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967eeff86e
Summary: Add unit tests for Layout Animations. This first batch generates a random mutation, then animates it to completion. I found one issue with UPDATE+REMOVE+INSERT animation consistency. That shouldn't cause any crashes in production, but is a chance to improve consistency of mutations overall - and could in theory point to memory corruption, though it's somewhat unlikely. I ran with randomized seeds, found issues, fixed them, re-ran to ensure issues were fixed, rinsed and repeated. At the end I was able to run dozens of times (with random seeds) and found nothing. The next step is to repeatedly generate mutations that conflict with ongoing animations. Changelog: [Internal] Reviewed By: sammy-SC Differential Revision: D28343750 fbshipit-source-id: c1c60d89a31be3ac05d57482f0af3c482b866abe
55 lines
1.4 KiB
Python
55 lines
1.4 KiB
Python
load(
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"//tools/build_defs/oss:rn_defs.bzl",
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"ANDROID",
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"APPLE",
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"CXX",
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"get_apple_compiler_flags",
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"get_apple_inspector_flags",
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"get_preprocessor_flags_for_build_mode",
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"react_native_xplat_target",
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"rn_xplat_cxx_library",
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"subdir_glob",
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)
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APPLE_COMPILER_FLAGS = get_apple_compiler_flags()
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rn_xplat_cxx_library(
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name = "test_utils",
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srcs = [],
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headers = glob(
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["**/*.h"],
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exclude = glob(["tests/**/*.h"]),
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),
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header_namespace = "",
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exported_headers = subdir_glob(
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[
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("", "*.h"),
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],
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prefix = "react/test_utils",
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),
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compiler_flags = [
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"-fexceptions",
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"-frtti",
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"-std=c++17",
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"-Wall",
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],
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fbobjc_compiler_flags = APPLE_COMPILER_FLAGS,
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fbobjc_frameworks = ["Foundation"],
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fbobjc_preprocessor_flags = get_preprocessor_flags_for_build_mode() + get_apple_inspector_flags(),
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force_static = True,
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labels = ["supermodule:xplat/default/public.react_native.infra"],
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macosx_tests_override = [],
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platforms = (ANDROID, APPLE, CXX),
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preprocessor_flags = [
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"-DLOG_TAG=\"ReactNative\"",
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"-DWITH_FBSYSTRACE=1",
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],
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tests = [],
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visibility = ["PUBLIC"],
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deps = [
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"//xplat/jsi:jsi",
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react_native_xplat_target("better:better"),
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react_native_xplat_target("react/debug:debug"),
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],
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)
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