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useActionState: On error, cancel remaining actions (#29695)
Based on - #29694 --- If an action in the useActionState queue errors, we shouldn't run any subsequent actions. The contract of useActionState is that the actions run in sequence, and that one action can assume that all previous actions have completed successfully. For example, in a shopping cart UI, you might dispatch an "Add to cart" action followed by a "Checkout" action. If the "Add to cart" action errors, the "Checkout" action should not run. An implication of this change is that once useActionState falls into an error state, the only way to recover is to reset the component tree, i.e. by unmounting and remounting. The way to customize the error handling behavior is to wrap the action body in a try/catch.
This commit is contained in:
+56
-29
@@ -1237,14 +1237,12 @@ describe('ReactDOMForm', () => {
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// @gate enableAsyncActions
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test('useActionState: error handling (sync action)', async () => {
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let resetErrorBoundary;
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class ErrorBoundary extends React.Component {
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state = {error: null};
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static getDerivedStateFromError(error) {
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return {error};
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}
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render() {
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resetErrorBoundary = () => this.setState({error: null});
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if (this.state.error !== null) {
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return <Text text={'Caught an error: ' + this.state.error.message} />;
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}
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@@ -1284,31 +1282,16 @@ describe('ReactDOMForm', () => {
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'Caught an error: Oops!',
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]);
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expect(container.textContent).toBe('Caught an error: Oops!');
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// Reset the error boundary
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await act(() => resetErrorBoundary());
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assertLog(['A']);
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// Trigger an error again, but this time, perform another action that
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// overrides the first one and fixes the error
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await act(() => {
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startTransition(() => action('Oops!'));
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startTransition(() => action('B'));
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});
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assertLog(['Pending A', 'B']);
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expect(container.textContent).toBe('B');
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});
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// @gate enableAsyncActions
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test('useActionState: error handling (async action)', async () => {
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let resetErrorBoundary;
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class ErrorBoundary extends React.Component {
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state = {error: null};
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static getDerivedStateFromError(error) {
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return {error};
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}
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render() {
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resetErrorBoundary = () => this.setState({error: null});
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if (this.state.error !== null) {
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return <Text text={'Caught an error: ' + this.state.error.message} />;
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}
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@@ -1346,21 +1329,65 @@ describe('ReactDOMForm', () => {
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await act(() => resolveText('Oops!'));
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assertLog(['Caught an error: Oops!', 'Caught an error: Oops!']);
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expect(container.textContent).toBe('Caught an error: Oops!');
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});
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// Reset the error boundary
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await act(() => resetErrorBoundary());
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test('useActionState: when an action errors, subsequent actions are canceled', async () => {
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class ErrorBoundary extends React.Component {
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state = {error: null};
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static getDerivedStateFromError(error) {
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return {error};
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}
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render() {
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if (this.state.error !== null) {
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return <Text text={'Caught an error: ' + this.state.error.message} />;
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}
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return this.props.children;
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}
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}
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let action;
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function App() {
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const [state, dispatch, isPending] = useActionState(async (s, a) => {
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Scheduler.log('Start action: ' + a);
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const text = await getText(a);
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if (text.endsWith('!')) {
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throw new Error(text);
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}
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return text;
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}, 'A');
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action = dispatch;
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const pending = isPending ? 'Pending ' : '';
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return <Text text={pending + state} />;
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}
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const root = ReactDOMClient.createRoot(container);
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await act(() =>
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root.render(
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<ErrorBoundary>
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<App />
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</ErrorBoundary>,
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),
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);
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assertLog(['A']);
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// Trigger an error again, but this time, perform another action that
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// overrides the first one and fixes the error
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await act(() => {
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startTransition(() => action('Oops!'));
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startTransition(() => action('B'));
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});
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assertLog(['Pending A']);
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await act(() => resolveText('B'));
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assertLog(['B']);
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expect(container.textContent).toBe('B');
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await act(() => startTransition(() => action('Oops!')));
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assertLog(['Start action: Oops!', 'Pending A']);
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// Queue up another action after the one will error.
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await act(() => startTransition(() => action('Should never run')));
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assertLog([]);
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// The first dispatch will update the pending state.
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await act(() => resolveText('Oops!'));
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assertLog(['Caught an error: Oops!', 'Caught an error: Oops!']);
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expect(container.textContent).toBe('Caught an error: Oops!');
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// Attempt to dispatch another action. This should not run either.
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await act(() =>
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startTransition(() => action('This also should never run')),
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);
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assertLog([]);
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expect(container.textContent).toBe('Caught an error: Oops!');
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});
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// @gate enableAsyncActions
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+21
-20
@@ -1994,7 +1994,9 @@ type ActionStateQueue<S, P> = {
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dispatch: Dispatch<P>,
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// This is the most recent action function that was rendered. It's updated
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// during the commit phase.
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action: (Awaited<S>, P) => S,
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// If it's null, it means the action queue errored and subsequent actions
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// should not run.
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action: ((Awaited<S>, P) => S) | null,
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// This is a circular linked list of pending action payloads. It incudes the
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// action that is currently running.
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pending: ActionStateQueueNode<S, P> | null,
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@@ -2033,9 +2035,15 @@ function dispatchActionState<S, P>(
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throw new Error('Cannot update form state while rendering.');
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}
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const currentAction = actionQueue.action;
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if (currentAction === null) {
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// An earlier action errored. Subsequent actions should not run.
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return;
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}
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const actionNode: ActionStateQueueNode<S, P> = {
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payload,
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action: actionQueue.action,
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action: currentAction,
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next: (null: any), // circular
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isTransition: true,
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@@ -2218,28 +2226,21 @@ function onActionError<S, P>(
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actionNode: ActionStateQueueNode<S, P>,
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error: mixed,
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) {
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actionNode.status = 'rejected';
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actionNode.reason = error;
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notifyActionListeners(actionNode);
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// Pop the action from the queue and run the next pending action, if there
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// are any.
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// TODO: We should instead abort all the remaining actions in the queue.
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// Mark all the following actions as rejected.
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const last = actionQueue.pending;
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actionQueue.pending = null;
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if (last !== null) {
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const first = last.next;
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if (first === last) {
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// This was the last action in the queue.
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actionQueue.pending = null;
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} else {
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// Remove the first node from the circular queue.
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const next = first.next;
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last.next = next;
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// Run the next action.
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runActionStateAction(actionQueue, next);
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}
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do {
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actionNode.status = 'rejected';
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actionNode.reason = error;
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notifyActionListeners(actionNode);
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actionNode = actionNode.next;
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} while (actionNode !== first);
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}
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// Prevent subsequent actions from being dispatched.
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actionQueue.action = null;
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}
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function notifyActionListeners<S, P>(actionNode: ActionStateQueueNode<S, P>) {
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