Files
react-native/ReactCommon/hermes/inspector/chrome/tests/SyncConnection.cpp
T
Will Holen 452cb9a78a Add support for Debugger.runIfWaitingForDebugger
Summary:
This call is used to continue execution when the app has just been
started in a "wait for debugger" mode. This is the only case
in which it has an effect.

Notably, it should do nothing in the following cases, which a layperson
may be tempted to classify as "WaitingForDebugger":

* The app was running detached and hit a 'debugger;' statement
* The app is paused because of a breakpoint or hitting the Pause button
* The app stopped on an instrumentation breakpoint, and expects
  the debugger to collect data and potentially auto-resume.

Changelog: [Internal] Add Hermes support for Debugger.runIfWaitingForDebugger

Reviewed By: mhorowitz

Differential Revision: D21557446

fbshipit-source-id: 790cec7444ddc61908d2ef9d92e4649b535d678f
2020-05-15 12:42:38 -07:00

136 lines
3.0 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "SyncConnection.h"
#include <functional>
#include <stdexcept>
#include <folly/json.h>
#include <glog/logging.h>
#include <hermes/inspector/RuntimeAdapter.h>
#include <jsinspector/InspectorInterfaces.h>
namespace facebook {
namespace hermes {
namespace inspector {
namespace chrome {
using namespace std::placeholders;
using ::facebook::react::IRemoteConnection;
namespace {
std::string prettify(const std::string &str) {
try {
folly::dynamic obj = folly::parseJson(str);
return folly::toPrettyJson(obj);
} catch (...) {
// pass
}
return str;
}
} // namespace
class SyncConnection::RemoteConnnection : public IRemoteConnection {
public:
RemoteConnnection(SyncConnection &conn) : conn_(conn) {}
void onMessage(std::string message) override {
conn_.onReply(message);
}
void onDisconnect() override {}
private:
SyncConnection &conn_;
};
SyncConnection::SyncConnection(
std::shared_ptr<HermesRuntime> runtime,
bool waitForDebugger)
: connection_(
std::make_unique<SharedRuntimeAdapter>(
runtime,
runtime->getDebugger()),
"testConn",
waitForDebugger) {
connection_.connect(std::make_unique<RemoteConnnection>(*this));
}
void SyncConnection::send(const std::string &str) {
LOG(INFO) << "SyncConnection::send sending " << str;
connection_.sendMessage(str);
}
void SyncConnection::waitForResponse(
folly::Function<void(const std::string &)> handler,
std::chrono::milliseconds timeout) {
std::string reply;
{
std::unique_lock<std::mutex> lock(mutex_);
bool success = hasReply_.wait_for(
lock, timeout, [this]() -> bool { return !replies_.empty(); });
if (!success) {
throw std::runtime_error("timed out waiting for reply");
}
reply = std::move(replies_.front());
replies_.pop();
}
handler(reply);
}
void SyncConnection::waitForNotification(
folly::Function<void(const std::string &)> handler,
std::chrono::milliseconds timeout) {
std::string notification;
{
std::unique_lock<std::mutex> lock(mutex_);
bool success = hasNotification_.wait_for(
lock, timeout, [this]() -> bool { return !notifications_.empty(); });
if (!success) {
throw std::runtime_error("timed out waiting for notification");
}
notification = std::move(notifications_.front());
notifications_.pop();
}
handler(notification);
}
void SyncConnection::onReply(const std::string &message) {
LOG(INFO) << "SyncConnection::onReply got message: " << prettify(message);
std::lock_guard<std::mutex> lock(mutex_);
folly::dynamic obj = folly::parseJson(message);
if (obj.count("id")) {
replies_.push(message);
hasReply_.notify_one();
} else {
notifications_.push(message);
hasNotification_.notify_one();
}
}
} // namespace chrome
} // namespace inspector
} // namespace hermes
} // namespace facebook