Files
react-native/ReactCommon/react/renderer/core/Props.h
T
Samuel Susla 3e6eedaedb Use surfaceId type instead of int in PropsParserContext
Summary:
changelog: [internal]

Use surfaceId type instead of raw int type in PropsParserContext

Reviewed By: RSNara

Differential Revision: D30667540

fbshipit-source-id: 2bf890b892851e785318e3566692ac72ec782b91
2021-09-01 10:27:31 -07:00

57 lines
1.4 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <folly/dynamic.h>
#include <react/renderer/core/PropsParserContext.h>
#include <react/renderer/core/RawProps.h>
#include <react/renderer/core/ReactPrimitives.h>
#include <react/renderer/core/Sealable.h>
#include <react/renderer/debug/DebugStringConvertible.h>
namespace facebook {
namespace react {
class Props;
using SharedProps = std::shared_ptr<Props const>;
/*
* Represents the most generic props object.
*/
class Props : public virtual Sealable, public virtual DebugStringConvertible {
public:
using Shared = std::shared_ptr<Props const>;
Props() = default;
Props(
const PropsParserContext &context,
const Props &sourceProps,
RawProps const &rawProps);
virtual ~Props() = default;
std::string nativeId;
/*
* Special value that represents generation number of `Props` object, which
* increases when the object was constructed with some source `Props` object.
* Default props objects (that was constructed using default constructor) have
* revision equals `0`.
* The value might be used for optimization purposes.
*/
int const revision{0};
#ifdef ANDROID
folly::dynamic rawProps = folly::dynamic::object();
#endif
};
} // namespace react
} // namespace facebook