There's a downstream workflow that runs the `print-warnings` command. We
can make it faster by scraping the warnings in CI and storing the
result as a build artifact.
The publish-preleases command prints the URL of the publish workflow
so that you can visit the page and follow along.
But it can take a few seconds before the workflow ID is available, after
you create the pipeline. So the script polls the workflow endpoint
until it's available.
The current polling limit is too low so I increased it.
I also updated the error message to provide more info.
Previously, DevTools always overrode the native console to dim or supress StrictMode double logging. It also overrode console.log (in addition to console.error and console.warn). However, this changes the location shown by the browser console, which causes a bad developer experience. There is currently a TC39 proposal that would allow us to extend console without breaking developer experience, but in the meantime this PR changes the StrictMode console override behavior so that we only patch the console during the StrictMode double render so that, during the first render, the location points to developer code rather than our DevTools console code.
This removes all the remaining references to the `build2` directory
except for the CI job that stores the artifacts. We'll keep the
`build2` artifact until downstream scripts are migrated to `build`.
Update all our local scripts to use `build` instead of `build2`.
There are still downstream scripts that depend on `build2`, though, so
we can't remove it yet.
Now that all the CI jobs have been migrated to the new build script,
we can start renaming the `build2` directory to `build`.
Since there are lots of scripts that reference `build2`, including
downstream scripts that live outside this repo, I'm going to keep
the `build2` directory around as a copy of `build`.
Then once all the references are updated, I will delete the copy.
* Move lint job to new, combined CI workflow
Moves the lint job our new, combined CI workflow.
After this, there is only one job remaining to be migrated. Then we
can delete the old workflow and build script.
* Remove "stable" CI workflow
This workflow is now empty so we can remove it
Moves the RELEASE_CHANNEL_stable_yarn_test_dom_fixtures job to our new,
combined CI workflow.
After this, there are only two jobs remaining to be migrated. Then we
can delete the old workflow and build script.
* Convert useSES shim tests to use React DOM
Idea is that eventually we'll run these tests against an actual build of
React DOM 17 to test backwards compatibility.
* Implement getServerSnapshot in userspace shim
If the DOM is not present, we assume that we are running in a server
environment and return the result of `getServerSnapshot`.
This heuristic doesn't work in React Native, so we'll need to provide
a separate native build (using the `.native` extension). I've left this
for a follow-up.
We can't call `getServerSnapshot` on the client, because in versions of
React before 18, there's no built-in mechanism to detect whether we're
hydrating. To avoid a server mismatch warning, users must account for
this themselves and return the correct value inside `getSnapshot`.
Note that none of this is relevant to the built-in API that is being
added in 18. This only affects the userspace shim that is provided
for backwards compatibility with versions 16 and 17.
Adds a third argument called `getServerSnapshot`.
On the server, React calls this one instead of the normal `getSnapshot`.
We also call it during hydration.
So it represents the snapshot that is used to generate the initial,
server-rendered HTML. The purpose is to avoid server-client mismatches.
What we render during hydration needs to match up exactly with what we
render on the server.
The pattern is for the server to send down a serialized copy of the
store that was used to generate the initial HTML. On the client, React
will call either `getSnapshot` or `getServerSnapshot` on the client as
appropriate, depending on whether it's currently hydrating.
The argument is optional for fully client rendered use cases. If the
user does attempt to omit `getServerSnapshot`, and the hook is called
on the server, React will abort that subtree on the server and
revert to client rendering, up to the nearest Suspense boundary.
For the userspace shim, we will need to use a heuristic (canUseDOM)
to determine whether we are in a server environment. I'll do that in
a follow up.
The replace-fork script depends on ESLint to fix the reconciler imports
— `.old` -> `.new` or vice versa. If ESLint crashes, it can leave the
imports in an incorrect state.
As a convenience, @bvaughn updated the script to automatically run
`git checkout -- .` if the ESLint command fails. An unintended
consequence of the strategy is that if the working directory is not
clean, then any uncommitted changes will be lost.
We need a better strategy for this that prevents the accidental loss of
work. One option is to exit early if the working directory is not clean
before you run the script, though that affects the usability of
the script.
An ideal solution would reset the working directory back to whatever
state it was in before the script ran, perhaps by stashing all the
changes and restoring them if the script aborts.
Until we think of something better, I've commmented out the branch.
This flag was broken due to a buggy race case in the ncp() command. The fix is amittedly a hack but improves on the existing behavior (of leaving the workspace in a broken state).
Until useSyncExternalStore is finalized, the shim should import the
prefixed version (unstable_useSyncExternalStore), which is available
in the experimental builds. That way our early testers can start
using it.
When you pass an unmemoized selector to useSyncExternalStoreExtra, we
have to reevaluate it on every render because we don't know whether
it depends on new props.
However, after reevalutating it, we should still compare the result
to the previous selection with `isEqual` and reuse the old one if it
hasn't changed.
Originally I did not implement this, because if the selector changes due
to new props or state, the component is going to have to re-render
anyway. However, it's still useful to return a memoized selection
when possible, because it may be the input to a downstream memoization.
In the test I wrote, the example I chose is selecting a list of
items from the store, and passing the list as a prop to a memoized
component. If the list prop is memoized, we can bail out.
* [useSyncExternalStore] Remove extra hook object
Because we already track `getSnapshot` and `value` on the store
instance, we don't need to also track them as effect dependencies. And
because the effect doesn't require any clean-up, we don't need to track
a `destroy` function.
So, we don't need to store any additional state for this effect. We can
call `pushEffect` directly, and only during renders where something
has changed.
This saves some memory, but my main motivation is because I plan to use
this same logic to schedule a pre-commit consistency check. (See the
inline comments for more details.)
* Split shouldTimeSlice into two separate functions
Lanes that are blocking (SyncLane, and DefaultLane inside a blocking-
by-default root) are always blocking for a given root. Whereas expired
lanes can expire while the render phase is already in progress.
I want to check if a lane is blocking without checking whether it
expired, so I split `shouldTimeSlice` into two separate functions.
I'll use this in the next step.
* Check for store mutations before commit
When a store is read for the first time, or when `subscribe` or
`getSnapshot` changes, during a concurrent render, we have to check
at the end of the render phase whether the store was mutated by
an concurrent event.
In the userspace shim, we perform this check in a layout effect, and
patch up any inconsistencies by scheduling another render + commit.
However, even though we patch them up in the next render, the parent
layout effects that fire in the original render will still observe an
inconsistent tree.
In the native implementation, we can instead check for inconsistencies
right after the root is completed, before entering the commit phase. If
we do detect a mutaiton, we can discard the tree and re-render before
firing any effects. The re-render is synchronous to block further
concurrent mutations (which is also what we do to recover from tearing
bugs that result in an error). After the synchronous re-render, we can
assume the tree the tree is consistent and continue with the normal
algorithm for finishing a completed root (i.e. either suspend
or commit).
The result is that layout effects will always observe a consistent tree.
Replaced network.onRequestFinished() caching with network.getHAR() so that we can avoid redundantly (pre) caching JavaScript content. In the event that the HAR log doesn't contain a match, we'll fall back to fetching from the Network (and hoping for a cache hit from that layer).
I've tested both internally (internal Facebook DEV server) and externally (Code Sandbox) and it seems like this approach results in cache hits, so long as DevTools is opened when the page loads. (Otherwise it falls back to fetch().)
* update error message to include useLayoutEffect or useEffect on bad effect return
* Update packages/react-reconciler/src/ReactFiberCommitWork.new.js
Co-authored-by: Ricky <rickhanlonii@gmail.com>
* use existing import
Co-authored-by: Ricky <rickhanlonii@gmail.com>