Files
react-native/ReactCommon/react/renderer/leakchecker/LeakChecker.cpp
T
Andrew CoatesandFacebook GitHub Bot 4d87d8c6b2 Fix various c++ warnings (#31399)
Summary:
react-native-windows runs with a more strict set of warnings as errors.  This fixes a bunch of warnings being hit while compiling core react-native code as part of react-native-windows.  In particular warnings about mismatched signed/unsigned comparisons, lossy conversions, and variable names that conflict with names in outer scopes (yoga has a global for `leading` and `trailing` that conflicts with some local variable names)

## Changelog

[Internal] [Fixed] - Fix various C++ warnings

Pull Request resolved: https://github.com/facebook/react-native/pull/31399

Test Plan: I've run these changes in react-native-windows. -- Shouldn't have any functionality difference.

Reviewed By: sammy-SC

Differential Revision: D28290188

Pulled By: rozele

fbshipit-source-id: 2f7cf87f58d73a3f43510ac888dbcb9ab177d134
2021-05-12 12:35:33 -07:00

64 lines
2.0 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "LeakChecker.h"
#include <glog/logging.h>
namespace facebook {
namespace react {
LeakChecker::LeakChecker(
RuntimeExecutor const &runtimeExecutor,
GarbageCollectionTrigger const &garbageCollectionTrigger)
: runtimeExecutor_(runtimeExecutor),
garbageCollectionTrigger_(garbageCollectionTrigger) {}
void LeakChecker::uiManagerDidCreateShadowNodeFamily(
ShadowNodeFamily::Shared const &shadowNodeFamily) const {
registry_.add(shadowNodeFamily);
}
void LeakChecker::stopSurface(SurfaceId surfaceId) {
garbageCollectionTrigger_();
if (previouslyStoppedSurface_ > 0) {
// Dispatch the check onto JavaScript thread to make sure all other
// cleanup code has had chance to run.
runtimeExecutor_([previouslySoppedSurface = previouslyStoppedSurface_,
this](jsi::Runtime &) {
// For now check the previous surface because React uses double
// buffering which keeps the surface that was just stopped in
// memory. This is a documented problem in the last point of
// https://github.com/facebook/react/issues/16087
checkSurfaceForLeaks(previouslySoppedSurface);
});
}
previouslyStoppedSurface_ = surfaceId;
}
void LeakChecker::checkSurfaceForLeaks(SurfaceId surfaceId) const {
auto weakFamilies = registry_.weakFamiliesForSurfaceId(surfaceId);
unsigned int numberOfLeaks = 0;
for (auto const &weakFamily : weakFamilies) {
auto strong = weakFamily.lock();
if (strong) {
++numberOfLeaks;
}
}
if (numberOfLeaks > 0) {
LOG(ERROR) << "[LeakChecker] Surface with id: " << surfaceId
<< " has leaked " << numberOfLeaks << " components out of "
<< weakFamilies.size();
}
registry_.removeFamiliesWithSurfaceId(surfaceId);
}
} // namespace react
} // namespace facebook