Dumping the mock cache isn't dirying the modules in the open source version, so we have to unit test a different way. If we can fix the unit test framework, we should revert this.
Also, I added strict mode to `EventPluginRegistry.js`.
See: https://github.com/facebook/react/pull/91
Small utility that extracts and validates that there is only a single
child passed to a React composite component. The benefit here is that we
abstract away *how* the children are actually stored while we iterate on
different approaches. This way we won't break callsites as we try different
ideas. When we settle on a final approach, all of these callsites will still
work.
There are currently two places where we lookup and cache nodes: `ReactDOMNodeCache` and `ReactComponent`. Instead, we should just consolidate caches and make `ReactComponent` use `ReactDOMNodeCache`.
This should prevent "Warning: stdout maxBuffer exceeded" errors.
Also piping child process stdout and stderr to the parent process, so
you can see more of what's happening during the build process.
The biggest improvement is that we'll now insert each parsed JSX script
back into a `<script>` tag with the body set. This allows the browser to
execute these scripts normally. Using `Function(functionBody)` or
`eval(functionBody)` both execute in window scope, but `var` assignments
don't actually get set on window (unlike everywhere else).
I also did some cleanup to make the code a little bit more readable.
In my minimal test cases this didn't break anything (scripts loaded in
the right order).
If you defined a global named `id` (a horrible name, I know) then
getDOMNodeID(window) would return that object. Since only DOM nodes can
have IDs, this should be a noop change otherwise.
Test Plan:
Verified that document.documentElement and document.body both support
getAttributeNode properly in latest Chrome and in IE8.
Dumping the mock cache isn't dirying the modules, so we have to unit test a different way. If we can fix our unit test framework, we should revert this.
Also, I added strict mode to `EventPluginRegistry.js`.
Summary: This invariant is unnecessary because `ReactComponent.Mixin.receiveProps` already asserts that this component is mounted. (Being mounted guarantees you have a DOM ID, look at `ReactComponent` and see when `this._rootNodeID` is mutated.)
This can be replicated with a custom component that always returns false`
from `shouldComponentUpdate`. A generic implementation might look like:
```
var StaticContainer = React.createClass({
shouldComponentUpdate: function() {
return false;
},
render: function() {
return this.transferPropsTo(this.props.children[0]);
}
});
```
And then used in JSX as
`<StaticContainer><div>Hello!</div></StaticContainer>`, resulting in
only `<div>Hello!</div>` being inserted into the DOM.
This fixes an edge case that can cause unnecessary mutations in the DOM. Namely, if a prop is falsey, it will get touched on every update by reconciliation. See unit test.
This cleans up the reconcilation path when adding a `style` prop (going from a falsey or no `style` to having one) by reducing the need for an object allocation and for-loop.
The `EventPluginHub` module was getting huge and scary. This pulls out all of the logic required to inject plugins and publish their event registration names into a new `EventPluginRegistry` module.
Functionally, nothing should have changed. I added many error checks to cover edge cases that we were not yet running into, but they are all in `EventPluginRegistry` and unit tested.
There is currently no way for components to know whether or not they are mounted. This means there's no way for callbacks to figure out if they can make certain assumptions (e.g. can `getDOMNode()` or `setState()` be safely invoked).
This adds an `isMounted` protected method that lets components properly handle callback behavior when unmounted.