* Test that SVG elements get created with the right namespace
* Pass root to the renderer methods
* Keep track of host instances and containers
* Keep instances instead of fibers on the stack
* Create text instances in begin phase
* Create instance before bailing on offscreen children
Otherwise, the parent gets skipped next time.
We could probably create it later but this seems simpler.
* Tweak magic numbers in incremental tests
I don't understand why they changed but probably related to us moving some work into begin phase?
* Only push newly created nodes on the parent stack
Previously I was pushing nodes on the parent stack regardless of whether they were already in current or not.
As a result, insertions during updates were duplicated, and nodes were added to existing parents before commit phase.
Luckily we have a test that caught that.
* Fix lint
* Fix Flow
I had to wrap HostContext API into a closure so that it's parameterizeable with I and C.
* Use the same destructuring style in scheduler as everywhere else
* Remove branches that don't seem to run anymore
I'm not 100% sure this is right but I can't get tests to fail.
* Be explicit about the difference between type and tag
I was confused by th HACK comment so I learned how DOM and SVG work with casing and tried to write a more descriptive comment.
It also seems like passing fiber.type into finalizeInitialChildren() is a potential problem because DOM code assumes tag is lowercase.
So I added a similar "hack" to finalizeInitialChildren() that is identical to the one we have prepareUpdate() so if we fix them later, we fix both.
* Save and restore host context when pushing and popping portals
* Revert parent context and adding children in the begin phase
We can address this later separately as it is a more hot path.
This doesn't affect correctness of SVG container behavior.
* Add a test for SVG updates
This tests the "jump" reuse code path in particular.
* Record tests
* Read ownerDocument from the root container instance
This way createInstance() depends on the innermost container only for reading the namespace.
* Track namespaces instead of creating instances early
While we might want to create instance in the begin phase, we shouldn't let DOM guide reconciler design.
Instead, we are adding a new concept of "host context". In case of ReactDOMFiber, it's just the current namespace.
We are keeping a stack of host context values, ignoring those that are referentially equal.
The renderer receives the parent context and type, and can return a new context.
* Pop child context before reading own context and clarify API
It wasn't quite clear from the API which context was being returned by the renderer. Changed the API to specifically ask for child context, and thus to pop it before getting the current context.
This fixes the case with <foreignObject> to which I intended to give SVG namespace.
* Give SVG namespace to <svg> itself
* Don't allocate unnecessarily when reconciling portals
We create stacks lazily so that if portal doesn't contain <svg>s, we don't need to allocate.
We also reuse the same object for portal host context state instead of creating a new one every time.
* Add more tests for edge cases
* Fix up math namespace
* Maintain a separate container stack
* Fix rebase mistakes
* Unwind context on errors
* Reset the container state when reusing the object
* Add getChildHostContext() to ReactART
* Record tests
Solves a few things:
- Moves code out of performWork into workLoop so that it can
be optimized.
- errorLoop (now clearErrors) is no longer called recursively.
- Removes a while (true) loop inside performWork (not that it really
matters for optimization, since performWork contains a try block and
will be deopted, anyway).
If a ref throws while detaching, it should not prevent
componentWillUnmount from being called.
Additionally, errors thrown by removeChild should not be ignored, even
as the result of unmounting a failed subtree.
Subsequent failures should propagate the error to the next boundary.
The conceptual model for this is
try {
render();
} catch (error) {
setStateToRecover();
render();
}
Closes#8485
This uncovered a separate issue where some errors were being unscheduled
and rescheduled multiple times before flushing. Turns out we need to
check both a fiber and its alternate when determining if it represents a
failed unit of work. I didn't notice this before because we were
scheduling a new update on *every* boundary at the end of the commit
phase, not just the ones that captured an error during that commit. I
updated the unit tests to catch this in the future.
We still need tryComponentWillUnmount because deletion should be non-
interruptible.
Refactoring the commit phase to better handle errors also allows us
to switch between fast and slow versions of the work loop. The slower
version runs whenever there are captured errors; it must check each
unit of work to see if it has failed. The faster version runs in the
normal case where there are no errors. Whenever an error is thrown, we
switch from the fast work loop to the slow work loop.
This makes it easier to track when we enter and exit a batch of work.
Further steps needed in this refactor:
- Get rid of tryComponentDidMount, tryComponentDidUpdate, etc. in
favor of the try-catch blocks that wrap each pass of the commit phase.
- Need to be able to switch between performing work that is possibly
failed (slower because it requires an extra check on each iteration) and
work that we know for sure has no errors.
From D4296244:
> Each [...] had a component with innerHTML = '', causing us to go into HTML parsing code in the browser. Doing this takes 0.03ms per parse call which was 10x slower than skipping it.
This strategy finds the current fiber. It traverses back up to the root if
the two trees are completely separate and determines which one is current.
If the two trees converge anywhere along the way, we assume that is the
current tree. We find the current child by searching the converged child
set.
This could fail if there's any way for both return pointers to point
backwards to the work in progress. I don't think there is but I could be
wrong.
This may also fail on coroutines where we have reparenting situations.
**What** and **Why**:
* When using npm version 2, `object-assign` and `fbjs` were not getting properly installed
* This PR adds `object-assign` and `fbjs` as explicit dependencies to both `react-test-renderer` and `react-addons`
Fixes a bug when updating from a single text child (or
dangerouslySetInnerHTML) to regular children, where the previous
text content never gets deleted.
* Exit early in scheduleUpdate if a node's priority matches
This is a performance optimization and is unobservable. However, it
helps protect against regressions on the following invariants on which
it relies:
- The priority of a fiber is greater than or equal to the priority of
all its descendent fibers.
- If a tree has pending work priority, its root is scheduled.
* New error boundary semantics
- Recovering from an error boundary no longer uses Task priority by
default. The work is scheduled using whatever priority created the
error.
- Error handling is now a side-effect that happens during the
commit phase.
- The default behavior of an error boundary is to render null. Errors
do not propagate except when an boundary fails. Conceptually, this would
be like throwing an error from a catch block.
- A host container is treated like a no-op error boundary. The first
error captured by a host container is thrown at the end of the batch.
Like with normal error boundaries, the entire tree is unmounted.
* Fix broken setState callback test
* Add test for "unwinding" context when an error interrupts rendering
* Switch over primary effect types only
This avoids the need to create an export for every combination of bits.
* Only continue the work loop if the error was successfully captured
* Add more tests for incremental error handling
These tests are currently failing:
✕ catches render error in a boundary during partial deferred mounting
✕ catches render error in a boundary during animation mounting
✕ propagates an error from a noop error boundary during full deferred mounting
✕ propagates an error from a noop error boundary during partial deferred mounting
✕ propagates an error from a noop error boundary during animation mounting
The observed behavior is that unstable_handleError() unexpected gets called twice:
"ErrorBoundary render success",
"BrokenRender",
"ErrorBoundary unstable_handleError",
+ "ErrorBoundary render success",
+ "BrokenRender",
+ "ErrorBoundary unstable_handleError",
"ErrorBoundary render error"
* Verify batched updates get scheduled despite errors
* Add try/catch/finally blocks around commit phase passes
We'll consolidate all these blocks in a future PR that refactors the
commit phase to be separate from the perform work loop.
* NoopBoundary -> RethrowBoundary
* Only throw uncaught error once there is no more work to perform
* Remove outdated comment
It was fixed in #8451.
* Record tests
* Always reset nextUnitOfWork on error
This is important so that the test at the end of performAndHandleErrors() knows it's safe to rethrow.
* Add a passing test for unmounting behavior on crashed tree
* Top-level errors
An error thrown from a host container should be "captured" by the host
container itself
* Remove outdated comment
* Separate Rethrow and Noop scenarios in boundary tests
* Move try block outside the commit loops