide
layout.backgroundShadowShow = true
layout.positions = ContainerPosition(top: 70, middle: 250, bottom: 70)
// Create ContainerController object, along with the container.view
// Pass the current UIViewController
let container = ContainerController(addTo: self, layout: layout)
container.view.cornerRadius = 15
container.view.addShadow()
// Create subclass scrollView
let tableView = UITableView()
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
tableView.delegate = self
tableView.dataSource = self
// Add scrollView to container
container.add(scrollView: tableView)
// Finishing settings ContainerController,
// Animated move position Top
container.move(type: .top)
}
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
// Remove the subviews ContainerController
container.remove()
container = nil
}
}
```
## Action
### Move position with an animation
```swift
container.move(type: .top)
container.move(type: .middle)
container.move(type: .bottom)
```
## Adding possible custom subviews in ContainerController view
### Add `ScrollView`
```swift
let tableView = UITableView()
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
tableView.backgroundColor = .clear
tableView.tableFooterView = UIView()
tableView.delegate = self
tableView.dataSource = self
// Add scrollView to container
container.add(scrollView: tableView)
```
#### `Delegate` to self 👆
#### If you implement delegate ScrollView (TableView, CollectionView, TextView) to `self`, then you need to call 4 functions in ContainerController
```swift
extension ViewController: UIScrollViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
container.scrollViewDidScroll(scrollView)
}
func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
container.scrollViewWillBeginDragging(scrollView)
}
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
container.scrollViewDidEndDecelerating(scrollView)
}
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
container.scrollViewDidEndDragging(scrollView, willDecelerate: decelerate)
}
}
extension ViewController: UITableViewDelegate {
...
}
extension ViewController: UITableViewDataSource {
...
}
```
### Add `HeaderView`
```swift
let headerView = ExampleHeaderGripView()
headerView.height = 20
container.add(headerView: headerView)
```
### Add `FooterView`
```swift
let tabBarView = HeaderTabBarView()
tabBarView.height = 49.0
container.add(footerView: tabBarView)
```
### Add Custom `View`
```swift
// Add custom shadow
let layer = container.view.layer
layer.shadowOpacity = 0.5
layer.shadowColor = UIColor.red.cgColor
layer.shadowOffset = CGSize(width: 1, height: 4)
layer.shadowRadius = 5
// Add view in container.view
let viewRed = UIView(frame: CGRect(x: 50, y: 50, width: 50, height: 50))
viewRed.backgroundColor = .systemRed
container.view.addSubview(viewRed)
// Add view under scrollView container.view
let viewGreen = UIView(frame: CGRect(x: 25, y: 25, width: 50, height: 50))
viewGreen.backgroundColor = .systemGreen
container.view.insertSubview(viewGreen, at: 0)
```
## Settings ⚙️
### Layout
#### Customize the layout with create subclass `ContainerLayout` on initialization
```swift
class NewContainerLayout: ContainerLayout {
override init() {
super.init()
// Initialization start position.
startPosition = .hide
// Disables any moving with gestures.
movingEnabled = true
// Sets the new value for positions of animated movement (top, middle, bottom).
positions = ContainerPosition(top: 70, middle: 250, bottom: 70)
// Sets insets container.view (left, right).
insets = ContainerInsets(right: 20, left: 20)
}
}
class ViewController: UIViewController {
var container: ContainerController!
override func viewDidLoad() {
super.viewDidLoad()
container = ContainerController(addTo: self, layout: NewContainerLayout())
container.move(type: .top)
}
}
```
#### Or create object `ContainerLayout`
```swift
override func viewDidLoad() {
super.viewDidLoad()
// Create ContainerController Layout object
let layout = ContainerLayout()
layout.startPosition = .hide
layout.backgroundShadowShow = true
layout.positions = ContainerPosition(top: 70, middle: 250, bottom: 70)
container = ContainerController(addTo: self, layout: layout)
}
```
### Change settings right away
```swift
// Properties
container.set(movingEnabled: true)
container.set(trackingPosition: false)
container.set(footerPadding: 100)
// Add ScrollInsets Top/Bottom
container.set(scrollIndicatorTop: 5) // ↓
container.set(scrollIndicatorBottom: 5) // ↑
// Positions
container.set(top: 70) // ↓
container.set(middle: 250) // ↑
container.set(bottom: 80) // ↑
// Middle Enable/Disable
container.set(middle: 250)
container.set(middle: nil)
// Background Shadow
container.set(backgroundShadowShow: true)
// Insets View
container.set(left: 5) // →
container.set(right: 5) // ←
// Landscape params
container.setLandscape(top: 30)
container.setLandscape(middle: 150)
container.setLandscape(bottom: 70)
container.setLandscape(middle: nil)
container.setLandscape(backgroundShadowShow: false)
container.setLandscape(left: 10)
container.setLandscape(right: 100)
```
## ContainerController `View`
#### Use a ready-made solution
`ContainerView` is generated automatically when you create ContainerController
Use a ready-made solution to change the radius, add shadow, and blur.
#### Change `CornerRadius`
```swift
// Change cornerRadius global for all subviews
container.view.cornerRadius = 15
```
#### Add Layer `Shadow`
```swift
container.view.addShadow(opacity: 0.1)
```
#### Add Background `Blur`
```swift
// add blur UIVisualEffectView
container.view.addBlur(style: .dark)
```
### More details
#### Change positions on screen Top Middle Bottom
```swift
// These parameters set the new position value.
container.layout.positions = ContainerPosition(top: 70, middle: 250, bottom: 70)
// Change settings right away
container.set(top: 70) // ↓
container.set(middle: 250) // ↑
container.set(bottom: 80) // ↑
```
#### Customize indentations for View
```swift
// Sets insets container.view (left, right).
container.layout.insets = ContainerInsets(right: 20, left: 20)
container.layout.landscapeInsets = ContainerInsets(right: 20, left: 100)
// Change settings right away
container.set(left: 5) // →
container.set(right: 5) // ←
container.setLandscape(left: 10)
container.setLandscape(right: 100)
```
#### Customize for landscape orientation
```swift
// Sets the background shadow under container. (Default: backgroundShadowShow).
container.layout.landscapeBackgroundShadowShow = false
// Sets the new value for positions of animated movement (top, middle, bottom). (Default: positions).
container.layout.landscapePositions = ContainerPosition(top: 20, middle: 150, bottom: 70)
// Sets insets container.view (left, right). (Default: insets).
container.layout.landscapeInsets = ContainerInsets(right: 20, left: 100)
// Change settings right away
container.setLandscape(top: 30)
container.setLandscape(middle: 150)
container.setLandscape(bottom: 70)
container.setLandscape(middle: nil)
container.setLandscape(backgroundShadowShow: false)
container.setLandscape(left: 10)
container.setLandscape(right: 100)
```
#### Parameters for control footerView
```swift
// Padding-top from container.view, if headerView is added, then its + height is summed.
container.layout.footerPadding = 100
// Tracking position container.view during animated movement.
container.layout.trackingPosition = false
// Change settings right away
container.set(footerPadding: 100)
container.set(trackingPosition: false)
```
![image](https://github.com/mrustaa/gif_presentation/blob/master/ContainerControllerSwift/footerPadding.gif)
![image](https://github.com/mrustaa/gif_presentation/blob/master/ContainerControllerSwift/trackingPosition.gif)
## ContainerController `Delegate`
```swift
class ViewController: UIViewController, ContainerControllerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
let container = ContainerController(addTo: self, layout: layout)
container.delegate = self
}
}
/// Reports rotation and orientation changes
func containerControllerRotation(_ containerController: ContainerController) {
...
}
/// Reports a click on the background shadow
func containerControllerShadowClick(_ containerController: ContainerController) {
...
}
/// Reports the changes current position of the container, after its use
func containerControllerMove(_ containerController: ContainerController, position: CGFloat, type: ContainerMoveType, animation: Bool) {
...
}
```
## Author
<motionrustam@gmail.com> 📩| [mrustaa](https://github.com/mrustaa/) JUNE 2020
## License
ContainerController is available under the MIT license. See the LICENSE file for more info.