Fixes bug introduced in c62c2c5.
Test Plan: Tested that the onLoad event was properly triggered on an image. Didn't test onError but I can only assume that it works equally well.
I ran into a really difficult-to-debug issue with a React app with SVG
elements. Christopher sat down with me for a while and we finally figured out
that the browser was moving non-SVG elements out of a parent `<svg>` node which
triggered the `processUpdates()` invariant. This updates the error message
thrown from there to include this scenario in the possible issues list.
Fixes#1169.
This is a more robust way of fixing what MobileSafariClickPlugin previously tried to. Now even if you don't want anything to do with touch events, click events still work properly.
Test Plan: Added a click handler to an `<img />` element and triggered it in the iOS simulator -- it didn't execute before.
Not removing them resulted in leaks as we would hold on to removed nodes forever.
This really showed up with images and the load event where we would unmount and create a new img with the same react id as the old one. We properly cleared and primed the caches but we would handle the load event for both nodes. We would eventually hit an invariant in that path as we tried to handle the event for the removed node, which no longer matched the node we had in the cache.
By forcefully removing the listener, we'll avoid this problem entirely and we should leak fewer DOM nodes.
This strategy avoids a runtime check for every set (as opposed to using a mutation method).
Test Plan: Verify that changing className works on a div and a rect in latest Chrome, latest Firefox, IE9. Verify that the div works in IE8.
If the event is on the window object, topScroll, for instance, the topLevelTarget will not have getAttribute defined. Restore the previous `|| !topLevelTarget.attributes` check to avoid an error on every scroll.
cf. #1376.
This is useful for SVG. Dynamically adding and removing `<title>` elements in SVG still won't work properly because of getMarkupWrap but this at least lets you include it in initial render and then unmount the entire `<svg>` without problems.
For boolean-like objects, I've added hasOwnProperty checks in addition to the existing truthiness check even though for most of these dicts, we leave out false keys instead of setting them explicitly to false.
In DOMPropertyOperations, we don't need to check hasOwnProperty if the property is in isStandardName because (with the exception of getPossibleStandardName) the dicts on DOMProperty will now be consistently populated with every valid attribute.
With this, multiple setState calls triggered by a componentDidUpdate handler (or similar) will be batched together, regardless of if the original setState call was in a batching context.
I also cleaned up some inconsistencies with the order of component updates and callbacks in situations where one component's update directly causes another to update.
Fixes#1147. Helps with #1353 and #1245 as well, though doesn't completely fix them yet.
Test Plan:
grunt test
Currently require('ReactDefaultPerf').printExclusive() shows render
time and aggregate componentMount time.
This makes it show exclusive mount time by tracking a stack.
This copies the propType and contextType validation to a wrapper around the
descriptor factory. By doing the validation early, we make it easier to track
down bugs. It also prepares for static type checking which should be done at the
usage site.
This validation is not yet active and is just logged using monitorCodeUse. This
will allow us to clean up callsites which would fail this new type of
validation.
I chose to copy the validation instead of abstracting it out to a common abstraction. This is just an
intermediate step to avoid spamming consoles. The original validation in the instance will be deleted as soon as we can turn on the warnings at the callsite. Copy+Delete makes this a more a much cleaner diff review/history.
Additionally, getDefaultProps are moved to become a static function which is
only executed once. It should be moved to statics but we don't have a
convenient way to merge mixins in statics right now. Deferring to ES6 classes.
This is still a breaking change since you can return an object or array from
getDefaultProps, which later gets mutated and now the shared instance is
mutated. Mutating an object that is passed into you from props is highly
discouraged and likely to lead to subtle bugs anyway. So I'm not too worried.
The defaultProps are now resolved in the descriptor factory. This will enable
a perf optimizations where we don't create an unnecessary object allocation
when you use default props. It also means that ReactChildren.map has access to
resolved properties which gives them consistent behavior whether or not the
default prop is specified.
This is a breaking change since it can affect how mapping over children and
transferPropsTo works together with defaultProps.
KeyboardEvent now normalizes "charCode", "keyCode", "which" across all browsers
KeyboardEvent has partial "key"-support for KeyDown/KeyUp and full "key"-support for KeyPress.
KeyboardEvent, MouseEvent and TouchEvent now has "getModifierState", polyfill when not implemented.