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`performSyncWorkOnRoot` has only a single caller, and the caller already
computes the next lanes (`getNextLanes`) before deciding to call the
function. So we can pass them as an argument instead of computing the
lanes again.
There was already a TODO comment about this, but it was mostly perf
related. However, @rickhanlonii noticed a discrepancy where the inner
`getNextLanes` call was not being passed the current work-in- progress
lanes. Usually this shouldn't matter because there should never be
work-in-progress sync work; it should finish immediately. There is one
case I'm aware of where we exit the work loop without finishing a sync
render, which is selective hydration, but even then it should switch to
the sync hydration lane, not the normal sync lane. So something else is
probably going on. I suspect it might be related to the
`enableUnifiedSyncLane` experiment.
This is likely related to a regression found internally at Meta. We're
still working on getting a proper regression test; I can come up with a
contrived one but I'm not confident it'll be the same as the actual
regression until we get a better repro.
DiffTrain build for [13d0225c7d](https://github.com/facebook/react/commit/13d0225c7d4715d98772a85d8deb26d244921287)
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