mirror of
https://github.com/facebook/react.git
synced 2025-11-01 09:12:30 +00:00
c52345de2e073b59a5360305c7b715e165de0f56
A common source of performance problems is due to cascading renders from
calling `setState` in `useLayoutEffect` or `useEffect`. This marks the
entry from the update to when we start the render as red and `"Cascade"`
to highlight this.
<img width="964" alt="Screenshot 2024-12-19 at 10 54 59 PM"
src="https://github.com/user-attachments/assets/2bfa91e6-1dc1-4b7f-a659-50aaf2a97e83"
/>
In addition to this case, there's another case where you call `setState`
multiple times in the same event causing multiple renders. This might be
due to multiple `flushSync`, or spawned a microtasks from a
`useLayoutEffect`. In theory it could also be from a microtask scheduled
after the first `setState`. This one we can only detect if it's from an
event that has a `window.event` since otherwise it's hard to know if
we're still in the same event.
<img width="1210" alt="Screenshot 2024-12-19 at 11 38 44 PM"
src="https://github.com/user-attachments/assets/ee188bc4-8ebb-4e95-b5a5-4d724856c27d"
/>
I decided against making a ping in a microtask considered a cascade.
Because that should ideally be using the Suspense Optimization and so
wouldn't be considered multi-pass.
<img width="1284" alt="Screenshot 2024-12-19 at 11 07 30 PM"
src="https://github.com/user-attachments/assets/2d173750-a475-41a0-b6cf-679d15c4ca97"
/>
We might consider making the whole render phase and maybe commit phase
red but that should maybe reserved for actual errors. The "Blocked"
phase really represents the `setState` and so will have the stack trace
of the first update.
DiffTrain build for [1e9eb95db5](https://github.com/facebook/react/commit/1e9eb95db5b3a2064ecc26915a4e640b3a9bdaf5)
react-fbsource-import
Description
Languages
JavaScript
67.1%
TypeScript
29.4%
HTML
1.5%
CSS
1.1%
C++
0.6%
Other
0.2%