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21 Commits

Author SHA1 Message Date
Andras Samu 04b6e385ea Fixed chart clipping, and value animation issue 2020-01-07 09:56:16 +01:00
Ricky Cai 524aec2a04 Fixed Issue 28 (#29)
Changed Int to Double in quadCurvedPathWithPoints and quadClosedCurvedPathWithPoints.
2019-12-28 09:00:48 +01:00
Andras Samu 03f90728b4 solved line view negative numbers, also when it crashed 0 or 1 element data set 2019-12-27 21:37:28 +01:00
Andras Samu 0d95dbd3d4 Fixed: Form redeclaration as ChartForm issue #23 2019-12-12 14:31:07 +01:00
Steven Zweier fd14ca2327 Allow graphs to accept Double (#19) 2019-11-24 21:20:47 +01:00
Andras Samu 20fb782a3e quick fix for 0 elements in line view 2019-11-13 10:16:39 +01:00
Andras Samu 9fa7e20221 Merge remote-tracking branch 'refs/remotes/origin/master' 2019-11-13 10:00:49 +01:00
Andras Samu b5e3aa897c added self 2019-11-13 09:48:40 +01:00
Andras Samu 1b45a6a922 Update README.md 2019-11-11 21:53:57 +01:00
Andras Samu d3d0b086f1 updated readme 2019-11-11 21:50:33 +01:00
Andras Samu 6cc43d9dc0 fixed legend in dark mode 2019-11-11 21:20:13 +01:00
Andras Samu e081d3a88d fixed loupe 2019-11-11 21:13:10 +01:00
Andras Samu e5c309eac4 set to public 2019-11-11 20:41:42 +01:00
Andras Samu 3f542f92e3 Added LineView 2019-11-11 20:29:41 +01:00
sy1995 7a9f013631 Hi, I find that the LineChartView has a value is static (#15)
* add rateValue to LineChart

* modify

* modify rate value to linechart

* modify

* modify
2019-11-11 15:58:21 +01:00
Andras Samu 8dffe79e28 Merge pull request #10 from jufabeck2202/Uint64
'scanHexInt32' was deprecated in iOS 13.0
2019-10-15 09:40:19 +02:00
Julian Beck d5a1c0065c 'scanHexInt32' was deprecated in iOS 13.0 2019-10-10 21:52:21 +02:00
Andras Samu b9761d3eb9 Update README.md 2019-10-07 10:51:25 +02:00
Andras Samu c3c0a8a7c4 Merge pull request #8 from WayneEld/issue/print-line-removed
Removal of index print line.
2019-10-04 11:46:05 +02:00
Wayne Eldridge b597faac76 Removal of index print line. 2019-10-03 20:02:42 +02:00
Andras Samu fc1099f486 Update README.md 2019-09-30 20:45:32 +02:00
14 changed files with 286 additions and 80 deletions
+29 -9
View File
@@ -21,7 +21,22 @@ import the package in the file you would like to use it: `import SwiftUICharts`
You can display a Chart by adding a chart view to your parent view:
### Demo
Added an example project, with **iOS, watchOS** target: https://github.com/AppPear/ChartViewDemo
## Line charts
**New full screen view called LineView!!!**
![Line Charts](./fullscreen2.gif "Line Charts")
```swift
LineView(data: [8,23,54,32,12,37,7,23,43], title: "Line chart", legend: "Full screen") // legend is optional, use optional .padding()
```
Adopts to dark mode automatically
![Line Charts](./showcase3.gif "Line Charts")
**Line chart is interactive, so you can drag across to reveal the data points**
@@ -32,6 +47,8 @@ You can add a line chart with the following code:
LineChartView(data: [8,23,54,32,12,37,7,23,43], title: "Title", legend: "Legendary") // legend is optional
```
**Turn drop shadow off by adding to the Initialiser: `dropShadow: false`**
## Bar charts
![Bar Charts](./showcase2.gif "Bar Charts")
@@ -45,14 +62,15 @@ You can add a bar chart with the following code:
```
You can add different formats:
* Small `Form.small`
* Medium `Form.medium`
* Large `Form.large`
* Small `ChartForm.small`
* Medium `ChartForm.medium`
* Large `ChartForm.large`
```swift
BarChartView(data: [8,23,54,32,12,37,7,23,43], title: "Title", style: ChartStyle(formSize: Form.small))
BarChartView(data: [8,23,54,32,12,37,7,23,43], title: "Title", form: ChartForm.small)
```
**Turn drop shadow off by adding to the Initialiser: `dropShadow: false`**
### You can customize styling of the chart with a ChartStyle object:
Customizable:
@@ -63,7 +81,7 @@ Customizable:
* legend text color
```swift
let chartStyle = ChartStyle(backgroundColor: Color.black, accentColor: Colors.OrangeStart, secondGradientColor: Colors.OrangeEnd, chartFormSize: Form.medium, textColor: Color.white, legendTextColor: Color.white )
let chartStyle = ChartStyle(backgroundColor: Color.black, accentColor: Colors.OrangeStart, secondGradientColor: Colors.OrangeEnd, chartFormSize: ChartForm.medium, textColor: Color.white, legendTextColor: Color.white )
...
BarChartView(data: [8,23,54,32,12,37,7,23,43], title: "Title", style: chartStyle)
```
@@ -85,16 +103,16 @@ You can access built-in styles:
![Custom Charts](./showcase5.png "Custom Charts")
### You can customize the size of the chart with a Form object:
### You can customize the size of the chart with a ChartForm object:
**Form**
**ChartForm**
* `.small`
* `.medium`
* `.large`
* `.detail`
```swift
BarChartView(data: [8,23,54,32,12,37,7,23,43], title: "Title", form: Form.small)
BarChartView(data: [8,23,54,32,12,37,7,23,43], title: "Title", form: ChartForm.small)
```
### WatchOS support for Bar charts:
@@ -110,3 +128,5 @@ You can add a line chart with the following code:
PieChartView(data: [8,23,54,32], title: "Title", legend: "Legendary") // legend is optional
```
**Turn drop shadow off by adding to the Initialiser: `dropShadow: false`**
@@ -9,10 +9,10 @@
import SwiftUI
public struct BarChartRow : View {
var data: [Int]
var data: [Double]
var accentColor: Color
var secondGradientAccentColor: Color?
var maxValue: Int {
var maxValue: Double {
data.max() ?? 0
}
@Binding var touchLocation: CGFloat
@@ -22,6 +22,7 @@ public struct BarChartRow : View {
ForEach(0..<self.data.count) { i in
BarChartCell(value: self.normalizedValue(index: i), index: i, width: Float(geometry.frame(in: .local).width - 22), numberOfDataPoints: self.data.count, accentColor: self.accentColor, secondGradientAccentColor: self.secondGradientAccentColor, touchLocation: self.$touchLocation)
.scaleEffect(self.touchLocation > CGFloat(i)/CGFloat(self.data.count) && self.touchLocation < CGFloat(i+1)/CGFloat(self.data.count) ? CGSize(width: 1.4, height: 1.1) : CGSize(width: 1, height: 1), anchor: .bottom)
.animation(.spring())
}
}
@@ -9,16 +9,18 @@
import SwiftUI
public struct BarChartView : View {
public var data: [Int]
public var data: [Double]
public var title: String
public var legend: String?
public var style: ChartStyle
public var formSize:CGSize
public var dropShadow: Bool
// let selectionFeedbackGenerator = UISelectionFeedbackGenerator()
@State private var touchLocation: CGFloat = -1.0
@State private var showValue: Bool = false
@State private var currentValue: Int = 0 {
@State private var currentValue: Double = 0 {
didSet{
if(oldValue != self.currentValue && self.showValue) {
// selectionFeedbackGenerator.selectionChanged()
@@ -27,14 +29,15 @@ public struct BarChartView : View {
}
}
var isFullWidth:Bool {
return self.formSize == Form.large
return self.formSize == ChartForm.large
}
public init(data: [Int], title: String, legend: String? = nil, style: ChartStyle = Styles.barChartStyleOrangeLight, form: CGSize? = Form.medium){
public init(data: [Double], title: String, legend: String? = nil, style: ChartStyle = Styles.barChartStyleOrangeLight, form: CGSize? = ChartForm.medium, dropShadow: Bool? = true){
self.data = data
self.title = title
self.legend = legend
self.style = style
self.formSize = form!
self.dropShadow = dropShadow!
}
public var body: some View {
@@ -42,7 +45,7 @@ public struct BarChartView : View {
Rectangle()
.fill(self.style.backgroundColor)
.cornerRadius(20)
.shadow(color: Color.gray, radius: 8 )
.shadow(color: Color.gray, radius: self.dropShadow ? 8 : 0)
VStack(alignment: .leading){
HStack{
if(!showValue){
@@ -54,7 +57,7 @@ public struct BarChartView : View {
.font(.headline)
.foregroundColor(self.style.textColor)
}
if(self.formSize == Form.large && self.legend != nil && !showValue) {
if(self.formSize == ChartForm.large && self.legend != nil && !showValue) {
Text(self.legend!)
.font(.callout)
.foregroundColor(self.style.accentColor)
@@ -67,7 +70,7 @@ public struct BarChartView : View {
.foregroundColor(self.style.legendTextColor)
}.padding()
BarChartRow(data: data, accentColor: self.style.accentColor, secondGradientAccentColor: self.style.secondGradientColor, touchLocation: self.$touchLocation)
if self.legend != nil && self.formSize == Form.medium {
if self.legend != nil && self.formSize == ChartForm.medium {
Text(self.legend!)
.font(.headline)
.foregroundColor(self.style.legendTextColor)
@@ -91,9 +94,8 @@ public struct BarChartView : View {
)
}
func getCurrentValue()-> Int{
func getCurrentValue()-> Double {
let index = max(0,min(self.data.count-1,Int(floor((self.touchLocation*self.formSize.width)/(self.formSize.width/CGFloat(self.data.count))))))
print(index)
return self.data[index]
}
}
+8 -7
View File
@@ -19,6 +19,7 @@ public struct Colors {
public static let OrangeEnd:Color = Color(hexString: "#EC2301")
public static let LegendText:Color = Color(hexString: "#A7A6A8")
public static let LegendColor:Color = Color(hexString: "#E8E7EA")
public static let LegendDarkColor:Color = Color(hexString: "#545454")
public static let IndicatorKnob:Color = Color(hexString: "#FF57A6")
public static let GradientUpperBlue:Color = Color(hexString: "#C2E8FF")
public static let GradinetUpperBlue1:Color = Color(hexString: "#A8E1FF")
@@ -87,7 +88,7 @@ public struct Styles {
legendTextColor: Color.gray)
}
public struct Form {
public struct ChartForm {
#if os(watchOS)
public static let small = CGSize(width:120, height:90)
public static let medium = CGSize(width:120, height:160)
@@ -128,10 +129,10 @@ public struct ChartStyle {
}
class ChartData: ObservableObject {
@Published var points: [Int] = [Int]()
@Published var currentPoint: Int? = nil
@Published var points: [Double] = [Double]()
@Published var currentPoint: Double? = nil
init(points:[Int]) {
init(points:[Double]) {
self.points = points
}
}
@@ -143,9 +144,9 @@ class TestData{
extension Color {
init(hexString: String) {
let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
var int = UInt32()
Scanner(string: hex).scanHexInt32(&int)
let r, g, b: UInt32
var int = UInt64()
Scanner(string: hex).scanHexInt64(&int)
let r, g, b: UInt64
switch hex.count {
case 3: // RGB (12-bit)
(r, g, b) = ((int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
+42 -16
View File
@@ -12,23 +12,39 @@ struct Legend: View {
@ObservedObject var data: ChartData
@Binding var frame: CGRect
@Binding var hideHorizontalLines: Bool
@Environment(\.colorScheme) var colorScheme: ColorScheme
let padding:CGFloat = 3
var stepWidth: CGFloat {
if data.points.count < 2 {
return 0
}
return frame.size.width / CGFloat(data.points.count-1)
}
var stepHeight: CGFloat {
return frame.size.height / CGFloat(data.points.max()! + data.points.min()!)
if let min = data.points.min(), let max = data.points.max(), min != max {
if (min < 0){
return (frame.size.height-padding) / CGFloat(max - min)
}else{
return (frame.size.height-padding) / CGFloat(max + min)
}
}
return 0
}
var min: CGFloat {
return CGFloat(data.points.min() ?? 0)
}
var body: some View {
ZStack(alignment: .topLeading){
ForEach((0...4), id: \.self) { height in
HStack(alignment: .center){
Text("\(self.getYLegend()![height])").offset(x: 0, y: (self.frame.height-CGFloat(self.getYLegend()![height])*self.stepHeight)-(self.frame.height/2))
Text("\(self.getYLegendSafe(height: height), specifier: "%.2f")").offset(x: 0, y: self.getYposition(height: height) )
.foregroundColor(Colors.LegendText)
.font(.caption)
self.line(atHeight: CGFloat(self.getYLegend()![height]), width: self.frame.width)
.stroke(Colors.LegendColor, style: StrokeStyle(lineWidth: 1.5, lineCap: .round, dash: [5,height == 0 ? 0 : 10]))
self.line(atHeight: self.getYLegendSafe(height: height), width: self.frame.width)
.stroke(self.colorScheme == .dark ? Colors.LegendDarkColor : Colors.LegendColor, style: StrokeStyle(lineWidth: 1.5, lineCap: .round, dash: [5,height == 0 ? 0 : 10]))
.opacity((self.hideHorizontalLines && height != 0) ? 0 : 1)
.rotationEffect(.degrees(180), anchor: .center)
.rotation3DEffect(.degrees(180), axis: (x: 0, y: 1, z: 0))
@@ -41,30 +57,40 @@ struct Legend: View {
}
}
func getYLegendSafe(height:Int)->CGFloat{
if let legend = getYLegend() {
return CGFloat(legend[height])
}
return 0
}
func getYposition(height: Int)-> CGFloat {
if let legend = getYLegend() {
return (self.frame.height-((CGFloat(legend[height]) - min)*self.stepHeight))-(self.frame.height/2)
}
return 0
}
func line(atHeight: CGFloat, width: CGFloat) -> Path {
var hLine = Path()
hLine.move(to: CGPoint(x:5, y: atHeight*stepHeight))
hLine.addLine(to: CGPoint(x: width, y: atHeight*stepHeight))
hLine.move(to: CGPoint(x:5, y: (atHeight-min)*stepHeight))
hLine.addLine(to: CGPoint(x: width, y: (atHeight-min)*stepHeight))
return hLine
}
func getYLegend() -> [Int]? {
func getYLegend() -> [Double]? {
guard let max = data.points.max() else { return nil }
guard let min = data.points.min() else { return nil }
if(min > 0){
let upperBound = ((max/10)+1) * 10
let step = upperBound/4
return [step * 0,step * 1, step * 2, step * 3, step * 4]
}
return nil
let step = Double(max - min)/4
return [min+step * 0, min+step * 1, min+step * 2, min+step * 3, min+step * 4]
}
}
struct Legend_Previews: PreviewProvider {
static var previews: some View {
GeometryReader{ geometry in
Legend(data: TestData.data, frame: .constant(geometry.frame(in: .local)), hideHorizontalLines: .constant(false))
Legend(data: ChartData(points: [0.2,0.4,1.4,4.5]), frame: .constant(geometry.frame(in: .local)), hideHorizontalLines: .constant(false))
}.frame(width: 320, height: 200)
}
}
+35 -23
View File
@@ -15,12 +15,22 @@ struct Line: View {
@Binding var showIndicator: Bool
@State private var showFull: Bool = false
@State var showBackground: Bool = true
let padding:CGFloat = 30
var stepWidth: CGFloat {
if data.points.count < 2 {
return 0
}
return frame.size.width / CGFloat(data.points.count-1)
}
var stepHeight: CGFloat {
return frame.size.height / CGFloat(data.points.max()! + data.points.min()!)
if let min = data.points.min(), let max = data.points.max(), min != max {
if (min <= 0){
return (frame.size.height-padding) / CGFloat(data.points.max()! - data.points.min()!)
}else{
return (frame.size.height-padding) / CGFloat(data.points.max()! + data.points.min()!)
}
}
return 0
}
var path: Path {
return Path.quadCurvedPathWithPoints(points: data.points, step: CGPoint(x: stepWidth, y: stepHeight))
@@ -67,24 +77,24 @@ struct Line: View {
extension CGPoint {
static func getMidPoint(point1: CGPoint, point2: CGPoint) -> CGPoint {
return CGPoint(
x: point1.x + (point2.x - point1.x) / 2,
y: point1.y + (point2.y - point1.y) / 2
)
return CGPoint(
x: point1.x + (point2.x - point1.x) / 2,
y: point1.y + (point2.y - point1.y) / 2
)
}
func dist(to: CGPoint) -> CGFloat {
return sqrt((pow(self.x - to.x, 2) + pow(self.y - to.y, 2)))
return sqrt((pow(self.x - to.x, 2) + pow(self.y - to.y, 2)))
}
static func midPointForPoints(p1:CGPoint, p2:CGPoint) -> CGPoint {
return CGPoint(x:(p1.x + p2.x) / 2,y: (p1.y + p2.y) / 2)
}
static func controlPointForPoints(p1:CGPoint, p2:CGPoint) -> CGPoint {
var controlPoint = CGPoint.midPointForPoints(p1:p1, p2:p2)
let diffY = abs(p2.y - controlPoint.y)
if (p1.y < p2.y){
controlPoint.y += diffY
} else if (p1.y > p2.y) {
@@ -94,16 +104,17 @@ extension CGPoint {
}
}
extension Path {
static func quadCurvedPathWithPoints(points:[Int], step:CGPoint) -> Path {
static func quadCurvedPathWithPoints(points:[Double], step:CGPoint) -> Path {
var path = Path()
var p1 = CGPoint(x: 0, y: CGFloat(points[0])*step.y)
path.move(to: p1)
if(points.count < 2){
path.addLine(to: CGPoint(x: step.x, y: step.y*CGFloat(points[1])))
if (points.count < 2){
return path
}
guard var offset = points.min() else { return path }
offset -= 3
var p1 = CGPoint(x: 0, y: CGFloat(points[0]-offset)*step.y)
path.move(to: p1)
for pointIndex in 1..<points.count {
let p2 = CGPoint(x: step.x * CGFloat(pointIndex), y: step.y*CGFloat(points[pointIndex]))
let p2 = CGPoint(x: step.x * CGFloat(pointIndex), y: step.y*CGFloat(points[pointIndex]-offset))
let midPoint = CGPoint.midPointForPoints(p1: p1, p2: p2)
path.addQuadCurve(to: midPoint, control: CGPoint.controlPointForPoints(p1: midPoint, p2: p1))
path.addQuadCurve(to: p2, control: CGPoint.controlPointForPoints(p1: midPoint, p2: p2))
@@ -112,17 +123,18 @@ extension Path {
return path
}
static func quadClosedCurvedPathWithPoints(points:[Int], step:CGPoint) -> Path {
static func quadClosedCurvedPathWithPoints(points:[Double], step:CGPoint) -> Path {
var path = Path()
path.move(to: .zero)
var p1 = CGPoint(x: 0, y: CGFloat(points[0])*step.y)
path.addLine(to: p1)
if(points.count < 2){
path.addLine(to: CGPoint(x: step.x, y: step.y*CGFloat(points[1])))
if (points.count < 2){
return path
}
guard var offset = points.min() else { return path }
offset -= 3
path.move(to: .zero)
var p1 = CGPoint(x: 0, y: CGFloat(points[0]-offset)*step.y)
path.addLine(to: p1)
for pointIndex in 1..<points.count {
let p2 = CGPoint(x: step.x * CGFloat(pointIndex), y: step.y*CGFloat(points[pointIndex]))
let p2 = CGPoint(x: step.x * CGFloat(pointIndex), y: step.y*CGFloat(points[pointIndex]-offset))
let midPoint = CGPoint.midPointForPoints(p1: p1, p2: p2)
path.addQuadCurve(to: midPoint, control: CGPoint.controlPointForPoints(p1: midPoint, p2: p1))
path.addQuadCurve(to: p2, control: CGPoint.controlPointForPoints(p1: midPoint, p2: p2))
@@ -153,7 +165,7 @@ extension Path {
struct Line_Previews: PreviewProvider {
static var previews: some View {
GeometryReader{ geometry in
Line(data: TestData.data, frame: .constant(geometry.frame(in: .local)), touchLocation: .constant(CGPoint(x: 300, y: 12)), showIndicator: .constant(true))
Line(data: ChartData(points: [12,-230,10,54]), frame: .constant(geometry.frame(in: .local)), touchLocation: .constant(CGPoint(x: 100, y: 12)), showIndicator: .constant(true))
}.frame(width: 320, height: 160)
}
}
@@ -15,9 +15,11 @@ public struct LineChartView: View {
public var legend: String?
public var style: ChartStyle
public var formSize:CGSize
public var dropShadow: Bool
@State private var touchLocation:CGPoint = .zero
@State private var showIndicatorDot: Bool = false
@State private var currentValue: Int = 2 {
@State private var currentValue: Double = 2 {
didSet{
if (oldValue != self.currentValue && showIndicatorDot) {
// selectionFeedbackGenerator.selectionChanged()
@@ -27,18 +29,21 @@ public struct LineChartView: View {
}
}
let frame = CGSize(width: 180, height: 120)
private var rateValue: Int
public init(data: [Int], title: String, legend: String? = nil, style: ChartStyle = Styles.lineChartStyleOne, form: CGSize? = Form.medium){
public init(data: [Double], title: String, legend: String? = nil, style: ChartStyle = Styles.lineChartStyleOne, form: CGSize? = ChartForm.medium ,rateValue: Int? = 14, dropShadow: Bool? = true){
self.data = ChartData(points: data)
self.title = title
self.legend = legend
self.style = style
self.formSize = form!
self.rateValue = rateValue!
self.dropShadow = dropShadow!
}
public var body: some View {
ZStack(alignment: .center){
RoundedRectangle(cornerRadius: 20).fill(self.style.backgroundColor).frame(width: frame.width, height: 240, alignment: .center).shadow(radius: 8)
RoundedRectangle(cornerRadius: 20).fill(self.style.backgroundColor).frame(width: frame.width, height: 240, alignment: .center).shadow(radius: self.dropShadow ? 8 : 0)
VStack(alignment: .leading){
if(!self.showIndicatorDot){
VStack(alignment: .leading, spacing: 8){
@@ -47,8 +52,12 @@ public struct LineChartView: View {
Text(self.legend!).font(.callout).foregroundColor(self.style.legendTextColor)
}
HStack {
Image(systemName: "arrow.up")
Text("14%")
if (self.rateValue >= 0){
Image(systemName: "arrow.up")
}else{
Image(systemName: "arrow.down")
}
Text("\(self.rateValue)%")
}
}
.transition(.opacity)
@@ -57,20 +66,20 @@ public struct LineChartView: View {
}else{
HStack{
Spacer()
Text("\(self.currentValue)")
Text("\(self.currentValue, specifier: "%.2f")")
.font(.system(size: 41, weight: .bold, design: .default))
.offset(x: 0, y: 30)
Spacer()
}
.transition(.scale)
.animation(.spring())
// .animation(.spring())
}
Spacer()
GeometryReader{ geometry in
Line(data: self.data, frame: .constant(geometry.frame(in: .local)), touchLocation: self.$touchLocation, showIndicator: self.$showIndicatorDot)
}
.frame(width: frame.width, height: frame.height)
.frame(width: frame.width, height: frame.height + 30)
.clipShape(RoundedRectangle(cornerRadius: 20))
.offset(x: 0, y: 0)
}.frame(width: self.formSize.width, height: self.formSize.height)
@@ -87,7 +96,7 @@ public struct LineChartView: View {
)
}
func getClosestDataPoint(toPoint: CGPoint, width:CGFloat, height: CGFloat) -> CGPoint {
@discardableResult func getClosestDataPoint(toPoint: CGPoint, width:CGFloat, height: CGFloat) -> CGPoint {
let stepWidth: CGFloat = width / CGFloat(data.points.count-1)
let stepHeight: CGFloat = height / CGFloat(data.points.max()! + data.points.min()!)
@@ -0,0 +1,132 @@
//
// LineView.swift
// LineChart
//
// Created by András Samu on 2019. 09. 02..
// Copyright © 2019. András Samu. All rights reserved.
//
import SwiftUI
public struct LineView: View {
@ObservedObject var data: ChartData
public var title: String?
public var legend: String?
public var style: ChartStyle
@Environment(\.colorScheme) var colorScheme: ColorScheme
@State private var showLegend = false
@State private var dragLocation:CGPoint = .zero
@State private var indicatorLocation:CGPoint = .zero
@State private var closestPoint: CGPoint = .zero
@State private var opacity:Double = 0
@State private var currentDataNumber: Double = 0
@State private var hideHorizontalLines: Bool = false
public init(data: [Double], title: String? = nil, legend: String? = nil, style: ChartStyle? = Styles.lineChartStyleOne){
self.data = ChartData(points: data)
self.title = title
self.legend = legend
self.style = style!
}
public var body: some View {
GeometryReader{ geometry in
VStack(alignment: .leading, spacing: 8) {
Group{
if (self.title != nil){
Text(self.title!).font(.title).bold().foregroundColor(self.colorScheme == .dark ? Color.white : self.style.textColor)
}
if (self.legend != nil){
Text(self.legend!).font(.callout).foregroundColor(self.colorScheme == .dark ? Color.white : self.style.legendTextColor)
}
}.offset(x: 0, y: 20)
ZStack{
GeometryReader{ reader in
Rectangle().foregroundColor(self.colorScheme == .dark ? Color.black : self.style.backgroundColor)
if(self.showLegend){
Legend(data: self.data, frame: .constant(reader.frame(in: .local)), hideHorizontalLines: self.$hideHorizontalLines)
.transition(.opacity)
.animation(Animation.easeOut(duration: 1).delay(1))
}
Line(data: self.data, frame: .constant(CGRect(x: 0, y: 0, width: reader.frame(in: .local).width - 30, height: reader.frame(in: .local).height)), touchLocation: self.$indicatorLocation,showIndicator: self.$hideHorizontalLines ,showBackground: false).offset(x: 30, y: 0)
.onAppear(){
self.showLegend.toggle()
}
}.frame(width: geometry.frame(in: .local).size.width, height: 240).offset(x: 0, y: 40 )
MagnifierRect(currentNumber: self.$currentDataNumber)
.opacity(self.opacity)
.offset(x: self.dragLocation.x - geometry.frame(in: .local).size.width/2, y: 36)
}
.frame(width: geometry.frame(in: .local).size.width, height: 240)
.gesture(DragGesture()
.onChanged({ value in
self.dragLocation = value.location
self.indicatorLocation = CGPoint(x: max(value.location.x-30,0), y: 32)
self.opacity = 1
self.closestPoint = self.getClosestDataPoint(toPoint: value.location, width: geometry.frame(in: .local).size.width-30, height: 240)
self.hideHorizontalLines = true
})
.onEnded({ value in
self.opacity = 0
self.hideHorizontalLines = false
})
)
}
}
}
func getClosestDataPoint(toPoint: CGPoint, width:CGFloat, height: CGFloat) -> CGPoint {
let stepWidth: CGFloat = width / CGFloat(data.points.count-1)
let stepHeight: CGFloat = height / CGFloat(data.points.max()! + data.points.min()!)
let index:Int = Int(floor((toPoint.x-15)/stepWidth))
if (index >= 0 && index < data.points.count){
self.currentDataNumber = self.data.points[index]
return CGPoint(x: CGFloat(index)*stepWidth, y: CGFloat(self.data.points[index])*stepHeight)
}
return .zero
}
}
struct LineView_Previews: PreviewProvider {
static var previews: some View {
LineView(data: [8,23,54,32,12,37,7,23,43], title: "Full chart", style: Styles.lineChartStyleOne)
}
}
struct IndicatorCircle: View {
var body: some View {
Circle()
.size(width: 12, height: 12)
.fill(Colors.BorderBlue)
}
}
struct MagnifierRect: View {
@Binding var currentNumber: Double
@Environment(\.colorScheme) var colorScheme: ColorScheme
var body: some View {
ZStack{
Text("\(self.currentNumber, specifier: "%.2f")")
.font(.system(size: 18, weight: .bold))
.offset(x: 0, y:-110)
.animation(.spring())
.foregroundColor(self.colorScheme == .dark ? Color.white : Color.black)
if (self.colorScheme == .dark ){
RoundedRectangle(cornerRadius: 16)
.stroke(Color.white, lineWidth: self.colorScheme == .dark ? 2 : 0)
.frame(width: 60, height: 260)
}else{
RoundedRectangle(cornerRadius: 16)
.frame(width: 60, height: 280)
.foregroundColor(Color.white)
.shadow(color: Colors.LegendText, radius: 12, x: 0, y: 6 )
.blendMode(.multiply)
}
}.animation(.linear)
}
}
@@ -12,7 +12,7 @@ struct PieSlice: Identifiable {
var id = UUID()
var startDeg: Double
var endDeg: Double
var value: Int
var value: Double
var normalizedValue: Double
}
@@ -9,7 +9,7 @@
import SwiftUI
public struct PieChartRow : View {
var data: [Int]
var data: [Double]
var backgroundColor: Color
var accentColor: Color
var slices: [PieSlice] {
@@ -9,17 +9,20 @@
import SwiftUI
public struct PieChartView : View {
public var data: [Int]
public var data: [Double]
public var title: String
public var legend: String?
public var style: ChartStyle
public var formSize:CGSize
public init(data: [Int], title: String, legend: String? = nil, style: ChartStyle = Styles.pieChartStyleOne, form: CGSize? = Form.medium ){
public var dropShadow: Bool
public init(data: [Double], title: String, legend: String? = nil, style: ChartStyle = Styles.pieChartStyleOne, form: CGSize? = ChartForm.medium, dropShadow: Bool? = true ){
self.data = data
self.title = title
self.legend = legend
self.style = style
self.formSize = form!
self.dropShadow = dropShadow!
}
public var body: some View {
@@ -27,7 +30,7 @@ public struct PieChartView : View {
Rectangle()
.fill(self.style.backgroundColor)
.cornerRadius(20)
.shadow(color: Color.gray, radius: 12)
.shadow(color: Color.gray, radius: self.dropShadow ? 12 : 0)
VStack(alignment: .leading){
HStack{
Text(self.title)
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