Andrew Clark 85bb7b685b Fix: Move destroy field to shared instance object (#26561)
This fixes the "double free" bug illustrated by the regression test
added in the previous commit.

The underlying issue is that `effect.destroy` field is a mutable field
but we read it during render. This is a concurrency bug — if we had a
borrow checker, it would not allow this.

It's rare in practice today because the field is updated during the
commit phase, which takes a lock on the fiber tree until all the effects
have fired. But it's still theoretically wrong because you can have
multiple Fiber copies each with their own reference to a single destroy
function, and indeed we discovered in production a scenario where this
happens via our current APIs.

In the future these types of scenarios will be much more common because
we will introduce features where effects may run concurrently with the
render phase — i.e. an imperative `hide` method that synchronously hides
a React tree and unmounts all its effects without entering the render
phase, and without interrupting a render phase that's already in
progress.

A future version of React may also be able to run the entire commit
phase concurrently with a subsequent render phase. We can't do this now
because our data structures are not fully thread safe (see: the Fiber
alternate model) but we should be able to do this in the future.

The fix I've introduced in this commit is to move the `destroy` field to
a separate object. The effect "instance" is a shared object that remains
the same for the entire lifetime of an effect. In Rust terms, a RefCell.
The field is `undefined` if the effect is unmounted, or if the effect
ran but is not stateful. We don't explicitly track whether the effect is
mounted or unmounted because that can be inferred by the hiddenness of
the fiber in the tree, i.e. whether there is a hidden Offscreen fiber
above it.

It's unfortunate that this is stored on a separate object, because it
adds more memory per effect instance, but it's conceptually sound. I
think there's likely a better data structure we could use for effects;
perhaps just one array of effect instances per fiber. But I think this
is OK for now despite the additional memory and we can follow up with
performance optimizations later.

---------

Co-authored-by: Dan Abramov <dan.abramov@gmail.com>
Co-authored-by: Rick Hanlon <rickhanlonii@gmail.com>
Co-authored-by: Jan Kassens <jan@kassens.net>
2023-04-06 12:08:05 -04:00
2020-09-12 13:05:52 -04:00
2023-01-31 08:25:05 -05:00
2019-08-08 17:46:35 -07:00
2023-01-31 08:25:05 -05:00
2023-03-24 18:08:41 +00:00
2020-01-09 14:07:41 -08:00

React · GitHub license npm version CircleCI Status PRs Welcome

React is a JavaScript library for building user interfaces.

  • Declarative: React makes it painless to create interactive UIs. Design simple views for each state in your application, and React will efficiently update and render just the right components when your data changes. Declarative views make your code more predictable, simpler to understand, and easier to debug.
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import { createRoot } from 'react-dom/client';

function HelloMessage({ name }) {
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}

const root = createRoot(document.getElementById('container'));
root.render(<HelloMessage name="Taylor" />);

This example will render "Hello Taylor" into a container on the page.

You'll notice that we used an HTML-like syntax; we call it JSX. JSX is not required to use React, but it makes code more readable, and writing it feels like writing HTML. If you're using React as a <script> tag, read this section on integrating JSX; otherwise, the recommended JavaScript toolchains handle it automatically.

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