We're seeing the limit hit in some tests after enabling sibling
prerendering. Let's bump the limit so we can run more tests and gather
more signal on the changes. When we understand the scope of the problem
we can determine whether we need to change how the updates are counted
in prerenders and/or fix specific areas of product code.
Stacked on https://github.com/facebook/react/pull/31009.
1. Instead of keeping `showInlineWarningsAndErrors` in `Settings`
context (which was removed in
https://github.com/facebook/react/pull/30610), `Store` will now have a
boolean flag, which controls if the UI should be displaying information
about errors and warnings.
2. The errors and warnings counters in the Tree view are now counting
only unique errors. This makes more sense, because it is part of the
Elements Tree view, so ideally it should be showing number of components
with errors and number of components of warnings. Consider this example:
2.1. Warning for element `A` was emitted once and warning for element
`B` was emitted twice.
2.2. With previous implementation, we would show `3 ⚠️`, because in
total there were 3 warnings in total. If user tries to iterate through
these, it will only take 2 steps to do the full cycle, because there are
only 2 elements with warnings (with one having same warning, which was
emitted twice).
2.3 With current implementation, we would show `2 ⚠️`. Inspecting the
element with doubled warning will still show the warning counter (2)
before the warning message.
With these changes, the feature correctly works.
https://fburl.com/a7fw92m4
This is a follow-up from #30528 to not only handle props (the critical
change), but also the owner ~and stack~ of a referenced element.
~Handling stacks here is rather academic because the Flight Server
currently does not deduplicate owner stacks. And if they are really
identical, we should probably just dedupe the whole element.~ EDIT:
Removed from the PR.
Handling owner objects on the other hand is an actual requirement as
reported in https://github.com/vercel/next.js/issues/69545. This problem
only affects the stable release channel, as the absence of owner stacks
allows for the specific kind of shared owner deduping as demonstrated in
the unit test.
I messed up the yml syntax and also realized that our script doesn't
currently handle renames or deletes, so I fixed that
ghstack-source-id: 7d481a951a
Pull Request resolved: https://github.com/facebook/react/pull/31028
Sometimes it is useful to bypass the revision check when we need to make
changes to the runtime_commit_artifacts script. The `force` input can be
passed via the GitHub UI for manual runs of the workflow.
ghstack-source-id: cf9e32c01a
Pull Request resolved: https://github.com/facebook/react/pull/31027
The trailing / was being omitted, so instead of moving the cjs
directory itself, it would move only its contents instead. This broke
some internal path assumptions.
Additionally, updates the step to create the react-dom directory prior
to moving.
ghstack-source-id: b6eedb0c88
Pull Request resolved: https://github.com/facebook/react/pull/31026
A slight behavior change here too is that I now mark the start of the
commit phase before the BeforeMutationEffect phase. This affects
`<Profiler>` too.
The named sequences are as follows:
Render -> Suspended or Throttled -> Commit -> Waiting for Paint ->
Remaining Effects
The Suspended phase is only logged if we delay the Commit due to CSS /
images.
The Throttled phase is only logged if we delay the commit due to the
Suspense throttling timer.
<img width="1246" alt="Screenshot 2024-09-20 at 9 14 23 PM"
src="https://github.com/user-attachments/assets/8d01f444-bb85-472b-9b42-6157d92c81b4">
I don't yet log render phases that don't complete. I think I also need
to special case renders that or don't commit after being suspended.
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## Summary
Profiling fails sometimes because `onProfilingStatus` is called
repeatedly on some occasions, e.g. multiple calls to
`getProfilingStatus`.
Subsequent calls should be a no-op if the profiling status hasn't
changed.
Reported via #30661#28838.
> [!TIP]
> Hide whitespace changes on this PR
<img width="328" alt="screenshot showing the UI controls for hiding
whitespace changes on GitHub"
src="https://github.com/user-attachments/assets/036385cf-2610-4e69-a717-17c05d7ef047">
## How did you test this change?
<!--
Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
interface.
How exactly did you verify that your PR solves the issue you wanted to
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-->
Tested as part of Fusebox implementation of reload-to-profile.
https://github.com/facebook/react/pull/31021?#discussion_r1770589753
This tracks the current window.event.timeStamp the first time we
setState or call startTransition. For either the blocking track or
transition track. We can use this to show how long we were blocked by
other events or overhead from when the user interacted until we got
called into React.
Then we track the time we start awaiting a Promise returned from
startTransition. We can use this track how long we waited on an Action
to complete before setState was called.
Then finally we track when setState was called so we can track how long
we were blocked by other word before we could actually start rendering.
For a Transition this might be blocked by Blocking React render work.
We only log these once a subsequent render actually happened. If no
render was actually scheduled, then we don't log these. E.g. if an
isomorphic Action doesn't call startTransition there's no render so we
don't log it.
We only log the first event/update/transition even if multiple are
batched into it later. If multiple Actions are entangled they're all
treated as one until an update happens. If no update happens and all
entangled actions finish, we clear the transition so that the next time
a new sequence starts we can log it.
We also clamp these (start the track later) if they were scheduled
within a render/commit. Since we share a single track we don't want to
create overlapping tracks.
The purpose of this is not to show every event/action that happens but
to show a prelude to how long we were blocked before a render started.
So you can follow the first event to commit.
<img width="674" alt="Screenshot 2024-09-20 at 1 59 58 AM"
src="https://github.com/user-attachments/assets/151ba9e8-6b3c-4fa1-9f8d-e3602745eeb7">
I still need to add the rendering/suspended phases to the timeline which
why this screenshot has a gap.
<img width="993" alt="Screenshot 2024-09-20 at 12 50 27 AM"
src="https://github.com/user-attachments/assets/155b6675-b78a-4a22-a32b-212c15051074">
In this case it's a Form Action which started a render into the form
which then suspended on the action. The action then caused a refresh,
which interrupts with its own update that's blocked before rendering.
Suspended roots like this is interesting because we could in theory
start working on a different root in the meantime which makes this
timeline less linear.
When aborting we currently don't produce a componentStack when aborting
the shell. This is likely just an oversight and this change updates this
behavior to be consistent with what we do when there is a boundary
## Overview
Adds a lint rule to prevent optional chaining to catch issues like
https://github.com/facebook/react/pull/30982 until we support optional
chaining without a bundle impact.
Based on https://github.com/facebook/react/pull/30995 ([rendered
diff](https://github.com/jackpope/react/compare/inline-jsx-2...jackpope:react:inline-jsx-3?expand=1))
____
Some apps still use `react.element` symbols. Not only do we want to test
there but we also want to be able to upgrade those sites to
`react.transitional.element` without blocking on the compiler (we can
change the symbol feature flag and compiler config at the same time).
The compiler runtime uses `react.transitional.element`, so the snap
fixture will fail if we change the default here. However I confirmed
that commenting out the fixture entrypoint and running snap with
`react.element` will update the fixture symbols as expected.
If JSX receives a props spread without additional attributes (besides
`ref` and `key`), we can pass the spread object as a property directly
to avoid the extra object copy.
```
<Test {...propsToSpread} />
// {props: propsToSpread}
<Test {...propsToSpread} a="z" />
// {props: {...propsToSpread, a: "z"}}
```
Stacked on https://github.com/facebook/react/pull/30986.
Previously, we would call `installHook` at a top level of the JavaScript
module. Because of this, having `require` statement for
`react-devtools-core` package was enough to initialize the React
DevTools global hook on the `window`.
Now, the Hook can actually receive an argument - initial user settings
for console patching. We expose this as a function `initialize`, which
can be used by third parties (including React Native) to provide the
persisted settings.
The README was also updated to reflect the changes.
## Summary
Builds `react-dom` for React Native so that it also populates the
`builds/facebook-fbsource` branch.
**NOTE:** For Meta employees, D61354219 is the internal integration.
## How did you test this change?
```
$ yarn build
…
$ ls build/facebook-react-native/react-dom/cjs
ReactDOM-dev.js ReactDOM-prod.js ReactDOM-profiling.js
```
Rewrite `containerInfo?.ownerDocument?.defaultView ?? window` to instead
use a ternary.
This changes the compilation output (see [bundle changes from
#30951](https://github.com/facebook/react/commit/d65fb06955e9f32e6a40d1c7177d77893dff95b9)).
```js
// compilation of containerInfo?.ownerDocument?.defaultView ?? window
var $jscomp$optchain$tmpm1756096108$1, $jscomp$nullish$tmp0;
containerInfo =
null !=
($jscomp$nullish$tmp0 =
null == containerInfo
? void 0
: null ==
($jscomp$optchain$tmpm1756096108$1 = containerInfo.ownerDocument)
? void 0
: $jscomp$optchain$tmpm1756096108$1.defaultView)
? $jscomp$nullish$tmp0
: window;
// compilation of ternary expression
containerInfo =
null != containerInfo &&
null != containerInfo.ownerDocument &&
null != containerInfo.ownerDocument.defaultView
? containerInfo.ownerDocument.defaultView
: window;
```
This also reduces the number of no-op bundle syncs for Meta. Note that
Closure compiler's `jscomp$optchain$tmp<HASH>` identifiers change when
we rebuild (likely due to version number changes). See
[workflow](https://github.com/facebook/react/actions/runs/10891164281/job/30221518374)
for a PR that was synced despite making no changes to the runtime.
Stacked on https://github.com/facebook/react/pull/30566 and whats under
it. See [this
commit](https://github.com/facebook/react/pull/30596/commits/374fd737e4b0b7028afb765838db7c0e22def865).
It is mostly copying code from one place to another and updating tests.
With these changes, for every console method that we patch, there is
going to be a single applied patch:
- For `error`, `warn`, and `trace` we are patching when hook is
installed. This guarantees that component stacks are going to be
appended even if browser DevTools are not opened. We pay some price for
it, though: if user has browser DevTools closed and if at this point
some warning or error is emitted (logged), the next time user opens
browser DevTools, they are going to see `hook.js` as the source frame.
Unfortunately, ignore listing from source maps is not applied
retroactively, and I don't know if its a bug or just a design
limitations. Once browser DevTools are opened, source maps will be
loaded and ignore listing will be applied for all emitted logs in the
future.
- For `log`, `info`, `group`, `groupCollapsed` we are only patching when
React notifies React DevTools about running in StrictMode. We unpatch
the methods right after it.
Right now we are patching console 2 times: when hook is installed
(before page is loaded) and when backend is connected. Because of this,
even if user had `appendComponentStack` setting enabled, all emitted
error and warning logs are not going to have component stacks appended.
They also won't have component stacks appended retroactively when user
opens browser DevTools (this is when frontend is initialized and
connects to backend).
This behavior adds potential race conditions with LogBox in React
Native, and also unpredictable to the user, because in order to get
component stacks logged you have to open browser DevTools, but by the
time you do it, error or warning log was already emitted.
To solve this, we are going to only patch console in the hook object,
because it is guaranteed to load even before React. Settings are going
to be synchronized with the hook via Bridge, and React DevTools Backend
Host (React Native or browser extension shell) will be responsible for
persisting these settings across the session, this is going to be
implemented in a separate PR.
This adds an `InlineJsxTransform` optimization pass, toggled by the
`enableInlineJsxTransform` flag. When enabled, JSX will be transformed
into React Element object literals, preventing runtime overhead during
element creation.
TODO:
- [ ] Add conditionals to make transform PROD-only
- [ ] Make the React element symbol configurable so this works with
runtimes that support `react.element` or `react.transitional.element`
- [ ] Look into additional optimization to pass props spread through
directly if none of the properties are mutated
Stacked on #30981. Same as #30967 but for effects.
This logs a tree of components using `performance.measure()`.
In addition to the previous render phase this logs one tree for each
commit phase:
- Mutation Phase
- Layout Effect
- Passive Unmounts
- Passive Mounts
I currently skip the Before Mutation phase since the snapshots are so
unusual it's not worth creating trees for those.
The mechanism is that I reuse the timings we track for
`enableProfilerCommitHooks`. I track first and last effect timestamp
within each component subtree. Then on the way up do we log the entry.
This means that we don't include overhead to find our way down to a
component and that we don't need to add any additional overhead by
reading timestamps.
To ensure that the entries get ordered correctly we need to ensure that
the start time of each parent is slightly before the inner one.
This code is weird. It reads back the transition that it just set from
the shared internals. It's almost like it expects it to be a getter or
something.
This avoids that and makes it consistent with what ReactFiberHooks
already does.
Stacked on #30979.
The problem with the previous approach is that it recursively walked the
tree up to propagate the resulting time from recording a layout effect.
Instead, we keep a running count of the effect duration on the module
scope. Then we reset it when entering a nested Profiler and then we add
its elapsed count when we exit the Profiler.
This also fixes a bug where we weren't previously including unmount
times for some detached trees since they couldn't bubble up to find the
profiler.
Summary:
1. Minor refactor to provide a stable API for calling the compiler from the playground
2. Allows spaces in pass names without breaking the appearance of the playground by replacing spaces with in pass tabs
ghstack-source-id: 12a43ad86c
Pull Request resolved: https://github.com/facebook/react/pull/30988
Compiler bailout diagnostics should now highlight only the first line of
the source location span.
(Resubmission of #30423 which was reverted due to invalid column
number.)
Summary:
Introduces a new binding kind for functions that allows them to be hoisted. Also has the result of causing all nested function declarations to be outputted as function declarations, not as let bindings.
ghstack-source-id: fa40d4909f
Pull Request resolved: https://github.com/facebook/react/pull/30922
Summary:
This brings the behavior of ref mutation within hook callbacks into alignment with the behavior of global mutations--that is, we allow all hooks to take callbacks that may mutate a ref. This is potentially unsafe if the hook eagerly calls its callback, but the alternative is excessively limiting (and inconsistent with other enforcement).
This also bans *directly* passing a ref.current value to a hook, which was previously allowed.
ghstack-source-id: e66ce7123e
Pull Request resolved: https://github.com/facebook/react/pull/30917
Summary:
This change expands our handling of refs to build an understanding of nested refs within objects and functions that may return refs. It builds a special-purpose type system within the ref analysis that gives a very lightweight structural type to objects and array expressions (merging the types of all their members), and then propagating those types throughout the analysis (e.g., if `ref` has type `Ref`, then `{ x: ref }` and `[ref]` have type `Structural(value=Ref)` and `{x: ref}.anything` and `[ref][anything]` have type `Ref`).
This allows us to support structures that contain refs, and functions that operate over them, being created and passed around during rendering without at runtime accessing a ref value.
The analysis here uses a fixpoint to allow types to be fully propagated through the system, and we defend against diverging by widening the type of a variable if it could grow infinitely: so, in something like
```
let x = ref;
while (condition) {
x = [x]
}
```
we end up giving `x` the type `Structural(value=Ref)`.
ghstack-source-id: afb0b0cb01
Pull Request resolved: https://github.com/facebook/react/pull/30902
## Summary
When a view config can not be found, it currently errors with
`TypeError: Cannot read property 'bubblingEventTypes' of null`. Instead
invariant at the correct location and prevent further processing of the
null viewConfig to improve the error logged.
## How did you test this change?
Build and run RN playground app referencing an invalid native view
through `requireNativeComponent`.
Stacked on #30960 and #30966. Behind the enableComponentPerformanceTrack
flag.
This is the first step of performance logging. This logs the start and
end time of a component render in the passive effect phase. We use the
data we're already tracking on components when the Profiler component or
DevTools is active in the Profiling or Dev builds. By backdating this
after committing we avoid adding more overhead in the hot path. By only
logging things that actually committed, we avoid the costly unwinding of
an interrupted render which was hard to maintain in earlier versions.
We already have the start time but we don't have the end time. That's
because `actualStartTime + actualDuration` isn't enough since
`actualDuration` counts the actual CPU time excluding yields and
suspending in the render.
Instead, we infer the end time to be the start time of the next sibling
or the complete time of the whole root if there are no more siblings. We
need to pass this down the passive effect tree. This will mean that any
overhead and yields are attributed to this component's span. In a follow
up, we'll need to start logging these yields to make it clear that this
is not part of the component's self-time.
In follow ups, I'll do the same for commit phases. We'll also need to
log more information about the phases in the top track. We'll also need
to filter out more components from the trees that we don't need to
highlight like the internal Offscreen components. It also needs polish
on colors etc.
Currently, I place the components into separate tracks depending on
which lane currently committed. That way you can see what was blocking
Transitions or Suspense etc. One problem that I've hit with the new
performance.measure extensions is that these tracks show up in the order
they're used which is not the order of priority that we use. Even when
you add fake markers they have to actually be within the performance run
since otherwise the calls are noops so it's not enough to do that once.
However, I think this visualization is actually not good because these
trees end up so large that you can't see any other lanes once you expand
one. Therefore, I think in a follow up I'll actually instead switch to a
model where Components is a single track regardless of lane since we
don't currently have overlap anyway. Then the description about what is
actually rendering can be separate lanes.
<img width="1512" alt="Screenshot 2024-09-15 at 10 55 55 PM"
src="https://github.com/user-attachments/assets/5ca3fa74-97ce-40c7-97f7-80c1dd7d6470">
<img width="1512" alt="Screenshot 2024-09-15 at 10 56 27 PM"
src="https://github.com/user-attachments/assets/557ad65b-4190-465f-843c-0bc6cbb9326d">
We used to queue a separate third passive phase to invoke onPostCommit
but this is unnecessary. We can just treat it as a plain passive effect.
This means it is interleaved with other passive effects but we only need
to know the duration of the things below us which is already done at
this point.
I also extracted the user space call to onPostCommit into
ReactCommitEffects. Same as onCommit. It's now covered by
runWithFiberInDEV and catches.
This flag will be used to gate a new timeline profiler that's integrate
with the Performance Tab and the new performance.measure extensions in
Chrome.
It replaces the existing DevTools feature so this disables
enableSchedulingProfiler when it is enabled since they can interplay in
weird ways potentially.
This means that experimental React now disable scheduling profiler and
enables this new approach.
In a past update we made render and prerender have different work
scheduling behavior because these methods are meant to be used in
differeent environments with different performance tradeoffs in mind.
For instance to prioritize streaming we want to allow as much IO to
complete before triggering a round of work because we want to flush as
few intermediate UI states. With Prerendering there will never be any
intermediate UI states so we can more aggressively render tasks as they
complete.
One thing we've found is that even during render we should ideally kick
off work immediately. This update normalizes the intitial work for
render and prerender to start in a microtask. Choosing microtask over
sync is somewhat arbitrary but there really isn't a reason to make them
different between render/prerender so for now we'll unify them and keep
it as a microtask for now.
This change also updates pinging behavior. If the request is still in
the initial task that spawned it then pings will schedule on the
microtask queue. This allows immediately available async APIs to resolve
right away. The concern with doing this for normal pings is that it
might crowd out IO events but since this is the initial task there would
be IO to already be scheduled.
Nit: I don't trust flags in hot code. While it can take somewhat longer
to compile two functions and JIT them. After that they don't need to
check branches. Also makes it clearer the purpose.
When the environment name changes for a chunk we issue a new debug chunk
which updates the environment name. This chunk was not beign included in
the pendingChunks count so the count was off when flushing