Refactor of Press and additional regression coverage.
The logic for "start", "move", "end", and "cancel" events is consolidated into a single block to reduce duplication and improve consistency of the UX across input-types. Also reduces code size.
The bailout logic for anchor tags is removed since we preventDefault for click by default. We can discuss scenarios where it makes sense to limit functionality around interactions on anchor tags.
The logic for ignoring emulated events is simplified and improved. Pointer events can produce emulated touch (immediately after pointer) and mouse events (delayed) which is now accounted for and tested.
This patch makes a change to the Focus module so that it only reports
focus/blur on the host node that's a direct child of the event component. This
brings the expected behaviour in line with the browser default of focus/blur
events not bubbling for Pressable.
Moves the cancelTimeout call to right before creating a new work-in-
progress root. Fixes a class of bugs where a pending commit is not
cancelled, causing an incomplete tree to accidentally commit.
In the interest of fixing downstream bugs quickly, I'm landing this
without a test case; I'll add one in a follow up.
The Pointer Events spec mentions that the value of `button` in a nativeEvent
can be anything between 0 and 5 for "down" events. We only care about those
with a value of 0.
1. Fix hiding context menu for longpress via touch.
2. Fix scrolling of viewport for longpress via spacebar key.
3. Add tests for anchor-related behaviour and preventDefault.
4. Add a deactivation delay for forced activation
5. Add pointerType to Press events.
NOTE: this currently extends pointerType to include `keyboard`.
NOTE: React Native doesn't have a deactivation delay for forced activation, but this is possibly because of the async bridge meaning that the events aren't dispatched sync.
This implementation differs from equivalents in React Native in the following ways:
1. A move during a press will not cancel onLongPress.
2. A move to outside the retention target will cancel the press and not
reactivate when moved back within the retention target.
* Track the earliest event time in this render
Rebase
* Track the time of the fallback being shown as an event time
When we switch back from fallback to content, we made progress and we track
the time from when we showed the fallback in the first place as the
last time we made progress.
* Don't retry if synchronous
* Only suspend when we switch to fallback mode
This ensures that we don't resuspend unnecessarily if we're just retrying
the same exact boundary again. We can still unnecessarily suspend
for nested boundaries.
* Rename timedOutAt to fallbackExpirationTime
* Account for suspense in devtools suspense test
The React Native build does not minify error messages in production,
but it still needs to run the error messages transform to compile
`invariant` calls to `ReactError`. To do this, I added a `noMinify`
option to the Babel plugin. I also renamed it from
`minify-error-messages` to the more generic `transform-error-messages`.
* [React Native] Add tests to paper renderer for measure, measureLayout
* [React Native] measure calls will now call FabricUIManager
The Fabric renderer was previously calling the paper UIManager's measure calls and passing the react tag. This PR changes the renderer to now call FabricUIManager passing the node instead.
One of the parts of this that feels more controversial is making NativeMethodsMixin and ReactNative.NativeComponent warn when calling measureLayout in Fabric. As Seb and I decided in https://github.com/facebook/react/pull/15126, it doesn't make sense for a component created with one of these methods to require a native ref but not work the other way around. For example: a.measureLayout(b) might work but b.measureLayout(a) wouldn't. We figure we should keep these consistent and continue migrating things off of NativeMethodsMixin and NativeComponent.
If this becomes problematic for the Fabric rollout then we should revisit this.
* Fixing Flow
* Add FabricUIManager to externals for paper renderer
* import * as FabricUIManager from 'FabricUIManager';
* Update tests
* Shouldn't have removed UIManager import
* Update with the new tests
We use bitwise operations to compute expiration times, which means they
need to be smaller than 31 bits. So we measure times relative to module
initialization, similar to `performance.now`.
This was already working in the old fiber scheduler, but we didn't have
a test for it.
When an async update expires, React renders at the expiration time that
corresponds to the current time, not at the original update's expiration
time. That way, all the expired work in the tree is flushed in a
single batch.
This is implemented inside `renderRoot` by comparing the next render
expiration time to the current time. If the current time is later,
`renderRoot` will restart at the later time.
Because of poor factoring, the check is currently performed right before
entering the work loop. But the work loop is usually entered multiple
times in a single callback: each time a component throws or suspends.
This led to an infinite loop where React would detect that an update
expired, restart at the current time, make a bit of progress, suspend,
check for expired work again, and start the loop again.
I fixed this by moving the expired work check to the beginning of
`renderRoot`, so that it is not performed every time something suspends.
This isn't ideal, because you could technically still fall into a loop
if more than 10ms lapse in between exiting `renderRoot` and entering it
again. The proper fix is to lift the check outside of `renderRoot`
entirely so that the function can restart without checking for expired
work again. Since this is exceedingly unlikely (and this whole thing is
still behind a flag), I'll do the better fix in an already-planned
follow up to fork `renderRoot` into separate functions for sync and
async work.