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42 Commits

Author SHA1 Message Date
Kyle Neideck bd7eb05670 Bump the patch version number. 2019-11-17 17:18:18 +11:00
Kyle Neideck 3fb60b774a Update the Xcode version for Travis builds and make releases drafts.
That way I can code sign the releases before making them available and
never publish the unsigned releases.

(cherry picked from commit 3221888a96)
2019-11-17 16:56:03 +11:00
Kyle Neideck 51a7beab19 Add an additional method for restarting coreaudiod.
The install and uninstall scripts try to restart coreaudiod in a number
of ways until one works. Despite that, it still wasn't always successful
when I tested it on macOS Catalina. This commit will hopefully fix that.

(cherry picked from commit e6e784b013)
2019-11-17 16:48:06 +11:00
Kyle Neideck 9e50e2348b Bump the patch version. I code signed v0.3.0 incorrectly. #233 2019-08-13 10:13:52 +10:00
Kyle Neideck 0388b26aa1 Add Xcode 11 to Travis CI builds. 2019-08-06 17:24:25 +10:00
Kyle Neideck 002afc0cd1 Update copyright years. #227 2019-08-05 22:42:17 +10:00
Kyle Neideck a45335b65d Add GPMDP to the list of supported music players in the README. 2019-08-05 21:31:58 +10:00
Kyle Neideck 0a7be7d32c Enable Hardened Runtime in BGMApp, BGMXPCHelper and BGMDriver.
This is required for Notarization, which will be mandatory in macOS
Catalina.

Also, suppress some STL deprecation warnings in PublicUtility code. (The
warnings were recently added to Clang.)
2019-08-05 21:25:57 +10:00
Dave Nicolson d26e9ee3d1 Update README.md 2019-08-05 21:05:19 +10:00
Kyle Neideck 94fc1259e3 Add BGMMusic files to the Xcode project.
Also, add BGMMusic to BGMMusicPlayers and add the Scripting Bridge
header for Music.app.

Resolves #216.
2019-07-03 02:34:15 +10:00
Kyle Neideck a97529e812 Merge branch 'theLMGN-patch-1' 2019-07-03 02:29:52 +10:00
Kyle Neideck 0231e131df Merge branch 'patch-1' of https://github.com/theLMGN/BackgroundMusic into theLMGN-patch-1 2019-07-03 01:50:47 +10:00
Vikas Shukla 9951a82879 Minor error update to README
An accidental "the" I think.
2019-07-03 01:45:27 +10:00
Leo Nesfield 3ac7221cb1 Create BGMMusic.h 2019-06-30 17:16:16 +01:00
Leo Nesfield 2be4bab54f Create BGMMusic.m 2019-06-30 17:14:35 +01:00
Kyle Neideck 04f17301a1 Fix BGMApp test compilation.
Updates the lists of files to be compiled when the tests are built,
which were missing the new source files added in the previous commit.
2019-06-09 19:43:17 +10:00
Kyle Neideck e616718eab Add music player: Google Play Music Desktop Player.
The code for GPMDP is a lot more complicated than the code for other
music players. See BGMGooglePlayMusicDesktopPlayer.h for details.

Adds a class, BGMAppWatcher, to hold the code that notifies listeners
when a given app is launched or terminated.

Resolves #161.
2019-06-09 18:56:12 +10:00
Kyle Neideck 503d1a92ec Fix another crash when BGMDevice's volume is changed.
Fixes the same issue as df9815a4be, but in
BGMOutputVolumeMenuItem instead of BGMStatusBarItem.

I think the problem was that it captured a weak reference in a C++
lambda, but it would capture by (C++) reference and when the reference
was used it would be referencing invalid memory. The fix to have the
lambda capture by value instead.

See #202.
2019-03-28 18:29:54 +11:00
Kyle Neideck 2939dbe28c Update Travis CI builds to use Xcode 10.1. 2019-03-27 13:43:10 +11:00
Kyle Neideck a40dfde439 Fix potential minor memory leaks in BGMPreferredOutputDevices. 2019-03-27 13:36:19 +11:00
Kyle Neideck df9815a4be Fix a crash when BGMDevice's volume is changed.
I think that, because BGMStatusBarItem::initWithMenu was capturing a
weak reference in a C++ lambda as a C++ reference, the C++ reference
would be invalid when it was used. The fix to have the lambda capture by
value instead.

I'm not completely sure why builds from Xcode never crashed or why ASan
didn't catch the bug. Maybe the stack memory was just never
reused/invalidated with Xcode builds. (And I probably just don't
understand how ASan works well enough.)

Fixes #202.
2019-03-27 12:55:12 +11:00
Kyle Neideck 26dd2ee1ab Minor README change. 2019-03-23 15:25:11 +11:00
Kyle Neideck d89d1e7813 Add a warning about clipping to Known Issues in the README.
[skip travis]
2019-03-11 11:39:04 +11:00
Kyle Neideck e093e7d3b2 Add an option to use a volume icon instead of the Background Music logo.
This is so the icon can show the current volume. Then you can hide the
built-in volume status bar item in System Preferences.

Closes #183.
2019-03-05 00:01:42 +11:00
Kyle Neideck 14df80da24 README.md: Fix the Homebrew command for installing snapshot releases. 2019-02-27 21:57:23 +11:00
Kyle Neideck a4c93c050b Fix build_and_install.sh failing when run from a path containing spaces.
When build_and_install.sh tried to install BGMXPCHelper, xcodebuild
would fail to run post_install.sh.

Fixes #187.
2019-01-22 21:58:47 +11:00
Erwann Mest 5257b4c94d docs(README): add snapshot version
I created a formula for cask about the snapshot version. So I'd like to add it into the README. :)
2018-12-20 10:34:23 +11:00
Kyle Neideck 30185633ac Add Homebrew install command to the README. 2018-11-29 23:06:12 +11:00
Kyle Neideck 624369f297 Add "unsigned" to the filenames of packages from Travis CI.
My plan is to also build the packages locally (at least full releases),
code sign manually and then check that the two packages match apart from
the code signature. That way I don't have to give the Travis script
access to my signing private key, which I figure is slightly more
secure.
2018-11-24 15:03:09 +11:00
Kyle Neideck d1bf34e741 Add folds to the Travis CI build logs. 2018-11-17 14:49:25 +11:00
Kyle Neideck 475d141ae4 Make builds more deterministic.
Packages built with package.sh should now be byte-identical except for
timestamps in Assets.car (in BGMApp resources) and modification dates in
the package's Bom file, if built with the same version of Xcode.
Hopefully this will be enough to allow builds to be reproduced, with a
bit of effort.
2018-11-12 19:15:26 +11:00
Kyle Neideck d1f5492a47 Fix compilation errors with Clang 8 in BGMAppUITests.
You can't run the UI tests in Xcode 8 anyway, so now we just skip
compiling them.
2018-11-04 18:15:52 +11:00
Kyle Neideck 64b7ca9fd9 Fix compilation error with Clang 8 in BGMOutputDeviceMenuSection. 2018-11-04 17:57:42 +11:00
Kyle Neideck 7b8d1a0e0d Rename BGMOutputDevicePrefs to BGMOutputDeviceMenuSection. 2018-11-04 15:28:01 +11:00
Kyle Neideck 5e12f9fc01 Move the output device menu items to the main menu.
I don't know why I put them in the Preferences menu initially. This is
more convenient.

Closes #170.

Also:
 - Update the output device menu items as needed instead of when the
   user opens the menu. This saves a bit of CPU time and means if the
   user has the menu open, changes are made when they're needed instead
   of the next time the user opens the menu.
 - Fix BGMAppUITests::testCycleOutputDevices for the latest Xcode/macOS.
2018-11-04 12:30:43 +11:00
Kyle Neideck 94f13e747c Clarify some comments in BGMPreferredOutputDevices. 2018-10-28 18:11:40 +11:00
Kyle Neideck 4c0c656538 Store the preferred devices list in User Defaults.
BGMApp has to set BGMDevice, and often also the Null Device for a short
time, as the systemwide default audio device, which makes CoreAudio put
them in the preferred devices list in its Plist file. And since the list
is limited to three devices, it only gives us one or two usable ones.
Ideally, CoreAudio just wouldn't add our devices to its list, but I
don't think we can prevent that.

As a partial workaround, we now store our own copy of the preferred
devices list without our devices, which BGMApp can use to figure out
which devices were pushed out of CoreAudio's list by our devices.

This doesn't fix the problem entirely because our devices still take up
room in CoreAudio's list when BGMApp is closed, but I think that would
be harder to solve.

See #167.

Also:
 - Handle setting the initial output device in BGMPreferredOutputDevices
   instead of BGMAudioDeviceManager.
 - Fix a crash in BGMOutputVolumeMenuItem::dealloc caused by using
   dispatch_sync to dispatch to the main queue while running on the main
   queue.
 - Fix a crash in BGMPreferredOutputDevices if
   /Library/Preferences/Audio/com.apple.audio.SystemSettings.plist
   doesn't exist.
 - Add Swinsian to the list of music players in the README. (I must have
   forgotten to do that when I added support for it.)
2018-10-28 17:08:47 +11:00
Kyle Neideck 871bb97a52 Increment minor version number. 2018-10-25 00:00:52 +11:00
Kyle Neideck ffe7406025 Fix errors logged when the current output device is disconnected. 2018-10-24 23:46:28 +11:00
Kyle Neideck 29642da1cf Update the preferred devices list when the user changes output device.
When the user chooses a different output device in BGMApp, the new
device is now added to the front of the list of preferred devices. This
stops BGMPreferredOutputDevices changing the output device back shortly
afterward when it gets a device connection/disconnection notification,
which is sent because BGMDriver's Null Device is enabled and then
disabled as part of changing the output device.

It also means BGMApp will now account for the times the output device
has been changed since BGMApp started when deciding whether to change to
a newly connected device and deciding which device to change to when the
current output device is removed.
2018-10-24 22:29:20 +11:00
Kyle Neideck 1bb3873a53 Change output device in some cases when devices are added/removed.
Tries to copy the way CoreAudio normally handles devices being added or
removed, which it can't do while Background Music is running (because
BGMDevice needs to be the default output device for the system).

This may break when Background Music is run on later versions of macOS
as the only way BGMApp can tell what CoreAudio (probably) would have
done is by reading one of its Plist files directly.

See #167.
2018-10-23 14:07:13 +11:00
Kyle Neideck a4c849dcb2 Update the README to link to v0.2.0. Also update the screenshot. 2018-10-20 14:40:24 +11:00
73 changed files with 4346 additions and 779 deletions
+2
View File
@@ -7,6 +7,8 @@ tags
cmake-build-debug/
/Background-Music-*/
BGM.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist
Images/*.aux
Images/*.log
# Everything below is from https://github.com/github/gitignore/blob/master/Objective-C.gitignore
+21 -5
View File
@@ -2,10 +2,18 @@ language: objective-c
matrix:
include:
- os: osx
osx_image: xcode10
osx_image: xcode11.2
xcode_sdk: macosx10.14
sudo: required
env: DEPLOY=true
- os: osx
osx_image: xcode10.1
xcode_sdk: macosx10.14
sudo: required
- os: osx
osx_image: xcode10
xcode_sdk: macosx10.14
sudo: required
- os: osx
osx_image: xcode9.4
xcode_sdk: macosx10.13
@@ -18,10 +26,11 @@ matrix:
osx_image: xcode9.2
xcode_sdk: macosx10.13
sudo: required
- os: osx
osx_image: xcode8.3
xcode_sdk: macosx10.12
sudo: required
# Fails to compile in 8.3, but it isn't clear from the logs why it fails.
# - os: osx
# osx_image: xcode8.3
# xcode_sdk: macosx10.12
# sudo: required
- os: osx
osx_image: xcode7.3
xcode_sdk: macosx10.11
@@ -41,7 +50,10 @@ script:
- cd /Volumes/bgmbuild
# Install Background Music.
- yes | ./build_and_install.sh
# Print the log file, but put it in a fold because it's so long.
- echo -en 'build_and_install.log\ntravis_fold:start:build.log\\r'
- cat build_and_install.log
- echo -en 'travis_fold:end:build.log\\r'
- find */build/Release/*/ -type f -exec md5 {} \;
# Log the installed audio devices...
- system_profiler SPAudioDataType
@@ -60,9 +72,12 @@ script:
# Skip the UI tests until Travis has support for them.
- BGMApp/BGMAppTests/UITests/travis-skip.py
# Run the tests.
# The echo commands put the output into a fold in the Travis logs.
- echo -en 'Unit Tests\ntravis_fold:start:tests\\r'
- xcodebuild -workspace BGM.xcworkspace -scheme 'Background Music Device' test
- xcodebuild -workspace BGM.xcworkspace -scheme 'Background Music' test
- xcodebuild -workspace BGM.xcworkspace -scheme 'BGMXPCHelper' test
- echo -en 'travis_fold:end:tests\\r'
# Uninstall Background Music.
- yes | ./uninstall.sh
# Check the BGM dirs and files were removed.
@@ -100,6 +115,7 @@ deploy:
skip_cleanup: true
name: $TRAVIS_TAG
prerelease: true
draft: true
on:
repo: kyleneideck/BackgroundMusic
tags: true
+180 -80
View File
@@ -7,65 +7,88 @@
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1C8B0C6A216205BF008C5679 /* AVFoundation.framework in Frameworks */,
1C8034D520B0347A004BC50C /* Security.framework in Frameworks */,
270A84511E0044EF00F13C99 /* ScriptingBridge.framework in Frameworks */,
1CD1FD301BDDEAF2004F7E1B /* AudioToolbox.framework in Frameworks */,
1C1963031BCAC160008A4DF7 /* CoreAudio.framework in Frameworks */,
@@ -415,8 +457,6 @@
27D1D6BA1DD7226C0049E707 /* BGMAboutPanel.m */,
1C0BD0A31BF1A8E6004F4CF5 /* BGMAutoPauseMusicPrefs.h */,
1C0BD0A41BF1A8E6004F4CF5 /* BGMAutoPauseMusicPrefs.mm */,
1CE7064A1BF1EC0600BFC06D /* BGMOutputDevicePrefs.h */,
1CE7064B1BF1EC0600BFC06D /* BGMOutputDevicePrefs.mm */,
);
name = "Preferences Menu";
sourceTree = "<group>";
@@ -498,8 +538,14 @@
1C2336D91BEAB6E7004C1C4E /* BGMMusicPlayer.m */,
27F7D48E1D2483B100821C4B /* BGMDecibel.h */,
27F7D48F1D2483B100821C4B /* BGMDecibel.m */,
1C8D83092042DE9500A838F2 /* BGMGooglePlayMusicDesktopPlayer.h */,
1C8D830A2042DE9500A838F2 /* BGMGooglePlayMusicDesktopPlayer.m */,
1C9258452090287F00B8D3A6 /* BGMGooglePlayMusicDesktopPlayerConnection.h */,
1C9258462090287F00B8D3A6 /* BGMGooglePlayMusicDesktopPlayerConnection.m */,
1C2336DB1BEAB73F004C1C4E /* BGMiTunes.h */,
1C4699461BD5C0E400F78043 /* BGMiTunes.m */,
19FE70CF6C93F5007940CE91 /* BGMMusic.h */,
19FE73822ADD50BA9120AB05 /* BGMMusic.m */,
1C2336DD1BEAE10C004C1C4E /* BGMSpotify.h */,
1C2336DE1BEAE10C004C1C4E /* BGMSpotify.m */,
279F48751DD6D73900768A85 /* BGMHermes.h */,
@@ -518,6 +564,7 @@
1CB8B32D1BBA75EF000E2DD1 = {
isa = PBXGroup;
children = (
1C43DABE22F582780004AF35 /* Background Music.entitlements */,
1CB8B3381BBA75EF000E2DD1 /* BGMApp */,
1CB8B34C1BBA75F0000E2DD1 /* BGMApp Tests */,
27379B901C7F57DB0084A24C /* BGMXPCHelper */,
@@ -547,6 +594,8 @@
children = (
1CB8B33B1BBA75EF000E2DD1 /* BGMAppDelegate.h */,
1CB8B33C1BBA75EF000E2DD1 /* BGMAppDelegate.mm */,
1C80DED120A6718600045BBE /* BGMAppWatcher.h */,
1C80DED220A6718600045BBE /* BGMAppWatcher.m */,
1C837DD61F6AA1F2004B1E60 /* BGMOutputVolumeMenuItem.h */,
1C837DD71F6AA1F2004B1E60 /* BGMOutputVolumeMenuItem.mm */,
1C780FF01FEF6C3B00497FAD /* BGMSystemSoundsVolume.h */,
@@ -557,6 +606,8 @@
1CD410D31F9EDDAD0070A094 /* BGMAppVolumesController.mm */,
1CED616A1C316E1A002CAFCF /* BGMAudioDeviceManager.h */,
1CED616B1C316E1A002CAFCF /* BGMAudioDeviceManager.mm */,
1C4D1A1B217C7D6400A1ACD0 /* BGMPreferredOutputDevices.h */,
1C4D1A1C217C7D6400A1ACD0 /* BGMPreferredOutputDevices.mm */,
1CF5423B1EAAEE4300445AD8 /* BGMAudioDevice.h */,
1CF5423A1EAAEE4300445AD8 /* BGMAudioDevice.cpp */,
1CACCF381F3175AD007F86CA /* BGMBackgroundMusicDevice.h */,
@@ -567,16 +618,22 @@
1C1465B71BCC3A73003AEFE6 /* BGMAutoPauseMusic.mm */,
1C4699451BD5BF2E00F78043 /* Music Players */,
1C0BD0A21BF1A827004F4CF5 /* Preferences Menu */,
1CE7064A1BF1EC0600BFC06D /* BGMOutputDeviceMenuSection.h */,
1CE7064B1BF1EC0600BFC06D /* BGMOutputDeviceMenuSection.mm */,
1C46994D1BD7694C00F78043 /* BGMDeviceControlSync.h */,
1C46994C1BD7694C00F78043 /* BGMDeviceControlSync.cpp */,
1C3D36711ED90E8600F98E66 /* BGMDeviceControlsList.h */,
1C3D36701ED90E8600F98E66 /* BGMDeviceControlsList.cpp */,
1C1962E61BC94E91008A4DF7 /* BGMPlayThrough.h */,
1C1962E51BC94E91008A4DF7 /* BGMPlayThrough.cpp */,
19FE799A86A285DD9423D164 /* BGMStatusBarItem.h */,
19FE774DD758EC163EF4F28C /* BGMStatusBarItem.mm */,
1CC6593B1F91DEB400B0CCDC /* BGMTermination.h */,
1CC6593A1F91DEB400B0CCDC /* BGMTermination.mm */,
2743C9ED1D8538700089613B /* BGMUserDefaults.h */,
2743C9F01D853FBB0089613B /* BGMUserDefaults.m */,
19FE7FDAEBC3F0DB8C99823B /* BGMVolumeChangeListener.h */,
19FE7179EBFA116F3861E79D /* BGMVolumeChangeListener.cpp */,
2795973C1C982E8C00A002FB /* BGMXPCListener.h */,
2795973A1C982E4E00A002FB /* BGMXPCListener.mm */,
1C2FC3161EC7078F00A76592 /* Scripting */,
@@ -672,6 +729,8 @@
27F7D4911D2484A300821C4B /* Decibel.h */,
279F48781DD6D94000768A85 /* Hermes.h */,
27379B851C7C54870084A24C /* iTunes.h */,
1CDE224022CBB95B0008E3AC /* Music.h */,
1C8D830D2042F25C00A838F2 /* GooglePlayMusicDesktopPlayer.js */,
27379B861C7C54870084A24C /* Spotify.h */,
1C8D8301204238DB00A838F2 /* Swinsian.h */,
27379B871C7C552A0084A24C /* VLC.h */,
@@ -697,6 +756,7 @@
2743CA1B1D86DA9B0089613B /* Frameworks */ = {
isa = PBXGroup;
children = (
1C8034D420B0347A004BC50C /* Security.framework */,
1C8B0C69216205BF008C5679 /* AVFoundation.framework */,
270A84501E0044EE00F13C99 /* ScriptingBridge.framework */,
1CD1FD2F1BDDEAF2004F7E1B /* AudioToolbox.framework */,
@@ -851,6 +911,7 @@
developmentRegion = English;
hasScannedForEncodings = 0;
knownRegions = (
English,
en,
Base,
);
@@ -875,6 +936,7 @@
files = (
274827951E11052500B31D8D /* MainMenu.xib in Resources */,
1C533C7A1EED28B700270802 /* uninstall.sh in Resources */,
1C8D830E2042F25C00A838F2 /* GooglePlayMusicDesktopPlayer.js in Resources */,
1C533C801EF532CA00270802 /* _uninstall-non-interactive.sh in Resources */,
1CED61691C3081C2002CAFCF /* LICENSE in Resources */,
1C2FC3041EB4D6E700A76592 /* BGMApp.sdef in Resources */,
@@ -902,6 +964,7 @@
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
1C8D830F2042F25C00A838F2 /* GooglePlayMusicDesktopPlayer.js in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -939,7 +1002,7 @@
);
runOnlyForDeploymentPostprocessing = 1;
shellPath = /bin/bash;
shellScript = "/bin/bash $SRCROOT/BGMXPCHelper/post_install.sh\n";
shellScript = "/bin/bash \"$SRCROOT/BGMXPCHelper/post_install.sh\"\n";
};
/* End PBXShellScriptBuildPhase section */
@@ -953,19 +1016,21 @@
1C4699471BD5C0E400F78043 /* BGMiTunes.m in Sources */,
1CD410D41F9EDDAD0070A094 /* BGMAppVolumesController.mm in Sources */,
1C1962E41BC94E15008A4DF7 /* CARingBuffer.cpp in Sources */,
1C8D830B2042DE9600A838F2 /* BGMGooglePlayMusicDesktopPlayer.m in Sources */,
273F10DF1CC3D0B900C1C6DA /* BGMVOX.m in Sources */,
1CC1DF811BE5068A00FB8FE4 /* CACFArray.cpp in Sources */,
279F48771DD6D73A00768A85 /* BGMHermes.m in Sources */,
1C0BD0A81BF1B029004F4CF5 /* BGMPreferencesMenu.mm in Sources */,
1C1962F41BCABFC5008A4DF7 /* CAHALAudioObject.cpp in Sources */,
27F7D4901D2483B100821C4B /* BGMDecibel.m in Sources */,
1C4D1A1D217C7D6400A1ACD0 /* BGMPreferredOutputDevices.mm in Sources */,
1C2336DA1BEAB6E7004C1C4E /* BGMMusicPlayer.m in Sources */,
1C1962F61BCABFC5008A4DF7 /* CAHALAudioSystemObject.cpp in Sources */,
1CC1DF821BE5068A00FB8FE4 /* CACFDictionary.cpp in Sources */,
1C3DB4891BE0885A00EC8160 /* BGMAppVolumes.m in Sources */,
1C0BD0A51BF1A8E6004F4CF5 /* BGMAutoPauseMusicPrefs.mm in Sources */,
1C1963061BCAF468008A4DF7 /* CAMutex.cpp in Sources */,
1CE7064C1BF1EC0600BFC06D /* BGMOutputDevicePrefs.mm in Sources */,
1CE7064C1BF1EC0600BFC06D /* BGMOutputDeviceMenuSection.mm in Sources */,
1CACCF391F3175AD007F86CA /* BGMBackgroundMusicDevice.cpp in Sources */,
1C1962F51BCABFC5008A4DF7 /* CAHALAudioStream.cpp in Sources */,
1C46994E1BD7694C00F78043 /* BGMDeviceControlSync.cpp in Sources */,
@@ -982,9 +1047,11 @@
1CED616C1C316E1A002CAFCF /* BGMAudioDeviceManager.mm in Sources */,
2743C9F11D853FBB0089613B /* BGMUserDefaults.m in Sources */,
1C1962FD1BCAC0C3008A4DF7 /* CADebugPrintf.cpp in Sources */,
1C80DED320A6718600045BBE /* BGMAppWatcher.m in Sources */,
2743C9EC1D852B360089613B /* BGMScriptingBridge.m in Sources */,
1CC6593C1F91DEB400B0CCDC /* BGMTermination.mm in Sources */,
1C837DD81F6AA1F2004B1E60 /* BGMOutputVolumeMenuItem.mm in Sources */,
1C9258472090287F00B8D3A6 /* BGMGooglePlayMusicDesktopPlayerConnection.m in Sources */,
1C1963011BCAC0F6008A4DF7 /* CACFString.cpp in Sources */,
1C1962E71BC94E91008A4DF7 /* BGMPlayThrough.cpp in Sources */,
1C8D8304204238DB00A838F2 /* BGMSwinsian.m in Sources */,
@@ -997,6 +1064,9 @@
2795973B1C982E4E00A002FB /* BGMXPCListener.mm in Sources */,
27C457E61CF2BC2600A6C9A6 /* BGMAutoPauseMenuItem.m in Sources */,
1C1465B81BCC3A73003AEFE6 /* BGMAutoPauseMusic.mm in Sources */,
19FE7F77376562C179449013 /* BGMStatusBarItem.mm in Sources */,
19FE719951725A698A419CBA /* BGMVolumeChangeListener.cpp in Sources */,
19FE72566BCEB11BD1F3D487 /* BGMMusic.m in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -1004,10 +1074,12 @@
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
1C8104B022AD082E00B35517 /* BGMGooglePlayMusicDesktopPlayer.m in Sources */,
1C8D830520423E1C00A838F2 /* BGMSwinsian.m in Sources */,
1CACCF3A1F334447007F86CA /* BGMBackgroundMusicDevice.cpp in Sources */,
1C780FF31FEF6C3B00497FAD /* BGMSystemSoundsVolume.mm in Sources */,
1CC6593D1F91DEB400B0CCDC /* BGMTermination.mm in Sources */,
1C80DED420A6718600045BBE /* BGMAppWatcher.m in Sources */,
1CD410D51F9EDDAD0070A094 /* BGMAppVolumesController.mm in Sources */,
1CD989571ECFFD250014BBBF /* CAHostTimeBase.cpp in Sources */,
1CD989581ECFFD250014BBBF /* CAMutex.cpp in Sources */,
@@ -1015,6 +1087,7 @@
1CD9895A1ECFFD250014BBBF /* CARingBuffer.cpp in Sources */,
1CD989421ECFFCFC0014BBBF /* BGMAppVolumes.m in Sources */,
1CD989431ECFFCFC0014BBBF /* BGMAudioDeviceManager.mm in Sources */,
1C4D1A1E217C7D6400A1ACD0 /* BGMPreferredOutputDevices.mm in Sources */,
1CD989441ECFFCFC0014BBBF /* BGMAutoPauseMenuItem.m in Sources */,
1CD989451ECFFCFC0014BBBF /* BGMAutoPauseMusic.mm in Sources */,
1C837DD91F6AA1F2004B1E60 /* BGMOutputVolumeMenuItem.mm in Sources */,
@@ -1023,6 +1096,7 @@
1CD989481ECFFCFC0014BBBF /* BGMMusicPlayer.m in Sources */,
1CD989491ECFFCFC0014BBBF /* BGMDecibel.m in Sources */,
1C3D36731ED90E8600F98E66 /* BGMDeviceControlsList.cpp in Sources */,
1C9258482090287F00B8D3A6 /* BGMGooglePlayMusicDesktopPlayerConnection.m in Sources */,
1CD9894A1ECFFCFC0014BBBF /* BGMiTunes.m in Sources */,
1CD9894B1ECFFCFC0014BBBF /* BGMSpotify.m in Sources */,
1CD9894C1ECFFCFC0014BBBF /* BGMHermes.m in Sources */,
@@ -1031,7 +1105,7 @@
1CD9894F1ECFFCFC0014BBBF /* BGMPreferencesMenu.mm in Sources */,
1CD989501ECFFCFC0014BBBF /* BGMAboutPanel.m in Sources */,
1CD989511ECFFCFC0014BBBF /* BGMAutoPauseMusicPrefs.mm in Sources */,
1CD989521ECFFCFC0014BBBF /* BGMOutputDevicePrefs.mm in Sources */,
1CD989521ECFFCFC0014BBBF /* BGMOutputDeviceMenuSection.mm in Sources */,
1CD989531ECFFCFC0014BBBF /* BGMDeviceControlSync.cpp in Sources */,
1CD989541ECFFCFC0014BBBF /* BGMPlayThrough.cpp in Sources */,
1CD989551ECFFCFC0014BBBF /* BGMUserDefaults.m in Sources */,
@@ -1053,6 +1127,9 @@
1CCC4F621E584100008053E4 /* BGMAppUITests.mm in Sources */,
1C2FC31C1EC7238A00A76592 /* BGMASOutputDevice.mm in Sources */,
1C2FC3151EC706E000A76592 /* BGMAppDelegate+AppleScript.mm in Sources */,
19FE7921FD1B6C037429ECA4 /* BGMStatusBarItem.mm in Sources */,
19FE7DFF63F69E77C53BF95E /* BGMVolumeChangeListener.cpp in Sources */,
19FE7B32E1214BA0E8166A9E /* BGMMusic.m in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -1088,10 +1165,12 @@
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
1C8104AF22AD07E200B35517 /* BGMAppWatcher.m in Sources */,
1C8D830620423E2400A838F2 /* BGMSwinsian.m in Sources */,
1C227C0B1FA4C48200A95B6D /* BGMAppVolumes.m in Sources */,
1CEACF4D1F34793700FEC143 /* CAHALAudioDevice.cpp in Sources */,
1CACCF3B1F334450007F86CA /* BGMBackgroundMusicDevice.cpp in Sources */,
1C8D830C2042DE9600A838F2 /* BGMGooglePlayMusicDesktopPlayer.m in Sources */,
1C3D36741ED90E8600F98E66 /* BGMDeviceControlsList.cpp in Sources */,
27FB8C301DE4758A0084DB9D /* BGMPlayThrough.cpp in Sources */,
27FB8C311DE4758A0084DB9D /* BGM_Utils.cpp in Sources */,
@@ -1126,6 +1205,10 @@
1CC6593E1F91DEB400B0CCDC /* BGMTermination.mm in Sources */,
2743CA011D86D3CB0089613B /* BGMMusicPlayers.mm in Sources */,
2743CA021D86D3CB0089613B /* BGMiTunes.m in Sources */,
19FE77608F6C80D0B1F595A7 /* BGMStatusBarItem.mm in Sources */,
19FE7071FF5280BC38F35E1D /* BGMVolumeChangeListener.cpp in Sources */,
1C9258492090287F00B8D3A6 /* BGMGooglePlayMusicDesktopPlayerConnection.m in Sources */,
19FE76F614F260F3F65AF550 /* BGMMusic.m in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -1204,6 +1287,7 @@
CLANG_WARN__EXIT_TIME_DESTRUCTORS = YES;
DEAD_CODE_STRIPPING = NO;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
ENABLE_HARDENED_RUNTIME = YES;
ENABLE_NS_ASSERTIONS = YES;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
@@ -1252,16 +1336,19 @@
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CLANG_USE_OPTIMIZATION_PROFILE = NO;
CODE_SIGN_ENTITLEMENTS = "Background Music.entitlements";
COMBINE_HIDPI_IMAGES = YES;
DEAD_CODE_STRIPPING = YES;
DEPLOYMENT_POSTPROCESSING = NO;
DWARF_DSYM_FILE_NAME = "$(EXECUTABLE_NAME).dSYM";
DWARF_DSYM_FOLDER_PATH = "$(CONFIGURATION_BUILD_DIR)/$(EXECUTABLE_FOLDER_PATH)";
ENABLE_HARDENED_RUNTIME = YES;
GCC_TREAT_WARNINGS_AS_ERRORS = YES;
INFOPLIST_FILE = BGMApp/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LLVM_LTO = NO;
PRODUCT_BUNDLE_IDENTIFIER = com.bearisdriving.BGM.App;
PRODUCT_NAME = "$(TARGET_NAME)";
STRIP_STYLE = "non-global";
WARNING_CFLAGS = "-Wpartial-availability";
};
name = DebugOpt;
@@ -1306,6 +1393,7 @@
CLANG_WARN__EXIT_TIME_DESTRUCTORS = YES;
DEAD_CODE_STRIPPING = NO;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
ENABLE_HARDENED_RUNTIME = YES;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
GCC_C_LANGUAGE_STANDARD = c11;
@@ -1389,6 +1477,7 @@
CLANG_WARN__EXIT_TIME_DESTRUCTORS = YES;
DEAD_CODE_STRIPPING = YES;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
ENABLE_HARDENED_RUNTIME = YES;
ENABLE_NS_ASSERTIONS = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_C_LANGUAGE_STANDARD = c11;
@@ -1433,16 +1522,19 @@
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CLANG_USE_OPTIMIZATION_PROFILE = NO;
CODE_SIGN_ENTITLEMENTS = "Background Music.entitlements";
COMBINE_HIDPI_IMAGES = YES;
DEAD_CODE_STRIPPING = YES;
DEPLOYMENT_POSTPROCESSING = NO;
DWARF_DSYM_FILE_NAME = "$(EXECUTABLE_NAME).dSYM";
DWARF_DSYM_FOLDER_PATH = "$(CONFIGURATION_BUILD_DIR)/$(EXECUTABLE_FOLDER_PATH)";
ENABLE_HARDENED_RUNTIME = YES;
GCC_TREAT_WARNINGS_AS_ERRORS = YES;
INFOPLIST_FILE = BGMApp/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LLVM_LTO = NO;
PRODUCT_BUNDLE_IDENTIFIER = com.bearisdriving.BGM.App;
PRODUCT_NAME = "$(TARGET_NAME)";
STRIP_STYLE = "non-global";
WARNING_CFLAGS = "-Wpartial-availability";
};
name = Debug;
@@ -1452,16 +1544,20 @@
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CLANG_USE_OPTIMIZATION_PROFILE = NO;
CODE_SIGN_ENTITLEMENTS = "Background Music.entitlements";
COMBINE_HIDPI_IMAGES = YES;
DEAD_CODE_STRIPPING = YES;
DEPLOYMENT_POSTPROCESSING = YES;
DWARF_DSYM_FILE_NAME = "$(EXECUTABLE_NAME).dSYM";
DWARF_DSYM_FOLDER_PATH = "$(CONFIGURATION_BUILD_DIR)/$(EXECUTABLE_FOLDER_PATH)";
ENABLE_HARDENED_RUNTIME = YES;
GCC_TREAT_WARNINGS_AS_ERRORS = YES;
INFOPLIST_FILE = BGMApp/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LLVM_LTO = YES;
PRODUCT_BUNDLE_IDENTIFIER = com.bearisdriving.BGM.App;
PRODUCT_NAME = "$(TARGET_NAME)";
STRIP_STYLE = "non-global";
WARNING_CFLAGS = (
"-Wno-profile-instr-out-of-date",
"-Wpartial-availability",
@@ -1519,6 +1615,7 @@
27379B991C7F57DB0084A24C /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
DEPLOYMENT_POSTPROCESSING = NO;
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
"CoreAudio_Debug=1",
@@ -1537,10 +1634,12 @@
27379B9A1C7F57DB0084A24C /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
DEPLOYMENT_POSTPROCESSING = YES;
INFOPLIST_FILE = BGMXPCHelper/Info.plist;
INSTALL_GROUP = wheel;
INSTALL_OWNER = root;
INSTALL_PATH = /usr/local/libexec;
LLVM_LTO = YES;
PRODUCT_BUNDLE_IDENTIFIER = com.bearisdriving.BGM.XPCHelper;
PRODUCT_NAME = BGMXPCHelper;
};
@@ -1549,6 +1648,7 @@
27379B9B1C7F57DB0084A24C /* DebugOpt */ = {
isa = XCBuildConfiguration;
buildSettings = {
DEPLOYMENT_POSTPROCESSING = NO;
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
"CoreAudio_Debug=1",
+128 -108
View File
@@ -17,59 +17,64 @@
// BGMAppDelegate.mm
// BGMApp
//
// Copyright © 2016-2018 Kyle Neideck
// Copyright © 2016-2019 Kyle Neideck
//
// Self Includes
// Self Include
#import "BGMAppDelegate.h"
// Local Includes
#import "BGM_Utils.h"
#import "BGMUserDefaults.h"
#import "BGMMusicPlayers.h"
#import "BGMAppVolumesController.h"
#import "BGMAutoPauseMusic.h"
#import "BGMAutoPauseMenuItem.h"
#import "BGMSystemSoundsVolume.h"
#import "BGMAppVolumesController.h"
#import "BGMPreferencesMenu.h"
#import "BGMXPCListener.h"
#import "BGMMusicPlayers.h"
#import "BGMOutputDeviceMenuSection.h"
#import "BGMOutputVolumeMenuItem.h"
#import "BGMPreferencesMenu.h"
#import "BGMPreferredOutputDevices.h"
#import "BGMStatusBarItem.h"
#import "BGMSystemSoundsVolume.h"
#import "BGMTermination.h"
#import "BGMUserDefaults.h"
#import "BGMXPCListener.h"
#import "SystemPreferences.h"
// PublicUtility Includes
#import "CAPropertyAddress.h"
// System Includes
#import <AVFoundation/AVCaptureDevice.h>
#pragma clang assume_nonnull begin
static float const kStatusBarIconPadding = 0.25;
static NSString* const kOptNoPersistentData = @"--no-persistent-data";
static NSString* const kOptShowDockIcon = @"--show-dock-icon";
@implementation BGMAppDelegate {
// The button in the system status bar (the bar with volume, battery, clock, etc.) to show the main menu
// for the app. These are called "menu bar extras" in the Human Interface Guidelines.
NSStatusItem* statusBarItem;
// The button in the system status bar that shows the main menu.
BGMStatusBarItem* statusBarItem;
// Only show the 'BGMXPCHelper is missing' error dialog once.
BOOL haveShownXPCHelperErrorMessage;
// Persistently stores user settings and data.
BGMUserDefaults* userDefaults;
BGMAutoPauseMusic* autoPauseMusic;
BGMAutoPauseMenuItem* autoPauseMenuItem;
BGMMusicPlayers* musicPlayers;
BGMSystemSoundsVolume* systemSoundsVolume;
BGMAppVolumesController* appVolumes;
BGMOutputDeviceMenuSection* outputDeviceMenuSection;
BGMPreferencesMenu* prefsMenu;
BGMXPCListener* xpcListener;
BGMPreferredOutputDevices* preferredOutputDevices;
}
@synthesize audioDevices = audioDevices;
- (void) awakeFromNib {
[super awakeFromNib];
// Show BGMApp in the dock, if the command-line option for that was passed. This is used by the
// UI tests.
if ([NSProcessInfo.processInfo.arguments indexOfObject:kOptShowDockIcon] != NSNotFound) {
@@ -78,72 +83,19 @@ static NSString* const kOptShowDockIcon = @"--show-dock-icon";
haveShownXPCHelperErrorMessage = NO;
[self initStatusBarItem];
}
// Set up the status bar item. (The thing you click to show BGMApp's UI.)
- (void) initStatusBarItem {
statusBarItem = [[NSStatusBar systemStatusBar] statusItemWithLength:NSSquareStatusItemLength];
// NSStatusItem doesn't have the "button" property on OS X 10.9.
BOOL buttonAvailable = (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_10);
// Set the title/tooltip to "Background Music".
statusBarItem.title = [NSRunningApplication currentApplication].localizedName;
statusBarItem.toolTip = statusBarItem.title;
if (buttonAvailable) {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wpartial-availability"
statusBarItem.button.accessibilityLabel = statusBarItem.title;
#pragma clang diagnostic pop
// Set up audioDevices, which coordinates BGMDevice and the output device. It manages
// playthrough, volume/mute controls, etc.
if (![self initAudioDeviceManager]) {
return;
}
// Set the icon.
NSImage* icon = [NSImage imageNamed:@"FermataIcon"];
// Stored user settings
userDefaults = [self createUserDefaults];
if (icon != nil) {
NSRect statusBarItemFrame;
if (buttonAvailable) {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wpartial-availability"
statusBarItemFrame = statusBarItem.button.frame;
#pragma clang diagnostic pop
} else {
// OS X 10.9 fallback. I haven't tested this (or anything else on 10.9).
statusBarItemFrame = statusBarItem.view.frame;
}
CGFloat lengthMinusPadding = statusBarItemFrame.size.height * (1 - kStatusBarIconPadding);
[icon setSize:NSMakeSize(lengthMinusPadding, lengthMinusPadding)];
// Make the icon a "template image" so it gets drawn colour-inverted when it's highlighted or the status
// bar's in dark mode
[icon setTemplate:YES];
if (buttonAvailable) {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wpartial-availability"
statusBarItem.button.image = icon;
#pragma clang diagnostic pop
} else {
statusBarItem.image = icon;
}
} else {
// If our icon is missing for some reason, fallback to a fermata character (1D110)
if (buttonAvailable) {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wpartial-availability"
statusBarItem.button.title = @"𝄐";
#pragma clang diagnostic pop
} else {
statusBarItem.title = @"𝄐";
}
}
// Set the main menu
statusBarItem.menu = self.bgmMenu;
// Add the status bar item. (The thing you click to show BGMApp's main menu.)
statusBarItem = [[BGMStatusBarItem alloc] initWithMenu:self.bgmMenu
audioDevices:audioDevices
userDefaults:userDefaults];
}
- (void) applicationDidFinishLaunching:(NSNotification*)aNotification {
@@ -158,9 +110,13 @@ static NSString* const kOptShowDockIcon = @"--show-dock-icon";
NSBundle.mainBundle.infoDictionary[@"CFBundleShortVersionString"],
NSBundle.mainBundle.infoDictionary[@"CFBundleVersion"]);
// Set up audioDevices, which coordinates BGMDevice and the output device. It manages
// playthrough, volume/mute controls, etc.
if (![self initAudioDeviceManager]) {
// Handles changing (or not changing) the output device when devices are added or removed. Must
// be initialised before calling setBGMDeviceAsDefault.
preferredOutputDevices =
[[BGMPreferredOutputDevices alloc] initWithDevices:audioDevices userDefaults:userDefaults];
// Choose an output device for BGMApp to use to play audio.
if (![self setInitialOutputDevice]) {
return;
}
@@ -171,15 +127,13 @@ static NSString* const kOptShowDockIcon = @"--show-dock-icon";
BGMTermination::SetUpTerminationCleanUp(audioDevices);
// Set up the rest of the UI and other external interfaces.
BGMUserDefaults* userDefaults = [self createUserDefaults];
musicPlayers = [[BGMMusicPlayers alloc] initWithAudioDevices:audioDevices
userDefaults:userDefaults];
autoPauseMusic = [[BGMAutoPauseMusic alloc] initWithAudioDevices:audioDevices
musicPlayers:musicPlayers];
[self setUpMainMenu:userDefaults];
[self setUpMainMenu];
xpcListener = [[BGMXPCListener alloc] initWithAudioDevices:audioDevices
helperConnectionErrorHandler:^(NSError* error) {
@@ -192,11 +146,31 @@ static NSString* const kOptShowDockIcon = @"--show-dock-icon";
// Returns NO if (and only if) BGMApp is about to terminate because of a fatal error.
- (BOOL) initAudioDeviceManager {
NSError* error;
audioDevices = [[BGMAudioDeviceManager alloc] initWithError:&error];
audioDevices = [BGMAudioDeviceManager new];
if (!audioDevices) {
[self showDeviceNotFoundErrorMessageAndExit:error.code];
[self showBGMDeviceNotFoundErrorMessageAndExit];
return NO;
}
return YES;
}
// Returns NO if (and only if) BGMApp is about to terminate because of a fatal error.
- (BOOL) setInitialOutputDevice {
AudioObjectID preferredDevice = [preferredOutputDevices findPreferredDevice];
if (preferredDevice != kAudioObjectUnknown) {
NSError* __nullable error = [audioDevices setOutputDeviceWithID:preferredDevice
revertOnFailure:NO];
if (error) {
// Show the error message.
[self showFailedToSetOutputDeviceErrorMessage:BGMNN(error)
preferredDevice:preferredDevice];
}
} else {
// We couldn't find a device to use, so show an error message and quit.
[self showOutputDeviceNotFoundErrorMessageAndExit];
return NO;
}
@@ -253,7 +227,7 @@ static NSString* const kOptShowDockIcon = @"--show-dock-icon";
}
}
- (void) setUpMainMenu:(BGMUserDefaults*)userDefaults {
- (void) setUpMainMenu {
autoPauseMenuItem =
[[BGMAutoPauseMenuItem alloc] initWithMenuItem:self.autoPauseMenuItemUnwrapped
autoPauseMusic:autoPauseMusic
@@ -262,9 +236,18 @@ static NSString* const kOptShowDockIcon = @"--show-dock-icon";
[self initVolumesMenuSection];
// Output device selection.
outputDeviceMenuSection =
[[BGMOutputDeviceMenuSection alloc] initWithBGMMenu:self.bgmMenu
audioDevices:audioDevices
preferredDevices:preferredOutputDevices];
[audioDevices setOutputDeviceMenuSection:outputDeviceMenuSection];
// Preferences submenu.
prefsMenu = [[BGMPreferencesMenu alloc] initWithBGMMenu:self.bgmMenu
audioDevices:audioDevices
musicPlayers:musicPlayers
statusBarItem:statusBarItem
aboutPanel:self.aboutPanel
aboutPanelLicenseView:self.aboutPanelLicenseView];
@@ -326,30 +309,48 @@ static NSString* const kOptShowDockIcon = @"--show-dock-icon";
#pragma mark Error messages
- (void) showDeviceNotFoundErrorMessageAndExit:(NSInteger)code {
// Show an error dialog and exit if either BGMDevice wasn't found on the system or we couldn't find any output devices
// NSAlert should only be used on the main thread.
dispatch_async(dispatch_get_main_queue(), ^{
NSAlert* alert = [NSAlert new];
if (code == kBGMErrorCode_BGMDeviceNotFound) {
// TODO: Check whether the driver files are in /Library/Audio/Plug-Ins/HAL and offer to install them if not. Also,
// it would be nice if we could restart coreaudiod automatically (using launchd).
[alert setMessageText:@"Could not find the Background Music virtual audio device."];
[alert setInformativeText:@"Make sure you've installed Background Music Device.driver to /Library/Audio/Plug-Ins/HAL and restarted coreaudiod (e.g. \"sudo killall coreaudiod\")."];
} else if (code == kBGMErrorCode_OutputDeviceNotFound) {
[alert setMessageText:@"Could not find an audio output device."];
[alert setInformativeText:@"If you do have one installed, this is probably a bug. Sorry about that. Feel free to file an issue on GitHub."];
}
- (void) showBGMDeviceNotFoundErrorMessageAndExit {
// BGMDevice wasn't found on the system. Most likely, BGMDriver isn't installed. Show an error
// dialog and exit.
//
// TODO: Check whether the driver files are in /Library/Audio/Plug-Ins/HAL? Might even want to
// offer to install them if not.
[self showErrorMessage:@"Could not find the Background Music virtual audio device."
informativeText:@"Make sure you've installed Background Music Device.driver to "
"/Library/Audio/Plug-Ins/HAL and restarted coreaudiod (e.g. \"sudo "
"killall coreaudiod\")."
exitAfterMessageDismissed:YES];
}
- (void) showFailedToSetOutputDeviceErrorMessage:(NSError*)error
preferredDevice:(BGMAudioDevice)device {
NSLog(@"Failed to set initial output device. Error: %@", error);
dispatch_async(dispatch_get_main_queue(), ^{
NSAlert* alert = [NSAlert alertWithError:BGMNN(error)];
alert.messageText = @"Failed to set the output device.";
NSString* __nullable name = nil;
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
name = (__bridge NSString* __nullable)device.CopyName();
});
alert.informativeText =
[NSString stringWithFormat:@"Could not start the device '%@'. (Error: %ld)",
name, error.code];
// This crashes if built with Xcode 9.0.1, but works with versions of Xcode before 9 and
// with 9.1.
[alert runModal];
[NSApp terminate:self];
});
}
- (void) showOutputDeviceNotFoundErrorMessageAndExit {
// We couldn't find any output devices. Show an error dialog and exit.
[self showErrorMessage:@"Could not find an audio output device."
informativeText:@"If you do have one installed, this is probably a bug. Sorry about "
"that. Feel free to file an issue on GitHub."
exitAfterMessageDismissed:YES];
}
- (void) showXPCHelperErrorMessage:(NSError*)error {
if (!haveShownXPCHelperErrorMessage) {
haveShownXPCHelperErrorMessage = YES;
@@ -373,6 +374,25 @@ static NSString* const kOptShowDockIcon = @"--show-dock-icon";
}
}
- (void) showErrorMessage:(NSString*)message
informativeText:(NSString*)informativeText
exitAfterMessageDismissed:(BOOL)fatal {
// NSAlert should only be used on the main thread.
dispatch_async(dispatch_get_main_queue(), ^{
NSAlert* alert = [NSAlert new];
[alert setMessageText:message];
[alert setInformativeText:informativeText];
// This crashes if built with Xcode 9.0.1, but works with versions of Xcode before 9 and
// with 9.1.
[alert runModal];
if (fatal) {
[NSApp terminate:self];
}
});
}
- (void) showSetDeviceAsDefaultError:(NSError*)error
message:(NSString*)msg
informativeText:(NSString*)info {
+49
View File
@@ -0,0 +1,49 @@
// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMAppWatcher.h
// BGMApp
//
// Copyright © 2019 Kyle Neideck
//
// Calls callback functions when a given application is launched or terminated. Starts watching
// after being initialised, stops after being destroyed.
//
// System Includes
#import <Foundation/Foundation.h>
#pragma clang assume_nonnull begin
@interface BGMAppWatcher : NSObject
// appLaunched will be called when the application is launched and appTerminated will be called when
// it's terminated. Background apps, status bar apps, etc. are ignored.
- (instancetype) initWithBundleID:(NSString*)bundleID
appLaunched:(void(^)(void))appLaunched
appTerminated:(void(^)(void))appTerminated;
// With this constructor, when an application is launched or terminated, isMatchingBundleID will be
// called first to decide whether or not the callback should be called.
- (instancetype) initWithAppLaunched:(void(^)(void))appLaunched
appTerminated:(void(^)(void))appTerminated
isMatchingBundleID:(BOOL(^)(NSString* appBundleID))isMatchingBundleID;
@end
#pragma clang assume_nonnull end
+109
View File
@@ -0,0 +1,109 @@
// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMAppWatcher.m
// BGMApp
//
// Copyright © 2019 Kyle Neideck
//
// Self Include
#import "BGMAppWatcher.h"
// System Includes
#import <Cocoa/Cocoa.h>
#pragma clang assume_nonnull begin
@implementation BGMAppWatcher {
// Tokens for the notification observers so we can remove them in dealloc.
id<NSObject> didLaunchToken;
id<NSObject> didTerminateToken;
}
- (instancetype) initWithBundleID:(NSString*)bundleID
appLaunched:(void(^)(void))appLaunched
appTerminated:(void(^)(void))appTerminated {
return [self initWithAppLaunched:appLaunched
appTerminated:appTerminated
isMatchingBundleID:^BOOL(NSString* appBundleID) {
return [bundleID isEqualToString:appBundleID];
}];
}
- (instancetype) initWithAppLaunched:(void(^)(void))appLaunched
appTerminated:(void(^)(void))appTerminated
isMatchingBundleID:(BOOL(^)(NSString*))isMatchingBundleID
{
if ((self = [super init])) {
NSNotificationCenter* center = [NSWorkspace sharedWorkspace].notificationCenter;
didLaunchToken =
[center addObserverForName:NSWorkspaceDidLaunchApplicationNotification
object:nil
queue:nil
usingBlock:^(NSNotification* notification) {
if ([BGMAppWatcher shouldBeHandled:notification
isMatchingBundleID:isMatchingBundleID]) {
appLaunched();
}
}];
didTerminateToken =
[center addObserverForName:NSWorkspaceDidTerminateApplicationNotification
object:nil
queue:nil
usingBlock:^(NSNotification* notification) {
if ([BGMAppWatcher shouldBeHandled:notification
isMatchingBundleID:isMatchingBundleID]) {
appTerminated();
}
}];
}
return self;
}
// Returns YES if we should call the app launch/termination callback for this NSNotification.
+ (BOOL) shouldBeHandled:(NSNotification*)notification
isMatchingBundleID:(BOOL(^)(NSString*))isMatchingBundleID {
NSString* __nullable notifiedBundleID =
[notification.userInfo[NSWorkspaceApplicationKey] bundleIdentifier];
// Ignore the notification if the app doesn't have a bundle ID or isMatchingBundleID returns NO.
return notifiedBundleID && isMatchingBundleID((NSString*)notifiedBundleID);
}
- (void) dealloc {
// Remove the application launch/termination observers.
NSNotificationCenter* center = [NSWorkspace sharedWorkspace].notificationCenter;
if (didLaunchToken) {
[center removeObserver:didLaunchToken];
didLaunchToken = nil;
}
if (didTerminateToken) {
[center removeObserver:didTerminateToken];
didTerminateToken = nil;
}
}
@end
#pragma clang assume_nonnull end
+9 -5
View File
@@ -17,7 +17,7 @@
// BGMAudioDeviceManager.h
// BGMApp
//
// Copyright © 2016, 2017 Kyle Neideck
// Copyright © 2016-2018 Kyle Neideck
//
// Manages BGMDevice and the output device. Sets the system's current default device as the output
// device on init, then starts playthrough and mirroring the devices' controls.
@@ -39,21 +39,25 @@
// Forward Declarations
@class BGMOutputVolumeMenuItem;
@class BGMOutputDeviceMenuSection;
#pragma clang assume_nonnull begin
static const int kBGMErrorCode_BGMDeviceNotFound = 1;
static const int kBGMErrorCode_OutputDeviceNotFound = 2;
static const int kBGMErrorCode_ReturningEarly = 3;
static const int kBGMErrorCode_OutputDeviceNotFound = 1;
static const int kBGMErrorCode_ReturningEarly = 2;
@interface BGMAudioDeviceManager : NSObject
- (instancetype) initWithError:(NSError**)error;
// Returns nil if BGMDevice isn't installed.
- (instancetype) init;
// Set the BGMOutputVolumeMenuItem to be notified when the output device is changed.
- (void) setOutputVolumeMenuItem:(BGMOutputVolumeMenuItem*)item;
// Set the BGMOutputDeviceMenuSection to be notified when the output device is changed.
- (void) setOutputDeviceMenuSection:(BGMOutputDeviceMenuSection*)menuSection;
// Set BGMDevice as the default audio device for all processes
- (NSError* __nullable) setBGMDeviceAsOSDefault;
// Replace BGMDevice as the default device with the output device
+55 -129
View File
@@ -26,16 +26,17 @@
// Local Includes
#import "BGM_Types.h"
#import "BGM_Utils.h"
#import "BGMDeviceControlSync.h"
#import "BGMPlayThrough.h"
#import "BGMAudioDevice.h"
#import "BGMXPCProtocols.h"
#import "BGMDeviceControlSync.h"
#import "BGMOutputDeviceMenuSection.h"
#import "BGMOutputVolumeMenuItem.h"
#import "BGMPlayThrough.h"
#import "BGMXPCProtocols.h"
// PublicUtility Includes
#import "CAHALAudioSystemObject.h"
#import "CAAutoDisposer.h"
#import "CAAtomic.h"
#import "CAAutoDisposer.h"
#import "CAHALAudioSystemObject.h"
#pragma clang assume_nonnull begin
@@ -60,41 +61,25 @@
NSXPCConnection* __nullable bgmXPCHelperConnection;
BGMOutputVolumeMenuItem* __nullable outputVolumeMenuItem;
BGMOutputDeviceMenuSection* __nullable outputDeviceMenuSection;
NSRecursiveLock* stateLock;
}
#pragma mark Construction/Destruction
- (instancetype) initWithError:(NSError** __nullable)error {
- (instancetype) init {
if ((self = [super init])) {
stateLock = [NSRecursiveLock new];
bgmXPCHelperConnection = nil;
outputVolumeMenuItem = nil;
outputDeviceMenuSection = nil;
outputDevice = kAudioObjectUnknown;
try {
bgmDevice = new BGMBackgroundMusicDevice;
} catch (const CAException& e) {
LogError("BGMAudioDeviceManager::initWithError: BGMDevice not found. (%d)", e.GetError());
if (error) {
*error = [NSError errorWithDomain:@kBGMAppBundleID code:kBGMErrorCode_BGMDeviceNotFound userInfo:nil];
}
self = nil;
return self;
}
try {
[self initOutputDevice];
} catch (const CAException& e) {
LogError("BGMAudioDeviceManager::initWithError: failed to init output device (%d)",
e.GetError());
if (error) {
*error = [NSError errorWithDomain:@kBGMAppBundleID code:kBGMErrorCode_OutputDeviceNotFound userInfo:nil];
}
LogError("BGMAudioDeviceManager::init: BGMDevice not found. (%d)", e.GetError());
self = nil;
return self;
}
@@ -116,90 +101,14 @@
}
}
// Throws a CAException if it fails to set the output device.
- (void) initOutputDevice {
CAHALAudioSystemObject audioSystem;
// outputDevice = BGMAudioDevice(CFSTR("AppleHDAEngineOutput:1B,0,1,1:0"));
BGMAudioDevice defaultDevice = audioSystem.GetDefaultAudioDevice(false, false);
if (defaultDevice.IsBGMDeviceInstance()) {
// BGMDevice is already the default (it could have been set manually or BGMApp could have
// failed to change it back the last time it closed), so just pick the device with the
// lowest latency.
//
// TODO: Temporarily disable BGMDevice so we can find out what the previous default was and
// use that instead.
[self setOutputDeviceByLatency];
} else {
// TODO: Return the error from setOutputDeviceWithID so it can be returned by initWithError.
[self setOutputDeviceWithID:defaultDevice revertOnFailure:NO];
}
if (outputDevice == kAudioObjectUnknown) {
LogError("BGMAudioDeviceManager::initOutputDevice: Failed to set output device");
Throw(CAException(kAudioHardwareUnspecifiedError));
}
if (outputDevice.IsBGMDeviceInstance()) {
LogError("BGMAudioDeviceManager::initOutputDevice: Failed to change output device from "
"BGMDevice");
Throw(CAException(kAudioHardwareUnspecifiedError));
}
// Log message
CFStringRef outputDeviceUID = outputDevice.CopyDeviceUID();
DebugMsg("BGMAudioDeviceManager::initOutputDevice: Set output device to %s",
CFStringGetCStringPtr(outputDeviceUID, kCFStringEncodingUTF8));
CFRelease(outputDeviceUID);
}
- (void) setOutputDeviceByLatency {
CAHALAudioSystemObject audioSystem;
UInt32 numDevices = audioSystem.GetNumberAudioDevices();
if (numDevices > 0) {
BGMAudioDevice minLatencyDevice = kAudioObjectUnknown;
UInt32 minLatency = UINT32_MAX;
CAAutoArrayDelete<AudioObjectID> devices(numDevices);
audioSystem.GetAudioDevices(numDevices, devices);
for (UInt32 i = 0; i < numDevices; i++) {
BGMAudioDevice device(devices[i]);
if (!device.IsBGMDeviceInstance()) {
BOOL hasOutputChannels = NO;
BGMLogAndSwallowExceptionsMsg("BGMAudioDeviceManager::setOutputDeviceByLatency",
"GetTotalNumberChannels", ([&] {
hasOutputChannels = device.GetTotalNumberChannels(/* inIsInput = */ false) > 0;
}));
if (hasOutputChannels) {
BGMLogAndSwallowExceptionsMsg("BGMAudioDeviceManager::setOutputDeviceByLatency",
"GetLatency", ([&] {
UInt32 latency = device.GetLatency(false);
if (latency < minLatency) {
minLatencyDevice = devices[i];
minLatency = latency;
}
}));
}
}
}
if (minLatencyDevice != kAudioObjectUnknown) {
// TODO: On error, try a different output device.
[self setOutputDeviceWithID:minLatencyDevice revertOnFailure:NO];
}
}
}
- (void) setOutputVolumeMenuItem:(BGMOutputVolumeMenuItem*)item {
outputVolumeMenuItem = item;
}
- (void) setOutputDeviceMenuSection:(BGMOutputDeviceMenuSection*)menuSection {
outputDeviceMenuSection = menuSection;
}
#pragma mark Systemwide Default Device
// Note that there are two different "default" output devices on OS X: "output" and "system output". See
@@ -319,29 +228,9 @@
AudioDeviceID currentDeviceID = outputDevice.GetObjectID(); // (Doesn't throw.)
try {
if (newDeviceID != currentDeviceID) {
BGMAudioDevice newOutputDevice(newDeviceID);
[self setOutputDeviceForPlaythroughAndControlSync:newOutputDevice];
outputDevice = newOutputDevice;
}
// Set the output device to use the new data source.
if (dataSourceID) {
// TODO: If this fails, ideally we'd still start playthrough and return an error, but not
// revert the device. It would probably be a bit awkward, though.
[self setDataSource:*dataSourceID device:outputDevice];
}
if (newDeviceID != currentDeviceID) {
// We successfully changed to the new device. Start playthrough on it, since audio might be
// playing. (If we only changed the data source, playthrough will already be running if it
// needs to be.)
playThrough.Start();
playThrough_UISounds.Start();
// But stop playthrough if audio isn't playing, since it uses CPU.
playThrough.StopIfIdle();
playThrough_UISounds.StopIfIdle();
}
[self setOutputDeviceWithIDImpl:newDeviceID
dataSourceID:dataSourceID
currentDeviceID:currentDeviceID];
} catch (const CAException& e) {
BGMAssert(e.GetError() != kAudioHardwareNoError,
"CAException with kAudioHardwareNoError");
@@ -355,6 +244,7 @@
revertTo:(revertOnFailure ? &currentDeviceID : nullptr)];
}
// Tell other classes and BGMXPCHelper that we changed the output device.
[self propagateOutputDeviceChange];
} @finally {
[stateLock unlock];
@@ -363,6 +253,41 @@
return nil;
}
// Throws CAException.
- (void) setOutputDeviceWithIDImpl:(AudioObjectID)newDeviceID
dataSourceID:(UInt32* __nullable)dataSourceID
currentDeviceID:(AudioObjectID)currentDeviceID {
if (newDeviceID != currentDeviceID) {
BGMAudioDevice newOutputDevice(newDeviceID);
[self setOutputDeviceForPlaythroughAndControlSync:newOutputDevice];
outputDevice = newOutputDevice;
}
// Set the output device to use the new data source.
if (dataSourceID) {
// TODO: If this fails, ideally we'd still start playthrough and return an error, but not
// revert the device. It would probably be a bit awkward, though.
[self setDataSource:*dataSourceID device:outputDevice];
}
if (newDeviceID != currentDeviceID) {
// We successfully changed to the new device. Start playthrough on it, since audio might be
// playing. (If we only changed the data source, playthrough will already be running if it
// needs to be.)
playThrough.Start();
playThrough_UISounds.Start();
// But stop playthrough if audio isn't playing, since it uses CPU.
playThrough.StopIfIdle();
playThrough_UISounds.StopIfIdle();
}
CFStringRef outputDeviceUID = outputDevice.CopyDeviceUID();
DebugMsg("BGMAudioDeviceManager::setOutputDeviceWithIDImpl: Set output device to %s (%d)",
CFStringGetCStringPtr(outputDeviceUID, kCFStringEncodingUTF8),
outputDevice.GetObjectID());
CFRelease(outputDeviceUID);
}
// Changes the output device that playthrough plays audio to and that BGMDevice's controls are
// kept in sync with. Throws CAException.
- (void) setOutputDeviceForPlaythroughAndControlSync:(const BGMAudioDevice&)newOutputDevice {
@@ -406,6 +331,7 @@
// Update the menu item for the volume of the output device.
[outputVolumeMenuItem outputDeviceDidChange];
[outputDeviceMenuSection outputDeviceDidChange];
}
- (NSError*) failedToSetOutputDevice:(AudioDeviceID)deviceID
+31 -45
View File
@@ -17,7 +17,7 @@
// BGMAutoPauseMenuItem.m
// BGMApp
//
// Copyright © 2016 Kyle Neideck
// Copyright © 2016, 2019 Kyle Neideck
// Copyright © 2016 Tanner Hoke
//
@@ -25,7 +25,7 @@
#import "BGMAutoPauseMenuItem.h"
// Local Includes
#import "BGMMusicPlayer.h"
#import "BGMAppWatcher.h"
#pragma clang assume_nonnull begin
@@ -41,7 +41,7 @@ static SInt64 const kMenuItemUpdateWaitTime = 1;
NSMenuItem* menuItem;
BGMAutoPauseMusic* autoPauseMusic;
BGMMusicPlayers* musicPlayers;
id<NSObject> didLaunchToken, didTerminateToken;
BGMAppWatcher* appWatcher;
}
- (instancetype) initWithMenuItem:(NSMenuItem*)item
@@ -66,53 +66,39 @@ static SInt64 const kMenuItemUpdateWaitTime = 1;
// Toggle auto-pause when the menu item is clicked.
menuItem.target = self;
menuItem.action = @selector(toggleAutoPauseMusic);
[self updateMenuItemTitle];
[self initMusicPlayerObservers];
[self initMenuItemTitle];
}
return self;
}
- (void) initMusicPlayerObservers {
// Add observers that enable/disable the Auto-pause Music menu item when the music player is launched/terminated.
NSNotificationCenter* center = [[NSWorkspace sharedWorkspace] notificationCenter];
id<NSObject> (^addObserver)(NSString*) = ^(NSString* name) {
return [center addObserverForName:name
object:nil
queue:nil
usingBlock:^(NSNotification* note) {
NSString* appBundleID = [note.userInfo[NSWorkspaceApplicationKey] bundleIdentifier];
BOOL isAboutThisMusicPlayer = musicPlayers.selectedMusicPlayer.bundleID &&
[appBundleID isEqualToString:(NSString*)musicPlayers.selectedMusicPlayer.bundleID];
if (isAboutThisMusicPlayer) {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW,
kMenuItemUpdateWaitTime * NSEC_PER_SEC),
dispatch_get_main_queue(),
^{
[self updateMenuItemTitle];
});
}
}];
};
didLaunchToken = addObserver(NSWorkspaceDidLaunchApplicationNotification);
didTerminateToken = addObserver(NSWorkspaceDidTerminateApplicationNotification);
}
- (void) initMenuItemTitle {
// Set the initial text, tool-tip, state, etc.
[self updateMenuItemTitle];
- (void) dealloc {
// Remove the application launch/termination observers.
NSNotificationCenter* center = [[NSWorkspace sharedWorkspace] notificationCenter];
if (didLaunchToken) {
[center removeObserver:didLaunchToken];
}
if (didTerminateToken) {
[center removeObserver:didTerminateToken];
}
// Avoid retain cycles in case we ever want to destroy instances of this class.
BGMAutoPauseMenuItem* __weak weakSelf = self;
// Add a callback that enables/disables the Auto-pause Music menu item when the music player
// is launched/terminated.
void (^callback)(void) = ^{
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, kMenuItemUpdateWaitTime * NSEC_PER_SEC),
dispatch_get_main_queue(),
^{
BGMAutoPauseMenuItem* strongSelf = weakSelf;
[strongSelf updateMenuItemTitle];
});
};
appWatcher = [[BGMAppWatcher alloc] initWithAppLaunched:callback
appTerminated:callback
isMatchingBundleID:^BOOL(NSString* appBundleID) {
BGMAutoPauseMenuItem* strongSelf = weakSelf;
NSString* __nullable playerBundleID =
strongSelf->musicPlayers.selectedMusicPlayer.bundleID;
return playerBundleID && [appBundleID isEqualToString:(NSString*)playerBundleID];
}];
}
- (void) toggleAutoPauseMusic {
@@ -143,7 +129,7 @@ static SInt64 const kMenuItemUpdateWaitTime = 1;
//
// We don't actually disable it just in case the user decides to disable auto-pause and their music player isn't
// running. E.g. someone who only recently installed Background Music and doesn't want to use auto-pause at all.
if (musicPlayers.selectedMusicPlayer.isRunning) {
if (musicPlayers.selectedMusicPlayer.running) {
menuItem.attributedTitle = nil;
menuItem.toolTip = nil;
} else {
@@ -0,0 +1,46 @@
// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMOutputDeviceMenuSection.h
// BGMApp
//
// Copyright © 2016, 2018 Kyle Neideck
//
// Local Includes
#import "BGMAudioDeviceManager.h"
#import "BGMPreferredOutputDevices.h"
// System Includes
#import <AppKit/AppKit.h>
#pragma clang assume_nonnull begin
@interface BGMOutputDeviceMenuSection : NSObject
- (instancetype) initWithBGMMenu:(NSMenu*)inBGMMenu
audioDevices:(BGMAudioDeviceManager*)inAudioDevices
preferredDevices:(BGMPreferredOutputDevices*)inPreferredDevices;
// To be called when BGMApp has been set to use a different output device. For example, when a new
// device is connected and BGMPreferredOutputDevices decides BGMApp should switch to it.
- (void) outputDeviceDidChange;
@end
#pragma clang assume_nonnull end
@@ -14,14 +14,14 @@
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMOutputDevicePrefs.mm
// BGMOutputDeviceMenuSection.mm
// BGMApp
//
// Copyright © 2016, 2017 Kyle Neideck
// Copyright © 2016-2018 Kyle Neideck
//
// Self Include
#import "BGMOutputDevicePrefs.h"
#import "BGMOutputDeviceMenuSection.h"
// Local Includes
#import "BGM_Utils.h"
@@ -29,33 +29,112 @@
#import "BGMAudioDevice.h"
// PublicUtility Includes
#include "CAHALAudioSystemObject.h"
#include "CAHALAudioDevice.h"
#include "CAAutoDisposer.h"
#import "CAAutoDisposer.h"
#import "CAHALAudioDevice.h"
#import "CAHALAudioSystemObject.h"
#import "CAPropertyAddress.h"
// STL Includes
#import <set>
#pragma clang assume_nonnull begin
static NSInteger const kOutputDeviceMenuItemTag = 2;
static NSInteger const kOutputDeviceMenuItemTag = 5;
@implementation BGMOutputDevicePrefs {
@implementation BGMOutputDeviceMenuSection {
NSMenu* bgmMenu;
BGMAudioDeviceManager* audioDevices;
BGMPreferredOutputDevices* preferredDevices;
NSMutableArray<NSMenuItem*>* outputDeviceMenuItems;
// Called when a CoreAudio property has changed and we might need to update the menu. For
// example, when a device is connected or disconnected.
AudioObjectPropertyListenerBlock refreshNeededListener;
// The devices we've added refreshNeededListener to. Used to avoid adding it to a device twice
// for the same property and to remove it from all devices in dealloc.
std::set<BGMAudioDevice> listenedDevices_kAudioDevicePropertyDataSources;
std::set<BGMAudioDevice> listenedDevices_kAudioDevicePropertyDataSource;
}
- (id) initWithAudioDevices:(BGMAudioDeviceManager*)inAudioDevices {
- (instancetype) initWithBGMMenu:(NSMenu*)inBGMMenu
audioDevices:(BGMAudioDeviceManager*)inAudioDevices
preferredDevices:(BGMPreferredOutputDevices*)inPreferredDevices {
if ((self = [super init])) {
bgmMenu = inBGMMenu;
audioDevices = inAudioDevices;
preferredDevices = inPreferredDevices;
outputDeviceMenuItems = [NSMutableArray new];
[self listenForDevicesAddedOrRemoved];
[self populateBGMMenu];
}
return self;
}
- (void) populatePreferencesMenu:(NSMenu*)prefsMenu {
- (void) dealloc {
// Tell CoreAudio not to call the listener block anymore. This probably isn't necessary.
//
// I think it's safe to do this without dispatching to the main queue because dealloc and
// refreshNeededListener should be essentially mutually exclusive. If refreshNeededListener is
// invoked and gets a value for weakSelf, it holds the strong ref until it returns, so dealloc
// won't be called. If refreshNeededListener is invoked and deallocation has started, it will
// get nil for weakSelf and just return.
auto removeListener = [&] (CAHALAudioObject audioObject, AudioObjectPropertySelector prop) {
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
// Check the object still exists first to reduce unnecessary error logs.
if (CAHALAudioObject::ObjectExists(audioObject.GetObjectID())) {
audioObject.RemovePropertyListenerBlock(CAPropertyAddress(prop),
dispatch_get_main_queue(),
refreshNeededListener);
}
});
};
// Remove the listener from each audio object we added it to.
removeListener(CAHALAudioSystemObject(), kAudioHardwarePropertyDevices);
for (auto device : listenedDevices_kAudioDevicePropertyDataSources) {
removeListener(device, kAudioDevicePropertyDataSources);
}
for (auto device : listenedDevices_kAudioDevicePropertyDataSource) {
removeListener(device, kAudioDevicePropertyDataSource);
}
}
- (void) listenForDevicesAddedOrRemoved {
// Create the block that will run when a device is added or removed.
BGMOutputDeviceMenuSection* __weak weakSelf = self;
refreshNeededListener = ^(UInt32 inNumberAddresses,
const AudioObjectPropertyAddress* inAddresses) {
#pragma unused (inNumberAddresses, inAddresses)
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
[weakSelf populateBGMMenu];
});
};
// Register the listener block to be called when devices are connected or disconnected.
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
CAHALAudioSystemObject().AddPropertyListenerBlock(
CAPropertyAddress(kAudioHardwarePropertyDevices),
dispatch_get_main_queue(),
refreshNeededListener);
});
}
- (void) populateBGMMenu {
// TODO: Technically, we should assert we're on the main queue rather than just the main thread.
BGMAssert([NSThread isMainThread],
"BGMOutputDeviceMenuSection::populateBGMMenu called on non-main thread");
// Remove existing menu items
for (NSMenuItem* item in outputDeviceMenuItems) {
[prefsMenu removeItem:item];
DebugMsg("BGMOutputDeviceMenuSection::populateBGMMenu: Removing %s",
item.description.UTF8String);
[bgmMenu removeItem:item];
}
[outputDeviceMenuItems removeAllObjects];
@@ -69,25 +148,51 @@ static NSInteger const kOutputDeviceMenuItemTag = 2;
audioSystem.GetAudioDevices(numDevices, devices);
for (UInt32 i = 0; i < numDevices; i++) {
[self insertMenuItemsForDevice:devices[i] preferencesMenu:prefsMenu];
[self insertMenuItemsForDevice:devices[i]];
}
}
}
- (void) insertMenuItemsForDevice:(BGMAudioDevice)device preferencesMenu:(NSMenu*)prefsMenu {
- (void) insertMenuItemsForDevice:(BGMAudioDevice)device {
// Insert menu items after the item for the "Output Device" heading.
const NSInteger menuItemsIdx = [prefsMenu indexOfItemWithTag:kOutputDeviceMenuItemTag] + 1;
const NSInteger menuItemsIdx = [bgmMenu indexOfItemWithTag:kOutputDeviceMenuItemTag] + 1;
BOOL canBeOutputDevice = YES;
BGMLogAndSwallowExceptions("BGMOutputDevicePrefs::insertMenuItemsForDevice", ([&] {
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
canBeOutputDevice = device.CanBeOutputDeviceInBGMApp();
}));
});
if (canBeOutputDevice) {
for (NSMenuItem* item : [self createMenuItemsForDevice:device]) {
[prefsMenu insertItem:item atIndex:menuItemsIdx];
DebugMsg("BGMOutputDeviceMenuSection::insertMenuItemsForDevice: Inserting %s",
item.description.UTF8String);
[bgmMenu insertItem:item atIndex:menuItemsIdx];
[outputDeviceMenuItems addObject:item];
}
// Add listeners to update the menu when the device's data source changes or it changes its
// list of data sources. We do this so that, for example, when you plug headphones into the
// built-in jack, the menu item for the built-in device will change from "Internal Speakers"
// to "Headphones".
if (listenedDevices_kAudioDevicePropertyDataSources.count(device) == 0) {
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
device.AddPropertyListenerBlock(CAPropertyAddress(kAudioDevicePropertyDataSources,
kAudioDevicePropertyScopeOutput),
dispatch_get_main_queue(),
refreshNeededListener);
listenedDevices_kAudioDevicePropertyDataSources.insert(device);
});
};
if (listenedDevices_kAudioDevicePropertyDataSource.count(device) == 0) {
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
device.AddPropertyListenerBlock(CAPropertyAddress(kAudioDevicePropertyDataSource,
kAudioDevicePropertyScopeOutput),
dispatch_get_main_queue(),
refreshNeededListener);
listenedDevices_kAudioDevicePropertyDataSource.insert(device);
});
};
}
}
@@ -97,7 +202,7 @@ static NSInteger const kOutputDeviceMenuItemTag = 2;
NSMutableArray<NSMenuItem*>* items = [NSMutableArray new];
AudioObjectPropertyScope scope = kAudioObjectPropertyScopeOutput;
UInt32 channel = 0; // 0 is the master channel.
UInt32 channel = kAudioObjectPropertyElementMaster;
// If the device has data sources, create a menu item for each. Otherwise, create a single menu item
// for the device. This way the menu items' titles will be, for example, "Internal Speakers" rather
@@ -106,8 +211,8 @@ static NSInteger const kOutputDeviceMenuItemTag = 2;
// TODO: Handle data destinations as well? I don't have (or know of) any hardware with them.
// TODO: Use the current data source's name when the control isn't settable, but only add one menu item.
UInt32 numDataSources = 0;
BGMLogAndSwallowExceptions("BGMOutputDevicePrefs::createMenuItemsForDevice", [&] {
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
if (device.HasDataSourceControl(scope, channel) &&
device.DataSourceControlIsSettable(scope, channel)) {
numDataSources = device.GetNumberAvailableDataSources(scope, channel);
@@ -120,32 +225,32 @@ static NSInteger const kOutputDeviceMenuItemTag = 2;
device.GetAvailableDataSources(scope, channel, numDataSources, dataSourceIDs);
for (UInt32 i = 0; i < numDataSources; i++) {
DebugMsg("BGMOutputDevicePrefs::createMenuItemsForDevice: Creating item. %s%u %s%u",
DebugMsg("BGMOutputDeviceMenuSection::createMenuItemsForDevice: "
"Creating item. %s%u %s%u",
"Device ID:", device.GetObjectID(),
", Data source ID:", dataSourceIDs[i]);
BGMLogAndSwallowExceptionsMsg("BGMOutputDevicePrefs::createMenuItemsForDevice", "(DS)", [&]() {
NSNumber* dataSourceID = [NSNumber numberWithUnsignedInt:dataSourceIDs[i]];
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, "(DS)", [&] {
NSString* dataSourceName =
CFBridgingRelease(device.CopyDataSourceNameForID(scope, channel, dataSourceIDs[i]));
NSString* deviceName = CFBridgingRelease(device.CopyName());
[items addObject:[self createMenuItemForDevice:device
dataSourceID:dataSourceID
dataSourceID:@(dataSourceIDs[i])
title:dataSourceName
toolTip:deviceName]];
});
}
} else {
DebugMsg("BGMOutputDevicePrefs::createMenuItemsForDevice: Creating item. %s%u",
DebugMsg("BGMOutputDeviceMenuSection::createMenuItemsForDevice: Creating item. %s%u",
"Device ID:", device.GetObjectID());
BGMLogAndSwallowExceptions("BGMOutputDevicePrefs::createMenuItemsForDevice", ([&] {
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
[items addObject:[self createMenuItemForDevice:device
dataSourceID:nil
title:CFBridgingRelease(device.CopyName())
toolTip:nil]];
}));
});
}
return items;
@@ -161,13 +266,13 @@ static NSInteger const kOutputDeviceMenuItemTag = 2;
}
NSMenuItem* item = [[NSMenuItem alloc] initWithTitle:BGMNN(title)
action:@selector(outputDeviceWasChanged:)
action:@selector(outputDeviceMenuItemSelected:)
keyEquivalent:@""];
// Add the AirPlay icon to the labels of AirPlay devices.
//
// TODO: Test this with real hardware that supports AirPlay. (I don't have any.)
BGMLogAndSwallowExceptions("BGMOutputDevicePrefs::createMenuItemForDevice", [&] {
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
if (device.GetTransportType() == kAudioDeviceTransportTypeAirPlay) {
item.image = [NSImage imageNamed:@"AirPlayIcon"];
@@ -189,12 +294,30 @@ static NSInteger const kOutputDeviceMenuItemTag = 2;
item.indentationLevel = 1;
item.representedObject = @{ @"deviceID": @(device.GetObjectID()),
@"dataSourceID": dataSourceID ? BGMNN(dataSourceID) : [NSNull null] };
#if __clang_major__ >= 9
if (@available(macOS 10.10, *)) {
// Used for UI tests.
item.accessibilityIdentifier = @"output-device";
}
#endif
return item;
}
- (void) outputDeviceWasChanged:(NSMenuItem*)menuItem {
DebugMsg("BGMOutputDevicePrefs::outputDeviceWasChanged: '%s' menu item selected",
// Called by BGMAudioDeviceManager to tell us a different device has been set as the output device.
- (void) outputDeviceDidChange {
BGMOutputDeviceMenuSection* __weak weakSelf = self;
dispatch_async(dispatch_get_main_queue(), ^{
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
[weakSelf populateBGMMenu];
});
});
}
- (void) outputDeviceMenuItemSelected:(NSMenuItem*)menuItem {
DebugMsg("BGMOutputDeviceMenuSection::outputDeviceMenuItemSelected: '%s' menu item selected",
[menuItem.title UTF8String]);
// Make sure the menu item is actually for an output device.
@@ -217,6 +340,11 @@ static NSInteger const kOutputDeviceMenuItemTag = 2;
[NSString stringWithFormat:@"%@ (%@)", menuItem.title, menuItem.toolTip] :
menuItem.title;
if (changingDevice) {
// Add the new output device to the list of preferred devices.
[preferredDevices userChangedOutputDeviceTo:newDeviceID];
}
// Dispatched because it usually blocks. (Note that we're using
// DISPATCH_QUEUE_PRIORITY_HIGH, which is the second highest priority.)
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
+27 -56
View File
@@ -17,7 +17,7 @@
// BGMOutputVolumeMenuItem.mm
// BGMApp
//
// Copyright © 2017, 2018 Kyle Neideck
// Copyright © 2017-2019 Kyle Neideck
//
// Self Include
@@ -26,6 +26,7 @@
// Local Includes
#import "BGM_Utils.h"
#import "BGMAudioDevice.h"
#import "BGMVolumeChangeListener.h"
// PublicUtility Includes
#import "CAException.h"
@@ -46,7 +47,7 @@ NSString* const __nonnull kGenericOutputDeviceName = @"Output Device";
NSTextField* deviceLabel;
NSSlider* volumeSlider;
BGMAudioDevice outputDevice;
AudioObjectPropertyListenerBlock updateSliderListenerBlock;
BGMVolumeChangeListener* volumeChangeListener;
AudioObjectPropertyListenerBlock updateLabelListenerBlock;
}
@@ -66,9 +67,8 @@ NSString* const __nonnull kGenericOutputDeviceName = @"Output Device";
volumeSlider = slider;
outputDevice = audioDevices.outputDevice;
// These are initialised in the methods called below.
updateSliderListenerBlock = nil;
updateLabelListenerBlock = nil;
// volumeChangeListener and updateLabelListenerBlock are initialised in the methods called
// below.
// Apply our custom view from MainMenu.xib.
self.view = view;
@@ -84,27 +84,11 @@ NSString* const __nonnull kGenericOutputDeviceName = @"Output Device";
return self;
}
// We currently only use one instance of this class and it's never deallocated, but it's probably
// good practice to define dealloc anyway.
- (void) dealloc {
dispatch_sync(dispatch_get_main_queue(), ^{
// Remove the audio property listeners.
[self removeOutputDeviceDataSourceListener];
BGMLogAndSwallowExceptions("BGMOutputVolumeMenuItem::dealloc", ([&] {
audioDevices.bgmDevice.RemovePropertyListenerBlock(
CAPropertyAddress(kAudioDevicePropertyVolumeScalar, kScope),
dispatch_get_main_queue(),
updateSliderListenerBlock);
}));
BGMLogAndSwallowExceptions("BGMOutputVolumeMenuItem::dealloc", ([&] {
audioDevices.bgmDevice.RemovePropertyListenerBlock(
CAPropertyAddress(kAudioDevicePropertyMute, kScope),
dispatch_get_main_queue(),
updateSliderListenerBlock);
}));
});
// Remove the audio property listeners.
// TODO: This call isn't thread safe. (But currently this dealloc method is only called if
// there's an error.)
[self removeOutputDeviceDataSourceListener];
}
- (void) initSlider {
@@ -120,32 +104,9 @@ NSString* const __nonnull kGenericOutputDeviceName = @"Output Device";
// Register a listener that will update the slider when the user changes the volume or
// mutes/unmutes their audio.
BGMOutputVolumeMenuItem* __weak weakSelf = self;
updateSliderListenerBlock =
^(UInt32 inNumberAddresses, const AudioObjectPropertyAddress* inAddresses) {
// The docs for AudioObjectPropertyListenerBlock say inAddresses will always contain
// at least one property the block is listening to, so there's no need to check it.
#pragma unused (inNumberAddresses, inAddresses)
[weakSelf updateVolumeSlider];
};
// Instead of swallowing exceptions, we could try again later, but I doubt it would be worth the
// effort. And the documentation doesn't actually explain what could cause this to fail.
BGMLogAndSwallowExceptions("BGMOutputVolumeMenuItem::initSlider", ([&] {
// Register the listener to receive volume notifications.
audioDevices.bgmDevice.AddPropertyListenerBlock(
CAPropertyAddress(kAudioDevicePropertyVolumeScalar, kScope),
dispatch_get_main_queue(),
updateSliderListenerBlock);
}));
BGMLogAndSwallowExceptions("BGMOutputVolumeMenuItem::initSlider", ([&] {
// Register the same listener for mute/unmute notifications.
audioDevices.bgmDevice.AddPropertyListenerBlock(
CAPropertyAddress(kAudioDevicePropertyMute, kScope),
dispatch_get_main_queue(),
updateSliderListenerBlock);
}));
volumeChangeListener = new BGMVolumeChangeListener(audioDevices.bgmDevice, [=] {
[weakSelf updateVolumeSlider];
});
}
// Updates the value of the output volume slider. Should only be called on the main thread because
@@ -180,7 +141,7 @@ NSString* const __nonnull kGenericOutputDeviceName = @"Output Device";
volumeSlider.doubleValue = 0.0;
}
}));
};
}
- (void) addOutputDeviceDataSourceListener {
// Create the block that updates deviceLabel when the output device's data source changes, e.g.
@@ -212,10 +173,20 @@ NSString* const __nonnull kGenericOutputDeviceName = @"Output Device";
- (void) removeOutputDeviceDataSourceListener {
BGMLogAndSwallowExceptions("BGMOutputVolumeMenuItem::removeOutputDeviceDataSourceListener",
([&] {
outputDevice.RemovePropertyListenerBlock(
CAPropertyAddress(kAudioDevicePropertyDataSource, kScope),
dispatch_get_main_queue(),
updateLabelListenerBlock);
// Technically, there's a race here in that the device could be removed after we check it
// exists, but before we try to remove the listener. We could check the error code of the
// exception and not log an error message if the code is kAudioHardwareBadObjectError or
// kAudioHardwareBadDeviceError, but it probably wouldn't be worth the effort.
//
// So for now the main reason for checking the device exists here is that it makes debug
// builds much less likely to crash here. (They crash/break when an error is logged so it
// will be noticed.)
if (CAHALAudioObject::ObjectExists(outputDevice)) {
outputDevice.RemovePropertyListenerBlock(
CAPropertyAddress(kAudioDevicePropertyDataSource, kScope),
dispatch_get_main_queue(),
updateLabelListenerBlock);
}
}));
}
+26 -17
View File
@@ -638,21 +638,16 @@ OSStatus BGMPlayThrough::Stop()
bool outputDeviceAlive = false;
CATry
inputDeviceAlive = mInputDevice.IsAlive();
inputDeviceAlive = CAHALAudioObject::ObjectExists(mInputDevice) && mInputDevice.IsAlive();
CACatch
CATry
outputDeviceAlive = mOutputDevice.IsAlive();
outputDeviceAlive =
CAHALAudioObject::ObjectExists(mOutputDevice) && mOutputDevice.IsAlive();
CACatch
if(inputDeviceAlive)
{
mInputDeviceIOProcState = IOState::Stopping;
}
if(outputDeviceAlive)
{
mOutputDeviceIOProcState = IOState::Stopping;
}
mInputDeviceIOProcState = inputDeviceAlive ? IOState::Stopping : IOState::Stopped;
mOutputDeviceIOProcState = outputDeviceAlive ? IOState::Stopping : IOState::Stopped;
// Wait for the IOProcs to stop themselves. This is so the IOProcs don't get called after the BGMPlayThrough instance
// (pointed to by the client data they get from the HAL) is deallocated.
@@ -662,14 +657,28 @@ OSStatus BGMPlayThrough::Stop()
// when you make the call from outside of your IOProc. However, if you call AudioDeviceStop() from inside your IOProc,
// you do get the guarantee that your IOProc will not get called again after the IOProc has returned.
UInt64 totalWaitNs = 0;
BGMLogAndSwallowExceptions("BGMPlayThrough::Stop", [&]() {
Float64 expectedInputCycleNs =
mInputDevice.GetIOBufferSize() * (1 / mInputDevice.GetNominalSampleRate()) * NSEC_PER_SEC;
Float64 expectedOutputCycleNs =
mOutputDevice.GetIOBufferSize() * (1 / mOutputDevice.GetNominalSampleRate()) * NSEC_PER_SEC;
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&]() {
Float64 expectedInputCycleNs = 0;
if(inputDeviceAlive)
{
expectedInputCycleNs =
mInputDevice.GetIOBufferSize() * (1 / mInputDevice.GetNominalSampleRate()) *
NSEC_PER_SEC;
}
Float64 expectedOutputCycleNs = 0;
if(outputDeviceAlive)
{
expectedOutputCycleNs =
mOutputDevice.GetIOBufferSize() * (1 / mOutputDevice.GetNominalSampleRate()) *
NSEC_PER_SEC;
}
UInt64 expectedMaxCycleNs =
static_cast<UInt64>(std::max(expectedInputCycleNs, expectedOutputCycleNs));
while((mInputDeviceIOProcState == IOState::Stopping || mOutputDeviceIOProcState == IOState::Stopping)
&& (totalWaitNs < kStopIOProcTimeoutInIOCycles * expectedMaxCycleNs))
{
+64
View File
@@ -0,0 +1,64 @@
// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMPreferredOutputDevices.h
// BGMApp
//
// Copyright © 2018 Kyle Neideck
//
// Tries to change BGMApp's output device when the user plugs in or unplugs an audio device, in the
// same way macOS would change its default device if Background Music wasn't running.
//
// For example, if you plug in some USB headphones, make them your default device and then unplug
// them, macOS will change its default device to the previous default device. Then, if you plug
// them back in, macOS will make them the default device again.
//
// This class isn't always able to figure out what macOS would do, in which case it leaves BGMApp's
// output device as it is.
//
// Local Includes
#import "BGMAudioDeviceManager.h"
#import "BGMUserDefaults.h"
// System Includes
#import <CoreAudio/AudioHardwareBase.h>
#import <Foundation/Foundation.h>
#pragma clang assume_nonnull begin
@interface BGMPreferredOutputDevices : NSObject
// Starts responding to device connections/disconnections immediately. Stops if/when the instance is
// deallocated.
- (instancetype) initWithDevices:(BGMAudioDeviceManager*)devices
userDefaults:(BGMUserDefaults*)userDefaults;
// Returns the most-preferred device that's currently connected. If no preferred devices are
// connected, returns the current output device. If the current output device has been disconnected,
// returns an arbitrary device.
//
// If none of the connected devices can be used as the output device, or if it can't find a device
// to use because the HAL returned errors when queried, returns kAudioObjectUnknown.
- (AudioObjectID) findPreferredDevice;
- (void) userChangedOutputDeviceTo:(AudioObjectID)device;
@end
#pragma clang assume_nonnull end
+495
View File
@@ -0,0 +1,495 @@
// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMPreferredOutputDevices.m
// BGMApp
//
// Copyright © 2018 Kyle Neideck
//
// Self Include
#import "BGMPreferredOutputDevices.h"
// Local Includes
#import "BGM_Types.h"
#import "BGM_Utils.h"
#import "BGMAudioDevice.h"
// PublicUtility Includes
#import "CAAutoDisposer.h"
#import "CAHALAudioSystemObject.h"
#import "CAPropertyAddress.h"
#pragma clang assume_nonnull begin
// The Plist file CoreAudio stores the preferred devices list in. It isn't part of the public API,
// but if this class fails to read/parse it, BGMApp will continue without it.
NSString* const kAudioSystemSettingsPlist =
@"/Library/Preferences/Audio/com.apple.audio.SystemSettings.plist";
@implementation BGMPreferredOutputDevices {
NSRecursiveLock* _stateLock;
// Used to change BGMApp's output device.
BGMAudioDeviceManager* _devices;
// User settings and data.
BGMUserDefaults* _userDefaults;
// The UIDs of the preferred devices, in order of preference. The most-preferred device is at
// index 0. This list is derived from several sources.
NSArray<NSString*>* _preferredDeviceUIDs;
// Called when a device is connected or disconnected.
AudioObjectPropertyListenerBlock _deviceListListener;
}
- (instancetype) initWithDevices:(BGMAudioDeviceManager*)devices
userDefaults:(BGMUserDefaults*)userDefaults {
if ((self = [super init])) {
_stateLock = [NSRecursiveLock new];
_devices = devices;
_userDefaults = userDefaults;
_preferredDeviceUIDs = [self readPreferredDevices];
DebugMsg("BGMPreferredOutputDevices::initWithDevices: Preferred devices: %s",
_preferredDeviceUIDs.debugDescription.UTF8String);
[self listenForDevicesAddedOrRemoved];
}
return self;
}
- (void) dealloc {
@try {
[_stateLock lock];
// Tell CoreAudio not to call the listener block anymore.
CAHALAudioSystemObject().RemovePropertyListenerBlock(
CAPropertyAddress(kAudioHardwarePropertyDevices),
dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0),
_deviceListListener);
} @finally {
[_stateLock unlock];
}
}
// Reads the preferred devices list from CoreAudio's Plist file. Uses BGMApp's stored list to fill
// in the blanks, if necessary.
- (NSArray<NSString*>*) readPreferredDevices {
// Read the Plist file into a dictionary.
//
// TODO: If this file doesn't exist, try paths used by older versions of macOS. (If there are
// any, that is. I haven't checked.)
NSURL* url = [NSURL fileURLWithPath:kAudioSystemSettingsPlist];
NSError* error = nil;
NSData* data = [NSData dataWithContentsOfURL:url options:0 error:&error];
NSDictionary* settings = nil;
if (data && !error) {
settings = [NSPropertyListSerialization propertyListWithData:data
options:NSPropertyListImmutable
format:nil
error:&error];
}
// Default to a list with just the systemwide default device (or an empty list if that fails) if
// we can't read the preferred devices from the Plist because preferredDeviceUIDsFrom will use
// BGMApp's stored preferred devices to fill in the rest optimistically. This doesn't help us
// tell when to switch to a newly connected device, but it should improve our chances of
// switching to the best device if the current output device is disconnected.
NSArray<NSDictionary*>* preferredOutputDeviceInfos = @[];
// If we can't read the Plist, we only know that the current systemwide default device is the
// most-preferred device that's currently connected.
//
// TODO: If we are able to read the Plist, check that the systemwide default device is the
// most-preferred device in the list from the Plist that's also connected. If it isn't,
// the format of the Plist has probably changed, so we should ignore its data and log a
// warning.
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
BGMAudioDevice defaultDevice = CAHALAudioSystemObject().GetDefaultAudioDevice(false, false);
NSString* __nullable defaultDeviceUID =
(__bridge_transfer NSString* __nullable)defaultDevice.CopyDeviceUID();
if (defaultDeviceUID) {
preferredOutputDeviceInfos = @[ @{ @"uid": BGMNN(defaultDeviceUID) } ];
}
});
if (error || !data || !settings) {
// The Plist file either doesn't exist or we weren't able to parse it.
LogWarning("BGMPreferredOutputDevices::readPreferredDevices: Couldn't read %s. "
"(data = %s, settings = %s) Error: %s",
kAudioSystemSettingsPlist.UTF8String,
data.debugDescription.UTF8String,
settings.debugDescription.UTF8String,
error.debugDescription.UTF8String);
} else if (!settings[@"preferred devices"]) {
// The Plist doesn't include the lists of preferred devices (for input, output and system
// output).
LogWarning("BGMPreferredOutputDevices::readPreferredDevices: No preferred devices in %s",
settings.debugDescription.UTF8String);
} else if (!settings[@"preferred devices"][@"output"]) {
// The Plist doesn't include the list of preferred output devices.
LogWarning("BGMPreferredOutputDevices::readPreferredDevices: "
"No preferred output devices in %s",
settings.debugDescription.UTF8String);
} else {
// Copy the preferred devices out of the Plist.
preferredOutputDeviceInfos = BGMNN(settings[@"preferred devices"][@"output"]);
}
return [self preferredDeviceUIDsFrom:preferredOutputDeviceInfos
storedPreferredDeviceUIDs:_userDefaults.preferredDeviceUIDs];
}
- (NSArray<NSString*>*) preferredDeviceUIDsFrom:(NSArray<NSDictionary*>*)deviceInfos
storedPreferredDeviceUIDs:(NSArray<NSString*>*)storedUIDs {
NSArray<NSString*>* deviceUIDs = @[];
int storedPreferredDeviceIdx = 0;
for (NSDictionary* deviceInfo in deviceInfos) {
// Check the Plist actually has a UID for this device.
if (![deviceInfo[@"uid"] isKindOfClass:NSString.class]) {
LogWarning("BGMPreferredOutputDevices::preferredDeviceUIDsFrom: No UID in %s",
deviceInfo.debugDescription.UTF8String);
continue;
}
NSString* uid = deviceInfo[@"uid"];
if ([uid isEqualToString:@kBGMDeviceUID] ||
[uid isEqualToString:@kBGMDeviceUID_UISounds] ||
[uid isEqualToString:@kBGMNullDeviceUID]) {
// This is one of the Background Music devices, so look for a preferred device saved
// from a previous run of BGMApp and add it instead.
//
// BGMApp has to set BGMDevice, and often also the Null Device for a short time, as the
// systemwide default audio device, which makes CoreAudio put them in its Plist. And
// since the Plist is limited to three devices, it only gives us one or two usable ones.
// Ideally, CoreAudio just wouldn't add our devices to its list, but I don't think we
// can prevent that. And we can't be sure that editing its Plist file ourselves would be
// safe.
//
// TODO: This doesn't work if the user has made BGMDevice the systemwide default device
// themselves since the last time they closed BGMApp. We might be able to fix that
// by having a background process watch the Plist for changes while BGMApp is
// closed or something like that, but I doubt there's a nice or simple solution.
deviceUIDs = [self addNextStoredPreferredDevice:&storedPreferredDeviceIdx
preferredDeviceUIDs:deviceUIDs
storedPreferredDeviceUIDs:storedUIDs];
} else if (![deviceUIDs containsObject:uid]) {
// Add this preferred device's UID to the list.
deviceUIDs = [deviceUIDs arrayByAddingObject:uid];
}
}
// Fill in any remaining places in the list with stored devices. Limit the list to three devices
// just to match CoreAudio's behaviour.
while ((storedPreferredDeviceIdx < storedUIDs.count) && (deviceUIDs.count < 3)) {
deviceUIDs = [self addNextStoredPreferredDevice:&storedPreferredDeviceIdx
preferredDeviceUIDs:deviceUIDs
storedPreferredDeviceUIDs:storedUIDs];
}
return deviceUIDs;
}
- (NSArray<NSString*>*) addNextStoredPreferredDevice:(int*)storedPreferredDeviceIdx
preferredDeviceUIDs:(NSArray<NSString*>*)deviceUIDs
storedPreferredDeviceUIDs:(NSArray<NSString*>*)storedUIDs {
NSString* __nullable storedPreferredDevice;
// Try to find a stored UID that isn't already in the list.
do {
storedPreferredDevice = (*storedPreferredDeviceIdx < storedUIDs.count) ?
storedUIDs[*storedPreferredDeviceIdx] : nil;
(*storedPreferredDeviceIdx)++;
} while (storedPreferredDevice && [deviceUIDs containsObject:BGMNN(storedPreferredDevice)]);
// If we found a stored UID, add it to the list.
if (storedPreferredDevice) {
DebugMsg("BGMPreferredOutputDevices::addNextStoredPreferredDevice: "
"Adding stored preferred device: %s",
storedPreferredDevice.UTF8String);
deviceUIDs = [deviceUIDs arrayByAddingObject:BGMNN(storedPreferredDevice)];
}
return deviceUIDs;
}
- (void) listenForDevicesAddedOrRemoved {
// Create the block that will run when a device is added or removed.
BGMPreferredOutputDevices* __weak weakSelf = self;
_deviceListListener = ^(UInt32 inNumberAddresses,
const AudioObjectPropertyAddress* inAddresses) {
#pragma unused (inNumberAddresses, inAddresses)
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
[weakSelf connectedDeviceListChanged];
});
};
// Register the listener block with CoreAudio.
CAHALAudioSystemObject().AddPropertyListenerBlock(
CAPropertyAddress(kAudioHardwarePropertyDevices),
dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0),
_deviceListListener);
}
- (void) connectedDeviceListChanged {
@try {
[_stateLock lock];
// Decide which device should be the output device now. If a device has been connected and
// it's preferred over the current output device, we'll change to that device. If the
// current output device has been removed, we'll change to the next most-preferred device.
AudioObjectID preferredDevice = [self findPreferredDevice];
if (preferredDevice == kAudioObjectUnknown) {
LogWarning("BGMPreferredOutputDevices::connectedDeviceListChanged: "
"No preferred device found.");
} else if (_devices.outputDevice.GetObjectID() == preferredDevice) {
DebugMsg("BGMPreferredOutputDevices::connectedDeviceListChanged: "
"The preferred device is already set as the output device.");
} else {
// Change to the preferred device.
DebugMsg("BGMPreferredOutputDevices::connectedDeviceListChanged: "
"Changing output device to %d.",
preferredDevice);
NSError* __nullable error = [_devices setOutputDeviceWithID:preferredDevice
revertOnFailure:YES];
if (error) {
// There's not much we can do if this happens.
LogError("BGMPreferredOutputDevices::connectedDeviceListChanged: "
"Failed to change to preferred device. Error: %s",
error.debugDescription.UTF8String);
}
}
} @finally {
[_stateLock unlock];
}
}
- (AudioObjectID) findPreferredDevice {
AudioObjectID preferredDevice = kAudioObjectUnknown;
CAHALAudioSystemObject audioSystem;
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
BGMAudioDevice defaultDevice = audioSystem.GetDefaultAudioDevice(false, false);
if (!defaultDevice.IsBGMDeviceInstance()) {
// BGMDevice isn't the systemwide default device, so we know the default device is the
// most-preferred device that's currently connected.
preferredDevice = defaultDevice;
}
});
if (preferredDevice == kAudioObjectUnknown) {
// BGMDevice is the systemwide default device, so this method is probably being called after
// launch, since we set BGMDevice as the default device then. It could also be that the user
// set it manually or that BGMApp failed to change it back the last time it closed. Either
// way, we'll try to find a device to use in the Plist or stored list instead.
DebugMsg("BGMPreferredOutputDevices::findPreferredDevice: Checking Plist and stored list.");
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
preferredDevice = [self findPreferredDeviceInDerivedList];
});
}
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
if (preferredDevice == kAudioObjectUnknown && [self isCurrentOutputDeviceConnected]) {
// The output device (for BGMApp) has been set and is still connected. We haven't found
// a better device to use, so prefer leaving the output device as it is.
DebugMsg("BGMPreferredOutputDevices::findPreferredDevice: "
"Choosing the current output device as the preferred device.");
preferredDevice = _devices.outputDevice.GetObjectID();
}
});
if (preferredDevice == kAudioObjectUnknown) {
// The current output device has been disconnected or hasn't been set yet and there are no
// preferred devices connected, so pick one arbitrarily.
DebugMsg("BGMPreferredOutputDevices::findPreferredDevice: Choosing an arbitrary device.");
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
preferredDevice = [self findPreferredDeviceByLatency];
});
}
return preferredDevice;
}
// Looks for a suitable device in _preferredDeviceUIDs, the list of preferred devices derived from
// CoreAudio's Plist and BGMApp's stored list.
- (AudioObjectID) findPreferredDeviceInDerivedList {
CAHALAudioSystemObject audioSystem;
UInt32 numDevices = audioSystem.GetNumberAudioDevices();
// Get the list of currently connected audio devices.
CAAutoArrayDelete<AudioObjectID> devices(numDevices);
audioSystem.GetAudioDevices(numDevices, devices);
// Look through the preferred devices list to see if one's connected. Return the first one we
// find because they're stored in order of preference.
for (int position = 0; position < _preferredDeviceUIDs.count; position++) {
// Compare the current preferred device to each connected device by UID.
for (UInt32 i = 0; i < numDevices; i++) {
NSString* __nullable connectedDeviceUID = nil;
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
// Skip devices we can't use, e.g. BGMDevice.
if (BGMAudioDevice(devices[i]).CanBeOutputDeviceInBGMApp()) {
// Get the connected device's UID.
connectedDeviceUID =
(__bridge NSString* __nullable)CAHALAudioDevice(devices[i]).CopyDeviceUID();
}
});
// If the UIDs match, the current preferred device is connected.
//
// If you plug a USB device in to different USB port, macOS might assign it a different
// UID and make it fail to match its old UID here. CoreAudio/macOS doesn't seem to
// handle that case either, though, so it's probably not worth worrying about.
if ([connectedDeviceUID isEqualToString:_preferredDeviceUIDs[position]]) {
// We're iterating through the preferred devices from most to least-preferred, so
// we've found the device to use.
DebugMsg("BGMPreferredOutputDevices::findPreferredDeviceInDerivedList: "
"Found preferred device '%s' at position %d",
_preferredDeviceUIDs[position].UTF8String,
position);
return devices[i];
}
}
DebugMsg("BGMPreferredOutputDevices::findPreferredDeviceInDerivedList: "
"Preferred device not connected: %s",
_preferredDeviceUIDs[position].UTF8String);
}
return kAudioObjectUnknown;
}
- (bool) isCurrentOutputDeviceConnected {
if (_devices.outputDevice.GetObjectID() == kAudioObjectUnknown) {
DebugMsg("BGMPreferredOutputDevices::isCurrentOutputDeviceConnected: "
"The output device hasn't been set yet.");
return false;
}
CAHALAudioSystemObject audioSystem;
UInt32 numDevices = audioSystem.GetNumberAudioDevices();
// Get the list of currently connected audio devices.
CAAutoArrayDelete<AudioObjectID> devices(numDevices);
audioSystem.GetAudioDevices(numDevices, devices);
// Look for the current output device in the list of connected devices.
for (UInt32 i = 0; i < numDevices; i++) {
// TODO: Are AudioObjectIDs reused? If they are, could that cause a collision here?
if (_devices.outputDevice.GetObjectID() == devices[i]) {
DebugMsg("BGMPreferredOutputDevices::isCurrentOutputDeviceConnected: "
"The output device is connected.");
return true;
}
}
DebugMsg("BGMPreferredOutputDevices::isCurrentOutputDeviceConnected: "
"The output device is not connected.");
return false;
}
// Returns the audio output device with the lowest latency. Used when we have no better way to
// choose the output device for BGMApp to use.
- (AudioObjectID) findPreferredDeviceByLatency {
CAHALAudioSystemObject audioSystem;
UInt32 numDevices = audioSystem.GetNumberAudioDevices();
AudioObjectID minLatencyDevice = kAudioObjectUnknown;
UInt32 minLatency = UINT32_MAX;
CAAutoArrayDelete<AudioObjectID> devices(numDevices);
audioSystem.GetAudioDevices(numDevices, devices);
for (UInt32 i = 0; i < numDevices; i++) {
BGMAudioDevice device(devices[i]);
if (!device.IsBGMDeviceInstance()) {
BOOL hasOutputChannels = NO;
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, "GetTotalNumberChannels", [&] {
hasOutputChannels = device.GetTotalNumberChannels(/* inIsInput = */ false) > 0;
});
if (hasOutputChannels) {
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, "GetLatency", [&] {
UInt32 latency = device.GetLatency(false);
if (latency < minLatency) {
minLatencyDevice = devices[i];
minLatency = latency;
}
});
}
}
}
return minLatencyDevice;
}
- (void) userChangedOutputDeviceTo:(AudioObjectID)device {
@try {
[_stateLock lock];
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
// Add the new output device to the list.
NSString* __nullable outputDeviceUID =
(__bridge_transfer NSString* __nullable)CAHALAudioDevice(device).CopyDeviceUID();
if (outputDeviceUID) {
// Limit the list to three devices because that's what macOS does.
if (_preferredDeviceUIDs.count >= 2) {
_preferredDeviceUIDs = @[BGMNN(outputDeviceUID),
_preferredDeviceUIDs[0],
_preferredDeviceUIDs[1]];
} else if (_preferredDeviceUIDs.count >= 1) {
_preferredDeviceUIDs = @[BGMNN(outputDeviceUID), _preferredDeviceUIDs[0]];
} else {
_preferredDeviceUIDs = @[BGMNN(outputDeviceUID)];
}
DebugMsg("BGMPreferredOutputDevices::userChangedOutputDeviceTo: "
"Preferred devices: %s",
_preferredDeviceUIDs.debugDescription.UTF8String);
// Save the list.
_userDefaults.preferredDeviceUIDs = _preferredDeviceUIDs;
} else {
LogWarning("BGMPreferredOutputDevices::userChangedOutputDeviceTo: "
"Output device has no UID");
}
});
} @finally {
[_stateLock unlock];
}
}
@end
#pragma clang assume_nonnull end
+63
View File
@@ -0,0 +1,63 @@
// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMStatusBarItem.h
// BGMApp
//
// Copyright © 2019 Kyle Neideck
//
// The button in the system status bar (the bar with volume, battery, clock, etc.) to show the main
// menu for the app. These are called "menu bar extras" in the Human Interface Guidelines.
//
// Local Includes
#import "BGMAudioDeviceManager.h"
// System Includes
#import <Cocoa/Cocoa.h>
// Forward Declarations
@class BGMUserDefaults;
#pragma clang assume_nonnull begin
typedef NS_ENUM(NSInteger, BGMStatusBarIcon) {
BGMFermataStatusBarIcon = 0,
BGMVolumeStatusBarIcon
};
static BGMStatusBarIcon const kBGMStatusBarIconMinValue = BGMFermataStatusBarIcon;
static BGMStatusBarIcon const kBGMStatusBarIconMaxValue = BGMVolumeStatusBarIcon;
static BGMStatusBarIcon const kBGMStatusBarIconDefaultValue = BGMFermataStatusBarIcon;
@interface BGMStatusBarItem : NSObject
- (instancetype) initWithMenu:(NSMenu*)bgmMenu
audioDevices:(BGMAudioDeviceManager*)devices
userDefaults:(BGMUserDefaults*)defaults;
// Set this to BGMFermataStatusBarIcon to change the icon to the Background Music logo.
//
// Set this to BGMFermataStatusBarIcon to change the icon to a volume icon. This icon has the
// advantage of indicating the volume level, but we can't make it the default because it looks the
// same as the icon for the macOS volume status bar item.
@property BGMStatusBarIcon icon;
@end
#pragma clang assume_nonnull end
+257
View File
@@ -0,0 +1,257 @@
// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMStatusBarItem.m
// BGMApp
//
// Copyright © 2019 Kyle Neideck
//
// Self Include
#import "BGMStatusBarItem.h"
// Local Includes
#import "BGM_Utils.h"
#import "BGMUserDefaults.h"
#import "BGMVolumeChangeListener.h"
#pragma clang assume_nonnull begin
static CGFloat const kStatusBarIconPadding = 0.25;
static CGFloat const kVolumeIconAdditionalVerticalPadding = 0.075;
@implementation BGMStatusBarItem
{
BGMAudioDeviceManager* audioDevices;
// User settings and data.
BGMUserDefaults* userDefaults;
NSImage* fermataIcon;
NSImage* volumeIcon0SoundWaves;
NSImage* volumeIcon1SoundWave;
NSImage* volumeIcon2SoundWaves;
NSImage* volumeIcon3SoundWaves;
NSStatusItem* statusBarItem;
BGMVolumeChangeListener* volumeChangeListener;
BGMStatusBarIcon _icon;
}
- (instancetype) initWithMenu:(NSMenu*)bgmMenu
audioDevices:(BGMAudioDeviceManager*)devices
userDefaults:(BGMUserDefaults*)defaults {
if ((self = [super init])) {
statusBarItem =
[[NSStatusBar systemStatusBar] statusItemWithLength:NSVariableStatusItemLength];
audioDevices = devices;
userDefaults = defaults;
// Initialise the icons.
[self initIcons];
// Set the initial icon.
self.icon = userDefaults.statusBarIcon;
// Set the menu item to open the main menu.
statusBarItem.menu = bgmMenu;
// Set the accessibility label to "Background Music". (We intentionally don't set a title or
// a tooltip.)
if ([BGMStatusBarItem buttonAvailable]) {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wpartial-availability"
statusBarItem.button.accessibilityLabel =
[NSRunningApplication currentApplication].localizedName;
#pragma clang diagnostic pop
}
// Update the icon when BGMDevice's volume changes.
BGMStatusBarItem* __weak weakSelf = self;
volumeChangeListener = new BGMVolumeChangeListener(audioDevices.bgmDevice, [=] {
[weakSelf bgmDeviceVolumeDidChange];
});
}
return self;
}
- (void) dealloc {
delete volumeChangeListener;
}
- (void) initIcons {
// Load the icons.
fermataIcon = [NSImage imageNamed:@"FermataIcon"];
volumeIcon0SoundWaves = [NSImage imageNamed:@"Volume0"];
volumeIcon1SoundWave = [NSImage imageNamed:@"Volume1"];
volumeIcon2SoundWaves = [NSImage imageNamed:@"Volume2"];
volumeIcon3SoundWaves = [NSImage imageNamed:@"Volume3"];
// Set the icons' sizes.
NSRect statusBarItemFrame;
if ([BGMStatusBarItem buttonAvailable]) {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wpartial-availability"
statusBarItemFrame = statusBarItem.button.frame;
#pragma clang diagnostic pop
} else {
// OS X 10.9 fallback. I haven't tested this (or anything else on 10.9).
statusBarItemFrame = statusBarItem.view.frame;
}
CGFloat heightMinusPadding = statusBarItemFrame.size.height * (1 - kStatusBarIconPadding);
// The fermata icon has equal width and height.
[fermataIcon setSize:NSMakeSize(heightMinusPadding, heightMinusPadding)];
// The volume icons are all the same width and height.
CGFloat volumeIconWidthToHeightRatio =
volumeIcon0SoundWaves.size.width / volumeIcon0SoundWaves.size.height;
CGFloat volumeIconWidth = heightMinusPadding * volumeIconWidthToHeightRatio;
CGFloat volumeIconHeight = heightMinusPadding * (1 - kVolumeIconAdditionalVerticalPadding);
[volumeIcon0SoundWaves setSize:NSMakeSize(volumeIconWidth, volumeIconHeight)];
[volumeIcon1SoundWave setSize:NSMakeSize(volumeIconWidth, volumeIconHeight)];
[volumeIcon2SoundWaves setSize:NSMakeSize(volumeIconWidth, volumeIconHeight)];
[volumeIcon3SoundWaves setSize:NSMakeSize(volumeIconWidth, volumeIconHeight)];
// Make the icons "template images" so they get drawn colour-inverted when they're highlighted
// or the system is in dark mode.
[fermataIcon setTemplate:YES];
[volumeIcon0SoundWaves setTemplate:YES];
[volumeIcon1SoundWave setTemplate:YES];
[volumeIcon2SoundWaves setTemplate:YES];
[volumeIcon3SoundWaves setTemplate:YES];
}
+ (BOOL) buttonAvailable {
// NSStatusItem doesn't have the "button" property on OS X 10.9.
return (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_10);
}
- (void) setImage:(NSImage*)image {
if ([BGMStatusBarItem buttonAvailable]) {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wpartial-availability"
statusBarItem.button.image = image;
#pragma clang diagnostic pop
} else {
statusBarItem.image = image;
}
}
- (BGMStatusBarIcon) icon {
return _icon;
}
- (void) setIcon:(BGMStatusBarIcon)icon {
_icon = icon;
// Save the setting.
userDefaults.statusBarIcon = self.icon;
// Change the icon (i.e. the image). Dispatch this to the main thread because it changes the UI.
dispatch_async(dispatch_get_main_queue(), ^{
if (_icon == BGMFermataStatusBarIcon) {
[self setImage:fermataIcon];
// If the icon was greyed out, change it back.
if ([BGMStatusBarItem buttonAvailable]) {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wpartial-availability"
statusBarItem.button.appearsDisabled = NO;
#pragma clang diagnostic pop
}
} else {
BGMAssert((_icon == BGMVolumeStatusBarIcon), "Unknown icon in enum");
[self updateVolumeStatusBarIcon];
}
});
}
- (void) bgmDeviceVolumeDidChange {
if (self.icon == BGMVolumeStatusBarIcon) {
[self updateVolumeStatusBarIcon];
}
}
// Should only be called on the main thread because it calls UI functions.
- (void) updateVolumeStatusBarIcon {
BGMAssert([[NSThread currentThread] isMainThread],
"updateVolumeStatusBarIcon called on non-main thread.");
BGMAssert((self.icon == BGMVolumeStatusBarIcon), "Volume status bar icon not enabled");
BGMAudioDevice bgmDevice = [audioDevices bgmDevice];
// BGMDevice should never return an error for these calls, so we just swallow any exceptions and
// give up.
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
AudioObjectPropertyScope scope = kAudioObjectPropertyScopeOutput;
AudioObjectPropertyScope element = kAudioObjectPropertyElementMaster;
BOOL hasVolume = bgmDevice.HasVolumeControl(scope, element);
// Show the button as greyed out if BGMDevice doesn't have a volume control (which means the
// output device doesn't have one).
if ([BGMStatusBarItem buttonAvailable]) {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wpartial-availability"
statusBarItem.button.appearsDisabled = !hasVolume;
#pragma clang diagnostic pop
}
if (hasVolume) {
if (bgmDevice.HasMuteControl(scope, element) &&
bgmDevice.GetMuteControlValue(scope, element)) {
// The device is muted, so use the zero waves icon.
[self setImage:volumeIcon0SoundWaves];
} else {
// Set the icon to reflect the device's volume.
double volume = bgmDevice.GetVolumeControlScalarValue(scope, element);
// These values match the macOS volume status bar item, except for the first one. I
// don't know why, but at a very low volume macOS will show the zero waves icon even
// though the sound is still audible.
if (volume == 0.05) {
[self setImage:volumeIcon0SoundWaves];
} else if (volume < 0.33) {
[self setImage:volumeIcon1SoundWave];
} else if (volume < 0.66) {
[self setImage:volumeIcon2SoundWaves];
} else {
[self setImage:volumeIcon3SoundWaves];
}
}
} else {
// Always use the full-volume icon when the device has no volume control.
[self setImage:volumeIcon3SoundWaves];
}
});
DebugMsg("BGMStatusBarItem::updateVolumeStatusBarIcon: Set icon to %s",
statusBarItem.image.name.UTF8String);
}
@end
#pragma clang assume_nonnull end
+23 -3
View File
@@ -17,13 +17,18 @@
// BGMUserDefaults.h
// BGMApp
//
// Copyright © 2016, 2017 Kyle Neideck
// Copyright © 2016-2019 Kyle Neideck
//
// A simple wrapper around our use of NSUserDefaults. Used to store the preferences/state that only
// apply to BGMApp. The others are stored on BGMDriver.
// apply to BGMApp. The others are stored by BGMDriver.
//
// Private data will be stored in the user's keychain instead of user defaults.
//
// System includes
// Local Includes
#import "BGMStatusBarItem.h"
// System Includes
#import <Cocoa/Cocoa.h>
@@ -40,6 +45,21 @@
@property BOOL autoPauseMusicEnabled;
// The UIDs of the output devices most recently selected by the user. The most-recently selected
// device is at index 0. See BGMPreferredOutputDevices.
@property NSArray<NSString*>* preferredDeviceUIDs;
// The (type of) icon to show in the button in the status bar. (The button the user clicks to open
// BGMApp's main menu.)
@property BGMStatusBarIcon statusBarIcon;
// The auth code we're required to send when connecting to GPMDP. Stored in the keychain. Reading
// this property is thread-safe, but writing it isn't.
//
// Returns nil if no code is found or if reading fails. If writing fails, an error is logged, but no
// exception is thrown.
@property NSString* __nullable googlePlayMusicDesktopPlayerPermanentAuthCode;
@end
#pragma clang assume_nonnull end
+163 -11
View File
@@ -17,18 +17,27 @@
// BGMUserDefaults.m
// BGMApp
//
// Copyright © 2016, 2017 Kyle Neideck
// Copyright © 2016-2019 Kyle Neideck
//
// Self include
// Self Include
#import "BGMUserDefaults.h"
// Local Includes
#import "BGM_Utils.h"
#pragma clang assume_nonnull begin
// Keys
static NSString* const BGMDefaults_AutoPauseMusicEnabled = @"AutoPauseMusicEnabled";
static NSString* const BGMDefaults_SelectedMusicPlayerID = @"SelectedMusicPlayerID";
static NSString* const kDefaultKeyAutoPauseMusicEnabled = @"AutoPauseMusicEnabled";
static NSString* const kDefaultKeySelectedMusicPlayerID = @"SelectedMusicPlayerID";
static NSString* const kDefaultKeyPreferredDeviceUIDs = @"PreferredDeviceUIDs";
static NSString* const kDefaultKeyStatusBarIcon = @"StatusBarIcon";
// Labels for Keychain Data
static NSString* const kKeychainLabelGPMDPAuthCode =
@"app.backgroundmusic: Google Play Music Desktop Player permanent auth code";
@implementation BGMUserDefaults {
// The defaults object wrapped by this object.
@@ -44,11 +53,11 @@ static NSString* const BGMDefaults_SelectedMusicPlayerID = @"SelectedMusicPlayer
// Register the settings defaults.
//
// iTunes is the default music player, but we don't set BGMDefaults_SelectedMusicPlayerID
// iTunes is the default music player, but we don't set kDefaultKeySelectedMusicPlayerID
// here so we know when it's never been set. (If it hasn't, we try using BGMDevice's
// kAudioDeviceCustomPropertyMusicPlayerBundleID property to tell which music player should
// be selected. See BGMMusicPlayers.)
NSDictionary* defaultsDict = @{ BGMDefaults_AutoPauseMusicEnabled: @YES };
NSDictionary* defaultsDict = @{ kDefaultKeyAutoPauseMusicEnabled: @YES };
if (defaults) {
[defaults registerDefaults:defaultsDict];
@@ -60,22 +69,139 @@ static NSString* const BGMDefaults_SelectedMusicPlayerID = @"SelectedMusicPlayer
return self;
}
#pragma mark Selected Music Player
- (NSString* __nullable) selectedMusicPlayerID {
return [self get:BGMDefaults_SelectedMusicPlayerID];
return [self get:kDefaultKeySelectedMusicPlayerID];
}
- (void) setSelectedMusicPlayerID:(NSString* __nullable)selectedMusicPlayerID {
[self set:BGMDefaults_SelectedMusicPlayerID to:selectedMusicPlayerID];
[self set:kDefaultKeySelectedMusicPlayerID to:selectedMusicPlayerID];
}
#pragma mark Auto-pause
- (BOOL) autoPauseMusicEnabled {
return [self getBool:BGMDefaults_AutoPauseMusicEnabled];
return [self getBool:kDefaultKeyAutoPauseMusicEnabled];
}
- (void) setAutoPauseMusicEnabled:(BOOL)autoPauseMusicEnabled {
[self setBool:BGMDefaults_AutoPauseMusicEnabled to:autoPauseMusicEnabled];
[self setBool:kDefaultKeyAutoPauseMusicEnabled to:autoPauseMusicEnabled];
}
- (NSArray<NSString*>*) preferredDeviceUIDs {
NSArray<NSString*>* __nullable uids = [self get:kDefaultKeyPreferredDeviceUIDs];
return uids ? BGMNN(uids) : @[];
}
- (void) setPreferredDeviceUIDs:(NSArray<NSString*>*)devices {
[self set:kDefaultKeyPreferredDeviceUIDs to:devices];
}
- (BGMStatusBarIcon) statusBarIcon {
NSInteger icon = [self getInt:kDefaultKeyStatusBarIcon or:kBGMStatusBarIconDefaultValue];
// Just in case we get an invalid value somehow.
if ((icon < kBGMStatusBarIconMinValue) || (icon > kBGMStatusBarIconMaxValue)) {
NSLog(@"BGMUserDefaults::statusBarIcon: Unknown BGMStatusBarIcon: %ld", (long)icon);
icon = kBGMStatusBarIconDefaultValue;
}
return (BGMStatusBarIcon)icon;
}
- (void) setStatusBarIcon:(BGMStatusBarIcon)icon {
[self setInt:kDefaultKeyStatusBarIcon to:icon];
}
#pragma mark Google Play Music Desktop Player
- (NSString* __nullable) googlePlayMusicDesktopPlayerPermanentAuthCode {
// Try to read the permanent auth code from the user's keychain.
NSDictionary<NSString*, NSObject*>* query = @{
(__bridge NSString*)kSecClass: (__bridge NSString*)kSecClassGenericPassword,
(__bridge NSString*)kSecAttrLabel: kKeychainLabelGPMDPAuthCode,
(__bridge NSString*)kSecMatchLimit: (__bridge NSString*)kSecMatchLimitOne,
(__bridge NSString*)kSecReturnData: @YES
};
CFTypeRef result = nil;
OSStatus err = SecItemCopyMatching((__bridge CFDictionaryRef)query, &result);
NSString* __nullable authCode = nil;
// Check the return status, null check and check the type.
if ((err == errSecSuccess) && result && (CFGetTypeID(result) == CFDataGetTypeID())) {
// Convert it to a string.
CFStringRef __nullable code =
CFStringCreateFromExternalRepresentation(kCFAllocatorDefault,
result,
kCFStringEncodingUTF8);
authCode = (__bridge_transfer NSString* __nullable)code;
} else if (err != errSecItemNotFound) {
NSString* __nullable errMsg =
(__bridge_transfer NSString* __nullable)SecCopyErrorMessageString(err, nil);
NSLog(@"Failed to read GPMDP auth code from keychain: %d, %@", err, errMsg);
}
// Release the data we read.
if (result) {
CFRelease(result);
}
return authCode;
}
- (void) setGooglePlayMusicDesktopPlayerPermanentAuthCode:(NSString* __nullable)authCode {
if (authCode) {
// Convert it to an NSData so we can store it in the user's keychain.
NSData* authCodeData = [authCode dataUsingEncoding:NSUTF8StringEncoding];
// Delete the old code if necessary. (There's an update function, but this takes less code.)
if (self.googlePlayMusicDesktopPlayerPermanentAuthCode) {
[self deleteGPMDPPermanentAuthCode];
}
// Store the code.
[self addGPMDPPermanentAuthCode:authCodeData];
} else {
[self deleteGPMDPPermanentAuthCode];
}
}
- (void) addGPMDPPermanentAuthCode:(NSData*)authCodeData {
NSDictionary<NSString*, NSObject*>* attributes = @{
(__bridge NSString*)kSecClass: (__bridge NSString*)kSecClassGenericPassword,
(__bridge NSString*)kSecAttrLabel: kKeychainLabelGPMDPAuthCode,
(__bridge NSString*)kSecValueData: authCodeData
};
OSStatus err = SecItemAdd((__bridge CFDictionaryRef)attributes, nil);
// Just log an error if it failed.
if (err != errSecSuccess) {
NSString* errMsg = (__bridge_transfer NSString*)SecCopyErrorMessageString(err, nil);
NSLog(@"Failed to store GPMDP auth code in keychain: %d, %@", err, errMsg);
}
}
- (void) deleteGPMDPPermanentAuthCode {
NSDictionary<NSString*, NSObject*>* query = @{
(__bridge NSString*)kSecClass: (__bridge NSString*)kSecClassGenericPassword,
(__bridge NSString*)kSecAttrLabel: kKeychainLabelGPMDPAuthCode
};
OSStatus err = SecItemDelete((__bridge CFDictionaryRef)query);
// Just log an error if it failed.
if (err != errSecSuccess) {
NSString* errMsg = (__bridge_transfer NSString*)SecCopyErrorMessageString(err, nil);
NSLog(@"Failed to delete GPMDP auth code from keychain: %d, %@", err, errMsg);
}
}
#pragma mark General Accessors
- (id __nullable) get:(NSString*)key {
return defaults ? [defaults objectForKey:key] : transientDefaults[key];
}
@@ -88,6 +214,7 @@ static NSString* const BGMDefaults_SelectedMusicPlayerID = @"SelectedMusicPlayer
}
}
// TODO: This method should have a default value param.
- (BOOL) getBool:(NSString*)key {
return defaults ? [defaults boolForKey:key] : [transientDefaults[key] boolValue];
}
@@ -96,7 +223,32 @@ static NSString* const BGMDefaults_SelectedMusicPlayerID = @"SelectedMusicPlayer
if (defaults) {
[defaults setBool:value forKey:key];
} else {
transientDefaults[key] = [NSNumber numberWithBool:value];
transientDefaults[key] = @(value);
}
}
- (NSInteger) getInt:(NSString*)key or:(NSInteger)valueIfNil
{
if (defaults) {
if ([defaults objectForKey:key]) {
return [defaults integerForKey:key];
} else {
return valueIfNil;
}
} else {
if (transientDefaults[key]) {
return [transientDefaults[key] intValue];
} else {
return valueIfNil;
}
}
}
- (void) setInt:(NSString*)key to:(NSInteger)value {
if (defaults) {
[defaults setInteger:value forKey:key];
} else {
transientDefaults[key] = @(value);
}
}
+100
View File
@@ -0,0 +1,100 @@
// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMVolumeChangeListener.cpp
// BGMApp
//
// Copyright © 2019 Kyle Neideck
//
// Self Include
#include "BGMVolumeChangeListener.h"
// Local Includes
#import "BGM_Utils.h"
#import "BGMAudioDevice.h"
// PublicUtility Includes
#import "CAException.h"
#import "CAPropertyAddress.h"
#pragma clang assume_nonnull begin
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wexit-time-destructors"
const static std::vector<CAPropertyAddress> kVolumeChangeProperties = {
// Output volume changes
CAPropertyAddress(kAudioDevicePropertyVolumeScalar, kAudioObjectPropertyScopeOutput),
// Mute/unmute
CAPropertyAddress(kAudioDevicePropertyMute, kAudioObjectPropertyScopeOutput),
// Received when controls are added to or removed from the device.
CAPropertyAddress(kAudioObjectPropertyControlList),
// Received when the device has changed and "clients should re-evaluate everything they need
// to know about the device, particularly the layout and values of the controls".
CAPropertyAddress(kAudioDevicePropertyDeviceHasChanged)
};
#pragma clang diagnostic pop
BGMVolumeChangeListener::BGMVolumeChangeListener(BGMAudioDevice device,
std::function<void(void)> handler)
:
mDevice(device)
{
// Register a listener that will update the slider when the user changes the volume or
// mutes/unmutes their audio.
mListenerBlock =
Block_copy(^(UInt32 inNumberAddresses, const AudioObjectPropertyAddress* inAddresses) {
// The docs for AudioObjectPropertyListenerBlock say inAddresses will always contain
// at least one property the block is listening to, so there's no need to check it.
(void)inNumberAddresses;
(void)inAddresses;
// Call the callback.
handler();
});
// Register for a number of properties that might indicate that clients need to update. For
// example, the mute property changing means UI elements that display the volume will need to be
// updated, even though it's not strictly a change in volume.
for(CAPropertyAddress property : kVolumeChangeProperties)
{
// Instead of swallowing exceptions here, we could try again later, but I doubt it would be
// worth the effort. And the documentation doesn't actually explain what could cause this
// call to fail.
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
mDevice.AddPropertyListenerBlock(property, dispatch_get_main_queue(), mListenerBlock);
});
}
}
BGMVolumeChangeListener::~BGMVolumeChangeListener()
{
// Deregister and release the listener block.
for(CAPropertyAddress property : kVolumeChangeProperties)
{
BGM_Utils::LogAndSwallowExceptions(BGMDbgArgs, [&] {
mDevice.RemovePropertyListenerBlock(property,
dispatch_get_main_queue(),
mListenerBlock);
});
}
Block_release(mListenerBlock);
}
#pragma clang assume_nonnull end
+59
View File
@@ -0,0 +1,59 @@
// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMVolumeChangeListener.h
// BGMApp
//
// Copyright © 2019 Kyle Neideck
//
// Local Includes
#include "BGMBackgroundMusicDevice.h"
// PublicUtility Includes
#import "CAPropertyAddress.h"
// STL Includes
#include <functional>
// System Includes
#include <CoreAudio/CoreAudio.h>
#pragma clang assume_nonnull begin
class BGMVolumeChangeListener
{
public:
/*!
* @param device Listens for notifications about this device.
* @param handler The function to call when the device's volume (or mute) changes. Called on the
* main queue.
*/
BGMVolumeChangeListener(BGMAudioDevice device, std::function<void(void)> handler);
virtual ~BGMVolumeChangeListener();
BGMVolumeChangeListener(const BGMVolumeChangeListener&) = delete;
BGMVolumeChangeListener& operator=(const BGMVolumeChangeListener&) = delete;
private:
AudioObjectPropertyListenerBlock mListenerBlock;
BGMAudioDevice mDevice;
};
#pragma clang assume_nonnull end
+69 -59
View File
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="3.0" toolsVersion="14313.18" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none" useAutolayout="YES" customObjectInstantitationMethod="direct">
<document type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="3.0" toolsVersion="14835.7" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none" useAutolayout="YES" customObjectInstantitationMethod="direct">
<dependencies>
<deployment identifier="macosx"/>
<development version="8000" identifier="xcode"/>
<plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="14313.18"/>
<plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="14835.7"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<objects>
@@ -40,6 +40,10 @@
<modifierMask key="keyEquivalentModifierMask"/>
</menuItem>
<menuItem isSeparatorItem="YES" tag="4" id="rkf-nx-H2J"/>
<menuItem title="Output Device" tag="5" enabled="NO" id="chk-9C-pab">
<modifierMask key="keyEquivalentModifierMask"/>
</menuItem>
<menuItem isSeparatorItem="YES" id="D3z-zv-JrJ"/>
<menuItem title="Preferences" tag="1" id="BHb-uh-9Zm">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Preferences" id="Img-Dh-cpU">
@@ -48,11 +52,17 @@
<modifierMask key="keyEquivalentModifierMask"/>
</menuItem>
<menuItem isSeparatorItem="YES" id="nb1-jq-97L"/>
<menuItem title="Output Device" tag="2" enabled="NO" id="chk-9C-pab">
<menuItem title="Status Bar Icon" enabled="NO" id="CmD-ot-1wE">
<modifierMask key="keyEquivalentModifierMask"/>
</menuItem>
<menuItem isSeparatorItem="YES" id="D3z-zv-JrJ"/>
<menuItem title="About Background Music" tag="3" id="R45-Vo-Eto">
<menuItem title="Background Music Logo" state="on" tag="2" id="9VF-qy-6fh">
<modifierMask key="keyEquivalentModifierMask"/>
</menuItem>
<menuItem title="Volume Icon" tag="3" toolTip="todo" id="B47-O2-wd0">
<modifierMask key="keyEquivalentModifierMask"/>
</menuItem>
<menuItem isSeparatorItem="YES" id="pYP-Fy-nKA"/>
<menuItem title="About Background Music" tag="4" id="R45-Vo-Eto">
<modifierMask key="keyEquivalentModifierMask"/>
</menuItem>
</items>
@@ -76,7 +86,7 @@
<rect key="frame" x="42" y="28" width="115" height="14"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
<textFieldCell key="cell" controlSize="small" lineBreakMode="truncatingTail" allowsUndo="NO" sendsActionOnEndEditing="YES" alignment="left" title="App name here" usesSingleLineMode="YES" id="ZHF-ZW-Oqg">
<font key="font" metaFont="smallSystem"/>
<font key="font" metaFont="message" size="11"/>
<color key="textColor" name="labelColor" catalog="System" colorSpace="catalog"/>
<color key="backgroundColor" name="controlColor" catalog="System" colorSpace="catalog"/>
</textFieldCell>
@@ -148,7 +158,7 @@
<rect key="frame" x="71" y="125" width="240" height="22"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
<textFieldCell key="cell" scrollable="YES" lineBreakMode="clipping" sendsActionOnEndEditing="YES" alignment="center" title="Background Music" id="Dw2-nu-eBQ">
<font key="font" size="18" name=".HelveticaNeueDeskInterface-Regular"/>
<font key="font" metaFont="system" size="18"/>
<color key="textColor" name="labelColor" catalog="System" colorSpace="catalog"/>
<color key="backgroundColor" name="controlColor" catalog="System" colorSpace="catalog"/>
</textFieldCell>
@@ -156,7 +166,7 @@
<textField horizontalHuggingPriority="251" verticalHuggingPriority="750" fixedFrame="YES" tag="1" allowsCharacterPickerTouchBarItem="YES" translatesAutoresizingMaskIntoConstraints="NO" id="ekc-h0-I43">
<rect key="frame" x="71" y="100" width="240" height="17"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
<textFieldCell key="cell" scrollable="YES" lineBreakMode="clipping" sendsActionOnEndEditing="YES" alignment="center" title="Version 0.2.0" id="FDH-7l-wFf">
<textFieldCell key="cell" scrollable="YES" lineBreakMode="clipping" sendsActionOnEndEditing="YES" alignment="center" title="Version 0.3.2" id="FDH-7l-wFf">
<font key="font" metaFont="system"/>
<color key="textColor" name="labelColor" catalog="System" colorSpace="catalog"/>
<color key="backgroundColor" name="controlColor" catalog="System" colorSpace="catalog"/>
@@ -205,7 +215,7 @@
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
<clipView key="contentView" ambiguous="YES" drawsBackground="NO" id="Cdb-RA-YK0">
<rect key="frame" x="1" y="1" width="565" height="243"/>
<autoresizingMask key="autoresizingMask"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<textView ambiguous="YES" editable="NO" importsGraphics="NO" richText="NO" verticallyResizable="YES" id="LSG-PF-cl8">
<rect key="frame" x="-6" y="0.0" width="577" height="243"/>
@@ -242,7 +252,7 @@
<textField horizontalHuggingPriority="251" verticalHuggingPriority="750" fixedFrame="YES" tag="2" allowsCharacterPickerTouchBarItem="YES" translatesAutoresizingMaskIntoConstraints="NO" id="Vy4-dv-jQB">
<rect key="frame" x="18" y="75" width="346" height="17"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
<textFieldCell key="cell" scrollable="YES" lineBreakMode="clipping" sendsActionOnEndEditing="YES" alignment="center" title="Copyright © 2016-2018 Background Music contributors" placeholderString="" id="ctF-95-uVu">
<textFieldCell key="cell" scrollable="YES" lineBreakMode="clipping" sendsActionOnEndEditing="YES" alignment="center" title="Copyright © 2016-2019 Background Music contributors" placeholderString="" id="ctF-95-uVu">
<font key="font" metaFont="system"/>
<color key="textColor" name="labelColor" catalog="System" colorSpace="catalog"/>
<color key="backgroundColor" name="controlColor" catalog="System" colorSpace="catalog"/>
@@ -300,7 +310,7 @@
<rect key="frame" x="42" y="1" width="86" height="14"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
<textFieldCell key="cell" scrollable="YES" lineBreakMode="clipping" sendsActionOnEndEditing="YES" title="System Sounds" id="ATK-L8-s8z">
<font key="font" metaFont="smallSystem"/>
<font key="font" metaFont="message" size="11"/>
<color key="textColor" name="labelColor" catalog="System" colorSpace="catalog"/>
<color key="backgroundColor" name="controlColor" catalog="System" colorSpace="catalog"/>
</textFieldCell>
@@ -316,56 +326,56 @@
</objects>
<resources>
<image name="FermataIcon" width="284" height="284"/>
<image name="NSComputer" width="128" height="128"/>
<image name="NSComputer" width="32" height="32"/>
<image name="buttonCell:IXo-C7-3uE:image" width="1" height="1">
<mutableData key="keyedArchiveRepresentation">
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AAABAAEAAAEBAAMAAAABAAEAAAECAAMAAAACAAgACAEDAAMAAAABAAEAAAEGAAMAAAABAAEAAAEKAAMA
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AAABAAAAAgEcAAMAAAABAAEAAAEoAAMAAAABAAIAAAFSAAMAAAABAAEAAAFTAAMAAAACAAEAAYdzAAcA
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</image>
@@ -0,0 +1,12 @@
{
"images" : [
{
"idiom" : "mac",
"filename" : "Volume0.pdf"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
Binary file not shown.
@@ -0,0 +1,12 @@
{
"images" : [
{
"idiom" : "mac",
"filename" : "Volume1.pdf"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
Binary file not shown.
@@ -0,0 +1,12 @@
{
"images" : [
{
"idiom" : "mac",
"filename" : "Volume2.pdf"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
Binary file not shown.
@@ -0,0 +1,12 @@
{
"images" : [
{
"idiom" : "mac",
"filename" : "Volume3.pdf"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
Binary file not shown.
+3 -3
View File
@@ -17,7 +17,7 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>0.2.0</string>
<string>0.3.2</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
@@ -33,11 +33,11 @@
<key>NSAppleScriptEnabled</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2016-2018 Background Music contributors</string>
<string>Copyright © 2016-2019 Background Music contributors</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSMicrophoneUsageDescription</key>
<string>The "Background Music" virtual audio device sends system audio to Background Music (the app) through a virtual input device.</string>
<string>The &quot;Background Music&quot; virtual audio device sends system audio to Background Music (the app) through a virtual input device.</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSServices</key>
+2 -2
View File
@@ -54,8 +54,8 @@
return (DecibelApplication* __nullable)scriptingBridge.application;
}
- (void) onSelect {
[super onSelect];
- (void) wasSelected {
[super wasSelected];
[scriptingBridge ensurePermission];
}
@@ -0,0 +1,46 @@
// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMGooglePlayMusicDesktopPlayer.h
// BGMApp
//
// Copyright © 2019 Kyle Neideck
//
// We have a lot more code for GPMDP than most music players largely because GPMDP has a WebSockets
// API and because the user has to enter a code from GPMDP to allow BGMApp to control it.
// Currently, the other music players all have AppleScript APIs, so for them the OS asks the user
// for permission on our behalf automatically and handles the whole process for us.
//
// This class implements the usual BGMMusicPlayer methods and handles the UI for authenticating
// with GPMDP. BGMGooglePlayMusicDesktopPlayerConnection manages the connection to GPMDP and hides
// the details of its API.
//
// Superclass/Protocol Import
#import "BGMMusicPlayer.h"
#pragma clang assume_nonnull begin
API_AVAILABLE(macos(10.10))
@interface BGMGooglePlayMusicDesktopPlayer : BGMMusicPlayerBase<BGMMusicPlayer>
+ (NSArray<id<BGMMusicPlayer>>*) createInstancesWithDefaults:(BGMUserDefaults*)userDefaults;
@end
#pragma clang assume_nonnull end
@@ -0,0 +1,342 @@
// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMGooglePlayMusicDesktopPlayer.m
// BGMApp
//
// Copyright © 2019 Kyle Neideck
//
// Self Include
#import "BGMGooglePlayMusicDesktopPlayer.h"
// Local Includes
#import "BGM_Types.h"
#import "BGM_Utils.h"
#import "BGMAppWatcher.h"
#import "BGMGooglePlayMusicDesktopPlayerConnection.h"
// PublicUtility Includes
#import "CADebugMacros.h"
#pragma clang assume_nonnull begin
@implementation BGMGooglePlayMusicDesktopPlayer {
BGMUserDefaults* userDefaults;
BGMGooglePlayMusicDesktopPlayerConnection* connection;
BGMAppWatcher* appWatcher;
// True while the auth code dialog is open. The user types in the four-digit auth code from
// GPMDP when we connect to it for the first time.
BOOL showingAuthCodeDialog;
// True if the user has cancelled the auth code dialog. We only show the auth code dialog again
// after the user has changed the music player and then changed it back to GPMDP (or restarted
// BGMApp).
BOOL authCancelled;
}
+ (NSArray<id<BGMMusicPlayer>>*) createInstancesWithDefaults:(BGMUserDefaults*)userDefaults {
return @[[[self alloc] initWithUserDefaults:userDefaults]];
}
- (instancetype) initWithUserDefaults:(BGMUserDefaults*)defaults {
// If you're copying this class, replace the ID string with a new one generated by uuidgen (the
// command line tool).
NSUUID* playerID = [BGMMusicPlayerBase makeID:@"FCDCC01F-4BF1-4AD2-BE3E-6B7659A90A3F"];
if ((self = [super initWithMusicPlayerID:playerID
name:@"GPMDP"
toolTip:@"Google Play Music Desktop Player"
bundleID:@"google-play-music-desktop-player"])) {
userDefaults = defaults;
showingAuthCodeDialog = NO;
authCancelled = NO;
// We don't strictly need to use a weak ref (at least not yet), but it doesn't hurt.
BGMGooglePlayMusicDesktopPlayer* __weak weakSelf = self;
connection = [[BGMGooglePlayMusicDesktopPlayerConnection alloc]
initWithUserDefaults:userDefaults
authRequiredHandler:^{
BGMGooglePlayMusicDesktopPlayer* strongSelf = weakSelf;
return [strongSelf requestAuthCodeFromUser];
}
connectionErrorHandler:^{
BGMGooglePlayMusicDesktopPlayer* strongSelf = weakSelf;
[strongSelf showConnectionErrorDialog];
}
apiVersionMismatchHandler:^(NSString* reportedAPIVersion) {
BGMGooglePlayMusicDesktopPlayer* strongSelf = weakSelf;
[strongSelf showAPIVersionMismatchDialog:reportedAPIVersion];
}];
// Set up callbacks that run when GPMDP is opened or closed.
appWatcher = [[BGMAppWatcher alloc]
initWithBundleID:BGMNN(self.bundleID)
appLaunched:^{
BGMGooglePlayMusicDesktopPlayer* strongSelf = weakSelf;
[strongSelf gpmdpWasLaunched];
}
appTerminated:^{
BGMGooglePlayMusicDesktopPlayer* strongSelf = weakSelf;
[strongSelf gpmdpWasTerminated];
}];
}
return self;
}
- (void) gpmdpWasLaunched {
if (self.selected) {
// Reconnect so we can control GPMDP.
DebugMsg("BGMGooglePlayMusicDesktopPlayer::gpmdpWasLaunched: GPMDP launched. Connecting");
// Try up to 10 times because GPMDP won't start accepting connections until it's finished
// starting up.
//
// TODO: If GPMDP shows an alert before it finishes launching, it doesn't start accepting
// connections until the alert is dismissed, which can make this can timeout.
// TODO: Is the error dialog still shown if the user closes GPMDP again while we're
// retrying? It shouldn't be.
[connection connectWithRetries:10];
}
}
- (void) gpmdpWasTerminated {
if (self.selected) {
// Allow the connection to clean up and reset itself.
DebugMsg("BGMGooglePlayMusicDesktopPlayer::gpmdpWasTerminated: GPMDP has been closed.");
[connection disconnect];
}
}
- (void) wasSelected {
[super wasSelected];
// Allow the auth code dialog to be shown again if we were hiding it because the user cancelled
// it last time.
authCancelled = NO;
if (self.running) {
// Only retry once so the error message is shown fairly quickly if we fail to connect.
[connection connectWithRetries:1];
}
}
- (void) wasDeselected {
[super wasDeselected];
[connection disconnect];
}
- (NSString* __nullable) requestAuthCodeFromUser {
if (showingAuthCodeDialog) {
DebugMsg("BGMGooglePlayMusicDesktopPlayer::requestAuthCodeFromUser: "
"Already showing the auth code dialog");
return nil;
}
if (authCancelled) {
DebugMsg("BGMGooglePlayMusicDesktopPlayer::requestAuthCodeFromUser: "
"Previously cancelled. Doing nothing.");
return nil;
}
showingAuthCodeDialog = YES;
// Ask the user to read the auth code from GPMDP and type it in to BGMApp.
NSString* __nullable authCode = [self showAuthCodeDialog];
showingAuthCodeDialog = NO;
return authCode;
}
- (NSString* __nullable) showAuthCodeDialog {
// When this isn't being called because the user just changed something in BGMApp (e.g. GPMDP
// was closed, they selected it in BGMApp for the first time, then opened GPMDP later), we could
// use notifications instead of an NSAlert. But it probably wouldn't happen often enough to be
// worth the effort.
NSAlert* alert = [NSAlert new];
alert.messageText = @"Background Music needs permission to control GPMDP.";
alert.informativeText = @"It should be displaying a four-digit code for you to enter.";
[alert addButtonWithTitle:@"OK"];
[alert addButtonWithTitle:@"Cancel"];
// The text field to type the auth code in.
// TODO: Can we derive these dimensions from something instead of hardcoding them?
NSTextField* input = [[NSTextField alloc] initWithFrame:NSMakeRect(0, 0, 50, 24)];
[alert setAccessoryView:input];
// Focus the text field (so the user doesn't have to do it themselves).
[alert.window setInitialFirstResponder:input];
// Bring GMPDP to the front, underneath our NSAlert, so the user can see the auth code.
[self showGPMDPBehindAuthCodeDialog];
NSModalResponse buttonPressed = [alert runModal];
if (buttonPressed == NSAlertFirstButtonReturn) {
// Set input's value to the text entered by the user so we can access it.
[input validateEditing];
DebugMsg("BGMGooglePlayMusicDesktopPlayer::showAuthCodeDialog: Got auth code: <private>");
return input.stringValue;
} else {
DebugMsg("BGMGooglePlayMusicDesktopPlayer::showAuthCodeDialog: "
"The user cancelled the auth code dialog");
authCancelled = YES;
return nil;
}
}
- (void) showGPMDPBehindAuthCodeDialog {
// Dispatched because if we do this just before showing the auth code dialog, the user's current
// active window will be deactivated, the auth code dialog will become the active window and
// macOS will act as if the user activated it themselves. To avoid stealing key focus, it won't
// activate GPMDP.
//
// We could pass NSApplicationActivateIgnoringOtherApps to activateWithOptions instead, but then
// GPMDP would be activated even if the user really did activate a different application, which
// would steal focus from it.
//
// 250 ms is a reasonable value on my system, but won't always be long enough. When it isn't,
// GPMDP won't be activated, but that just means the user will have to do it themselves.
const int64_t delay = 250 * NSEC_PER_MSEC;
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, delay),
dispatch_get_main_queue(),
^{
// Make GMPDP the frontmost app.
NSArray<NSRunningApplication*>* gpmdpApps =
[NSRunningApplication
runningApplicationsWithBundleIdentifier:BGMNN(self.bundleID)];
if (gpmdpApps.count > 0) {
[gpmdpApps[0] activateWithOptions:0];
}
// Focus the auth code dialog. It will already be in front of GPMDP because
// it's modal. Dispatched for the same reason as above.
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, delay),
dispatch_get_main_queue(),
^{
[NSApp activateIgnoringOtherApps:YES];
});
});
}
- (void) showConnectionErrorDialog {
NSString* errorMsg = @"Could not connect to Google Play Music Desktop Player";
NSString* troubleshootingMsg =
[NSString stringWithFormat:
@"Make sure \"Enable JSON API\" and \"Enable Playback API\" are both checked in GPMDP's "
"settings, then restart GPMDP.\n\n"
"GPMDP should be listening on its default port, 5672.\n\n"
"Consider filing a bug report at %s",
kBGMIssueTrackerURL];
[self showErrorDialog:errorMsg troubleshootingMsg:troubleshootingMsg];
}
- (void) showAPIVersionMismatchDialog:(NSString*)reportedAPIVersion {
NSString* errorMsg = @"Google Play Music Desktop Player Version Not Supported";
NSString* troubleshootingMsg =
[NSString stringWithFormat:
@"GPMDP reported its API version as \"%@\", which Background Music doesn't support "
"yet. Background Music might not be able to control GPMDP properly.\n\n"
"Feel free to open an issue about this at %s",
reportedAPIVersion,
kBGMIssueTrackerURL];
[self showErrorDialog:errorMsg troubleshootingMsg:troubleshootingMsg];
}
- (void) showErrorDialog:(NSString*)errorMsg troubleshootingMsg:(NSString*)troubleshootingMsg {
if (!self.running) {
// GPMDP isn't running, so there's no need to inform the user. (The "Auto-pause GPMDP" menu
// item will be greyed out, but that's handled elsewhere.)
DebugMsg("BGMGooglePlayMusicDesktopPlayer::showErrorDialog: Not running");
return;
}
NSLog(@"%@", errorMsg);
// Show the error in a UI dialog.
NSAlert* alert = [NSAlert new];
alert.messageText = errorMsg;
alert.informativeText = troubleshootingMsg;
// TODO: Show the suppression checkbox and save its value in user defaults.
alert.showsSuppressionButton = NO;
[alert addButtonWithTitle:@"OK"];
[alert runModal];
}
- (BOOL) isRunning {
// We have to check with NSRunningApplication instead of just setting a flag in appWatcher's
// callbacks because BGMAutoPauseMenuItem calls this method when it's notified by its own
// instance of BGMAppWatcher. If BGMAutoPauseMenuItem got notified first, the flag wouldn't be
// updated in time.
//
// At some point we might want to try to avoid this by making the BGMMusicPlayers' running
// properties observable.
NSArray<NSRunningApplication*>* instances =
[NSRunningApplication runningApplicationsWithBundleIdentifier:BGMNN(self.bundleID)];
return instances.count > 0;
}
- (BOOL) isPlaying {
return self.running && connection.playing;
}
- (BOOL) isPaused {
return self.running && connection.paused;
}
- (BOOL) pause {
// isPlaying checks isRunning, so we don't need to check it here.
BOOL wasPlaying = self.playing;
if (wasPlaying) {
DebugMsg("BGMGooglePlayMusicDesktopPlayer::pause: Pausing Google Play Music Desktop "
"Player");
// There's a race condition here and in unpause because, if the user paused GPMDP just
// before we called playPause, GPMDP would play instead of pausing. I'm not sure there's
// much we can/should do about it.
[connection playPause];
}
return wasPlaying;
}
- (BOOL) unpause {
// isPaused checks isRunning, so we don't need to check it here.
BOOL wasPaused = self.paused;
if (wasPaused) {
DebugMsg("BGMGooglePlayMusicDesktopPlayer::unpause: Unpausing Google Play Music Desktop "
"Player");
[connection playPause];
}
return wasPaused;
}
@end
#pragma clang assume_nonnull end
@@ -0,0 +1,64 @@
// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMGooglePlayMusicDesktopPlayerConnection.h
// BGMApp
//
// Copyright © 2019 Kyle Neideck
//
// Local Includes
#import "BGMUserDefaults.h"
// System Includes
#import <Cocoa/Cocoa.h>
#import <WebKit/WebKit.h>
#pragma clang assume_nonnull begin
API_AVAILABLE(macos(10.10))
@interface BGMGooglePlayMusicDesktopPlayerConnection : NSObject<WKScriptMessageHandler>
// authRequiredHandler: A UI callback that asks the user for the auth code GPMDP will display.
// Returns the auth code they entered, or nil.
// connectionErrorHandler: A UI callback that shows a connection error message.
// apiVersionMismatchHandler: A UI callback that shows a warning dialog explaining that GPMDP
// reported an API version that we don't support yet.
- (instancetype) initWithUserDefaults:(BGMUserDefaults*)defaults
authRequiredHandler:(NSString* __nullable (^)(void))authHandler
connectionErrorHandler:(void (^)(void))errorHandler
apiVersionMismatchHandler:(void (^)(NSString* reportedAPIVersion))apiVersionHandler;
// Returns before the connection has been fully established. The playing and paused properties will
// remain false until the connection is complete, but playPause can be called at any time after
// calling this method.
//
// If the connection fails, it will be retried after a one second delay, up to the number of times
// given.
- (void) connectWithRetries:(int)retries;
- (void) disconnect;
// Tell GPMDP to play if it's paused or pause if it's playing.
- (void) playPause;
@property (readonly) BOOL playing;
@property (readonly) BOOL paused;
@end
#pragma clang assume_nonnull end
@@ -0,0 +1,444 @@
// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMGooglePlayMusicDesktopPlayerConnection.m
// BGMApp
//
// Copyright © 2019 Kyle Neideck
//
// Self Include
#import "BGMGooglePlayMusicDesktopPlayerConnection.h"
// Local Includes
#import "BGM_Utils.h"
// PublicUtility Includes
#import "CADebugMacros.h"
#pragma clang assume_nonnull begin
// When GooglePlayMusicDesktopPlayer.js sends a message to this class, it sets the message handler
// name to one of these, which tells us what type of message it is. (This is a macro because you
// can't make a static const NSArray.)
#define kScriptMessageHandlerNames (@[@"gpmdp", @"log", @"error"])
@implementation BGMGooglePlayMusicDesktopPlayerConnection {
// GPMDP has a WebSocket API, so we use a WKWebView to access it using Javascript. Using a
// proper library would make the code a bit cleaner and save a little memory, but I'm not sure
// it would be worth adding an external dependency for that.
WKWebView* webView;
NSString* __nullable permanentAuthCode;
BGMUserDefaults* userDefaults;
// The number of times to retry if we fail to connect. For example, if GPMDP is still starting
// up. Set to 0 when we aren't trying to connect.
int connectionRetries;
// A UI callback that asks the user for the auth code GPMDP will display.
NSString* __nullable (^authRequiredHandler)(void);
// A UI callback that shows a connection error message.
void (^connectionErrorHandler)(void);
// A UI callback that shows a warning dialog explaining that GPMDP reported an API version that
// we don't support yet.
void (^apiVersionMismatchHandler)(NSString* reportedAPIVersion);
}
- (instancetype) initWithUserDefaults:(BGMUserDefaults*)defaults
authRequiredHandler:(NSString* __nullable (^)(void))authHandler
connectionErrorHandler:(void (^)(void))errorHandler
apiVersionMismatchHandler:(void (^)(NSString* reportedAPIVersion))apiVersionHandler {
if((self = [super init])) {
userDefaults = defaults;
authRequiredHandler = authHandler;
connectionErrorHandler = errorHandler;
apiVersionMismatchHandler = apiVersionHandler;
connectionRetries = 0;
// Lazily initialised.
permanentAuthCode = nil;
// Report that GPMDP is stopped until we know otherwise.
_playing = NO;
_paused = NO;
}
return self;
}
// Creates and initialises webView, a WKWebView we use to communicate with GPMDP over WebSockets.
- (void) createWebView {
// Read the Javascript we'll need for this.
NSString* __nullable jsPath =
[[NSBundle mainBundle] pathForResource:@"GooglePlayMusicDesktopPlayer.js"
ofType:nil];
NSError* err;
NSString* __nullable jsStr =
(!jsPath ? nil : [NSString stringWithContentsOfFile:BGMNN(jsPath)
encoding:NSUTF8StringEncoding
error:&err]);
if (err || !jsStr || [jsStr isEqualToString:@""]) {
// TODO: Return an error so the caller can show an error dialog or something.
NSLog(@"Error loading GPMDP Javascript file: %@", err);
} else {
webView = [WKWebView new];
// Register to receive messages from our Javascript. The messages are handled in
// userContentController. We register several times using different names as a convenient
// way to separate messages from GPMDP, messages to log and errors.
for (NSString* name in kScriptMessageHandlerNames) {
[webView.configuration.userContentController addScriptMessageHandler:self name:name];
}
// Load our Javascript functions into webView so we can call them later.
[self evaluateJavaScript:BGMNN(jsStr)];
}
}
- (void) connectWithRetries:(int)retries {
if (retries < 0) {
BGMAssert(false, "retries < 0");
return;
}
if (!permanentAuthCode) {
// Read the API auth code from user defaults (actually the keychain), if there is one. If
// the user hasn't authenticated before, it will be nil.
//
// We do this lazily because it can show a password dialog in debug/unsigned builds.
permanentAuthCode = userDefaults.googlePlayMusicDesktopPlayerPermanentAuthCode;
}
connectionRetries = retries;
// Create the WKWebView we'll use to connect to GPMDP with WebSockets. Using a WKWebView means
// Background Music uses a bit more memory while connected to GPMDP, around 15 MB for me, but
// saves us having to complicate the build process to add a dependency on a proper library.
[self createWebView];
if (permanentAuthCode) {
DebugMsg("BGMGooglePlayMusicDesktopPlayerConnection::connectWithRetries: "
"Connecting with auth code");
NSString* __nullable percentEncodedCode =
[BGMGooglePlayMusicDesktopPlayerConnection
toPercentEncoded:BGMNN(permanentAuthCode)];
[self evaluateJavaScript:[NSString stringWithFormat:@"connect('%@');", percentEncodedCode]];
} else {
DebugMsg("BGMGooglePlayMusicDesktopPlayerConnection::connectWithRetries: "
"Connecting without auth code");
[self evaluateJavaScript:@"connect();"];
}
// Check whether GPMDP is playing, paused or stopped.
[self requestPlaybackState];
}
- (void) disconnect {
// Stop retrying if we're in the process of connecting.
connectionRetries = 0;
// evaluateJavaScript is only safe to call on the main thread.
dispatch_async(dispatch_get_main_queue(), ^{
DebugMsg("BGMGooglePlayMusicDesktopPlayerConnection::disconnect: Disconnecting");
[webView evaluateJavaScript:@"disconnect();"
completionHandler:^(id __nullable result, NSError* __nullable error) {
#pragma unused (result)
if (error) {
NSLog(@"Error closing connection to GPMDP: %@", error);
}
// Allow the WKWebView to be garbage collected.
for (NSString* name in kScriptMessageHandlerNames) {
[webView.configuration.userContentController
removeScriptMessageHandlerForName:name];
}
webView = nil;
}];
});
}
- (void) evaluateJavaScript:(NSString*)js {
// evaluateJavaScript is only safe to call on the main thread.
dispatch_async(dispatch_get_main_queue(), ^{
[webView evaluateJavaScript:js
completionHandler:^(id __nullable result, NSError* __nullable error) {
#pragma unused (result)
if (error) {
// TODO: We should probably show an error dialog in some cases.
NSLog(@"JS error: %@", error);
}
}];
});
}
- (void) playPause {
[self evaluateJavaScript:@"playPause();"];
}
- (void) sendAuthCode:(NSString*)authCode {
// Don't log the code itself just in case it could be a security problem.
DebugMsg("BGMGooglePlayMusicDesktopPlayerConnection::sendAuthCode: Sending GPMDP auth code");
// Percent-encode the user input just in case they entered something that could execute as
// Javascript. We could limit the input to four digits instead, but this should be fine.
NSString* __nullable percentEncodedCode =
[BGMGooglePlayMusicDesktopPlayerConnection toPercentEncoded:authCode];
// We send the message to GPMDP even if percentEncodedCode is nil so it will reply with an error
// and BGMApp will ask the user for the auth code again.
NSString* js = [NSString stringWithFormat:@"window.sendAuthCode('%@');", percentEncodedCode];
[self evaluateJavaScript:js];
}
- (void) sendPermanentAuthCode {
NSString* __nullable code = permanentAuthCode;
if (code) {
// Don't log the code itself just in case it could be a security problem.
DebugMsg("BGMGooglePlayMusicDesktopPlayerConnection::sendPermanentAuthCode: "
"Sending GPMDP permanent auth code");
// Percent-encode it just in case something it includes could be executed as Javascript.
NSString* __nullable percentEncodedCode =
[BGMGooglePlayMusicDesktopPlayerConnection toPercentEncoded:BGMNN(code)];
// Pass the code to our WKWebView so it can send it to GPMDP.
NSString* js =
[NSString stringWithFormat:@"sendPermanentAuthCode('%@');", percentEncodedCode];
[self evaluateJavaScript:js];
} else {
NSLog(@"BGMGooglePlayMusicDesktopPlayerConnection::sendPermanentAuthCode: No code to send");
}
}
+ (NSString* __nullable)toPercentEncoded:(NSString*)rawString {
// Just percent-encode every character (by passing an empty NSCharacterSet as the allowed
// characters).
NSString* __nullable percentEncoded = [rawString
stringByAddingPercentEncodingWithAllowedCharacters:
[NSCharacterSet characterSetWithCharactersInString:@""]];
if (percentEncoded) {
return percentEncoded;
} else {
// The docs say that stringByAddingPercentEncodingWithAllowedCharacters returns nil "if the
// transformation is not possible", but don't explain when that could happen. According to
// https://stackoverflow.com/a/33558934/1091063 it can be caused by the string containing
// invalid unicode.
NSLog(@"Could not encode");
return nil;
}
}
// Ask GPMDP whether it's playing, paused or stopped. The response is handled asynchronously in
// handleResultMessage.
- (void) requestPlaybackState {
[self evaluateJavaScript:@"requestPlaybackState();"];
}
#pragma mark WKScriptMessageHandler Methods
- (void) userContentController:(WKUserContentController*)userContentController
didReceiveScriptMessage:(WKScriptMessage*)message {
#pragma unused (userContentController)
if ([@"log" isEqual:message.name]) {
// The message body is always a string in this case.
[self handleLogMessage:message.body];
} else if ([@"error" isEqual:message.name]) {
[self handleConnectionError];
} else {
BGMAssert([@"gpmdp" isEqual:message.name], "Unexpected message handler name");
[self handleGPMDPMessage:message];
}
}
- (void) handleLogMessage:(NSString*)message {
(void)message;
#if DEBUG
if (permanentAuthCode) {
// Avoid logging the auth code, which would be a minor security issue.
message = [message stringByReplacingOccurrencesOfString:BGMNN(permanentAuthCode)
withString:@"<private>"];
}
DebugMsg("BGMGooglePlayMusicDesktopPlayerConnection::userContentController: %s",
message.UTF8String);
#endif
}
- (void) handleConnectionError {
if (connectionRetries > 0) {
DebugMsg("BGMGooglePlayMusicDesktopPlayerConnection::handleConnectionError: "
"Retrying in 1 second");
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)),
dispatch_get_main_queue(),
^{
// Check connectionRetries again because disconnect may have been called.
if (connectionRetries > 0) {
DebugMsg("BGMGooglePlayMusicDesktopPlayerConnection::"
"handleConnectionError: Retrying");
[self connectWithRetries:(connectionRetries - 1)];
}
});
} else {
NSLog(@"BGMGooglePlayMusicDesktopPlayerConnection::handleConnectionError: "
"No retries left. Giving up.");
connectionErrorHandler();
}
}
- (void) handleGPMDPMessage:(WKScriptMessage*)message {
// See https://github.com/MarshallOfSound/Google-Play-Music-Desktop-Player-UNOFFICIAL-/blob/master/docs/PlaybackAPI_WebSocket.md
// Type check.
if (![message.body isKindOfClass:[NSDictionary class]]) {
NSLog(@"Unexpected message body type");
return;
}
NSDictionary* body = message.body;
NSString* messageType;
// The key for the message type is "channel", except when the message is a response, in which
// case the key can be "namespace".
if ([body[@"channel"] isKindOfClass:[NSString class]]) {
messageType = body[@"channel"];
} else if ([body[@"namespace"] isKindOfClass:[NSString class]]) {
messageType = body[@"namespace"];
} else {
NSLog(@"No channel/namespace");
return;
}
// Handle the message depending on its type (or ignore it).
if ([@"API_VERSION" isEqual:messageType]) {
[self handleAPIVersionMessage:body];
} else if ([@"connect" isEqual:messageType]) {
[self handleConnectMessage:body];
} else if ([@"playState" isEqual:messageType]) {
[self handlePlayStateMessage:body];
} else if ([@"result" isEqual:messageType]) {
[self handleResultMessage:body];
}
}
- (void) handleAPIVersionMessage:(NSDictionary*)body {
DebugMsg("BGMGooglePlayMusicDesktopPlayerConnection::handleAPIVersionMessage: Response: %s",
[NSString stringWithFormat:@"%@", body].UTF8String);
// Type check.
if (![body[@"payload"] isKindOfClass:[NSString class]]) {
NSLog(@"Unexpected payload type");
[self handleConnectionError];
return;
}
NSString* apiVersion = body[@"payload"];
// "1.0.0" -> ["1", "0", "0"]
NSArray<NSString*>* versionParts = [apiVersion componentsSeparatedByString:@"."];
// Check the major version number is 1, which is the only major version we support.
if (versionParts.count > 0) {
NSInteger majorVersion = versionParts[0].integerValue;
DebugMsg("BGMGooglePlayMusicDesktopPlayerConnection::handleAPIVersionMessage: "
"Major version: %lu", majorVersion);
if (majorVersion == 1) {
// GPMDP uses SemVer, so as long as the major version number matches what we can handle,
// it should work.
DebugMsg("BGMGooglePlayMusicDesktopPlayerConnection::handleAPIVersionMessage: "
"This API version is supported");
return;
}
}
// Show a warning dialog box to the user, but try to continue anyway. There's probably a
// reasonable chance it'll still work.
DebugMsg("BGMGooglePlayMusicDesktopPlayerConnection::handleAPIVersionMessage: "
"Unsupported GPMDP API version");
apiVersionMismatchHandler(apiVersion);
}
- (void) handleConnectMessage:(NSDictionary*)body {
// Don't log the response as it may contain the auth code.
DebugMsg("BGMGooglePlayMusicDesktopPlayerConnection::handleConnectMessage: Received response");
// Type check.
if (![body[@"payload"] isKindOfClass:[NSString class]]) {
NSLog(@"Unexpected payload type");
[self handleConnectionError];
return;
}
NSString* payload = body[@"payload"];
if ([@"CODE_REQUIRED" isEqual:payload]) {
// Ask the user for the auth code GPMDP is displaying and send it to GPMDP to finish
// connecting.
NSString* __nullable authCode = authRequiredHandler();
if (authCode) {
[self sendAuthCode:BGMNN(authCode)];
}
} else {
// The payload should be the permanent auth code.
permanentAuthCode = payload;
[self sendPermanentAuthCode];
// Save the code to the keychain so we can use it when connecting to GPMDP in future.
userDefaults.googlePlayMusicDesktopPlayerPermanentAuthCode = permanentAuthCode;
}
}
- (void) handlePlayStateMessage:(NSDictionary*)body {
(void)body;
DebugMsg("BGMGooglePlayMusicDesktopPlayerConnection::handlePlayStateMessage: Response: %s",
[NSString stringWithFormat:@"%@", body].UTF8String);
// This message tells us the playstate has changed, but doesn't differentiate between stopped
// and paused. The response to this API request will. See handleResultMessage.
// TODO: Can it transition from stopped to paused? Would that be a problem?
[self requestPlaybackState];
}
- (void) handleResultMessage:(NSDictionary*)body {
DebugMsg("BGMGooglePlayMusicDesktopPlayerConnection::handleResultMessage: Response: %s",
[NSString stringWithFormat:@"%@", body].UTF8String);
// Type check.
if (![body[@"value"] isKindOfClass:[NSNumber class]]) {
NSLog(@"No value");
return;
}
// 0 - Playback is stopped
// 1 - Track is paused
// 2 - Track is playing
int state = ((NSNumber*)body[@"value"]).intValue;
_playing = (state == 2);
_paused = (state == 1);
}
@end
#pragma clang assume_nonnull end
+2 -2
View File
@@ -54,8 +54,8 @@
return (HermesApplication* __nullable)scriptingBridge.application;
}
- (void) onSelect {
[super onSelect];
- (void) wasSelected {
[super wasSelected];
[scriptingBridge ensurePermission];
}
@@ -14,25 +14,20 @@
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMOutputDevicePrefs.h
// BGMMusic.h
// BGMApp
//
// Copyright © 2016 Kyle Neideck
// Copyright © 2016, 2019 Kyle Neideck
// Copyright © 2019 theLMGN
//
// Local Includes
#import "BGMAudioDeviceManager.h"
// System Includes
#import <AppKit/AppKit.h>
// Superclass/Protocol Import
#import "BGMMusicPlayer.h"
#pragma clang assume_nonnull begin
@interface BGMOutputDevicePrefs : NSObject
- (id) initWithAudioDevices:(BGMAudioDeviceManager*)inAudioDevices;
- (void) populatePreferencesMenu:(NSMenu*)prefsMenu;
@interface BGMMusic : BGMMusicPlayerBase<BGMMusicPlayer>
@end
+111
View File
@@ -0,0 +1,111 @@
// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// BGMMusic.m
// BGMApp
//
// Copyright © 2016-2019 Kyle Neideck, theLMGN
//
// Self Include
#import "BGMMusic.h"
// Auto-generated Scripting Bridge header
#import "Music.h"
// Local Includes
#import "BGMScriptingBridge.h"
// PublicUtility Includes
#import "CADebugMacros.h"
#pragma clang assume_nonnull begin
@implementation BGMMusic {
BGMScriptingBridge* scriptingBridge;
}
+ (NSUUID*) sharedMusicPlayerID {
NSUUID* __nullable musicPlayerID =
[[NSUUID alloc] initWithUUIDString:@"829B8069-8BD2-481D-BD40-54AB8CDAE228"];
NSAssert(musicPlayerID, @"BGMMusic::sharedMusicPlayerID: !musicPlayerID");
return (NSUUID*)musicPlayerID;
}
- (instancetype) init {
if ((self = [super initWithMusicPlayerID:[BGMMusic sharedMusicPlayerID]
name:@"Music"
bundleID:@"com.apple.Music"])) {
scriptingBridge = [[BGMScriptingBridge alloc] initWithMusicPlayer:self];
}
return self;
}
- (MusicApplication* __nullable) music {
return (MusicApplication*)scriptingBridge.application;
}
- (void) wasSelected {
[super wasSelected];
[scriptingBridge ensurePermission];
}
- (BOOL) isRunning {
return self.music.running;
}
// isPlaying and isPaused check self.running first just in case Music is closed but self.music
// hasn't become nil yet. In that case, reading self.music.playerState could make Scripting Bridge
// open Music.
- (BOOL) isPlaying {
return self.running && (self.music.playerState == MusicEPlSPlaying);
}
- (BOOL) isPaused {
return self.running && (self.music.playerState == MusicEPlSPaused);
}
- (BOOL) pause {
// isPlaying checks isRunning, so we don't need to check it here and waste an Apple event
BOOL wasPlaying = self.playing;
if (wasPlaying) {
DebugMsg("BGMMusic::pause: Pausing Music");
[self.music pause];
}
return wasPlaying;
}
- (BOOL) unpause {
// isPaused checks isRunning, so we don't need to check it here and waste an Apple event
BOOL wasPaused = self.paused;
if (wasPaused) {
DebugMsg("BGMMusic::unpause: Unpausing Music");
[self.music playpause];
}
return wasPaused;
}
@end
#pragma clang assume_nonnull end
+26 -17
View File
@@ -17,7 +17,7 @@
// BGMMusicPlayer.h
// BGMApp
//
// Copyright © 2016, 2018 Kyle Neideck
// Copyright © 2016, 2018, 2019 Kyle Neideck
//
// The base classes and protocol for objects that represent a music player app.
//
@@ -41,6 +41,9 @@
// BGMDriver will log the bundle ID to system.log when it becomes aware of the music player.
//
// Local Includes
#import "BGMUserDefaults.h"
// System Includes
#import <Cocoa/Cocoa.h>
@@ -50,27 +53,26 @@
@protocol BGMMusicPlayer <NSObject>
// Classes return an instance of themselves for each music player app they make available in
// BGMApp. So far that's always been a single instance, and classes haven't needed to override
// the default implementation of createInstances from BGMMusicPlayerBase. But that will probably
// change eventually.
// BGMApp. So far that's always been a single instance, but that will probably change eventually.
// Most classes don't need to override the default implementation from BGMMusicPlayerBase.
//
// For example, a class for custom music players would probably return an instance for each
// custom player the user has created. (Also note that it could return an empty array.) In that
// case the class would probably restore some state from user defaults in its createInstances.
// But, for example, a class for custom music players would probably return an instance for each
// custom player the user has created. (Also note that it could return an empty array.)
//
// TODO: I think the return type should actually be NSArray<instancetype>*, but that doesn't seem
// to work. There's a Clang bug about this: https://llvm.org/bugs/show_bug.cgi?id=27323
// (though it hasn't been confirmed yet).
+ (NSArray<id<BGMMusicPlayer>>*) createInstances;
+ (NSArray<id<BGMMusicPlayer>>*) createInstancesWithDefaults:(BGMUserDefaults*)userDefaults;
// We need a unique ID for each music player to store in user defaults. In the most common case,
// classes that provide a static (or at least bounded) number of music players, you can generate
// IDs with uuidgen (the command line tool) and include them in your class as constants. Otherwise,
// you'll probably want to store them in user defaults and retrieve them in your createInstances.
// you'll probably want to store them in user defaults and load them in createInstancesWithDefaults.
@property (readonly) NSUUID* musicPlayerID;
// The name and icon of the music player, to be used in the UI.
// The name, tool-tip and icon of the music player, to be used in the UI.
@property (readonly) NSString* name;
@property (readonly) NSString* __nullable toolTip;
@property (readonly) NSImage* __nullable icon;
@property (readonly) NSString* __nullable bundleID;
@@ -81,7 +83,7 @@
// TODO: If we ever add a music player class that uses this property, it'll need a way to inform
// BGMDevice of changes. It might be easiest to have BGMMusicPlayers to observe this property,
// on the selected music player, with KVO and update BGMDevice when it changes. Or
// BGMMusicPlayers could pass a pointer to itself to createInstances.
// BGMMusicPlayers could pass a pointer to itself to createInstancesWithDefaults.
@property NSNumber* __nullable pid;
// True if this is currently the selected music player.
@@ -101,9 +103,9 @@
@property (readonly, getter=isPaused) BOOL paused;
// Called when the user selects this music player.
- (void) onSelect;
// Called when this is the selected music player and the user selects a different one.
- (void) onDeselect;
- (void) wasSelected;
// Called when this was the selected music player and the user just selected a different one.
- (void) wasDeselected;
// Pause the music player. Does nothing if the music player is already paused or isn't running.
// Returns YES if the music player is paused now but wasn't before, returns NO otherwise.
@@ -123,6 +125,12 @@
- (instancetype) initWithMusicPlayerID:(NSUUID*)musicPlayerID
name:(NSString*)name
toolTip:(NSString*)toolTip
bundleID:(NSString* __nullable)bundleID;
- (instancetype) initWithMusicPlayerID:(NSUUID*)musicPlayerID
name:(NSString*)name
toolTip:(NSString* __nullable)toolTip
bundleID:(NSString* __nullable)bundleID
pid:(NSNumber* __nullable)pid;
@@ -131,15 +139,16 @@
+ (NSUUID*) makeID:(NSString*)musicPlayerIDString;
// BGMMusicPlayer default implementations
+ (NSArray<id<BGMMusicPlayer>>*) createInstances;
+ (NSArray<id<BGMMusicPlayer>>*) createInstancesWithDefaults:(BGMUserDefaults*)userDefaults;
@property (readonly) NSImage* __nullable icon;
@property (readonly) NSUUID* musicPlayerID;
@property (readonly) NSString* name;
@property (readonly) NSString* __nullable toolTip;
@property (readonly) NSString* __nullable bundleID;
@property NSNumber* __nullable pid;
@property (readonly) BOOL selected;
- (void) onSelect;
- (void) onDeselect;
- (void) wasSelected;
- (void) wasDeselected;
@end
+24 -5
View File
@@ -17,7 +17,7 @@
// BGMMusicPlayer.m
// BGMApp
//
// Copyright © 2016-2018 Kyle Neideck
// Copyright © 2016-2019 Kyle Neideck
//
// Self Include
@@ -33,6 +33,7 @@
@synthesize musicPlayerID = _musicPlayerID;
@synthesize name = _name;
@synthesize toolTip = _toolTip;
@synthesize bundleID = _bundleID;
@synthesize pid = _pid;
@synthesize selected = _selected;
@@ -40,11 +41,27 @@
- (instancetype) initWithMusicPlayerID:(NSUUID*)musicPlayerID
name:(NSString*)name
bundleID:(NSString* __nullable)bundleID {
return [self initWithMusicPlayerID:musicPlayerID name:name bundleID:bundleID pid:nil];
return [self initWithMusicPlayerID:musicPlayerID
name:name
toolTip:nil
bundleID:bundleID
pid:nil];
}
- (instancetype) initWithMusicPlayerID:(NSUUID*)musicPlayerID
name:(NSString*)name
toolTip:(NSString*)toolTip
bundleID:(NSString* __nullable)bundleID {
return [self initWithMusicPlayerID:musicPlayerID
name:name
toolTip:toolTip
bundleID:bundleID
pid:nil];
}
- (instancetype) initWithMusicPlayerID:(NSUUID*)musicPlayerID
name:(NSString*)name
toolTip:(NSString* __nullable)toolTip
bundleID:(NSString* __nullable)bundleID
pid:(NSNumber* __nullable)pid {
if ((self = [super init])) {
@@ -55,6 +72,7 @@
_musicPlayerID = musicPlayerID;
_name = name;
_toolTip = toolTip;
_bundleID = bundleID;
_pid = pid;
_selected = NO;
@@ -72,7 +90,8 @@
#pragma mark BGMMusicPlayer default implementations
+ (NSArray<id<BGMMusicPlayer>>*) createInstances {
+ (NSArray<id<BGMMusicPlayer>>*) createInstancesWithDefaults:(BGMUserDefaults*)userDefaults {
#pragma unused (userDefaults)
return @[ [self new] ];
}
@@ -84,11 +103,11 @@
return (!bundlePath ? nil : [[NSWorkspace sharedWorkspace] iconForFile:(NSString*)bundlePath]);
}
- (void) onSelect {
- (void) wasSelected {
_selected = YES;
}
- (void) onDeselect {
- (void) wasDeselected {
_selected = NO;
}
@@ -17,7 +17,7 @@
// BGMMusicPlayers.h
// BGMApp
//
// Copyright © 2016 Kyle Neideck
// Copyright © 2016, 2019 Kyle Neideck
//
// Holds the music players (i.e. BGMMusicPlayer objects) available in BGMApp. Also keeps track of
// which music player is currently selected by the user.
@@ -43,8 +43,8 @@
// defaultMusicPlayerID is the musicPlayerID (see BGMMusicPlayer.h) of the music player that should be
// selected by default.
//
// The createInstances method of each class in musicPlayerClasses will be called, and the results stored
// in the musicPlayers property.
// The createInstancesWithDefaults method of each class in musicPlayerClasses will be called and
// the results will be stored in the musicPlayers property.
- (instancetype) initWithAudioDevices:(BGMAudioDeviceManager*)devices
defaultMusicPlayerID:(NSUUID*)defaultMusicPlayerID
musicPlayerClasses:(NSArray<Class<BGMMusicPlayer>>*)musicPlayerClasses
+28 -14
View File
@@ -17,7 +17,7 @@
// BGMMusicPlayers.mm
// BGMApp
//
// Copyright © 2016-2018 Kyle Neideck
// Copyright © 2016-2019 Kyle Neideck
//
// Self include
@@ -34,6 +34,8 @@
#import "BGMDecibel.h"
#import "BGMHermes.h"
#import "BGMSwinsian.h"
#import "BGMMusic.h"
#import "BGMGooglePlayMusicDesktopPlayer.h"
#pragma clang assume_nonnull begin
@@ -47,16 +49,25 @@
- (instancetype) initWithAudioDevices:(BGMAudioDeviceManager*)devices
userDefaults:(BGMUserDefaults*)defaults {
// The classes handling each music player we support. If you write a new music player class, add
// it to this array.
NSArray<Class<BGMMusicPlayer>>* mpClasses = @[ [BGMVOX class],
[BGMVLC class],
[BGMSpotify class],
[BGMiTunes class],
[BGMDecibel class],
[BGMHermes class],
[BGMSwinsian class],
[BGMMusic class] ];
// We only support Google Play Music Desktop Player on macOS 10.10 and higher.
if (@available(macOS 10.10, *)) {
mpClasses = [mpClasses arrayByAddingObject:[BGMGooglePlayMusicDesktopPlayer class]];
}
return [self initWithAudioDevices:devices
defaultMusicPlayerID:[BGMiTunes sharedMusicPlayerID]
// If you write a new music player class, add it to this array.
musicPlayerClasses:@[ [BGMVOX class],
[BGMVLC class],
[BGMSpotify class],
[BGMiTunes class],
[BGMDecibel class],
[BGMHermes class],
[BGMSwinsian class] ]
musicPlayerClasses:mpClasses
userDefaults:defaults];
}
@@ -70,11 +81,14 @@
// Init _musicPlayers, an array containing one object for each music player in BGMApp.
//
// Each music player class has a factory method, createInstances, that returns all the instances of that
// class BGMApp will use. (Though so far it's always just one instance.)
// Each music player class has a factory method, createInstancesWithDefaults, that returns
// all the instances of that class BGMApp will use. (Though so far it's always just one
// instance.)
NSMutableArray* musicPlayers = [NSMutableArray new];
for (Class<BGMMusicPlayer> musicPlayerClass in musicPlayerClasses) {
[musicPlayers addObjectsFromArray:[musicPlayerClass createInstances]];
NSArray<id<BGMMusicPlayer>>* instances =
[musicPlayerClass createInstancesWithDefaults:userDefaults];
[musicPlayers addObjectsFromArray:instances];
}
_musicPlayers = [NSArray arrayWithArray:musicPlayers];
@@ -215,7 +229,7 @@
}
// Tell the current music player (object) a different player has been selected.
[_selectedMusicPlayer onDeselect];
[_selectedMusicPlayer wasDeselected];
_selectedMusicPlayer = newSelectedMusicPlayer;
@@ -229,7 +243,7 @@
userDefaults.selectedMusicPlayerID = _selectedMusicPlayer.musicPlayerID.UUIDString;
// Tell the music player (object) it's been selected.
[_selectedMusicPlayer onSelect];
[_selectedMusicPlayer wasSelected];
}
- (void) updateBGMDeviceMusicPlayerProperties {
@@ -17,7 +17,7 @@
// BGMScriptingBridge.m
// BGMApp
//
// Copyright © 2016-2018 Kyle Neideck
// Copyright © 2016-2019 Kyle Neideck
//
// Self Include
@@ -25,6 +25,7 @@
// Local Includes
#import "BGM_Utils.h"
#import "BGMAppWatcher.h"
// PublicUtility Includes
#import "CADebugMacros.h"
@@ -34,8 +35,7 @@
@implementation BGMScriptingBridge {
id<BGMMusicPlayer> __weak _musicPlayer;
// Tokens for the notification observers. We need these to remove the observers in dealloc.
id _didLaunchToken, _didTerminateToken;
BGMAppWatcher* appWatcher;
}
@synthesize application = _application;
@@ -57,17 +57,14 @@
BGMScriptingBridge* __weak weakSelf = self;
void (^createSBApplication)(void) = ^{
BGMScriptingBridge* __strong strongSelf = weakSelf;
BGMScriptingBridge* strongSelf = weakSelf;
strongSelf->_application = [SBApplication applicationWithBundleIdentifier:bundleID];
// TODO: I think the SBApplication will still keep a strong ref to this object, so we might
// have to make a separate delegate object.
// TODO: The SBApplication will still keep a strong ref to this object, so we would have to
// make a separate delegate object to avoid the retain cycle. Not currently a problem
// because we only ever create instances that live forever.
strongSelf->_application.delegate = strongSelf;
};
BOOL (^isAboutThisMusicPlayer)(NSNotification*) = ^(NSNotification* note) {
return [[note.userInfo[NSWorkspaceApplicationKey] bundleIdentifier] isEqualToString:bundleID];
};
// Add observers that create/destroy the SBApplication when the music player is launched/terminated. We
// only create the SBApplication when the music player is open. If it isn't open, creating the
// SBApplication or sending it events could launch the music player. Whether or not it does depends on
@@ -76,31 +73,20 @@
// From the docs for SBApplication's applicationWithBundleIdentifier method:
// "For applications that declare themselves to have a dynamic scripting interface, this method will
// launch the application if it is not already running."
NSNotificationCenter* center = [[NSWorkspace sharedWorkspace] notificationCenter];
_didLaunchToken = [center addObserverForName:NSWorkspaceDidLaunchApplicationNotification
object:nil
queue:nil
usingBlock:^(NSNotification* note)
{
if (isAboutThisMusicPlayer(note)) {
DebugMsg("BGMScriptingBridge::initApplication: %s launched",
bundleID.UTF8String);
createSBApplication();
[weakSelf ensurePermission];
}
}];
_didTerminateToken = [center addObserverForName:NSWorkspaceDidTerminateApplicationNotification
object:nil
queue:nil
usingBlock:^(NSNotification* note)
{
if (isAboutThisMusicPlayer(note)) {
DebugMsg("BGMScriptingBridge::initApplication: %s terminated",
bundleID.UTF8String);
BGMScriptingBridge* __strong strongSelf = weakSelf;
strongSelf->_application = nil;
}
}];
appWatcher =
[[BGMAppWatcher alloc] initWithBundleID:bundleID
appLaunched:^{
DebugMsg("BGMScriptingBridge::initApplication: %s launched",
bundleID.UTF8String);
createSBApplication();
[weakSelf ensurePermission];
}
appTerminated:^{
BGMScriptingBridge* strongSelf = weakSelf;
DebugMsg("BGMScriptingBridge::initApplication: %s terminated",
bundleID.UTF8String);
strongSelf->_application = nil;
}];
// Create the SBApplication if the music player is already running.
if ([NSRunningApplication runningApplicationsWithBundleIdentifier:bundleID].count > 0) {
@@ -108,19 +94,6 @@
}
}
- (void) dealloc {
// Remove the application launch/termination observers.
NSNotificationCenter* center = [NSWorkspace sharedWorkspace].notificationCenter;
if (_didLaunchToken) {
[center removeObserver:_didLaunchToken];
}
if (_didTerminateToken) {
[center removeObserver:_didTerminateToken];
}
}
- (void) ensurePermission {
// Skip this check if running on a version of macOS before 10.14. In that case, we don't require
// user permission to send Apple Events. Also skip it if compiling on an earlier version.
+2 -2
View File
@@ -57,8 +57,8 @@
return (SpotifyApplication* __nullable)scriptingBridge.application;
}
- (void) onSelect {
[super onSelect];
- (void) wasSelected {
[super wasSelected];
[scriptingBridge ensurePermission];
}
+2 -2
View File
@@ -57,8 +57,8 @@
return (SwinsianApplication* __nullable)scriptingBridge.application;
}
- (void) onSelect {
[super onSelect];
- (void) wasSelected {
[super wasSelected];
[scriptingBridge ensurePermission];
}
+2 -2
View File
@@ -54,8 +54,8 @@
return (VLCApplication*)scriptingBridge.application;
}
- (void) onSelect {
[super onSelect];
- (void) wasSelected {
[super wasSelected];
[scriptingBridge ensurePermission];
}
+2 -2
View File
@@ -53,8 +53,8 @@
return (VoxApplication*)scriptingBridge.application;
}
- (void) onSelect {
[super onSelect];
- (void) wasSelected {
[super wasSelected];
[scriptingBridge ensurePermission];
}
+2 -2
View File
@@ -59,8 +59,8 @@
return (iTunesApplication*)scriptingBridge.application;
}
- (void) onSelect {
[super onSelect];
- (void) wasSelected {
[super wasSelected];
[scriptingBridge ensurePermission];
}
@@ -0,0 +1,190 @@
// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// GooglePlayMusicDesktopPlayer.js
// BGMApp
//
// Copyright © 2019 Kyle Neideck
//
// The specification for GPMDP's API:
// https://github.com/MarshallOfSound/Google-Play-Music-Desktop-Player-UNOFFICIAL-/blob/master/docs/PlaybackAPI_WebSocket.md
try {
window._log = msg => {
window.webkit.messageHandlers.log.postMessage(msg);
};
// Global JS error handler.
window.onerror = (msg, url, line, col, error) => {
let extra = !col ? '' : '\nColumn: ' + col;
extra += !error ? '' : '\nError: ' + error;
// TODO: I'm not sure this log message is ever actually useful.
window._log('Error: ' + msg + '\nURL: ' + url + '\nLine: ' + line + extra);
window.webkit.messageHandlers.error.postMessage(error);
};
// Send a JSON message to GPMDP.
//
// If we're connecting, this function will return immediately and the message will be sent after we
// finish connecting. Logs an error and returns if window.connect() hasn't been called yet.
window._sendJSON = json => {
if (window._wsPromise) {
window._wsPromise.then(() => {
window._sendJSONImmediate(json);
}).catch(error => {
// TODO: Is there anything else we can do? Retries?
window._log('Error sending JSON: ' + JSON.stringify(error));
});
} else {
window._log('Error: No WebSocket promise. Discarding JSON message: ' +
JSON.stringify(json));
}
};
// Send a JSON message to GPMDP, but don't wait if we're in the process of connecting.
//
// Logs an error and returns if window.connect() hasn't been called yet. The authCode param is
// optional and only used to hide the code in log messages.
window._sendJSONImmediate = (json, authCode) => {
let jsonStr = JSON.stringify(json);
let jsonStrSanitized = authCode ? jsonStr.replace(authCode, "<private>") : jsonStr;
if (window._ws) {
window._log('Sending JSON: ' + jsonStrSanitized);
window._ws.send(jsonStr);
} else {
window._log('Error: No WebSocket. Discarding JSON message: ' + jsonStrSanitized);
}
};
// permanentAuthCode is optional. If this is the first time they've selected GPMDP, we won't have a
// permanent code yet.
window.connect = permanentAuthCode => {
// Reset the connection state.
window._requestID = 1;
// Close the existing connection if we're already connected.
window.disconnect();
// Create the new connection.
window._ws = new WebSocket('ws://localhost:5672');
window._ws.onmessage = event => {
// Pass the message along to BGMGooglePlayMusicDesktopPlayerConnection.
let reply = JSON.parse(event.data);
window.webkit.messageHandlers.gpmdp.postMessage(reply);
};
window._wsPromise = new Promise((resolve, reject) => {
window._ws.onopen = () => {
// Send GPMDP the initial connection message.
if (permanentAuthCode) {
window._log('Connecting with auth code');
window.sendPermanentAuthCode(permanentAuthCode);
} else {
// Since we don't have an auth code, it will display a four-digit code and reply
// telling us to ask the user to type it into Background Music.
window._log('Connecting without auth code');
window._sendJSONImmediate({
'namespace': 'connect',
'method': 'connect',
'arguments': ['Background Music']
});
}
};
window._ws.onerror = error => {
// Report the error to BGMGooglePlayMusicDesktopPlayerConnection.
window.webkit.messageHandlers.error.postMessage(error);
// Reject the connection promise.
reject(error);
};
// Store the function that resolves this promise. We resolve it after we finish
// authenticating.
window._resolveConnectionPromise = resolve;
});
};
// Close the connection to GPMDP. Does nothing if we aren't connected.
window.disconnect = () => {
if (window._ws) {
window._log('Closing WebSocket');
window._ws.close();
window._ws = null;
}
};
// Send an authentication code to GPMDP. To send a four-digit code (i.e. one entered by the user),
// call this directly. To send a permanent code received from GPMDP, use
// window.sendPermanentAuthCode().
//
// authCode should be percent-encoded.
window.sendAuthCode = authCode => {
// Percent-decode the auth code string. We pass it percent-encoded just to make sure nothing in
// it accidentally gets executed as Javascript.
authCode = window.decodeURIComponent(authCode);
window._sendJSONImmediate({
'namespace': 'connect',
'method': 'connect',
'arguments': ['Background Music', authCode]
}, authCode);
};
// Send a permanent authentication code, received from GPMDP previously, to GPMDP.
window.sendPermanentAuthCode = permanentAuthCode => {
window._log('Sending permanent auth code');
window.sendAuthCode(permanentAuthCode);
// TODO: If the code is rejected, GPMDP will send us a connect message and we'll show the auth
// code dialog, but accepting the promise here means some messages we send might get
// ignored.
window._resolveConnectionPromise();
};
// Ask GPMDP to send us its current playback state (playing, paused or stopped).
window.requestPlaybackState = () => {
window._sendJSON({
'namespace': 'playback',
'method': 'getPlaybackState',
// We don't send any other types of request, so the ID we send only needs to be unique.
'requestID': window._requestID++
});
};
// Tell GPMDP to toggle between playing and paused.
window.playPause = () => {
window._sendJSON({
'namespace': 'playback',
'method': 'playPause'
});
};
} catch (error) {
window.webkit.messageHandlers.log.postMessage('Error: ' + JSON.stringify(error));
window.webkit.messageHandlers.log.postMessage(JSON.stringify(error.stack));
window.webkit.messageHandlers.error.postMessage(error);
}
// Return an empty string as returning some types can cause an error when this Javascript is loaded
// into the WKWebView.
""
+545
View File
@@ -0,0 +1,545 @@
/*
* Music.h
*
* Generated with
* sdef /System/Applications/Music.app | sdp -fh --basename Music
*/
#import <AppKit/AppKit.h>
#import <ScriptingBridge/ScriptingBridge.h>
@class MusicApplication, MusicItem, MusicAirPlayDevice, MusicArtwork, MusicEncoder, MusicEQPreset, MusicPlaylist, MusicAudioCDPlaylist, MusicLibraryPlaylist, MusicRadioTunerPlaylist, MusicSource, MusicSubscriptionPlaylist, MusicTrack, MusicAudioCDTrack, MusicFileTrack, MusicSharedTrack, MusicURLTrack, MusicUserPlaylist, MusicFolderPlaylist, MusicVisual, MusicWindow, MusicBrowserWindow, MusicEQWindow, MusicMiniplayerWindow, MusicPlaylistWindow, MusicVideoWindow;
enum MusicEKnd {
MusicEKndTrackListing = 'kTrk' /* a basic listing of tracks within a playlist */,
MusicEKndAlbumListing = 'kAlb' /* a listing of a playlist grouped by album */,
MusicEKndCdInsert = 'kCDi' /* a printout of the playlist for jewel case inserts */
};
typedef enum MusicEKnd MusicEKnd;
enum MusicEnum {
MusicEnumStandard = 'lwst' /* Standard PostScript error handling */,
MusicEnumDetailed = 'lwdt' /* print a detailed report of PostScript errors */
};
typedef enum MusicEnum MusicEnum;
enum MusicEPlS {
MusicEPlSStopped = 'kPSS',
MusicEPlSPlaying = 'kPSP',
MusicEPlSPaused = 'kPSp',
MusicEPlSFastForwarding = 'kPSF',
MusicEPlSRewinding = 'kPSR'
};
typedef enum MusicEPlS MusicEPlS;
enum MusicERpt {
MusicERptOff = 'kRpO',
MusicERptOne = 'kRp1',
MusicERptAll = 'kAll'
};
typedef enum MusicERpt MusicERpt;
enum MusicEShM {
MusicEShMSongs = 'kShS',
MusicEShMAlbums = 'kShA',
MusicEShMGroupings = 'kShG'
};
typedef enum MusicEShM MusicEShM;
enum MusicESrc {
MusicESrcLibrary = 'kLib',
MusicESrcIPod = 'kPod',
MusicESrcAudioCD = 'kACD',
MusicESrcMP3CD = 'kMCD',
MusicESrcRadioTuner = 'kTun',
MusicESrcSharedLibrary = 'kShd',
MusicESrcITunesStore = 'kITS',
MusicESrcUnknown = 'kUnk'
};
typedef enum MusicESrc MusicESrc;
enum MusicESrA {
MusicESrAAlbums = 'kSrL' /* albums only */,
MusicESrAAll = 'kAll' /* all text fields */,
MusicESrAArtists = 'kSrR' /* artists only */,
MusicESrAComposers = 'kSrC' /* composers only */,
MusicESrADisplayed = 'kSrV' /* visible text fields */,
MusicESrASongs = 'kSrS' /* song names only */
};
typedef enum MusicESrA MusicESrA;
enum MusicESpK {
MusicESpKNone = 'kNon',
MusicESpKFolder = 'kSpF',
MusicESpKGenius = 'kSpG',
MusicESpKLibrary = 'kSpL',
MusicESpKMusic = 'kSpZ',
MusicESpKPurchasedMusic = 'kSpM'
};
typedef enum MusicESpK MusicESpK;
enum MusicEMdK {
MusicEMdKSong = 'kMdS' /* music track */,
MusicEMdKMusicVideo = 'kVdV' /* music video track */,
MusicEMdKUnknown = 'kUnk'
};
typedef enum MusicEMdK MusicEMdK;
enum MusicERtK {
MusicERtKUser = 'kRtU' /* user-specified rating */,
MusicERtKComputed = 'kRtC' /* iTunes-computed rating */
};
typedef enum MusicERtK MusicERtK;
enum MusicEAPD {
MusicEAPDComputer = 'kAPC',
MusicEAPDAirPortExpress = 'kAPX',
MusicEAPDAppleTV = 'kAPT',
MusicEAPDAirPlayDevice = 'kAPO',
MusicEAPDBluetoothDevice = 'kAPB',
MusicEAPDHomePod = 'kAPH',
MusicEAPDUnknown = 'kAPU'
};
typedef enum MusicEAPD MusicEAPD;
enum MusicEClS {
MusicEClSUnknown = 'kUnk',
MusicEClSPurchased = 'kPur',
MusicEClSMatched = 'kMat',
MusicEClSUploaded = 'kUpl',
MusicEClSIneligible = 'kRej',
MusicEClSRemoved = 'kRem',
MusicEClSError = 'kErr',
MusicEClSDuplicate = 'kDup',
MusicEClSSubscription = 'kSub',
MusicEClSNoLongerAvailable = 'kRev',
MusicEClSNotUploaded = 'kUpP'
};
typedef enum MusicEClS MusicEClS;
@protocol MusicGenericMethods
- (void) printPrintDialog:(BOOL)printDialog withProperties:(NSDictionary *)withProperties kind:(MusicEKnd)kind theme:(NSString *)theme; // Print the specified object(s)
- (void) close; // Close an object
- (void) delete; // Delete an element from an object
- (SBObject *) duplicateTo:(SBObject *)to; // Duplicate one or more object(s)
- (BOOL) exists; // Verify if an object exists
- (void) open; // Open the specified object(s)
- (void) save; // Save the specified object(s)
- (void) playOnce:(BOOL)once; // play the current track or the specified track or file.
- (void) select; // select the specified object(s)
@end
/*
* iTunes Suite
*/
// The application program
@interface MusicApplication : SBApplication
- (SBElementArray<MusicAirPlayDevice *> *) AirPlayDevices;
- (SBElementArray<MusicBrowserWindow *> *) browserWindows;
- (SBElementArray<MusicEncoder *> *) encoders;
- (SBElementArray<MusicEQPreset *> *) EQPresets;
- (SBElementArray<MusicEQWindow *> *) EQWindows;
- (SBElementArray<MusicMiniplayerWindow *> *) miniplayerWindows;
- (SBElementArray<MusicPlaylist *> *) playlists;
- (SBElementArray<MusicPlaylistWindow *> *) playlistWindows;
- (SBElementArray<MusicSource *> *) sources;
- (SBElementArray<MusicTrack *> *) tracks;
- (SBElementArray<MusicVideoWindow *> *) videoWindows;
- (SBElementArray<MusicVisual *> *) visuals;
- (SBElementArray<MusicWindow *> *) windows;
@property (readonly) BOOL AirPlayEnabled; // is AirPlay currently enabled?
@property (readonly) BOOL converting; // is a track currently being converted?
@property (copy) NSArray<MusicAirPlayDevice *> *currentAirPlayDevices; // the currently selected AirPlay device(s)
@property (copy) MusicEncoder *currentEncoder; // the currently selected encoder (MP3, AIFF, WAV, etc.)
@property (copy) MusicEQPreset *currentEQPreset; // the currently selected equalizer preset
@property (copy, readonly) MusicPlaylist *currentPlaylist; // the playlist containing the currently targeted track
@property (copy, readonly) NSString *currentStreamTitle; // the name of the current song in the playing stream (provided by streaming server)
@property (copy, readonly) NSString *currentStreamURL; // the URL of the playing stream or streaming web site (provided by streaming server)
@property (copy, readonly) MusicTrack *currentTrack; // the current targeted track
@property (copy) MusicVisual *currentVisual; // the currently selected visual plug-in
@property BOOL EQEnabled; // is the equalizer enabled?
@property BOOL fixedIndexing; // true if all AppleScript track indices should be independent of the play order of the owning playlist.
@property BOOL frontmost; // is iTunes the frontmost application?
@property BOOL fullScreen; // are visuals displayed using the entire screen?
@property (copy, readonly) NSString *name; // the name of the application
@property BOOL mute; // has the sound output been muted?
@property double playerPosition; // the players position within the currently playing track in seconds.
@property (readonly) MusicEPlS playerState; // is iTunes stopped, paused, or playing?
@property (copy, readonly) SBObject *selection; // the selection visible to the user
@property BOOL shuffleEnabled; // are songs played in random order?
@property MusicEShM shuffleMode; // the playback shuffle mode
@property MusicERpt songRepeat; // the playback repeat mode
@property NSInteger soundVolume; // the sound output volume (0 = minimum, 100 = maximum)
@property (copy, readonly) NSString *version; // the version of iTunes
@property BOOL visualsEnabled; // are visuals currently being displayed?
- (void) printPrintDialog:(BOOL)printDialog withProperties:(NSDictionary *)withProperties kind:(MusicEKnd)kind theme:(NSString *)theme; // Print the specified object(s)
- (void) run; // Run iTunes
- (void) quit; // Quit iTunes
- (MusicTrack *) add:(NSArray<NSURL *> *)x to:(SBObject *)to; // add one or more files to a playlist
- (void) backTrack; // reposition to beginning of current track or go to previous track if already at start of current track
- (MusicTrack *) convert:(NSArray<SBObject *> *)x; // convert one or more files or tracks
- (void) fastForward; // skip forward in a playing track
- (void) nextTrack; // advance to the next track in the current playlist
- (void) pause; // pause playback
- (void) playOnce:(BOOL)once; // play the current track or the specified track or file.
- (void) playpause; // toggle the playing/paused state of the current track
- (void) previousTrack; // return to the previous track in the current playlist
- (void) resume; // disable fast forward/rewind and resume playback, if playing.
- (void) rewind; // skip backwards in a playing track
- (void) stop; // stop playback
- (void) openLocation:(NSString *)x; // Opens a Music Store or audio stream URL
@end
// an item
@interface MusicItem : SBObject <MusicGenericMethods>
@property (copy, readonly) SBObject *container; // the container of the item
- (NSInteger) id; // the id of the item
@property (readonly) NSInteger index; // The index of the item in internal application order.
@property (copy) NSString *name; // the name of the item
@property (copy, readonly) NSString *persistentID; // the id of the item as a hexadecimal string. This id does not change over time.
@property (copy) NSDictionary *properties; // every property of the item
- (void) download; // download a cloud track or playlist
- (void) reveal; // reveal and select a track or playlist
@end
// an AirPlay device
@interface MusicAirPlayDevice : MusicItem
@property (readonly) BOOL active; // is the device currently being played to?
@property (readonly) BOOL available; // is the device currently available?
@property (readonly) MusicEAPD kind; // the kind of the device
@property (copy, readonly) NSString *networkAddress; // the network (MAC) address of the device
- (BOOL) protected; // is the device password- or passcode-protected?
@property BOOL selected; // is the device currently selected?
@property (readonly) BOOL supportsAudio; // does the device support audio playback?
@property (readonly) BOOL supportsVideo; // does the device support video playback?
@property NSInteger soundVolume; // the output volume for the device (0 = minimum, 100 = maximum)
@end
// a piece of art within a track or playlist
@interface MusicArtwork : MusicItem
@property (copy) NSImage *data; // data for this artwork, in the form of a picture
@property (copy) NSString *objectDescription; // description of artwork as a string
@property (readonly) BOOL downloaded; // was this artwork downloaded by iTunes?
@property (copy, readonly) NSNumber *format; // the data format for this piece of artwork
@property NSInteger kind; // kind or purpose of this piece of artwork
@property (copy) NSData *rawData; // data for this artwork, in original format
@end
// converts a track to a specific file format
@interface MusicEncoder : MusicItem
@property (copy, readonly) NSString *format; // the data format created by the encoder
@end
// equalizer preset configuration
@interface MusicEQPreset : MusicItem
@property double band1; // the equalizer 32 Hz band level (-12.0 dB to +12.0 dB)
@property double band2; // the equalizer 64 Hz band level (-12.0 dB to +12.0 dB)
@property double band3; // the equalizer 125 Hz band level (-12.0 dB to +12.0 dB)
@property double band4; // the equalizer 250 Hz band level (-12.0 dB to +12.0 dB)
@property double band5; // the equalizer 500 Hz band level (-12.0 dB to +12.0 dB)
@property double band6; // the equalizer 1 kHz band level (-12.0 dB to +12.0 dB)
@property double band7; // the equalizer 2 kHz band level (-12.0 dB to +12.0 dB)
@property double band8; // the equalizer 4 kHz band level (-12.0 dB to +12.0 dB)
@property double band9; // the equalizer 8 kHz band level (-12.0 dB to +12.0 dB)
@property double band10; // the equalizer 16 kHz band level (-12.0 dB to +12.0 dB)
@property (readonly) BOOL modifiable; // can this preset be modified?
@property double preamp; // the equalizer preamp level (-12.0 dB to +12.0 dB)
@property BOOL updateTracks; // should tracks which refer to this preset be updated when the preset is renamed or deleted?
@end
// a list of songs/streams
@interface MusicPlaylist : MusicItem
- (SBElementArray<MusicTrack *> *) tracks;
- (SBElementArray<MusicArtwork *> *) artworks;
@property (copy) NSString *objectDescription; // the description of the playlist
@property BOOL disliked; // is this playlist disliked?
@property (readonly) NSInteger duration; // the total length of all songs (in seconds)
@property (copy) NSString *name; // the name of the playlist
@property BOOL loved; // is this playlist loved?
@property (copy, readonly) MusicPlaylist *parent; // folder which contains this playlist (if any)
@property (readonly) NSInteger size; // the total size of all songs (in bytes)
@property (readonly) MusicESpK specialKind; // special playlist kind
@property (copy, readonly) NSString *time; // the length of all songs in MM:SS format
@property (readonly) BOOL visible; // is this playlist visible in the Source list?
- (void) moveTo:(SBObject *)to; // Move playlist(s) to a new location
- (MusicTrack *) searchFor:(NSString *)for_ only:(MusicESrA)only; // search a playlist for tracks matching the search string. Identical to entering search text in the Search field in iTunes.
@end
// a playlist representing an audio CD
@interface MusicAudioCDPlaylist : MusicPlaylist
- (SBElementArray<MusicAudioCDTrack *> *) audioCDTracks;
@property (copy) NSString *artist; // the artist of the CD
@property BOOL compilation; // is this CD a compilation album?
@property (copy) NSString *composer; // the composer of the CD
@property NSInteger discCount; // the total number of discs in this CDs album
@property NSInteger discNumber; // the index of this CD disc in the source album
@property (copy) NSString *genre; // the genre of the CD
@property NSInteger year; // the year the album was recorded/released
@end
// the master music library playlist
@interface MusicLibraryPlaylist : MusicPlaylist
- (SBElementArray<MusicFileTrack *> *) fileTracks;
- (SBElementArray<MusicURLTrack *> *) URLTracks;
- (SBElementArray<MusicSharedTrack *> *) sharedTracks;
@end
// the radio tuner playlist
@interface MusicRadioTunerPlaylist : MusicPlaylist
- (SBElementArray<MusicURLTrack *> *) URLTracks;
@end
// a music source (music library, CD, device, etc.)
@interface MusicSource : MusicItem
- (SBElementArray<MusicAudioCDPlaylist *> *) audioCDPlaylists;
- (SBElementArray<MusicLibraryPlaylist *> *) libraryPlaylists;
- (SBElementArray<MusicPlaylist *> *) playlists;
- (SBElementArray<MusicRadioTunerPlaylist *> *) radioTunerPlaylists;
- (SBElementArray<MusicSubscriptionPlaylist *> *) subscriptionPlaylists;
- (SBElementArray<MusicUserPlaylist *> *) userPlaylists;
@property (readonly) long long capacity; // the total size of the source if it has a fixed size
@property (readonly) long long freeSpace; // the free space on the source if it has a fixed size
@property (readonly) MusicESrc kind;
@end
// a subscription playlist from Apple Music
@interface MusicSubscriptionPlaylist : MusicPlaylist
- (SBElementArray<MusicFileTrack *> *) fileTracks;
- (SBElementArray<MusicURLTrack *> *) URLTracks;
@end
// playable audio source
@interface MusicTrack : MusicItem
- (SBElementArray<MusicArtwork *> *) artworks;
@property (copy) NSString *album; // the album name of the track
@property (copy) NSString *albumArtist; // the album artist of the track
@property BOOL albumDisliked; // is the album for this track disliked?
@property BOOL albumLoved; // is the album for this track loved?
@property NSInteger albumRating; // the rating of the album for this track (0 to 100)
@property (readonly) MusicERtK albumRatingKind; // the rating kind of the album rating for this track
@property (copy) NSString *artist; // the artist/source of the track
@property (readonly) NSInteger bitRate; // the bit rate of the track (in kbps)
@property double bookmark; // the bookmark time of the track in seconds
@property BOOL bookmarkable; // is the playback position for this track remembered?
@property NSInteger bpm; // the tempo of this track in beats per minute
@property (copy) NSString *category; // the category of the track
@property (readonly) MusicEClS cloudStatus; // the iCloud status of the track
@property (copy) NSString *comment; // freeform notes about the track
@property BOOL compilation; // is this track from a compilation album?
@property (copy) NSString *composer; // the composer of the track
@property (readonly) NSInteger databaseID; // the common, unique ID for this track. If two tracks in different playlists have the same database ID, they are sharing the same data.
@property (copy, readonly) NSDate *dateAdded; // the date the track was added to the playlist
@property (copy) NSString *objectDescription; // the description of the track
@property NSInteger discCount; // the total number of discs in the source album
@property NSInteger discNumber; // the index of the disc containing this track on the source album
@property BOOL disliked; // is this track disliked?
@property (copy, readonly) NSString *downloaderAppleID; // the Apple ID of the person who downloaded this track
@property (copy, readonly) NSString *downloaderName; // the name of the person who downloaded this track
@property (readonly) double duration; // the length of the track in seconds
@property BOOL enabled; // is this track checked for playback?
@property (copy) NSString *episodeID; // the episode ID of the track
@property NSInteger episodeNumber; // the episode number of the track
@property (copy) NSString *EQ; // the name of the EQ preset of the track
@property double finish; // the stop time of the track in seconds
@property BOOL gapless; // is this track from a gapless album?
@property (copy) NSString *genre; // the music/audio genre (category) of the track
@property (copy) NSString *grouping; // the grouping (piece) of the track. Generally used to denote movements within a classical work.
@property (copy, readonly) NSString *kind; // a text description of the track
@property (copy) NSString *longDescription;
@property BOOL loved; // is this track loved?
@property (copy) NSString *lyrics; // the lyrics of the track
@property MusicEMdK mediaKind; // the media kind of the track
@property (copy, readonly) NSDate *modificationDate; // the modification date of the content of this track
@property (copy) NSString *movement; // the movement name of the track
@property NSInteger movementCount; // the total number of movements in the work
@property NSInteger movementNumber; // the index of the movement in the work
@property NSInteger playedCount; // number of times this track has been played
@property (copy) NSDate *playedDate; // the date and time this track was last played
@property (copy, readonly) NSString *purchaserAppleID; // the Apple ID of the person who purchased this track
@property (copy, readonly) NSString *purchaserName; // the name of the person who purchased this track
@property NSInteger rating; // the rating of this track (0 to 100)
@property (readonly) MusicERtK ratingKind; // the rating kind of this track
@property (copy, readonly) NSDate *releaseDate; // the release date of this track
@property (readonly) NSInteger sampleRate; // the sample rate of the track (in Hz)
@property NSInteger seasonNumber; // the season number of the track
@property BOOL shufflable; // is this track included when shuffling?
@property NSInteger skippedCount; // number of times this track has been skipped
@property (copy) NSDate *skippedDate; // the date and time this track was last skipped
@property (copy) NSString *show; // the show name of the track
@property (copy) NSString *sortAlbum; // override string to use for the track when sorting by album
@property (copy) NSString *sortArtist; // override string to use for the track when sorting by artist
@property (copy) NSString *sortAlbumArtist; // override string to use for the track when sorting by album artist
@property (copy) NSString *sortName; // override string to use for the track when sorting by name
@property (copy) NSString *sortComposer; // override string to use for the track when sorting by composer
@property (copy) NSString *sortShow; // override string to use for the track when sorting by show name
@property (readonly) long long size; // the size of the track (in bytes)
@property double start; // the start time of the track in seconds
@property (copy, readonly) NSString *time; // the length of the track in MM:SS format
@property NSInteger trackCount; // the total number of tracks on the source album
@property NSInteger trackNumber; // the index of the track on the source album
@property BOOL unplayed; // is this track unplayed?
@property NSInteger volumeAdjustment; // relative volume adjustment of the track (-100% to 100%)
@property (copy) NSString *work; // the work name of the track
@property NSInteger year; // the year the track was recorded/released
@end
// a track on an audio CD
@interface MusicAudioCDTrack : MusicTrack
@property (copy, readonly) NSURL *location; // the location of the file represented by this track
@end
// a track representing an audio file (MP3, AIFF, etc.)
@interface MusicFileTrack : MusicTrack
@property (copy) NSURL *location; // the location of the file represented by this track
- (void) refresh; // update file track information from the current information in the tracks file
@end
// a track residing in a shared library
@interface MusicSharedTrack : MusicTrack
@end
// a track representing a network stream
@interface MusicURLTrack : MusicTrack
@property (copy) NSString *address; // the URL for this track
@end
// custom playlists created by the user
@interface MusicUserPlaylist : MusicPlaylist
- (SBElementArray<MusicFileTrack *> *) fileTracks;
- (SBElementArray<MusicURLTrack *> *) URLTracks;
- (SBElementArray<MusicSharedTrack *> *) sharedTracks;
@property BOOL shared; // is this playlist shared?
@property (readonly) BOOL smart; // is this a Smart Playlist?
@property (readonly) BOOL genius; // is this a Genius Playlist?
@end
// a folder that contains other playlists
@interface MusicFolderPlaylist : MusicUserPlaylist
@end
// a visual plug-in
@interface MusicVisual : MusicItem
@end
// any window
@interface MusicWindow : MusicItem
@property NSRect bounds; // the boundary rectangle for the window
@property (readonly) BOOL closeable; // does the window have a close button?
@property (readonly) BOOL collapseable; // does the window have a collapse button?
@property BOOL collapsed; // is the window collapsed?
@property BOOL fullScreen; // is the window full screen?
@property NSPoint position; // the upper left position of the window
@property (readonly) BOOL resizable; // is the window resizable?
@property BOOL visible; // is the window visible?
@property (readonly) BOOL zoomable; // is the window zoomable?
@property BOOL zoomed; // is the window zoomed?
@end
// the main iTunes window
@interface MusicBrowserWindow : MusicWindow
@property (copy, readonly) SBObject *selection; // the selected songs
@property (copy) MusicPlaylist *view; // the playlist currently displayed in the window
@end
// the iTunes equalizer window
@interface MusicEQWindow : MusicWindow
@end
// the miniplayer window
@interface MusicMiniplayerWindow : MusicWindow
@end
// a sub-window showing a single playlist
@interface MusicPlaylistWindow : MusicWindow
@property (copy, readonly) SBObject *selection; // the selected songs
@property (copy, readonly) MusicPlaylist *view; // the playlist displayed in the window
@end
// the video window
@interface MusicVideoWindow : MusicWindow
@end
@@ -17,7 +17,7 @@
// BGMAutoPauseMusicPrefs.mm
// BGMApp
//
// Copyright © 2016 Kyle Neideck
// Copyright © 2016, 2019 Kyle Neideck
//
// Self Includes
@@ -69,6 +69,7 @@ static NSInteger const kPrefsMenuAutoPauseHeaderTag = 1;
action:@selector(handleMusicPlayerChange:)
keyEquivalent:@""
atIndex:musicPlayerItemsIndex];
menuItem.toolTip = musicPlayer.toolTip;
musicPlayerMenuItems = [musicPlayerMenuItems arrayByAddingObject:menuItem];
@@ -17,7 +17,7 @@
// BGMPreferencesMenu.h
// BGMApp
//
// Copyright © 2016 Kyle Neideck
// Copyright © 2016, 2018, 2019 Kyle Neideck
//
// Handles the preferences menu UI. The user's preference changes are often passed directly to the driver rather
// than to other BGMApp classes.
@@ -26,6 +26,7 @@
// Local Includes
#import "BGMAudioDeviceManager.h"
#import "BGMMusicPlayers.h"
#import "BGMStatusBarItem.h"
// System Includes
#import <Cocoa/Cocoa.h>
@@ -33,11 +34,12 @@
NS_ASSUME_NONNULL_BEGIN
@interface BGMPreferencesMenu : NSObject <NSMenuDelegate>
@interface BGMPreferencesMenu : NSObject
- (id) initWithBGMMenu:(NSMenu*)inBGMMenu
audioDevices:(BGMAudioDeviceManager*)inAudioDevices
musicPlayers:(BGMMusicPlayers*)inMusicPlayers
statusBarItem:(BGMStatusBarItem*)inStatusBarItem
aboutPanel:(NSPanel*)inAboutPanel
aboutPanelLicenseView:(NSTextView*)inAboutPanelLicenseView;
+48 -13
View File
@@ -17,7 +17,7 @@
// BGMPreferencesMenu.mm
// BGMApp
//
// Copyright © 2016 Kyle Neideck
// Copyright © 2016, 2018, 2019 Kyle Neideck
//
// Self Include
@@ -25,7 +25,6 @@
// Local Includes
#import "BGMAutoPauseMusicPrefs.h"
#import "BGMOutputDevicePrefs.h"
#import "BGMAboutPanel.h"
@@ -33,13 +32,19 @@ NS_ASSUME_NONNULL_BEGIN
// Interface Builder tags
static NSInteger const kPreferencesMenuItemTag = 1;
static NSInteger const kAboutPanelMenuItemTag = 3;
static NSInteger const kBGMIconMenuItemTag = 2;
static NSInteger const kVolumeIconMenuItemTag = 3;
static NSInteger const kAboutPanelMenuItemTag = 4;
@implementation BGMPreferencesMenu {
// Menu sections
// Menu sections/items
BGMAutoPauseMusicPrefs* autoPauseMusicPrefs;
BGMOutputDevicePrefs* outputDevicePrefs;
NSMenuItem* bgmIconMenuItem;
NSMenuItem* volumeIconMenuItem;
// The menu item you press to open BGMApp's main menu.
BGMStatusBarItem* statusBarItem;
// The About Background Music window
BGMAboutPanel* aboutPanel;
}
@@ -47,20 +52,33 @@ static NSInteger const kAboutPanelMenuItemTag = 3;
- (id) initWithBGMMenu:(NSMenu*)inBGMMenu
audioDevices:(BGMAudioDeviceManager*)inAudioDevices
musicPlayers:(BGMMusicPlayers*)inMusicPlayers
statusBarItem:(BGMStatusBarItem*)inStatusBarItem
aboutPanel:(NSPanel*)inAboutPanel
aboutPanelLicenseView:(NSTextView*)inAboutPanelLicenseView {
if ((self = [super init])) {
NSMenu* prefsMenu = [[inBGMMenu itemWithTag:kPreferencesMenuItemTag] submenu];
[prefsMenu setDelegate:self];
autoPauseMusicPrefs = [[BGMAutoPauseMusicPrefs alloc] initWithPreferencesMenu:prefsMenu
audioDevices:inAudioDevices
musicPlayers:inMusicPlayers];
outputDevicePrefs = [[BGMOutputDevicePrefs alloc] initWithAudioDevices:inAudioDevices];
aboutPanel = [[BGMAboutPanel alloc] initWithPanel:inAboutPanel licenseView:inAboutPanelLicenseView];
statusBarItem = inStatusBarItem;
// Set up the menu items under the "Status Bar Icon" heading.
bgmIconMenuItem = [prefsMenu itemWithTag:kBGMIconMenuItemTag];
bgmIconMenuItem.state =
(statusBarItem.icon == BGMFermataStatusBarIcon) ? NSOnState : NSOffState;
[bgmIconMenuItem setTarget:self];
[bgmIconMenuItem setAction:@selector(useBGMStatusBarIcon)];
volumeIconMenuItem = [prefsMenu itemWithTag:kVolumeIconMenuItemTag];
volumeIconMenuItem.state =
(statusBarItem.icon == BGMVolumeStatusBarIcon) ? NSOnState : NSOffState;
[volumeIconMenuItem setTarget:self];
[volumeIconMenuItem setAction:@selector(useVolumeStatusBarIcon)];
// Set up the "About Background Music" menu item
NSMenuItem* aboutMenuItem = [prefsMenu itemWithTag:kAboutPanelMenuItemTag];
[aboutMenuItem setTarget:aboutPanel];
@@ -70,10 +88,27 @@ static NSInteger const kAboutPanelMenuItemTag = 3;
return self;
}
#pragma mark NSMenuDelegate
- (void) useBGMStatusBarIcon {
// Change the icon.
statusBarItem.icon = BGMFermataStatusBarIcon;
- (void) menuNeedsUpdate:(NSMenu*)menu {
[outputDevicePrefs populatePreferencesMenu:menu];
// Select/deselect the menu items.
bgmIconMenuItem.state = NSOnState;
volumeIconMenuItem.state = NSOffState;
}
- (void) useVolumeStatusBarIcon {
// TODO: Maybe we should show a message that tells the user how to hide the built-in volume
// icon. They probably won't want two status bar items that look the same. Or we might be
// able to automatically hide the built-in icon while BGMApp is running and show it again
// when BGMApp is closed.
// Change the icon.
statusBarItem.icon = BGMVolumeStatusBarIcon;
// Select/deselect the menu items.
bgmIconMenuItem.state = NSOffState;
volumeIconMenuItem.state = NSOnState;
}
@end
+2 -1
View File
@@ -137,7 +137,8 @@ sleep 2
# The extra or-clauses are fallback versions of the command that restarts coreaudiod. Apparently some of these commands
# don't work with older versions of launchctl, so I figure there's no harm in trying a bunch of different ways until
# one works.
(sudo launchctl kill SIGTERM system/com.apple.audio.coreaudiod &>/dev/null || \
(sudo launchctl kickstart -k system/com.apple.audio.coreaudiod &>/dev/null || \
sudo launchctl kill SIGTERM system/com.apple.audio.coreaudiod &>/dev/null || \
sudo launchctl kill TERM system/com.apple.audio.coreaudiod &>/dev/null || \
sudo launchctl kill 15 system/com.apple.audio.coreaudiod &>/dev/null || \
sudo launchctl kill -15 system/com.apple.audio.coreaudiod &>/dev/null || \
+8 -3
View File
@@ -1,5 +1,8 @@
/*
* BGMApp.h
*
* Generated with
* sdef "/Applications/Background Music.app" | sdp -fh --basename BGMApp
*/
#import <AppKit/AppKit.h>
@@ -14,11 +17,11 @@
* Background Music
*/
// an output audio device
// A hardware device that can play audio
@interface BGMAppOutputDevice : SBObject
@property (copy, readonly) NSString *name;
@property BOOL selected; // is this the device to be used for audio output?
@property (copy, readonly) NSString *name; // The name of the output device.
@property BOOL selected; // Is this the device to be used for audio output?
@end
@@ -27,5 +30,7 @@
- (SBElementArray<BGMAppOutputDevice *> *) outputDevices;
@property (copy) BGMAppOutputDevice *selectedOutputDevice; // The device to be used for audio output
@end
+35 -32
View File
@@ -17,7 +17,7 @@
// BGMAppUITests.mm
// BGMAppUITests
//
// Copyright © 2017 Kyle Neideck
// Copyright © 2017, 2018 Kyle Neideck
//
// You might want to use Xcode's UI test recording feature if you add new tests.
//
@@ -34,6 +34,8 @@
// TODO: Skip these tests if macOS SDK 10.11 or higher isn't available.
// TODO: Mock BGMDevice and music players.
#if __clang_major__ >= 9
@interface BGMAppUITests : XCTestCase
@end
@@ -60,8 +62,8 @@
// Set up the app object and some convenience vars.
app = [[XCUIApplication alloc] init];
menuItems = app.menuBars.menuItems;
icon = [app.menuBars childrenMatchingType:XCUIElementTypeMenuBarItem].element;
prefs = menuItems[@"Preferences"];
icon = [app.menuBars childrenMatchingType:XCUIElementTypeStatusItem].element;
// TODO: Make sure BGMDevice isn't set as the OS X default device before launching BGMApp.
@@ -72,6 +74,20 @@
// Launch BGMApp.
[app launch];
if (![icon waitForExistenceWithTimeout:1.0]) {
// The status bar icon/button has this type when using older versions of XCTest, so try
// both. (Actually, it might depend on the macOS or Xcode version. I'm not sure.)
XCUIElement* iconOldType =
[app.menuBars childrenMatchingType:XCUIElementTypeMenuBarItem].element;
if (![iconOldType waitForExistenceWithTimeout:5.0]) {
icon = iconOldType;
}
}
// Wait for the initial elements.
XCTAssert([app waitForExistenceWithTimeout:10.0]);
XCTAssert([icon waitForExistenceWithTimeout:10.0]);
}
- (void) tearDown {
@@ -91,10 +107,22 @@
- (void) testCycleOutputDevices {
const int NUM_CYCLES = 2;
// Get the list of output devices from the preferences menu.
// sbApp lets us use AppleScript to query BGMApp and check the test has made the changes to its
// settings we expect.
BGMAppApplication* sbApp = [SBApplication applicationWithBundleIdentifier:@kBGMAppBundleID];
// Get macOS to show the "'Xcode' wants to control 'Background Music'" dialog before we start
// the test so it doesn't interrupt it.
[[sbApp selectedOutputDevice] name];
// Click the icon to open the main menu.
[icon click];
[prefs hover];
NSArray<XCUIElement*>* outputDeviceMenuItems = [self outputDeviceMenuItems];
// Get the list of output devices from the main menu.
// BGMOutputDeviceMenuSection::createMenuItemForDevice gives every output device menu item the
// accessibility identifier "output-device" so we can find all of them here.
NSArray<XCUIElement*>* outputDeviceMenuItems =
[menuItems matchingIdentifier:@"output-device"].allElementsBoundByIndex;
// For debugging certain issues, it can be useful to repeatedly switch between two
// devices:
@@ -105,14 +133,10 @@
// Click the last device to close the menu again.
[outputDeviceMenuItems.lastObject click];
BGMAppApplication* sbApp = [SBApplication applicationWithBundleIdentifier:@kBGMAppBundleID];
for (int i = 0; i < NUM_CYCLES; i++) {
// Select each output device.
for (XCUIElement* item in outputDeviceMenuItems) {
[icon click];
[prefs hover];
[item click];
// Assert that the device we clicked is the selected device now.
@@ -128,29 +152,6 @@
}
}
// Find the menu items for the output devices in the preferences menu.
- (NSArray<XCUIElement*>*) outputDeviceMenuItems {
NSArray<XCUIElement*>* items = @[];
BOOL inOutputDeviceSection = NO;
for (int i = 0; i < prefs.menuItems.count; i++) {
XCUIElement* menuItem = [prefs.menuItems elementBoundByIndex:i];
if ([menuItem.title isEqual:@"Output Device"]) {
inOutputDeviceSection = YES;
} else if (inOutputDeviceSection) {
// Assume that finding a separator menu item means we've reached the end of the section.
if (((NSMenuItem*)menuItem.value).separatorItem || [menuItem.title isEqual:@""]) {
break;
}
items = [items arrayByAddingObject:menuItem];
}
}
return items;
}
- (void) testSelectMusicPlayer {
// Select VLC as the music player.
[icon click];
@@ -234,3 +235,5 @@
@end
#endif /* __clang_major__ >= 9 */
+2 -2
View File
@@ -17,13 +17,13 @@
<key>CFBundlePackageType</key>
<string>XPC!</string>
<key>CFBundleShortVersionString</key>
<string>0.2.0</string>
<string>0.3.2</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2016, 2017 Background Music contributors</string>
<string>Copyright © 2016-2019 Background Music contributors</string>
<key>XPCService</key>
<dict>
<key>ServiceType</key>
+9 -1
View File
@@ -20,7 +20,7 @@
# post_install.sh
# BGMXPCHelper
#
# Copyright © 2016, 2017 Kyle Neideck
# Copyright © 2016-2018 Kyle Neideck
#
# Installs BGMXPCHelper's launchd plist file and "bootstraps" (registers/enables) it with launchd.
#
@@ -65,6 +65,14 @@ else
RESOURCES_PATH="$3"
fi
# If DEPLOYMENT_POSTPROCESSING is true, xcodebuild calls this script even if you're just building
# (and not also installing). I'm not sure why, as we have the "run script only when installing"
# option enabled.
if ! [[ -z ${ACTION} ]] && [[ "${ACTION}" != "install" ]]; then
echo "$0 should only be called during an install. Exiting."
exit 0
fi
# Safe mode.
set -euo pipefail
IFS=$'\n\t'
+10
View File
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.automation.apple-events</key>
<true/>
<key>com.apple.security.device.audio-input</key>
<true/>
</dict>
</plist>
+4 -1
View File
@@ -236,7 +236,10 @@ bool CAHALAudioObject::ObjectExists(AudioObjectID inObjectID)
{
Boolean isSettable;
CAPropertyAddress theAddress(kAudioObjectPropertyClass);
return (inObjectID == 0) || (AudioObjectIsPropertySettable(inObjectID, &theAddress, &isSettable) != 0);
// BGM edit: Negated the expression returned. Seems to have been a bug.
//return (inObjectID == 0) || (AudioObjectIsPropertySettable(inObjectID, &theAddress, &isSettable) != 0);
return (inObjectID != kAudioObjectUnknown) && (AudioObjectIsPropertySettable(inObjectID, &theAddress, &isSettable) == kAudioHardwareNoError);
// BGM edit end
}
UInt32 CAHALAudioObject::GetNumberOwnedObjects(AudioClassID inClass) const
+7 -1
View File
@@ -156,15 +156,21 @@ public:
void GetItemByIndex(UInt32 inIndex, AudioObjectPropertyAddress& outAddress) const { if(inIndex < mAddressList.size()) { outAddress = mAddressList.at(inIndex); } }
const AudioObjectPropertyAddress* GetItems() const { return &(*mAddressList.begin()); }
AudioObjectPropertyAddress* GetItems() { return &(*mAddressList.begin()); }
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated"
bool HasItem(const AudioObjectPropertyAddress& inAddress) const { AddressList::const_iterator theIterator = std::find_if(mAddressList.begin(), mAddressList.end(), std::bind1st(CAPropertyAddress::CongruentEqualTo(), inAddress)); return theIterator != mAddressList.end(); }
bool HasExactItem(const AudioObjectPropertyAddress& inAddress) const { AddressList::const_iterator theIterator = std::find_if(mAddressList.begin(), mAddressList.end(), std::bind1st(CAPropertyAddress::EqualTo(), inAddress)); return theIterator != mAddressList.end(); }
#pragma clang diagnostic pop
void AppendItem(const AudioObjectPropertyAddress& inAddress) { mAddressList.push_back(inAddress); }
void AppendUniqueItem(const AudioObjectPropertyAddress& inAddress) { if(!HasItem(inAddress)) { mAddressList.push_back(inAddress); } }
void AppendUniqueExactItem(const AudioObjectPropertyAddress& inAddress) { if(!HasExactItem(inAddress)) { mAddressList.push_back(inAddress); } }
void InsertItemAtIndex(UInt32 inIndex, const AudioObjectPropertyAddress& inAddress) { if(inIndex < mAddressList.size()) { AddressList::iterator theIterator = mAddressList.begin(); std::advance(theIterator, static_cast<int>(inIndex)); mAddressList.insert(theIterator, inAddress); } else { mAddressList.push_back(inAddress); } }
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated"
void EraseExactItem(const AudioObjectPropertyAddress& inAddress) { AddressList::iterator theIterator = std::find_if(mAddressList.begin(), mAddressList.end(), std::bind1st(CAPropertyAddress::EqualTo(), inAddress)); if(theIterator != mAddressList.end()) { mAddressList.erase(theIterator); } }
#pragma clang diagnostic pop
void EraseItemAtIndex(UInt32 inIndex) { if(inIndex < mAddressList.size()) { AddressList::iterator theIterator = mAddressList.begin(); std::advance(theIterator, static_cast<int>(inIndex)); mAddressList.erase(theIterator); } }
void EraseAllItems() { mAddressList.clear(); }
+34 -30
View File
@@ -9,29 +9,29 @@
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@@ -41,25 +41,25 @@
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@@ -440,6 +440,7 @@
developmentRegion = English;
hasScannedForEncodings = 0;
knownRegions = (
English,
en,
);
mainGroup = 1CB8B3591BBBB69C000E2DD1;
@@ -634,6 +635,7 @@
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
CLANG_WARN__EXIT_TIME_DESTRUCTORS = YES;
DEAD_CODE_STRIPPING = YES;
ENABLE_HARDENED_RUNTIME = YES;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
GCC_C_LANGUAGE_STANDARD = c11;
@@ -700,6 +702,7 @@
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
CLANG_WARN__EXIT_TIME_DESTRUCTORS = YES;
DEAD_CODE_STRIPPING = YES;
ENABLE_HARDENED_RUNTIME = YES;
ENABLE_NS_ASSERTIONS = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_C_LANGUAGE_STANDARD = c11;
@@ -784,6 +787,7 @@
CLANG_WARN_UNREACHABLE_CODE = YES;
COMBINE_HIDPI_IMAGES = YES;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEPLOYMENT_POSTPROCESSING = YES;
ENABLE_NS_ASSERTIONS = NO;
GCC_C_LANGUAGE_STANDARD = "compiler-default";
GCC_ENABLE_CPP_RTTI = NO;
+2 -2
View File
@@ -19,7 +19,7 @@
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>0.2.0</string>
<string>0.3.2</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
@@ -37,7 +37,7 @@
</array>
</dict>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2016-2018 Background Music contributors</string>
<string>Copyright © 2016-2019 Background Music contributors</string>
<key>NSPrincipalClass</key>
<string></string>
</dict>
+7 -1
View File
@@ -156,15 +156,21 @@ public:
void GetItemByIndex(UInt32 inIndex, AudioObjectPropertyAddress& outAddress) const { if(inIndex < mAddressList.size()) { outAddress = mAddressList.at(inIndex); } }
const AudioObjectPropertyAddress* GetItems() const { return &(*mAddressList.begin()); }
AudioObjectPropertyAddress* GetItems() { return &(*mAddressList.begin()); }
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated"
bool HasItem(const AudioObjectPropertyAddress& inAddress) const { AddressList::const_iterator theIterator = std::find_if(mAddressList.begin(), mAddressList.end(), std::bind1st(CAPropertyAddress::CongruentEqualTo(), inAddress)); return theIterator != mAddressList.end(); }
bool HasExactItem(const AudioObjectPropertyAddress& inAddress) const { AddressList::const_iterator theIterator = std::find_if(mAddressList.begin(), mAddressList.end(), std::bind1st(CAPropertyAddress::EqualTo(), inAddress)); return theIterator != mAddressList.end(); }
#pragma clang diagnostic pop
void AppendItem(const AudioObjectPropertyAddress& inAddress) { mAddressList.push_back(inAddress); }
void AppendUniqueItem(const AudioObjectPropertyAddress& inAddress) { if(!HasItem(inAddress)) { mAddressList.push_back(inAddress); } }
void AppendUniqueExactItem(const AudioObjectPropertyAddress& inAddress) { if(!HasExactItem(inAddress)) { mAddressList.push_back(inAddress); } }
void InsertItemAtIndex(UInt32 inIndex, const AudioObjectPropertyAddress& inAddress) { if(inIndex < mAddressList.size()) { AddressList::iterator theIterator = mAddressList.begin(); std::advance(theIterator, static_cast<int>(inIndex)); mAddressList.insert(theIterator, inAddress); } else { mAddressList.push_back(inAddress); } }
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated"
void EraseExactItem(const AudioObjectPropertyAddress& inAddress) { AddressList::iterator theIterator = std::find_if(mAddressList.begin(), mAddressList.end(), std::bind1st(CAPropertyAddress::EqualTo(), inAddress)); if(theIterator != mAddressList.end()) { mAddressList.erase(theIterator); } }
#pragma clang diagnostic pop
void EraseItemAtIndex(UInt32 inIndex) { if(inIndex < mAddressList.size()) { AddressList::iterator theIterator = mAddressList.begin(); std::advance(theIterator, static_cast<int>(inIndex)); mAddressList.erase(theIterator); } }
void EraseAllItems() { mAddressList.clear(); }
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+69
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@@ -0,0 +1,69 @@
% This file is part of Background Music.
%
% Background Music is free software: you can redistribute it and/or
% modify it under the terms of the GNU General Public License as
% published by the Free Software Foundation, either version 2 of the
% License, or (at your option) any later version.
%
% Background Music is distributed in the hope that it will be useful,
% but WITHOUT ANY WARRANTY; without even the implied warranty of
% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
% GNU General Public License for more details.
%
% You should have received a copy of the GNU General Public License
% along with Background Music. If not, see <http://www.gnu.org/licenses/>.
%
% VolumeIcons.tex
%
% Build with XeTeX:
% xelatex -jobname=Volume0 '\def\UseOption{}\input{VolumeIcons.tex}'
% xelatex -jobname=Volume1 '\def\UseOption{w1}\input{VolumeIcons.tex}'
% xelatex -jobname=Volume2 '\def\UseOption{w1,w2}\input{VolumeIcons.tex}'
% xelatex -jobname=Volume3 '\def\UseOption{w1,w2,w3}\input{VolumeIcons.tex}'
% for n in 0 1 2 3; do mv Volume$n.pdf ../BGMApp/BGMApp/Images.xcassets/Volume$n.imageset/; done
%
% Might build correctly with regular LaTeX. I haven't tried it.
%
\documentclass[tikz]{standalone}
\usepackage{tikz}
% "dummyOption" prevents "Package optional Warning: No options were selected,
% so all optional text will be printed" when building Volume0.pdf.
\usepackage[dummyOption]{optional}
\begin{document}
\begin{tikzpicture}
% Speaker (Rounded box and triangle)
\fill[rounded corners=5mm]
(0mm, 62.5mm) rectangle (25mm, 37.5mm) {};
\draw[rounded corners=2.5mm,fill=black]
(3mm, 50mm)--(34mm, 76.5mm)--(34mm, 23.5mm)--cycle;
% First sound wave (Curved line)
\opt{w1}{
\draw[line width=4.3mm,line cap=round]
(44mm, 36.5mm) to[out=46,in=-46] (44mm, 63.5mm);
}
% Second sound wave (Curved line)
\opt{w2}{
\draw[line width=4.3mm,line cap=round]
(57.5mm, 27.5mm) to[out=46,in=-46] (57.5mm, 72.5mm);
}
% Third sound wave (Curved line)
\opt{w3}{
\draw[line width=4.3mm,line cap=round]
(72mm, 18.5mm) to[out=46,in=-46] (72mm, 81.5mm);
}
% Always draw a transparent copy of the third wave so the images will all have
% the same width.
\draw[line width=4.3mm,line cap=round,opacity=0]
(72mm, 18.5mm) to[out=46,in=-46] (72mm, 81.5mm);
\end{tikzpicture}
\end{document}
+30 -13
View File
@@ -5,7 +5,7 @@
# Background Music
##### macOS audio utility
![](Images/README/Screenshot.png)
<img src="Images/README/Screenshot.png" width="340" height="342" />
- Automatically pauses your music player when other audio starts playing and unpauses it afterwards
- Per-application volume, boost quiet apps
@@ -15,24 +15,37 @@
## Download
### Version 0.1.1
### Version 0.2.0
<a href="https://github.com/kyleneideck/BackgroundMusic/releases/download/v0.1.1/BackgroundMusic-0.1.1.pkg"><img
<a href="https://github.com/kyleneideck/BackgroundMusic/releases/download/v0.2.0/BackgroundMusic-0.2.0.pkg"><img
src="Images/README/pkg-icon.png" width="32" height="32" align="absmiddle" />
BackgroundMusic-0.1.1.pkg</a> (473 KB)
BackgroundMusic-0.2.0.pkg</a> (581 KB)
Still very much in alpha. Not code signed, so you'll have to **right-click it and choose "Open"**.
**Requires OS X 10.10+**. Should work on 10.9, but I haven't tried it.
**Requires macOS 10.10+**. Should work on 10.9, but I haven't tried it.
> <sub>MD5: e02988e6b32eafa88b99c4da33e7fe56</sub><br/>
> <sub>SHA256: 7ce875bb00fdeb2b5b363aa92367b3fa096d18cb02a02c461d5df66307ab1088</sub><br/>
> <sub>MD5: 23653c889f9ba7efc9cbb4e550c54060</sub><br/>
> <sub>SHA256: 78184ba743ba79e8cbd81bc8e2ea28b59100cc626ea77be58d6612bcfe2c7b78</sub><br/>
> <sub>PGP:
> [sig](https://github.com/kyleneideck/BackgroundMusic/releases/download/v0.1.1/BackgroundMusic-0.1.1.pkg.asc),
> [sig](https://github.com/kyleneideck/BackgroundMusic/releases/download/v0.2.0/BackgroundMusic-0.2.0.pkg.asc),
> [key (0595DF814E41A6F69334C5E2CAA8D9B8E39EC18C)](https://bearisdriving.com/kyle-neideck.gpg)</sub>
We also have [snapshot builds](https://github.com/kyleneideck/BackgroundMusic/releases).
### Or install using [Homebrew](https://brew.sh/)
```bash
brew cask install background-music
```
If you want the snapshot version:
```bash
brew tap homebrew/cask-versions
brew cask install background-music-pre
```
## Auto-pause music
Background Music can pause your music player app when other audio starts playing and unpause it afterwards. The idea is
@@ -40,10 +53,12 @@ that when I'm listening to music and pause it to watch a video or something I al
this keeps me from wearing headphones for hours listening to nothing.
So far iTunes, [Spotify](https://www.spotify.com), [VLC](https://www.videolan.org/vlc/),
[VOX](https://coppertino.com/vox/mac), [Decibel](https://sbooth.org/Decibel/) and [Hermes](http://hermesapp.org/) are
supported. Adding support for a new music player should only take a few minutes<sup id="a1">[1](#f1)</sup> -- see
[VOX](https://vox.rocks/mac-music-player), [Decibel](https://sbooth.org/Decibel/), [Hermes](http://hermesapp.org/),
[Swinsian](https://swinsian.com/) and [GPMDP](https://www.googleplaymusicdesktopplayer.com/) are supported. Adding
support for a new music player should only take a few minutes<sup id="a1">[1](#f1)</sup> -- see
[BGMMusicPlayer.h](BGMApp/BGMApp/Music%20Players/BGMMusicPlayer.h). If you don't know how to program, or just don't feel
like it, create an issue and I'll try to add it for you.
like it, feel free to [create an issue](https://github.com/kyleneideck/BackgroundMusic/issues/new).
## App volumes
@@ -87,7 +102,7 @@ Otherwise, to build and install from source:
- If the project is in a zip, unzip it.
- Open `Terminal.app` and [change directory](https://github.com/0nn0/terminal-mac-cheatsheet#core-commands) to the
directory containing the project.
- Run the following the command: `/bin/bash build_and_install.sh`.
- Run the following command: `/bin/bash build_and_install.sh`.
The script restarts the system audio process (coreaudiod) at the end of the installation, so you might want to pause any
apps playing audio.
@@ -119,6 +134,8 @@ Failing that, you might have to uninstall. Consider filing a bug report if you d
## Known issues
- Setting an app's volume above 50% can cause [clipping](https://en.wikipedia.org/wiki/Clipping_(audio)). Currently, the
best solution is to instead set your overall volume to max and lower the volumes of other apps.
- VLC automatically pauses iTunes/Spotify when it starts playing something, but that stops Background Music from
unpausing your music afterwards. To workaround it, open VLC's preferences, click `Show All`, go `Interface` > `Main
interfaces` > `macosx` and change `Control external music players` to either `Do nothing` or `Pause and resume
@@ -171,7 +188,7 @@ Failing that, you might have to uninstall. Consider filing a bug report if you d
## License
Copyright © 2016-2018 [Background Music contributors](https://github.com/kyleneideck/BackgroundMusic/graphs/contributors).
Copyright © 2016-2019 [Background Music contributors](https://github.com/kyleneideck/BackgroundMusic/graphs/contributors).
Licensed under [GPLv2](https://www.gnu.org/licenses/gpl-2.0.html), or any later version.
Background Music includes code from:
+2 -2
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@@ -17,7 +17,7 @@
// BGM_Types.h
// SharedSource
//
// Copyright © 2016, 2017 Kyle Neideck
// Copyright © 2016, 2017, 2019 Kyle Neideck
//
#ifndef SharedSource__BGM_Types
@@ -77,7 +77,7 @@ enum
// AudioObjectPropertyElement docs: "Elements are numbered sequentially where 0 represents the
// master element."
static const AudioObjectPropertyElement kMasterChannel = 0;
static const AudioObjectPropertyElement kMasterChannel = kAudioObjectPropertyElementMaster;
#pragma BGM Plug-in Custom Properties
+7 -2
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@@ -17,7 +17,7 @@
// BGM_Utils.h
// SharedSource
//
// Copyright © 2016, 2017 Kyle Neideck
// Copyright © 2016-2018 Kyle Neideck
//
#ifndef SharedSource__BGM_Utils
@@ -60,6 +60,11 @@
__FUNCTION__, \
expressionStr);
// Used to give the first 3 arguments of BGM_Utils::LogAndSwallowExceptions and
// BGM_Utils::LogUnexpectedExceptions (and probably others in future). Mainly so we can call those
// functions directly instead of using the macro wrappers.
#define BGMDbgArgs __FILE__, __LINE__, __FUNCTION__
#pragma mark Objective-C Macros
#if defined(__OBJC__)
@@ -81,7 +86,7 @@
__typeof((expression)) value = (expression); \
BGMAssertNonNull2(value, #expression); \
BGMNonNullCastHelper<__typeof((expression))>* helper; \
(__typeof(helper.asNonNull))value; \
(__typeof(helper.asNonNull) __nonnull)value; \
})
#else /* __has_feature(objc_generics) */
+3 -2
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@@ -19,7 +19,7 @@
#
# build_and_install.sh
#
# Copyright © 2016, 2017 Kyle Neideck
# Copyright © 2016-2019 Kyle Neideck
# Copyright © 2016 Nick Jacques
#
# Builds and installs BGMApp, BGMDriver and BGMXPCHelper. Requires xcodebuild and Xcode.
@@ -734,7 +734,8 @@ if [[ "${XCODEBUILD_ACTION}" == "install" ]]; then
# The extra or-clauses are fallback versions of the command that restarts coreaudiod. Apparently
# some of these commands don't work with older versions of launchctl, so I figure there's no
# harm in trying a bunch of different ways (which should all work).
(sudo launchctl kill SIGTERM system/com.apple.audio.coreaudiod &>/dev/null || \
(sudo launchctl kickstart -k system/com.apple.audio.coreaudiod &>/dev/null || \
sudo launchctl kill SIGTERM system/com.apple.audio.coreaudiod &>/dev/null || \
sudo launchctl kill TERM system/com.apple.audio.coreaudiod &>/dev/null || \
sudo launchctl kill 15 system/com.apple.audio.coreaudiod &>/dev/null || \
sudo launchctl kill -15 system/com.apple.audio.coreaudiod &>/dev/null || \
+5 -1
View File
@@ -146,7 +146,11 @@ sed "s/{{VERSION}}/$version/g" "pkg/Distribution.xml.template" > "pkg/Distributi
# --------------------------------------------------
pkg="$out_dir/BackgroundMusic-$version.pkg"
# As a security check for releases, we manually build the same package locally, compare it to the
# release built by Travis and then code sign it. (And then remove the code signature on a different
# computer and check that the signed package still matches the one from Travis.) So we include
# "unsigned" in the name to differentiate the two versions.
pkg="$out_dir/BackgroundMusic-$version.unsigned.pkg"
pkg_identifier="com.bearisdriving.BGM"
echo "Creating $pkg"
+4 -3
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@@ -1,4 +1,4 @@
#!/bin/sh
#!/bin/bash
# vim: tw=100:
# This file is part of Background Music.
@@ -19,7 +19,7 @@
#
# postinstall
#
# Copyright © 2017, 2018 Kyle Neideck
# Copyright © 2017-2019 Kyle Neideck
#
PATH=/bin:/sbin:/usr/bin:/usr/sbin; export PATH
@@ -41,7 +41,8 @@ bash "post_install.sh" "$xpc_helper_path" "BGMXPCHelper.xpc/Contents/MacOS/BGMXP
# The extra or-clauses are fallback versions of the command that restarts coreaudiod. Apparently
# some of these commands don't work with older versions of launchctl, so I figure there's no
# harm in trying a bunch of different ways (which should all work).
(launchctl kill SIGTERM system/com.apple.audio.coreaudiod &>/dev/null || \
(sudo launchctl kickstart -k system/com.apple.audio.coreaudiod &>/dev/null || \
launchctl kill SIGTERM system/com.apple.audio.coreaudiod &>/dev/null || \
launchctl kill TERM system/com.apple.audio.coreaudiod &>/dev/null || \
launchctl kill 15 system/com.apple.audio.coreaudiod &>/dev/null || \
launchctl kill -15 system/com.apple.audio.coreaudiod &>/dev/null || \