NOTE: this is a merged version of @mofeiZ's original PR along with my edits per offline discussion. The description is updated to reflect the latest approach.
The key problem we're trying to solve with this PR is to allow developers more control over the compiler's various validations. The idea is to have a number of rules targeting a specific category of issues, such as enforcing immutability of props/state/etc or disallowing access to refs during render. We don't want to have to run the compiler again for every single rule, though, so @mofeiZ added an LRU cache that caches the full compilation output of N most recent files. The first rule to run on a given file will cause it to get cached, and then subsequent rules can pull from the cache, with each rule filtering down to its specific category of errors.
For the categories, I went through and assigned a category roughly 1:1 to existing validations, and then used my judgement on some places that felt distinct enough to warrant a separate error. Every error in the compiler now has to supply both a severity (for legacy reasons) and a category (for ESLint). Each category corresponds 1:1 to a ESLint rule definition, so that the set of rules is automatically populated based on the defined categories.
Categories include a flag for whether they should be in the recommended set or not.
Note that as with the original version of this PR, only eslint-plugin-react-compiler is changed. We still have to update the main lint rule.
NOTE: this is a merged version of @mofeiZ's original PR along with my edits per offline discussion. The description is updated to reflect the latest approach.
The key problem we're trying to solve with this PR is to allow developers more control over the compiler's various validations. The idea is to have a number of rules targeting a specific category of issues, such as enforcing immutability of props/state/etc or disallowing access to refs during render. We don't want to have to run the compiler again for every single rule, though, so @mofeiZ added an LRU cache that caches the full compilation output of N most recent files. The first rule to run on a given file will cause it to get cached, and then subsequent rules can pull from the cache, with each rule filtering down to its specific category of errors.
For the categories, I went through and assigned a category roughly 1:1 to existing validations, and then used my judgement on some places that felt distinct enough to warrant a separate error. Every error in the compiler now has to supply both a severity (for legacy reasons) and a category (for ESLint). Each category corresponds 1:1 to a ESLint rule definition, so that the set of rules is automatically populated based on the defined categories.
Categories include a flag for whether they should be in the recommended set or not.
Note that as with the original version of this PR, only eslint-plugin-react-compiler is changed. We still have to update the main lint rule.
NOTE: this is a merged version of @mofeiZ's original PR along with my edits per offline discussion. The description is updated to reflect the latest approach.
The key problem we're trying to solve with this PR is to allow developers more control over the compiler's various validations. The idea is to have a number of rules targeting a specific category of issues, such as enforcing immutability of props/state/etc or disallowing access to refs during render. We don't want to have to run the compiler again for every single rule, though, so @mofeiZ added an LRU cache that caches the full compilation output of N most recent files. The first rule to run on a given file will cause it to get cached, and then subsequent rules can pull from the cache, with each rule filtering down to its specific category of errors.
For the categories, I went through and assigned a category roughly 1:1 to existing validations, and then used my judgement on some places that felt distinct enough to warrant a separate error. Every error in the compiler now has to supply both a severity (for legacy reasons) and a category (for ESLint). Each category corresponds 1:1 to a ESLint rule definition, so that the set of rules is automatically populated based on the defined categories.
Categories include a flag for whether they should be in the recommended set or not.
Note that as with the original version of this PR, only eslint-plugin-react-compiler is changed. We still have to update the main lint rule.
NOTE: this is a merged version of @mofeiZ's original PR along with my edits per offline discussion. The description is updated to reflect the latest approach.
The key problem we're trying to solve with this PR is to allow developers more control over the compiler's various validations. The idea is to have a number of rules targeting a specific category of issues, such as enforcing immutability of props/state/etc or disallowing access to refs during render. We don't want to have to run the compiler again for every single rule, though, so @mofeiZ added an LRU cache that caches the full compilation output of N most recent files. The first rule to run on a given file will cause it to get cached, and then subsequent rules can pull from the cache, with each rule filtering down to its specific category of errors.
For the categories, I went through and assigned a category roughly 1:1 to existing validations, and then used my judgement on some places that felt distinct enough to warrant a separate error. Every error in the compiler now has to supply both a severity (for legacy reasons) and a category (for ESLint). Each category corresponds 1:1 to a ESLint rule definition, so that the set of rules is automatically populated based on the defined categories.
Categories include a flag for whether they should be in the recommended set or not.
Note that as with the original version of this PR, only eslint-plugin-react-compiler is changed. We still have to update the main lint rule.
NOTE: this is a merged version of @mofeiZ's original PR along with my edits per offline discussion. The description is updated to reflect the latest approach.
The key problem we're trying to solve with this PR is to allow developers more control over the compiler's various validations. The idea is to have a number of rules targeting a specific category of issues, such as enforcing immutability of props/state/etc or disallowing access to refs during render. We don't want to have to run the compiler again for every single rule, though, so @mofeiZ added an LRU cache that caches the full compilation output of N most recent files. The first rule to run on a given file will cause it to get cached, and then subsequent rules can pull from the cache, with each rule filtering down to its specific category of errors.
For the categories, I went through and assigned a category roughly 1:1 to existing validations, and then used my judgement on some places that felt distinct enough to warrant a separate error. Every error in the compiler now has to supply both a severity (for legacy reasons) and a category (for ESLint). Each category corresponds 1:1 to a ESLint rule definition, so that the set of rules is automatically populated based on the defined categories.
Categories include a flag for whether they should be in the recommended set or not.
Note that as with the original version of this PR, only eslint-plugin-react-compiler is changed. We still have to update the main lint rule.
NOTE: this is a merged version of @mofeiZ's original PR along with my edits per offline discussion. The description is updated to reflect the latest approach.
The key problem we're trying to solve with this PR is to allow developers more control over the compiler's various validations. The idea is to have a number of rules targeting a specific category of issues, such as enforcing immutability of props/state/etc or disallowing access to refs during render. We don't want to have to run the compiler again for every single rule, though, so @mofeiZ added an LRU cache that caches the full compilation output of N most recent files. The first rule to run on a given file will cause it to get cached, and then subsequent rules can pull from the cache, with each rule filtering down to its specific category of errors.
For the categories, I went through and assigned a category roughly 1:1 to existing validations, and then used my judgement on some places that felt distinct enough to warrant a separate error. Every error in the compiler now has to supply both a severity (for legacy reasons) and a category (for ESLint). Each category corresponds 1:1 to a ESLint rule definition, so that the set of rules is automatically populated based on the defined categories.
Categories include a flag for whether they should be in the recommended set or not.
Note that as with the original version of this PR, only eslint-plugin-react-compiler is changed. We still have to update the main lint rule.
Before the first rAF, we don't know if there has been other paints
before this and if so when. (We could get from performance observer.) We
can assume that it's not earlier than 0 so we used delay up until the
throttle time starting from zero but if the first paint is about to
happen that can be very soon after.
Instead, this reveals it during the next paint which should let us be
able to get into the first paint. If we can trust `rel="expect"` to have
done its thing we should schedule our raf before first paint but ofc
browsers can cheat and paint earlier if they want to.
If we're wrong, this is at least more batched than doing it
synchronously. However it will mean that things might get more flashy
than it should be if it would've been throttled. An alternative would be
to always throttle first reveal.
NOTE: this is a merged version of @mofeiZ's original PR along with my edits per offline discussion. The description is updated to reflect the latest approach.
The key problem we're trying to solve with this PR is to allow developers more control over the compiler's various validations. The idea is to have a number of rules targeting a specific category of issues, such as enforcing immutability of props/state/etc or disallowing access to refs during render. We don't want to have to run the compiler again for every single rule, though, so @mofeiZ added an LRU cache that caches the full compilation output of N most recent files. The first rule to run on a given file will cause it to get cached, and then subsequent rules can pull from the cache, with each rule filtering down to its specific category of errors.
For the categories, I went through and assigned a category roughly 1:1 to existing validations, and then used my judgement on some places that felt distinct enough to warrant a separate error. Every error in the compiler now has to supply both a severity (for legacy reasons) and a category (for ESLint). Each category corresponds 1:1 to a ESLint rule definition, so that the set of rules is automatically populated based on the defined categories.
Categories include a flag for whether they should be in the recommended set or not.
Note that as with the original version of this PR, only eslint-plugin-react-compiler is changed. We still have to update the main lint rule.
While we still use this package internally, we now ask users to install
eslint-plugin-react-hooks instead, so this package can now be deprecated
on npm.
This adds a "suspended by" row for each chunk that is referenced from a
client reference. So when you select a client component, you can see
what bundles will block that client component when loading on the
client.
This is only done in the browser build since if we added it on the
server, it would show up as a blocking resource and while it's possible
we expect that a typical server request won't block on loading JS.
<img width="664" height="486" alt="Screenshot 2025-08-17 at 3 45 14 PM"
src="https://github.com/user-attachments/assets/b1f83445-2a4e-4470-9a20-7cd215ab0482"
/>
<img width="745" height="678" alt="Screenshot 2025-08-17 at 3 46 58 PM"
src="https://github.com/user-attachments/assets/3558eae1-cf34-4e11-9d0e-02ec076356a4"
/>
Currently this is only included if it ends up wrapped in a lazy like in
the typical type position of a Client Component, but there's a general
issue that maybe hard references need to transfer their debug info to
the parent which can transfer it to the Fiber.
This is intended to be used by various client side resources where the
transfer size is interesting to know how it'll perform in various
network conditions. Not intended to be added by the server.
For now it's only added internally by DevTools itself on img/css but
I'll add it from Flight Client too in a follow up.
This now shows this as the "transfer size" which is the encoded body
size + headers/overhead. Where as the "fileSize" that I add to images is
the decoded body size, like what you'd see on disk. This is what Chrome
shows so it's less confusing if you compare Network tab and this view.
The theory here is that when we reveal a boundary coming from the server
we want to paint that before hydrating it. Hydration gets scheduled in a
macrotask with the scheduler but it's in theory possible that it runs
before the paint. If that's the case, then the JS that runs before
yielding during hydration might slightly delay the paint and we might
miss a window to skip the previous paint.
NOTE: this is a merged version of @mofeiZ's original PR along with my edits per offline discussion. The description is updated to reflect the latest approach.
The key problem we're trying to solve with this PR is to allow developers more control over the compiler's various validations. The idea is to have a number of rules targeting a specific category of issues, such as enforcing immutability of props/state/etc or disallowing access to refs during render. We don't want to have to run the compiler again for every single rule, though, so @mofeiZ added an LRU cache that caches the full compilation output of N most recent files. The first rule to run on a given file will cause it to get cached, and then subsequent rules can pull from the cache, with each rule filtering down to its specific category of errors.
For the categories, I went through and assigned a category roughly 1:1 to existing validations, and then used my judgement on some places that felt distinct enough to warrant a separate error. Every error in the compiler now has to supply both a severity (for legacy reasons) and a category (for ESLint). Each category corresponds 1:1 to a ESLint rule definition, so that the set of rules is automatically populated based on the defined categories.
Categories include a flag for whether they should be in the recommended set or not.
Note that as with the original version of this PR, only eslint-plugin-react-compiler is changed. We still have to update the main lint rule.
NOTE: this is a merged version of @mofeiZ's original PR along with my edits per offline discussion. The description is updated to reflect the latest approach.
The key problem we're trying to solve with this PR is to allow developers more control over the compiler's various validations. The idea is to have a number of rules targeting a specific category of issues, such as enforcing immutability of props/state/etc or disallowing access to refs during render. We don't want to have to run the compiler again for every single rule, though, so @mofeiZ added an LRU cache that caches the full compilation output of N most recent files. The first rule to run on a given file will cause it to get cached, and then subsequent rules can pull from the cache, with each rule filtering down to its specific category of errors.
For the categories, I went through and assigned a category roughly 1:1 to existing validations, and then used my judgement on some places that felt distinct enough to warrant a separate error. Every error in the compiler now has to supply both a severity (for legacy reasons) and a category (for ESLint). Each category corresponds 1:1 to a ESLint rule definition, so that the set of rules is automatically populated based on the defined categories.
Categories include a flag for whether they should be in the recommended set or not.
Note that as with the original version of this PR, only eslint-plugin-react-compiler is changed. We still have to update the main lint rule.
NOTE: this is a merged version of @mofeiZ's original PR along with my edits per offline discussion. The description is updated to reflect the latest approach.
The key problem we're trying to solve with this PR is to allow developers more control over the compiler's various validations. The idea is to have a number of rules targeting a specific category of issues, such as enforcing immutability of props/state/etc or disallowing access to refs during render. We don't want to have to run the compiler again for every single rule, though, so @mofeiZ added an LRU cache that caches the full compilation output of N most recent files. The first rule to run on a given file will cause it to get cached, and then subsequent rules can pull from the cache, with each rule filtering down to its specific category of errors.
For the categories, I went through and assigned a category roughly 1:1 to existing validations, and then used my judgement on some places that felt distinct enough to warrant a separate error. Every error in the compiler now has to supply both a severity (for legacy reasons) and a category (for ESLint). Each category corresponds 1:1 to a ESLint rule definition, so that the set of rules is automatically populated based on the defined categories.
Categories include a flag for whether they should be in the recommended set or not.
Note that as with the original version of this PR, only eslint-plugin-react-compiler is changed. We still have to update the main lint rule.
We currently only track the reason something might suspend in
development mode through debug info but this excludes some cases. As a
result we can end up with boundary that suspends but has no cause. This
tries to detect that and show a notice for why that might be. I'm also
trying to make it work with old React versions to cover everything.
In production we don't track any of this meta data like `_debugInfo`,
`_debugThenable` etc. so after resolution there's no information to take
from. Except suspensey images / css which we can track in prod too. We
could track lazy component types already. We'd have to add something
that tracks after the fact if something used a lazy child, child as a
promise, hooks, etc. which doesn't exist today. So that's not backwards
compatible and might add some perf/memory cost. However, another
strategy is also to try to replay the components after the fact which
could be backwards compatible. That's tricky for child position since
there's so many rules for how to do that which would have to be
replicated.
If you're in development you get a different error. Given that we've
added instrumentation very recently. If you're on an older development
version of React, then you get a different error. Unfortunately I think
my feature test is not quite perfect because it's tricky to test for the
instrumentation I just added.
https://github.com/facebook/react/pull/34146 So I think for some
prereleases that has `_debugOwner` but doesn't have that you'll get a
misleading error.
Finally, if you're in a modern development environment, the only reason
we should have any gaps is because of throw-a-Promise. This will
highlight it as missing. We can detect that something threw if a
Suspense boundary commits with a RetryCache but since it's a WeakSet we
can't look into it to see anything about what it might have been. I
don't plan on doing anything to improve this since it would only apply
to new versions of React anyway and it's just inherently flawed. So just
deprecate it #34032.
Note that nothing in here can detect that we suspended Transition. So
throwing at the root or in an update won't show that anywhere.
The new mutation/aliasing model significantly expands on the idea of
FunctionEffect. The type (and its usage in HIRFunction.effects) was only
necessary for the now-deleted old inference model so we can clean up
this code now.
The new mutation/aliasing model significantly expands on the idea of FunctionEffect. The type (and its usage in HIRFunction.effects) was only necessary for the now-deleted old inference model so we can clean up this code now.
NOTE: this is a merged version of @mofeiZ's original PR along with my edits per offline discussion. The description is updated to reflect the latest approach.
The key problem we're trying to solve with this PR is to allow developers more control over the compiler's various validations. The idea is to have a number of rules targeting a specific category of issues, such as enforcing immutability of props/state/etc or disallowing access to refs during render. We don't want to have to run the compiler again for every single rule, though, so @mofeiZ added an LRU cache that caches the full compilation output of N most recent files. The first rule to run on a given file will cause it to get cached, and then subsequent rules can pull from the cache, with each rule filtering down to its specific category of errors.
For the categories, I went through and assigned a category roughly 1:1 to existing validations, and then used my judgement on some places that felt distinct enough to warrant a separate error. Every error in the compiler now has to supply both a severity (for legacy reasons) and a category (for ESLint). Each category corresponds 1:1 to a ESLint rule definition, so that the set of rules is automatically populated based on the defined categories.
Categories include a flag for whether they should be in the recommended set or not.
Note that as with the original version of this PR, only eslint-plugin-react-compiler is changed. We still have to update the main lint rule.
The new mutation/aliasing model significantly expands on the idea of FunctionEffect. The type (and its usage in HIRFunction.effects) was only necessary for the now-deleted old inference model so we can clean up this code now.
Hints are meant as additional information to present to the developer
about an error. The first use-case here is for the suggestion to name
refs with "-Ref" if we encounter a mutation that looks like it might be
a ref. The original error printing used a second error detail which
printed the source code twice, a hint with just extra text is less
noisy.
Hints are meant as additional information to present to the developer about an error. The first use-case here is for the suggestion to name refs with "-Ref" if we encounter a mutation that looks like it might be a ref. The original error printing used a second error detail which printed the source code twice, a hint with just extra text is less noisy.
If you have a ref that the compiler doesn't know is a ref (say, a value
returned from a custom hook) and try to assign its `.current = ...`, we
currently fail with a generic error that hook return values are not
mutable. However, an assignment to `.current` specifically is a very
strong hint that the value is likely to be a ref. So in this PR, we
track the reason for the mutation and if it ends up being an error, we
use it to show an additional hint to the user. See the fixture for an
example of the message.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34125).
* #34126
* __->__ #34125
* #34124
Stacked on https://github.com/facebook/react/pull/34069
Same basic semantics as the react-dom for determining document position
of a Fragment compared to a given node. It's simpler here because we
don't have to deal with inserted nodes or portals. So we can skip a
bunch of the validation logic.
The logic for handling empty fragments is the same so I've split out
`compareDocumentPositionForEmptyFragment` into a shared module. There
doesn't seem to be a great place to put shared DOM logic between Fabric
and DOM configs at the moment. There may be more of this coming as we
add more and more DOM APIs to RN.
For testing I've written Fantom tests internally which pass the basic
cases on this build. The renderer we have configured for Fabric tests in
the repo doesn't support the Element APIs we need like
`compareDocumentPosition`.