Safari has a behavior (bug) where when you consturct an Image in
javascript if you set srcset before properties for `sizes` the brwoser
will download the largest image size because it starts to load before
you communicate the sizes information.
https://x.com/OliverJAsh/status/1812408504444989588?t=CVHPqBaUiF5-6DBPGERTDA
There are likely other combinations or property order assignment that
can cause problems such as setting crossorigin after assigning src or
srcset. Conceptually we should withold the src and srcSet from the Image
instance until last so all relevant other properties can be assigned
before actually initiating any network activity.
This is an unforunate amount of code for what is realistically a bug in
Browsers but it should allow us to avoid weird regressions depending on
prop object order.
I didn't change the preload prop order because I don't believe preload
links have the same issue (they are not fetched as eagerly I believe).
One nice benefit of this change though is the img case can move higher
in the switch which is likely optimal given it's a relatively common
tag. Previously it was as low as it was because it was part of the void
element set so it couldn't be elevated without elevating less common
tags
---------
Co-authored-by: Jan Kassens <jan@kassens.net>
## Summary
This PR fixes the `fastAddProperties` function. Now it nullifies a prop
if it was defined in one of the items of a style array, but then set to
`undefined` or `null` in one of the subsequent items. E.g. `style:
[{top: 0}, {top: undefined}]` should evaluate to `{top: null}`. Also
added a test case for that.
## How did you test this change?
```
yarn test packages/react-native-renderer -r=xplat --variant=false
yarn test packages/react-native-renderer -r=xplat --variant=true
yarn flow native
```
Unfortunately, Firefox doesn't include the name of a function in stack
traces if you set it as either `.name` or `.displayName` at runtime.
Only if you include it declarative.
We also can't include it into a named function expression because not
all possible names are expressible declaratively. E.g. spaces or
punctuations.
However, we can express any name if it's an object property and since
object properties now give their name declarative to the function
defined inside of them, we can declaratively express any name this way.
The interstital characters in our link header tracking are not
contributing to the remaining capacity calculation so when a lot of
inditidual links are present in the link header it can allow an
overflowing link header to be included. This change corrects the math so
it properly prevents overflow.
## Summary
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does the pull request solve?
-->
A proposed fix for the bug described in
https://github.com/facebook/react/issues/25967
## How did you test this change?
See the issue linked above, test scenario included in the code sandbox:
https://codesandbox.io/s/fervent-ives-0vm9es?file=/src/App.jsx
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Stacked on #30308.
This is now a noop module so we can stop applying the transform of
console.error using the Babel plugin in the mainline builds. I'm keeping
the transform for RN/WWW for now although it might be nice if the
transform moved into those systems as it gets synced instead of keeping
it upstream.
In jest tests we're already not running the forks for RN/WWW so we don't
need it at all there.
React transpiles some of its own `console.error` calls into a helper
that appends component stacks to those calls. However, this doesn't
cover user space `console.error` calls - which includes React helpers
that React has moved into third parties like createClass and prop-types.
The idea is that any user space component can add a warning just like
React can which is why React DevTools adds them too if they don't
already exist. Having them appended in both places is tricky because now
you have to know whether to remove them from React's logs.
Similarly it's often common for server-side frameworks to forget to
cover the `console.error` logs from other sources since React DevTools
isn't active there. However, it's also annoying to get component stacks
clogging the terminal - depending on where the log came from.
In the future `console.createTask()` will cover this use case natively
and when available we don't append them at all.
The new strategy relies on either:
- React DevTools existing to add them to React logs as well as third
parties.
- `console.createTask` being supported and surfaced.
- A third party framework showing the component stack either in an Error
Dialog or appended to terminal output.
For a third party to be able to implement this they need to be able to
get the component stack. To get the component stack from within a
`console.error` call you need to use the `React.captureOwnerStack()`
helper which is only available in `enableOwnerStacks` flag. However,
it's possible to polyfill with parent stacks using internals as a stop
gap. There's a question of whether React 19 should just go out with
`enableOwnerStacks` to expose this but regardless I think it's best it
doesn't include component stacks from the runtime for consistency.
In practice it's not really a regression though because typically either
of the other options exists and error dialogs don't implement
`console.error` overrides anyway yet. SSR terminals might miss them but
they'd only have them in DEV warnings to begin with an a subset of React
warnings. Typically those are either going to happen on the client
anyway or replayed.
Our tests are written to assert that component stacks work in various
scenarios all over the place. To ensure that this keeps working I
implement a "polyfill" that is similar to that expected a server
framework might do - in `assertConsoleErrorDev` and `toErrorDev`.
This PR doesn't yet change www or RN since they have their own forks of
consoleWithStackDev for now.
In www, the experimental versions get a .modern.js or .classic.js prefix
and get copied into the same folder. In RN, they don't seem to have
.modern.js and .classic.js versions so they end up getting the same
name.
sebmarkbage's theory is that what happens is that they then override
the file that was already there. So depending on if experimental or
stable build finishes first you get a different version at the end.
It doesn't make sense to use `__EXPERIMENTAL__` for flags in native-fb
since there's no modern/classic split there. So that flag should just be
hardcoded to true or false and then it doesn't matter which one finishes
first.
We don't support experimental builds in OSS RN neither so the same thing
could happen with
[`enableOwnerStacks`](https://github.com/facebook/react/blob/5dcf3ca8d45a276a8b4cee0cedd234967661ca35/packages/shared/forks/ReactFeatureFlags.native-oss.js#L60).
You can see that the build errors in the previous PR but passes after
these flag changes.
ghstack-source-id: d10f37bcea
Pull Request resolved: https://github.com/facebook/react/pull/30322
I noticed that the www-modern builds pick up the `.experimental.js`
entry points but these flags that are associated with these exports are
not enabled in www, so it gets the wrong builds.
This file is just a clone over the stable `ReactServer.js` one. We
should probably do the reexport pattern instead.
The full stack is the current execution stack (`new Error().stack`) +
the current owner stack (`React.captureOwnerStack()`).
The idea with the top frame was that when we append it to console.error
we'd include both since otherwise the true reason would be obscured
behind the little `>` to expand. So we'd just put both stack front and
center. By adding this into getCurrentStack it was easy to use the same
filtering. I never implemented in Fizz or Flight though.
However, with the public API `React.captureOwnerStack()` it's not
necessary to include the current stack since you already have it and
you'd have filtering capabilities in user space too.
Since I'm removing the component stacks from React itself we no longer
need this. It's expected that maybe RDT or framework polyfill would
include this same technique though.
While the goal is to remove legacy context completely, I think we can
already land the removal of legacy context for function components. I
didn't even know this feature existed until reading the code recently.
The win is just a couple of property lookups on function renders, but it
trims down the API already as the full removal will likely still take a
bit more time.
www: Starting with enabled test renderer and a feature flag for
production rollout.
RN: Not enabled, will follow up on this.
This code is getting deleted in #30313 anyway but it should've been
gated all along.
This code exists to basically manually transpile console.error to
consoleWithStackDev because the transpiler doesn't work on `.apply` or
`.bind` or the dynamic look up. We only apply the transform in DEV so we
should've only done this in DEV.
Otherwise these logs get silenced in prod.
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## Summary
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
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Now that HostContext determination for Fabric is a DEV-only behavior, we
can move the HostContext determination to resolve from the ViewConfig
for a given type. Doing this will allow arbitrary types to register
themselves as potential parents of raw text string children. This is the
first of two diffs for react as we'll:
1. Add the new property to the ViewConfig types
2. Update React Native to include the `supportsRawText` property for
`RCTText`, `RCTVirtualText`, `AndroidTextInput`, etc.
3. Switch the behavior of react to read from the ViewConfig rather than
a static list of types.
## How did you test this change?
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- yarn test
- yarn test --prod
- Pulled change into react-native, added `supportsRawText` props to
RCTText, RCTVirtualText, etc. ViewConfigs and confirmed everything type
checks.
I'm pretty sure this is completely unnecessary even in www and RN
because it's only useful if you use the mock scheduler which typically
only we do in our own tests. But all our tests pass so unless www/RN
does something with it, I don't think this is used.
Also remove unnecessary `__DEV__` check. If it gets pulled in prod, we'd
want to know about it.
Object literals should be faster at least on React Native with Hermes as
the JS engine.
It might also be interesting to confirm the old comments in this file
from years ago are even still valid. Creating an object from a literal
should be a simpler operation.
It's a bit unfortunate that this introduces a bunch of copied code, but
since we rearely update the fields on fibers, this seems like an okay
tradeoff for a hot code path. An alternative would be some sort of macro
system, but that doesn't seem worth the extra complexity.
We're removing this wrapper from the mainline but RN is still using
component stacks to filter out warnings.
This is unfortunate since it'll be hard to keep track of the interplay
with these, DevTools and how you're supposed to implement error dialogs
in userspace.
Currently we're printing parent stacks at the end of DOM nesting even
with owner stacks enabled. That's because the context of parent tree is
relevant for determining why two things are nested. It might not be
sufficient to see the owner stack alone.
I'm trying to get rid of parent stacks and rely on more of the plain
owner stacks or ideally console.createTask. These are generally better
anyway since the exact line for creating the JSX is available. It also
lets you find a parent stack frame that is most relevant e.g. if it's
hidden inside internals.
For DOM nesting there's really only two stacks that are relevant. The
creation of the parent and the creation of the child. Sometimes they're
close enough to be the same thing. Such as for parents that can't have
text children or when the ancestor is the direct parent created at the
same place (same owner).
Sometimes they're far apart. In this case I add a second console.error
within the context of the ancestor. That way the second stack trace can
be used to read the stack trace for where it was created.
To preserve some parent context I now print the parent stack in a diff
view format using the logic from hydration diffs. This includes some
siblings and props for context.
<img width="756" alt="Screenshot 2024-07-10 at 12 21 38 AM"
src="https://github.com/facebook/react/assets/63648/0843133d-cc7a-4ecc-91c0-f46ae8e99f20">
Text Nodes:
<img width="749" alt="Screenshot 2024-07-10 at 12 37 40 AM"
src="https://github.com/facebook/react/assets/63648/ee377d82-54ee-450a-99d1-fcc3ef290d59">
---------
Co-authored-by: tjallingt <tjallingt@gmail.com>
For environments that still have legacy contexts available, this adds a
warning to make the remaining call sites easier to locate and encourage
upgrades.
This marker can then be emitted as a getter. When this object gets
accessed we use a special error to let the user know what is going on.
<img width="1350" alt="Screenshot 2024-07-08 at 10 13 46 PM"
src="https://github.com/facebook/react/assets/63648/e3eb698f-e02d-4394-a051-ba9ac3236480">
When you click the `...`:
<img width="1357" alt="Screenshot 2024-07-08 at 10 13 56 PM"
src="https://github.com/facebook/react/assets/63648/4b8ce1cf-d762-49a4-97b9-aeeb1aa8722c">
I also increased the object limit in console logs. It was arbitrarily
set very low before.
These limits are per message. So if you have a loop of many logs it can
quickly add up a lot of strain on the server memory and the client. This
is trying to find some tradeoff. Unfortunately we don't really do much
deduping in these logs so with cyclic objects it ends up maximizing the
limit and then siblings aren't logged.
Ideally we should be able to lazy load them but that requires a lot of
plumbing to wire up so if we can avoid it we should try to. If we want
to that though one idea is to use the getter to do a sync XHR to load
more data but the server needs to retain the objects in memory for an
unknown amount of time. The client could maybe send a signal to retain
them until a weakref clean up but even then it kind of needs a heartbeat
to let the server know the client is still alive. That's a lot of
complexity. There's probably more we can do to optimize deduping and
other parts of the protocol to make it possible to have even higher
limits.
Only for parent stacks. This ensures that we can use the regular
mechanism for appending stack traces. E.g. you can polyfill it.
This is mainly so that I can later remove the automatic appending.
Component stacks have a similar problem to the problem with keyPath
where we had to move it down and set it late right before recursing.
Currently we work around that by popping exactly one off when something
suspends. That doesn't work with the new server stacks being added which
are more than one. It also meant that we kept having add a single frame
that could be popped when there shouldn't need to be one.
Unlike keyPath component stacks has this weird property that once
something throws we might need the stack that was attempted for errors
or the previous stack if we're going to retry and just recreate it.
I've tried a few different approaches and I didn't like either but this
is the one that seems least problematic.
I first split out renderNodeDestructive into a retryNode helper. During
retries only retryNode is called. When we first discover a node, we pass
through renderNodeDestructive.
Instead of add a component stack frame deep inside renderNodeDestructive
after we've already refined a node, we now add it before in
renderNodeDestructive. That way it's only added once before being
attempted. This is similar to how Fiber works where in ChildFiber we
match the node once to create the instance and then later do we attempt
to actually render it and it's only the second part that's ever retried.
This unfortunately means that we now have to refine the node down to
element/lazy/thenables twice. To avoid refining the type too I move that
to be done lazily.
We already added this for other thrown errors, not just console.errors.
There's a production form of this. We just missed adding this context.
Mainly the best context is the line number though which comes from owner
stacks.
Before:
<img width="844" alt="Screenshot 2024-07-04 at 3 20 34 PM"
src="https://github.com/facebook/react/assets/63648/0fd8a53f-538a-4429-a4cf-c22f85a09aa8">
After:
<img width="845" alt="Screenshot 2024-07-05 at 6 08 28 PM"
src="https://github.com/facebook/react/assets/63648/7b9da13a-fa97-4581-9899-06de6fface65">
Firefox:
<img width="1338" alt="Screenshot 2024-07-05 at 6 09 50 PM"
src="https://github.com/facebook/react/assets/63648/f2eb9f2a-2251-408f-86d0-b081279ba378">
The first log doesn't get a stack because it's logged before DevTools
boots up and connects which is unfortunate.
The second log already has a stack printed by React (this is on stable)
it gets replaced by our object now.
The third and following logs don't have a stack and get one appended.
I only turn the stack into an error object if it matches what we would
emit from DevTools anyway. Otherwise we assume it's not React. Since I
had to change the format slightly to make this work, I first normalize
the stack slightly before doing a comparison since it won't be 1:1.
This was missed in the mount dev dispatcher. It was only in the rerender
dispatcher which means that it was only logged during the rerender.
Since DevTools can hide logs during rerenders, this hid the warning in
StrictMode.
This is the same change as in #30289 but for the main runtime - e.g.
parent stacks in errorInfo.componentStack, appended stacks to
console.error coming from React itself and when we add virtual frames to
owner stacks.
Since we don't add location information these frames look weird to some
stack parsers - such as the native one. This is an existing issue when
you want to use some off-the-shelf parsers to parse production component
stacks for example.
While we won't add Error objects to logs ourselves necessarily, some
third party could want to do the same thing we do in DevTools and so we
should provide the same capability to just take this trace and print it
using an Error object.
Stacked on #30197.
This is similar to #30182 and #21610 in Fizz.
Track the current owner/stack/task on the task. This tracks it for
attribution when serializing child properties.
This lets us provide the right owner and createTask when we
console.error from inside Flight itself. This also affects the way we
print those logs on the client since we need the owner and stack. Now
console.errors that originate on the server gets the right stack on the
client:
<img width="760" alt="Screenshot 2024-07-03 at 6 03 13 PM"
src="https://github.com/facebook/react/assets/63648/913300f8-f364-4e66-a19d-362e8d776c64">
Unfortunately, because we don't track the stack we never pop it so it'll
keep tracking for serializing sibling properties. We rely on "children"
typically being the last property in the common case anyway. However,
this can lead to wrong attribution in some cases where the invalid
property is a next property (without a wrapping element) and there's a
previous element that doesn't. E.g. `<ClientComponent title={<div />}
invalid={nonSerializable} />` would use the div as the attribution
instead of ClientComponent.
I also wrap all of our own console.error, onError and onPostpone in the
context of the parent component. It's annoying to have to remember to do
this though.
We could always wrap the whole rendering in such as context but it would
add more overhead since this rarely actually happens. It might make
sense to track the whole current task instead to lower the overhead.
That's what we do in Fizz. We'd still have to remember to restore the
debug task though. I realize now Fizz doesn't do that neither so the
debug task isn't wrapping the console.errors that Fizz itself logs.
There's something off about that Flight and Fizz implementations don't
perfectly align.
Wire up owner stacks in Flight to the shared internals. This exposes it
to `captureOwnerStack()`.
In this case we install it permanently as we only allow one RSC renderer
which then supports async contexts. Same thing we do for owner.
This also ends up adding it to errors logged by React through
`consoleWithStackDev`. The plan is to eventually remove that but this is
inline with what we do in Fizz and Fiber already.
However, at the same time we've instrumented the console so we need to
strip them back out before sending to the client. This lets the client
control whether to add the stack back in or allowing
`console.createTask` to control it.
This is another reason we shouldn't append them from React but for now
we hack it by removing them after the fact.
Defaults to true in browser builds, otherwise defaults to false. The
assumption is that the server logs will already contain a log from the
original Flight server.
We currently always replay console logs but this leads to duplicates on
the server by default when you use SSR, because the Flight Client on the
server replays the logs. This can be nice since those logs gets badged.
It can also be nice if they're running in separate servers but when
they're logging to the same stream it's annoying. Which is really the
typical set up so we should just make that the default but leave it
configurable.
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## Summary
Fix how devtools handles URLs. It
- cannot handle relative source map URLs `//# sourceMappingURL=x.map`
- cannot recognize Windows style URLs
## How did you test this change?
works on my side
Use the same normalizeCodeLocInfo that we use everywhere else.
We should actually test the component stack itself. Not just that it
exists. This was causing false passes.
However, the logic was also wrong before because it wouldn't always
strip out the last line so wouldn't accurately normalize it. Leading to
false failures as well.
It can be efficient to accept raw string chunks to pass through a stream
instead of encoding them into a binary copy first.
Previously our Flight parsers didn't accept receiving string chunks.
That's partly because we sometimes need to encode binary chunks anyway
so string only transport isn't enough but some chunks can be strings.
This adds a partial ability for chunks to be received as strings.
However, accepting strings comes with some downsides. E.g. if the
strings are split up we need to buffer it which compromises the perf for
the common case. If the chunk represents binary data, then we'd need to
encode it back into a typed array which would require a TextEncoder
dependency in the parser. If the string chunk represents a byte length
encoded string we don't know how many unicode characters to read without
measuring them in terms of binary - also requiring a TextEncoder.
This PR is mainly intended for use for pass-through within the same
memory. We can simplify the implementation by assuming that any string
chunk is passed as the original chunk. This requires that the server
stream config doesn't arbitrarily concatenate strings (e.g. large
strings should not be concatenated which is probably a good heuristic
anyway). It also means that this is not suitable to be used with for
example receiving string chunks on the client by passing them through
SSR hydration data - except if the encoding that way was only used with
chunks that were already encoded as strings by Flight.
Web streams mostly just work on binary data anyway so they can't use
this.
In Node.js streams we concatenate precomputed and small strings into
larger buffers. It might make sense to do that using string ropes
instead. However, in the meantime we can at least pass large strings
that are outside our buffer view size as raw strings. There's no benefit
to us eagerly encoding those.
Also, let Node accept string chunks as long as they're following our
expected constraints. This lets us test the mixed protocol using
pass-throughs. This can also be useful when the RSC server is in the
same environment as the SSR server as they don't have to go from strings
to typed arrays back to strings.
Now we can also use this in the pass-through used in renderToMarkup.
This lets us avoid the dependency on TextDecoder/TextEncoder in that
package.
Stacked on #30170.
This lets us track Server Component parent stacks in Fizz which also
lets us track the correct owner stack for lazy.
In Fiber we're careful not to make any DEV only fibers but since the
ReactFizzComponentStack data structures just exist for debug meta data
anyway we can just expand on that.
Stacked on #30132.
This way we can get parent and owner stacks from the error.
This forces us to confront multiple errors and whether or not a Flight
error that ends up being unobservable needs to really reject the render.
This implements stashing of Flight errors with a digest and only errors
if they end up erroring the Fizz render too. At this point they'll have
parent stacks so we can surface those.
When we added component stacks to Fizz in prod it severely slowed down
common cases where you intentionally are throwing error for purposes of
client rendering. Our parent component stack generation is very slow
since call components with fake errors to generate them.
Therefore we disabled them in prod but included them in prerenders.
https://github.com/facebook/react/pull/27850
However, we still kept generating data structures for them and the code
still exists there for the prerenders. We could stop generating the data
structures which are not completely free but also not crazy bad.
What we can do instead is just lazily generate the component stacks.
This is in fact what plain stacks do anyway. This doesn't work as well
in Fiber because the data structures are live but on the server they're
immutable so it's fine to do it later as well.
That way you can choose to not read this getter for intentionally thrown
errors - after inspecting the Error object - yet still get component
stacks in prod for other errors.