Don't recreate the same fallback on the client if hydrating suspends (#24236)

* Delay showing fallback if hydrating suspends

* Fix up

* Include all non-urgent lanes

* Moar tests

* Add test for transitions
This commit is contained in:
dan
2022-04-01 02:49:54 +01:00
committed by GitHub
parent d352fd0931
commit ebd7ff65b6
9 changed files with 315 additions and 52 deletions
+294 -14
View File
@@ -869,16 +869,16 @@ describe('ReactDOMFizzServer', () => {
});
// We still can't render it on the client.
expect(Scheduler).toFlushAndYield([
'The server could not finish this Suspense boundary, likely due to an ' +
'error during server rendering. Switched to client rendering.',
]);
expect(Scheduler).toFlushAndYield([]);
expect(getVisibleChildren(container)).toEqual(<div>Loading...</div>);
// We now resolve it on the client.
resolveText('Hello');
Scheduler.unstable_flushAll();
expect(Scheduler).toFlushAndYield([
'The server could not finish this Suspense boundary, likely due to an ' +
'error during server rendering. Switched to client rendering.',
]);
// The client rendered HTML is now in place.
expect(getVisibleChildren(container)).toEqual(
@@ -2220,6 +2220,286 @@ describe('ReactDOMFizzServer', () => {
},
);
// @gate experimental
it('does not recreate the fallback if server errors and hydration suspends', async () => {
let isClient = false;
function Child() {
if (isClient) {
readText('Yay!');
} else {
throw Error('Oops.');
}
Scheduler.unstable_yieldValue('Yay!');
return 'Yay!';
}
const fallbackRef = React.createRef();
function App() {
return (
<div>
<Suspense fallback={<p ref={fallbackRef}>Loading...</p>}>
<span>
<Child />
</span>
</Suspense>
</div>
);
}
await act(async () => {
const {pipe} = ReactDOMFizzServer.renderToPipeableStream(<App />, {
onError(error) {
Scheduler.unstable_yieldValue('[s!] ' + error.message);
},
});
pipe(writable);
});
expect(Scheduler).toHaveYielded(['[s!] Oops.']);
// The server could not complete this boundary, so we'll retry on the client.
const serverFallback = container.getElementsByTagName('p')[0];
expect(serverFallback.innerHTML).toBe('Loading...');
// Hydrate the tree. This will suspend.
isClient = true;
ReactDOMClient.hydrateRoot(container, <App />, {
onRecoverableError(error) {
Scheduler.unstable_yieldValue('[c!] ' + error.message);
},
});
// This should not report any errors yet.
expect(Scheduler).toFlushAndYield([]);
expect(getVisibleChildren(container)).toEqual(
<div>
<p>Loading...</p>
</div>,
);
// Normally, hydrating after server error would force a clean client render.
// However, it suspended so at best we'd only get the same fallback anyway.
// We don't want to recreate the same fallback in the DOM again because
// that's extra work and would restart animations etc. Check we don't do that.
const clientFallback = container.getElementsByTagName('p')[0];
expect(serverFallback).toBe(clientFallback);
// When we're able to fully hydrate, we expect a clean client render.
await act(async () => {
resolveText('Yay!');
});
expect(Scheduler).toFlushAndYield([
'Yay!',
'[c!] The server could not finish this Suspense boundary, ' +
'likely due to an error during server rendering. ' +
'Switched to client rendering.',
]);
expect(getVisibleChildren(container)).toEqual(
<div>
<span>Yay!</span>
</div>,
);
});
// @gate experimental
it(
'does not recreate the fallback if server errors and hydration suspends ' +
'and root receives a transition',
async () => {
let isClient = false;
function Child({color}) {
if (isClient) {
readText('Yay!');
} else {
throw Error('Oops.');
}
Scheduler.unstable_yieldValue('Yay! (' + color + ')');
return 'Yay! (' + color + ')';
}
const fallbackRef = React.createRef();
function App({color}) {
return (
<div>
<Suspense fallback={<p ref={fallbackRef}>Loading...</p>}>
<span>
<Child color={color} />
</span>
</Suspense>
</div>
);
}
await act(async () => {
const {pipe} = ReactDOMFizzServer.renderToPipeableStream(
<App color="red" />,
{
onError(error) {
Scheduler.unstable_yieldValue('[s!] ' + error.message);
},
},
);
pipe(writable);
});
expect(Scheduler).toHaveYielded(['[s!] Oops.']);
// The server could not complete this boundary, so we'll retry on the client.
const serverFallback = container.getElementsByTagName('p')[0];
expect(serverFallback.innerHTML).toBe('Loading...');
// Hydrate the tree. This will suspend.
isClient = true;
const root = ReactDOMClient.hydrateRoot(container, <App color="red" />, {
onRecoverableError(error) {
Scheduler.unstable_yieldValue('[c!] ' + error.message);
},
});
// This should not report any errors yet.
expect(Scheduler).toFlushAndYield([]);
expect(getVisibleChildren(container)).toEqual(
<div>
<p>Loading...</p>
</div>,
);
// Normally, hydrating after server error would force a clean client render.
// However, it suspended so at best we'd only get the same fallback anyway.
// We don't want to recreate the same fallback in the DOM again because
// that's extra work and would restart animations etc. Check we don't do that.
const clientFallback = container.getElementsByTagName('p')[0];
expect(serverFallback).toBe(clientFallback);
// Transition updates shouldn't recreate the fallback either.
React.startTransition(() => {
root.render(<App color="blue" />);
});
Scheduler.unstable_flushAll();
jest.runAllTimers();
const clientFallback2 = container.getElementsByTagName('p')[0];
expect(clientFallback2).toBe(serverFallback);
// When we're able to fully hydrate, we expect a clean client render.
await act(async () => {
resolveText('Yay!');
});
expect(Scheduler).toFlushAndYield([
'Yay! (red)',
'[c!] The server could not finish this Suspense boundary, ' +
'likely due to an error during server rendering. ' +
'Switched to client rendering.',
'Yay! (blue)',
]);
expect(getVisibleChildren(container)).toEqual(
<div>
<span>Yay! (blue)</span>
</div>,
);
},
);
// @gate experimental
it(
'recreates the fallback if server errors and hydration suspends but ' +
'client receives new props',
async () => {
let isClient = false;
function Child() {
const value = 'Yay!';
if (isClient) {
readText(value);
} else {
throw Error('Oops.');
}
Scheduler.unstable_yieldValue(value);
return value;
}
const fallbackRef = React.createRef();
function App({fallbackText}) {
return (
<div>
<Suspense fallback={<p ref={fallbackRef}>{fallbackText}</p>}>
<span>
<Child />
</span>
</Suspense>
</div>
);
}
await act(async () => {
const {pipe} = ReactDOMFizzServer.renderToPipeableStream(
<App fallbackText="Loading..." />,
{
onError(error) {
Scheduler.unstable_yieldValue('[s!] ' + error.message);
},
},
);
pipe(writable);
});
expect(Scheduler).toHaveYielded(['[s!] Oops.']);
const serverFallback = container.getElementsByTagName('p')[0];
expect(serverFallback.innerHTML).toBe('Loading...');
// Hydrate the tree. This will suspend.
isClient = true;
const root = ReactDOMClient.hydrateRoot(
container,
<App fallbackText="Loading..." />,
{
onRecoverableError(error) {
Scheduler.unstable_yieldValue('[c!] ' + error.message);
},
},
);
// This should not report any errors yet.
expect(Scheduler).toFlushAndYield([]);
expect(getVisibleChildren(container)).toEqual(
<div>
<p>Loading...</p>
</div>,
);
// Normally, hydration after server error would force a clean client render.
// However, that suspended so at best we'd only get a fallback anyway.
// We don't want to replace a fallback with the same fallback because
// that's extra work and would restart animations etc. Verify we don't do that.
const clientFallback1 = container.getElementsByTagName('p')[0];
expect(serverFallback).toBe(clientFallback1);
// However, an update may have changed the fallback props. In that case we have to
// actually force it to re-render on the client and throw away the server one.
root.render(<App fallbackText="More loading..." />);
Scheduler.unstable_flushAll();
jest.runAllTimers();
expect(Scheduler).toHaveYielded([
'[c!] The server could not finish this Suspense boundary, ' +
'likely due to an error during server rendering. ' +
'Switched to client rendering.',
]);
expect(getVisibleChildren(container)).toEqual(
<div>
<p>More loading...</p>
</div>,
);
// This should be a clean render without reusing DOM.
const clientFallback2 = container.getElementsByTagName('p')[0];
expect(clientFallback2).not.toBe(clientFallback1);
// Verify we can still do a clean content render after.
await act(async () => {
resolveText('Yay!');
});
expect(Scheduler).toFlushAndYield(['Yay!']);
expect(getVisibleChildren(container)).toEqual(
<div>
<span>Yay!</span>
</div>,
);
},
);
// @gate experimental
it(
'errors during hydration force a client render at the nearest Suspense ' +
@@ -2293,17 +2573,12 @@ describe('ReactDOMFizzServer', () => {
},
});
// An error logged but instead of surfacing it to the UI, we switched
// to client rendering.
expect(Scheduler).toFlushAndYield([
'Hydration error',
'There was an error while hydrating this Suspense boundary. Switched ' +
'to client rendering.',
]);
// An error happened but instead of surfacing it to the UI, we suspended.
expect(Scheduler).toFlushAndYield([]);
expect(getVisibleChildren(container)).toEqual(
<div>
<span />
Loading...
<span>Yay!</span>
<span />
</div>,
);
@@ -2311,7 +2586,12 @@ describe('ReactDOMFizzServer', () => {
await act(async () => {
resolveText('Yay!');
});
expect(Scheduler).toFlushAndYield(['Yay!']);
expect(Scheduler).toFlushAndYield([
'Yay!',
'Hydration error',
'There was an error while hydrating this Suspense boundary. Switched ' +
'to client rendering.',
]);
expect(getVisibleChildren(container)).toEqual(
<div>
<span />
@@ -1046,7 +1046,7 @@ describe('ReactDOMServerHydration', () => {
});
// @gate __DEV__
it('warns when client renders an extra node inside Suspense fallback', () => {
it('does not warn when client renders an extra node inside Suspense fallback', () => {
function Mismatch({isClient}) {
return (
<div className="parent">
@@ -1063,27 +1063,18 @@ describe('ReactDOMServerHydration', () => {
</div>
);
}
// TODO: Why does this not show a fallback mismatch?
// And why is this message different from the other ones?
if (
gate(flags => flags.enableClientRenderFallbackOnHydrationMismatch)
) {
expect(testMismatch(Mismatch)).toMatchInlineSnapshot(`
Array [
"Caught [The server could not finish this Suspense boundary, likely due to an error during server rendering. Switched to client rendering.]",
]
`);
// There is no error because we don't actually hydrate fallbacks.
expect(testMismatch(Mismatch)).toMatchInlineSnapshot(`Array []`);
} else {
expect(testMismatch(Mismatch)).toMatchInlineSnapshot(`
Array [
"Caught [The server could not finish this Suspense boundary, likely due to an error during server rendering. Switched to client rendering.]",
]
`);
expect(testMismatch(Mismatch)).toMatchInlineSnapshot(`Array []`);
}
});
// @gate __DEV__
it('warns when server renders an extra node inside Suspense fallback', () => {
it('does not warn when server renders an extra node inside Suspense fallback', () => {
function Mismatch({isClient}) {
return (
<div className="parent">
@@ -1100,22 +1091,13 @@ describe('ReactDOMServerHydration', () => {
</div>
);
}
// TODO: Why does this not show a fallback mismatch?
// And why is this message different from the other ones?
if (
gate(flags => flags.enableClientRenderFallbackOnHydrationMismatch)
) {
expect(testMismatch(Mismatch)).toMatchInlineSnapshot(`
Array [
"Caught [The server could not finish this Suspense boundary, likely due to an error during server rendering. Switched to client rendering.]",
]
`);
// There is no error because we don't actually hydrate fallbacks.
expect(testMismatch(Mismatch)).toMatchInlineSnapshot(`Array []`);
} else {
expect(testMismatch(Mismatch)).toMatchInlineSnapshot(`
Array [
"Caught [The server could not finish this Suspense boundary, likely due to an error during server rendering. Switched to client rendering.]",
]
`);
expect(testMismatch(Mismatch)).toMatchInlineSnapshot(`Array []`);
}
});
});
@@ -2137,10 +2137,7 @@ describe('ReactDOMServerPartialHydration', () => {
});
suspend = true;
expect(Scheduler).toFlushAndYield([
'The server could not finish this Suspense boundary, likely due to ' +
'an error during server rendering. Switched to client rendering.',
]);
expect(Scheduler).toFlushAndYield([]);
// We haven't hydrated the second child but the placeholder is still in the list.
expect(container.textContent).toBe('ALoading B');
@@ -2241,6 +2241,7 @@ function updateSuspenseComponent(current, workInProgress, renderLanes) {
} else {
// Suspended but we should no longer be in dehydrated mode.
// Therefore we now have to render the fallback.
renderDidSuspendDelayIfPossible();
const nextPrimaryChildren = nextProps.children;
const nextFallbackChildren = nextProps.fallback;
const fallbackChildFragment = mountSuspenseFallbackAfterRetryWithoutHydrating(
@@ -2241,6 +2241,7 @@ function updateSuspenseComponent(current, workInProgress, renderLanes) {
} else {
// Suspended but we should no longer be in dehydrated mode.
// Therefore we now have to render the fallback.
renderDidSuspendDelayIfPossible();
const nextPrimaryChildren = nextProps.children;
const nextFallbackChildren = nextProps.fallback;
const fallbackChildFragment = mountSuspenseFallbackAfterRetryWithoutHydrating(
@@ -458,8 +458,9 @@ export function includesNonIdleWork(lanes: Lanes) {
export function includesOnlyRetries(lanes: Lanes) {
return (lanes & RetryLanes) === lanes;
}
export function includesOnlyTransitions(lanes: Lanes) {
return (lanes & TransitionLanes) === lanes;
export function includesOnlyNonUrgentLanes(lanes: Lanes) {
const UrgentLanes = SyncLane | InputContinuousLane | DefaultLane;
return (lanes & UrgentLanes) === NoLanes;
}
export function includesBlockingLane(root: FiberRoot, lanes: Lanes) {
@@ -458,8 +458,9 @@ export function includesNonIdleWork(lanes: Lanes) {
export function includesOnlyRetries(lanes: Lanes) {
return (lanes & RetryLanes) === lanes;
}
export function includesOnlyTransitions(lanes: Lanes) {
return (lanes & TransitionLanes) === lanes;
export function includesOnlyNonUrgentLanes(lanes: Lanes) {
const UrgentLanes = SyncLane | InputContinuousLane | DefaultLane;
return (lanes & UrgentLanes) === NoLanes;
}
export function includesBlockingLane(root: FiberRoot, lanes: Lanes) {
@@ -132,7 +132,7 @@ import {
pickArbitraryLane,
includesNonIdleWork,
includesOnlyRetries,
includesOnlyTransitions,
includesOnlyNonUrgentLanes,
includesBlockingLane,
includesExpiredLane,
getNextLanes,
@@ -1110,7 +1110,7 @@ function finishConcurrentRender(root, exitStatus, lanes) {
case RootSuspendedWithDelay: {
markRootSuspended(root, lanes);
if (includesOnlyTransitions(lanes)) {
if (includesOnlyNonUrgentLanes(lanes)) {
// This is a transition, so we should exit without committing a
// placeholder and without scheduling a timeout. Delay indefinitely
// until we receive more data.
@@ -132,7 +132,7 @@ import {
pickArbitraryLane,
includesNonIdleWork,
includesOnlyRetries,
includesOnlyTransitions,
includesOnlyNonUrgentLanes,
includesBlockingLane,
includesExpiredLane,
getNextLanes,
@@ -1110,7 +1110,7 @@ function finishConcurrentRender(root, exitStatus, lanes) {
case RootSuspendedWithDelay: {
markRootSuspended(root, lanes);
if (includesOnlyTransitions(lanes)) {
if (includesOnlyNonUrgentLanes(lanes)) {
// This is a transition, so we should exit without committing a
// placeholder and without scheduling a timeout. Delay indefinitely
// until we receive more data.