Remove usereducer eager bailout (#22445)

* Fork dispatchAction for useState/useReducer

* Remove eager bailout from forked dispatchReducerAction, update tests

* Update eager reducer/state logic to handle state case only

* sync reconciler fork

* rename test

* test cases from #15198

* comments on new test cases

* comments on new test cases

* test case from #21419

* minor tweak to test name to kick CI
This commit is contained in:
Joseph Savona
2021-09-27 16:25:10 -07:00
committed by GitHub
parent 8131de13e2
commit 66388150ef
3 changed files with 408 additions and 27 deletions
@@ -125,7 +125,7 @@ const {ReactCurrentDispatcher, ReactCurrentBatchConfig} = ReactSharedInternals;
type Update<S, A> = {|
lane: Lane,
action: A,
eagerReducer: ((S, A) => S) | null,
hasEagerState: boolean,
eagerState: S | null,
next: Update<S, A>,
|};
@@ -730,7 +730,7 @@ function mountReducer<S, I, A>(
lastRenderedState: (initialState: any),
};
hook.queue = queue;
const dispatch: Dispatch<A> = (queue.dispatch = (dispatchAction.bind(
const dispatch: Dispatch<A> = (queue.dispatch = (dispatchReducerAction.bind(
null,
currentlyRenderingFiber,
queue,
@@ -801,7 +801,7 @@ function updateReducer<S, I, A>(
const clone: Update<S, A> = {
lane: updateLane,
action: update.action,
eagerReducer: update.eagerReducer,
hasEagerState: update.hasEagerState,
eagerState: update.eagerState,
next: (null: any),
};
@@ -829,7 +829,7 @@ function updateReducer<S, I, A>(
// this will never be skipped by the check above.
lane: NoLane,
action: update.action,
eagerReducer: update.eagerReducer,
hasEagerState: update.hasEagerState,
eagerState: update.eagerState,
next: (null: any),
};
@@ -837,9 +837,9 @@ function updateReducer<S, I, A>(
}
// Process this update.
if (update.eagerReducer === reducer) {
// If this update was processed eagerly, and its reducer matches the
// current reducer, we can use the eagerly computed state.
if (update.hasEagerState) {
// If this update is a state update (not a reducer) and was processed eagerly,
// we can use the eagerly computed state
newState = ((update.eagerState: any): S);
} else {
const action = update.action;
@@ -1190,7 +1190,7 @@ function useMutableSource<Source, Snapshot>(
lastRenderedReducer: basicStateReducer,
lastRenderedState: snapshot,
};
newQueue.dispatch = setSnapshot = (dispatchAction.bind(
newQueue.dispatch = setSnapshot = (dispatchSetState.bind(
null,
currentlyRenderingFiber,
newQueue,
@@ -1481,7 +1481,7 @@ function mountState<S>(
hook.queue = queue;
const dispatch: Dispatch<
BasicStateAction<S>,
> = (queue.dispatch = (dispatchAction.bind(
> = (queue.dispatch = (dispatchSetState.bind(
null,
currentlyRenderingFiber,
queue,
@@ -2150,7 +2150,7 @@ function refreshCache<T>(fiber: Fiber, seedKey: ?() => T, seedValue: T) {
// TODO: Warn if unmounted?
}
function dispatchAction<S, A>(
function dispatchReducerAction<S, A>(
fiber: Fiber,
queue: UpdateQueue<S, A>,
action: A,
@@ -2171,7 +2171,119 @@ function dispatchAction<S, A>(
const update: Update<S, A> = {
lane,
action,
eagerReducer: null,
hasEagerState: false,
eagerState: null,
next: (null: any),
};
const alternate = fiber.alternate;
if (
fiber === currentlyRenderingFiber ||
(alternate !== null && alternate === currentlyRenderingFiber)
) {
// This is a render phase update. Stash it in a lazily-created map of
// queue -> linked list of updates. After this render pass, we'll restart
// and apply the stashed updates on top of the work-in-progress hook.
didScheduleRenderPhaseUpdateDuringThisPass = didScheduleRenderPhaseUpdate = true;
const pending = queue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
queue.pending = update;
} else {
if (isInterleavedUpdate(fiber, lane)) {
const interleaved = queue.interleaved;
if (interleaved === null) {
// This is the first update. Create a circular list.
update.next = update;
// At the end of the current render, this queue's interleaved updates will
// be transferred to the pending queue.
pushInterleavedQueue(queue);
} else {
update.next = interleaved.next;
interleaved.next = update;
}
queue.interleaved = update;
} else {
const pending = queue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
queue.pending = update;
}
if (__DEV__) {
// $FlowExpectedError - jest isn't a global, and isn't recognized outside of tests
if ('undefined' !== typeof jest) {
warnIfNotCurrentlyActingUpdatesInDev(fiber);
}
}
const root = scheduleUpdateOnFiber(fiber, lane, eventTime);
if (isTransitionLane(lane) && root !== null) {
let queueLanes = queue.lanes;
// If any entangled lanes are no longer pending on the root, then they
// must have finished. We can remove them from the shared queue, which
// represents a superset of the actually pending lanes. In some cases we
// may entangle more than we need to, but that's OK. In fact it's worse if
// we *don't* entangle when we should.
queueLanes = intersectLanes(queueLanes, root.pendingLanes);
// Entangle the new transition lane with the other transition lanes.
const newQueueLanes = mergeLanes(queueLanes, lane);
queue.lanes = newQueueLanes;
// Even if queue.lanes already include lane, we don't know for certain if
// the lane finished since the last time we entangled it. So we need to
// entangle it again, just to be sure.
markRootEntangled(root, newQueueLanes);
}
}
if (__DEV__) {
if (enableDebugTracing) {
if (fiber.mode & DebugTracingMode) {
const name = getComponentNameFromFiber(fiber) || 'Unknown';
logStateUpdateScheduled(name, lane, action);
}
}
}
if (enableSchedulingProfiler) {
markStateUpdateScheduled(fiber, lane);
}
}
function dispatchSetState<S, A>(
fiber: Fiber,
queue: UpdateQueue<S, A>,
action: A,
) {
if (__DEV__) {
if (typeof arguments[3] === 'function') {
console.error(
"State updates from the useState() and useReducer() Hooks don't support the " +
'second callback argument. To execute a side effect after ' +
'rendering, declare it in the component body with useEffect().',
);
}
}
const eventTime = requestEventTime();
const lane = requestUpdateLane(fiber);
const update: Update<S, A> = {
lane,
action,
hasEagerState: false,
eagerState: null,
next: (null: any),
};
@@ -2241,7 +2353,7 @@ function dispatchAction<S, A>(
// it, on the update object. If the reducer hasn't changed by the
// time we enter the render phase, then the eager state can be used
// without calling the reducer again.
update.eagerReducer = lastRenderedReducer;
update.hasEagerState = true;
update.eagerState = eagerState;
if (is(eagerState, currentState)) {
// Fast path. We can bail out without scheduling React to re-render.
@@ -125,7 +125,7 @@ const {ReactCurrentDispatcher, ReactCurrentBatchConfig} = ReactSharedInternals;
type Update<S, A> = {|
lane: Lane,
action: A,
eagerReducer: ((S, A) => S) | null,
hasEagerState: boolean,
eagerState: S | null,
next: Update<S, A>,
|};
@@ -730,7 +730,7 @@ function mountReducer<S, I, A>(
lastRenderedState: (initialState: any),
};
hook.queue = queue;
const dispatch: Dispatch<A> = (queue.dispatch = (dispatchAction.bind(
const dispatch: Dispatch<A> = (queue.dispatch = (dispatchReducerAction.bind(
null,
currentlyRenderingFiber,
queue,
@@ -801,7 +801,7 @@ function updateReducer<S, I, A>(
const clone: Update<S, A> = {
lane: updateLane,
action: update.action,
eagerReducer: update.eagerReducer,
hasEagerState: update.hasEagerState,
eagerState: update.eagerState,
next: (null: any),
};
@@ -829,7 +829,7 @@ function updateReducer<S, I, A>(
// this will never be skipped by the check above.
lane: NoLane,
action: update.action,
eagerReducer: update.eagerReducer,
hasEagerState: update.hasEagerState,
eagerState: update.eagerState,
next: (null: any),
};
@@ -837,9 +837,9 @@ function updateReducer<S, I, A>(
}
// Process this update.
if (update.eagerReducer === reducer) {
// If this update was processed eagerly, and its reducer matches the
// current reducer, we can use the eagerly computed state.
if (update.hasEagerState) {
// If this update is a state update (not a reducer) and was processed eagerly,
// we can use the eagerly computed state
newState = ((update.eagerState: any): S);
} else {
const action = update.action;
@@ -1190,7 +1190,7 @@ function useMutableSource<Source, Snapshot>(
lastRenderedReducer: basicStateReducer,
lastRenderedState: snapshot,
};
newQueue.dispatch = setSnapshot = (dispatchAction.bind(
newQueue.dispatch = setSnapshot = (dispatchSetState.bind(
null,
currentlyRenderingFiber,
newQueue,
@@ -1481,7 +1481,7 @@ function mountState<S>(
hook.queue = queue;
const dispatch: Dispatch<
BasicStateAction<S>,
> = (queue.dispatch = (dispatchAction.bind(
> = (queue.dispatch = (dispatchSetState.bind(
null,
currentlyRenderingFiber,
queue,
@@ -2150,7 +2150,7 @@ function refreshCache<T>(fiber: Fiber, seedKey: ?() => T, seedValue: T) {
// TODO: Warn if unmounted?
}
function dispatchAction<S, A>(
function dispatchReducerAction<S, A>(
fiber: Fiber,
queue: UpdateQueue<S, A>,
action: A,
@@ -2171,7 +2171,119 @@ function dispatchAction<S, A>(
const update: Update<S, A> = {
lane,
action,
eagerReducer: null,
hasEagerState: false,
eagerState: null,
next: (null: any),
};
const alternate = fiber.alternate;
if (
fiber === currentlyRenderingFiber ||
(alternate !== null && alternate === currentlyRenderingFiber)
) {
// This is a render phase update. Stash it in a lazily-created map of
// queue -> linked list of updates. After this render pass, we'll restart
// and apply the stashed updates on top of the work-in-progress hook.
didScheduleRenderPhaseUpdateDuringThisPass = didScheduleRenderPhaseUpdate = true;
const pending = queue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
queue.pending = update;
} else {
if (isInterleavedUpdate(fiber, lane)) {
const interleaved = queue.interleaved;
if (interleaved === null) {
// This is the first update. Create a circular list.
update.next = update;
// At the end of the current render, this queue's interleaved updates will
// be transferred to the pending queue.
pushInterleavedQueue(queue);
} else {
update.next = interleaved.next;
interleaved.next = update;
}
queue.interleaved = update;
} else {
const pending = queue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
queue.pending = update;
}
if (__DEV__) {
// $FlowExpectedError - jest isn't a global, and isn't recognized outside of tests
if ('undefined' !== typeof jest) {
warnIfNotCurrentlyActingUpdatesInDev(fiber);
}
}
const root = scheduleUpdateOnFiber(fiber, lane, eventTime);
if (isTransitionLane(lane) && root !== null) {
let queueLanes = queue.lanes;
// If any entangled lanes are no longer pending on the root, then they
// must have finished. We can remove them from the shared queue, which
// represents a superset of the actually pending lanes. In some cases we
// may entangle more than we need to, but that's OK. In fact it's worse if
// we *don't* entangle when we should.
queueLanes = intersectLanes(queueLanes, root.pendingLanes);
// Entangle the new transition lane with the other transition lanes.
const newQueueLanes = mergeLanes(queueLanes, lane);
queue.lanes = newQueueLanes;
// Even if queue.lanes already include lane, we don't know for certain if
// the lane finished since the last time we entangled it. So we need to
// entangle it again, just to be sure.
markRootEntangled(root, newQueueLanes);
}
}
if (__DEV__) {
if (enableDebugTracing) {
if (fiber.mode & DebugTracingMode) {
const name = getComponentNameFromFiber(fiber) || 'Unknown';
logStateUpdateScheduled(name, lane, action);
}
}
}
if (enableSchedulingProfiler) {
markStateUpdateScheduled(fiber, lane);
}
}
function dispatchSetState<S, A>(
fiber: Fiber,
queue: UpdateQueue<S, A>,
action: A,
) {
if (__DEV__) {
if (typeof arguments[3] === 'function') {
console.error(
"State updates from the useState() and useReducer() Hooks don't support the " +
'second callback argument. To execute a side effect after ' +
'rendering, declare it in the component body with useEffect().',
);
}
}
const eventTime = requestEventTime();
const lane = requestUpdateLane(fiber);
const update: Update<S, A> = {
lane,
action,
hasEagerState: false,
eagerState: null,
next: (null: any),
};
@@ -2241,7 +2353,7 @@ function dispatchAction<S, A>(
// it, on the update object. If the reducer hasn't changed by the
// time we enter the render phase, then the eager state can be used
// without calling the reducer again.
update.eagerReducer = lastRenderedReducer;
update.hasEagerState = true;
update.eagerState = eagerState;
if (is(eagerState, currentState)) {
// Fast path. We can bail out without scheduling React to re-render.
@@ -3867,7 +3867,7 @@ describe('ReactHooksWithNoopRenderer', () => {
});
});
it('eager bailout optimization should always compare to latest rendered reducer', () => {
it('useReducer does not eagerly bail out of state updates', () => {
// Edge case based on a bug report
let setCounter;
function App() {
@@ -3898,7 +3898,6 @@ describe('ReactHooksWithNoopRenderer', () => {
'Render: -1',
'Effect: 1',
'Reducer: 1',
'Reducer: 1',
'Render: 1',
]);
expect(ReactNoop).toMatchRenderedOutput('1');
@@ -3911,12 +3910,170 @@ describe('ReactHooksWithNoopRenderer', () => {
'Render: 1',
'Effect: 2',
'Reducer: 2',
'Reducer: 2',
'Render: 2',
]);
expect(ReactNoop).toMatchRenderedOutput('2');
});
it('useReducer does not replay previous no-op actions when other state changes', () => {
let increment;
let setDisabled;
function Counter() {
const [disabled, _setDisabled] = useState(true);
const [count, dispatch] = useReducer((state, action) => {
if (disabled) {
return state;
}
if (action.type === 'increment') {
return state + 1;
}
return state;
}, 0);
increment = () => dispatch({type: 'increment'});
setDisabled = _setDisabled;
Scheduler.unstable_yieldValue('Render disabled: ' + disabled);
Scheduler.unstable_yieldValue('Render count: ' + count);
return count;
}
ReactNoop.render(<Counter />);
expect(Scheduler).toFlushAndYield([
'Render disabled: true',
'Render count: 0',
]);
expect(ReactNoop).toMatchRenderedOutput('0');
act(() => {
// These increments should have no effect, since disabled=true
increment();
increment();
increment();
});
expect(Scheduler).toHaveYielded([
'Render disabled: true',
'Render count: 0',
]);
expect(ReactNoop).toMatchRenderedOutput('0');
act(() => {
// Enabling the updater should *not* replay the previous increment() actions
setDisabled(false);
});
expect(Scheduler).toHaveYielded([
'Render disabled: false',
'Render count: 0',
]);
expect(ReactNoop).toMatchRenderedOutput('0');
});
it('useReducer does not replay previous no-op actions when props change', () => {
let setDisabled;
let increment;
function Counter({disabled}) {
const [count, dispatch] = useReducer((state, action) => {
if (disabled) {
return state;
}
if (action.type === 'increment') {
return state + 1;
}
return state;
}, 0);
increment = () => dispatch({type: 'increment'});
Scheduler.unstable_yieldValue('Render count: ' + count);
return count;
}
function App() {
const [disabled, _setDisabled] = useState(true);
setDisabled = _setDisabled;
Scheduler.unstable_yieldValue('Render disabled: ' + disabled);
return <Counter disabled={disabled} />;
}
ReactNoop.render(<App />);
expect(Scheduler).toFlushAndYield([
'Render disabled: true',
'Render count: 0',
]);
expect(ReactNoop).toMatchRenderedOutput('0');
act(() => {
// These increments should have no effect, since disabled=true
increment();
increment();
increment();
});
expect(Scheduler).toHaveYielded(['Render count: 0']);
expect(ReactNoop).toMatchRenderedOutput('0');
act(() => {
// Enabling the updater should *not* replay the previous increment() actions
setDisabled(false);
});
expect(Scheduler).toHaveYielded([
'Render disabled: false',
'Render count: 0',
]);
expect(ReactNoop).toMatchRenderedOutput('0');
});
it('useReducer applies potential no-op changes if made relevant by other updates in the batch', () => {
let setDisabled;
let increment;
function Counter({disabled}) {
const [count, dispatch] = useReducer((state, action) => {
if (disabled) {
return state;
}
if (action.type === 'increment') {
return state + 1;
}
return state;
}, 0);
increment = () => dispatch({type: 'increment'});
Scheduler.unstable_yieldValue('Render count: ' + count);
return count;
}
function App() {
const [disabled, _setDisabled] = useState(true);
setDisabled = _setDisabled;
Scheduler.unstable_yieldValue('Render disabled: ' + disabled);
return <Counter disabled={disabled} />;
}
ReactNoop.render(<App />);
expect(Scheduler).toFlushAndYield([
'Render disabled: true',
'Render count: 0',
]);
expect(ReactNoop).toMatchRenderedOutput('0');
act(() => {
// Although the increment happens first (and would seem to do nothing since disabled=true),
// because these calls are in a batch the parent updates first. This should cause the child
// to re-render with disabled=false and *then* process the increment action, which now
// increments the count and causes the component output to change.
increment();
setDisabled(false);
});
expect(Scheduler).toHaveYielded([
'Render disabled: false',
'Render count: 1',
]);
expect(ReactNoop).toMatchRenderedOutput('1');
});
// Regression test. Covers a case where an internal state variable
// (`didReceiveUpdate`) is not reset properly.
it('state bail out edge case (#16359)', async () => {