Bugfix: Render phase update causes remaining updates in same component to be dropped (#18537)

* Bugfix: Render phase update leads to dropped work

Render phase updates should not affect the `fiber.expirationTime` field.
We don't have to set anything on the fiber because we're going to
process the render phase update immediately.

We also shouldn't reset the `expirationTime` field in between render
passes because it represents the remaining work left in the update
queues. During the re-render, the updates that were skipped in the
original pass are not processed again.

I think my original motivation for using this field for render phase
updates was so I didn't have to add another module level variable.

* Add repro case for #18486

Co-authored-by: Dan Abramov <dan.abramov@me.com>
This commit is contained in:
Andrew Clark
2020-04-07 19:17:01 -07:00
committed by GitHub
co-authored by Dan Abramov
parent 2def7b3caf
commit 2dddd1e00c
3 changed files with 161 additions and 7 deletions
+11 -7
View File
@@ -230,6 +230,11 @@ let workInProgressHook: Hook | null = null;
// finished evaluating this component. This is an optimization so we know
// whether we need to clear render phase updates after a throw.
let didScheduleRenderPhaseUpdate: boolean = false;
// Where an update was scheduled only during the current render pass. This
// gets reset after each attempt.
// TODO: Maybe there's some way to consolidate this with
// `didScheduleRenderPhaseUpdate`. Or with `numberOfReRenders`.
let didScheduleRenderPhaseUpdateDuringThisPass: boolean = false;
const RE_RENDER_LIMIT = 25;
@@ -455,13 +460,12 @@ export function renderWithHooks<Props, SecondArg>(
let children = Component(props, secondArg);
// Check if there was a render phase update
if (workInProgress.expirationTime === renderExpirationTime) {
if (didScheduleRenderPhaseUpdateDuringThisPass) {
// Keep rendering in a loop for as long as render phase updates continue to
// be scheduled. Use a counter to prevent infinite loops.
let numberOfReRenders: number = 0;
do {
workInProgress.expirationTime = NoWork;
didScheduleRenderPhaseUpdateDuringThisPass = false;
invariant(
numberOfReRenders < RE_RENDER_LIMIT,
'Too many re-renders. React limits the number of renders to prevent ' +
@@ -491,7 +495,7 @@ export function renderWithHooks<Props, SecondArg>(
: HooksDispatcherOnRerender;
children = Component(props, secondArg);
} while (workInProgress.expirationTime === renderExpirationTime);
} while (didScheduleRenderPhaseUpdateDuringThisPass);
}
// We can assume the previous dispatcher is always this one, since we set it
@@ -564,6 +568,7 @@ export function resetHooksAfterThrow(): void {
}
hook = hook.next;
}
didScheduleRenderPhaseUpdate = false;
}
renderExpirationTime = NoWork;
@@ -581,7 +586,7 @@ export function resetHooksAfterThrow(): void {
isUpdatingOpaqueValueInRenderPhase = false;
}
didScheduleRenderPhaseUpdate = false;
didScheduleRenderPhaseUpdateDuringThisPass = false;
}
function mountWorkInProgressHook(): Hook {
@@ -1726,9 +1731,8 @@ function dispatchAction<S, A>(
// This is a render phase update. Stash it in a lazily-created map of
// queue -> linked list of updates. After this render pass, we'll restart
// and apply the stashed updates on top of the work-in-progress hook.
didScheduleRenderPhaseUpdate = true;
didScheduleRenderPhaseUpdateDuringThisPass = didScheduleRenderPhaseUpdate = true;
update.expirationTime = renderExpirationTime;
currentlyRenderingFiber.expirationTime = renderExpirationTime;
} else {
if (
fiber.expirationTime === NoWork &&
@@ -750,6 +750,41 @@ describe('ReactHooksWithNoopRenderer', () => {
expect(root).toMatchRenderedOutput(<span prop="B:0" />);
});
it('regression: render phase updates cause lower pri work to be dropped', async () => {
let setRow;
function ScrollView() {
const [row, _setRow] = useState(10);
setRow = _setRow;
const [scrollDirection, setScrollDirection] = useState('Up');
const [prevRow, setPrevRow] = useState(null);
if (prevRow !== row) {
setScrollDirection(prevRow !== null && row > prevRow ? 'Down' : 'Up');
setPrevRow(row);
}
return <Text text={scrollDirection} />;
}
const root = ReactNoop.createRoot();
await act(async () => {
root.render(<ScrollView row={10} />);
});
expect(Scheduler).toHaveYielded(['Up']);
expect(root).toMatchRenderedOutput(<span prop="Up" />);
await act(async () => {
ReactNoop.discreteUpdates(() => {
setRow(5);
});
setRow(20);
});
expect(Scheduler).toHaveYielded(['Up', 'Down']);
expect(root).toMatchRenderedOutput(<span prop="Down" />);
});
// TODO: This should probably warn
it.experimental('calling startTransition inside render phase', async () => {
let startTransition;
@@ -3758,4 +3758,119 @@ describe('ReactSuspenseWithNoopRenderer', () => {
</>,
);
});
// Regression: https://github.com/facebook/react/issues/18486
it.experimental(
'does not get stuck in pending state with render phase updates',
async () => {
let setTextWithTransition;
function App() {
const [startTransition, isPending] = React.useTransition({
timeoutMs: 30000,
});
const [text, setText] = React.useState('');
const [mirror, setMirror] = React.useState('');
if (text !== mirror) {
// Render phase update was needed to repro the bug.
setMirror(text);
}
setTextWithTransition = value => {
startTransition(() => {
setText(value);
});
};
return (
<>
{isPending ? <Text text="Pending..." /> : null}
{text !== '' ? <AsyncText text={text} /> : <Text text={text} />}
</>
);
}
function Root() {
return (
<Suspense fallback={<Text text="Loading..." />}>
<App />
</Suspense>
);
}
const root = ReactNoop.createRoot();
await ReactNoop.act(async () => {
root.render(<Root />);
});
expect(Scheduler).toHaveYielded(['']);
expect(root).toMatchRenderedOutput(<span prop="" />);
// Update to "a". That will suspend.
await ReactNoop.act(async () => {
setTextWithTransition('a');
// Let it expire. This is important for the repro.
Scheduler.unstable_advanceTime(1000);
expect(Scheduler).toFlushAndYield([
'Pending...',
'',
'Suspend! [a]',
'Loading...',
]);
});
expect(Scheduler).toHaveYielded([]);
expect(root).toMatchRenderedOutput(
<>
<span prop="Pending..." />
<span prop="" />
</>,
);
// Update to "b". That will suspend, too.
await ReactNoop.act(async () => {
setTextWithTransition('b');
expect(Scheduler).toFlushAndYield([
// Neither is resolved yet.
'Pending...',
'Suspend! [a]',
'Loading...',
'Suspend! [b]',
'Loading...',
]);
});
expect(Scheduler).toHaveYielded([]);
expect(root).toMatchRenderedOutput(
<>
<span prop="Pending..." />
<span prop="" />
</>,
);
// Resolve "a". But "b" is still pending.
await ReactNoop.act(async () => {
await resolveText('a');
});
expect(Scheduler).toHaveYielded([
'Promise resolved [a]',
'Pending...',
'a',
'Suspend! [b]',
'Loading...',
]);
expect(root).toMatchRenderedOutput(
<>
<span prop="Pending..." />
<span prop="a" />
</>,
);
// Resolve "b". This should remove the pending state.
await ReactNoop.act(async () => {
await resolveText('b');
});
expect(Scheduler).toHaveYielded(['Promise resolved [b]', 'b']);
// The bug was that the pending state got stuck forever.
expect(root).toMatchRenderedOutput(<span prop="b" />);
},
);
});