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01dcec401b
Summary: For better cross-platform consistency, migrate usages of NDEBUG to REACT_NATIVE_DEBUG. See flags.h for explanation. Changelog: [Internal] Reviewed By: PeteTheHeat Differential Revision: D26695038 fbshipit-source-id: afcf2aecad8305b112e1b4ddcc1693380f3defcc
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <react/debug/react_native_assert.h>
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#include <react/renderer/components/image/ImageShadowNode.h>
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#include <react/renderer/core/ConcreteComponentDescriptor.h>
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#include <react/renderer/imagemanager/ImageManager.h>
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#include <react/utils/ContextContainer.h>
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namespace facebook {
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namespace react {
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/*
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* Descriptor for <Image> component.
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*/
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class ImageComponentDescriptor final
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: public ConcreteComponentDescriptor<ImageShadowNode> {
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public:
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ImageComponentDescriptor(ComponentDescriptorParameters const ¶meters)
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: ConcreteComponentDescriptor(parameters),
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imageManager_(std::make_shared<ImageManager>(contextContainer_)){};
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void adopt(UnsharedShadowNode shadowNode) const override {
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ConcreteComponentDescriptor::adopt(shadowNode);
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react_native_assert(std::dynamic_pointer_cast<ImageShadowNode>(shadowNode));
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auto imageShadowNode =
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std::static_pointer_cast<ImageShadowNode>(shadowNode);
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// `ImageShadowNode` uses `ImageManager` to initiate image loading and
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// communicate the loading state and results to mounting layer.
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imageShadowNode->setImageManager(imageManager_);
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}
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private:
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const SharedImageManager imageManager_;
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};
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} // namespace react
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} // namespace facebook
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