Files
react-native/scripts/react-native-xcode.sh
T
Makar Kotlov ad6005f6bc Fix Xcode bundler in staging and release (#29477)
Summary:
Revert "feat: improve monorepo support by removing redundant PROJECT_ROOT (https://github.com/facebook/react-native/issues/28354)"

This reverts commit a8e85026cf.

This commit a8e85026cf somehow broke the bundler when making a staging or release build in Xcode that results in unresolved files and main.jsbundle nonexistance issue. I figured this out by replacing react-native-xcode.sh from RN v0.63.2 by the one from v0.62.2 where everything works just fine and then reverting the changes line by line. It seems like this pr will fix similar issues stated here https://stackoverflow.com/questions/62806319/main-jsbundle-does-not-exist-this-must-be-a-bug-with-main-jsbundle-issue-afte/62829256#62829256 and here https://github.com/facebook/react-native/issues/29205

## Changelog

[iOS] [Fixed] - fix "main.jsbundle does not exist" issue

Pull Request resolved: https://github.com/facebook/react-native/pull/29477

Test Plan:
With react-native-xcode.sh from RN v0.63.2
![image](https://user-images.githubusercontent.com/32848434/88342113-7ce55d80-cd47-11ea-9dab-bf41ec6d6ab5.png)

With my changes
![image](https://user-images.githubusercontent.com/32848434/88342376-f0876a80-cd47-11ea-9c08-96b892784da1.png)

Reviewed By: sammy-SC

Differential Revision: D23817847

Pulled By: hramos

fbshipit-source-id: 4b729c1231d30e89073b2520aeadee944c84421c
2020-09-29 10:09:17 +01:00

132 lines
3.8 KiB
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#!/bin/bash
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
# Bundle React Native app's code and image assets.
# This script is supposed to be invoked as part of Xcode build process
# and relies on environment variables (including PWD) set by Xcode
# Print commands before executing them (useful for troubleshooting)
set -x
DEST=$CONFIGURATION_BUILD_DIR/$UNLOCALIZED_RESOURCES_FOLDER_PATH
# Enables iOS devices to get the IP address of the machine running Metro
if [[ "$CONFIGURATION" = *Debug* && ! "$PLATFORM_NAME" == *simulator ]]; then
IP=$(ipconfig getifaddr en0)
if [[ -z "$IP" || -n "`ifconfig $value | grep 'baseT'`" ]]; then
IP=$(ipconfig getifaddr en1)
fi
if [ -z "$IP" ]; then
IP=$(ifconfig | grep 'inet ' | grep -v ' 127.' | grep -v ' 169.254.' |cut -d\ -f2 | awk 'NR==1{print $1}')
fi
echo "$IP" > "$DEST/ip.txt"
fi
if [[ "$SKIP_BUNDLING" ]]; then
echo "SKIP_BUNDLING enabled; skipping."
exit 0;
fi
case "$CONFIGURATION" in
*Debug*)
if [[ "$PLATFORM_NAME" == *simulator ]]; then
if [[ "$FORCE_BUNDLING" ]]; then
echo "FORCE_BUNDLING enabled; continuing to bundle."
else
echo "Skipping bundling in Debug for the Simulator (since the packager bundles for you). Use the FORCE_BUNDLING flag to change this behavior."
exit 0;
fi
else
echo "Bundling for physical device. Use the SKIP_BUNDLING flag to change this behavior."
fi
DEV=true
;;
"")
echo "$0 must be invoked by Xcode"
exit 1
;;
*)
DEV=false
;;
esac
# Path to react-native folder inside node_modules
REACT_NATIVE_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
# The project should be located next to where react-native is installed
# in node_modules.
PROJECT_ROOT=${PROJECT_ROOT:-"$REACT_NATIVE_DIR/../.."}
cd "$PROJECT_ROOT" || exit
# Define NVM_DIR and source the nvm.sh setup script
[ -z "$NVM_DIR" ] && export NVM_DIR="$HOME/.nvm"
# Define entry file
if [[ "$ENTRY_FILE" ]]; then
# Use ENTRY_FILE defined by user
:
elif [[ -s "index.ios.js" ]]; then
ENTRY_FILE=${1:-index.ios.js}
else
ENTRY_FILE=${1:-index.js}
fi
if [[ -s "$HOME/.nvm/nvm.sh" ]]; then
. "$HOME/.nvm/nvm.sh"
elif [[ -x "$(command -v brew)" && -s "$(brew --prefix nvm)/nvm.sh" ]]; then
. "$(brew --prefix nvm)/nvm.sh"
fi
# Set up the nodenv node version manager if present
if [[ -x "$HOME/.nodenv/bin/nodenv" ]]; then
eval "$("$HOME/.nodenv/bin/nodenv" init -)"
elif [[ -x "$(command -v brew)" && -x "$(brew --prefix nodenv)/bin/nodenv" ]]; then
eval "$("$(brew --prefix nodenv)/bin/nodenv" init -)"
fi
# Set up the ndenv of anyenv if preset
if [[ ! -x node && -d ${HOME}/.anyenv/bin ]]; then
export PATH=${HOME}/.anyenv/bin:${PATH}
if [[ "$(anyenv envs | grep -c ndenv )" -eq 1 ]]; then
eval "$(anyenv init -)"
fi
fi
# check and assign NODE_BINARY env
# shellcheck source=/dev/null
source "$REACT_NATIVE_DIR/scripts/node-binary.sh"
[ -z "$NODE_ARGS" ] && export NODE_ARGS=""
[ -z "$CLI_PATH" ] && export CLI_PATH="$REACT_NATIVE_DIR/cli.js"
[ -z "$BUNDLE_COMMAND" ] && BUNDLE_COMMAND="bundle"
if [[ -z "$BUNDLE_CONFIG" ]]; then
CONFIG_ARG=""
else
CONFIG_ARG="--config $BUNDLE_CONFIG"
fi
BUNDLE_FILE="$DEST/main.jsbundle"
"$NODE_BINARY" $NODE_ARGS "$CLI_PATH" $BUNDLE_COMMAND \
$CONFIG_ARG \
--entry-file "$ENTRY_FILE" \
--platform ios \
--dev $DEV \
--reset-cache \
--bundle-output "$BUNDLE_FILE" \
--assets-dest "$DEST" \
$EXTRA_PACKAGER_ARGS
if [[ $DEV != true && ! -f "$BUNDLE_FILE" ]]; then
echo "error: File $BUNDLE_FILE does not exist. This must be a bug with" >&2
echo "React Native, please report it here: https://github.com/facebook/react-native/issues"
exit 2
fi