Nick Gerleman 6c0710620f Use BlurMaskFilter in outset shadows instead of Blur RenderEffect (#45986)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/45986

This uses SkBlurMaskFilter under the hood, to draw geometry of a solid color with alpha blur, without going the route of full image filter/rasterization. It was not supported under hardware accelerated canvases for a while, but seems to fully work as of API 29.

Requiring Android 10 instead of 12 makes box shadows a lot more palatable (80% support vs 50%), and we see drastically better performance in one case with many large shadows, where creating many large hardware layers previously drastically hurt framerates.

{F1801807696}

At this point, the RenderNode may be redundant, though I think it can technically save us some work on redraws still. It is kept around for now. I simplified some of the math around here as well.

Changelog: [Internal]

Reviewed By: joevilches

Differential Revision: D61162637

fbshipit-source-id: 8f6ff486e655e64a0665c31391359c499c374c8f
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