Files
react-native/ReactCommon/react/renderer/components/image/ImageComponentDescriptor.h
T
Joshua Gross 01dcec401b ReactCommon/renderer/components/image: Migrate uses of NDEBUG to REACT_NATIVE_DEBUG + react_native_assert
Summary:
For better cross-platform consistency, migrate usages of NDEBUG to REACT_NATIVE_DEBUG. See flags.h for explanation.

Changelog: [Internal]

Reviewed By: PeteTheHeat

Differential Revision: D26695038

fbshipit-source-id: afcf2aecad8305b112e1b4ddcc1693380f3defcc
2021-02-26 23:29:58 -08:00

47 lines
1.4 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/debug/react_native_assert.h>
#include <react/renderer/components/image/ImageShadowNode.h>
#include <react/renderer/core/ConcreteComponentDescriptor.h>
#include <react/renderer/imagemanager/ImageManager.h>
#include <react/utils/ContextContainer.h>
namespace facebook {
namespace react {
/*
* Descriptor for <Image> component.
*/
class ImageComponentDescriptor final
: public ConcreteComponentDescriptor<ImageShadowNode> {
public:
ImageComponentDescriptor(ComponentDescriptorParameters const &parameters)
: ConcreteComponentDescriptor(parameters),
imageManager_(std::make_shared<ImageManager>(contextContainer_)){};
void adopt(UnsharedShadowNode shadowNode) const override {
ConcreteComponentDescriptor::adopt(shadowNode);
react_native_assert(std::dynamic_pointer_cast<ImageShadowNode>(shadowNode));
auto imageShadowNode =
std::static_pointer_cast<ImageShadowNode>(shadowNode);
// `ImageShadowNode` uses `ImageManager` to initiate image loading and
// communicate the loading state and results to mounting layer.
imageShadowNode->setImageManager(imageManager_);
}
private:
const SharedImageManager imageManager_;
};
} // namespace react
} // namespace facebook