Files
react-native/ReactCommon/react/renderer/mounting/ShadowTree.h
T
Joshua Gross 6864e5f3ac Ship reparenting differ everywhere on iOS and Android
Summary:
The "reparenting differ" has been the default differ for several months; ship it by removing config and the old differ.

Some functions can't be deleted yet because unit testing relies on it heavily; this can be refactored in the future if we care a lot.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D25257205

fbshipit-source-id: 6f1dcc490bb1efe3d12506addf5f0843ca48c5c6
2020-12-01 19:52:44 -08:00

114 lines
3.2 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <better/mutex.h>
#include <memory>
#include <react/renderer/components/root/RootComponentDescriptor.h>
#include <react/renderer/components/root/RootShadowNode.h>
#include <react/renderer/core/LayoutConstraints.h>
#include <react/renderer/core/ReactPrimitives.h>
#include <react/renderer/core/ShadowNode.h>
#include <react/renderer/mounting/MountingCoordinator.h>
#include <react/renderer/mounting/ShadowTreeDelegate.h>
#include <react/renderer/mounting/ShadowTreeRevision.h>
#include "MountingOverrideDelegate.h"
namespace facebook {
namespace react {
using ShadowTreeCommitTransaction = std::function<RootShadowNode::Unshared(
RootShadowNode const &oldRootShadowNode)>;
/*
* Represents the shadow tree and its lifecycle.
*/
class ShadowTree final {
public:
enum class CommitStatus {
Succeeded,
Failed,
Cancelled,
};
struct CommitOptions {
bool enableStateReconciliation{false};
// Lambda called inside `tryCommit`. If false is returned, commit is
// cancelled.
std::function<bool()> shouldCancel;
};
/*
* Creates a new shadow tree instance.
*/
ShadowTree(
SurfaceId surfaceId,
LayoutConstraints const &layoutConstraints,
LayoutContext const &layoutContext,
RootComponentDescriptor const &rootComponentDescriptor,
ShadowTreeDelegate const &delegate,
std::weak_ptr<MountingOverrideDelegate const> mountingOverrideDelegate);
~ShadowTree();
/*
* Returns the `SurfaceId` associated with the shadow tree.
*/
SurfaceId getSurfaceId() const;
/*
* Performs commit calling `transaction` function with a `oldRootShadowNode`
* and expecting a `newRootShadowNode` as a return value.
* The `transaction` function can cancel commit returning `nullptr`.
*/
CommitStatus tryCommit(
ShadowTreeCommitTransaction transaction,
CommitOptions commitOptions = {false}) const;
/*
* Calls `tryCommit` in a loop until it finishes successfully.
*/
CommitStatus commit(
ShadowTreeCommitTransaction transaction,
CommitOptions commitOptions = {false}) const;
/*
* Returns a `ShadowTreeRevision` representing the momentary state of
* the `ShadowTree`.
*/
ShadowTreeRevision getCurrentRevision() const;
/*
* Commit an empty tree (a new `RootShadowNode` with no children).
*/
void commitEmptyTree() const;
/**
* Forces the ShadowTree to ping its delegate that an update is available.
* Useful for animations on Android.
* @return
*/
void notifyDelegatesOfUpdates() const;
MountingCoordinator::Shared getMountingCoordinator() const;
private:
void emitLayoutEvents(
std::vector<LayoutableShadowNode const *> &affectedLayoutableNodes) const;
SurfaceId const surfaceId_;
ShadowTreeDelegate const &delegate_;
mutable better::shared_mutex commitMutex_;
mutable ShadowTreeRevision currentRevision_; // Protected by `commitMutex_`.
MountingCoordinator::Shared mountingCoordinator_;
};
} // namespace react
} // namespace facebook