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14 Commits

Author SHA1 Message Date
Samu Andras 3d85235006 fix: BarChartCellShape to handle negative numbers correctly 2022-09-03 18:46:53 +02:00
Andras Samu caa75ecbc0 feat: add linechart interaction point (#202)
* feat: add linechart interaction point

* feat: add ability to show current data point on linechart
2021-08-11 22:01:43 +02:00
Andras Samu 7861bbcad1 feat(core): refactoring chart dispalying (#191)
now it is possible to add background lines precisely as charts are displayed at correct size
also rewrote basics to conform with Shapes and Animatable protocol
2021-06-09 08:54:04 +02:00
Andras Samu 84578d2f6f Add a public init() to RingsChart 2020-08-24 20:26:37 +02:00
Andras Samu 9210d01137 V2 beta 2 changes (#150)
* Add PieChart interaction PR changes to v2

* Add custom string format for ChartLabel when interactionInProgress = true (#151)

* Dark/Light mode fixes (#148)

Fix for making text work with both Dark/Light mode.

Also solves line chart background to appear white in dark mode

* Add custom string format for ChartLabel when interactionInProgress = true

Co-authored-by: Sagar Patel <s.72427patel@gmail.com>

* Prepare charts to display x and y values souch as a value for a given point

Co-authored-by: Roddy Munro <roddymunro@icloud.com>
Co-authored-by: Sagar Patel <s.72427patel@gmail.com>
2020-08-24 16:51:22 +02:00
Dan Wood 8ee353c93a Activity-type Rings charts (#161)
Co-authored-by: Dan Wood <danwood@users.noreply.github.com>
2020-08-24 16:31:17 +02:00
Dan Wood 51db5a067a Issue 99 documentation (#159)
* Starting on filling in documentation.

* First pass on most/all files

* more descriptions filled in

* Some documentation but TBH the author would be better suited to explain how this works!

* more basic stuff filled in

* Add a description and bunch of discussion text for most of the view `body` declarations

* more explanations

Co-authored-by: Dan Wood <danwood@users.noreply.github.com>
2020-08-24 16:30:30 +02:00
Dan Wood ed01f5305d recalculate geometry if orientation has changed (#156)
Co-authored-by: Dan Wood <danwood@users.noreply.github.com>
2020-08-24 16:24:33 +02:00
Sagar Patel 2ef73c84e2 Dark/Light mode fixes (#148)
Fix for making text work with both Dark/Light mode.

Also solves line chart background to appear white in dark mode
2020-07-31 13:13:56 +02:00
Andras Samu 7fb2a0013c Fix cornerMasking on card view when no shadow is set 2020-07-29 18:49:57 +02:00
Andras Samu 3265d3e16b Add public modifier to ChartColors and add showShadow property 2020-07-25 19:32:05 +02:00
Andras Samu c46902dab8 Refactor Chart base (#143) 2020-07-25 18:56:58 +02:00
Andras Samu 57ac969092 Added ChartLabel interaction 2020-06-28 20:25:21 +02:00
Andras Samu dff16e8d2d Creating a data structure which propagets changes in data to the charts (#114)
* Creating a data structure which propagets changes in data to the charts

* Fixed appearing animation
2020-06-21 18:53:48 +02:00
44 changed files with 1219 additions and 499 deletions
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>SwiftUICharts.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>2</integer>
</dict>
</dict>
</dict>
</plist>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Bucket
uuid = "91E23D30-CB6C-44DA-BEFC-9D39A1DA2242"
type = "1"
version = "2.0">
</Bucket>
@@ -7,7 +7,20 @@
<key>SwiftUICharts.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>1</integer>
<integer>0</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>
<dict>
<key>SwiftUICharts</key>
<dict>
<key>primary</key>
<true/>
</dict>
<key>SwiftUIChartsTests</key>
<dict>
<key>primary</key>
<true/>
</dict>
</dict>
</dict>
@@ -1,23 +1,37 @@
import SwiftUI
public struct CardView<Content: View>: View {
@Environment(\.chartStyle) private var chartStyle
/// View containing data and some kind of chart content
public struct CardView<Content: View>: View, ChartBase {
public var chartData = ChartData()
let content: () -> Content
public init(@ViewBuilder content: @escaping () -> Content) {
private var showShadow: Bool
@EnvironmentObject var style: ChartStyle
/// Initialize with view options and a nested `ViewBuilder`
/// - Parameters:
/// - showShadow: should card have a rounded-rectangle shadow around it
/// - content: <#content description#>
public init(showShadow: Bool = true, @ViewBuilder content: @escaping () -> Content) {
self.showShadow = showShadow
self.content = content
}
/// The content and behavior of the `CardView`.
///
///
public var body: some View {
ZStack{
Rectangle()
.fill(self.chartStyle.backgroundColor.linearGradient(from: .bottom, to: .top))
.cornerRadius(20)
.shadow(color: Color.gray, radius: 8)
VStack {
if showShadow {
RoundedRectangle(cornerRadius: 20)
.fill(Color.white)
.shadow(color: Color(white: 0.9, opacity: 1), radius: 8)
}
VStack (alignment: .leading) {
self.content()
}
.clipShape(RoundedRectangle(cornerRadius: showShadow ? 20 : 0))
}
}
}
@@ -1,19 +0,0 @@
import SwiftUI
struct AnyChartType: ChartType {
private let chartMaker: (ChartType.Data, ChartType.Style) -> AnyView
init<S: ChartType>(_ type: S) {
self.chartMaker = type.makeTypeErasedBody
}
func makeChart(data: ChartType.Data, style: ChartType.Style) -> AnyView {
self.chartMaker(data, style)
}
}
fileprivate extension ChartType {
func makeTypeErasedBody(data: ChartType.Data, style: ChartType.Style) -> AnyView {
AnyView(makeChart(data: data, style: style))
}
}
@@ -0,0 +1,6 @@
import SwiftUI
/// Protocol for any type of chart, to get access to underlying data
public protocol ChartBase {
var chartData: ChartData { get }
}
@@ -1,9 +1,41 @@
import SwiftUI
/// An observable wrapper for an array of data for use in any chart
public class ChartData: ObservableObject {
@Published public var data: [Double] = []
@Published public var data: [(String, Double)] = []
var points: [Double] {
data.map { $0.1 }
}
var values: [String] {
data.map { $0.0 }
}
var normalisedPoints: [Double] {
let absolutePoints = points.map { abs($0) }
return points.map { $0 / (absolutePoints.max() ?? 1.0) }
}
var normalisedRange: Double {
(normalisedPoints.max() ?? 0.0) - (normalisedPoints.min() ?? 0.0)
}
var isInNegativeDomain: Bool {
(points.min() ?? 0.0) < 0
}
/// Initialize with data array
/// - Parameter data: Array of `Double`
public init(_ data: [Double]) {
self.data = data.map { ("", $0) }
}
public init(_ data: [(String, Double)]) {
self.data = data
}
public init() {
self.data = []
}
}
@@ -1,11 +0,0 @@
import SwiftUI
@available(iOS 13.0, OSX 10.15, tvOS 13.0, watchOS 6.0, *)
public protocol ChartType {
associatedtype Body: View
func makeChart(data: Self.Data, style: Self.Style) -> Self.Body
typealias Data = ChartData
typealias Style = ChartStyle
}
@@ -0,0 +1,7 @@
import SwiftUI
/// Representation of a single data point in a chart that is being observed
public class ChartValue: ObservableObject {
@Published var currentValue: Double = 0
@Published var interactionInProgress: Bool = false
}
@@ -1,27 +0,0 @@
// ChartView.swift
// Created by Samu András on 2020. 05. 22..
import SwiftUI
public struct ChartView: View {
@Environment(\.chartType) private var chartType
@Environment(\.chartStyle) private var chartStyle
private var data: ChartData
public init(data: ChartData) {
self.data = data
}
public var body: some View {
self.chartType.makeChart(data: data, style: chartStyle)
}
}
extension ChartView {
// public init(data: [Double]) {
// self.configuration = ChartTypeConfiguration(data: data)
// }
}
@@ -1,13 +1,10 @@
//
// File.swift
//
//
// Created by Nicolas Savoini on 2020-05-25.
//
import Foundation
extension Array where Element == ColorGradient {
/// <#Description#>
/// - Parameter index: offset in data table
/// - Returns: <#description#>
func rotate(for index: Int) -> ColorGradient {
if self.isEmpty {
return ColorGradient.orangeBright
@@ -1,8 +1,14 @@
import SwiftUI
extension CGPoint {
/// Calculate X and Y delta for each data point, based on data min/max and enclosing frame.
/// - Parameters:
/// - frame: Rectangle of enclosing frame
/// - data: array of `Double`
/// - Returns: X and Y delta as a `CGPoint`
static func getStep(frame: CGRect, data: [Double]) -> CGPoint {
let padding: CGFloat = 30.0
let padding: CGFloat = 0
// stepWidth
var stepWidth: CGFloat = 0.0
@@ -32,4 +38,10 @@ extension CGPoint {
return CGPoint(x: stepWidth, y: stepHeight)
}
func denormalize(with geometry: GeometryProxy) -> CGPoint {
let width = geometry.frame(in: .local).width
let height = geometry.frame(in: .local).height
return CGPoint(x: self.x * width, y: self.y * height)
}
}
@@ -1,15 +1,10 @@
//
// CGRect+Extension.swift
// SwiftUICharts
//
// Created by Nicolas Savoini on 2020-05-24.
//
import Foundation
import SwiftUI
extension CGRect {
// Return the coordinate for a rectangle center
/// Midpoint of rectangle
/// - Returns: the coordinate for a rectangle center
public var mid: CGPoint {
return CGPoint(x: self.midX, y: self.midY)
}
@@ -0,0 +1,21 @@
import SwiftUI
extension View where Self: ChartBase {
/// Set data for a chart
/// - Parameter data: array of `Double`
/// - Returns: modified `View` with data attached
public func data(_ data: [Double]) -> some View {
chartData.data = data.map { ("", $0) }
return self
.environmentObject(chartData)
.environmentObject(ChartValue())
}
public func data(_ data: [(String, Double)]) -> some View {
chartData.data = data
return self
.environmentObject(chartData)
.environmentObject(ChartValue())
}
}
@@ -1,6 +1,8 @@
import SwiftUI
extension Color {
/// Create a `Color` from a hexadecimal representation
/// - Parameter hexString: 3, 6, or 8-character string, with optional (ignored) punctuation such as "#"
init(hexString: String) {
let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
var int = UInt64()
@@ -1,23 +1,37 @@
import SwiftUI
extension Path {
/// Returns a tiny segment of path based on percentage along the path
///
/// TODO: Explain why more than 1 gets 0 and why less than 0 gets 1
/// - Parameter percent: fraction along data set, between 0.0 and 1.0 (underflow and overflow are handled)
/// - Returns: tiny path right around the requested fraction
func trimmedPath(for percent: CGFloat) -> Path {
// percent difference between points
let boundsDistance: CGFloat = 0.001
let completion: CGFloat = 1 - boundsDistance
let pct = percent > 1 ? 0 : (percent < 0 ? 1 : percent)
// Start/end points centered around given percentage, but capped if right at the very end
let start = pct > completion ? completion : pct - boundsDistance
let end = pct > completion ? 1 : pct + boundsDistance
return trimmedPath(from: start, to: end)
}
/// Find the `CGPoint` for the given fraction along the path.
///
/// This works by requesting a very tiny trimmed section of the path, then getting the center of the bounds rectangle
/// - Parameter percent: fraction along data set, between 0.0 and 1.0 (underflow and overflow are handled)
/// - Returns: a `CGPoint` representing the location of that section of the path
func point(for percent: CGFloat) -> CGPoint {
let path = trimmedPath(for: percent)
return CGPoint(x: path.boundingRect.midX, y: path.boundingRect.midY)
}
/// <#Description#>
/// - Parameter maxX: <#maxX description#>
/// - Returns: <#description#>
func point(to maxX: CGFloat) -> CGPoint {
let total = length
let sub = length(to: maxX)
@@ -25,7 +39,9 @@ extension Path {
return point(for: percent)
}
var length: CGFloat {
/// <#Description#>
/// - Returns: <#description#>
var length: CGFloat {
var ret: CGFloat = 0.0
var start: CGPoint?
var point = CGPoint.zero
@@ -56,7 +72,10 @@ extension Path {
}
return ret
}
/// <#Description#>
/// - Parameter maxX: <#maxX description#>
/// - Returns: <#description#>
func length(to maxX: CGFloat) -> CGFloat {
var ret: CGFloat = 0.0
var start: CGPoint?
@@ -107,7 +126,13 @@ extension Path {
}
return ret
}
/// <#Description#>
/// - Parameters:
/// - points: <#points description#>
/// - step: <#step description#>
/// - globalOffset: <#globalOffset description#>
/// - Returns: <#description#>
static func quadCurvedPathWithPoints(points: [Double], step: CGPoint, globalOffset: Double? = nil) -> Path {
var path = Path()
if points.count < 2 {
@@ -126,7 +151,13 @@ extension Path {
}
return path
}
/// <#Description#>
/// - Parameters:
/// - points: <#points description#>
/// - step: <#step description#>
/// - globalOffset: <#globalOffset description#>
/// - Returns: <#description#>
static func quadClosedCurvedPathWithPoints(points: [Double], step: CGPoint, globalOffset: Double? = nil) -> Path {
var path = Path()
if points.count < 2 {
@@ -149,7 +180,12 @@ extension Path {
path.closeSubpath()
return path
}
/// <#Description#>
/// - Parameters:
/// - points: <#points description#>
/// - step: <#step description#>
/// - Returns: <#description#>
static func linePathWithPoints(points: [Double], step: CGPoint) -> Path {
var path = Path()
if points.count < 2 {
@@ -166,7 +202,12 @@ extension Path {
}
return path
}
/// <#Description#>
/// - Parameters:
/// - points: <#points description#>
/// - step: <#step description#>
/// - Returns: <#description#>
static func closedLinePathWithPoints(points: [Double], step: CGPoint) -> Path {
var path = Path()
if points.count < 2 {
@@ -189,20 +230,39 @@ extension Path {
}
extension CGPoint {
/// <#Description#>
/// - Parameters:
/// - to: <#to description#>
/// - x: <#x description#>
/// - Returns: <#description#>
func point(to: CGPoint, x: CGFloat) -> CGPoint {
let a = (to.y - self.y) / (to.x - self.x)
let y = self.y + (x - self.x) * a
return CGPoint(x: x, y: y)
}
/// <#Description#>
/// - Parameter to: <#to description#>
/// - Returns: <#description#>
func line(to: CGPoint) -> CGFloat {
dist(to: to)
}
/// <#Description#>
/// - Parameters:
/// - to: <#to description#>
/// - x: <#x description#>
/// - Returns: <#description#>
func line(to: CGPoint, x: CGFloat) -> CGFloat {
dist(to: point(to: to, x: x))
}
/// <#Description#>
/// - Parameters:
/// - to: <#to description#>
/// - control: <#control description#>
/// - Returns: <#description#>
func quadCurve(to: CGPoint, control: CGPoint) -> CGFloat {
var dist: CGFloat = 0
let steps: CGFloat = 100
@@ -217,7 +277,13 @@ extension CGPoint {
}
return dist
}
/// <#Description#>
/// - Parameters:
/// - to: <#to description#>
/// - control: <#control description#>
/// - x: <#x description#>
/// - Returns: <#description#>
func quadCurve(to: CGPoint, control: CGPoint, x: CGFloat) -> CGFloat {
var dist: CGFloat = 0
let steps: CGFloat = 100
@@ -242,14 +308,26 @@ extension CGPoint {
}
return dist
}
/// <#Description#>
/// - Parameters:
/// - to: <#to description#>
/// - t: <#t description#>
/// - control: <#control description#>
/// - Returns: <#description#>
func point(to: CGPoint, t: CGFloat, control: CGPoint) -> CGPoint {
let x = CGPoint.value(x: self.x, y: to.x, t: t, c: control.x)
let y = CGPoint.value(x: self.y, y: to.y, t: t, c: control.y)
return CGPoint(x: x, y: y)
}
/// <#Description#>
/// - Parameters:
/// - to: <#to description#>
/// - control1: <#control1 description#>
/// - control2: <#control2 description#>
/// - Returns: <#description#>
func curve(to: CGPoint, control1: CGPoint, control2: CGPoint) -> CGFloat {
var dist: CGFloat = 0
let steps: CGFloat = 100
@@ -266,7 +344,14 @@ extension CGPoint {
return dist
}
/// <#Description#>
/// - Parameters:
/// - to: <#to description#>
/// - control1: <#control1 description#>
/// - control2: <#control2 description#>
/// - x: <#x description#>
/// - Returns: <#description#>
func curve(to: CGPoint, control1: CGPoint, control2: CGPoint, x: CGFloat) -> CGFloat {
var dist: CGFloat = 0
let steps: CGFloat = 100
@@ -293,14 +378,28 @@ extension CGPoint {
return dist
}
/// <#Description#>
/// - Parameters:
/// - to: <#to description#>
/// - t: <#t description#>
/// - control1: <#control1 description#>
/// - control2: <#control2 description#>
/// - Returns: <#description#>
func point(to: CGPoint, t: CGFloat, control1: CGPoint, control2: CGPoint) -> CGPoint {
let x = CGPoint.value(x: self.x, y: to.x, t: t, control1: control1.x, control2: control2.x)
let y = CGPoint.value(x: self.y, y: to.y, t: t, control1: control1.y, control2: control2.x)
return CGPoint(x: x, y: y)
}
/// <#Description#>
/// - Parameters:
/// - x: <#x description#>
/// - y: <#y description#>
/// - t: <#t description#>
/// - c: <#c description#>
/// - Returns: <#description#>
static func value(x: CGFloat, y: CGFloat, t: CGFloat, c: CGFloat) -> CGFloat {
var value: CGFloat = 0.0
// (1-t)^2 * p0 + 2 * (1-t) * t * c1 + t^2 * p1
@@ -309,7 +408,15 @@ extension CGPoint {
value += pow(t, 2) * y
return value
}
/// <#Description#>
/// - Parameters:
/// - x: <#x description#>
/// - y: <#y description#>
/// - t: <#t description#>
/// - control1: <#control1 description#>
/// - control2: <#control2 description#>
/// - Returns: <#description#>
static func value(x: CGFloat, y: CGFloat, t: CGFloat, control1: CGFloat, control2: CGFloat) -> CGFloat {
var value: CGFloat = 0.0
// (1-t)^3 * p0 + 3 * (1-t)^2 * t * c1 + 3 * (1-t) * t^2 * c2 + t^3 * p1
@@ -319,24 +426,42 @@ extension CGPoint {
value += pow(t, 3) * y
return value
}
/// <#Description#>
/// - Parameters:
/// - point1: <#point1 description#>
/// - point2: <#point2 description#>
/// - Returns: <#description#>
static func getMidPoint(point1: CGPoint, point2: CGPoint) -> CGPoint {
return CGPoint(
x: point1.x + (point2.x - point1.x) / 2,
y: point1.y + (point2.y - point1.y) / 2
)
}
/// <#Description#>
/// - Parameter to: <#to description#>
/// - Returns: <#description#>
func dist(to: CGPoint) -> CGFloat {
return sqrt((pow(self.x - to.x, 2) + pow(self.y - to.y, 2)))
}
/// <#Description#>
/// - Parameters:
/// - firstPoint: <#firstPoint description#>
/// - secondPoint: <#secondPoint description#>
/// - Returns: <#description#>
static func midPointForPoints(firstPoint: CGPoint, secondPoint: CGPoint) -> CGPoint {
return CGPoint(
x: (firstPoint.x + secondPoint.x) / 2,
y: (firstPoint.y + secondPoint.y) / 2)
}
/// <#Description#>
/// - Parameters:
/// - firstPoint: <#firstPoint description#>
/// - secondPoint: <#secondPoint description#>
/// - Returns: <#description#>
static func controlPointForPoints(firstPoint: CGPoint, secondPoint: CGPoint) -> CGPoint {
var controlPoint = CGPoint.midPointForPoints(firstPoint: firstPoint, secondPoint: secondPoint)
let diffY = abs(secondPoint.y - controlPoint.y)
@@ -1,11 +1,11 @@
import SwiftUI
extension View {
public func type<S>(_ type: S) -> some View where S: ChartType {
self.environment(\.chartType, AnyChartType(type))
}
public func style(_ style: ChartStyle) -> some View {
self.environment(\.chartStyle, style)
/// Attach chart style to a View
/// - Parameter style: chart style
/// - Returns: `View` with chart style attached
public func chartStyle(_ style: ChartStyle) -> some View {
self.environmentObject(style)
}
}
@@ -0,0 +1,53 @@
import SwiftUI
public struct ChartGrid<Content: View>: View, ChartBase {
public var chartData = ChartData()
let content: () -> Content
let numberOfHorizontalLines = 4
@EnvironmentObject var data: ChartData
@EnvironmentObject var style: ChartStyle
public init(@ViewBuilder content: @escaping () -> Content) {
self.content = content
}
public var body: some View {
HStack {
ZStack {
VStack {
ForEach(0..<numberOfHorizontalLines) { _ in
GridElement()
Spacer()
}
}
self.content()
}
}
}
}
struct GridElement: View {
var body: some View {
DashedLine()
.frame(maxHeight: 2, alignment: .center)
}
}
struct DashedLine: View {
func line(frame: CGRect) -> Path {
let baseLine: CGFloat = CGFloat(frame.height / 2)
var hLine = Path()
hLine.move(to: CGPoint(x:0, y: baseLine))
hLine.addLine(to: CGPoint(x: frame.width, y: baseLine))
return hLine
}
var body: some View {
GeometryReader { geometry in
line(frame: geometry.frame(in: .local))
.stroke(Color(white: 0.85), style: StrokeStyle(lineWidth: 1, lineCap: .round, dash: [5, 10]))
}
}
}
@@ -1,43 +1,107 @@
import SwiftUI
public enum ChartLabelSize: CGFloat {
case small = 16.0
case normal = 24.0
case large = 32.0
}
/// What kind of label - this affects color, size, position of the label
public enum ChartLabelType {
case title
case subTitle
case largeTitle
case custom(size: CGFloat, padding: EdgeInsets, color: Color)
case legend
}
/// A chart may contain any number of labels in pre-set positions based on their `ChartLabelType`
public struct ChartLabel: View {
private let text: String
private let labelSize: ChartLabelSize
private let labelType: ChartLabelType
@EnvironmentObject var chartValue: ChartValue
@State var textToDisplay:String = ""
var format: String = "%.01f"
private var labelColor: Color {
private var title: String
/// Label font size
/// - Returns: the font size of the label
private var labelSize: CGFloat {
switch labelType {
case .title:
return .black
return 32.0
case .legend:
return .gray
return 14.0
case .subTitle:
return 24.0
case .largeTitle:
return 38.0
case .custom(let size, _, _):
return size
}
}
public init (_ text: String,
type: ChartLabelType = .title,
size: ChartLabelSize = .normal) {
self.text = text
labelType = type
labelSize = size
/// Padding around label
/// - Returns: the edge padding to use based on position of the label
private var labelPadding: EdgeInsets {
switch labelType {
case .title:
return EdgeInsets(top: 16.0, leading: 8.0, bottom: 0.0, trailing: 8.0)
case .legend:
return EdgeInsets(top: 4.0, leading: 8.0, bottom: 0.0, trailing: 8.0)
case .subTitle:
return EdgeInsets(top: 8.0, leading: 8.0, bottom: 0.0, trailing: 8.0)
case .largeTitle:
return EdgeInsets(top: 24.0, leading: 8.0, bottom: 0.0, trailing: 8.0)
case .custom(_, let padding, _):
return padding
}
}
/// Which type (color, size, position) for label
private let labelType: ChartLabelType
/// Foreground color for this label
/// - Returns: Color of label based on its `ChartLabelType`
private var labelColor: Color {
switch labelType {
case .title:
return Color(UIColor.label)
case .legend:
return Color(UIColor.secondaryLabel)
case .subTitle:
return Color(UIColor.label)
case .largeTitle:
return Color(UIColor.label)
case .custom(_, _, let color):
return color
}
}
/// Initialize
/// - Parameters:
/// - title: Any `String`
/// - type: Which `ChartLabelType` to use
public init (_ title: String,
type: ChartLabelType = .title,
format: String = "%.01f") {
self.title = title
labelType = type
self.format = format
}
/// The content and behavior of the `ChartLabel`.
///
/// Displays current value if chart is currently being touched along a data point, otherwise the specified text.
public var body: some View {
Text(self.text)
.font(.system(size: labelSize.rawValue))
.bold()
.foregroundColor(self.labelColor)
.padding([.top, .bottom], 16.0)
HStack {
Text(textToDisplay)
.font(.system(size: labelSize))
.bold()
.foregroundColor(self.labelColor)
.padding(self.labelPadding)
.onAppear {
self.textToDisplay = self.title
}
.onReceive(self.chartValue.objectWillChange) { _ in
self.textToDisplay = self.chartValue.interactionInProgress ? String(format: format, self.chartValue.currentValue) : self.title
}
if !self.chartValue.interactionInProgress {
Spacer()
}
}
}
}
@@ -1,25 +1,44 @@
import SwiftUI
public struct ChartStyle {
/// Descripton of colors/styles for any kind of chart
public class ChartStyle: ObservableObject {
public let backgroundColor: ColorGradient
/// colors for background are of chart
public let backgroundColor: ColorGradient
/// colors for foreground fill of chart
public let foregroundColor: [ColorGradient]
/// Initialize with a single background color and an array of `ColorGradient` for the foreground
/// - Parameters:
/// - backgroundColor: a `Color`
/// - foregroundColor: array of `ColorGradient`
public init(backgroundColor: Color, foregroundColor: [ColorGradient]) {
self.backgroundColor = ColorGradient.init(backgroundColor)
self.foregroundColor = foregroundColor
}
/// Initialize with a single background color and a single `ColorGradient` for the foreground
/// - Parameters:
/// - backgroundColor: a `Color`
/// - foregroundColor: a `ColorGradient`
public init(backgroundColor: Color, foregroundColor: ColorGradient) {
self.backgroundColor = ColorGradient.init(backgroundColor)
self.foregroundColor = [foregroundColor]
}
/// Initialize with a single background `ColorGradient` and a single `ColorGradient` for the foreground
/// - Parameters:
/// - backgroundColor: a `ColorGradient`
/// - foregroundColor: a `ColorGradient`
public init(backgroundColor: ColorGradient, foregroundColor: ColorGradient) {
self.backgroundColor = backgroundColor
self.foregroundColor = [foregroundColor]
}
/// Initialize with a single background `ColorGradient` and an array of `ColorGradient` for the foreground
/// - Parameters:
/// - backgroundColor: a `ColorGradient`
/// - foregroundColor: array of `ColorGradient`
public init(backgroundColor: ColorGradient, foregroundColor: [ColorGradient]) {
self.backgroundColor = backgroundColor
self.foregroundColor = foregroundColor
@@ -1,26 +1,35 @@
import SwiftUI
/// An encapsulation of a simple gradient between one color and another
public struct ColorGradient: Equatable {
public let startColor: Color
public let startColor: Color
public let endColor: Color
/// Initialize as a solid color
/// - Parameter color: a single `Color` (no gradient effect visible)
public init(_ color: Color) {
self.startColor = color
self.endColor = color
}
public init (_ startColor: Color, _ endColor: Color) {
/// Initialize a color gradient from two specified colors
/// - Parameters:
/// - startColor: starting color
/// - endColor: ending color
public init(_ startColor: Color, _ endColor: Color) {
self.startColor = startColor
self.endColor = endColor
}
/// Convert to a `Gradient` object (more complicated than just two colors)
/// - Returns: a `Gradient` between the specified start and end colors
public var gradient: Gradient {
return Gradient(colors: [startColor, endColor])
}
}
extension ColorGradient {
/// Convenience method to return a LinearGradient from the ColorGradient
/// Convenience method to return a SwiftUI LinearGradient view from the ColorGradient
/// - Parameters:
/// - startPoint: starting point
/// - endPoint: ending point
@@ -1,10 +1,11 @@
import SwiftUI
/// Some predefined colors, used for demos, defaults if color is missing, and data indicator point
public enum ChartColors {
// Orange
static let orangeBright = Color(hexString: "#FF782C")
static let orangeDark = Color(hexString: "#EC2301")
public static let orangeBright = Color(hexString: "#FF782C")
public static let orangeDark = Color(hexString: "#EC2301")
static let legendColor: Color = Color(hexString: "#E8E7EA")
static let indicatorKnob: Color = Color(hexString: "#FF57A6")
public static let legendColor: Color = Color(hexString: "#E8E7EA")
public static let indicatorKnob: Color = Color(hexString: "#FF57A6")
}
@@ -1,30 +1,18 @@
import SwiftUI
public struct BarChart: ChartType {
public func makeChart(data: Self.Data, style: Self.Style) -> some View {
/// A type of chart that displays vertical bars for each data point
public struct BarChart: View, ChartBase {
public var chartData = ChartData()
@EnvironmentObject var data: ChartData
@EnvironmentObject var style: ChartStyle
/// The content and behavior of the `BarChart`.
///
///
public var body: some View {
BarChartRow(chartData: data, style: style)
}
public init() {}
}
struct BarChart_Previews: PreviewProvider {
static var previews: some View {
Group {
BarChart().makeChart(
data: .init([0]),
style: .init(backgroundColor: .white, foregroundColor: ColorGradient.redBlack))
Group {
BarChart().makeChart(
data: .init([1, 2, 3, 5, 1]),
style: .init(backgroundColor: .white, foregroundColor: ColorGradient.redBlack))
}.environment(\.colorScheme, .light)
Group {
BarChart().makeChart(
data: .init([1, 2, 3]),
style: .init(backgroundColor: .white, foregroundColor: ColorGradient.redBlack))
}.environment(\.colorScheme, .dark)
}
}
}
@@ -1,48 +1,37 @@
import SwiftUI
/// A single vertical bar in a `BarChart`
public struct BarChartCell: View {
var value: Double
var index: Int = 0
var width: Float
var numberOfDataPoints: Int
var gradientColor: ColorGradient
var touchLocation: CGFloat
var cellWidth: Double {
return Double(width)/(Double(numberOfDataPoints) * 1.5)
}
@State var firstDisplay: Bool = true
@State private var didCellAppear: Bool = false
public init( value: Double,
index: Int = 0,
width: Float,
numberOfDataPoints: Int,
gradientColor: ColorGradient,
touchLocation: CGFloat) {
self.value = value
self.index = index
self.width = width
self.numberOfDataPoints = numberOfDataPoints
self.gradientColor = gradientColor
self.touchLocation = touchLocation
}
/// The content and behavior of the `BarChartCell`.
///
/// Animated when first displayed, using the `firstDisplay` variable, with an increasing delay through the data set.
public var body: some View {
ZStack {
RoundedRectangle(cornerRadius: 4)
.fill(gradientColor.linearGradient(from: .bottom, to: .top))
}
.frame(width: CGFloat(self.cellWidth))
.scaleEffect(CGSize(width: 1, height: self.firstDisplay ? 0.0 : self.value), anchor: .bottom)
.onAppear {
self.firstDisplay = false
BarChartCellShape(value: didCellAppear ? value : 0.0)
.fill(gradientColor.linearGradient(from: .bottom, to: .top)) .onAppear {
self.didCellAppear = true
}
.onDisappear {
self.firstDisplay = true
self.didCellAppear = false
}
.transition(.slide)
.animation(Animation.spring().delay(self.touchLocation < 0 || !firstDisplay ? Double(self.index) * 0.04 : 0))
.animation(Animation.spring().delay(self.touchLocation < 0 || !didCellAppear ? Double(self.index) * 0.04 : 0))
}
}
@@ -50,17 +39,17 @@ struct BarChartCell_Previews: PreviewProvider {
static var previews: some View {
Group {
Group {
BarChartCell(value: 0, width: 50, numberOfDataPoints: 1, gradientColor: ColorGradient.greenRed, touchLocation: CGFloat())
BarChartCell(value: 0, gradientColor: ColorGradient.greenRed, touchLocation: CGFloat())
BarChartCell(value: 1, width: 50, numberOfDataPoints: 1, gradientColor: ColorGradient.greenRed, touchLocation: CGFloat())
BarChartCell(value: 1, width: 50, numberOfDataPoints: 1, gradientColor: ColorGradient.whiteBlack, touchLocation: CGFloat())
BarChartCell(value: 1, width: 50, numberOfDataPoints: 1, gradientColor: ColorGradient(.purple), touchLocation: CGFloat())
BarChartCell(value: 0.5, gradientColor: ColorGradient.greenRed, touchLocation: CGFloat())
BarChartCell(value: 0.75, gradientColor: ColorGradient.whiteBlack, touchLocation: CGFloat())
BarChartCell(value: 1, gradientColor: ColorGradient(.purple), touchLocation: CGFloat())
}
Group {
BarChartCell(value: 1, width: 50, numberOfDataPoints: 1, gradientColor: ColorGradient.greenRed, touchLocation: CGFloat())
BarChartCell(value: 1, width: 50, numberOfDataPoints: 1, gradientColor: ColorGradient.whiteBlack, touchLocation: CGFloat())
BarChartCell(value: 1, width: 50, numberOfDataPoints: 1, gradientColor: ColorGradient(.purple), touchLocation: CGFloat())
BarChartCell(value: 1, gradientColor: ColorGradient.greenRed, touchLocation: CGFloat())
BarChartCell(value: 1, gradientColor: ColorGradient.whiteBlack, touchLocation: CGFloat())
BarChartCell(value: 1, gradientColor: ColorGradient(.purple), touchLocation: CGFloat())
}.environment(\.colorScheme, .dark)
}
}
@@ -0,0 +1,49 @@
import SwiftUI
struct BarChartCellShape: Shape, Animatable {
var value: Double
var cornerRadius: CGFloat = 6.0
var animatableData: CGFloat {
get { CGFloat(value) }
set { value = Double(newValue) }
}
func path(in rect: CGRect) -> Path {
let adjustedOriginY = rect.height - (rect.height * CGFloat(value))
var path = Path()
path.move(to: CGPoint(x: 0.0 , y: rect.height))
path.addLine(to: CGPoint(x: 0.0, y: adjustedOriginY + cornerRadius))
path.addArc(center: CGPoint(x: cornerRadius, y: adjustedOriginY + cornerRadius),
radius: cornerRadius,
startAngle: Angle(radians: Double.pi),
endAngle: Angle(radians: value < 0 ? Double.pi/2 : -Double.pi/2),
clockwise: value < 0 ? true : false)
path.addLine(to: CGPoint(x: rect.width - cornerRadius, y: value < 0 ? adjustedOriginY + 2 * cornerRadius : adjustedOriginY))
path.addArc(center: CGPoint(x: rect.width - cornerRadius, y: adjustedOriginY + cornerRadius),
radius: cornerRadius,
startAngle: Angle(radians: value < 0 ? Double.pi/2 : -Double.pi/2),
endAngle: Angle(radians: 0),
clockwise: value < 0 ? true : false)
path.addLine(to: CGPoint(x: rect.width, y: rect.height))
path.closeSubpath()
return path
}
}
struct BarChartCellShape_Previews: PreviewProvider {
static var previews: some View {
Group {
BarChartCellShape(value: 0.75)
.fill(Color.red)
BarChartCellShape(value: 0.3)
.fill(Color.blue)
BarChartCellShape(value: -0.3)
.fill(Color.blue)
.offset(x: 0, y: -600)
}
}
}
@@ -1,55 +1,62 @@
import SwiftUI
/// A single row of data, a view in a `BarChart`
public struct BarChartRow: View {
@EnvironmentObject var chartValue: ChartValue
@ObservedObject var chartData: ChartData
@State var touchLocation: CGFloat = -1.0
enum Constant {
static let spacing: CGFloat = 16.0
}
@State private var touchLocation: CGFloat = -1.0
var style: ChartStyle
var maxValue: Double {
guard let max = chartData.data.max() else {
guard let max = chartData.points.max() else {
return 1
}
return max != 0 ? max : 1
}
/// The content and behavior of the `BarChartRow`.
///
/// Shows each `BarChartCell` in an `HStack`; may be scaled up if it's the one currently being touched.
/// Not using a drawing group for optimizing animation.
/// As touched (dragged) the `touchLocation` is updated and the current value is highlighted.
public var body: some View {
GeometryReader { geometry in
HStack(alignment: .bottom,
spacing: (geometry.frame(in: .local).width - Constant.spacing) / CGFloat(self.chartData.data.count * 3)) {
ForEach(0..<self.chartData.data.count, id: \.self) { index in
BarChartCell(value: self.normalizedValue(index: index),
spacing: geometry.frame(in: .local).width / CGFloat(chartData.data.count * 3)) {
ForEach(0..<chartData.data.count, id: \.self) { index in
BarChartCell(value: chartData.normalisedPoints[index],
index: index,
width: Float(geometry.frame(in: .local).width - Constant.spacing),
numberOfDataPoints: self.chartData.data.count,
gradientColor: self.style.foregroundColor.rotate(for: index),
touchLocation: self.touchLocation)
.scaleEffect(self.getScaleSize(touchLocation: self.touchLocation, index: index), anchor: .bottom)
.animation(Animation.easeIn(duration: 0.2))
}
// .drawingGroup()
// .drawingGroup()
}
.padding([.top, .leading, .trailing], 10)
.frame(maxHeight: chartData.isInNegativeDomain ? geometry.size.height / 2 : geometry.size.height)
.gesture(DragGesture()
.onChanged({ value in
self.touchLocation = value.location.x/geometry.frame(in: .local).width
let width = geometry.frame(in: .local).width
self.touchLocation = value.location.x/width
if let currentValue = self.getCurrentValue(width: width) {
self.chartValue.currentValue = currentValue
self.chartValue.interactionInProgress = true
}
})
.onEnded({ value in
self.chartValue.interactionInProgress = false
self.touchLocation = -1
})
)
}
}
func normalizedValue(index: Int) -> Double {
print(chartData.data[index])
return Double(chartData.data[index])/Double(maxValue)
}
/// Size to scale the touch indicator
/// - Parameters:
/// - touchLocation: fraction of width where touch is happening
/// - index: index into data array
/// - Returns: a scale larger than 1.0 if in bounds; 1.0 (unscaled) if not in bounds
func getScaleSize(touchLocation: CGFloat, index: Int) -> CGSize {
if touchLocation > CGFloat(index)/CGFloat(chartData.data.count) &&
touchLocation < CGFloat(index+1)/CGFloat(chartData.data.count) {
@@ -57,27 +64,21 @@ public struct BarChartRow: View {
}
return CGSize(width: 1, height: 1)
}
/// Get data value where touch happened
/// - Parameter width: width of chart
/// - Returns: value as `Double` if chart has data
func getCurrentValue(width: CGFloat) -> Double? {
guard self.chartData.data.count > 0 else { return nil}
let index = max(0,min(self.chartData.data.count-1,Int(floor((self.touchLocation*width)/(width/CGFloat(self.chartData.data.count))))))
return self.chartData.points[index]
}
}
//struct BarChartRow_Previews: PreviewProvider {
// static var previews: some View {
// Group {
// BarChartRow(data: [0], style: styleGreenRed)
// Group {
// BarChartRow(data: [1, 2, 3], style: styleGreenRed)
// BarChartRow(data: [1, 2, 3], style: styleGreenRedWhiteBlack)
// }
// Group {
// BarChartRow(data: [1, 2, 3], style: styleGreenRed)
// BarChartRow(data: [1, 2, 3], style: styleGreenRedWhiteBlack)
// }.environment(\.colorScheme, .dark)
// }
// }
//}
//
//private let styleGreenRed = ChartStyle(backgroundColor: .white, foregroundColor: .greenRed)
//
//private let styleGreenRedWhiteBlack = ChartStyle(
// backgroundColor: ColorGradient.init(.white),
// foregroundColor: [ColorGradient.redBlack, ColorGradient.whiteBlack])
struct BarChartRow_Previews: PreviewProvider {
static let chartData = ChartData([6, 2, 5, 8, 6])
static let chartStyle = ChartStyle(backgroundColor: .white, foregroundColor: .orangeBright)
static var previews: some View {
BarChartRow(chartData: chartData, style: chartStyle)
}
}
@@ -1,15 +1,11 @@
//
// IndicatorPoint.swift
// LineChart
//
// Created by András Samu on 2019. 09. 03..
// Copyright © 2019. András Samu. All rights reserved.
//
import SwiftUI
/// A dot representing a single data point as user moves finger over line in `LineChart`
struct IndicatorPoint: View {
var body: some View {
/// The content and behavior of the `IndicatorPoint`.
///
/// A filled circle with a thick white outline and a shadow
public var body: some View {
ZStack {
Circle()
.fill(ChartColors.indicatorKnob)
@@ -1,69 +1,66 @@
import SwiftUI
/// A single line of data, a view in a `LineChart`
public struct Line: View {
@State var frame: CGRect = .zero
@EnvironmentObject var chartValue: ChartValue
@ObservedObject var chartData: ChartData
var style: ChartStyle
@State var showIndicator: Bool = false
@State var touchLocation: CGPoint = .zero
@State private var showFull: Bool = false
@State var showBackground: Bool = true
@State private var showIndicator: Bool = false
@State private var touchLocation: CGPoint = .zero
@State private var showBackground: Bool = true
@State private var didCellAppear: Bool = false
var curvedLines: Bool = true
var step: CGPoint {
return CGPoint.getStep(frame: frame, data: chartData.data)
}
var path: Path {
let points = chartData.data
if curvedLines {
return Path.quadCurvedPathWithPoints(points: points,
step: step,
globalOffset: nil)
}
return Path.linePathWithPoints(points: points, step: step)
}
var closedPath: Path {
let points = chartData.data
if curvedLines {
return Path.quadClosedCurvedPathWithPoints(points: points,
step: step,
globalOffset: nil)
}
return Path.closedLinePathWithPoints(points: points, step: step)
Path.quadCurvedPathWithPoints(points: chartData.normalisedPoints,
step: CGPoint(x: 1.0, y: 1.0))
}
/// The content and behavior of the `Line`.
/// Draw the background if showing the full line (?) and the `showBackground` option is set. Above that draw the line, and then the data indicator if the graph is currently being touched.
/// On appear, set the frame so that the data graph metrics can be calculated. On a drag (touch) gesture, highlight the closest touched data point.
/// TODO: explain rotation
public var body: some View {
GeometryReader { geometry in
ZStack {
if self.showFull && self.showBackground {
self.getBackgroundPathView()
if self.didCellAppear && self.showBackground {
LineBackgroundShapeView(chartData: chartData,
geometry: geometry,
style: style)
}
self.getLinePathView()
LineShapeView(chartData: chartData,
geometry: geometry,
style: style,
trimTo: didCellAppear ? 1.0 : 0.0)
.animation(.easeIn)
if self.showIndicator {
IndicatorPoint()
.position(self.getClosestPointOnPath(touchLocation: self.touchLocation))
.position(self.getClosestPointOnPath(geometry: geometry,
touchLocation: self.touchLocation))
.rotationEffect(.degrees(180), anchor: .center)
.rotation3DEffect(.degrees(180), axis: (x: 0, y: 1, z: 0))
}
}
.onAppear {
self.frame = geometry.frame(in: .local)
didCellAppear = true
}
.onDisappear() {
didCellAppear = false
}
.gesture(DragGesture()
.onChanged({ value in
self.touchLocation = value.location
self.showIndicator = true
self.getClosestDataPoint(geometry: geometry, touchLocation: value.location)
self.chartValue.interactionInProgress = true
})
.onEnded({ value in
self.touchLocation = .zero
self.showIndicator = false
self.chartValue.interactionInProgress = false
})
)
}
@@ -73,48 +70,42 @@ public struct Line: View {
// MARK: - Private functions
extension Line {
private func getClosestPointOnPath(touchLocation: CGPoint) -> CGPoint {
let closest = self.path.point(to: touchLocation.x)
return closest
/// Calculate point closest to where the user touched
/// - Parameter touchLocation: location in view where touched
/// - Returns: `CGPoint` of data point on chart
private func getClosestPointOnPath(geometry: GeometryProxy, touchLocation: CGPoint) -> CGPoint {
let geometryWidth = geometry.frame(in: .local).width
let normalisedTouchLocationX = (touchLocation.x / geometryWidth) * CGFloat(chartData.normalisedPoints.count - 1)
let closest = self.path.point(to: normalisedTouchLocationX)
var denormClosest = closest.denormalize(with: geometry)
denormClosest.x = denormClosest.x / CGFloat(chartData.normalisedPoints.count - 1)
denormClosest.y = denormClosest.y / CGFloat(chartData.normalisedRange)
return denormClosest
}
private func getBackgroundPathView() -> some View {
self.closedPath
.fill(style.backgroundColor.linearGradient(from: .bottom, to: .top))
.rotationEffect(.degrees(180), anchor: .center)
.rotation3DEffect(.degrees(180), axis: (x: 0, y: 1, z: 0))
.transition(.opacity)
.animation(.easeIn(duration: 1.6))
}
private func getLinePathView() -> some View {
self.path
.trim(from: 0, to: self.showFull ? 1:0)
.stroke(LinearGradient(gradient: style.foregroundColor.first?.gradient ?? ColorGradient.orangeBright.gradient,
startPoint: .leading,
endPoint: .trailing),
style: StrokeStyle(lineWidth: 3, lineJoin: .round))
.rotationEffect(.degrees(180), anchor: .center)
.rotation3DEffect(.degrees(180), axis: (x: 0, y: 1, z: 0))
.animation(Animation.easeOut(duration: 1.2))
.onAppear {
self.showFull = true
}
.onDisappear {
self.showFull = false
}
.drawingGroup()
// /// Figure out where closest touch point was
// /// - Parameter point: location of data point on graph, near touch location
private func getClosestDataPoint(geometry: GeometryProxy, touchLocation: CGPoint) {
let geometryWidth = geometry.frame(in: .local).width
let index = Int(round((touchLocation.x / geometryWidth) * CGFloat(chartData.points.count - 1)))
if (index >= 0 && index < self.chartData.data.count){
self.chartValue.currentValue = self.chartData.points[index]
}
}
}
struct Line_Previews: PreviewProvider {
/// Predefined style, black over white, for preview
static let blackLineStyle = ChartStyle(backgroundColor: ColorGradient(.white), foregroundColor: ColorGradient(.black))
/// Predefined style red over white, for preview
static let redLineStyle = ChartStyle(backgroundColor: .whiteBlack, foregroundColor: ColorGradient(.red))
static var previews: some View {
Group {
Line(chartData: ChartData([8, 23, 32, 7, 23, 43]), style: blackLineStyle)
Line(chartData: ChartData([8, 23, 32, 7, 23, -4]), style: blackLineStyle)
Line(chartData: ChartData([8, 23, 32, 7, 23, 43]), style: redLineStyle)
}
}
}
private let blackLineStyle = ChartStyle(backgroundColor: ColorGradient(.white), foregroundColor: ColorGradient(.black))
private let redLineStyle = ChartStyle(backgroundColor: .whiteBlack, foregroundColor: ColorGradient(.red))
@@ -0,0 +1,31 @@
import SwiftUI
struct LineBackgroundShape: Shape {
var data: [Double]
func path(in rect: CGRect) -> Path {
let path = Path.quadClosedCurvedPathWithPoints(points: data, step: CGPoint(x: 1.0, y: 1.0))
return path
}
}
struct LineBackgroundShape_Previews: PreviewProvider {
static var previews: some View {
Group {
GeometryReader { geometry in
LineBackgroundShape(data: [0, 0.5, 0.8, 0.6, 1])
.transform(CGAffineTransform(scaleX: geometry.size.width / 4.0, y: geometry.size.height))
.fill(Color.red)
.rotationEffect(.degrees(180), anchor: .center)
.rotation3DEffect(.degrees(180), axis: (x: 0, y: 1, z: 0))
}
GeometryReader { geometry in
LineBackgroundShape(data: [0, -0.5, 0.8, -0.6, 1])
.transform(CGAffineTransform(scaleX: geometry.size.width / 4.0, y: geometry.size.height / 1.6))
.fill(Color.blue)
.rotationEffect(.degrees(180), anchor: .center)
.rotation3DEffect(.degrees(180), axis: (x: 0, y: 1, z: 0))
}
}
}
}
@@ -0,0 +1,19 @@
import SwiftUI
struct LineBackgroundShapeView: View {
var chartData: ChartData
var geometry: GeometryProxy
var style: ChartStyle
var body: some View {
LineBackgroundShape(data: chartData.normalisedPoints)
.transform(CGAffineTransform(scaleX: geometry.size.width / CGFloat(chartData.normalisedPoints.count - 1),
y: geometry.size.height / CGFloat(chartData.normalisedRange)))
.fill(LinearGradient(gradient: Gradient(colors: [style.foregroundColor.first?.startColor ?? .white,
style.backgroundColor.startColor]),
startPoint: .bottom,
endPoint: .top))
.rotationEffect(.degrees(180), anchor: .center)
.rotation3DEffect(.degrees(180), axis: (x: 0, y: 1, z: 0))
}
}
@@ -1,32 +1,18 @@
import SwiftUI
public struct LineChart: ChartType {
public func makeChart(data: Self.Data, style: Self.Style) -> some View {
/// A type of chart that displays a line connecting the data points
public struct LineChart: View, ChartBase {
public var chartData = ChartData()
@EnvironmentObject var data: ChartData
@EnvironmentObject var style: ChartStyle
/// The content and behavior of the `LineChart`.
///
///
public var body: some View {
Line(chartData: data, style: style)
}
public init() {}
}
struct LineChart_Previews: PreviewProvider {
static var previews: some View {
Group {
LineChart().makeChart(
data: .init([0]),
style: .init(backgroundColor: .white, foregroundColor: ColorGradient(.black)))
Group {
LineChart().makeChart(
data: .init([1, 2, 3, 5, 1]),
style: .init(backgroundColor: .white, foregroundColor: ColorGradient(.black)))
}.environment(\.colorScheme, .light)
Group {
LineChart().makeChart(
data: .init([1, 2, 3]),
style: .init(backgroundColor: .white, foregroundColor: ColorGradient.redBlack))
}.environment(\.colorScheme, .dark)
}
}
}
@@ -0,0 +1,30 @@
import SwiftUI
struct LineShape: Shape {
var data: [Double]
func path(in rect: CGRect) -> Path {
let path = Path.quadCurvedPathWithPoints(points: data, step: CGPoint(x: 1.0, y: 1.0))
return path
}
}
struct LineShape_Previews: PreviewProvider {
static var previews: some View {
Group {
GeometryReader { geometry in
LineShape(data: [0, 0.5, 0.8, 0.6, 1])
.transform(CGAffineTransform(scaleX: geometry.size.width / 4.0, y: geometry.size.height))
.stroke(Color.red)
.rotationEffect(.degrees(180), anchor: .center)
.rotation3DEffect(.degrees(180), axis: (x: 0, y: 1, z: 0))
}
GeometryReader { geometry in
LineShape(data: [0, -0.5, 0.8, -0.6, 1])
.transform(CGAffineTransform(scaleX: geometry.size.width / 4.0, y: geometry.size.height / 1.6))
.stroke(Color.blue)
.rotationEffect(.degrees(180), anchor: .center)
.rotation3DEffect(.degrees(180), axis: (x: 0, y: 1, z: 0))
}
}
}
}
@@ -0,0 +1,26 @@
import SwiftUI
struct LineShapeView: View, Animatable {
var chartData: ChartData
var geometry: GeometryProxy
var style: ChartStyle
var trimTo: Double = 0
var animatableData: CGFloat {
get { CGFloat(trimTo) }
set { trimTo = Double(newValue) }
}
var body: some View {
LineShape(data: chartData.normalisedPoints)
.trim(from: 0, to: CGFloat(trimTo))
.transform(CGAffineTransform(scaleX: geometry.size.width / CGFloat(chartData.normalisedPoints.count - 1),
y: geometry.size.height / CGFloat(chartData.normalisedRange)))
.stroke(LinearGradient(gradient: style.foregroundColor.first?.gradient ?? ColorGradient.orangeBright.gradient,
startPoint: .leading,
endPoint: .trailing),
style: StrokeStyle(lineWidth: 3, lineJoin: .round))
.rotationEffect(.degrees(180), anchor: .center)
.rotation3DEffect(.degrees(180), axis: (x: 0, y: 1, z: 0))
}
}
@@ -1,63 +1,18 @@
//
// PieChart.swift
// SwiftUICharts
//
// Created by Nicolas Savoini on 2020-05-24.
//
import SwiftUI
public struct PieChart: ChartType {
public func makeChart(data: Self.Data, style: Self.Style) -> some View {
/// A type of chart that displays a slice of "pie" for each data point
public struct PieChart: View, ChartBase {
public var chartData = ChartData()
@EnvironmentObject var data: ChartData
@EnvironmentObject var style: ChartStyle
/// The content and behavior of the `PieChart`.
///
///
public var body: some View {
PieChartRow(chartData: data, style: style)
}
public init() {}
}
struct PieChart_Previews: PreviewProvider {
static var previews: some View {
Group {
PieChart().makeChart(
data: .init([0]),
style: styleOneColor)
Group {
PieChart().makeChart(
data: .init([56, 78, 53, 65, 54]),
style: styleOneColor)
PieChart().makeChart(
data: .init([56, 78, 53, 65, 54]),
style: styleTwoColor)
PieChart().makeChart(
data: .init([1, 1, 1, 1, 1, 1]),
style: trivialPursuit)
}.environment(\.colorScheme, .light)
Group {
PieChart().makeChart(
data: .init([56, 78, 53, 65, 54]),
style: styleOneColor)
PieChart().makeChart(
data: .init([56, 78, 53, 65, 54]),
style: styleTwoColor)
PieChart().makeChart(
data: .init([1, 1, 1, 1, 1, 1]),
style: trivialPursuit)
}.environment(\.colorScheme, .dark)
}.previewLayout(.fixed(width: 250, height: 400))
}
}
private let styleOneColor = ChartStyle(backgroundColor: .white, foregroundColor: ColorGradient.init(.pink))
private let styleTwoColor = ChartStyle(backgroundColor: ColorGradient(.black), foregroundColor: [ColorGradient(.yellow), ColorGradient(.red)])
private let trivialPursuit = ChartStyle(
backgroundColor: .yellow,
foregroundColor: [ColorGradient(.yellow),
ColorGradient(.pink),
ColorGradient(.green),
ColorGradient(.primary),
ColorGradient(.blue),
ColorGradient(.orange)])
@@ -1,12 +1,6 @@
//
// PieChartCell.swift
// SwiftUICharts
//
// Created by Nicolas Savoini on 2020-05-24.
//
import SwiftUI
/// One slice of a `PieChartRow`
struct PieSlice: Identifiable {
var id = UUID()
var startDeg: Double
@@ -14,6 +8,7 @@ struct PieSlice: Identifiable {
var value: Double
}
/// A single row of data, a view in a `PieChart`
public struct PieChartCell: View {
@State private var show: Bool = false
var rect: CGRect
@@ -21,7 +16,9 @@ public struct PieChartCell: View {
return min(rect.width, rect.height)/2
}
var startDeg: Double
var endDeg: Double
var endDeg: Double
/// Path representing this slice
var path: Path {
var path = Path()
path.addArc(
@@ -42,6 +39,9 @@ public struct PieChartCell: View {
// Section color
var accentColor: ColorGradient
/// The content and behavior of the `PieChartCell`.
///
/// Fills and strokes with 2-pixel line (unless start/end degrees not yet set). Animates by scaling up to 100% when first appears.
public var body: some View {
Group {
path
@@ -0,0 +1,34 @@
import SwiftUI
func isPointInCircle(point: CGPoint, circleRect: CGRect) -> Bool {
let r = min(circleRect.width, circleRect.height) / 2
let center = CGPoint(x: circleRect.midX, y: circleRect.midY)
let dx = point.x - center.x
let dy = point.y - center.y
let distance = sqrt(dx * dx + dy * dy)
return distance <= r
}
func degree(for point: CGPoint, inCircleRect circleRect: CGRect) -> Double {
let center = CGPoint(x: circleRect.midX, y: circleRect.midY)
let dx = point.x - center.x
let dy = point.y - center.y
let acuteDegree = Double(atan(dy / dx)) * (180 / .pi)
let isInBottomRight = dx >= 0 && dy >= 0
let isInBottomLeft = dx <= 0 && dy >= 0
let isInTopLeft = dx <= 0 && dy <= 0
let isInTopRight = dx >= 0 && dy <= 0
if isInBottomRight {
return acuteDegree
} else if isInBottomLeft {
return 180 - abs(acuteDegree)
} else if isInTopLeft {
return 180 + abs(acuteDegree)
} else if isInTopRight {
return 360 - abs(acuteDegree)
}
return 0
}
@@ -1,23 +1,18 @@
//
// PieChartRow.swift
// SwiftUICharts
//
// Created by Nicolas Savoini on 2020-05-24.
//
import SwiftUI
/// A single "row" (slice) of data, a view in a `PieChart`
public struct PieChartRow: View {
@ObservedObject var chartData: ChartData
@EnvironmentObject var chartValue: ChartValue
var style: ChartStyle
var slices: [PieSlice] {
var tempSlices: [PieSlice] = []
var lastEndDeg: Double = 0
let maxValue: Double = chartData.data.reduce(0, +)
let maxValue: Double = chartData.points.reduce(0, +)
for slice in chartData.data {
for slice in chartData.points {
let normalized: Double = Double(slice) / (maxValue == 0 ? 1 : maxValue)
let startDeg = lastEndDeg
let endDeg = lastEndDeg + (normalized * 360)
@@ -27,55 +22,48 @@ public struct PieChartRow: View {
return tempSlices
}
@State private var currentTouchedIndex = -1 {
didSet {
if oldValue != currentTouchedIndex {
chartValue.interactionInProgress = currentTouchedIndex != -1
guard currentTouchedIndex != -1 else { return }
chartValue.currentValue = slices[currentTouchedIndex].value
}
}
}
public var body: some View {
GeometryReader { geometry in
ZStack {
ForEach(0..<self.slices.count) { index in
PieChartCell(
rect: geometry.frame(in: .local),
startDeg: self.slices[index].startDeg,
endDeg: self.slices[index].endDeg,
index: index,
backgroundColor: self.style.backgroundColor.startColor,
accentColor: self.style.foregroundColor.rotate(for: index)
)
rect: geometry.frame(in: .local),
startDeg: self.slices[index].startDeg,
endDeg: self.slices[index].endDeg,
index: index,
backgroundColor: self.style.backgroundColor.startColor,
accentColor: self.style.foregroundColor.rotate(for: index)
)
.scaleEffect(currentTouchedIndex == index ? 1.1 : 1)
.animation(Animation.spring())
}
}
.gesture(DragGesture()
.onChanged({ value in
let rect = geometry.frame(in: .local)
let isTouchInPie = isPointInCircle(point: value.location, circleRect: rect)
if isTouchInPie {
let touchDegree = degree(for: value.location, inCircleRect: rect)
currentTouchedIndex = slices.firstIndex(where: { $0.startDeg < touchDegree && $0.endDeg > touchDegree }) ?? -1
} else {
currentTouchedIndex = -1
}
})
.onEnded({ value in
currentTouchedIndex = -1
})
)
}
}
}
struct PieChartRow_Previews: PreviewProvider {
static var previews: some View {
Group {
//Empty Array - Default Colors.OrangeStart
PieChartRow(
chartData: ChartData([8, 23, 32, 7, 23, 43]),
style: defaultMultiColorChartStyle)
.frame(width: 100, height: 100)
PieChartRow(
chartData: ChartData([8, 23, 32, 7, 23, 43]),
style: multiColorChartStyle)
.frame(width: 100, height: 100)
PieChartRow(
chartData: ChartData([8, 23, 32, 7, 23, 43]),
style: multiColorChartStyle)
.frame(width: 100, height: 100)
}.previewLayout(.fixed(width: 125, height: 125))
}
}
private let defaultMultiColorChartStyle = ChartStyle(
backgroundColor: Color.white,
foregroundColor: [ColorGradient]())
private let multiColorChartStyle = ChartStyle(
backgroundColor: Color.purple,
foregroundColor: [ColorGradient.greenRed, ColorGradient.whiteBlack])
@@ -0,0 +1,187 @@
//
// Ring.swift
// ChartViewV2Demo
//
// Created by Dan Wood on 8/20/20.
// Based on article and playground code by Frank Jia
// https://medium.com/@frankjia/creating-activity-rings-in-swiftui-11ef7d336676
import SwiftUI
extension Double {
func toRadians() -> Double {
return self * Double.pi / 180
}
func toCGFloat() -> CGFloat {
return CGFloat(self)
}
}
struct RingShape: Shape {
/// Helper function to convert percent values to angles in degrees
/// - Parameters:
/// - percent: percent, greater than 100 is OK
/// - startAngle: angle to add after converting
/// - Returns: angle in degrees
static func percentToAngle(percent: Double, startAngle: Double) -> Double {
(percent / 100 * 360) + startAngle
}
private var percent: Double
private var startAngle: Double
private let drawnClockwise: Bool
// This allows animations to run smoothly for percent values
var animatableData: Double {
get {
return percent
}
set {
percent = newValue
}
}
init(percent: Double = 100, startAngle: Double = -90, drawnClockwise: Bool = false) {
self.percent = percent
self.startAngle = startAngle
self.drawnClockwise = drawnClockwise
}
/// This draws a simple arc from the start angle to the end angle
///
/// - Parameter rect: The frame of reference for describing this shape.
/// - Returns: A path that describes this shape.
func path(in rect: CGRect) -> Path {
let width = rect.width
let height = rect.height
let radius = min(width, height) / 2
let center = CGPoint(x: width / 2, y: height / 2)
let endAngle = Angle(degrees: RingShape.percentToAngle(percent: self.percent, startAngle: self.startAngle))
return Path { path in
path.addArc(center: center, radius: radius, startAngle: Angle(degrees: startAngle), endAngle: endAngle, clockwise: drawnClockwise)
}
}
}
struct Ring: View {
private static let ShadowColor: Color = Color.black.opacity(0.2)
private static let ShadowRadius: CGFloat = 5
private static let ShadowOffsetMultiplier: CGFloat = ShadowRadius + 2
private let ringWidth: CGFloat
private let percent: Double
private let foregroundColor: ColorGradient
private let startAngle: Double = -90
private let touchLocation: CGFloat
private var gradientStartAngle: Double {
self.percent >= 100 ? relativePercentageAngle - 360 : startAngle
}
private var absolutePercentageAngle: Double {
RingShape.percentToAngle(percent: self.percent, startAngle: 0)
}
private var relativePercentageAngle: Double {
// Take into account the startAngle
absolutePercentageAngle + startAngle
}
private var lastGradientColor: Color {
self.foregroundColor.endColor
}
private var ringGradient: AngularGradient {
AngularGradient(
gradient: self.foregroundColor.gradient,
center: .center,
startAngle: Angle(degrees: self.gradientStartAngle),
endAngle: Angle(degrees: relativePercentageAngle)
)
}
init(ringWidth: CGFloat, percent: Double, foregroundColor: ColorGradient, touchLocation:CGFloat) {
self.ringWidth = ringWidth
self.percent = percent
self.foregroundColor = foregroundColor
self.touchLocation = touchLocation
}
var body: some View {
GeometryReader { geometry in
ZStack {
// Background for the ring. Use the final color with reduced opacity
RingShape()
.stroke(style: StrokeStyle(lineWidth: self.ringWidth))
.fill(lastGradientColor.opacity(0.142857))
// Foreground
RingShape(percent: self.percent, startAngle: self.startAngle)
.stroke(style: StrokeStyle(lineWidth: self.ringWidth, lineCap: .round))
.fill(self.ringGradient)
// End of ring with drop shadow
if self.getShowShadow(frame: geometry.size) {
Circle()
.fill(self.lastGradientColor)
.frame(width: self.ringWidth, height: self.ringWidth, alignment: .center)
.offset(x: self.getEndCircleLocation(frame: geometry.size).0,
y: self.getEndCircleLocation(frame: geometry.size).1)
.shadow(color: Ring.ShadowColor,
radius: Ring.ShadowRadius,
x: self.getEndCircleShadowOffset().0,
y: self.getEndCircleShadowOffset().1)
}
}
}
// Padding to ensure that the entire ring fits within the view size allocated
.padding(self.ringWidth / 2)
}
private func getEndCircleLocation(frame: CGSize) -> (CGFloat, CGFloat) {
// Get angle of the end circle with respect to the start angle
let angleOfEndInRadians: Double = relativePercentageAngle.toRadians()
let offsetRadius = min(frame.width, frame.height) / 2
return (offsetRadius * cos(angleOfEndInRadians).toCGFloat(), offsetRadius * sin(angleOfEndInRadians).toCGFloat())
}
private func getEndCircleShadowOffset() -> (CGFloat, CGFloat) {
let angleForOffset = absolutePercentageAngle + (self.startAngle + 90)
let angleForOffsetInRadians = angleForOffset.toRadians()
let relativeXOffset = cos(angleForOffsetInRadians)
let relativeYOffset = sin(angleForOffsetInRadians)
let xOffset = relativeXOffset.toCGFloat() * Ring.ShadowOffsetMultiplier
let yOffset = relativeYOffset.toCGFloat() * Ring.ShadowOffsetMultiplier
return (xOffset, yOffset)
}
private func getShowShadow(frame: CGSize) -> Bool {
if self.percent >= 100 {
return true
}
let circleRadius = min(frame.width, frame.height) / 2
let remainingAngleInRadians = (360 - absolutePercentageAngle).toRadians().toCGFloat()
return circleRadius * remainingAngleInRadians <= self.ringWidth
}
}
struct Ring_Previews: PreviewProvider {
static var previews: some View {
VStack {
Ring(
ringWidth: 50, percent: 5 ,
foregroundColor: ColorGradient(.green, .blue), touchLocation: -1.0
)
.frame(width: 200, height: 200)
Ring(
ringWidth: 20, percent: 110 ,
foregroundColor: ColorGradient(.red, .blue), touchLocation: -1.0
)
.frame(width: 200, height: 200)
}
}
}
@@ -0,0 +1,23 @@
//
// RingsChart.swift
// ChartViewV2Demo
//
// Created by Dan Wood on 8/20/20.
//
import SwiftUI
public struct RingsChart: View, ChartBase {
public var chartData = ChartData()
@EnvironmentObject var data: ChartData
@EnvironmentObject var style: ChartStyle
// TODO - should put background opacity, ring width & spacing as chart style values
public var body: some View {
RingsChartRow(width:10.0, spacing:5.0, chartData: data, style: style)
}
public init() {}
}
@@ -0,0 +1,133 @@
//
// RingsChartRow.swift
// ChartViewV2Demo
//
// Created by Dan Wood on 8/20/20.
//
import SwiftUI
public struct RingsChartRow: View {
var width : CGFloat
var spacing : CGFloat
@EnvironmentObject var chartValue: ChartValue
@ObservedObject var chartData: ChartData
@State var touchRadius: CGFloat = -1.0
var style: ChartStyle
public var body: some View {
GeometryReader { geometry in
ZStack {
// FIXME: Why is background circle offset strangely when frame isn't specified? See Preview below. Related to the .animation somehow ????
Circle()
.fill(RadialGradient(gradient: self.style.backgroundColor.gradient, center: .center, startRadius: min(geometry.size.width, geometry.size.height)/2.0, endRadius: 1.0))
ForEach(0..<self.chartData.data.count, id: \.self) { index in
let scaleUp = isRingScaled(size:geometry.size, touchRadius: self.touchRadius, index: index)
let scaledWidth = scaleUp ? self.width * 2.0 : self.width
let normalPadding = (width + spacing) * CGFloat(index)
let scaledDiff = (scaledWidth - width) / 2.0
let padding = min(normalPadding - scaledDiff,
min(geometry.size.width, geometry.size.height)/2.0 - width
// make sure it doesn't get to crazy value
)
Ring(ringWidth:scaledWidth, percent: self.chartData.points[index], foregroundColor:self.style.foregroundColor.rotate(for: index),
touchLocation: self.touchRadius)
.zIndex(scaleUp ? 1 : 0) // make sure zoomed one is on top
.padding(padding)
.animation(Animation.easeIn(duration: 0.5))
}
// .drawingGroup()
}
.gesture(DragGesture()
.onChanged({ value in
let frame = geometry.frame(in: .local)
let radius = min(frame.width, frame.height) / 2.0
let deltaX = value.location.x - frame.midX
let deltaY = value.location.y - frame.midY
self.touchRadius = sqrt(deltaX*deltaX + deltaY*deltaY) // Pythagorean equation
if let currentValue = self.getCurrentValue(maxRadius: radius) {
self.chartValue.currentValue = currentValue
self.chartValue.interactionInProgress = true
}
})
.onEnded({ value in
self.chartValue.interactionInProgress = false
self.touchRadius = -1
})
)
}
}
/// should we scale up the touched ring?
/// - Parameters:
/// - size: size of the view
/// - touchRadius: distance from center where touched
/// - index: which ring is being drawn
/// - Returns: size to scale up or just scale of 1 if not scaled up
func isRingScaled(size: CGSize, touchRadius: CGFloat, index: Int) -> Bool {
let radius = min(size.width, size.height) / 2.0
return index == self.touchedCircleIndex(maxRadius: radius)
}
/// Find which circle has been touched
/// - Parameter maxRadius: radius of overall view circle
/// - Returns: which circle index was touched, if found. 0 = outer, 1 = next one in, etc.
func touchedCircleIndex(maxRadius: CGFloat) -> Int? {
guard self.chartData.data.count > 0 else { return nil } // no data
// Pretend actual circle goes ½ the inter-ring spacing out, so that a touch
// is registered on either side of each ring
let radialDistanceFromEdge = (maxRadius + spacing/2) - self.touchRadius;
guard radialDistanceFromEdge >= 0 else { return nil } // touched outside of ring
let touchIndex = Int(floor(radialDistanceFromEdge / (width + spacing)))
if touchIndex >= self.chartData.data.count { return nil } // too far from outside, no ring
return touchIndex
}
/// Description
/// - Parameter maxRadius: radius of overall view circle
/// - Returns: percentage value of the touched circle, based on `touchRadius` if found
func getCurrentValue(maxRadius: CGFloat) -> Double? {
guard let index = self.touchedCircleIndex(maxRadius: maxRadius) else { return nil }
return self.chartData.points[index]
}
}
struct RingsChartRow_Previews: PreviewProvider {
static var previews: some View {
let multiStyle = ChartStyle(backgroundColor: ColorGradient(Color.black.opacity(0.05), Color.white),
foregroundColor:
[ColorGradient(.purple, .blue),
ColorGradient(.orange, .red),
ColorGradient(.green, .yellow),
])
return RingsChartRow(width:20.0, spacing:10.0, chartData: ChartData([25,50,75,100,125]), style: multiStyle)
// and why does this not get centered when frame isn't specified?
.frame(width:300, height:400)
}
}
@@ -1,21 +0,0 @@
import SwiftUI
extension EnvironmentValues {
var chartType: AnyChartType {
get {
return self[ChartTypeKey.self]
}
set {
self[ChartTypeKey.self] = newValue
}
}
var chartStyle: ChartStyle {
get {
return self[ChartStyleKey.self]
}
set {
self[ChartStyleKey.self] = newValue
}
}
}
@@ -1,11 +0,0 @@
import SwiftUI
struct ChartTypeKey: EnvironmentKey {
static let defaultValue: AnyChartType = AnyChartType(BarChart())
}
struct ChartStyleKey: EnvironmentKey {
static let defaultValue: ChartStyle = ChartStyle(backgroundColor: .white,
foregroundColor: ColorGradient(ChartColors.orangeDark,
ChartColors.orangeBright))
}
@@ -1,10 +1,3 @@
//
// File.swift
//
//
// Created by Nicolas Savoini on 2020-05-25.
//
@testable import SwiftUICharts
import XCTest