Files
react-native/ReactCommon/react/renderer/imagemanager/primitives.h
T
Phillip PanandFacebook GitHub Bot 9138712934 decouple various files from Geometry.h
Summary:
a lot of files were depending on Geometry even though they didn't use Vector, this will help with future modularity

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D41127194

fbshipit-source-id: 024519c638a1f0df3fdbfbdd937eac84b9adee6e
2022-11-15 08:06:45 -08:00

50 lines
932 B
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <string>
#include <vector>
#include <react/renderer/graphics/Float.h>
#include <react/renderer/graphics/Size.h>
namespace facebook {
namespace react {
class ImageSource {
public:
enum class Type { Invalid, Remote, Local };
Type type{};
std::string uri{};
std::string bundle{};
Float scale{3};
Size size{0};
bool operator==(const ImageSource &rhs) const {
return std::tie(this->type, this->uri) == std::tie(rhs.type, rhs.uri);
}
bool operator!=(const ImageSource &rhs) const {
return !(*this == rhs);
}
};
using ImageSources = std::vector<ImageSource>;
enum class ImageResizeMode {
Cover,
Contain,
Stretch,
Center,
Repeat,
};
} // namespace react
} // namespace facebook