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https://github.com/facebook/react-native.git
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Use surfaceId type instead of int in PropsParserContext
Summary: changelog: [internal] Use surfaceId type instead of raw int type in PropsParserContext Reviewed By: RSNara Differential Revision: D30667540 fbshipit-source-id: 2bf890b892851e785318e3566692ac72ec782b91
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@@ -11,7 +11,6 @@
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#include <memory>
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#include <folly/Hash.h>
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#include <folly/Optional.h>
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#include <react/renderer/attributedstring/TextAttributes.h>
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#include <react/renderer/core/Sealable.h>
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#include <react/renderer/core/ShadowNode.h>
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@@ -10,8 +10,8 @@
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#include <functional>
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#include <limits>
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#include <better/optional.h>
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#include <folly/Hash.h>
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#include <folly/Optional.h>
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#include <react/renderer/attributedstring/primitives.h>
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#include <react/renderer/core/LayoutPrimitives.h>
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#include <react/renderer/core/ReactPrimitives.h>
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@@ -11,6 +11,7 @@
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#include <react/renderer/core/ConcreteState.h>
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#include <react/renderer/core/Props.h>
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#include <react/renderer/core/PropsParserContext.h>
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#include <react/renderer/core/RawProps.h>
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#include <react/renderer/core/ShadowNode.h>
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#include <react/renderer/core/StateData.h>
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@@ -10,6 +10,7 @@
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#include <folly/dynamic.h>
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#include <react/renderer/core/PropsParserContext.h>
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#include <react/renderer/core/RawProps.h>
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#include <react/renderer/core/ReactPrimitives.h>
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#include <react/renderer/core/Sealable.h>
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#include <react/renderer/debug/DebugStringConvertible.h>
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@@ -7,6 +7,7 @@
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#pragma once
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#include <react/renderer/core/ReactPrimitives.h>
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#include <react/utils/ContextContainer.h>
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namespace facebook {
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@@ -20,8 +21,8 @@ struct PropsParserContext {
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PropsParserContext(const PropsParserContext &) = delete;
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PropsParserContext &operator=(const PropsParserContext &) = delete;
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int surfaceId; // TODO: use SurfaceId type
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const ContextContainer &contextContainer;
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SurfaceId const surfaceId;
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ContextContainer const &contextContainer;
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};
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} // namespace react
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@@ -8,8 +8,6 @@
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#pragma once
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#include <folly/dynamic.h>
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#include <react/renderer/core/RawProps.h>
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#include <react/renderer/core/RawValue.h>
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#include <memory>
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#include <string>
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@@ -10,6 +10,7 @@
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#include <memory>
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#include <better/mutex.h>
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#include <better/small_vector.h>
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#include <react/renderer/core/EventEmitter.h>
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#include <react/renderer/core/ReactPrimitives.h>
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