We want to make sure that we can block the reveal of a well designed
complete shell reliably. In the Suspense model, client transitions don't
have any way to implicitly resolve. This means you need to use Suspense
or SuspenseList to explicitly split the document. Relying on implicit
would mean you can't add a Suspense boundary later where needed. So we
highly encourage the use of them around large content.
However, if you have constructed a too large shell (e.g. by not adding
any Suspense boundaries at all) then that might take too long to render
on the client. We shouldn't punish users (or overzealous metrics
tracking tools like search engines) in that scenario.
This opts out of render blocking if the shell ends up too large to be
intentional and too slow to load. Instead it deopts to showing the
content split up in arbitrary ways (browser default). It only does this
for SSR, and not client navs so it's not reliable.
In fact, we issue an error to `onError`. This error is recoverable in
that the document is still produced. It's up to your framework to decide
if this errors the build or just surface it for action later.
What should be the limit though? There's a trade off here. If this limit
is too low then you can't fit a reasonably well built UI within it
without getting errors. If it's too high then things that accidentally
fall below it might take too long to load.
I came up with 512kB of uncompressed shell HTML. See the comment in code
for the rationale for this number. TL;DR: Data and theory indicates that
having this much content inside `rel="expect"` doesn't meaningfully
change metrics. Research of above-the-fold content on various websites
indicate that this can comfortable fit all of them which should be
enough for any intentional initial paint.
Alternative to #33421. The difference is that this also adds an
underscore between the "R" and the ID.
The reason we wanted to use special characters is because we use the
full spectrum of A-Z 0-9 in our ID generation so we can basically
collide with any common word (or anyone using a similar algorithm,
base64 or even base16). It's a little less likely that someone would put
`_R_` specifically unless you generate like two IDs separated by
underscore.

Enabled in experimental channel.
We know this is critical semantics to enforce at the HTML level since if
you don't then you can't add explicit boundaries after the fact.
However, this might have to go in a major release to allow for
upgrading.
The semantics of React is that anything outside of Suspense boundaries
in a transition doesn't display until it has fully unsuspended. With SSR
streaming the intention is to preserve that.
We explicitly don't want to support the mode of document streaming
normally supported by the browser where it can paint content as tags
stream in since that leads to content popping in and thrashing in
unpredictable ways. This should instead be modeled explictly by nested
Suspense boundaries or something like SuspenseList.
After the first shell any nested Suspense boundaries are only revealed,
by script, once they're fully streamed in to the next boundary. So this
is already the case there. However, for the initial shell we have been
at the mercy of browser heuristics for how long it decides to stream
before the first paint.
Chromium now has [an API explicitly for this use
case](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API/Using#stabilizing_page_state_to_make_cross-document_transitions_consistent)
that lets us model the semantics that we want. This is always important
but especially so with MPA View Transitions.
After this a simple document looks like this:
```html
<!DOCTYPE html>
<html>
<head>
<link rel="expect" href="#«R»" blocking="render"/>
</head>
<body>
<p>hello world</p>
<script src="bootstrap.js" id="«R»" async=""></script>
...
</body>
</html>
```
The `rel="expect"` tag indicates that we want to wait to paint until we
have streamed far enough to be able to paint the id `"«R»"` which
indicates the shell.
Ideally this `id` would be assigned to the root most HTML element in the
body. However, this is tricky in our implementation because there can be
multiple and we can render them out of order.
So instead, we assign the id to the first bootstrap script if there is
one since these are always added to the end of the shell. If there isn't
a bootstrap script then we emit an empty `<template
id="«R»"></template>` instead as a marker.
Since we currently put as much as possible in the shell if it's loaded
by the time we render, this can have some negative effects for very
large documents. We should instead apply the heuristic where very large
Suspense boundaries get outlined outside the shell even if they're
immediately available. This means that even prerenders can end up with
script tags.
We only emit the `rel="expect"` if you're rendering a whole document.
I.e. if you rendered either a `<html>` or `<head>` tag. If you're
rendering a partial document, then we don't really know where the
streaming parts are anyway and can't provide such guarantees. This does
apply whether you're streaming or not because we still want to block
rendering until the end, but in practice any serialized state that needs
hydrate should still be embedded after the completion id.
Basically make `console.error` and `console.warn` behave like normal -
when a component stack isn't appended. I need this because I need to be
able to print rich logs with the component stack option and to be able
to disable instrumentation completely in `console.createTask`
environments that don't need it.
Currently we can't print logs with richer objects because they're
toString:ed first. In practice, pretty much all arguments we log are
already toString:ed so it's not necessary anyway. Some might be like a
number. So it would only be a problem if some environment can't handle
proper consoles but then it's up to that environment to toString it
before logging.
The `Warning: ` prefix is historic and is both noisy and confusing. It's
mostly unnecessary since the UI surrounding `console.error` and
`console.warn` tend to have visual treatment around it anyway. However,
it's actively misleading when `console.error` gets prefixed with a
Warning that we consider an error level. There's an argument to be made
that some of our `console.error` don't make the bar for an error but
then the argument is to downgrade each of those to `console.warn` - not
to brand all our actual error logging with `Warning: `.
Apparently something needs to change in React Native before landing this
because it depends on the prefix somehow which probably doesn't make
sense already.
We basically have four kinds of recoverable errors:
- Hydration mismatches.
- Server errored but client didn't.
- Hydration render errored but client render didn't (in Root or Suspense
boundary).
- Concurrent render errored but synchronous render didn't.
For the first three we log an additional error that the root or Suspense
boundary didn't error. This provides some context about what happened.
However, the problem is that for hydration mismatches that's unnecessary
extra context that is confusing. We also don't log any additional
context for concurrent render errors that could recover. This used to be
the only recoverable error so it didn't need extra context but now we
need to distinguish them. When we log these to `reportError` it's
confusing to just see the error because you didn't see anything error on
the page. It's also hard to group them together as one.
In this PR, I remove the unnecessary context for hydration mismatches.
For hydration and concurrent errors, I now wrap them in an error that
describes that what happened but then use the new `cause` field to link
the original error so we can keep that as the cause. The error that
happened was that hydration client rendered or you deopted to sync
render, the cause of that error is some other error.
For server errors, we control the Error object so I already had added
some context to that error object's message. Since we hide the message
in prod, it's nice not to have the raw message in DEV neither. We could
potentially split these into two errors for parity though.
If false, this ignores text comparison checks during hydration at the
risk of privacy safety.
Since React 18 we recreate the DOM starting from the nearest Suspense
boundary if any of the text content mismatches. This ensures that if we
have nodes that otherwise line up correctly such as if they're the same
type of Component but in a different order, then we don't accidentally
transfer state or attributes to the wrong one.
If we didn't do this e.g. attributes like image src might not line up
with the text. E.g. you might show the wrong profile picture with the
wrong name. However, the main reason we do this is because it's a
security/privacy concern if state from the original node can transfer to
the other one. For example if you start typing into a text field to
reply to a story but then it turns out that the hydration was in a
different order, you might submit that text into a different story than
you intended. Similarly, if you've already clicked an item and that gets
replayed using Action replaying or is synchronously force hydrated -
that click might end up applying to a different item in the list than
you intended. E.g. liking the wrong photo.
Unfortunately a common case where this happens is when Google Translate
is applied to a page. It'll always cause mismatches and recreate the
tree. Most of the time this wouldn't be visible to users because it'd
just recreate to the same thing and then translate again. It can affect
metrics that trace when this hydration happened though.
Meta can use this flag to decide if they favor this perf metric over the
risk to user privacy.
This is similar to the old enableClientRenderFallbackOnTextMismatch flag
except this flag doesn't patch up the text when there's a mismatch.
Because we don't have the patching anymore. The assumption is that it is
safe to ignore the safety concern because we assume it's a match and
therefore favoring not patching it will lead to better perf.
Stacked on #28476.
We used to `console.error` for every mismatch we found, up until the
error we threw for the hydration mismatch.
This changes it so that we build up a set of diffs up until we either
throw or complete hydrating the root/suspense boundary. If we throw, we
append the diff to the error message which gets passed to
onRecoverableError (which by default is also logged to console). If we
complete, we append it to a `console.error`.
Since we early abort when something throws, it effectively means that we
can only collect multiple diffs if there were preceding non-throwing
mismatches - i.e. only properties mismatched but tag name matched.
There can still be multiple logs if multiple siblings Suspense
boundaries all error hydrating but then they're separate errors
entirely.
We still log an extra line about something erroring but I think the goal
should be that it leads to a single recoverable or console.error.
This doesn't yet actually print the diff as part of this message. That's
in a follow up PR.
Stacked on #28458.
This doesn't actually really change the messages yet, it's just a
refactor.
Hydration warnings can be presented either as HTML or React JSX format.
If presented as HTML it makes more sense to make that a DOM specific
concept, however, I think it's actually better to present it in terms of
React JSX.
Most of the time the errors aren't going to be something messing with
them at the HTML/HTTP layer. It's because the JS code does something
different. Most of the time you're working in just React. People don't
necessarily even know what the HTML form of it looks like. So this takes
the approach that the warnings are presented in React JSX in their rich
object form.
Therefore, I'm moving the approach to yield diff data to the reconciler
but it's the reconciler that's actually printing all the warnings.
While Meta is still using legacy mode and we can't remove completely,
Meta is not using legacy hydration so we should be able to remove that.
This is just the first step. Once removed, we can vastly simplify the
DOMConfig for hydration.
This will have to be rebased when tests are upgraded.
Adds a flag to disable legacy mode. Currently this flag is used to cause
legacy mode apis like render and hydrate to throw. This change also
removes render, hydrate, unmountComponentAtNode, and
unstable_renderSubtreeIntoContainer from the experiemntal entrypoint.
Right now for Meta builds this flag is off (legacy mode is still
supported). In OSS builds this flag matches __NEXT_MAJOR__ which means
it currently is on in experiemental. This means that after merging
legacy mode is effectively removed from experimental builds. While this
is a breaking change, experimental builds are not stable and users can
pin to older versions or update their use of react-dom to no longer use
legacy mode APIs.
Adds a category of Resources of type `head` which will be used to track
the tags that go into the <head>
Currently only implements for `<title>`.
titles are keyed off their textContent so each time the title changes a
new resource will be created. Currently insertion is done by prepending
in the <head>. The argument here is that the newest title should "win"
if there are multiple rendered. This also helps when a navigation or
update causes a server rendered title to hang around but it is not the
most recent one.
* Facebook -> Meta in copyright
rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'
* Manual tweaks
This makes it a lot easier to render the whole document using React without
needing to patch into the stream.
We expect that currently people will still have to patch into the stream
to do advanced things but eventually the goal is that you shouldn't
need to.
This was used to implicitly hydrate if you call ReactDOM.render.
We've had a warning to explicitly use ReactDOM.hydrate(...) instead of
ReactDOM.render(...). We can now remove this from the generated markup.
(And avoid adding it to Fizz.)
This is a little strange to do now since we're trying hard to make the
root API work the same.
But if we kept it, we'd need to keep it in the generated output which adds
unnecessary bytes. It also risks people relying on it, in the Fizz world
where as this is an opportunity to create that clean state.
We could possibly only keep it in the old server rendering APIs but then
that creates an implicit dependency between which server API and which
client API that you use. Currently you can really mix and match either way.
* Don't delete any trailing nodes in the container during hydration error
* Warn when an error during hydration causes us to clear the container
* Encode unfortunate case in test
* Wrap the root for tests that are applicable to nested cases
* Now we can pipe Fizz into a container
* Grammatical fix
* Migrated several additional tests to use new .toWarnDev() matcher
* Migrated ReactDOMComponent-test to use .toWarnDev() matcher
Note this test previous had some hacky logic to verify errors were reported against unique line numbers. Since the new matcher doesn't suppor this, I replaced this check with an equivalent (I think) comparison of unique DOM elements (eg div -> span)
* Updated several additional tests to use the new .toWarnDev() matcher
* Updated many more tests to use .toWarnDev()
* Updated several additional tests to use .toWarnDev() matcher
* Updated ReactElementValidator to distinguish between Array and Object in its warning. Also updated its test to use .toWarnDev() matcher.
* Updated a couple of additional tests
* Removed unused normalizeCodeLocInfo() methods
* Move Jest setup files to /dev/ subdirectory
* Clone Jest /dev/ files into /prod/
* Move shared code into scripts/jest
* Move Jest config into the scripts folder
* Fix the equivalence test
It fails because the config is now passed to Jest explicitly.
But the test doesn't know about the config.
To fix this, we just run it via `yarn test` (which includes the config).
We already depend on Yarn for development anyway.
* Add yarn test-prod to run Jest with production environment
* Actually flip the production tests to run in prod environment
This produces a bunch of errors:
Test Suites: 64 failed, 58 passed, 122 total
Tests: 740 failed, 26 skipped, 1809 passed, 2575 total
Snapshots: 16 failed, 4 passed, 20 total
* Ignore expectDev() calls in production
Down from 740 to 175 failed.
Test Suites: 44 failed, 78 passed, 122 total
Tests: 175 failed, 26 skipped, 2374 passed, 2575 total
Snapshots: 16 failed, 4 passed, 20 total
* Decode errors so tests can assert on their messages
Down from 175 to 129.
Test Suites: 33 failed, 89 passed, 122 total
Tests: 129 failed, 1029 skipped, 1417 passed, 2575 total
Snapshots: 16 failed, 4 passed, 20 total
* Remove ReactDOMProduction-test
There is no need for it now. The only test that was special is moved into ReactDOM-test.
* Remove production switches from ReactErrorUtils
The tests now run in production in a separate pass.
* Add and use spyOnDev() for warnings
This ensures that by default we expect no warnings in production bundles.
If the warning *is* expected, use the regular spyOn() method.
This currently breaks all expectDev() assertions without __DEV__ blocks so we go back to:
Test Suites: 56 failed, 65 passed, 121 total
Tests: 379 failed, 1029 skipped, 1148 passed, 2556 total
Snapshots: 16 failed, 4 passed, 20 total
* Replace expectDev() with expect() in __DEV__ blocks
We started using spyOnDev() for console warnings to ensure we don't *expect* them to occur in production. As a consequence, expectDev() assertions on console.error.calls fail because console.error.calls doesn't exist. This is actually good because it would help catch accidental warnings in production.
To solve this, we are getting rid of expectDev() altogether, and instead introduce explicit expectation branches. We'd need them anyway for testing intentional behavior differences.
This commit replaces all expectDev() calls with expect() calls in __DEV__ blocks. It also removes a few unnecessary expect() checks that no warnings were produced (by also removing the corresponding spyOnDev() calls).
Some DEV-only assertions used plain expect(). Those were also moved into __DEV__ blocks.
ReactFiberErrorLogger was special because it console.error()'s in production too. So in that case I intentionally used spyOn() instead of spyOnDev(), and added extra assertions.
This gets us down to:
Test Suites: 21 failed, 100 passed, 121 total
Tests: 72 failed, 26 skipped, 2458 passed, 2556 total
Snapshots: 16 failed, 4 passed, 20 total
* Enable User Timing API for production testing
We could've disabled it, but seems like a good idea to test since we use it at FB.
* Test for explicit Object.freeze() differences between PROD and DEV
This is one of the few places where DEV and PROD behavior differs for performance reasons.
Now we explicitly test both branches.
* Run Jest via "yarn test" on CI
* Remove unused variable
* Assert different error messages
* Fix error handling tests
This logic is really complicated because of the global ReactFiberErrorLogger mock.
I understand it now, so I added TODOs for later.
It can be much simpler if we change the rest of the tests that assert uncaught errors to also assert they are logged as warnings.
Which mirrors what happens in practice anyway.
* Fix more assertions
* Change tests to document the DEV/PROD difference for state invariant
It is very likely unintentional but I don't want to change behavior in this PR.
Filed a follow up as https://github.com/facebook/react/issues/11618.
* Remove unnecessary split between DEV/PROD ref tests
* Fix more test message assertions
* Make validateDOMNesting tests DEV-only
* Fix error message assertions
* Document existing DEV/PROD message difference (possible bug)
* Change mocking assertions to be DEV-only
* Fix the error code test
* Fix more error message assertions
* Fix the last failing test due to known issue
* Run production tests on CI
* Unify configuration
* Fix coverage script
* Remove expectDev from eslintrc
* Run everything in band
We used to before, too. I just forgot to add the arguments after deleting the script.
* Move files and tests to more meaningful places
* Fix the build
Now that we import reconciler via react-reconciler, I needed to make a few tweaks.
* Update sizes
* Move @preventMunge directive to FB header
* Revert unintentional change
* Fix Flow coverage
I forgot to @flow-ify those files. This uncovered some issues.
* Prettier, I love you but you're bringing me down
Prettier, I love you but you're bringing me down
Like a rat in a cage
Pulling minimum wage
Prettier, I love you but you're bringing me down
Prettier, you're safer and you're wasting my time
Our records all show you were filthy but fine
But they shuttered your stores
When you opened the doors
To the cops who were bored once they'd run out of crime
Prettier, you're perfect, oh, please don't change a thing
Your mild billionaire mayor's now convinced he's a king
So the boring collect
I mean all disrespect
In the neighborhood bars I'd once dreamt I would drink
Prettier, I love you but you're freaking me out
There's a ton of the twist but we're fresh out of shout
Like a death in the hall
That you hear through your wall
Prettier, I love you but you're freaking me out
Prettier, I love you but you're bringing me down
Prettier, I love you but you're bringing me down
Like a death of the heart
Jesus, where do I start?
But you're still the one pool where I'd happily drown
And oh! Take me off your mailing list
For kids who think it still exists
Yes, for those who think it still exists
Maybe I'm wrong and maybe you're right
Maybe I'm wrong and maybe you're right
Maybe you're right, maybe I'm wrong
And just maybe you're right
And oh! Maybe mother told you true
And there'll always be somebody there for you
And you'll never be alone
But maybe she's wrong and maybe I'm right
And just maybe she's wrong
Maybe she's wrong and maybe I'm right
And if so, here's this song!