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Add SchedulerHostConfig fork for post task (#19470)
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@@ -0,0 +1,250 @@
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/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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import {enableIsInputPending} from '../SchedulerFeatureFlags';
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export let requestHostCallback;
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export let cancelHostCallback;
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export let requestHostTimeout;
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export let cancelHostTimeout;
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export let shouldYieldToHost;
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export let requestPaint;
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export let getCurrentTime;
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export let forceFrameRate;
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if (
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// If Scheduler runs in a non-DOM environment, it falls back to a naive
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// implementation using setTimeout.
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typeof window === 'undefined' ||
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// Check if MessageChannel is supported, too.
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typeof MessageChannel !== 'function'
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) {
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// If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore,
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// fallback to a naive implementation.
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let _callback = null;
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let _timeoutID = null;
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const _flushCallback = function() {
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if (_callback !== null) {
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try {
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const currentTime = getCurrentTime();
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const hasRemainingTime = true;
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_callback(hasRemainingTime, currentTime);
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_callback = null;
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} catch (e) {
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setTimeout(_flushCallback, 0);
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throw e;
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}
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}
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};
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const initialTime = Date.now();
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getCurrentTime = function() {
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return Date.now() - initialTime;
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};
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requestHostCallback = function(cb) {
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if (_callback !== null) {
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// Protect against re-entrancy.
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setTimeout(requestHostCallback, 0, cb);
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} else {
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_callback = cb;
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setTimeout(_flushCallback, 0);
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}
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};
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cancelHostCallback = function() {
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_callback = null;
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};
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requestHostTimeout = function(cb, ms) {
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_timeoutID = setTimeout(cb, ms);
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};
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cancelHostTimeout = function() {
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clearTimeout(_timeoutID);
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};
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shouldYieldToHost = function() {
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return false;
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};
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requestPaint = forceFrameRate = function() {};
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} else {
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// Capture local references to native APIs, in case a polyfill overrides them.
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const performance = window.performance;
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const Date = window.Date;
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const setTimeout = window.setTimeout;
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const clearTimeout = window.clearTimeout;
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if (typeof console !== 'undefined') {
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// TODO: Scheduler no longer requires these methods to be polyfilled. But
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// maybe we want to continue warning if they don't exist, to preserve the
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// option to rely on it in the future?
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const requestAnimationFrame = window.requestAnimationFrame;
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const cancelAnimationFrame = window.cancelAnimationFrame;
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// TODO: Remove fb.me link
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if (typeof requestAnimationFrame !== 'function') {
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// Using console['error'] to evade Babel and ESLint
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console['error'](
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"This browser doesn't support requestAnimationFrame. " +
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'Make sure that you load a ' +
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'polyfill in older browsers. https://fb.me/react-polyfills',
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);
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}
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if (typeof cancelAnimationFrame !== 'function') {
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// Using console['error'] to evade Babel and ESLint
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console['error'](
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"This browser doesn't support cancelAnimationFrame. " +
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'Make sure that you load a ' +
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'polyfill in older browsers. https://fb.me/react-polyfills',
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);
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}
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}
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if (
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typeof performance === 'object' &&
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typeof performance.now === 'function'
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) {
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getCurrentTime = () => performance.now();
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} else {
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const initialTime = Date.now();
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getCurrentTime = () => Date.now() - initialTime;
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}
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let isMessageLoopRunning = false;
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let scheduledHostCallback = null;
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let taskTimeoutID = -1;
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// Scheduler periodically yields in case there is other work on the main
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// thread, like user events. By default, it yields multiple times per frame.
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// It does not attempt to align with frame boundaries, since most tasks don't
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// need to be frame aligned; for those that do, use requestAnimationFrame.
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let yieldInterval = 5;
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let deadline = 0;
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// TODO: Make this configurable
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// TODO: Adjust this based on priority?
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const maxYieldInterval = 300;
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let needsPaint = false;
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if (
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enableIsInputPending &&
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navigator !== undefined &&
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navigator.scheduling !== undefined &&
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navigator.scheduling.isInputPending !== undefined
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) {
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const scheduling = navigator.scheduling;
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shouldYieldToHost = function() {
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const currentTime = getCurrentTime();
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if (currentTime >= deadline) {
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// There's no time left. We may want to yield control of the main
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// thread, so the browser can perform high priority tasks. The main ones
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// are painting and user input. If there's a pending paint or a pending
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// input, then we should yield. But if there's neither, then we can
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// yield less often while remaining responsive. We'll eventually yield
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// regardless, since there could be a pending paint that wasn't
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// accompanied by a call to `requestPaint`, or other main thread tasks
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// like network events.
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if (needsPaint || scheduling.isInputPending()) {
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// There is either a pending paint or a pending input.
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return true;
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}
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// There's no pending input. Only yield if we've reached the max
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// yield interval.
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return currentTime >= maxYieldInterval;
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} else {
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// There's still time left in the frame.
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return false;
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}
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};
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requestPaint = function() {
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needsPaint = true;
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};
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} else {
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// `isInputPending` is not available. Since we have no way of knowing if
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// there's pending input, always yield at the end of the frame.
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shouldYieldToHost = function() {
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return getCurrentTime() >= deadline;
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};
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// Since we yield every frame regardless, `requestPaint` has no effect.
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requestPaint = function() {};
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}
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forceFrameRate = function(fps) {
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if (fps < 0 || fps > 125) {
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// Using console['error'] to evade Babel and ESLint
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console['error'](
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'forceFrameRate takes a positive int between 0 and 125, ' +
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'forcing frame rates higher than 125 fps is not unsupported',
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);
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return;
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}
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if (fps > 0) {
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yieldInterval = Math.floor(1000 / fps);
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} else {
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// reset the framerate
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yieldInterval = 5;
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}
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};
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const performWorkUntilDeadline = () => {
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if (scheduledHostCallback !== null) {
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const currentTime = getCurrentTime();
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// Yield after `yieldInterval` ms, regardless of where we are in the vsync
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// cycle. This means there's always time remaining at the beginning of
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// the message event.
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deadline = currentTime + yieldInterval;
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const hasTimeRemaining = true;
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try {
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const hasMoreWork = scheduledHostCallback(
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hasTimeRemaining,
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currentTime,
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);
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if (!hasMoreWork) {
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isMessageLoopRunning = false;
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scheduledHostCallback = null;
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} else {
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// If there's more work, schedule the next message event at the end
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// of the preceding one.
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port.postMessage(null);
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}
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} catch (error) {
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// If a scheduler task throws, exit the current browser task so the
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// error can be observed.
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port.postMessage(null);
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throw error;
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}
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} else {
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isMessageLoopRunning = false;
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}
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// Yielding to the browser will give it a chance to paint, so we can
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// reset this.
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needsPaint = false;
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};
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const channel = new MessageChannel();
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const port = channel.port2;
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channel.port1.onmessage = performWorkUntilDeadline;
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requestHostCallback = function(callback) {
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scheduledHostCallback = callback;
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if (!isMessageLoopRunning) {
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isMessageLoopRunning = true;
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port.postMessage(null);
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}
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};
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cancelHostCallback = function() {
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scheduledHostCallback = null;
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};
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requestHostTimeout = function(callback, ms) {
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taskTimeoutID = setTimeout(() => {
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callback(getCurrentTime());
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}, ms);
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};
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cancelHostTimeout = function() {
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clearTimeout(taskTimeoutID);
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taskTimeoutID = -1;
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};
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}
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@@ -0,0 +1,10 @@
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/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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'use strict';
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export * from './src/Scheduler';
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@@ -634,6 +634,14 @@ const bundles = [
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externals: [],
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},
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{
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bundleTypes: [FB_WWW_DEV, FB_WWW_PROD, FB_WWW_PROFILING],
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moduleType: ISOMORPHIC,
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entry: 'scheduler/unstable_post_task',
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global: 'SchedulerPostTask',
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externals: [],
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},
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/******* Jest React (experimental) *******/
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{
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bundleTypes: [NODE_DEV, NODE_PROD],
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@@ -198,6 +198,8 @@ const forks = Object.freeze({
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entry === 'react-test-renderer'
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) {
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return 'scheduler/src/forks/SchedulerHostConfig.mock';
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} else if (entry === 'scheduler/unstable_post_task') {
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return 'scheduler/src/forks/SchedulerHostConfig.post-task';
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}
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return 'scheduler/src/forks/SchedulerHostConfig.default';
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},
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