Add SchedulerHostConfig fork for post task (#19470)

This commit is contained in:
Ricky
2020-07-28 11:11:31 -04:00
committed by GitHub
parent 722bc046dc
commit 52c5146274
4 changed files with 270 additions and 0 deletions
@@ -0,0 +1,250 @@
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
import {enableIsInputPending} from '../SchedulerFeatureFlags';
export let requestHostCallback;
export let cancelHostCallback;
export let requestHostTimeout;
export let cancelHostTimeout;
export let shouldYieldToHost;
export let requestPaint;
export let getCurrentTime;
export let forceFrameRate;
if (
// If Scheduler runs in a non-DOM environment, it falls back to a naive
// implementation using setTimeout.
typeof window === 'undefined' ||
// Check if MessageChannel is supported, too.
typeof MessageChannel !== 'function'
) {
// If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore,
// fallback to a naive implementation.
let _callback = null;
let _timeoutID = null;
const _flushCallback = function() {
if (_callback !== null) {
try {
const currentTime = getCurrentTime();
const hasRemainingTime = true;
_callback(hasRemainingTime, currentTime);
_callback = null;
} catch (e) {
setTimeout(_flushCallback, 0);
throw e;
}
}
};
const initialTime = Date.now();
getCurrentTime = function() {
return Date.now() - initialTime;
};
requestHostCallback = function(cb) {
if (_callback !== null) {
// Protect against re-entrancy.
setTimeout(requestHostCallback, 0, cb);
} else {
_callback = cb;
setTimeout(_flushCallback, 0);
}
};
cancelHostCallback = function() {
_callback = null;
};
requestHostTimeout = function(cb, ms) {
_timeoutID = setTimeout(cb, ms);
};
cancelHostTimeout = function() {
clearTimeout(_timeoutID);
};
shouldYieldToHost = function() {
return false;
};
requestPaint = forceFrameRate = function() {};
} else {
// Capture local references to native APIs, in case a polyfill overrides them.
const performance = window.performance;
const Date = window.Date;
const setTimeout = window.setTimeout;
const clearTimeout = window.clearTimeout;
if (typeof console !== 'undefined') {
// TODO: Scheduler no longer requires these methods to be polyfilled. But
// maybe we want to continue warning if they don't exist, to preserve the
// option to rely on it in the future?
const requestAnimationFrame = window.requestAnimationFrame;
const cancelAnimationFrame = window.cancelAnimationFrame;
// TODO: Remove fb.me link
if (typeof requestAnimationFrame !== 'function') {
// Using console['error'] to evade Babel and ESLint
console['error'](
"This browser doesn't support requestAnimationFrame. " +
'Make sure that you load a ' +
'polyfill in older browsers. https://fb.me/react-polyfills',
);
}
if (typeof cancelAnimationFrame !== 'function') {
// Using console['error'] to evade Babel and ESLint
console['error'](
"This browser doesn't support cancelAnimationFrame. " +
'Make sure that you load a ' +
'polyfill in older browsers. https://fb.me/react-polyfills',
);
}
}
if (
typeof performance === 'object' &&
typeof performance.now === 'function'
) {
getCurrentTime = () => performance.now();
} else {
const initialTime = Date.now();
getCurrentTime = () => Date.now() - initialTime;
}
let isMessageLoopRunning = false;
let scheduledHostCallback = null;
let taskTimeoutID = -1;
// Scheduler periodically yields in case there is other work on the main
// thread, like user events. By default, it yields multiple times per frame.
// It does not attempt to align with frame boundaries, since most tasks don't
// need to be frame aligned; for those that do, use requestAnimationFrame.
let yieldInterval = 5;
let deadline = 0;
// TODO: Make this configurable
// TODO: Adjust this based on priority?
const maxYieldInterval = 300;
let needsPaint = false;
if (
enableIsInputPending &&
navigator !== undefined &&
navigator.scheduling !== undefined &&
navigator.scheduling.isInputPending !== undefined
) {
const scheduling = navigator.scheduling;
shouldYieldToHost = function() {
const currentTime = getCurrentTime();
if (currentTime >= deadline) {
// There's no time left. We may want to yield control of the main
// thread, so the browser can perform high priority tasks. The main ones
// are painting and user input. If there's a pending paint or a pending
// input, then we should yield. But if there's neither, then we can
// yield less often while remaining responsive. We'll eventually yield
// regardless, since there could be a pending paint that wasn't
// accompanied by a call to `requestPaint`, or other main thread tasks
// like network events.
if (needsPaint || scheduling.isInputPending()) {
// There is either a pending paint or a pending input.
return true;
}
// There's no pending input. Only yield if we've reached the max
// yield interval.
return currentTime >= maxYieldInterval;
} else {
// There's still time left in the frame.
return false;
}
};
requestPaint = function() {
needsPaint = true;
};
} else {
// `isInputPending` is not available. Since we have no way of knowing if
// there's pending input, always yield at the end of the frame.
shouldYieldToHost = function() {
return getCurrentTime() >= deadline;
};
// Since we yield every frame regardless, `requestPaint` has no effect.
requestPaint = function() {};
}
forceFrameRate = function(fps) {
if (fps < 0 || fps > 125) {
// Using console['error'] to evade Babel and ESLint
console['error'](
'forceFrameRate takes a positive int between 0 and 125, ' +
'forcing frame rates higher than 125 fps is not unsupported',
);
return;
}
if (fps > 0) {
yieldInterval = Math.floor(1000 / fps);
} else {
// reset the framerate
yieldInterval = 5;
}
};
const performWorkUntilDeadline = () => {
if (scheduledHostCallback !== null) {
const currentTime = getCurrentTime();
// Yield after `yieldInterval` ms, regardless of where we are in the vsync
// cycle. This means there's always time remaining at the beginning of
// the message event.
deadline = currentTime + yieldInterval;
const hasTimeRemaining = true;
try {
const hasMoreWork = scheduledHostCallback(
hasTimeRemaining,
currentTime,
);
if (!hasMoreWork) {
isMessageLoopRunning = false;
scheduledHostCallback = null;
} else {
// If there's more work, schedule the next message event at the end
// of the preceding one.
port.postMessage(null);
}
} catch (error) {
// If a scheduler task throws, exit the current browser task so the
// error can be observed.
port.postMessage(null);
throw error;
}
} else {
isMessageLoopRunning = false;
}
// Yielding to the browser will give it a chance to paint, so we can
// reset this.
needsPaint = false;
};
const channel = new MessageChannel();
const port = channel.port2;
channel.port1.onmessage = performWorkUntilDeadline;
requestHostCallback = function(callback) {
scheduledHostCallback = callback;
if (!isMessageLoopRunning) {
isMessageLoopRunning = true;
port.postMessage(null);
}
};
cancelHostCallback = function() {
scheduledHostCallback = null;
};
requestHostTimeout = function(callback, ms) {
taskTimeoutID = setTimeout(() => {
callback(getCurrentTime());
}, ms);
};
cancelHostTimeout = function() {
clearTimeout(taskTimeoutID);
taskTimeoutID = -1;
};
}
+10
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@@ -0,0 +1,10 @@
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
export * from './src/Scheduler';
+8
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@@ -634,6 +634,14 @@ const bundles = [
externals: [],
},
{
bundleTypes: [FB_WWW_DEV, FB_WWW_PROD, FB_WWW_PROFILING],
moduleType: ISOMORPHIC,
entry: 'scheduler/unstable_post_task',
global: 'SchedulerPostTask',
externals: [],
},
/******* Jest React (experimental) *******/
{
bundleTypes: [NODE_DEV, NODE_PROD],
+2
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@@ -198,6 +198,8 @@ const forks = Object.freeze({
entry === 'react-test-renderer'
) {
return 'scheduler/src/forks/SchedulerHostConfig.mock';
} else if (entry === 'scheduler/unstable_post_task') {
return 'scheduler/src/forks/SchedulerHostConfig.post-task';
}
return 'scheduler/src/forks/SchedulerHostConfig.default';
},