- Adds @compilationMode(all|infer|syntax|annotation) and @panicMode(none) directives. This is now shared with our test infra
- Playground still defaults to `infer` mode while tests default to `all` mode
- See added fixture tests
I had forgotten that our default error reporting threshold was `none`
due to the fact that build pipelines should not throw errors. This
resets it back to throwing on all errors which mostly is the same as the
eslint plugin.
Closes#32014.
Fonts flickering in while loading can be disturbing to any transition
but especially View Transitions. Even if they don't cause layout thrash
- the paint thrash is bad enough. We might add Suspensey fonts to all
Transitions in the future but it's especially a no-brainer for View
Transitions.
We need to apply mutations to the DOM first to know whether that will
trigger new fonts to load. For general Suspensey fonts, we'd have to
revert the commit by applying mutations in reverse to return to the
previous state. For View Transitions, since a snapshot is already
frozen, we can freeze the screen while we're waiting for the font at no
extra cost. It does mean that the page isn't responsive during this time
but we should only block this for a short period anyway.
The timeout needs to be short enough that it doesn't cause too much of
an issue when it's a new load and slow, yet long enough that you have a
chance to load it. Otherwise we wait for no reason. The assumption here
is that you likely have either cached the font or preloaded it earlier -
or you're on an extremely fast connection. This case is for optimizing
the high end experience.
Before:
https://github.com/user-attachments/assets/e0acfffe-fa49-40d6-82c3-5b08760175fb
After:
https://github.com/user-attachments/assets/615a03d3-9d6b-4eb1-8bd5-182c4c37a628
Note that since the Navigation is blocked on the font now the browser
spinner shows up while the font is loading.
This allows mutations and scrolling in the layout phase to be counted
towards the mutation. This would maybe not be the case for gestures but
it is useful for fire-and-forget.
This also avoids the issue that if you resolve navigation in
useLayoutEffect that it ends up dead locked.
It also means that useLayoutEffect does not observe the scroll
restoration and in fact, the scroll restoration would win over any
manual scrolling in layout effects. For better or worse, this is more in
line with how things worked before and how it works in popstate. So it's
less of a breaking change. This does mean that we can't unify the after
mutation phase with the layout phase though.
To do this we need split out flushSpawnedWork from the flushLayoutEffect
call.
Spawned work from setState inside the layout phase is done outside and
not counted towards the transition. They're sync updates and so are not
eligible for their own View Transitions. It's also tricky to support
this since it's unclear what things like exits in that update would
mean. This work will still be able to mutate the live DOM but it's just
not eligible to trigger new transitions or adjust the target of those.
One difference between popstate is that this spawned work is after
scroll restoration. So any scrolling spawned from a second pass would
now win over scroll restoration.
Another consequence of this change is that you can't safely animate
pseudo elements in useLayoutEffect. We'll introduce a better event for
that anyway.
This adds navigation support to the View Transition fixture using both
`history.pushState/popstate` and the Navigation API models.
Because `popstate` does scroll restoration synchronously at the end of
the event, but `startViewTransition` cannot start synchronously, it
would observe the "old" state as after applying scroll restoration. This
leads to weird artifacts. So we intentionally do not support View
Transitions in `popstate`. If it suspends anyway for some other reason,
then scroll restoration is broken anyway and then it is supported. We
don't have to do anything here because this is already how things worked
because the sync `popstate` special case already included the sync lane
which opts it out of View Transitions.
For the Navigation API, scroll restoration can be blocked. The best way
to do this is to resolve the Navigation API promise after React has
applied its mutation. We can detect if there's currently any pending
navigation and wait to resolve the `startViewTransition` until it
finishes and any scroll restoration has been applied.
https://github.com/user-attachments/assets/f53b3282-6315-4513-b3d6-b8981d66964e
There is a subtle thing here. If we read the viewport metrics before
scroll restoration has been applied, then we might assume something is
or isn't going to be within the viewport incorrectly. This is evident on
the "Slide In from Left" example. When we're going forward to that page
we shift the scroll position such that it's going to appear in the
viewport. If we did this before applying scroll restoration, it would
not animate because it wasn't in the viewport then. Therefore, we need
to run the after mutation phase after scroll restoration.
A consequence of this is that you have to resolve Navigation in
`useInsertionEffect` as otherwise it leads to a deadlock (which
eventually gets broken by `startViewTransition`'s timeout of 10
seconds). Another consequence is that now `useLayoutEffect` observes the
restored state. However, I think what we'll likely do is move the layout
phase to before the after mutation phase which also ensures that
auto-scrolling inside `useLayoutEffect` are considered in the viewport
measurements as well.
Stacked on #31975.
View Transitions cannot handle interruptions in that if you start a new
one before the previous one has finished, it just stops and then
restarts. It doesn't seamlessly transition into the new transition.
This is generally considered a bad thing but I actually think it's quite
good for fire-and-forget animations (gestures is another story). There
are too many examples of bad animations in fast interactions because the
scenario wasn't predicted. Like overlapping toasts or stacked layers
that look bad. The only case interrupts tend to work well is when you do
a strict reversal of an animation like returning to the page you just
left or exiting a modal just being opened. However, we're limited by the
platform even in that regard.
I think one reason interruptions have traditionally been seen as good is
because it's hard if you have a synchronous framework to not interrupt
since your application state has already moved on. We don't have that
limitation since we can suspend commits. We can do all the work to
prepare for the next commit by rendering while the animation is going
but then delay the commit until the previous one finishes.
Another technical limitation earlier animation libraries suffered from
is only have the option to either interrupt or sequence animations since
it's modeling just one change set. Like showing one toast at a time.
That's bad. We don't have that limitation because we can interrupt a
previously suspended commit and start working on a new one instead.
That's what we do for suspended transitions in general. The net effect
is that we batch the commits.
Therefore if you get multiple toasts flying in fast, they can animate as
a batch in together all at once instead of overlapping slightly or being
staggered. Interruptions (often) bad. Staggered animations bad. Batched
animations good.
This PR stashes the currently active View Transition with an expando on
the container that's animating (currently always document). This is
similar to what we do with event handlers etc. We reason we do this with
an expando is that if you have multiple Reacts on the same page they
need to wait for each other. However, one of those might also be the SSR
runtime. So this lets us wait for the SSR runtime's animations to finish
before starting client ones. This could really be a more generic name
since this should ideally be shared across frameworks. It's kind of
strange that this property doesn't already exist in the DOM given that
there can only be one. It would be useful to be able to coordinate this
across libraries.
Stacked on #31975.
We're going to recommend that the primary way you style a View
Transition is using a View Transition Class (and/or Type). These are
only available in the View Transitions v2 spec. When they're not
available it's better to fallback to just not animating instead of
animating with the wrong styling rules applied.
This is already widely supported in Chrome and Safari 18.2. Safari 18.2
usage is still somewhat low but it's rolling out quickly as we speak.
A way to detect this is by just passing the object form to
`startViewTransition` which throws if it's an earlier version. The
object form is required for `types` but luckily classes rolled out at
the same time. Therefore we're only indirectly detecting class support.
This means that in practice Safari 18.0 and 18.1 won't animate. We could
try to only apply the feature detection if you're actually using classes
or types, but that would create an unfortunate ecosystem burden to try
to support names. It also leads to flaky effects when only some
animations work. Better to just disable them all.
Firefox has yet to ship anything. We'll have to look out for how the
feature detection happens there and if they roll things out in different
order but if you ship late, you deal with web compat as the ball lies.
Stacked on #31975.
This is the primary way we recommend styling your View Transitions since
it allows for reusable styling such as a CSS library specializing in
View Transitions in a way that's composable and without naming
conflicts. E.g.
```js
<ViewTransition className="enter-slide-in exit-fade-out update-cross-fade">
```
This doesn't change the HTML `class` attribute. It's not a CSS class.
Instead it assign the `view-transition-class` style prop of the
underlying DOM node while it's transitioning.
You can also just use `<div style={{viewTransitionClass: ...}}>` on the
DOM node but it's convenient to control the Transition completely from
the outside and conceptually we're transitioning the whole fragment. You
can even make Transition components that just wraps existing components.
`<RevealTransition><Component /></RevealTransition>` this way.
Since you can also have multiple wrappers for different circumstances it
allows React's heuristics to use different classes for different
scenarios. We'll likely add more options like configuring different
classes for different `types` or scenarios that can't be described by
CSS alone.
## CSS Modules
```js
import transitions from './transitions.module.css';
<ViewTransition className={transitions.bounceIn}>...</ViewTransition>
```
CSS Modules works well with this strategy because you can have globally
unique namespaces and define your transitions in the CSS modules as a
library that you can import. [As seen in the fixture
here.](https://github.com/facebook/react/commit/8b91b37bb8b4add5f3f8be5ef8f49bb23966b13b#diff-b4d9854171ffdac4d2c01be92a5eff4f8e9e761e6af953094f99ca243b054a85R11)
I did notice an unfortunate bug in how CSS Modules (at least in Webpack)
generates class names. Sometimes the `+` character is used in the hash
of the class name which is not valid for `view-transition-class` and so
it breaks. I had to rename my class names until the hash yielded
something different to work around it. Ideally that bug gets fixed soon.
## className, rly?
`className` isn't exactly the most loved property name, however, I'm
using `className` here too for consistency. Even though in this case
there's no direct equivalent DOM property name. The CSS property is
named `viewTransitionClass`, but the "viewTransition" prefix is implied
by the Component it is on in this case. For most people the fact that
this is actually a different namespace than other CSS classes doesn't
matter. You'll most just use a CSS library anyway and conceptually
you're just assigning classes the same way as `className` on a DOM node.
But if we ever rename the `class` prop then we can do that for this one
as well.
This will provide the opt-in for using [View
Transitions](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API)
in React.
View Transitions only trigger for async updates like `startTransition`,
`useDeferredValue`, Actions or `<Suspense>` revealing from fallback to
content. Synchronous updates provide an opt-out but also guarantee that
they commit immediately which View Transitions can't.
There's no need to opt-in to View Transitions at the "cause" side like
event handlers or actions. They don't know what UI will change and
whether that has an animated transition described.
Conceptually the `<ViewTransition>` component is like a DOM fragment
that transitions its children in its own isolate/snapshot. The API works
by wrapping a DOM node or inner component:
```js
import {ViewTransition} from 'react';
<ViewTransition><Component /></ViewTransition>
```
The default is `name="auto"` which will automatically assign a
`view-transition-name` to the inner DOM node. That way you can add a
View Transition to a Component without controlling its DOM nodes styling
otherwise.
A difference between this and the browser's built-in
`view-transition-name: auto` is that switching the DOM nodes within the
`<ViewTransition>` component preserves the same name so this example
cross-fades between the DOM nodes instead of causing an exit and enter:
```js
<ViewTransition>{condition ? <ComponentA /> : <ComponentB />}</ViewTransition>
```
This becomes especially useful with `<Suspense>` as this example
cross-fades between Skeleton and Content:
```js
<ViewTransition>
<Suspense fallback={<Skeleton />}>
<Content />
</Suspense>
</ViewTransition>
```
Where as this example triggers an exit of the Skeleton and an enter of
the Content:
```js
<Suspense fallback={<ViewTransition><Skeleton /></ViewTransition>}>
<ViewTransition><Content /></ViewTransition>
</Suspense>
```
Managing instances and keys becomes extra important.
You can also specify an explicit `name` property for example for
animating the same conceptual item from one page onto another. However,
best practices is to property namespace these since they can easily
collide. It's also useful to add an `id` to it if available.
```js
<ViewTransition name="my-shared-view">
```
The model in general is the same as plain `view-transition-name` except
React manages a set of heuristics for when to apply it. A problem with
the naive View Transitions model is that it overly opts in every
boundary that *might* transition into transitioning. This is leads to
unfortunate effects like things floating around when unrelated updates
happen. This leads the whole document to animate which means that
nothing is clickable in the meantime. It makes it not useful for smaller
and more local transitions. Best practice is to add
`view-transition-name` only right before you're about to need to animate
the thing. This is tricky to manage globally on complex apps and is not
compositional. Instead we let React manage when a `<ViewTransition>`
"activates" and add/remove the `view-transition-name`. This is also when
React calls `startViewTransition` behind the scenes while it mutates the
DOM.
I've come up with a number of heuristics that I think will make a lot
easier to coordinate this. The principle is that only if something that
updates that particular boundary do we activate it. I hope that one day
maybe browsers will have something like these built-in and we can remove
our implementation.
A `<ViewTransition>` only activates if:
- If a mounted Component renders a `<ViewTransition>` within it outside
the first DOM node, and it is within the viewport, then that
ViewTransition activates as an "enter" animation. This avoids inner
"enter" animations trigger when the parent mounts.
- If an unmounted Component had a `<ViewTransition>` within it outside
the first DOM node, and it was within the viewport, then that
ViewTransition activates as an "exit" animation. This avoids inner
"exit" animations triggering when the parent unmounts.
- If an explicitly named `<ViewTransition name="...">` is deep within an
unmounted tree and one with the same name appears in a mounted tree at
the same time, then both are activated as a pair, but only if they're
both in the viewport. This avoids these triggering "enter" or "exit"
animations when going between parents that don't have a pair.
- If an already mounted `<ViewTransition>` is visible and a DOM
mutation, that might affect how it's painted, happens within its
children but outside any nested `<ViewTransition>`. This allows it to
"cross-fade" between its updates.
- If an already mounted `<ViewTransition>` resizes or moves as the
result of direct DOM nodes siblings changing or moving around. This
allows insertion, deletion and reorders into a list to animate all
children. It is only within one DOM node though, to avoid unrelated
changes in the parent to trigger this. If an item is outside the
viewport before and after, then it's skipped to avoid things flying
across the screen.
- If a `<ViewTransition>` boundary changes size, due to a DOM mutation
within it, then the parent activates (or the root document if there are
no more parents). This ensures that the container can cross-fade to
avoid abrupt relayout. This can be avoided by using absolutely
positioned children. When this can avoid bubbling to the root document,
whatever is not animating is still responsive to clicks during the
transition.
Conceptually each DOM node has its own default that activates the parent
`<ViewTransition>` or no transition if the parent is the root. That
means that if you add a DOM node like `<div><ViewTransition><Component
/></ViewTransition></div>` this won't trigger an "enter" animation since
it was the div that was added, not the ViewTransition. Instead, it might
cause a cross-fade of the parent ViewTransition or no transition if it
had no parent. This ensures that only explicit boundaries perform coarse
animations instead of every single node which is really the benefit of
the View Transitions model. This ends up working out well for simple
cases like switching between two pages immediately while transitioning
one floating item that appears on both pages. Because only the floating
item transitions by default.
Note that it's possible to add manual `view-transition-name` with CSS or
`style={{ viewTransitionName: 'auto' }}` that always transitions as long
as something else has a `<ViewTransition>` that activates. For example a
`<ViewTransition>` can wrap a whole page for a cross-fade but inside of
it an explicit name can be added to something to ensure it animates as a
move when something relates else changes its layout. Instead of just
cross-fading it along with the Page which would be the default.
There's more PRs coming with some optimizations, fixes and expanded
APIs. This first PR explores the above core heuristic.
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
The public API has been deleted a long time ago so this should be unused
unless it's used by hacks. It should be replaced with an
effect/lifecycle that manually tracks this if you need it.
The problem with this API is how the timing implemented because it
requires Placement/Hydration flags to be cleared too early. In fact,
that's why we also have a separate PlacementDEV flag that works
differently.
https://github.com/facebook/react/blob/main/packages/react-reconciler/src/ReactFiberCommitWork.js#L2157-L2165
We should be able to remove this code now.
The playground's compilation mode is currently set to 'all' along with
reporting all errors.
This tends to be misleading since people usually expect a 1:1 match
between how the playground works with what the compiler does in their
codebase, eg https://github.com/reactwg/react-compiler/discussions/51.
This is a follow up to #31930 and a prerequisite for #31975.
With View Transitions, the commit phase becomes async which means that
other work can sneak in between. We need to be resilient to that.
This PR first refactors the flushMutationEffects and flushLayoutEffects
to use module scope variables to track its arguments so we can defer
them. It shares these with how we were already doing it for
flushPendingEffects.
We also track how far along the commit phase we are so we know what we
have left to flush.
Then callers of flushPassiveEffects become flushPendingEffects. That
helper synchronously flushes any remaining phases we've yet to commit.
That ensure that things are at least consistent if that happens.
Finally, when we are using a scheduled task, we don't do any work. This
ensures that we're not flushing any work too early if we could've
deferred it. This still ensures that we always do flush it before
starting any new work on any root so new roots observe the committed
state.
There are some unfortunate effects that could happen from allowing
things to flush eagerly. Such as if a flushSync sneaks in before
startViewTransition, it'll skip the animation. If it's during a
suspensey font it'll start the transition before the font has loaded
which might be better than breaking flushSync. It'll also potentially
flush passive effects inside the startViewTransition which should
typically be ok.
Refs are basically just fancy Layout Effects. These are conceptually the
same thing and are always visited together so they don't need to be
different flags.
Whenever we disappear/reappear Offscreen content we need to do both Refs
and Layout Effects.
This is just indicating which phase needs to be visited and these are
always the same phase.
This migrates the compiler's bundler to esbuild instead of rollup.
Unlike React, our bundling use cases are far simpler since the majority
of our packages are meant to be run on node. Rollup was adding
considerable build time overhead whereas esbuild remains fast and has
all the functionality we need out of the box.
### Before
```
time yarn workspaces run build
yarn workspaces v1.22.22
> babel-plugin-react-compiler
yarn run v1.22.22
$ rimraf dist && rollup --config --bundleConfigAsCjs
src/index.ts → dist/index.js...
(!) Circular dependencies
# ...
created dist/index.js in 15.5s
✨ Done in 16.45s.
> eslint-plugin-react-compiler
yarn run v1.22.22
$ rimraf dist && rollup --config --bundleConfigAsCjs
src/index.ts → dist/index.js...
(!) Circular dependencies
# ...
created dist/index.js in 9.1s
✨ Done in 10.11s.
> make-read-only-util
yarn run v1.22.22
warning package.json: No license field
$ tsc
✨ Done in 1.81s.
> react-compiler-healthcheck
yarn run v1.22.22
$ rimraf dist && rollup --config --bundleConfigAsCjs
src/index.ts → dist/index.js...
(!) Circular dependencies
# ...
created dist/index.js in 8.7s
✨ Done in 10.43s.
> react-compiler-runtime
yarn run v1.22.22
$ rimraf dist && rollup --config --bundleConfigAsCjs
src/index.ts → dist/index.js...
(!) src/index.ts (1:0): Module level directives cause errors when bundled, "use no memo" in "src/index.ts" was ignored.
# ...
created dist/index.js in 1.1s
✨ Done in 1.82s.
> snap
yarn run v1.22.22
$ rimraf dist && concurrently -n snap,runtime "tsc --build" "yarn --silent workspace react-compiler-runtime build --silent"
$ rimraf dist && rollup --config --bundleConfigAsCjs --silent
[runtime] yarn --silent workspace react-compiler-runtime build --silent exited with code 0
[snap] tsc --build exited with code 0
✨ Done in 5.73s.
✨ Done in 47.30s.
yarn workspaces run build 75.92s user 5.48s system 170% cpu 47.821 total
```
### After
```
time yarn workspaces run build
yarn workspaces v1.22.22
> babel-plugin-react-compiler
yarn run v1.22.22
$ rimraf dist && scripts/build.js
✨ Done in 1.02s.
> eslint-plugin-react-compiler
yarn run v1.22.22
$ rimraf dist && scripts/build.js
✨ Done in 0.93s.
> make-read-only-util
yarn run v1.22.22
warning package.json: No license field
$ rimraf dist && scripts/build.js
✨ Done in 0.89s.
> react-compiler-healthcheck
yarn run v1.22.22
$ rimraf dist && scripts/build.js
✨ Done in 0.58s.
> react-compiler-runtime
yarn run v1.22.22
$ rimraf dist && scripts/build.js
✨ Done in 0.48s.
> snap
yarn run v1.22.22
$ rimraf dist && concurrently -n snap,runtime "tsc --build" "yarn --silent workspace react-compiler-runtime build"
$ rimraf dist && scripts/build.js
[runtime] yarn --silent workspace react-compiler-runtime build exited with code 0
[snap] tsc --build exited with code 0
✨ Done in 4.69s.
✨ Done in 9.46s.
yarn workspaces run build 9.70s user 0.99s system 103% cpu 10.329 total
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31963).
* #31964
* __->__ #31963
* #31962
This is behind an unusual flag (enableCreateEventHandleAPI) that doesn't
serve a special return value. I'll be collecting other flags from this
phase too.
We can just use the global flag and reset it before the next mutation
phase. Unlike focusedInstanceHandle this doesn't leak any memory in the
meantime.
We're currently visiting the snapshot phase for every `Update` flag even
though we rarely have to do anything in the Snapshot phase.
The only flags that seem to use these wider visits is
`enableCreateEventHandleAPI` and `enableUseEffectEventHook` but really
neither of those should do that neither. They should schedule explicit
Snapshot phases if needed.
This tracks commit phase errors and marks the component that errored as
red. These also get the errors attached to the entry.
<img width="1505" alt="Screenshot 2024-12-20 at 2 40 14 PM"
src="https://github.com/user-attachments/assets/cac3ead7-a024-4e33-ab27-2e95293c4299"
/>
In the render phase I just mark the Error Boundary that caught the
error. We don't have access to the actual error since it's locked behind
closures in the update queue. We could probably expose that someway.
<img width="949" alt="Screenshot 2024-12-20 at 1 49 05 PM"
src="https://github.com/user-attachments/assets/3032455d-d9f2-462b-9c07-7be23663ecd3"
/>
Follow ups:
Since the Error Boundary doesn't commit its attempted render, we don't
log those. If we did then maybe we should just mark the errored
component like I do for the commit phase. We could potentially walk the
list of errors and log the captured fibers and just log their entries as
children.
We could also potentially walk the uncommitted Fiber tree by stashing it
somewhere or even getting it from the alternate. This could be done on
Suspense boundaries too to track failed hydrations.
---------
Co-authored-by: Ricky <rickhanlonii@gmail.com>
A common source of performance problems is due to cascading renders from
calling `setState` in `useLayoutEffect` or `useEffect`. This marks the
entry from the update to when we start the render as red and `"Cascade"`
to highlight this.
<img width="964" alt="Screenshot 2024-12-19 at 10 54 59 PM"
src="https://github.com/user-attachments/assets/2bfa91e6-1dc1-4b7f-a659-50aaf2a97e83"
/>
In addition to this case, there's another case where you call `setState`
multiple times in the same event causing multiple renders. This might be
due to multiple `flushSync`, or spawned a microtasks from a
`useLayoutEffect`. In theory it could also be from a microtask scheduled
after the first `setState`. This one we can only detect if it's from an
event that has a `window.event` since otherwise it's hard to know if
we're still in the same event.
<img width="1210" alt="Screenshot 2024-12-19 at 11 38 44 PM"
src="https://github.com/user-attachments/assets/ee188bc4-8ebb-4e95-b5a5-4d724856c27d"
/>
I decided against making a ping in a microtask considered a cascade.
Because that should ideally be using the Suspense Optimization and so
wouldn't be considered multi-pass.
<img width="1284" alt="Screenshot 2024-12-19 at 11 07 30 PM"
src="https://github.com/user-attachments/assets/2d173750-a475-41a0-b6cf-679d15c4ca97"
/>
We might consider making the whole render phase and maybe commit phase
red but that should maybe reserved for actual errors. The "Blocked"
phase really represents the `setState` and so will have the stack trace
of the first update.
This flag first moves the `shouldYield()` logic into React itself. We
need this for `postTask` compatibility anyway since this logic is no
longer a concern of the scheduler. This means that there can also be no
global `requestPaint()` that asks for painting earlier. So this is best
rolled out with `enableAlwaysYieldScheduler` (and ideally
`enableYieldingBeforePassive`) instead of `enableRequestPaint`.
Once in React we can change the yield timing heuristics. This uses the
previous 5ms for Idle work to keep everything responsive while doing
background work. However, for Transitions and Retries we have seen that
same thread animations (like loading states animating, or constant
animations like cool Three.js stuff) can take CPU time away from the
Transition that causes moving into new content to slow down. Therefore
we only yield every 25ms.
The purpose of this yield is not to avoid the overhead of yielding,
which is very low, but rather to intentionally block any frequently
occurring other main thread work like animations from starving our work.
If we could we could just tell everyone else to throttle their stuff for
ideal scheduling but that's not quite realistic. In other words, the
purpose of this is to reduce the frame rate of animations to 30 fps and
we achieve this by not yielding. We still do yield to allow the
animations to not just stall. This seems like a good balance.
The 5ms of Idle is because we don't really need to yield less often
since the overhead is low. We keep it low to allow 120 fps animations to
run if necessary and our work may not be the only work within a frame so
we need to yield early enough to leave enough time left.
Similarly we choose 25ms rather than say 35ms to ensure that we push
long enough to guarantee to half the frame rate but low enough that
there's plenty of time left for a rAF to power each animation every
other frame. It's also low enough that if something else interrupts the
work like a new interaction, we can still be responsive to that within
50ms or so. We also need to yield in case there's I/O work that needs to
get bounced through the main thread.
This flag is currently off everywhere since we have so many other
scheduling flags but that means there's some urgency to roll those out
fully so we can test this one. There's also some tests to update since
this doesn't go through the Mock scheduler anymore for yields.
We currently have a failing test for React DevTools against React 17.
This started failing in https://github.com/facebook/react/pull/30899,
where we changed logic for error tracking and started relying on
`onPostCommitFiberRoot` hook.
Looking at https://github.com/facebook/react/pull/21183,
`onPostCommitFiberRoot` was shipped in 18, which means that any console
errors / warnings emitted in passive effects won't be recorded by React
DevTools for React < 18.
Followup to #31725
This implements `prepareDestinationForModule` in the Parcel Flight
client. On the Parcel side, the `<Resources>` component now only inserts
`<link>` elements for stylesheets (along with a bootstrap script when
needed), and React is responsible for inserting scripts. This ensures
that components that are conditionally dynamic imported during render
are also preloaded.
CSS must be added to the RSC tree using `<Resources>` to avoid FOUC.
This must be manually rendered in both the top-level page, and in any
component that is dynamic imported. It would be nice if there was a way
for React to automatically insert CSS as well, but unfortunately
`prepareDestinationForModule` only knows about client components and not
CSS for server components. Perhaps there could be a way we could
annotate components at code splitting boundaries with the resources they
need? More thoughts in this thread:
https://github.com/facebook/react/pull/31725#discussion_r1884867607
This is similar to #31876 but for Server Components.
It marks them as errored and puts the error message in the Summary
properties.
<img width="1511" alt="Screenshot 2024-12-20 at 5 05 35 PM"
src="https://github.com/user-attachments/assets/92f11e42-0e23-41c7-bfd4-09effb25e024"
/>
This only looks at the current chunk for rejections. That means that
there might still be promises deeper that rejected but it's only the
immediate return value of the Server Component that's considered a
rejection of the component itself.
Currently you need to do one of either:
1. Install React DevTools
2. Install React Refresh
3. Add Profiler component
To opt in to component level profiling.
It was a bit confusing that some of the fixtures was doing 2 which made
them work while other was depending on if you had DevTools.
Really React Refresh shouldn't really opt you in I think.