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3e6eedaedb
Summary: changelog: [internal] Use surfaceId type instead of raw int type in PropsParserContext Reviewed By: RSNara Differential Revision: D30667540 fbshipit-source-id: 2bf890b892851e785318e3566692ac72ec782b91
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <folly/dynamic.h>
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#include <react/renderer/core/PropsParserContext.h>
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#include <react/renderer/core/RawProps.h>
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#include <react/renderer/core/ReactPrimitives.h>
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#include <react/renderer/core/Sealable.h>
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#include <react/renderer/debug/DebugStringConvertible.h>
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namespace facebook {
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namespace react {
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class Props;
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using SharedProps = std::shared_ptr<Props const>;
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/*
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* Represents the most generic props object.
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*/
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class Props : public virtual Sealable, public virtual DebugStringConvertible {
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public:
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using Shared = std::shared_ptr<Props const>;
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Props() = default;
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Props(
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const PropsParserContext &context,
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const Props &sourceProps,
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RawProps const &rawProps);
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virtual ~Props() = default;
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std::string nativeId;
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/*
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* Special value that represents generation number of `Props` object, which
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* increases when the object was constructed with some source `Props` object.
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* Default props objects (that was constructed using default constructor) have
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* revision equals `0`.
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* The value might be used for optimization purposes.
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*/
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int const revision{0};
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#ifdef ANDROID
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folly::dynamic rawProps = folly::dynamic::object();
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#endif
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};
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} // namespace react
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} // namespace facebook
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