Summary: This API is defined only on iOS 8 and newer. There is a warning that the function is defined when checking if it exists since it is always defined in the iOS 8 SDK but not necessarily on iOS 7 phones. Use pragmas to silence the warning.
Closes https://github.com/facebook/react-native/pull/2475
Reviewed By: @trunkagent, @vjeux
Differential Revision: D2443432
Pulled By: @tadeuzagallo
Summary: I noticed that sometimes the batched bridge would be valid before `[self enqueueApplicationScript:url:onComplete:]` but then become invalid in the completion callback. This diff checks `self.isValid` inside of the callback.
Closes https://github.com/facebook/react-native/pull/2016
Reviewed By: @trunkagent, @jspahrsummers
Differential Revision: D2443438
Pulled By: @tadeuzagallo
Summary: The `react.displayName` transform was added in 93b9329b75.
That diff missed to update the `.babelrc` where the comment says it should stay
in sync (I'm not sure where it's used though). I added a comment in the other
direction so this can be prevented in the future.
I also updated the `cacheVersion` so we actually transform the code again to add
the missing displayName properties to unchanged components.
Closes https://github.com/facebook/react-native/pull/2905
Reviewed By: @vjeux
Differential Revision: D2473447
Pulled By: @kassens
Summary: To make the chrome debugger environment consisten with the JSC executer environment,
where there is no `window.document`, make the chrome debugger run the javascript inside a web worker.
This fixes#1473
Closes https://github.com/facebook/react-native/pull/1632
Reviewed By: @martinbigio
Differential Revision: D2471710
Pulled By: @vjeux
Summary: @public
Add method `stopPropagation` and `stop` to NavigationEvent so we can stop event easily once event bubbling and capturing is supported.
Reviewed By: @fkgozali
Differential Revision: D2471903
Summary: Ex. When `console.log` or similar is called, this will call
the original method, which can be quite useful.
For example, under iOS, this will log to the Safari console debugger,
which has an expandable UI for inspecting objects, etc., and is also
just useful if you are using that as a REPL.
I don't believe this incurs a meaningful performance penalty unless
the console is open, but it would be easy to stick behind a flag
if that is a problem.
Closes https://github.com/facebook/react-native/pull/2486
Reviewed By: @svcscm
Differential Revision: D2472470
Pulled By: @vjeux
The packager and cli tests now run independently of the RN JS tests. When the packager moves to its own repo we can just remove the packager entry from .travis.yml.
The cli tests are also marked as allowed to fail for now.
Summary: @public
It's less important to reload for downscaling than upscaling, so increase the threshold in that direction. Also, this now considers each dimension separately, and a big enough change either way should result in a reload.
Finally, this considers both the current image size and the inflight target size, so we don't reload if either is already good.
Reviewed By: @tadeuzagallo
Differential Revision: D2470911
Summary: `ScrollView.scrollWithoutAnimationTo` is supported on iOS but not Android. This is an existing API, and this diff adds Android support.
Closes https://github.com/facebook/react-native/pull/2695
Reviewed By: @svcscm
Differential Revision: D2452630
Pulled By: @mkonicek
Summary: but the NDK build command can't be found in that directory. This
more explicit error now shows the full NDK path where it's looking
and (importantly) includes a hint that backslashes need to be escaped
on Windows for ndk.dir. When I built on Windows the first time,
I didn't realize ndk.dir backslashes needed to be escaped and the
generic "not found" error made the root cause harder to track
down. This change should help others that build on Windows & run into
the same.
Closes https://github.com/facebook/react-native/pull/2960
Reviewed By: @svcscm
Differential Revision: D2470761
Pulled By: @kmagiera
- Uses the Xcode 7 image
- The new image includes xctool 0.2.5 (current)
- Removes the `brew update` command, which needed to fetch a lot of data
- Disables the npm spinner before installing flow-bin
- Uses `$TMPDIR` instead of spinning up Node
Summary: @public
We swallow errors like it's nobody's business :(
Having an error handler that `reject`s after the promise has been resolved is a no-op. In node, if there is no `error` event handler then the error would throw.
So after we start listening and we want to resolve the promise, we remove the error listener so that we make sure errors actually throw.
Finally, I made the `uncaughtError` handler log `error.stack` so we can get an idea of what's going on.
Reviewed By: @martinbigio
Differential Revision: D2468472
Summary: The component will crash if the prop is not provided. This helps with a better
error message in the console output.
Closes https://github.com/facebook/react-native/pull/2894
Reviewed By: @svcscm
Differential Revision: D2461752
Pulled By: @ericvicenti
Summary: @public
I've noticed that the logs can be sometimes misleading, as when an Activity ends it doesn't log immediatly. A sync `console.log` would log before it although the Acitivity should've finished before.
Turns out we wait before writing out the logs to the console. I don't see any reason for this. Looking at the `Activity` module it's over-engineered. This diff makes logging sync and simplfies the module.
Reviewed By: @martinbigio
Differential Revision: D2467922
Summary: This PR bumps fetch to 0.9.0, the latest release and fixes broken feature detection originating in that self is not referring to `window.self` but an empty object. Assigning that object to window.self or GLOBAL won't work in the chrome dev tools because of CORS restrictions. This is a pragmatic solution but maybe not ideal.
Background to the problem can be read here: https://github.com/facebook/react-native/issues/2376
Closes https://github.com/facebook/react-native/pull/2587
Reviewed By: @trunkagent, @svcscm
Differential Revision: D2438341
Pulled By: @vjeux
Summary: @public
When we updated eslint, some of the rules have been renamed and are spamming everytime someone adds a new js file. It turns out that the rules that those have been deprecated to were already present in the current eslint config and enabled, so I just needed to remove them.
Reviewed By: @jingc
Differential Revision: D2467315
Summary: @public
This diff does a couple of things:
- Move all the code in a src/ folder
- Move bezier.js in the Animated folder
- Rename Animated.js into AnimatedImplementation.js and adds two entry points: AnimatedReactNative.js and AnimatedWeb.js
- Implement very dumb polyfills for flattenStyle, Set and InteractionManager
- Import my work in progress demo.html file to make sure that the code is actually working.
Everything is not working correctly:
- It calls forceUpdate on every frame and doesn't use bindings because setNativeProps is not implemented
- None of the style: {transform} are working because React web doesn't know about the array notation for transform
- The demo need more work
Reviewed By: @sahrens
Differential Revision: D2464277
Summary: This adds workarounds for the code that was preventing React from compiling when linked against an iOS App Extension target.
Some iOS APIs are unavailable to App Extensions, and Xcode's static analysis will catch attempts to use methods that have been flagged as unavailable.
React currently uses two APIs that are off limits to extensions: `[UIApplication sharedApplication]` and `[UIAlertView initWith ...]`.
This commit adds a helper function to `RCTUtils.[hm]` called `RCTRunningInAppExtension()`, which returns `YES` if, at runtime, it can be determined that we're running in an app extension (by checking whether the path to `[NSBundle mainBundle]` has the `"appex"` path extension).
It also adds a `RCTSharedApplication()` function, which will return `nil` if running in an App Extension. If running in an App, `RCTSharedApplication()` calls `sharedApplication` by calling `performSelector:` on the `UIApplication` class. This passes the static analysis check, and, in my opinion, obeys the "spirit of th
Closes https://github.com/facebook/react-native/pull/1895
Reviewed By: @svcscm
Differential Revision: D2224128
Pulled By: @nicklockwood
Summary: I think packager on different platform should generate same output if possible. So packager should replace '\\' in module name with '/' on Windows.
Closes https://github.com/facebook/react-native/pull/2813
Reviewed By: @svcscm
Differential Revision: D2458634
Pulled By: @martinbigio
Summary: - Includes the error cookie with soft exceptions as well since they too can be updated (requires tiny Android change too)
- Passes the error cookie through instead of leaving it unused
Closes https://github.com/facebook/react-native/pull/2198
Reviewed By: @svcscm
Differential Revision: D2455391
Pulled By: @sahrens
Summary: beeper node modules has a `return` statement outside of a function which doesn't parse. To fix it, we mock it. Also, setupEnvPolyfills is no longer being used.
Closes https://github.com/facebook/react-native/pull/2770
Reviewed By: @svcscm
Differential Revision: D2448882
Pulled By: @vjeux
Summary: @public
RCTNetworking currently relies on network responses to include an accurate text encoding, otherwise it is unable to convert the response data to text unless it's encoded as UTF8.
See: https://github.com/facebook/react-native/issues/1780#issuecomment-139334294 for details.
This diff makes use of a new feature in iOS8 to detect the encoding of the text authomatically
Reviewed By: @sahrens
Differential Revision: D2443446
Summary: I can't find anywhere these are being used by the bridge / native
views anymore. I don't think they work anymore. ART has a similar
API but uses a different code path.
We might as well clean this up. Makes it easier to reason about.
@public
Reviewed By: @vjeux
Differential Revision: D2445353
Summary: @public
The server dies after 30 seconds if it has no jobs on it's queue. The problem is that the jobs counter gets decreased before returning the bytes to the client. As a consequence, it's possible that the server dies while it's returning the bytes to the client, or just after it finished returning the bytes to the client.
To avoid both issues lets move the counter decrease a few lines below and bump the timer to make sure we have time to fully write the bytes on the socket and let the client close the connection before the server dies.
Reviewed By: @vjeux
Differential Revision: D2445264
Lots of people keep asking why they get a red screen telling them to connect to a dev server when using their device. Most have followed the "Getting Started" guide, but didn't notice the "Running on Device" section since it is kinda buried in the sidebar and isn't linked to from anywhere.
Jest 0.5.2 ships with a fix for bound functions, which RN exercises. And with this Travis change, the automated tests will install Node 4.x with nvm before running.
Test Plan:`nvm use 4 && npm i && npm test`
See if Travis tests pass.
Summary: When the touch gets terminated, it is not guaranteed that there is an active gesture. It looks like this was causing crashes
@public
Reviewed By: @chaceliang
Differential Revision: D2441469
Summary: @public
Using the saved state of the toggle button, this starts profiling automatically when the `RCTContextExecutor` is set up, if it was profiling before.
Reviewed By: @tadeuzagallo
Differential Revision: D2429026
The io.js codebase has been rebranded as "Node.js", so moving forward everyone should install the latest version of Node. The name "io.js" is no longer.
This is an early release and there are several things that are known
not to work if you're porting your iOS app to Android.
See the Known Issues guide on the website.
We will work with the community to reach platform parity with iOS.
Summary: There are a few small bugs with the code that launches the editor from the packager:
* First of all, the filepath is not escaped which means tokens like `(` or spaces will mess up the process execution. Dropbox unfortunately decided to use spaces in its enterprise product, so I was getting this error:

* Next, the line number argument formatting was assumed to be in a specific format (`:%d`) which actually errors out vim and other editors.
* Lastly, the process was started synchronously but not attached to the stdin / stdout of the parent process. This means that only editors like mvim, sublime, and others would work since they spawn a new window. Editors like emacs, vi, nano, etc wouldn't work and instead just hang at the command line.
So I whipped up this diff to fix a number of these issues, demo here:
http://recordit.co/M6zwiUj7hp
The demo shows both
Closes https://github.com/facebook/react-native/pull/1957
Reviewed By: @vjeux, @pcottle
Differential Revision: D2420941
Pulled By: @frantic
Summary: As per discussion in #2423 - possible fix for crash. (cc: @javache)
Please share feedback regarding the PR, we are going to be using this diff in production to see if it fixes the crashes we are seeing.
(fixes#2423)
Closes https://github.com/facebook/react-native/pull/2494
Reviewed By: @javache
Differential Revision: D2433515
Pulled By: @nicklockwood
Summary: @public
Invoking an extra promise caused failures in the promise-based tests. This fixes them.
Reviewed By: @vjeux
Differential Revision: D2432431
Summary: @public
When using bundled JS the `__DEV__` flag is set to false by default, which can cause errors to be missed if used for testing. This diff adds logic to override the `__DEV__` value when running in RCT_DEBUG configuration, so that the JS debug checks are enabled.
Reviewed By: @tadeuzagallo
Differential Revision: D2429533
Summary: @public
Migrate scripts to open source and add new route on the packager
to directly convert profiler outputs to a devtools compatible format.
Reviewed By: @jspahrsummers
Differential Revision: D2425740
Summary: @public
* Change the JSON generation and remove the dependency on YAJL since it had a
128 depth limit
* Enable the profiler bytecode generation to fix missing frames
* Save the output to a file on the tmp dir instead of outputting it to the console
Reviewed By: @jspahrsummers
Differential Revision: D2420754
Summary: @public
Make the flow type of TimingAnimationConfig and TimingAnimation the same as SpringAnimationConfig and SpringAnimation.
This is a more accurate flow type as both are multiplexed through maybeVectorAnim().
Reviewed By: @sahrens
Differential Revision: D2410166
Summary: how did this ever work?
All build jobs must pass in the platform argument.
This also turns the "platform" argument into a required one.
I added a task to infer the platform argument from the filename here: t8306875
Reviewed By: @martinbigio
Differential Revision: D2425114
The instructions as given did not work. The reason they did not work was that, while my .bashrc was made aware of nvm, my running bash process did not know about nvm until I ran ". ~/bashrc", after which things worked as expected.
Summary: When we updated joi, the error message was changed. I removed the content to prevent similar errors in the future.
Reviewed By: @amasad
Differential Revision: D2424048
Summary: @public
The profiler helper shouldn't live inside the packager itself, move
it to the packager.js file with other middlewares.
Reviewed By: @martinbigio
Differential Revision: D2424878
Summary: Importing JS changes to fbobjc which should be maintained as a source of truth
for React Native JS files. For more details about this change, please refer to
the original diff in fbandroid repo: D2410797
Reviewed By: @andreicoman11
Differential Revision: D2424679
Summary:
We had an old version of connect internally and a new version on github. Unfortunately, internally we picked up the od one and externally we picked the new one. This diff removes the internal version and downgrades the external version. It also updates package.json to make sure we have the same versions that are installed, somehow they mismatch!?
Summary:
The CameraRoll-related APIs were mixed in with the Image classes due to legacy coupling issues. Now that the APIs have been decoupled, it makes more sense for the CameraRoll classes to live in a separate library.
This will be a breaking change for apps using the CameraRoll or related APIs. Fix is to add the RCTCameraRoll lib to your project.
Summary:
There was some recent changes to the Makefile, but the open source
build phase script wasn't update. Update it to copy the files to
the right location.
Summary:
1. When the server starts up, it only gives itself 30 second to live before receiving any connections/jobs
2. There is a startup cost with starting the server and handshaking
3. The server dies before the client has a chance to connect to it
Solution:
1. While the server should die pretty fast after it's done it's work, we should have a longer timeout for starting it
2. I also added accompanying server logs with client connection errors
This new README talks more about the react-native project, repository, and contribution process (the old one was more focused on technical details). @brentvatne and I want people to get help and file issues & PRs more effectively. Here's a first draft that we believe helps with that.
Summary:
We don't currently support platform extensions in asset modules.
This adds supports for it:
```
require('./a.png');
```
Will require 'a.ios.png' if it exists and 'a.png' if it doesn't.
Summary:
GIF images are currently loaded as a CAKeyframeAnimation, however returning this animation directly from RCTImageLoader was dangerous, as any code that expected a UIImage would crash.
This diff changes RCTGIFImageLoader to return a UIImage of the first frame, with the keyframe animation attached as an associated object. This way, code that is not expecting an animation will still work correctly.
Summary:
Previously the bridge sometimes never fired RCTJavaScriptDidLoadNotification or RCTJavaScriptDidFailToLoadNotification if there was an error (for example, if the source code loaded but we couldn't inject the JSON config). This diff moves the error handling into a method called `stopLoadingWithError` that the bridge can call whenever there is an error.
Also if the script failed to load, the BatchedBridge still called `executeSourceCode`. With this diff the `_loading` flag is set to NO when the script fails to load, and `executeSourceCode` returns immediately when `_loading` is false. This way the bridge does not try to execute JS when there is a loading error.
Closes https://github.com/facebook/react-native/pull/2520
Github Author: James Ide <ide@jameside.com>
Summary:
Saw an issue with a build because of an ENONT error: https://fb.facebook.com/groups/716936458354972/permalink/923628747685741/
My hypothesis:
1. We issue a ping to the socket (in SocketInterface/index.js) a decides if the available socket is alive
2. We see that it's alive but by the time we actually connect to it the server would've died
Solution:
1. The server shouldn't die as long as there are clients connected to it (currently it only stay alive as long as there are jobs)
2. The "ping" should only disconnect once the client is connected
3. Finally, have a better error message than ENOENT
Summary:
We currently wait until after views have been updated on the main thread before sending layout events. This means that any code that relies on those events to update the UI will lag the atual layout by at least one frame.
This changes the RCTUIManager to send the event immediately after layout has occured on the shadow thread. This noticably improves the respinsiveness of the layout example in UIExplorer, which now updates the dimension labels immediately instead of waiting until after the layout animation has completed.
Summary:
Sourcemap urls were generated as just the pathname (no options) which meant that they generated source for the wrong bundle.
Even worse, there exists a race condition when multiple request to the same bundle has different types of paltform arguments (in this case one could be 'ios' and the other is undefined). The fix will this will come later as it's more involved -- will need to refactor the dependency resolver to have a per-request state.
Summary:
The previous version of stacktrace-parser 0.1.2 had an line in its package.json file that required Node <= 2.x. That line was removed, so it no longer warns on io.js 3.x or Node 4.x.
Similarly, ws 0.8.0 was published with support for the new V8, so it compiles with io.js 3.x and therefore should work with Node 4.x.
Updated the Travis file as well to run on io.js 3.x.
Fixes#2258, #2455
Closes https://github.com/facebook/react-native/pull/2398
Github Author: James Ide <ide@jameside.com>
Summary:
The makefile for the JSCLegacyProfiler was really messy, clean it up a bit,
remove duplicate code, and make targets be actual files rather than dummy targets
so it can actually cache things instead of re-downloading everything every time.
Summary:
Currently, the system for mapping JS event handlers to blocks is quite clean on the JS side, but is clunky on the native side. The event property is passed as a boolean, which can then be checked by the native side, and if true, the native side is supposed to send an event via the event dispatcher.
This diff adds the facility to declare the property as a block instead. This means that the event side can simply call the block, and it will automatically send the event. Because the blocks for bubbling and direct events are named differently, we can also use this to generate the event registration data and get rid of the arrays of event names.
The name of the event is inferred from the property name, which means that the property for an event called "load" must be called `onLoad` or the mapping won't work. This can be optionally remapped to a different property name on the view itself if necessary, e.g.
RCT_REMAP_VIEW_PROPERTY(onLoad, loadEventBlock, RCTDirectEventBlock)
If you don't want to use this mechanism then for now it is still possible to declare the property as a BOOL instead and use the old mechanism (this approach is now deprecated however, and may eventually be removed altogether).
The `Animated` module exposes a lot of functionality, including internal
classes. This diff extracts properties and classes from modules and renders them
recursively.
This also adds `Animated` to the autogen docs now that they more capable,
although it needs way more docblocks and such which will come later.
The previous version of stacktrace-parser 0.1.2 had an line in its package.json file that required Node <= 2.x. That line was removed, so it no longer warns on io.js 3.x or Node 4.x.
Similarly, ws 0.8.0 was published with support for the new V8, so it compiles with io.js 3.x and therefore should work with Node 4.x.
Updated the Travis file as well to run on io.js 3.x.
Test Plan:
```
$ nvm use iojs-v3
Now using io.js v3.1.0 (npm v2.13.3)
$ npm i
<no compiler errors>
```
Summary:
Supports `onLayout` for Touchable*` by piping onLayout
through to the native component inside since only native components support
it by default.
Summary:
Two of the allocation were disabled due to eventual failures on Travis, but
haven't failed internally nor locally. I'm bumping the time out and re-enabling
them to see if that was the case.
Summary:
Fixes#2464
After the bridge parallelisation of the bridge initialisation the executors
were being `setUp` in a background thread, and the `RCTWebViewExecutor` was
crashing when creating a `UIWebView` out of the main thread.
Wrap the `UIWebView` creation in a call to the main thread.
Summary:
Now that UITextViews have a delegate, they consume the "tap to scroll to top" gesture. This diff restores the original behavior of letting the top-level scroll view (if any) scroll to top instead.
I tried exposing scrollsToTop as a prop and was semi-successful in that I could turn scroll-to-top on and off for the top-level scroll view scroll, but the text view itself would never scroll to top. So instead of exposing it as a prop, this diff sets scrollsToTop always to NO, which is how TextInput behaved previously.
Closes https://github.com/facebook/react-native/pull/2333
Github Author: James Ide <ide@jameside.com>
Summary:
When bridge calls are made, they should be dispatched to their
destination GCD queue in the same order they were made. (It
looks like this invariant broke in 336e18d, which caused call
order to depend on the iteration of `NSMapTable` keys
whenever there are calls to multiple modules that share a queue)
Fixes#1941 (in which RCTUIManager createView addUIBlock
blocks were sometimes running after other blocks that depended
on them)
I'm a react-native/iOS/objc newbie, so please excuse any
ignorance this commit may well contain :)
Closes https://github.com/facebook/react-native/pull/2488
Github Author: Ted Suzman <ted@suzman.net>
Summary:
1) Makes params more intuitive (only one now, bounciness, which maps intuitively to number of oscillations).
2) Satisfies boundary conditions (f(0) = 0, f(1) = 1) so animation actually goes where you tell it (before it would finish at a random location depending on the input params).
3) Simple test to verify boundary conditions.
Summary:
Fix failing test that matches the exact error string to match using `contains`.
I was under the impression that jest tests were running in CI -- turns out not yet.
Summary:
Some messages are special and are intended for the devtools, like `{$open: id}` and `{$error: id}`. The main debugger-ui page can't handle these and thinks something is wrong when `object.method` is undefined. This diff handles messages only if they specify a method.
Fixes#2377
Closes https://github.com/facebook/react-native/pull/2405
Github Author: James Ide <ide@jameside.com>
Summary:
Add JSC profiler to the dev menu and rename the pre-existent one to systrace.
For now it just outputs to the console, but a better workflow is on the way.
Summary:
This will throw an error message with the problematic callback module/method. Previously we would get an invariant in this case when we try to access `callback.apply` later in the method.
Summary:
A few potential races to fix:
1. Multiple clients maybe racing to delete a zombie socket
2. Servers who should die because other servers are already listening are taking the socket with them (move `process.on('exit'` code to after the server is listening
3. Servers which are redundant should immediatly die
Summary:
Buck (our build system) currently starts multiple packager instances for each target and may build multiple targets in parallel. This means we're paying startup costs and are duplicating the work. This enables us to start one instance of the packager and connect to it via socket to do all the work that needs to be done.
The way this is structured:
1. SocketServer: A server that listens on a socket path that is generated based on the server options
2. SocketClient: Interfaces with the server and exposes the operations that we support as methods
3. SocketInterface: Integration point and responsible for forking off the server
Summary:
TabBarItemIOS supports setting the scale for base64-encoded images using an optional scale parameter, however this was broken due to the JS code only passing the uri, not the whole source object, to the native side.
(See: https://github.com/facebook/react-native/issues/2413)
Summary:
This suppresses this output from npm:
```
npm ERR! Failed at the react-native@0.9.0 start script './packager/packager.sh'.
npm ERR! This is most likely a problem with the react-native package,
npm ERR! not with npm itself.
npm ERR! Tell the author that this fails on your system:
npm ERR! ./packager/packager.sh
npm ERR! You can get their info via:
npm ERR! npm owner ls react-native
```
We don't seem to have any automated scripts that rely on the exit code of npm start (or even call it at all).
Closes https://github.com/facebook/react-native/pull/2415
Github Author: Ben Alpert <balpert@fb.com>
Summary:
The transform step in currently the longest one in the bundling process. This adds a progress bar to track the transform progress.
{F23096660}
Summary:
The path to the iOS 8.3 SDK does not exist when only Xcode 6.4 is installed. This uses a more general folder name, which (at least) the 8.4 SDK symlinks to.
I haven't verified this on Xcode 6.3, so I'd appreciate it if someone could confirm that this path exists there too! :)
Summary:
There are two fs steps and it wasn't clear why. This now puts the right label:
```
[9:38:25 PM] <START> Building in-memory fs for JavaScript
[9:38:27 PM] <END> Building in-memory fs for JavaScript (2030ms)
[9:38:27 PM] <START> Building in-memory fs for Assets
[9:38:27 PM] <END> Building in-memory fs for Assets (615ms)
```
There was a problem where NVM_DIR wasn't correctly configured, which meant that `npm install` was using whatever version of Node was on the system (0.12 in this case) despite having run `nvm use iojs-v2`. Fixing up NVM_DIR fixes the `npm install` errors and builds the native npm packages for the right version of Node.
Summary:
The `BundlesLayout` will be used as a persistent index. As such, it would be easier to avoid having dependencies to `Module`, `Package`, `Asset`, etc. We're not using that information for now and if we happen to need to use it we could always fetch it using the `ModuleCache`.
Summary:
We've decided to move the syntax for asynchronously requiring async dependencies. The new syntax works better with promises and therefore withe async/await as well. The new syntax looks like this: `System.import('moduleA').then(moduleA => {...});` or if you're using async/await you could simply do:
let moduleA = await System.import('moduleA');
new moduleA().someFunction();
If you need to require multiple dependencies just do:
Promise
.all([System.import('moduleA'), System.import('moduleB')])
.then((moduleA, moduleB) => {...})
or the equivalent using async/await
Summary:
We want to be able to access the touch data within our components' event handlers, so we need to thread the event object all the way through to them.
Summary:
Fix error in the template string (no plus, thinks it's a function).
And bump the timeout to 30 seconds because a file is taking more than 10 seconds `js/RKJSModules/Libraries/FBComponents/FBFed/FeedStoryFragments.js`
Summary:
Since JS doesn't have the guarantee that once a bundle is loaded it will stay in memory (and this is something we actually don't want to enforce to keep memmory usage low), we need to keep track of parent/child relationships on the packager to pass it down to native. As part of this diff, we also introduced an ID for each bundle. The ID for a child bundle is shynthetized as the bundleID of the parent module + an index which gets incremented every time a new bundle is created. For instance given this tree:
a,b
c f
d e g
the ID for `d` will be `bundle.0.1.2`, the one for e will be `bundle.0.1.3` and the one for `g` will be `bundle.0.5.6`. This information will be useful to figure out which bundles need to be loaded when a `require.ensure` is re-written.
Summary:
require('./image.jpg') returns a number and therefore the propType is wrong. Adding it to the propType to fix the warning and dealing with flow which is completely broken for this.
Summary:
There were two issues:
(1) it was using /Users/sahrens as a path
(2) needed to remove RCTAnimationExperimental which doesn't exist anymore and add RCTWebSocket
Summary:
There's been a case where Babel can hang indefinitely on a file parse/transform. Possibly related to https://github.com/babel/babel/issues/2211
This adds a timeout to transform jobs and throws an error informing the user of the offending file. The timeout interval defaults to 10 seconds, but can be changed via an option.
Summary:
D2319999 introduced a regression where we stopped waiting for the "build haste map" step to finish before we accept any requests. This makes sure that we block on that.
Need to unbreak with this, but will follow up with a test to catch this in the future.
Summary:
AnimationExperimental is gone; remove it. The Image subspec now depends on the networking code, so we have to pull in those files. These changes were necessary to publish 0.10.0-rc to CocoaPods, so would be convenient to get them into master for 0.11.
Fixes#2354
Closes https://github.com/facebook/react-native/pull/2341
Github Author: James Ide <ide@jameside.com>
Summary:
The test runner relied on checking the current error message in the RCTRedbox, which is a singleton (yay, shared mutable state!). This lead to some tests that worked individually but failed when run together due to error messages in RCTRedBox left over from previous tests.
I've replaced the call to -[RCTRedBox currentErrorMessage] by injecting a custom logging function to intercept the errors at source, which is a much more reliable solution.
Summary:
The arg block for handling structs did not return a value, which was being intepreted as failure. This diff returns YES for success, and also adds an error log for this case so future regressions won't fail silently.
Summary:
`view.screen` can be nil if the view has not yet been added to the view hierarchy (e.g. new view), so we should use `[UIScreen mainScreen]` instead.
In the future, if we need to support multiple screens, one possible fix is to set the rasterization scale in didMoveToWindow/Superview. For now we have just one screen, though.
Closes https://github.com/facebook/react-native/pull/2334
Github Author: James Ide <ide@jameside.com>
Summary:
There's no good reason for initialProperties to be mutable after the RCTRootView has been created. Passing it in through the constructor means we can skip one dispatch_async.
Summary:
Currently the platform selection is controlled by the blacklist. However, since we want to use the same server instance for cross-platform development, we need this to be controlled per request.
One outstanding issue, is that the DependencyGraph class wasn't designed that way and it doesn't have a per-request state. This means that with the current design race conditions is possible. If we got a request for a different platfrom while processing the previous request, we may change the outcome of the previous request.
To fix this a larger refactor is needed. I'll follow up a diff to do that.
Finally, so I don't break the universe like last time, I'll leave it up to the RN guys to update the call sites.
Summary:
This sets NODE_ENV based on the value of the `dev` option when bundling the apps. This would then be inlined by the node-env-inline babel plugin. And finally -- if unreachable -- will be dead-code-eliminated by uglify.
This is not used in development because we set NODE_ENV to the value of __DEV__, which can be switched via a query param. However, the plugin has minimal overhead and to avoid complexity in the transformers I just enabled it by default.
Summary:
This plugin resolves __DEV__ to the value of `NODE_ENV === 'development'`. This can then be evaluated and dead code can be removed by uglifyjs.
Summary:
Not that at the moment a module can be present in multiple bundles, so the new API will return only one of them. In the near future we'll impose the invariant that a module can only be present in a single bundle so this API will return the exact bundle in which it is.
Summary:
Check in the `process.env.NODE_ENV` inline plugin. This will be used in conjuction with uglifyjs to eliminate dead code resulting from environment checks.
Summary:
Instead of using plain objects and having to convert to and from them we just use the `Module` class across the codebase.
This seems cleaner and can enforce the type as opposed to fuzzy objects.
Summary:
We're hitting an issue with large code size and `Maximum call stack size exceeded` error. https://github.com/mishoo/UglifyJS2/issues/414
We're seeing on inconsistently failing on landcastle.
Summary:
Introduce a Bundler capable of generating the layout of modules for a given entry point. The current algorithm is the most trivial we could come up with: (1)it puts all the sync dependencies into the same bundle and (2) each group of async dependencies with all their dependencies into a separate bundle. For async dependencies we do this recursivelly, meaning that async dependencies could have async dependencies which will end up on separate bundles as well.
The output of of the layout is an array of bundles. Each bundle is just an array for now with the dependencies in the order the requires where processed. Using this information we should be able to generate the actual bundles by using the `/path/to/entry/point.bundle` endpoint. We might change the structure of this json in the future, for instance to account for parent/child bundles relationships.
The next step will be to improve this algorithm to avoid repeating quite a bit dependencies across bundles.
Summary:
This freezes the app in the UIExplorer because we try to push a new view controller onto the screen before the navigator finishes loading. This was exacerbated by @tadeuzagallo's diff that made the loading even faster. Hehe
Summary:
This diff removes calls to `-updateClippedSubviews` by only re-clipping when the scroll view moves by a certain number of pixels.
leeway = 50pt => 46.9% of calls removed
leeway = 10pt => 13.2% " " "
Summary:
With a multiline TextInput, the text is initially rendered correctly but once you try to edit it, the cursor slides off the top of the view and out of its bounds. Also if the TextInput is scrollable, you can scroll the text out of the bounds of the view, which looks buggy unless you clip the overflow. This occurs because the top content inset is applied to the RCTTextView instead of the UITextView's text container.
This diff fixes both bugs by applying the vertical insets to the UITextView's textContainerInset instead of the RCTTextView's frame (which is a wrapper around a real UITextView).
The left inset is still applied to the frame because there is a bug with the text rendering when the left textContainerInset is negative: the initial text doesn't show up until you focus the text view. The bug doesn't occur when setting the right textContainerInset, so I apply this workaround to only the left inset.
Closes https://github.com/facebook/react-native/pull/2297
Github Author: James Ide <ide@jameside.com>
Summary:
This is the first step to add support for splitting the JS bundle into multiple ones. This diff adds support for keeping track of the async dependencies each module has. To do so we introduce the following syntax:
require.ensure(['dep1', 'dep2, ..., 'depN'], callback);
Where the callback function is asynchronously invoked once all the indicated modules are loaded.
Internally, the packager keeps track of every set of async dependencies a module has. So for instance if a module looks like this:
require.ensure(['dep1'], () => {...});
require.ensure(['dep2'], () => {...});
the `Module` object will keep track of each set of dependencies separately (because we might want to put them on separate bundles).
Summary:
The word Package is overloaded, it may mean npm package, or may mean a collection of bundles. Neither is what we mean. We mean `bundle`.
This renames it and modernize some of the Bundler code.
Summary:
stacktrace-parser used to list only Node 0.10 under its list of supported engines. This new version includes Node 1.x and 2.x (i.e. io.js) as well, which addresses the warning during `npm install`.
There's no problem with using the older version of stacktrace-parser; this just clears the warning.
Closes https://github.com/facebook/react-native/pull/1738
Github Author: James Ide <ide@jameside.com>
Summary:
Our events all follow a common pattern, so there's no good reason why the configuration should be so verbose. This diff eliminates that redundancy, and gives us the freedom to simplify the underlying mechanism in future without further churning the call sites.
Summary:
Addresses #1534
When an image has a known width, but a height of 0 (which can happen if `flex: 1` is set on the `Image` element), `RCTDownloadManager` attempts to scale it to an invalid size, which results in a `NULL` `CGContextRef` and some scary warnings from UIKit:
```
<Error>: CGContextTranslateCTM: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
```
This adds a check for zero width or height to the `RCTClipRect` function. If either dimension is zero, it is calculated based on the aspect ratio of the source image. This ensures that we don't try to create an invalid `CGContextRef`, and that images with an unknown dimension are still scaled, blended, etc.
Closes https://github.com/facebook/react-native/pull/2278
Github Author: Yusef Napora <yusef@napora.org>
Summary:
In the latest 0.9.0-rc of React Native, the default image won't load due to a typo and a missing condition in `setImage`. This PR contains fixes for both of them.
Closes https://github.com/facebook/react-native/pull/2269
Github Author: Tom Hastjarjanto <tom@intellicode.nl>
Summary:
The cache is only used for JSTransformer at the moment. We're doing IO and some computation to get each module's name, whether is a haste or node module and it's dependencies. This work happens on startup so by caching this value we shouldbe able to reduce the start up time. Lets promote the Cache to the Packager level to be able to use it by any of the components of the packager. For now, on this diff we'll start using it to cache the mentioned fields.
Also we had to introduce the concept of fields in the cache as manually merging the date we had for each path is not possible as we're using promisses all around. With the new API, each field is a promise.
@amasad and I did some manual testing to measure the impact of this change and looks like it's saves 1 second when building the haste map (which represents 50% of the time). Overall this reduces 1 second of start up time which was currently about 8s on my mac book pro.
nvm is way better than homebrew for managing node installations:
- can install multiple versions
- can choose which version of node to install
- easy to clean up under ~/.nvm
- there are still some rough edges with /usr/local on El Cap -- nvm avoids those altogether
Summary:
When React DevTools is not installed, React prints a tiny warning to the console.
However, in debugger.html we have a lot of free space we could use to promote
React DevTools more actively.
Summary:
The module's methodQueue wasn't being created when accessing the modules directly
on the bridge, without going through JS. Preload the queue for now to fix internal
breakages, but I'll figure out a better way to keep it lazy afterwards.
We are annotating platform-specific props with a special @platform tag in the docblocks. This pull request adds a little [ios] tag before the name and sorts the props such as generic ones are before platform-specific ones.
Summary:
Moved the view creation & property binding logic out of RCTUIManager into a separate RCTComponentData class - this follows the pattern used with the bridge.
I've also updated the property binding to use pre-allocated blocks for setting the values, which is more efficient than the previous system that re-contructed the selectors each time it was called. This should improve view update performance significantly.
Summary:
When mutation of a stack happens, we'd like to compute the diff of the stacks (before and after) so that
we can know which routes are removed in the new stack.
This diff adds a new method `substract` which does what we need.
Summary:
- Enables async/await in .babelrc and transformer.js
- Adds regenerator to package.json. Users still need to explicitly require the regenerator runtime -- this is so that you only pay for what you use.
- Update AsyncStorage examples in UIExplorer to use async/await
- Update promise tests in UIExplorer to use async/await in addition to the promise API
Closes https://github.com/facebook/react-native/pull/1765
Github Author: James Ide <ide@jameside.com>
Summary:
Teach the resolver about platform-based resolution. The platform extension is inferred from the entry point.
It works for haste modules, as well as node-based resolution.
Summary:
We already reimplement the spring computation, we were only using rebound for the tension/friction conversion. Turns out that it is quite small so we can just embed it. I'm doing this as I'm preparing for doing a web version of the feature and I'm trying to minimize the number of dependencies.
https://github.com/facebook/rebound-js/blob/master/rebound.js#L932
Summary:
Some of the log statements inside argument blocks in RCTModuleMethod were directly accessing ivars, thereby causing a retain cycle that retained the class. I've fixed this by making the access explicit via weakSelf.
Summary:
If the bundleURL has no port(default 80) , the profile request URL will be `<scheme>://<host>:<null>/profile`, that will not work. So we should decide if the port exsits first.
Closes https://github.com/facebook/react-native/pull/2131
Github Author: =?UTF-8?q?=E9=9A=90=E9=A3=8E?= <yinfeng.fcx@alibaba-inc.com>
Currently all the pages have the same title, making it hard to
tell which page is while when user has multiple tabs opened.
This adds 'title' to Site so a page title can be passed in and
prepended to the default title
Summary:
Dynamic Text Sizes for Text component.
Text gains new prop - allowFontScaling (false by default).
There is also AccessibilityManager module that allows you to tune multipliers per each content size category.
Summary:
The bridge implementation on React Android does not currently support boxed numeric/boolean types (the equivalent of NSNumber arguments on iOS), nor does Java support Objective-C's nil messaging system that transparently casts nil to zero, false, etc for primitive types.
To avoid platform incompatibilities, we now treat all primitive arguments as non-nullable rather than silently converting NSNull -> nil -> 0/false.
We also now enforce that NSNumber * objects must be explicitly marked as `nonnull` (this restriction may be lifted in future if/when Android supports boxed numbers).
Other object types are still assumed to be nullable unless specifically annotated with `nonnull`.
Summary:
Disabling the scene this way would make the scene height go to zero and mess up the scroll position. By setting the bottom to the same distance, the view does not get resized and the scroll position is preserved through a scene disable cycle.
Summary:
`RCTDevLoadingView` was being created from a constructor function and creating
a `UIWindow` when the bridge started loading. The `UIWindow` was crashing on
the unit tests since there's no host app.
Summary:
# Summary
Add a method `keyOf` to NavigationRouteStack.
The method `keyOf` returns a key that is associated with the route.
The a route is added to a stack, the stack creats an unique key for it and
will keep the key for the route until the route is rmeoved from the stack.
The stack also passes the keys to its derived stack (the new stack created by the
mutation API such as `push`, `pop`...etc).
The key for the route persists until the initial stack and its derived stack no longer
contains this route.
# Why Do We Need This?
Navigator has needs to use an unique key to manage the scenes rendered.
The problem is that `route` itself isn't a very reliable thing to be used as the key.
Consider this example:
```
// `scene_1` animates into the viewport.
navigator.push('scene_1');
setTimeout(() => {
// `scene_1` animates off the viewport.
navigator.pop();
}, 100);
setTimeout(() => {
// Should we bring in a new scene or bring back the one that was previously popped?
navigator.push('scene_1');
}, 200);
```
Because we currently use `route` itself as a key for the scene, we'd have to block a route
until its scene is completely off the components tree even the route itself is no longer
in the stack otherwise we'd see strange animation of jumping scenes.
# What's Next
We're hoping that we can build pure reactive view for NavigationRouteStack easily.
The naive implementation of NavigationRouteStackView may look like this:
```
class NavigationRouteStackView {
constructor() {
this.state = {
staleScenes: {},
};
}
componentWillReceiveProps(nextProps) {
if (nextProps.stack !== this.props.stack) {
var stale;
var staleScenes = {...this.state.staleScenes};
this.props.stack.forEach((route, index, key) => {
if (nextProps.stack.keyOf(route) !== key) {
stale = true;
staleScenes[key] = {route, index, key, stale};
}
});
if (stale) {
this.setState({
staleScenes,
});
}
}
}
render() {
var scenes = [];
this.props.stack.forEach((route, index, key) => {
scenes.push({route, index, key});
});
Object.keys(this.state.staleScenes).forEach(key => {
scenes.push(this.state.staleScenes[key]);
});
scenes.sort(stableSortByIndex);
return <View>{scenes.map(renderScene)}</View>;
}
}
```
Clarify that io.js is the modern version of Node and explain a little more about how to get set up with nvm, and that it lets you switch between multiple io.js/node versions.
Summary:
If user taps the back button quickly, the app crashes becuase "pop"
internally only checks `this.state.presentedIndex` which does not
always update when transtion happens.
This diff addresses this issue.
Summary:
This diff adds support for enforcing nullability in the arguments for exported methods.
We previously supported use of the nullable/nonnull attributes on method arguments, but didn't do anything to ensure that they were respected.
Now, if an argument is marked as nonnull, and a null value is sent for that argument, it will display a redbox.
In future, nonnull will be assumed by default, but for now we assume that un-annotated arguments can be null (to avoid breaking existing code).
Summary:
Add a new bridge delegate protocol to allow a more flexible bridge configuration.
For now it just support the pre-existent configurations + providing the JavaScript
source to the bridge, that should allow pre-loading sources.
Summary:
Fixes#2126
`RCTBatchedBridge` didn't implement `bundleURL`, that was available on the public
bridge interface, so it'd always be `nil`, and setting it would just be ignored.
Summary:
Currently minor version babel updates add and remove transforms, but internal
version is checked in and pinned to 5.6.4. Until we figure out how to update
internal deps systematically, we need to make sure OSS edition of RN matches
internal, otherwise we get test failures due to package version mismatches.
Summary:
For some reason we're now spamming the logs everytime we render an Image because overflow is not defined in the whitelist. overflow: 'hidden' is needed for network images with cover mode.
The way we currently define those is not optimal where we try to factor as many things as possible into distinct propTypes. However for Text we're not even using this but we are getting all the ones from View (which many do not apply) and remove some that aren't needed.
It may be useful to cleanup this in the future but in the short term, it's better to remove this warning that doesn't have much value anyway.
Summary:
In preparation for open sourcing React Native for Android, document which parts of the `CameraRoll` API are platform-specific.
Renders like this: http://imgur.com/rbpXHKf
We should improve docs generation for `@param`s.
This is in preparation for open sourcing React Native for Android.
Also add hyphens to URLs for consistency. This can break people's
browser bookmarks but it's better to be consistent and we can
redirect to docs: https://github.com/facebook/react-native/issues/2137
Test plan: Ran the website locally using `cd website; npm start`
and checked all pages render correctly.
http://i.imgur.com/RrPNgRr.png
Will update "Getting Started", "Tutorial", "Debugging" and
"Testing" separately.
Summary:
This is a quick fix for the RCTDownloadTaskWrapper crashing on iOS 7. The issue was that the object returned by -[NSURLSession downloadTaskWithURL:] on iOS was not actually a subclass of NSURLSessionTask, so the category that adds associated blocks was not working. I've fixed that by making it a category on NSObject instead.
Summary:
Occasionally people create RCTBridgeModule subclasses or base classes that are not intended to be accessed from JS, and so they don't export them. This was previously flagged as an error by the system. I've now downgraded this error to a warning at startup, and deferred the redbox error until the module is directly accessed by native or JS code.
Summary:
Previously the text highlight overlay did not take padding into account in its positioning, so it would be misaligned for padded text. This fixes that.
Summary:
Hides disabled scenes using `top` instead of `left`, which fixes a bug with the native UITabBar. When the UITabBar's width is zeroed because the scene has `left: SCREEN_WIDTH, right: 0` applied, this triggers a bug with the kerning of the tab titles. Instead, zeroing the height by setting `top: SCREEN_HEIGHT` avoids the bug.
Also applies `pointerEvents="none"` to disabled scenes so that views in the off-screen scenes definitely don't receive touches, which was occurring before.
Fixes#1401, fixes#2011
Closes https://github.com/facebook/react-native/pull/2104
Github Author: James Ide <ide@jameside.com>
Summary:
This diff implements highlighting of tapped text subranges for the iOS `<Text>` component, styled to match how iOS webkit views highlight links (translucent grey overlay with rounded corners).
Highlighting is enabled by default for any `<Text>` component which has an onPress handler. To disable the highlight, add `suppressHighlighting={true}` to the component props.
Summary:
Added the ability to turn on and off the network activity indicator using:
```
StatusBarIOS.setNetworkActivityIndicatorVisible(true)
```
and
```
StatusBarIOS.setNetworkActivityIndicatorVisible(false)
```
Also added an example to the UIExplorer example app.
Fix#986
Closes https://github.com/facebook/react-native/pull/2079
Github Author: Mark Miyashita <negativetwelve@gmail.com>
Summary:
Animated.spring is not guarantee to stabilize at exactly toValue (determined by restDisplacementThreshold). It is a bit annoying that the last value is not toValue, it makes the logs harder to read and also prevents you from writing code like value === toValue. Instead you need to track it down somewhere else.
Summary:
Some of the examples relied on the fact that TextInput wasn't a controlled
component before. This introduces a new `initialValue` prop which behaves the
way the `value` prop used to - that is, you could type without updating it and
it wouldn't get reset, thus acting as just an initial value - and switches the
examples to use it where appropriate.
Summary:
This introduces event counts to make sure JS doesn't set out of date values on
native text inputs, which can cause dropped characters and can mess with
autocomplete, and obviates the need for the input buffering which added lag and
complexity to the component. Made sure to test simulated super-slow JS text
event processing to make sure characters aren't dropped, as well as typing
obviously correctable words and making sure autocomplete works as expected.
TextInput is now a controlled input by default without causing any issues for
most cases, so I removed the `controlled` prop.
Fixes selection state jumping by restoring it after setting new text values, so
highlighting the middle of some text in the new ReWrite example and hitting
space will replace that selection with an underscore and keep the cursor at a
sensible position as expected, instead of jumping to the end.
Ads `maxLength` prop to support the most commonly needed syncronous behavior:
preventing the user from typing too many characters. It can also be used to
prevent users from continuing to type after entering special characters by
changing it to the current length after a regex match. Made sure to verify it
works well with pasted input (including in the middle of existing text),
truncating it and collapsing the selection the same way it does on the web.
Fixes bug in TextEventsExample where it wouldn't show the submit and end events,
even though there were firing correctly.
Summary:
Re-landing D2229686 after fixing bugs mentioned in D2250586
onItemRef is old and no longer needed now that the parent renders the scenes. This removes it from Navigator and all of our clients.
This is a breaking change to users of Navigator, but it is easy to transition to a ref in renderScene instead
Summary:
Update to https://github.com/facebook/react-native/pull/1969
--
Recent improvements allow RCTImageLoader to select a more appropriate sized image based on the layout dimensions. Sizes:
- asset.thumbnail
- asset.aspectRatioThumbnail
- asset.defaultRepresentation.fullScreenImage
- asset.defaultRepresentation.fullResolutionImage
Prior, only the fullResolutionImage was used. This was memory intensive and resulted in crashes when loading several large images at once. The updated implementation works well, but can be made more efficient:
Consider loading 10 8MP (3264x2448) images in 150x150 pixel containers. The target size (150x150) is larger than asset.thumbnail (approx 100x100), therefore the fullScreenImage representation is used instead (approx 1334x1000).
This commit will scale the asset to the minimum size required while taking into account original aspect ratio and device scale. Memory usage is considerably lower and many more images can be loaded in
sequence without having to worry
Closes https://github.com/facebook/react-native/pull/2008
Github Author: Adam Roth <adamjroth@gmail.com>
Summary:
While adeveloper requests the emitter to emit an event, the emitter
may not emit the event immediately instead of putting the request
into a queue and process it later.
This diff allows the developer to provide a callback which will be called
when the event has been emitted.
For instance:
```
class NavigationContext {
push(nextRoute) {
var nextStack = this._stack.push(nextRoute);
this.emit(
'change',
{
reason: 'push',
nextStack: nextStack,
nextRoute: nextRoute,
},
this._onPush
);
}
_onPush(event){
if (event.defaultPrevented) {
return;
}
this._stack = event.nextStack;
this.emit('change');
}
}
```
Summary:
`NSProcessInfo operatingSystemVersion` was being used to check the system version
for the Legacy Profiler on `RCTContextExecutor` but it's only available on iOS8+
Change it to `[UIDevice systemVersion]`
Summary:
Because we don't want to integrate Animated inside of the core of React, we can only pass Animated.Value to styles of <Animated.View>. TouchableOpacity unfortunately used cloneElement. This means that we should have asked every single call site to replace their children to Animated.View. This isn't great.
The other solution is to stop using cloneElement and instead wrap the children inside of an <Animated.View>. This has many advantages:
- We no longer use cloneElement so we're no longer messing up with elements that are not our own.
- Refs are now working correctly for children elements
- No longer need to enforce that there's only one child and that this child is a native element
The downside is that we're introducing a <View> into the hierarchy. Sadly with CSS there is no way to have a View that doesn't affect layout. What we need to do is to remove the inner <View> and transfer all the styles to the TouchableOpacity. It is annoying but fortunately a pretty mechanical process.
I think that having a wrapper is the best solution. I will investigate to see if we can make wrappers on TouchableHighliht and TouchableWithoutFeedback as well.
**Upgrade Path:**
If the child is a View, move the style of the View to TouchableOpacity and remove the View itself.
```
<TouchableOpacity onPress={...}>
<View style={...}>
...
</View>
</TouchableOpacity>
-->
<TouchableOpacity onPress={...} style={...}>
...
</TouchableOpacity>
```
If the child is an Image or Text, on all the examples at Facebook it worked without any change. But it is a great idea to double check them anyway.
Summary:
React Native will now use JSONKit if it's already available in the project, otherwise it will fall back to using NSJSONSerialization as before. This provides a small performance boost to JSON parsing in some cases.
Summary:
The context wasn't being explicitly released before, since it'd be immediately
released. Now that the executors are bridge modules, it was only being deallocated
when the modules were released, what caused the threads to not be released at all.
Summary:
idStack is going away soon. This removes all references to it. Looking at the internal state of navigator will make you have a bad time.
The biggest change is switching to the new component-freezing techinique in the navigation bars. This way we avoid dependence on the idStack to provide a scalar ID for each route.
Summary:
dispatch_semaphore_wait with DISPATCH_TIME_NOW don't wait for the semaphore. It just test whether there's a signal and return the result.
So the line "dispatch_semaphore_wait(semaphore, DISPATCH_TIME_NOW);" does nothing here. It seems like a bug, but each executing in js thread will be queued, so it's safe to remove the unused semaphore instead of wait for it.
Closes https://github.com/facebook/react-native/pull/1915
Github Author: DengYun <tdzl2003@gmail.com>
Summary:
RCTNetworkImageView and RCTStaticImage had significant overlap in functionality, but each had a different subset of features and bugs.
This diff merges most of the functionality of RCTNetworkImageView into RCTStaticImage, eliminating some bugs in the former, such as constant redrawing when properties were changed.
I've also removed the onLoadAbort event for now (as it wasn't implemented), and renamed the other events to match the web specs for `<img>` and XHMLHttpRequest. The API is essentially what Adobe proposed here: http://blogs.adobe.com/webplatform/2012/01/13/html5-image-progress-events/
The following features have not yet been ported from RCTNetworkImageView:
- Background color compositing. It's not clear that this adds much value and it increases memory consumption, etc.
- Image request cancelling when images are removed from view. Again, it's not clear if this is a huge benefit, but if it is it should be combined with other optimisations, such as unloading offscreen images.
(Note that this only affects the open source fork. For now, internal apps will still use FBNetworkImageView for remote images.)
Summary:
Added Gzip function to RCTUtils. This uses dlopen to load the zlib library at runtime so there's no need to link it into your project.
The main reason for this feature is to support gzipping of HTTP request bodies. Now, if you add 'Content-Encoding:gzip' to your request headers when using XMLHttpRequest, your request body will be automatically gzipped on the native side before sending.
(Note: Gzip decoding of *response* bodies is handled automatically by iOS, and was already available).
Summary:
By default, the edges of rotated layers on iOS have jagged edges because they are not antialiased. Setting `allowsEdgeAntialiasing` makes them look a lot nicer by smoothing out the jaggies. This is particularly important for UIs like Tinder cards, for example.
Closes https://github.com/facebook/react-native/pull/1999
Github Author: James Ide <ide@jameside.com>
Summary:
Infinite scrolling in horizontal ListViews. Rather than just using height and Y offset to determine when to load more rows, it checks `props.horizontal` and switches between width/height and offset X/Y accordingly.
This changed required some renaming. However, the only change external to `ListView.js` is exporting `contentSize` instead of `contentHeight` from the `getMetrics()` function. (This is not part of the API, but is used "for perf investigations or analytics" and isn't reference in the repo).
I believe this change works as expected (and the xcode tests pass) though it's possible that there may more complexity in this issue that I have overlooked.
Closes https://github.com/facebook/react-native/pull/1786
Github Author: Mr Speaker <mrspeaker@gmail.com>
Summary:
Clicking on a TextField with editable set to false still would trigger a keyboard event.
In this case that the TextField was a multiline, it would scroll you down to the bottom.
Closes https://github.com/facebook/react-native/pull/1855
Github Author: Christopher <hello@blick-labs.com>
Summary:
Remove `RCTGetExecutorID` and `RCTSetExecutorID`, it wasn't used anymore since
the bridge was refactored into `RCTBridge` and `RCTBatchedBridge`.
Summary:
Every once in a while a guard is forgotten somewhere and the redbox is gone. I
want to remove the guards, but for that the stack traces have to be symbolicated
on the native side. So for now it just adds yet another check, in case a guard
is missing on JS.
Summary:
onItemRef is old and no longer needed now that the parent renders the scenes. This removes it from Navigator and all of our clients.
This is a breaking change to users of Navigator, but it is easy to transition to a ref in renderScene instead
Summary:
RCTImageDownloader was ignoring server response codes. When receiving a response other than 200 it would treat this as success, meaning the image would never load, nor report failure.
This diff fixes that by treating responses with non-200 status as an error so that error handler is called.
Summary:
These are the changes needed for full interop with the (as yet unreleased) new
version of React Devtools.
- the on-device inspector is minimized when devtools is open
- devtools highlight -> device and device touch -> devtools select works
- editing react native styles :)
Summary:
Add local notifications to the push library.
```
var PushNotificationIOS = React.PushNotificationIOS;
PushNotificationIOS.requestPermissions();
var notification = {
"fireDate": Date.now() + 10000,
"alertBody":"Whats up pumpkin"
};
PushNotificationIOS.scheduleLocalNotification(notification);
//lock screen or move away from app
```
Apple has another api for pushing immediately instead of scheduling, like when your background delegate has been called with some new data (bluetooth, location, etc)
```
var PushNotificationIOS = React.PushNotificationIOS;
PushNotificationIOS.requestPermissions();
var notification = {
"alertBody":"Whats up pumpkin"
};
PushNotificationIOS.presentLocalNotification(notification);
//lock screen or move away from app
```
Closed https://github.com/facebook/react-native/pull/843 looks related:
See https://developer.apple.com/library/ios/documentation/iPhone/Reference/UILocalNotification_Class/ for much more available in
Closes https://github.com/facebook/react-native/pull/1616
Github Author: Jacob Rosenthal <jakerosenthal@gmail.com>
Summary:
RCTCache had really bad insertion performance when the cache was full due to having to LRU-sort the entries. This was making color
animations very slow.
I've fixed this in two ways:
1) by removing the sort and doing a linear search to remove old entries, which changes insertion perf to O(n) in the worst case instead of O(n log n) or even (n2).
2) by reducing the size of the color cache to 128 from 1024, which should be fine for normal use, without penalising animation performance.
Separately, border colors were not being retained, which caused crashes when the color cache was cleared. I've fixed that by retaining the border colors inside RCTView.
Summary:
Merged RCTStaticImage with our internal RKStaticImage and ported over logic where assets are loaded at the optimal size and reloaded if the view size changes.
Summary:
Dynamic Text Sizes for Text component.
Text gains new prop - allowFontScaling (true by default).
There is also AccessibilityManager module that allows you to tune multipliers per each content size category, but predefined multipliers are there.
This could potentially break some apps so please test carefully.
Summary:
When composing scroll views, `this.refs[SCROLLVIEW_REF]` may refer to another higher-order scroll component instead of a ScrollView. This can cause issues if you expect to need it to be a ScrollView backed by an RCTScrollView.
The solution is to call `getScrollResponder()` - as long as all higher-order scroll components implement this method, it will make its way down to the true ScrollView, which is what ListView wants here.
Closes https://github.com/facebook/react-native/pull/1927
Github Author: James Ide <ide@jameside.com>
Summary:
Change `RCTImageDownloader` so it stores the `RCTDownloadTaskWrapper` for reuse. Modify `RCTDownloadTaskWrapper` to use associated objects to store the completion/progress blocks.
Summary:
This PR adds 4 native events to NetworkImage.

Using these events I could wrap `Image` component into something like:
```javascript
class NetworkImage extends React.Component {
getInitialState() {
return {
downloading: false,
progress: 0
}
}
render() {
var loader = this.state.downloading ?
<View style={this.props.loaderStyles}>
<ActivityIndicatorIOS animating={true} size={'large'} />
<Text style={{color: '#bbb'}}>{this.state.progress}%</Text>
</View>
:
null;
return <Image source={this.props.source}
onLoadStart={() => this.setState({downloading: true}) }
onLoaded={() => this.setState({downloading: false}) }
onLoadProgress={(e)=> this.setState({progress: Math.round(100 * e.nativeEvent.written / e.nativeEvent.total)});
onLoadError={(e)=> {
alert('the image cannot be downloaded because: ', JSON.stringify(e));
this.setState({downloading: false});
}}>
{loader}
</Image>
}
}
```
Useful on slow connections and server errors.
There are dozen lines of Objective C, which I don't have experience with. There are neither specific tests nor documentation yet. And I do realize that you're already working right now on better `<Image/>` (pipeline, new asset management, etc.). So this is basically a proof concept of events for images, and if this idea is not completely wrong I could improve it or help somehow.
Closes https://github.com/facebook/react-native/pull/1318
Github Author: Dmitriy Loktev <unknownliveid@hotmail.com>
Summary:
Image source uri's prefixed with ~ are expanded into a full path to
the app directory.
For example: `~/Documents/foo.png` is expanded into `Users/arbesfeld/Library/Developer/CoreSimulator/Devices/977988DF-A8BC-4CE5-A27A-75807A6DF085/data/Containers/Data/Application/CBEFC261-5900-4EF9-8646-603BC57B094A/Documents/foo.png`.
This lets us store and use images from the application home directory with the `Image` component:
```
<Image source={{uri: '~/Documents/foo.png', width: 300, height: 300}} />
```
Resolves#1178
Closes https://github.com/facebook/react-native/pull/1740
Github Author: Matthew Arbesfeld <arbesfeld@gmail.com>
Summary:
Fixes#1809
Even if a bridge has more than one root view, it's not supported by the js side
right now, and it will keep warning that those timespans had already been
recorded.
Summary:
Introducing the data structure NavigationRouteStack that focused on managing
navigation routes stack.
The goal is to make <Navigatior /> thinner by moving stack management logic into
its own class and make sure it's well-tested.
Teh next step will be cleaning up <Navigatior /> and add `NavigationRouteStack` to
`NavigationContext`.
Summary:
A minor improvement suggestion: `Navigator.getCurrentRoutes()` probably shouldn't return its `routeStack` backing array as-is, because the caller may mutate it, causing the internal state of the navigator to go out of sync. Instead a shallow copy of the routes should be returned.
I stumbled on this problem in my app by attempting to read the navigator state as follows:
```
let routes = Navigator.getCurrentRoutes();
let current = routes.pop();
let previous = routes.pop();
```
Which led to an exception at next navigation event.
CLA signed.
Closes https://github.com/facebook/react-native/pull/1888
Github Author: Jani Evakallio <jani.evakallio@gmail.com>
Summary:
The `ScrollView` component tells the native side the subview indices of the views to make sticky. The problem is that, once layout-only views are collapsed, the indices are no longer reflective of the original views to make stick to the top.
Summary:
This enables code like:
```js
<ListView renderScrollView={() => <CustomScrollView />} />
```
where CustomScrollView might be inverted or support pull-to-refresh, etc.
Closes https://github.com/facebook/react-native/pull/785
Github Author: James Ide <ide@jameside.com>
Summary:
The context wasn't being explicitly released before, since it'd be immediately
released. Now that the executors are bridge modules, it was only being deallocated
when the modules were released, what caused the threads to not be released at all.
Summary:
Android WebView now supports the prop "injectedJavaScript", too.
It's time to rename "injectedJavascriptIOS" to "injectedJavaScript" for API
consistency between IOS and Android.
Summary:
Trivial change to fix the lowercase response headers set for XHR responses.
What would happen is the first iterated header wouldn't be part of `_lowerCaseResponseHeaders`.
Also it would mutate the original `responseHeaders` object, mixing lowercase headers with the original values.
Closes https://github.com/facebook/react-native/pull/1876
Github Author: Jean Regisser <jean.regisser@gmail.com>
Summary:
This is most of the infra necessary for the gratuitous animation demo app.
I originally had things more split up, but it was just confusing because everything is so interlinked and dependent, so lower diffs would have code that wasn't even going to survive (and thus not useful to review), so I merged it all here.
- `Animated.event` now supports mapping to multiple arguments (needed for `onPanResponderMove` events which provide the `gestureState` as the second arg.
- Vectors: new `Animated.ValueXY` class which composes two `Animated.Value`s for convenience/brevity
- Listeners: values and events can be listened to in order to trigger state updates based on their values. Intended to work as async updates from native that might lag behind truth.
- Offsets: a common pattern with pan and other gestures is to track where you left off. This is easily encoded in the Value directly with `setOffset(offset)`, typically used on grant, and can be flattened back into the base value and reset with `flattenOffset()`, typically called on release.
- Tracking: supports `Animated.Value/ValueXY` for `toValue` with all animations, enabling linking multiple values together with some curve or physics. `Animated.timing` can be used with `duration: 0` to rigidly link the values with no lag, or `Animated.spring` can be used to link them like chat heads.
- `Animated.Image` as a default export.
- Various cleanup, bug, flow and lint fixes.
Summary:
This introduces a new `RCTResponseErrorBlock` block type that allows a bridge module writer to call it with an `NSError` instance rather than a dictionary.
Summary: At the moment the `ListView.js` `_childFrames` variable is only updated on scroll. As a consequence, `onChangeVisibleRows` won't get triggered for the initial render, nor any future render not trigered by scroll events. To fix this we need to make sure native and JS have the child frames in sync.
It looks like in the various changes to native module events, the documentation has become a little confused. As far as I can tell, if you use `sendAppEventWithName` then the `NativeAppEventEmitter` is used and if `sendDeviceEventWithName` then it should be `DeviceEventEmitter`.
Summary:
Remove layout-only views. Works by checking properties against a list of known properties that only affect layout. The `RCTShadowView` hierarchy still has a 1:1 correlation with the JS nodes.
This works by adjusting the tags and indices in `manageChildren`. For example, if JS told us to insert tag 1 at index 0 and tag 1 is layout-only with children whose tags are 2 and 3, we adjust it so we insert tags 2 and 3 at indices 0 and 1. This keeps changes out of `RCTView` and `RCTScrollView`. In order to simplify this logic, view moves are now processed as view removals followed by additions. A move from index 0 to 1 is recorded as a removal of view at indices 0 and 1 and an insertion of tags 1 and 2 at indices 0 and 1. Of course, the remaining indices have to be offset to take account for this.
The `collapsible` attribute is a bit of a hack to force `RCTScrollView` to always have one child. This was easier than rethinking out the logic there, but we could change this later.
Summary:
@tadeuzagallo - We discussed this ~a week ago when I was putting together the 0.7.0-rc release, only got around to creating the PR for it now so it's properly sync'd.
Closes https://github.com/facebook/react-native/pull/1865
Github Author: Brent Vatne <brentvatne@gmail.com>
Summary:
No longer check for the `ASIdentifierManager` class. Since we only target iOS 7.0 and up, this is unnecessary. Instead, we should check for whether the `advertisingIdentifier` is non-nil. If it is, we send it; otherwise we send an error.
Summary:
I encountered a crash when `RCTCurrentThreadName` called `dispatch_get_current_queue`. There are reports of it crashing e.g. https://github.com/CocoaLumberjack/CocoaLumberjack/issues/108 so better not to call it at all, plus it is deprecated.
Since we still want helpful debugging information, use `DISPATCH_CURRENT_QUEUE_LABEL` instead. It's kind of strange that this constant is defined to be NULL and the docs for `dispatch_get_queue_label` say not to pass in NULL, but in practice `DISPATCH_CURRENT_QUEUE_LABEL` is provided by the iOS SDK and works correctly.
Closes https://github.com/facebook/react-native/pull/1868
Github Author: James Ide <ide@jameside.com>
Summary:
If you try to create a cached response from a nil response the app will crash. Looking at the code that uses NSURLSession and NSURLCache, this fix looks correct to me.
Fixes#1850
Closes https://github.com/facebook/react-native/pull/1852
Github Author: James Ide <ide@jameside.com>
Summary:
Having bugs in Groups because POPAnimation experiences a race condition. This hack avoids that for now while we transition away from POPAnimation altogether.
It's pretty straightforward -- io.js is available through Homebrew so all you run is `brew install iojs` and then you can still run `node` from the command line. Also mentioned nvm since it's really good for switching between Node/io.js versions.
Summary:
@public
The API and implementation of `shouldInjectAJAXHandler` is very opinionated, and it does not solve many of the use cases that we'd like to address.
Since `shouldInjectAJAXHandler` is basically juts injecting JS to the web page, we should let developer inject whatever JS that address different issues that they want to fix.
Test Plan:
Test this snippet at <Playground />
```
<WebView
url="http://www.facebook.com"
injectedJavascriptIOS="document.body.style.border='solid 10px red'"
/>
```
Summary:
[This is a preview diff for getting RN's tests to pass with a future version of jest that supports io.js and other future versions of Node. This can be merged once the diff to update jest is merged upstream and published.]
Updates the tests in small ways so they run on io.js with two updates:
- The Cache test which relies on Promises uses `runAllImmediates` for modern versions of Node because bluebird uses `setImmediate` instead of `process.nextTick` for Node >0.10.
Closes https://github.com/facebook/react-native/pull/1382
Github Author: James Ide <ide@jameside.com>
Test Plan: Run `npm test` with the latest version of jest.
Updates the tests in small ways so they run on io.js with some updates:
- The Cache test which relies on Promises uses `runAllImmediates` for modern versions of Node because bluebird uses `setImmediate` instead of `process.nextTick` for Node >0.10.
Test Plan: Run `npm test` with the latest version of jest.
Summary:
This omits the devDependencies (e.g. test infra), which are intended only for people working on RN.
Part of #1737.
Closes https://github.com/facebook/react-native/pull/1803
Github Author: James Ide <ide@jameside.com>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
Fixes a crash due to the selector regex not knowing about the nullability annotations. Adds support for both the core annotations `__nullable` and `__nonnull` plus their shorthand counterparts `nullable` and `nonnull`.
Objective-C allows the shorthand versions only at the front of a parameter type declaration like `(nullable NSString *)` but the regex will pick up `(NSString * nullable)` too. This shouldn't cause any adverse effects and I left the code this way to keep the regex readable.
Fixes#1795
Closes https://github.com/facebook/react-native/pull/1796
Github Author: James Ide <ide@jameside.com>
Test Plan:
Wrote a bridge method that uses a nullability annotation and verified that it didn't cause the app to crash:
```
RCT_EXPORT_METHOD(method:(nullable NSNumber *)reactTag)
{
}
```
Also added a nullable annotation to RCTTest.
Summary:
When `RCTGetExecutorID` was a static function in the header file, it would return nil when the app was running with ASan enabled even though directly calling `objc_getAssociatedObject(executor, RCTJavaScriptExecutorID)` returned the correct ID as an NSNumber. Moving this function into the .m file fixes this issue.
Closes https://github.com/facebook/react-native/pull/1712
Github Author: James Ide <ide@jameside.com>
Test Plan: Run the UIExplorer with ASan enabled in Xcode 7. Before this diff, the app would just hang since the executor was unable to read a valid ID and so it would bail out from running JS. With this diff the executor runs the JS and the UIExplorer works fine.
Summary:
Another Pull Request implementing the changes in issue #468 - Enabled Packager to run on Windows
This change relates to the blacklist fixes. It includes the path conversion for blacklist and changes to the default watched directory. It has no impact on Mac OSX.
Closes https://github.com/facebook/react-native/pull/893
Github Author: Joe Wood <joewood>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
@public
Now that watchman perf issue was fixed we can enable watchman-based fs crawling which is faster than node.
This showed an existing issue with some files missing from the blacklist which I addressed.
Test Plan:
./fbrnios.sh run
click around and scroll all the apps
Summary:
@public
Less verbose - now can just do `LayoutAnimation.easeInEaseOut()` instead of
`LayoutAnimation.configureNext(LayoutAnimation.Presets.easeInEaseOut)`
Test Plan: D2171336, play with AdsManager pickers.
Summary:
When `UIManager.measure` is called from `componentDidMount` it causes the error "Attempted to measure layout but offset or dimensions were NaN". Deferring the layout by one frame solves this problem. Layout measurement is already asynchronous anyway, so I believe adding the `requestAnimationFrame` call doesn't affect the program's correctness.
Fixes#1749
Closes https://github.com/facebook/react-native/pull/1750
Github Author: James Ide <ide@jameside.com>
Test Plan:
Load UIExplorer and no longer get a redbox that says "Attempted to measure layout but offset or dimensions were NaN".
Summary:
Hi,
I've updated the NavigatorIOS component to allow setting the translucent property.
usage is:
```
<NavigatorIOS
translucent={false}
/>
```
This is my first contrib to react-native, so apologies if I've missed something.
Cheers,
Owen
Closes https://github.com/facebook/react-native/pull/1273
Github Author: Owen Kelly <owen@novede.com>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
This makes sure to call willFocus before new scenes get mounted. This fixes cases where the keyboard is dismissed on willfocus events which incorrectly happens *after* the autofocus in a new scene. The keyboard was opening and getting immediately closed
@public
Test Plan: Test keyboard autofocus in new nav scenes on iOS
Summary:
Updating range is too complicated. We can keep cached versions of the previously rendered scenes in a map.
@public
Test Plan: Verify that the active scene is the only thing that get re-rendered, and that rendering doesn't happen during transitions or gestures. Test navigation thouroughly in AdsManager
Summary:
@public
After refactoring the MessageQueue a guard was missing on around `batchedUpdates`
call.
Test Plan: Introduce an error on `getInitialState` of `AdsManagerTabsModalView.ios.js`
Summary:
This adds the Keyboard animation type for when you want to animate UI based on the keyboard appearing/disappearing.
Closes https://github.com/facebook/react-native/pull/1366
Github Author: Stanislav Vishnevskiy <vishnevskiy@gmail.com>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
Started from here - https://github.com/facebook/react-native/issues/1120. Most functionality for annotations were missing so I started implementing and somehow got caught up until the entire thing was done.

2 new events:
- callout presses (left / right)
- annotation presses
6 new properties for annotations:
- hasLeftCallout
- hasRightCallout
- onLeftCalloutPress
- onRightCalloutPress
- animateDrop
- id
1 new property for MapView
- onAnnotationPress
---
Now the important thing is, that I implemented all of this the way "I would do it". I am not sure this is the 'reacty' way so please let me know my mistakes 😄
The problem is that there is no real way to identify annotations which makes it difficult to distinguish which one got clicked. The idea is to pass a `id` and whether it has callouts the entire way with the annotation. I had to
Closes https://github.com/facebook/react-native/pull/1247
Github Author: David Mohl <me@dave.cx>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
Remove layout-only views. Works by checking properties against a list of known properties that only affect layout. The `RCTShadowView` hierarchy still has a 1:1 correlation with the JS nodes.
This works by adjusting the tags and indices in `manageChildren`. For example, if JS told us to insert tag 1 at index 0 and tag 1 is layout-only with children whose tags are 2 and 3, we adjust it so we insert tags 2 and 3 at indices 0 and 1. This keeps changes out of `RCTView` and `RCTScrollView`. In order to simplify this logic, view moves are now processed as view removals followed by additions. A move from index 0 to 1 is recorded as a removal of view at indices 0 and 1 and an insertion of tags 1 and 2 at indices 0 and 1. Of course, the remaining indices have to be offset to take account for this.
The `collapsible` attribute is a bit of a hack to force `RCTScrollView` to always have one child. This was easier than rethinking out the logic there, but we could change this later.
@public
Test Plan: There are tests in `RCTUIManagerTests.m` that test the tag- and index-manipulation logic works. There are various scenarios including add-only, remove-only, and move. In addition, two scenario tests verify that the optimization works by checking the number of views and shadow views after various situations happen.
@@ -21,7 +21,8 @@ The core team will be monitoring for pull requests. When we get one, we'll run s
3. If you've changed APIs, update the documentation.
4. Ensure tests pass on Travis.
5. Make sure your code lints (`node linter.js <files touched>`).
6.If you haven't already, complete the CLA.
6.Squash your commits (`git rebase -i`).
7. If you haven't already, complete the CLA.
### Contributor License Agreement (CLA)
@@ -33,7 +34,7 @@ In order to accept your pull request, we need you to submit a CLA. You only need
### Where to Find Known Issues
We will be using GitHub Issues for our public bugs. We will keep a close eye on this and try to make it clear when we have an internal fix in progress. Before filing a new task, try to make sure your problem doesn't already exist.
We are using GitHub Issues for our public bugs. We keep a close eye on this and try to make it clear when we have an internal fix in progress. Before filing a new task, try to make sure your problem doesn't already exist.
Some files were not shown because too many files have changed in this diff
Show More
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.