In my RN checkout, I use "upstream" as my remote instead of "origin" -> this lets me run `scripts/bump-oss-version.js --remote upstream 0.41.1` for example.
Also made the script executable so we don't need to put `node` in front of it, and updated the Releases.md doc.
Test Plan: Did a dry run, saw that without the `--remote` flag the default remote is still `origin` and that specifying the flag let me override the origin.
Summary:
The iOS and Android native folders of a React Native app can be difficult to maintain. This introduces a new workflow for creating and maintaining the native code of your app.
Now it will be possible to:
1. Remove the native iOS or Android folders
2. Create an `app.json` for your app, with at least a `name` and `displayName`
3. Run `react-native eject`, and the native code for your app will be generated
Then, as usual, you can run `react-native run-ios` and `react-native run-android`, to build and launch your app
For apps that don't have any native code, it will be possible to ignore the `ios` and `android` folders from version control.
Eject step tested in RN app by deleting native folders.
mkonicek, what is the best way to test `react-native init`?
As follow-up items, we can enable the following:
- Configuring app icon and launch screen from the `app.json`
- Automatically run `react-native link` for native libraries
- A
Closes https://github.com/facebook/react-native/pull/12162
Differential Revision: D4509138
Pulled By: ericvicenti
fbshipit-source-id: 0ee213e68f0a3d44bfce337e3ec43e5024bacc66
Summary:
Ignores `bundle.js` that is a webpack bundle and got most likely accidentally released. Already cherry-picked to 0.42
Fixes#12183
Closes https://github.com/facebook/react-native/pull/12185
Differential Revision: D4507535
Pulled By: mkonicek
fbshipit-source-id: 2ab404534b345cf531f408b654c34a30abd01458
Summary:
Fixes https://github.com/facebook/react-native/issues/11861 - the release config is currently broken for projects created by `react-native init` in `master`, 0.40 and 0.39.
I'm still investigating when and how this got broken but this seems to be a clean fix. I've added `-ObjC` as well to match the main target but I'm not sure yet whether that's necessary.
To test:
```
react-native init fooproject --version react-native@rh389/react-native#missinglinkerflags
```
Open in XCode, Edit scheme (⌘<), Change `Build Configuration` to `Release`, build.
Update: The `-lc++` flag became necessary when https://github.com/facebook/react-native/commit/33deaad196834e77a507cad7b13039161258c059 landed because of the libstdc++ dependencies of `RCTLog`. Still not sure about `-ObjC`. javache ?
Closes https://github.com/facebook/react-native/pull/11889
Differential Revision: D4421685
Pulled By: javache
fbshipit-source-id: 954edaef773f8cef7b7ad671fa4d1f2bfc2f20f2
Summary:
Currently the master Podspec is broken because tvOS files are being included, to avoid this compile error the file is being excluded.
https://github.com/facebook/react-native/commit/c92ad5f6ae74c1d398c7cd93d5c4c50da0ca0430
Thats the commit which introduced the breakage anything later that that will fail. Aka RN 0.41 will fail because of this.
**Test plan (required)**
Tested on new project against master
// cc ide
Closes https://github.com/facebook/react-native/pull/11667
Differential Revision: D4375453
Pulled By: ericvicenti
fbshipit-source-id: 035cdb8ef36054b40d1aaf59551cdc2e16f0cb19
Summary:
This is a followup for https://github.com/facebook/react-native/pull/12088 and implements the scrolling to end on Android natively rather than sending a large scroll offset from JS.
This turned out to be an OK amount of code, and some reduction in the amount of JavaScript. The only part I'm not particularly happy about is:
```
// ScrollView always has one child - the scrollable area
int bottom = scrollView.getChildAt(0).getHeight() + scrollView.getPaddingBottom();
```
According to multiple sources (e.g. [this SO answer](http://stackoverflow.com/questions/3609297/android-total-height-of-scrollview)) it is the way to get the total size of the scrollable area, similar to`scrollView.contentSize` on iOS but more ugly and relying on the fact the ScrollView always has a single child (hopefully this won't change in future versions of Android).
An alternative is:
```
View lastChild = scrollLayout.getChildAt(scrollLayout.getChildCount() - 1);
int bottom = lastChild.getBottom() + scrollLayout.getPadd
Closes https://github.com/facebook/react-native/pull/12101
Differential Revision: D4481523
Pulled By: mkonicek
fbshipit-source-id: 8c7967a0b9e06890c1e1ea70ad573c6eceb03daf
Summary:
We want to pull RN API docs into exponent. So moving them into a module will be useful since we don't want to keep a duplicate list.
Run `npm start` in the `website` folder and see it still generates docs.
cc brentvatne
Closes https://github.com/facebook/react-native/pull/11712
Differential Revision: D4380320
fbshipit-source-id: 103e5deecdbe9aa1a4690496bf954b5cdd6be097
Summary:
Puts hierarchy and other inspector data in a fixed height scrollview so it never takes up
too much space and you can always scroll to see everything you want.
Reviewed By: fkgozali
Differential Revision: D4374819
fbshipit-source-id: 89356670c984c693db345ad66a97d4cb54a98aee
Summary:
Added permission code to handle the user permission accepted or denied cases which causes potential app crashing if not handled. Only a small piece of code added to the guide to resolve an issue I was facing with permission.
The app that I was testing following the guide available, it was crashing showing permission denied error on the android monitor, and there was no step for how to resolve the issue. So I tried out a solution so thought would share it on the official Guide to help people who are stuck with the same issue.
Closes https://github.com/facebook/react-native/pull/11687
Differential Revision: D4377882
Pulled By: ericvicenti
fbshipit-source-id: a7db104c7c1b7e1fb2590c83118715840c17927b
Summary:
Strangely comparing a pointer with zero will only be a clang warning when compiling with `-Wpedantic`, so this incorrect comparison is silently allowed.
**Test plan**
Compiles with `-Wpedantic`.
Closes https://github.com/facebook/react-native/pull/11709
Differential Revision: D4377512
Pulled By: ericvicenti
fbshipit-source-id: 483cf1f41d3f539c452d542ad2155c4c4b41616d
Summary:
updated this.state to reflect the different date type options in the DatePickerAndroid components.
Closes https://github.com/facebook/react-native/pull/11600
Differential Revision: D4376621
Pulled By: ericvicenti
fbshipit-source-id: 6802d346c200870e9b3de766c9e575c7d9f7e6df
Summary:
As mkonicek suggested in [#9568](https://github.com/facebook/react-native/pull/9568#issuecomment-267600043) I did some cleanup
**Test plan (required)**
Only one functional change:
> Run `react-native run-android --deviceId`
Before it was beginning to build the app and then failing because of the missing device "true" :-)
Now it's showing a message and stopping the build:
```
❯ react-native run-android --deviceId
Starting JS server...
Parameter missing (device id)
```
Closes https://github.com/facebook/react-native/pull/11703
Differential Revision: D4376615
Pulled By: ericvicenti
fbshipit-source-id: 3c6e0f12220ab22539c7bc3d390367e02c96728a
Summary:
Adds the feature to use percentage as a value unit.
You can use the function ```YGPx(float)``` and ```YGPercent(float)``` for convenience.
I did some benchmarks:
```
Without Percentage Feature - Release x86:
Stack with flex: median: 0.000000 ms, stddev: 0.146683 ms
Align stretch in undefined axis: median: 0.000000 ms, stddev: 0.136525 ms
Nested flex: median: 0.000000 ms, stddev: 0.490101 ms
Huge nested layout: median: 23.000000 ms, stddev: 0.928291 ms
Stack with flex: median: 0.000000 ms, stddev: 0.170587 ms
Align stretch in undefined axis: median: 0.000000 ms, stddev: 0.143384 ms
Nested flex: median: 0.000000 ms, stddev: 0.477791 ms
Huge nested layout: median: 22.000000 ms, stddev: 2.129779 ms
With Percentage Feature - Release x86:
Stack with flex: median: 0.000000 ms, stddev: 0.132951 ms
Align stretch in undefined axis: median: 0.000000 ms, stddev: 0.136525 ms
Nested flex: median: 0.000000 ms, stddev: 0.489570 ms
Huge nested layout: median: 21.000000 ms, stddev: 1.390476 ms
Closes https://github.com/facebook/yoga/pull/258
Reviewed By: dshahidehpour
Differential Revision: D4361945
Pulled By: emilsjolander
fbshipit-source-id: a8f5bc63ad352eb9410d792729e56664468cd76a
Summary:
**Motivation**
New iOS project generation with react-native-cli should allow developers to build for Apple TV as well as iPhone/iPad.
**Test plan**
Added to `scripts/run-ci-e2e-tests.js` and `.travis.yml` to have the new tvOS target automatically built and tested in Travis CI.
Closes https://github.com/facebook/react-native/pull/11591
Differential Revision: D4375593
Pulled By: mkonicek
fbshipit-source-id: 4e241caa400a88e6b2f91416fa26b48ae01cb7b6
Summary:
For consistency (and maybe correctness?) use an array instead of a string with spaces in it for the `exclude_paths` value in the Podspec.
Closes https://github.com/facebook/react-native/pull/11664
Differential Revision: D4374863
fbshipit-source-id: b81773f418bd46d846bb935e038d240c98c0b71a
Summary:
Circle CI has an older m2repository version by default
Closes https://github.com/facebook/react-native/pull/11671
Differential Revision: D4372795
Pulled By: kentaromiura
fbshipit-source-id: ac563fe3825a57087fbf806c913383e1ade8535f
Summary: Update the Android RecyclerView, support v4, and annotation libraries to 23.4.0.
Differential Revision: D4345649
fbshipit-source-id: 859c6555bc79358b1c8ffed0629cdf0e83408a00
Summary:
Before this patch, each Node would always generate a node
region, representing the bounds of this particular Node. This set of Nodes was
used when handling touch to figure out whether we should intercept touch (i.e.
a flat Node is catching the draw), or let Android handle touch (i.e. a Node
mounted to a View will handle the touch).
This patch modifies the list of NodeRegions to exclude any Nodes that draw
nothing at all. These Nodes, having no draw output, are effectively layout
containers used to group items, so they shouldn't handle touch.
Reviewed By: sriramramani
Differential Revision: D4369484
fbshipit-source-id: 71b41611873580631f1639f368fa8d971995874f
Summary:
Fix the `path.sep` replacement for Windows, currently it just replace one segment:
```js
// Result: './lib/random\random-byte.js'
'./lib\\random\\random-byte.js'.replace(path.sep, '/')
```
Change to regex will work fine:
```js
// Result: './lib/random/random-byte.js' (correct)
'./lib\\random\\random-byte.js'.replace(new RegExp('\\' + path.sep, 'g'), '/')
```
Closes https://github.com/facebook/react-native/pull/11641
Differential Revision: D4368402
fbshipit-source-id: 46f456359d1cd2ca790881773e8a76af8616cd21
Summary: This caused a bunch of stuff to break, reverting and will fix the problems before committing next time.
Reviewed By: fkgozali
Differential Revision: D4363398
fbshipit-source-id: 55146c9da998f6a3883307c36422a9d440ea7f52
Summary:
Bandaid for #7070. Until this is fixed, the docs should at least be honest the state they're in, so people don't have to go search and wonder.
Closes https://github.com/facebook/react-native/pull/11626
Differential Revision: D4366925
Pulled By: mkonicek
fbshipit-source-id: 082a8a9916ad0f8fbb2955cffbf61142fa2a98a1
Summary:
Doing this from web so won't be able to screenshot the results. (also inadvertently deleted a line, oh well...)
Closes https://github.com/facebook/react-native/pull/11625
Differential Revision: D4366928
Pulled By: mkonicek
fbshipit-source-id: 966a3d8b90dde49b1de06e0249df110245943825
Summary:
Not re-calculate `paddingAndBorderAxisMain`/`paddingAndBorderAxisCross`/`paddingAndBorderAxisRow`/`paddingAndBorderAxisColumn` in Step1 of `YGNodelayoutImpl`.
They can be figure out by values calculated before.
Closes https://github.com/facebook/yoga/pull/298
Reviewed By: dshahidehpour
Differential Revision: D4365533
Pulled By: emilsjolander
fbshipit-source-id: 6caf60bc6ef3addd49915b39b48f01a8b4926e9c
Summary:
Fixes#11605
HelloWorld refers to CSSLayout even thought master has moved on and the library is now called Yoga.
Closes https://github.com/facebook/react-native/pull/11606
Differential Revision: D4365469
fbshipit-source-id: e0eaac400449f0ba767bf98f3bd8e8185fb6fd12
Summary:
As of iOS10 permission is required to access user photos and their galleries, I felt this really needed to be addressed. I hope to create a section dedicated to iOS permissions soon.
Closes https://github.com/facebook/react-native/pull/11259
Differential Revision: D4364354
Pulled By: hramos
fbshipit-source-id: 97bdeb09deba01995eebd038e00ccc84b08281c9
Summary:
- Use the same format when listing apps in a language other than English.
- Remove app (Calor) that is not actually available in the App Store.
- Remove subtitles from app names.
Closes https://github.com/facebook/react-native/pull/11551
Differential Revision: D4364185
Pulled By: hramos
fbshipit-source-id: 98901e60b5d81a53aad0651be46f195a33102071
Summary:
We turned them off on Wednesday Dec 14 when both CIs were busted. Once Circle runs on this PR it'll demonstrate they are functional again.
Closes https://github.com/facebook/react-native/pull/11547
Differential Revision: D4364177
Pulled By: hramos
fbshipit-source-id: 8a3b24a2795d0fcf4255cb3174acedc10ff6fbe7
Summary:
Transition animations are not very customizable right now with NavigationExperimental, unless I am missing something big. This PR allows NavigationCardStack to receive the `horizontalCardStyleInterpolator` and `verticalCardStyleInterpolator` props to override the default interpolators.
See the gif, transition animation changes from the default one (with scale) to a custom one (without scale) when passing in a custom interpolator. (The custom interpolator is an exact copy of the one in `NavigationCardStackStyleInterpolator.forHorizontal`, minus the scale transform.)

Let me know if there's a robust way to test, but I couldn't find anything.
**To address**
The new `canUseNativeDriver` function on NavigationCardStackStyleInterpolator, which returns `true`, is dependent on the interpolator, so custom interpolators may need to falsify this. Didn't include it on the first pass since I wasn
Closes https://github.com/facebook/react-native/pull/11082
Differential Revision: D4362540
Pulled By: ericvicenti
fbshipit-source-id: 2ebd0047c147ac3d6c43ce880661c99de8fd0880
Summary: AspectRatio is a new addition and soon after introduction we noticed use cases which is did not support. Specifically we wanted to support a node being as large as possible within a container while maintaining an arbitrary aspect ratio. This was not possible due to the low priority of AspectRatio, by increasing the priority of AspectRatio this is now possible as FlexGrow will grow an item to fit its parent unless the AspectRatio makes it too big in the cross axis, the AspectRatio will now override the FlexGrow in the main axis in that case.
Differential Revision: D4346720
fbshipit-source-id: 1f15613604190e3ad5ff4a467ba57db4bcfd2741
Summary: Aspect ratio being defined as width/height or height/width depending on the situation it was used in turned out to be very confusing. This diff makes aspect ratio always be defined as width/height irregardless of the usage.
Differential Revision: D4339132
fbshipit-source-id: e5da32750b55ddaf6acaf1cbd7662d86f2b480c3
Summary:
Virtual nodes do not have backing Yoga nodes, so measure
their first non-virtual parent instead of measuring them.
Reviewed By: sriramramani
Differential Revision: D4360540
fbshipit-source-id: 505d35fec74dddf67b002d29268acc29d2651b13
Summary:
Due to react-native-cli use yarn if yarn is available, we need to add yarn-error.log to .gitignore.
Closes https://github.com/facebook/react-native/pull/11583
Differential Revision: D4359507
fbshipit-source-id: 0c7582215a31e0d03dced138c8275225910713ee
Summary:
`declareOpts` is weakly typed. Since the callsite of Resolver constructor is itself flowifyed, we can get rid of `declareOpts`, and this provides us with much better typing.
Eventually I'd like to get rid of most of the defaults in the packager's inner code (ex. `watch` being false, `dev` being true). The reason is that defaults everywhere are prone to causing inconsistencies (for ex. some other code could have `dev` as false by default), problems that cannot be caught by Flow. Instead of having non-required options, I believe it is more sensible to provide helper functions that build sets of default options.
Reviewed By: davidaurelio, cpojer
Differential Revision: D4351874
fbshipit-source-id: 38653063f8939b4282c7c27cb6d5e3f3a25a9484
Summary:
**Motivation**
After reviewing changes between my PR https://github.com/facebook/react-native/pull/10427 and what was eventually manually imported to master, found two minor adjustments needed.
**Test plan**
Existing tests should still pass.
Closes https://github.com/facebook/react-native/pull/11548
Differential Revision: D4357216
Pulled By: javache
fbshipit-source-id: 571794cda104210bf5236462c0700e07a2a51d29
Summary:
Like its non-Nodes counterpart, FlatARTSurfaceViewShadowNode
should redraw when extra updates are collected.
Reviewed By: sriramramani
Differential Revision: D4355702
fbshipit-source-id: 6e7b90360958481f5bef9b806eca9fa888cb6a32
Summary:
Currently the jest mock for `ListViewDataSource` has a property called `items` which returns the number of items of the data source. Example from a snapshot:
ListViewDataSource {
"items": 6,
}
If the datablob includes immutable Maps like:
const dataBlob = {
'alpha': immutable.Map({ name: 'Alpha' }),
'beta': immutable.Map({ name: 'Beta' }),
};
then the result is:
ListViewDataSource {
"items": NaN,
}
This PR checks if the properties of the `dataBlob` are immutable Maps and then checks whether they are empty.
The result for the above dataBlob would be:
ListViewDataSource {
"items": 2,
}
Closes https://github.com/facebook/react-native/pull/11567
Differential Revision: D4354977
Pulled By: cpojer
fbshipit-source-id: 9f6bd6ea9896eebd9373344a43ffe97deee5015b
Summary:
`Fake` components are simplified so snapshots are stable and reliable, and references are exported
so that interactions like `onRefresh` and `onScroll` can be called manually. Currently there is just
one global export for each class, but we may change this in the future if we need to manage multiple
`Fake`s of the same type in one render tree.
Right now these must be installed explicitly, but I might move them into `__mocks__` folders if it
seems reasonable to make them defaults.
Reviewed By: cpojer
Differential Revision: D4318207
fbshipit-source-id: 62802353a98b09ca1c80804ef7201ea63091f94a
Summary:
This code is a bit sloppy, I need to rethink about it. So I prefer to remove it altogether for now.
The problem with this is that it is disabling the global cache "put" operations at the same time, so the script supposed to update the cache actually doesn't do the job past the fist few hundred files. This defeats the purpose of the global cache.
Reviewed By: cpojer
Differential Revision: D4346927
fbshipit-source-id: 5b668e66b1909f53783772c613781753ac605546
Summary:
Add a README file explaining the purpose of Nodes and how to
enable it within an app.
Reviewed By: JoelMarcey, lacker
Differential Revision: D4349517
fbshipit-source-id: ec26ebb37039e7c23ecd2cf4b482fa21ca8beeda
Summary:
expose this property to make Text having same property like TouchableHighlight
Closes https://github.com/facebook/react-native/pull/11473
Differential Revision: D4348825
fbshipit-source-id: 941bcc681139d4460f52fed5174be1d2381462c7
Summary:
On certain devices (in my case, any iPad Pro model), listening to `DeviceEventEmitter.didUpdateDimensions` would call back *before* the interface change takes places (i.e. calling `Dimensions.get()` in this callback would return wrong values). Turns out that we were listening for the wrong native event.
Edit to add: now using `[RCTSharedApplication() statusBarOrientation]` to get the current orientation. Not yet sure why, but the `userInfo` provided by the notification was returning the wrong orientation *only* on the first time you rotate the device.
This fixes the open issue: https://github.com/facebook/react-native/issues/7340
Closes https://github.com/facebook/react-native/pull/11350
Differential Revision: D4348186
Pulled By: javache
fbshipit-source-id: cb2cfb9cccfc459ad4b46a5af2bec4c973132ae8
Summary:
drawRect was sometimes being called with NaN values, which caused
very strange ui behavior on some devices. This patch fixes the problem by
ensuring that we use a default value when the value is NaN.
Reviewed By: AaaChiuuu
Differential Revision: D4338453
Summary: Update package name of java code to refer to yoga instead of csslayout. Still need to change the name of the folder where this code resides but that requires update github sync scripts etc so it is safer and easier to split these diffs apart.
Differential Revision: D4271420
Summary: Remove deprecated java code and make use of CSSEdge instead of the now removed Spacing class.
Reviewed By: AaaChiuuu
Differential Revision: D4233198
Summary:
@public
Virtual shadow nodes (e.g. text) don't use CSSNodes so we don't need to create them. This shows large savings in CSSNodes allocated, depending on the app.
This could be breaking if:
- You have virtual nodes that still set and get CSS properties. The setters now no-op for virtual nodes (I unfortunately couldn't remove them completely -- see the comment on LayoutShadowNode), but the getters will NPE. If you see these NPE's, you should almost definitely be using your own datastructure instead of a CSSNode as virtual nodes will not participate in the layout process (and the CSSNode is then behaving just as a POJO for you).
I do not anticipate this to be breaking for anyone, but am including breaking in the commit message since this is a change in API contract.
Reviewed By: emilsjolander
Differential Revision: D4220204
Summary:
@public
Adds a pool to recycle CSSNodes within UIManager. A follow-up diff will hook this up to a memory pressure listener to drop the pool on memory pressure.
Reviewed By: emilsjolander
Differential Revision: D4189532
Summary: setPadding already calls dirty, and we should only be calling dirty on nodes that have measure functions.
Reviewed By: emilsjolander
Differential Revision: D4205148
Summary:
@public
This diff makes it so ReactShadowNode holds a CSSNode instead of extending one. This will enable us to pool and re-use CSSNodes and will allow us to keep from breaking the CSSNode api assumption that nodes that have measure functions don't have children (right now, text nodes have measure functions, but they also have raw text children).
BREAKING
This diff makes ReactShadowNode no longer extend CSSNodeDEPRECATED. If you have code that depended on that, e.g. via instanceof checks, that will no longer work as expected. Subclasses that override getChildAt/addChildAt/etc will need to update your method signatures. There should be no runtime behavior changes.
Reviewed By: emilsjolander
Differential Revision: D4153818
Summary: This is an API breaking change done to allow us to avoid an allocation during measurement. Instead we do the same trick as is done when passing measure results to C, we path them into a long.
Reviewed By: splhack
Differential Revision: D4081037
Summary:
In Nodes, we sometimes get crashes when we drop an already dropped
view. For now, this catches the exception to allow things to be handled
gracefully (until we can identify the actual root cause). #accept2ship
Reviewed By: sriramramani
Differential Revision: D4059333
Summary: The current implementation was made out of simplicity and to keep the same API as before. Now that the java version of csslayout is deprecated it is time to change the API to make the calls more efficient for the JNI version. This diff with reduce allocations as well as reduce the number of JNI calls done.
Differential Revision: D4050773
Summary:
From task:
in Nodes today, styles (dashed and dotted) only work on borders if the view has rounded corners. this is incorrect as they should work even when we're drawing rectangular borders.
Looking at the current non-nodes code (https://fburl.com/474407319) we can see that whenever there is a pathstyle effect the non-nodes code treats the border as if it was rounded (note that mBorderStyle == null || mBorderStyle == BorderStyle.SOLID means NO path effect is applied).
To bring the Nodes code in line with the non-Nodes code we can simply do the same thing: if there is a path style effect draw it as if it was rounded.
Reviewed By: ahmedre
Differential Revision: D4054722
Summary:
From task:
In some cases, however, drawPath is the more correct thing to do, and this ticket is one such example - if we draw the left border and top border with different colors, Nodes draws rectangularly, whereas non-Nodes makes the edges triangular.
To solve the issue in Nodes, we use drawPath instead of drawRect only when necessary (borders intersect with different colors).
Reviewed By: ahmedre
Differential Revision: D4048685
Summary:
Implemented 2 TODOs from ReactART for Android:
- TODO(7255985): Use TextureView and pass Surface from the view to draw on it asynchronously instead of passing the bitmap (which is inefficient especially in terms of memory usage)
- TODO(6352067): Support dashes in ARTShape
We use ReactNativeART in our Android project.
1. Our app crashes sometimes on large screen smartphones with OutOfMemoryError. Crashes happen in ARTSurfaceShadowNode where TODO(7255985) was suggested in a comment in order to use memory more efficiently.
2. We needed dashes for drawing on ARTSurface.
**Test plan (required)**
I attach a screenshot of our app which shows dashed-lines and two ARTSurfaces on top of each other rendering exactly the same as in the pervious implementation of ARTSurface.

Closes https://github.com/facebook/react-native/pull/9486
Differential Revision: D4021303
Pulled By: foghina
Summary:
In Nodes, we added logic when we dropped a view to also pass the
parent, so we could tell the parent that \"hey, this view is now dropped\"
so that it can be released. While this is fine, there are some crashes due
to the fact that the root node is not being found when we drop the child.
I've spent a lot of time thinking about how this could happen, and the only
plausible explanation I can come up with is that we first detach all views
from the root, then drop the root, and then drop one of the children that
was detached. I can't think of a good way why this would happen.
In the interest of protecting from this crash, this patch adds a check as to
whether or not the id of the parent is that of a root id, and, if so, it
doesn't run the logic that tells this view that this view was removed.
This should be safe, because the root most view should not have clipping
enabled (since it's a vanilla view group as opposed to a scrolling view).
Reviewed By: sriramramani
Differential Revision: D3991682
Summary:
This way `UIImplementation` can hold on to it and use it outside of calls from the `UIManagerModule`.
@public
Reviewed By: lexs
Differential Revision: D3899774
Summary:
@public
The hack for the status bar height is not necessary any longer, so we can remove
all code related to it
Reviewed By: lexs
Differential Revision: D3943770
Summary:
Modals were doing nothing (and sometimes crashing) when they were
being closed. The reason for this was due to the fact that the parent being
removed was not necessarily the view's parent. Consequently, trying to inform
said parent that its child was removed failed, because said parent wasn't a
view, and therefore had no record in mViewsToTags.
Reviewed By: sriramramani
Differential Revision: D3928850
Summary:
@public
This fixes measuring of items in the main axis of a container. Previously items were in a lot of cases measured with UNSPECIFIED instead of AT_MOST. This was to support scrolling containers. The correct way to handle scrolling containers is to instead provide them with their own overflow value to activate this behavior. This is also similar to how the web works.
This is a breaking change. Most of your layouts will continue to function as before however some of them might not. Typically this is due to having a `flex: 1` style where it is currently a no-op due to being measured with an undefined size but after this change it may collapse your component to take zero size due to the implicit `flexBasis: 0` now being correctly treated. Removing the bad `flex: 1` style or changing it to `flexGrow: 1` should solve most if not all layout issues your see after this diff.
Reviewed By: majak
Differential Revision: D3876927
Summary:
With Nodes, we want to support recursive clipping of subviews.
Without this, surfaces like Marketplace won't properly handle subviews.
Reviewed By: sriramramani
Differential Revision: D3904721
Summary:
This fixes a crash for the case when we try to drop a view that has already been dropped.
**The Problem**
We got reports of a crash (t12912526) that occurs when the resolveViewManager method can't resolve a ViewManager for a View being dropped.
Investigating this, one thing in common between all the stack traces for this is that dropView is called from line 210 of FlatNativeViewHierarchyManager. This part of the code is specifically the part we added to remove strong references to any clipped children (from views that have subview clipping enabled).
So this is a problem specifically with Nodes and clipSubviews, which brings up some questions:
**when can this happen?**
The only situation this can possibly happen is when we drop a child (which is clipped) followed by dropping its parent in the same cycle. Consider a tree where each view only has one child, such as: A - B - C - D. This crash would happen if D is clipped, and we removed it, followed by removing any of its parents in the same frame.
**if the removes happen in different frames, does this bug occur?**
No - the reason is that before we execute the DropView operations, we run through StateBuilder, which traverses the shadow tree and marks updates, thus removing the view going away (such that the delete in the next frame doesn't try to re-delete it).
So why doesn't this happen when we're dropping in the same frame? The reason is that manageChildren (where this all starts) asks to remove some views. We handle this by removing said Nodes and their children from the shadow tree. Consequently, when StateBuilder iterates over the shadow tree, it can't do the right thing because said nodes no longer exist.
As a more concrete example, consider A - B - C - D again, and consider that both D and B are removed. StateBuilder only sees A, and realizes that it now has 0 children (whereas before it has 1), so it removes B from its children. However, this process isn't recursive, so C never gets cleaned up.
**why doesn't this happen with Nodes without clipping containers?**
The answer to this is that NativeViewHierarchyManager's dropView method checks the existance of each child before deeply dropping that child and its subtree. So in this case, we drop D and all its children, and when we come to drop B, we try to drop C (which exists) and then its children (D, which doesn't exist because we already dropped it, so we ignore it).
**why doesn't this happen with non-Nodes?**
The reason is that non-Nodes handles removes differently - every remove is enqueued in a call to NativeViewHierarchy's manageChildren, which explicitly asks the parent to remove said child. Consequently, we never try to remove a child that is already removed.
**Fix**
The initial fix was to check whether or not the view exists, but this updated patch just does the right thing at drop time - i.e. whenever a view is dropped, we notify the parent of this fact so that it can clear the reference from clipped views.
**One last Note**
There are two reasons for switching `super.dropView` to `dropView` - first, the comment is only partially correct - calling `super.dropView` will avoid looking at clipped children (as an aside, that could cause a leak in the case of nested clipping subviews), but will look at clipped grandchildren, because of the super class's iteration across the set of children.
Reviewed By: astreet
Differential Revision: D3815485
Summary:
This should probably be two separate diffs, sorry. It takes forever to test these things on fb4a though.
The nodes GK was turned up in fb4a, so I had to make a few changes to make the existing integration work.
Reviewed By: lexs, emilsjolander
Differential Revision: D3863226
Summary:
@public
Introduce `overflow:scroll` so that scrolling can be implemented without the current overflow:visible hackiness. Currently we use AT_MOST to measure in the cross axis but not in the main axis. This was done to enable scrolling containers where children are not constraint in the main axis by their parent. This caused problems for non-scrolling containers though as it meant that their children cannot be measured correctly in the main axis. Introducing `overflow:scroll` fixes this.
Reviewed By: astreet
Differential Revision: D3855801
Summary:
@public
Introduce `overflow:scroll` so that scrolling can be implemented without the current overflow:visible hackiness. Currently we use AT_MOST to measure in the cross axis but not in the main axis. This was done to enable scrolling containers where children are not constraint in the main axis by their parent. This caused problems for non-scrolling containers though as it meant that their children cannot be measured correctly in the main axis. Introducing `overflow:scroll` fixes this.
Reviewed By: astreet
Differential Revision: D3855801
Summary:
@public
This is to be able to depend on ReactClippingViewGroup from BaseViewManager. Devs using ReactClippingViewGroup may need to update their imports when updating past this commit.
Reviewed By: lexs
Differential Revision: D3835328
Summary:
We were always getting LEFT explicitly, and, due to RTL support, we
should be asking for START instead.
Reviewed By: sriramramani
Differential Revision: D3836816
Summary:
@public
Setting the line height with the help of Android-provided StaticLayout is incorrect. A
simple example app will display the following when `setLineSpacing(50.f, 0.f)`
is set: {F62987699}. You'll notice that the height of the first line is a few
pixels shorter than the other lines.
So we use a custom LineHeightSpan instead, which needs to be applied to the text
itself, and no height-related attributes need to be set on the TextView itself.
Reviewed By: lexs
Differential Revision: D3841658
Summary:
Fix TextInput padding on Nodes. We used to not call super and used
to manually do the setting of padding. This stops us from running the same
logic that non-Nodes runs (we bypassed it), so this fixes it.
Reviewed By: astreet
Differential Revision: D3825227
Summary:
Due to the RTL implementation, the ViewProps spacing array has START
and END, whereas Nodes should deal with RIGHT and LEFT directly (just like
non-Nodes does). This is the same implementation in use by non-Nodes.
Reviewed By: astreet
Differential Revision: D3809028
Summary:
Nodes historically had two image implementations -
DrawImageWithDrawee and DrawImageWithPipeline. The drawee implementation
was the default (per request of the Fresco team). At this point, there is
no point of having two (especially since updates to one need to be made to
the other), so this patch removes pipeline.
Reviewed By: sriramramani
Differential Revision: D3755523
Summary:
Nodes would typically clip its images, and then Fresco would then
re-clip as part of ScaleTypeDrawable - in addition to being unnecessary,
it's also incorrect, beacuse it causes the image to be smaller than it
should be.
Reviewed By: sriramramani
Differential Revision: D3754778
Summary:
@public
Setting the line height with the help of Android-provided StaticLayout is incorrect. A
simple example app will display the following when `setLineSpacing(50.f, 0.f)`
is set: {F62987699}. You'll notice that the height of the first line is a few
pixels shorter than the other lines.
So we use a custom LineHeightSpan instead, which needs to be applied to the text
itself, and no height-related attributes need to be set on the TextView itself.
Reviewed By: lexs
Differential Revision: D3751097
Summary:
@public
Setting the line height with the help of Android-provided StaticLayout is incorrect. A
simple example app will display the following when `setLineSpacing(50.f, 0.f)`
is set: {F62987699}. You'll notice that the height of the first line is a few
pixels shorter than the other lines.
So we use a custom LineHeightSpan instead, which needs to be applied to the text
itself, and no height-related attributes need to be set on the TextView itself.
Reviewed By: lexs
Differential Revision: D3751097
Summary:
This is just a minor cleanup, use constants for the LEFT
and RIGHT alignments, since they are hide.
Reviewed By: sriramramani
Differential Revision: D3746019
Summary: Adds a flag that can be set in FlatViewGroup to see known performance issues in Nodes objects. This is mostly useful in internal development of Nodes, and will be a dead code path when not set.
Reviewed By: ahmedre
Differential Revision: D3732675
Summary: Node region bounds are assumed to equal the underlying node bounds. In the case of hit slop, these need to be abstracted.
Reviewed By: ahmedre
Differential Revision: D3713430
Summary:
This is minor, but for our use case a SparseArray is going to be faster as long as we have less than 10,000 clipped subviews, and will also use much less memory.
Faster because of the boxing, unboxing and hash caching; less memory as it is two arrays instead of the object overhead of the HashMap.
Reviewed By: ahmedre
Differential Revision: D3704326
Summary: Previously, the first time we collected a draw view, we would make a clone, even though the draw view had never been mutated. This refactors draw view to avoid this extra allocate.
Reviewed By: ahmedre
Differential Revision: D3719056
Summary:
In Nodes, there were certain cases where text wasn't drawn due to an
optimization that skipped measuring because the size was already known.
Reviewed By: emilsjolander
Differential Revision: D3713841
Summary:
For Nodes that don't mount to views, measureLayout wasn't working
because our calls for getting the width and height would return the view delta
bounds, which won't exist for Nodes. #accept2ship
Differential Revision: D3707880
Summary:
Nodes currently doesn't ask Fresco to resize images, but this is
potentially problematic (ex having a camera photo of 6000x1500 causes a crash
due to the massive size).
Differential Revision: D3687944
Summary: Adds support for horizontal clipping, though the FlatViewGroup needs to be made aware still of which it is.
Reviewed By: ahmedre
Differential Revision: D3673501
Summary: This optimizes node region searches in clipping cases, and does position calculation for drawCommands off of the UI thread.
Reviewed By: ahmedre
Differential Revision: D3665301
Summary: Add jni bindings for csslayout. First step in many of removing LayoutEngine.java and performing all layout in native.
Reviewed By: lucasr
Differential Revision: D3648793
Summary:
Use ImageRequestBuilder directly in Nodes, just like we do for
non-Nodes.
Reviewed By: sriramramani
Differential Revision:
D3660610
Ninja: Sandcastle is broken. 25 denizens of the Facebook republic are affected by this unrelated issue today.
Summary: Add directional aware clipping to DrawCommandManager. Currently not attached to FlatViewGroup logic, with the plan to keep this unattached until we are clipping the way we want to in the final state.
Reviewed By: ahmedre
Differential Revision: D3622253
Summary: @public Make UIOperation public so that custom implementations can expose instances of it.
Reviewed By: ahmedre
Differential Revision: D3618197
Summary:
Support rounded clipping in Nodes. Before, if a view had
a radius and had overflow of hidden, its children could still draw
outside of it (specifically, in the area between the rounded rect
and square rect) - this is due to the fact that clipping is, by
default, rectangular. This patch supports this type of rounded
clipping.
Differential Revision: D3634861
Summary: Previously, we had no information about the positioning of the view until after we had attached it. We have the position information attached to the shadow node, but this attaches it to the DrawView as well. It also removes the need for AbstractClippingDrawCommand.
Reviewed By: ahmedre
Differential Revision: D3609092
Summary: @public Change the textalign setter to support RTL. In order to support text alignment according to layout style, move the textalign setter bridge function from ReactTextViewManager.java to ReactTextShadowNode.java and calculate it correctly on RCTTextUpdate.
Reviewed By: dmmiller
Differential Revision: D3597494
Summary:
This patch fixes measureInWindow for Nodes backed by Views.
Whereas the intention was to call the super implementation when we have a
Node backed by a View, we instead called the super implementation of
measure, which doesn't measure relative to window.
Differential Revision: D3607890
Summary:
Currently we have race conditions in DrawView related to isViewGroupClipped, where we create a copy of the DrawView before we update the clipping state, and think the view is unclipped in the next iteration.
Also we are sometimes creating a DrawView with a reactTag of 0.
This fixes both, and is part of the upcoming DrawView bounds change, but is a separate issue that is live in current source.
Reviewed By: ahmedre
Differential Revision: D3598499
Summary:
@public
This is pure cleanup so that we can make sure that all events are living in the same time space (currently nano seconds).
Reviewed By: foghina
Differential Revision: D3593884
Summary:
View the comment thread for discussion:
https://www.facebook.com/groups/1505872839725322/permalink/1630102823968989
Our current behaviour of add then immediately remove if a view is clipped pretty much guarantees that we kill network requests for images in feed. We have a better fix for that in the pipeline, but this is a low risk fix in the meantime.
Reviewed By: ahmedre
Differential Revision: D3597785
Summary:
This PR was split from a commit originally in #8619. /cc dmmiller
When an inline image was larger than the specified line height,
the image would be clipped. This changes the behavior so
that the line height is changed to make room for the inline
image. This is consistent with the behavior of RN for iOS.
Here's how the change works.
ReactTextView now receives its line height from the layout thread
rather than directly from JavaScript.
The reason is that the layout thread may pick a different line height.
In the case that the tallest inline image is larger than the line
height supplied by JavaScript, we want to use that image's height as
the line height rather than the supplied line height.
Also fixed a bug where the image, which is supposed to be baseline
aligned, would be positioned at the wrong y location. To fix this,
we use `y` (the baseline) in the `draw` method rather than trying
to calculate the baseline from `bottom`. For more information
see https://code.google.com/p/andro
Closes https://github.com/facebook/react-native/pull/8907
Differential Revision: D3592781
Pulled By: dmmiller
Summary:
DrawImageWithDrawee has caused NPEs when using Nodes in various cases
in RNFeed. This patch explicitly throws a RuntimeException, so that we can
debug as to whether this is coming from bad sources or a bad size for the
image.
Differential Revision: D3574998
Summary: This is the most straightforward fix for the double detach issue. If a view is not attached, then addViewInLayout never propagates onAttach, and adding through attachViewToParent is a no op. We could hack something in to attach clipped FlatViewGroups in onClippingRect, but any other view that relies on onAttachedToWindow will have similar issues.
Reviewed By: ahmedre
Differential Revision: D3560565
Summary: Since Nodes' manageChildren doesn't enqueue the child updates immediately, commands were being directed to non-updated views. Previously we applied updates for the shadow node before dispatching the command, but we can instead wait to fire commands until after we update the view hierarchy.
Reviewed By: ahmedre
Differential Revision: D3568541
Summary: Supports show layout bounds either by override within FlatViewGroup, or if show layout bounds is set in settings. Currently requires app restart to disable.
Reviewed By: ahmedre
Differential Revision: D3553669
Summary: Fixes needing to specify exact height of react views in Mason. Uses a ViewTreeObserver to delay draw until we have correct bounds.
Reviewed By: sriramramani
Differential Revision: D3527122
Summary:
Nodes wasn't supporting text decorations to the line (strike through
and underline). This patch implements that.
Differential Revision: D3512711
Summary: We do want to only apply updates when a view previously wasn't mounted and didn't have a backing view created. Previously we were applying updates to the view regardless of the mount state, which resulted in positioning bugs. Rather than revert, I cleaned up the code Ahmed fixed, since didUpdate || ensureBackingViewIsCreated() was both a bug and obscure, as the two should have a swapped order.
Reviewed By: sriramramani
Differential Revision: D3538734
Summary:
@public
Text was not correctly respecting padding. We would account for it when measuring, but then not actually apply the padding to the text. This adds support for proper padding
Reviewed By: andreicoman11
Differential Revision: D3516692
Summary:
Previously, to fix the issue of commands happening before the Views
were made and attached to the hierarchy, a check was added to see if a node
had not been mounted to a View, to update its hierarchy. In reality, we need
to do this irrespective, since a node could be mounted to a View, but its
children may not yet be attached, for example. Note that if there is nothing
to be done, this won't do extra work (i.e. applyUpdates recursively goes
through the tree from the node on which we did the operation to apply updates,
but if there are no updates, we stop traversing that praticular subtree).
Reviewed By: sriramramani
Differential Revision: D3511462
Summary:
The TextInput spannables are being set wrong by Nodes. Consequently,
when you hit space after a word, anything you type is highlighted, though it
shouldn't be.
Differential Revision: D3507516
Summary:
The results from measureInWindow were always wrong the first time it
was called. This was due to the fact that the view in question was not
actually a view yet, so the results were incorrect. This patch uses the
existing measure functionality (which can measure virtual nodes) to measure
the view, while modifying it to properly get the results relative to the
window instead of relative to the root view.
Reviewed By: sriramramani
Differential Revision: D3501544
Summary:
Depends on D3120798
Depends on D3120631
Enables D3120631 for nodes. This implementation seems to work but let me know if I'm doing something really stupid.
Reviewed By: ahmedre
Differential Revision: D3120814
Summary:
Modals were broken in Nodes, because the custom measurement logic for
all the children of the ReactModalShadowNode was not being applied (because we
wrapped it in a NativeViewWrapper). This change adds a custom flat node type
for modals.
Differential Revision: D3499557
Summary:
Fix DrawImageWithPipeline's code for checking whether or not an image
request exists or not to be the same as DrawImageWithDrawee's.
Differential Revision: D3489532
Summary:
In manageChildren, we were assuming that the indices that
were passed in to be removed were sorted, however, they weren't.
This patch sorts the children to be removed. Note that it doesn't
explicitly sort move, since these are sorted by the MoveProxy class.
Reviewed By: astreet
Differential Revision: D3474639
Summary:
Groups encountered a pretty major crash where, in many cases,
we would find that DrawCommands and Views were out of sync. This
turns out to be due to the fact that when we drop views from the
root view, we remove each child using removeChildAt (which ultimately
causes an invalidate and redraw). If this happens for a
FlatViewGroup, this causes issues where the Views are all removed,
but there are some DrawCommands (potentially DrawViews) that aren't
removed, hence them going out of sync.
Reviewed By: astreet
Differential Revision: D3473916
Summary: Currently only FlatViewGroup children were clipped, rather than all offscreen Android views.
Reviewed By: ahmedre
Differential Revision: D3462002
Summary:
During the patch for fixing the order of UI operations, we apply
updates to any node receiving a ViewManager command in order to ensure that
nodes that were not yet mounted to a View and not yet attached to their parent
would be properly able to receive the event. However, if a node is already a
view, calling the update could cause unwanted things to happen (for example,
the View's bounds changing improperly), because we're only traversing that
node of the tree and down (instead of the entire tree). This fixes the issue
by only applying updates to the node if the view mount state has changed.
Reviewed By: sriramramani
Differential Revision: D3448356
Summary:
A Layout's text can either be an Ellipsizer or a SpannedEllipsizer.
SpannedEllipsizer implements Spannable, but Ellipsizer doesn't. We were
casting the Layout's text directly to a Spanned without first checking as to
whether or not it was actually a Spanned.
Reviewed By: sriramramani
Differential Revision: D3435075
Summary:
The nodes version of D3364550. The only difference is that here we
don't get `onSizeChanged` but `onBoundsChanged`, and we need to compute the
height/width of the target image from those bounds. ahmedre please let me know
if any of these assumptions are in any way incorrect.
Reviewed By: ahmedre
Differential Revision: D3424843
Summary:
This is needed for the upcoming loading from multiple sources (D3364550 for the non-nodes version) and cache interrogation (D3392751 for non-nodes version).
This postpones creating the DraweeRequestHelper until the image size is known, which in the nodes universe is when `onBoundsChanged` is called.
Reviewed By: foghina, ahmedre
Differential Revision: D3413467
Summary:
Fix touch inspector when using Nodes by implementing custom logic.
This logic now takes into account that non-View nodes need to be clickable.
Reviewed By: astreet
Differential Revision: D3433927
Summary:
Made some improvements to RCTText based on some of our learnings from components for android. This now resembles diffusion/FBS/browse/master/fbandroid/java/com/facebook/components/widget/TextSpec.java
Things that have improved:
- Calculation of text width is now faster (we noticed in components that .getWith() on the layout is all that is needed and it is much faster)
- Use text layout builder to abstract away a lot of the low level details of static / boring layouts and text measurements
- Handle MeasureMode correctly, previously AT_MOST was not supported.
- Better handling of RTL text by using TextLayoutBuilder where I made changes to support RTL text in components. Specifically RTL text measured with UNSPECIFIED or AT_MOST.
- There was an incorrect assumption being made that when measure() was not called the text had to be boring. This is incorrect, Arabic text is never boring for example. Also multiline text is not boring either and may have exact sizing.
Reviewed By: ahmedre
Differential Revision: D3374752
Summary:
The dispatchViewManager command should, according to the spec, only
be executed after children are added. On Nodes, however, due to the fact that
the Views in question may not have been created until the call to the command
occurred, the dispatchViewManagerCommand may occur too early. Consequently,
ensure that we apply any state updates to the Node represented by that
reactTag before we enqueue the view manager command (this will ensure that
views are properly added to the parent, etc before sending the command).
Reviewed By: astreet
Differential Revision: D3428855
Summary:
@public
This adds support for specifying multiple sources for an image component, so that native can choose the best one based on the flexbox-computed size of the image.
The API is as follows: the image component receives in the `source` prop an array of objects of the type `{uri, width, height}`. On the native side, the native component will wait for the layout pass to receive the width and height of the image, and then parse the array to find the best fitting one. For now, this does not support local resources, but it will be added soon.
To see how this works and play with it, there's an example called `MultipleSourcesExample` under `ImageExample` In UIExplorer.
Reviewed By: foghina
Differential Revision: D3364550
Summary:
Historically, removeClippedSubviews for Nodes would not clip views
that overflowed their parent. This patch changes that, so that Nodes can
properly clip views when they are off screen (even if they have descendants
that overflow the bounds of their parent).
This is done by calculating a set of offsets from the actual width and
height of the view, and using those in the clipping calculations.
Reviewed By: sriramramani
Differential Revision: D3409859
Summary:
As an optimization, for something like a ScrollView which contains
a FlatViewGroup containing posts, make sure that each post is explicitly
mounted to a View. This may help improve performance, especially when said
Views are otherwise inlined as DrawCommands instead of actual Views.
Reviewed By: astreet
Differential Revision: D3161232
Summary:
The removeClippedSubviews optimization often detaches views while
maintaining strong references to them (so they can be attached again later
on). However, when removing the parent view, any detached views end up not
being cleaned up or removed, thus leaking memory. This fixes this by
explicitly dropping detached views when the parent is removed.
Reviewed By: astreet
Differential Revision: D3337513
Summary:
Text in Nodes is squashed into a single DrawCommand for drawing a
Boring or StaticLayout. Touch is handled using a TextNodeRegion subclass of
NodeRegion that knows how to identify pieces of text inside of the DrawCommand
based on spans in the text. However, we only use a TextNodeRegion on the
second call for updateNodeRegion for an RCTText. If there is only one call,
the NodeRegion will just be a normal one. This patch ensures that the
NodeRegion for an RCTText is always a TextNodeRegion, allowing for null
Layouts that are set when the DrawCommand is made.
Reviewed By: astreet
Differential Revision: D3291682
Summary:
As of D3235050, Nodes supports the optimization of removing clipped
subviews from the hierarchy. However, because Nodes supports overflow:visible,
this could cause issues when DrawCommands overflow the bounds of their parent
container. This patch fixes this by not clipping any overflowing Nodes.
Reviewed By: astreet
Differential Revision: D3235072
Summary:
RN has an optimization in which a ScrollView (or similar ViewGroups)
can ask to remove clipped subviews from the View hierarchy. This patch
implements this optimization for Nodes, but instead of adding and removing the
Views, it attaches and detaches Views instead.
Note that this patch does not handle overflow: visible. This is addressed in a
stacked patch on top of this patch (to simplify the review process).
Reviewed By: astreet
Differential Revision: D3235050
Summary:
Nodes crashed when setJSResponder was called on a virtual (non-View)
node, because a View could not be found using that react tag. The solution is
two fold - first, to figure out the View parent and pass that to
setJSResponder in addition to that of the virtual tag. Secondly, we weren't
mounting views that had animation properties (transform, for example) to
Views, which caused related code to fail.
Reviewed By: sriramramani
Differential Revision: D3301310
Summary:
Canvas.save by default saves both the matrix (for translations,
scaling, etc) and the clip (clipRect) - in most of our cases, we really only
care to save and restore the clip, not the matrix.
Reviewed By: sriramramani
Differential Revision: D3235698
Summary:
With nodes, it's possible for a touchable region to not be
explicitly mounted to a View. To work around this (and allow the region to
be the handler of the touch event), FlatViewGroup intercepts touch events
when the touch lies within any of the virtual NodeRegions.
This can sometimes be wrong - the canonical example is when touch starts
outside of a particular FlatViewGroup (so someone else, for example a
sibling) intercepts the touch event, and then the person moves over a
different FlatViewGroup, causing it to intercept the touch event when it
shouldn't. To fix this, we only allow intercepting touch events due to
NodeRegions on the down event.
Reviewed By: astreet
Differential Revision: D3160152
Summary:
By default, Nodes causes views to not be clipped, unless overflow is
explicitly set to hidden. Consequently, Nodes sets all the clipping bounds to
negative infinity, and does some extra work (saving the canvas layer,
clipping, etc) before drawing. This optimization skips the extra work when
it's not needed.
Reviewed By: sriramramani
Differential Revision: D3161268
Summary:
Initially, we used to mount nodes to Views anytime a node was
clicked. This was not useful, since we could still not handle touch when
a touch event was already dispatched. Later, a fix was pushed that
supported handling touch events for non-View NodeRegions. Part of the
intention was to remove this code, but it was forgotten.
Reviewed By: sriramramani
Differential Revision: D3160532
Summary: This allows users of the API to have greater control over handling RTL. One example is Components which needs this greater control to correctly handle RTL.
Differential Revision: D3120721
Summary:
UIImplementation has a few methods that in the end touch native Views, such as dispatchViewManagerCommand, addAnimation, sendAccessibilityEvent etc. There are 2 cases where it is possible to have those methods called on shadow nodes that don't have backing Views created:
- backing view is scheduled to be created but not commited yet (StateBuilder accumulates createView commands into a queue and flushes it in the very end)
- shadow node doesn't mount to a View so there is no backing View
Touching View in UI thread in these 2 cases will either lead to silent error (e.g. failure callback will execute), or a native crash.
This diff is overriding all UIImplementation methods that touch Views in UI thread and makes sure that backing View is created before we do so.
Reviewed By: ahmedre
Differential Revision: D3046392
Summary: In some rare cases, RCTText.measure can receive negative width which will crash with an assertion in android.text.Layout because it expects a positive value. This is a temporary fix to treat negative values as unconstrained width until the original bug is fixed.
Reviewed By: sriramramani
Differential Revision: D3038767
Summary:
Since we now have the correct fix in place, this patch is to revert
the hack we put in place to not be launch blocking.
Reviewed By: sriramramani
Differential Revision: D3019883
Summary: In FlatViewGroup, we flatten some react nodes into parent while mounting others into child Views. This is causing touch events being dispatched to wrong targets because child Views are \"stealing\" touch events from flattened Views. To fix the issue, implement ReactCompoundViewGroup to provide information about both virtual and non-virtual nodes.
Reviewed By: ahmedre
Differential Revision: D3018054
Summary: Before this patch, we only collected virtual nodes in NodeRegions, because NodeRegions are only needed to implement ReactCompoundView.reactTargetForTouch() which is only interested in virtual nodes. In the next patch, FlatViewGroup will implement ReactCompoundViewGroup interface which requires knowledge of both virtual and non-virtual children. As a step towards that, we need to include non-virtual nodes in NodeRegions. This patch is implementing that. By itself, it should have not cause any changes in application behavior: we add non-virtual nodes to NodeRegions and mark them as non-virtual, then skip all non-virtual nodes in reactTagForTouch().
Reviewed By: ahmedre
Differential Revision: D3018047
Summary: Before the patch, order of NodeRegions was inconsistent. Given parent A and 3 children B, C and D, we collect DrawCommands like this: A, B, C, D but NodeRegions were collected as B, C, D, A which neither matches draw order, nor a reverse of it. This patch changes it so that NodeRegions are collected in drawing order (A, B, C, D) and we iterate backwards to find correct touch target (in case they overlap).
Reviewed By: ahmedre
Differential Revision: D3018034
Summary:
This is a hack to fix the Groups dialog bug so that we can get some
real data in production from using Nodes. This should be replaced with a
better solution in the near future.
Differential Revision: D3016859
Summary: CSSNode.addChildAt() calls dirty() to invalidate the node and propagate dirty flag up to the root. However, ReactShadowNode overrides dirty() for virtual nodes so it does nothing. This results in bugs where an added text doesn't trigger a measure pass because RCTText is never dirtied. To fix the bug, override addChildAt() in RCTVirtualText and explicitly call notifyChanged(true) to make sure hosting RCTText is dirtied and re-measured/re-laid out.
Reviewed By: ahmedre
Differential Revision: D3016827
Summary:
This code reverts D3004541, since it fixes the symptom instead
of the root cause. Root cause fix is in D3011191.
Differential Revision: D3011291
Summary: @public Split dispatchViewUpdates into two methods, which enables subclasses to commit pending ui operations, even when no root node is present.
Differential Revision: D3011191
Summary:
getLayoutWidth is the same as right - left, and since we have right
and left, we can save a method call.
Reviewed By: sriramramani
Differential Revision: D3010697
Summary:
In D2980358, alignment was implemented for nodes. This unfortunately
introduced a bug, which is that when we have a BoringLayout that is set to
ALIGN_CENTER, it can't be seen. This is a result of the fact that the width
passed in to BoringLayout is Integer.MAX_VALUE. Since measure has already
been called at this point, we can just pass the layout's width as the width
of the BoringLayout.
Reviewed By: sriramramani
Differential Revision: D3004971
Summary:
Groups had a crash when running with React with Nodes when returning
from a search screen. This was due to the fact that the node representing a
ShimmerFrameLayout was being dropped, and then later we were trying to detach
it. Since the view was already dropped, we shouldn't try to detach it since
it's already dropped and removed from the view hierarchy.
Reviewed By: sriramramani
Differential Revision: D3004541
Summary:
We keep a list of FlatShadowNodes that mount to Views that we want to delete, and only flush it at the end of an update cycle. This results in a situation where a root view is being removed before children are removed, which results in a crash in NativeViewHierarchyManager because a View that we are trying to remove no longer exists. There are a few approaches to fix the issue:
a) make a check if a View exists before removing it. While works, it removes a bug protection when we erroneously trying to remove a View that no longer exists (such as this). I'd prefer to keep the check in place
b) flush the views-to-drop queue. This works, but does some extra work in UI thread (namely, removing Views that would be removed anyway)
c) trim the views-to-drop queue to remove any Views that will be removed anyway. This does a tiny bit of extra work in BG thread, but less work in UI thread.
This diff implements option c).
Reviewed By: ahmedre
Differential Revision: D2990105
Summary:
Code in FlatUIImplementation.manageChildren() incorrectly assumed that moveFrom is sorted and moveTo is not, which is actually reverse: moveFrom is not sorted, and moveTo is. This means that we need to sort moveFrom before we can traverse it, and that we no longer need to sort moveTo (we did it by moving nodes to mNodesToMove first and then sorting it).
The sorting algorithm used is borrowed from Android implementation of insertion sort used in DualPivotQuicksort.doSort() when number of elements < INSERTION_SORT_THRESHOLD(32) which is 99.999% the case in UIImplementation.manageChildren() (most of the time this array is either empty or only contains 1 element).
Another (very rare) bug this is fixing is that the code only worked for FlatShadowNodes, but not all shadow nodes are FlatShadowNodes (there are rare exceptions, such as ARTShape, ARTGroup etc). New code works with all types of shadow nodes.
Reviewed By: ahmedre
Differential Revision: D2975787
Summary: We are currently traversing entire tree every time there is any update to any of the nodes, which is hugely inefficient. Instead, we can early out for nodes that are known to contain no updates. This saves a lof of CPU. This optimization can be turned off, and an Exception will be thrown if there was an unexpected update.
Reviewed By: ahmedre
Differential Revision: D2975706
Summary:
Fix screenshot tests for React with nodes. It was broken due to
calling clipRect with bounds of [-∞, ∞], which, due to a bug in Canvas that
appeared in screenshot tests, caused the view not to draw. Since this is a
no-op anyway, this patch just doesn't call clipRect when we have infinite
bounds.
Differential Revision: D2975494
Summary: Right now invalidate always tell the root node that the tree is dirty, and next update will traverse the entire tree in search of changes. While this works correctly, it's not the most efficient implementation. It is more efficient to store dirty flag in every node, and skip entire subtrees if this node and all descendants are already up to date. This diff is a first step towards that optimization.
Reviewed By: ahmedre
Differential Revision: D2955197
Summary:
Examples that use defaultValue as part of their declaration (such as
those examples under UIExplorerApp's TextInput) were being ignored. This patch
supports having text set directly on RCTTextInput and handles it properly.
Note that this patch depends on D2962643 and D2964847, without which the
TextInput example will look wrong.
Differential Revision: D2968002
Summary:
There are 2 issues in removeChild() implementation.
a) There is a chance that a node that we are removing will be mounting to a View, but the create view request has not be created so there is no backing View for it yet. In that case, FlatNativeViewHierarchyManager.dropView() will throw an Exception failing to find the View. The fix is to only dropView() if one was (requested to be) created.
b) If the shadow node that we are removing doesn't mount to a View, but one or more of its children do, those Views will leak because noone is removing them. The fix is to recursively call removeChild() until we find a node that mounts to a View.
Reviewed By: ahmedre
Differential Revision: D2974938
Summary:
OnLayoutEvent was incorrectly dispatching x/y coordinates relative to native View instead of relative to parent. This was causing issues in many cases, such as when Node was mounting to a View, in which case x/y would always be 0. This diff is fixing it.
This diff also caches last OnLayoutEvent to avoid dispatching the event on every layout even when layout didn't chance.
Reviewed By: ahmedre
Differential Revision: D2955087
Summary:
Setting the color for a TextInput with nodes was broken. The text color was
not being applied due to an optimization that prevented setting spans if
begin and end were the same (which is the case for an empty TextInput).
This patch depends on D2962643.
Differential Revision: D2962394
Summary:
The spannable flags for RCTVirtualText were always being set to
INCLUSIVE_EXCLUSIVE - this is different than the behavior that is found in
ReactTextShadowNode, which sets EXCLUSIVE_INCLUSIVE as the default flag
unless the text is at the beginning.
This is needed to fix various problems with TextInput, including the handling
of empty spans (see also D2962394 which depends on this patch), and making the
behavior consistent when styled children of a TextInput are changed.
Differential Revision: D2962643
Summary:
Implement measure for RCTTextInput. This is (almost) the same as
the one implemented for ReactTextInputShadowNode.
Differential Revision: D2964847
Summary:
There are 2 reasons why someone would call StateBuilder.ensureBackingViewIsCreated():
1) to make sure a View is created, because we are going to use it NOW
2) make sure react styles are applied to View, which doesn't really need the View to be created immediately
This diff is splitting the method into 2, without changing behavior. Difference between the methods' signatures is coming from the fact that 1) never takes styles and 2) possibly takes styles.
This is a pure refactoring diff and should have no change in functionality or behavior.
Reviewed By: ahmedre
Differential Revision: D2916697
Summary:
There is a rare case in React Native when a hierarchy is created and then *immediately* discarded all in one transaction. This is causing a View leak, because a View is created and then never attached to a hierarchy because it shadow node got detached. Since we never attached the View to the hierarchy, we cannot do a detach either and the View is kept in NativeViewHierarchyManager forever, causing a View leak. To fix the issue, don't create a backing View whenever a shadow node mounts to a View. Instead, put the create request into a queue and ONLY execute it if a shadow node is still attached to a hierarchy. This is fixing the View leak because will not create a View unless it's going to be attached somewhere.
The same logic applies to View style update (we don't want to update a View that is going to be detached from a hierarchy).
Reviewed By: ahmedre
Differential Revision: D2916826
Summary:
There are 2 reasons why someone would call StateBuilder.ensureBackingViewIsCreated():
1) to make sure a View is created, because we are going to use it NOW
2) make sure react styles are applied to View, which doesn't really need the View to be created immediately
This diff is splitting the method into 2, without changing behavior. Difference between the methods' signatures is coming from the fact that 1) never takes styles and 2) possibly takes styles.
This is a pure refactoring diff and should have no change in functionality or behavior.
Reviewed By: ahmedre
Differential Revision: D2916697
Summary:
When layout happens, left/top/right/bottom coordinates (and thus clip-*, too) are sometimes not at a pixel boundary for 2 reasons:
a) width/height in Flexbox are floats, and can contain any value, not just a whole pixel. E.g. style={{width: 3.1415926}} is perfectly valid
b) floating point arithmetics sometimes leads to values barely outside of pixel boundaries (width 18.0f can become 18.000001f when a sibling/child size changes).
a) is \"breaking\" screenshot tests, which slightly but differ from reference implementation
b) causes extra View updates/redraws for no reason
This patch is rounding DrawCommand bounds to a whole pixel to avoid these 2 issues.
Reviewed By: ahmedre
Differential Revision: D2934401
Summary:
Public
We wanted to do this before, but couldn't because touch events had timestamps
set by the system (and matched System.currentTimeMillis), but now we set those
timestamps! The idea behind this change is that System.currentTimeMillis is
unreliable, but nanoTime isn't, and it also guarantees that we will never have two events with the same
timestamp.
We're still seeing crashes with touch events not ending correctly in JS, this
might be the cause of that.
Reviewed By: foghina
Differential Revision: D2953917
Summary:
Many of StateBuilder methods take a lot of arguments, which makes it hard to read. This patch is doing a bit of cleanup by removing tag from the method signatures, because tag can be easily obtained from the node itself.
This is a pure refactoring diff and should have no functional changes.
Reviewed By: ahmedre
Differential Revision: D2915815
Summary: Both DrawView and AbstractDrawCommand have clipping logic, this diff is moving out logic into a common base class. This also reverts the screenshot tests fix, which was causing issues with overflow: visible.
Reviewed By: ahmedre
Differential Revision: D2933780
Summary:
The current AndroidView stipulates that the backing shadow node can't
be a FlatShadowNode. In some cases, however, we want to apply some of the same
logic (ex not adding NodeRegions, etc) to other ViewManagers that have a
FlatShadowNode backing (and that don't necessarily create a FlatViewGroup).
This commit renames AndroidView to NativeViewWrapper, and re-introduces
AndroidView as an interface, so that logic for padding, NodeRegions, etc can
be shared.
Differential Revision: D2942387
Summary: Not every CSSNode in a hierarchy is a FlatShadowNode, some virtual nodes can be ReactShadowNodes for compatibility with ART nodes. This diff fixes StateBuilder unconditionally casting a node to FlatShadowNode, which is causing a crash in Groups.
Reviewed By: nickholub
Differential Revision: D2941031
Summary: These methods (mostly getters/setters) are not meant to be overriden, so let's make them final. Hopefully, they will inline better, too.
Reviewed By: ahmedre
Differential Revision: D2933869
Summary:
@public Relax the constraint on ReactTextInputManager.
The TextInput Advanced screen looked different with and without
nodes, namely child Text items were not being rendered on the Nodes version.
This patch fixes that.
Differential Revision: D2930800
Summary: FlatUIImplementation.handleCreateView was missing an Override annotation. This diff fixes it.
Reviewed By: sriramramani
Differential Revision: D2919596
Summary: Currently, we wrap all unknown shadow nodes with AndroidView. This works great, except when the shadow node is virtual, i.e. it *doesn't* mount to a View. In this case, we just need to keep it in the hierarchy as is. Fixes ARTSurfaceView not working correctly in groups.
Reviewed By: ahmedre
Differential Revision: D2933325
Summary: Software Canvas uses ints to represents boundaries (because it is backed by Bitmap that has scalar size), whereas Hardware Canvas uses floats to represent boundaries. This results in a bug in Software Canvas where clipping with floats close to or outside of int range results in int overflows and incorrect clipping. To fix the issue, compute the clip boundaries manually instead of using Canvas.clipRect() method (that contains the bug).
Reviewed By: sriramramani
Differential Revision: D2919509
Summary: There is a bug in border drawing code that will not draw the border if the element has a background color. This diff fixes it.
Reviewed By: sriramramani
Differential Revision: D2919549
Summary: ImageRequestHelper was not handling data: scheme correctly, which resulted in images failing to load. This diff is fixing it by considering \"data:\" as a Uri resource, and piping it appropriately.
Reviewed By: sriramramani
Differential Revision: D2919403
Summary: Previously, RCTImageView/DrawCommand would always clip for specific scale types (such as CENTER_CROP), but this is incorrect if we want to allow overflow: visible on RCTImageView (which iOS allows). This patch tweaks the clipping condition from paddingLeft/paddingTop < 0 (i.e. image wants to draw outside of its bounds) to actual image rect being outside of clip rect. Previously, that would mean exact same thing, but now that clip rect is aware of overflow: visible, it matters, allowing RCTImage to not clip when we want it to draw outside of the boundaries.
Reviewed By: ahmedre
Differential Revision: D2873350
Summary:
Previously, every node would be clipped by its own boundaries. This made sense, because
a) RCTView cannot draw outside of its bounds, so clipping is harmless
b) all other node types were not allowed to control overflow behavior, and for them overflow was implicitly set to hidden, which means it should clip.
This diff changes the logic so that overflow can be set on any node (image, text, view etc).
The change has an important implication that make the diff a little trickier that it could be: AbstractDrawCommand clipping logic needs to be relaxed. Previously, clip bounds were *always* intersected with node bounds, which means that clip rect was always within node rect. This is no longer true, and thus shouldClip() logic needs to be modified.
Because of the above, RCTText no longer needs to artificially clip bounds against layout width/height.
Note: RCTImage is still not working with overflow: visible correctly (it still always clips). This is fixed in a follow up diff.
Reviewed By: ahmedre
Differential Revision: D2867849
Summary:
There is an assert in FlatViewGroup.reactTagForTouch() that says that TouchTargetHelper should not allow returning getId() when pointer events are BOX_NONE. This is not entirely accurate.
This acturally method is invoked in 2 different contexts. Main context is to find a touch target, and in that context the method indeed should never return getId() if pointer events are BOX_NONE. There is however a TouchTargetHelper which actually expects that reactTagForTouch() *may* return getId(), in which case it will perform logic to not all this method be invoked again from main context.
In other words, this assert needs to be removed because it is entirely possible to return getId() when pointer events are BOX_NONE. Ideally, these would be 2 different methods, but ReactCompoundView interface only defines a single reactTagForTouch() method.
Reviewed By: ahmedre
Differential Revision: D2873931
Summary: When padding is applied to RCTText, the text it renders should be offset by that padding. This is what iOS is doing.
Reviewed By: sriramramani
Differential Revision: D2872039
Summary: A simple refactoring diff that should make code a little easier to read. No functional changes.
Reviewed By: ahmedre
Differential Revision: D2867718
Summary: Exact same class is needed for Groups, and probably for other apps that want to work with Nodes, too, so let's extract it into a helper class to simplify coding.
Reviewed By: sriramramani
Differential Revision: D2873943
Summary:
Nodes create a FlatViewGroup for a root node element, and NativeViewHierarchyManager assigns it an id that matches root node it. Now this top-level FlatViewGroup is added to a ReactRootView. In non-nodes, this ReactRootView has an id that matches root View id, and when this ReactRootView gets detached from Window, it sends an event to NativeViewHierarchyManager that says that all the children of this View must be removed recursively. This works great in non-Nodes, but fails in Nodes because ReactRootView has no id (-1) and NativeViewHierarchyManager fails to find a corresponding ReactShadowNode, throwing an Exception. To fix the issue and make it work again we need to assign this View id of the top level shadow node. This creates a minor issue, where 2 Views (ReactRootView and its only child) share the same id, but that is not a problem because we don't enforce uniqueness of the ids, and don't rely on getViewById().
This was originally implemented, but then I removed it because I thought it wasn't truly needed. Turns out, it is needed.
Reviewed By: sriramramani
Differential Revision: D2873995
Summary: This diff implements ImageLoadEvents (ON_LOAD, ON_LOAD_END and ON_LOAD_START) in RCTImageView. ON_ERROR and ON_PROGRESS are easy to implement, too, but these 2 are supposed to carry extra information (error message and progress) but ImageLoadEvent doesn't support a payload yet (I'll add them in a separate patch).
Reviewed By: ahmedre
Differential Revision: D2824772
Summary: React provides properties to support shadows for Text, this diff implements it for Nodes.
Reviewed By: ahmedre
Differential Revision: D2817212
Summary: Minor optimization/cleanup: instead of creating an instance of FontStylingSpan for every RCTVirtualText, start with a global immutable instance of use copy-on-write when any of the properties change.
Reviewed By: ahmedre
Differential Revision: D2817156
Summary: Wrong order or top/right -> right/top means that clipping can be incorrect. I didn't notice it because visual result in many cases would still be the same (especially with overflow: visible being default and clipping being mostly disabled). Also only background was clipped incorrectly, and most texts don't have a background.
Reviewed By: ahmedre
Differential Revision: D2816432
Summary: Small optimization that prevents empty NodeRegions from being collected. Those will never receive touch events anyway, so why bother allocating memory and iterating over them?
Reviewed By: ahmedre
Differential Revision: D2816355
Summary: RCTText may modify its DrawCommand on collectState(), which updateNodeRegion() relies on. This means that order of the two is important: call collectState() first, followed by updateNodeRegion(). This fixes the bug where am RCTText may sometimes not respond to clicks (because its NodeRegion would be empty).
Reviewed By: ahmedre
Differential Revision: D2816295
Summary: NodeRegions are touch regions within hosting View, and while in most cases they are the same as View boundaries, there is one case where it's not true: TextNodeRegion. When mounted to a View, TextNodeRegion will have a bounds of (0,0,width,height) which is clearly different from (left,top,right,bottom). Initially I assumed they would always be the same so we could use information stored in NodeRegion (should probably be called TouchRegion) to update node's View boundaries, but it breaks RCTTextView when it mount to a View (because it would either contain incorrect bounds, or View will be laid out incorrectly). Right now touch is not working on RCTView that mounts to a View. To fix the issue, separate the 2 concepts.
Reviewed By: ahmedre
Differential Revision: D2816268
Summary: Small optimization. Once we mount a Node to a View, its NodeRegion is not used anymore with RCTText being an exception, but it will correct itself automatically upon updateNodeRegion call. This patch allows the dead object to get garbage collected.
Reviewed By: ahmedre
Differential Revision: D2816331
Summary: Alternative implementation of DrawImage using DraweeHierarchy instead of ImagePipeline directly. Yields same results, but potentially more stable. We'll run tests to measure performance of both.
Reviewed By: ahmedre
Differential Revision: D2746197
Summary:
Moves ReactProp and ReactPropGroup to `com.facebook.react.uimanager.annotations`. This is needed
so that future annotation processor can run on code inside the com.facebook.react.uimanager package.
@public
Reviewed By: astreet
Differential Revision: D2754842
Summary: View.invalidate() will not actually invalidate a View if it has width or height equal to 0. This is causing problems with overflow: visible. A quick fix applied here is to invalidate slightly larger region that the View bounds to bypass the optimization.
Reviewed By: ahmedre
Differential Revision: D2800920
Summary: Virtual shadow nodes, such as RCTRawText, RCTTextInlineImage etc cannot be mounted to a View (ViewManager will throw an Exception if we ever try to). This diff is adding a check to make sure that Exception is never thrown.
Reviewed By: ahmedre
Differential Revision: D2800869
Summary: UIImplementation.measure() can only measure shadow nodes that map to native Views. As a result of this, every time we tried to measure a shadow node that doesn't map to a View, we trigger callback with no data (to indicate an error). To fix this issue, walk up until we find a node that maps to a View, then measure that View and adjust for the bounds of a virtual child.
Reviewed By: ahmedre
Differential Revision: D2800960
Summary:
Everything (but Views) are drawn using AbstractDrawCommand (or its derivative, like DrawBorder or DrawBackgroundColor) and supports clipping properly. Views however are drawn using an assumption that Android will clip them manually. This is however not always true. One example is if an element A mounts to a View, and its parent B doesn't but has overflow: hidden and thus should clip the child.
There are 2 ways to fix this:
- pop every element that has overflow: hidden to its own View. In this case, its children will always be correctly clipped. This is however very inefficient, especially if overflow: hidden is default (which it is!) which means that almost every React element must be backed by an Android View.
- add clipping information to DrawView, similar to how AbstractDrawCommand has it.
This diff implements the latter approach.
Reviewed By: ahmedre
Differential Revision: D2792375
Summary: RootFlatShadowNode always mounts to a (top-level) View but was never marked as one that mounts to a View. This diff fixes it. Nothing in the code relied on it being marked as mounting to a View, so it worked fine. A follow up path that implements UIImplementation.measure() for nodes that don't mount to a View goes up until it finds first mounting node, and it was crashing with NPE because it tried to access RootFlatShadowNode's parent (and there isn't one).
Reviewed By: sriramramani
Differential Revision: D2800818
Summary:
React allows nesting <Image> inside <Text>, in which case it turns into an RCTTextInlineImage element. RNFeed is using it in a few places and thus we need to support it, too.
This diff implements it with InlineImageSpan (WithPipeline, and WithDrawee separately).
Reviewed By: ahmedre
Differential Revision: D2792569
Summary: D2768643 disabled View clipping of FlatViewGroup's children by calling setClipChildren(false). Turns out, instead of disabling clipping on the View this method is called on, it disables clipping on the children, instead. While we want the clipping disabled on all children that are FlatViewGroups, it also means that everyone else gets the clipping disabled as well. This has issues with ScrollView that stopped clipping its scrolling content, resulting in visual glitches. To fix the issue, manually clip all the Views that are not FlatViewGroups.
Reviewed By: ahmedre
Differential Revision: D2792411
Summary: This diff add an ImageRequestHelper class to reuse code that creates ImageRequest in both RCTImageView and (upcoming) RCTTextInlineImage
Reviewed By: ahmedre
Differential Revision: D2792548
Summary: Minor cleanup; renames BitmapRequestHelper to PipelineRequestHelper and adds BitmapUpdateListener interface. I plan reusing these classes in an upcoming RCTTextInlineImage implementation.
Reviewed By: ahmedre
Differential Revision: D2792535
Summary: AbstractDrawCommand's bounds are supposed to be the rectangle that the DrawCommand will draw into, so that it can compare bounds against clip rect bounds and reliable skip clipping when it's not needed. It is however not true for RCTText that can create text Layout that in some cases can go out of it's requested bounds (happens with TextView, too). To fix the issue, instead of passing requested bounds, pass the actual ones. In this case, AbstractDrawCommand will make sure to clip DrawTextLayout if for some reason it draws outside of the allowed boundaries.
Reviewed By: ahmedre
Differential Revision: D2786306
Summary:
@public React allows excluding certain elements from touch handling by assigning `PointerEvents` filter to them, such as BOX_NONE - this element will not receive touch but its children will, BOX_ONLY - only this element will receive pointer event and not children, NONE - neither this element nor its children will receive pointer events, and AUTO - pointer events are allowed for both this element and its children.
This diff adds PointerEvents support to flat RCTView. Most of the implementation is copied from ReactViewManager/ReactViewGroup. One small change is made to TouchTargetHelper to ensure that it works correctly with virtual nodes when their parent has PointerEvents set to PointerEvents.BOX_NONE.
Reviewed By: ahmedre
Differential Revision: D2784208
Summary: There is a small bug in DrawBorder where we forget updating color for a left border, which makes the border draw with whatever color was previously set to the Paint. This diff fixes it by updating the color.
Reviewed By: ahmedre
Differential Revision: D2779511
Summary: When setJSResponder() is called on a shadow node that doesn't mount to a View, React runtime will crash in NativeViewHierarchyManager because it will fail to find a corresponding View. To fix the issue, make sure we forceMountToView() before we call enqueueSetJSResponder().
Reviewed By: ahmedre
Differential Revision: D2779523
Summary: D2772438 removed some unused imports, and a parallel build landed that uses one of the imports. Both diffs landed and now master is broken. This diff is fixing it.
Reviewed By: ahmedre
Differential Revision: D2779442
Summary:
Prior to this patch DrawCommands weren't get clipped by parent DrawCommands at all. For example, a <View> element with size 200x200 with overflow:hidden should clip its child which is 400x400, but this didn't happen. However, if parent <View> would mount to an Android View, it would clip the child regardless of the overflow attribute value (because Android Views always clip whatever is drawing inside that View against its boundaries).
This diff is fixing these issue, implementing overflow attribute support and making clipping behavior consistent between nodes that mount to View and nodes that don't.
Reviewed By: ahmedre
Differential Revision: D2768643
Summary: I lost FlatViewGroup.verifyDrawable(Drawable) method during one of the rebases. Re-adding it now because hotspot drawable is not working without it.
Reviewed By: ahmedre
Differential Revision: D2772460
Summary: Previously, manageChildren() would throw an Exception if moveFrom != null or moveTo != null. This is obviously not correct, because no matter how rare these events are, they actually happen in practice. This diff re-implements manageChildren() to support all the cases. It does so by first removing all the elements that need to be removed. During removal, those elements that need to be moved will be temporarily put into `mNodesToMove` array. Then the next step is to add all elements (including new elements to add, and existing elements to move). There is an fast path when only one of another is present. If both types are present, they need to be sorted, first, to maintain correct orded. A similar optimization is applied to `removeChildren()`: there is a fast path when moveFrom == null and a another fast path when removeFrom == null. When both are != null, a merge sort is used (it is assumed that both moveFrom and removeFrom are sorted).
Reviewed By: ahmedre
Differential Revision: D2768689
Summary: There is an OnLayoutEvent that needs to be dispatched when a ReactShadowNode gets re-laid out. Some applications rely on it, so we should support it. This diff adds this functionality.
Reviewed By: ahmedre
Differential Revision: D2768625
Summary: RCTView has a property called nativeBackgroundAndroid that shows a ripple effect (or any other Drawable) when pressed and holded. This diff is adding support for the property.
Reviewed By: ahmedre
Differential Revision: D2768671
Summary: NodeRegion is only able to describe a rectangular region for touch, which is not good enough for text, where we want to be able to assign different touch ids to individual words (and those can span more than one line and in general have non-rectangular structure). This diff adds TextNodeRegion which inserts additional markers into text Layout to allow individual words to have unique react tags.
Reviewed By: ahmedre
Differential Revision: D2757387
Summary: Views that can contain other Views need to have their ViewManager to extend ViewGroupManager. Otherwise, it may not remove child Views correctly when a parent View is being detached. This diff is changing FlatViewManager that create FlatViewGroups (that can have child Views) to extend from ViewGroupManager.
Reviewed By: ahmedre
Differential Revision: D2768667
Summary: RCTImageView.setBorderWidth() is shadowing ShadowLayoutNode.setBorderWidths() because both are annotated with `ReactProp borderWidth`. To fix the issue, override setBorder instead (which is what LayoutShadowNode.setBorderWidths delegates to).
Reviewed By: ahmedre
Differential Revision: D2763938
Summary:
In ReactNative, we are fully controlling layout of all the Views, not allowing Android to layout anything for us. This is done by making onLayout() of the top-level View in the hierarchy to be empty. This works fine because we explicitly call measure/layout for all the Views when they need to be re-measured or re-laid out. There is however one case where this doesn't happen automatically: some Android Views such as DrawerLayout or ActionBar have children that don't have shadow nodes associated with them (such as a title in ActionBar). This results in situations where children of AndroidView will call requestLayout but they will never get relaid out, because shadow hierarchy doesn't know about them. Example: ActionBar has a seTitle method that will internally call TextView.setTitle() and that TextView will call requestLayout because its size may have changed. However, that TextView will never be remeasured or relaid out.
This diff is fixing it by keeping track of everyone who called requestLayout. Then, at the end of the update loop we go over the list a manually remeasure and relayout those Views.
Not a huge fan of how this is implemented (there MUST be a better way) but this works with least efforts. I'll see if I can improve it later.
Reviewed By: ahmedre
Differential Revision: D2757485
Summary:
There is currently a bug where we never release any Views that no longer display, still storing hard references in NativeViewHierarchyManager. This diff is fixing this bug, and here is how:
a) there is already logic in place to drop FlatShadowNodes (UIImplementation.removeShadowNode).
b) there is already logic in place to drop Views (NativeViewHierarchyManager.dropView(int reactTag) - used to private but needs to be protected so I can call it)
c) (the missing part) when we are about to drop a FlatShadowNode, check if it mount to a View (i.e. there is a View associated with that node), put it into a ArrayList. When we finished updates to a nodes hierarchy (which happens in non-UI thread), collect ids from those nodes and enqueue a UIOperation that will drop all the Views. We can either forward nodes as FlatShadowNode[], or only ids as int[]. Both should be fine, but as a rule of thumb we don't touch shadow node hierarchy from UI thread (as we don't touch Views from non-UI thread) so passing int[] is what this code is doing.
Reviewed By: ahmedre
Differential Revision: D2757310
Summary: Virtual nodes (such as RCTRawText and RCTVirtualText) have no state or node regions, don't need to be laid out, and thus should not be checked for state.
Reviewed By: ahmedre
Differential Revision: D2757089
Summary: Any padding that a FlatShadowNode is assigned by React runtime should be translated to a backing Android View so it looks correct and lays out children accordingly.
Reviewed By: sriramramani
Differential Revision: D2756562
Summary: This diff adds an `AndroidView` as a proxy for custom Views in FlatUIImplementation. Any ReactShadowNode that FlatUIImplementation doesn't recognize (because they don't extend from FlatShadowNode) will be wrapped with AndroidView to ensure that it measures and displays correctly. While not perfect, this is the easiest way to support custom Views (EditTexts, DrawerLayouts, ScrollViews etc).
Reviewed By: ahmedre
Differential Revision: D2751716
Summary: @public There are some properties, such as alpha or scale that we ONLY handle on a View level. This means that whenever we encounter a FlatShadowNode with this property, it should be mapped to a View. This diff is doing exactly this.
Reviewed By: ahmedre
Differential Revision: D2694495
Summary:
This diff pulls in my changes to css-layout algorithm. (The change: https://github.com/facebook/css-layout/pull/154)
This is a breaking change, since it adds a new `height` parameter to all measure functions.
So I've fixed all existing implementations just by adding a new unused parameter `height` - it's up to owners of these functions whether they want to use it or not.
Reviewed By: foghina
Differential Revision: D2757965
Summary: Normally, order or `measure/layout` and `onAttachedToWindow` shouldn't matter. However, `DrawerLayout` has a `boolean mFirstLayout` flag that it resets to true in `onAttachedToWindow` that makes it ignore first layout, and it leads to bugs. To fix the issue, we need to make sure that we first call `onAttachedToWindow` and only then we call `measure/layout`. The easiest way to do it is to delay measure/layout calls until all the views are attached to their parents. This diff implements the mentioned logic.
Reviewed By: sriramramani
Differential Revision: D2694973
Summary: @public There are some properties that we want to handle on a View level, as opposed to a FlatShadowNode level. For example, scale or alpha, that can be done very efficiently in hardware. Once we pop FlatShadowNode to a separate View, we need to apply these properties. This is where `BaseViewManager` comes in handy.
Reviewed By: sriramramani
Differential Revision: D2694290
Summary: @public When Android dispatches `MotionEvent` to `ReactRootView`, it needs to find a correspoding react node that should receive it. To be able to do it, we need to store boundaries of every `FlatShadowNode` in `FlatViewGroup`. Then we can iterate over node boundaries and find one that contains the touch event coordinates.
Reviewed By: sriramramani
Differential Revision: D2694197
Summary: @public This diff adds a `FlatShadowNode.forceMountToView()` method that will render its contents in it own `View`.
Reviewed By: sriramramani
Differential Revision: D2564502
Summary: @public To render `View`s inside `FlatViewGroup`, we need to pass the parent to `DrawCommand.draw()` method. Used in a followup diff.
Reviewed By: sriramramani
Differential Revision: D2564478
Summary: @public Similar to a `DrawBorder` patch, this diff adds `DrawBackground` and implements `ViewProps.BACKGROUND_COLOR` property in `FlatShadowNode` with it.
Reviewed By: sriramramani
Differential Revision: D2564466
Summary: @public Initial implementation of RCTView doesn't support borders, this diff fixes it by implementing a `DrawBorder`.
Reviewed By: sriramramani
Differential Revision: D2564424
Summary: @public Initial RCTImageView implementation only supported 'src', 'tintColor' and 'resizeMode'. This diff adds support for the rest of the properties: 'borderColor', 'borderWidth' and 'borderRadius'. `AbstractDrawBorders` class is reused in a follow up diff to draw borders for 'RCTView'.
Reviewed By: sriramramani
Differential Revision: D2693560
Summary: @public This patch adds basic support for RCTImageView (only 'src', 'tintColor' and 'resizeMode' properties are supported for now), and a concept of AttachDetachListener that is required to support it to FlatUIImplementations.
Reviewed By: sriramramani
Differential Revision: D2564389
Summary: @public This is a pure refactoring diff makes `StateBuilder` code a little bit easier to read. This gets increasingly important as new features with similar logic are added to `StateBuilder`.
Reviewed By: sriramramani
Differential Revision: D2564342
Summary: @public `RCTVirtualText` is creating a new `CustomStyleSpan` on every `applySpans()` call, which is not very efficient. We can cache and reuse unchanged `CustomStyleSpans` for efficiency. This patch is doing just that.
Reviewed By: sriramramani
Differential Revision: D2564366
Summary: @public Initial version of FlatUIImplementation lacks any primitives support (such as RCTText, RCTImageView or RCTView). This diff add the first part, RCTText (alongside with RCTVirtualText and RCTRawText).
Reviewed By: sriramramani
Differential Revision: D2693348
Summary:
Improvement over https://github.com/facebook/react-native/pull/11469.
Depends on https://github.com/react-native-community/boost-for-react-native/issues/1, **don't merge before it is fixed**.
It would be more in line with other dependencies to depend only on github for thirdparty bridge dependencies.
**Test plan (required)**
- Circle (testing with caches cleaned)
- ./gradlew ReactAndroid:packageReactNdkLibsForBuck (check twice to make sure caches work)
REACT_NATIVE_BOOST_PATH=./path-to-local-boost/
- ./gradlew ReactAndroid:packageReactNdkLibsForBuck (check twice to make sure caches work)
Closes https://github.com/facebook/react-native/pull/11511
Differential Revision: D4348098
fbshipit-source-id: 5c2f25cc395ae0cad19d56b7c0b2b102513580fb
Summary: Show a toast (since there isn't an easy way to show the yellow box)
Reviewed By: AaaChiuuu
Differential Revision: D4336435
fbshipit-source-id: 01b0dbdaabf51be3d23aab5c72ab2a701fcb8f80
Summary:
This changes the way that module identifiers are replaced with numeric ids so that ids are padded with spaces on the right to take up the same space as the original string literal.
By doing this, we keep the mappings for the generated source line intact.
```
// original source
const React = require('react');
// old replacement
const React = require(12 /* react */);
// new replacement
const React = require(12 ); // 12 = react
```
The remaining edge case are module names that are replaced with numeric IDs that are longer than the replaced string, e.g.:
```
const Q = require('q');
const Q = require(1234);
```
Reviewed By: cpojer
Differential Revision: D4346092
fbshipit-source-id: ef3bb879495f388c4a7448a2f810b83c204e8984
Summary:
In the 8e2906ae89 commit there was implemented a cancelable option for Alerts. It wasn't clear from the docs about this option and the additional Alert method's parameter.
Closes https://github.com/facebook/react-native/pull/11292
Differential Revision: D4342707
Pulled By: lacker
fbshipit-source-id: dc243b868106e705040e77bc90d4d9b8c2dc26eb
Summary:
I'm pretty sure this is supposed to be "bottom" as opposed to "top", as it's the offset from the keyboard, which is at the bottom of the screen.
Closes https://github.com/facebook/react-native/pull/11446
Differential Revision: D4339957
Pulled By: lacker
fbshipit-source-id: 62dca544a0167704d76cd972c44570f277ea63aa
Summary:
An exception is thrown when the native animation code attempts to play an animation on a view that hasn't been created yet. This can happen because views are created in batches. If this particular view didn't make it into a batch yet, the view won't exist and an exception will be thrown when attempting to start an animation on it.
This change eats the exception rather than crashing. The impact is that the app may drop one or more frames of the animation.
**Notes**
I'm not familiar enough with the Android native animation code to know whether or not this is a good fix. My team is using this change in our app because dropping animation frames is better than crashing the app. [This is the code](https://github.com/facebook/react-native/blob/c612c615449b8645976429ad1c0661a4f6e56115/ReactAndroid/src/main/java/com/facebook/react/uimanager/UIViewOperationQueue.java#L874-L892) that is creating the views in batches. Hopefully my PR at least provides some insight into the cause of the bug.
This may fix#9887
Closes https://github.com/facebook/react-native/pull/10907
Differential Revision: D4340129
Pulled By: lacker
fbshipit-source-id: 69160d9e71281a96a7445d764b4715a3e54c0357
Summary:
cc brentvatne
potential reviewers mkonicek and kmagiera
**Motivation for making this change.**
The previous PR was closed : #11095 but the followup actions was never done
I reopened a really similar one so it get merged
RecyclerView is no more used at Facebook (according to previous PR)
According to brentvatne, their were two motivations for RecyclerView:
* ListView with ScrollView component used to bounce back on row insert, but this is now fixed
* This made possible to implement certain performance improvements, but the maintenance cost was not worth the risk
With RN 0.37, the actual code in React Native make the app crash:
- see #10560
I spend one hour investigating this and did also require brent time at exponent slack. I think other people are struggling too.
**Test plan**
<img width="708" alt="screen shot 2016-12-13 at 23 42 22" src="https://cloud.githubusercontent.com/assets/13785185/21162483/dbeb642e-c18d-11e6-9c32-1fe73f1826c1.png">
**Code formatting**
The
Closes https://github.com/facebook/react-native/pull/11445
Differential Revision: D4340640
Pulled By: mkonicek
fbshipit-source-id: 64c5cf060f2eb035d4d6199b30f0e73afc520180
Summary:
Thanks for submitting a pull request! Please provide enough information so that others can review your pull request:
> **Unless you are a React Native release maintainer and cherry-picking an *existing* commit into a current release, ensure your pull request is targeting the `master` React Native branch.**
Explain the **motivation** for making this change. What existing problem does the pull request solve?
Prefer **small pull requests**. These are much easier to review and more likely to get merged. Make sure the PR does only one thing, otherwise please split it.
**Test plan (required)**
Demonstrate the code is solid. Example: The exact commands you ran and their output, screenshots / videos if the pull request changes UI.
Make sure tests pass on both Travis and Circle CI.
**Code formatting**
Look around. Match the style of the rest of the codebase. See also the simple [style guide](https://github.com/facebook/react-native/blob/master/CONTRIBUTING.md#style-guide).
For more info, see
Closes https://github.com/facebook/react-native/pull/11459
Differential Revision: D4339946
Pulled By: lacker
fbshipit-source-id: d95e7c62dbf7bf6fd2ab3739b3d64bfcbe83e24a
Summary:
Local Maven repository for Support Libraries -> Android Support Repository
someone so moody
Closes https://github.com/facebook/react-native/pull/11360
Differential Revision: D4339960
Pulled By: lacker
fbshipit-source-id: 04e92d07413184e86fca3034a4a16a6e689da87e
Summary:
Small renaming after https://github.com/facebook/react-native/pull/11464
**Test plan**
Ran 'react-native init' and 'react-native -v' inside and outside a RN project.
Reviewed By: mkonicek
Differential Revision:
D4339481
Ninja: OSS only
fbshipit-source-id: b23daaee55907761ed0820a707f36ad70d1f1d09
Summary:
Boost is officially hosted on SourceForge which has ab SSL problem that Gradle complains about and also it is sometimes unavailable.
I switched to using npm hosted (yarnpkg mirrored for performance) boost lib exactly the same as from Source Forge.
Other alternatives considered:
- CDN e.g. mirror.nienbo.com started responding with 4XX code when requested by Gradle
- File sharing like DropBox are not for mass anonymous downloads
- Github is not good for binary files and is throttled for anonymous raw file downloads
- S3 or similar. Requires amazon account for maintenance and does not expose semver API and other nice features that npm has
In the future I'd like to try Yarn as dependency management tool for bridge builds, this could be the first step.
**Test plan (required)**
- Circle (testing with caches cleaned)
- `./gradlew ReactAndroid:packageReactNdkLibsForBuck` (check twice to make sure caches work)
- `REACT_NATIVE_BOOST_PATH=./bridge-dependencies/node_modules/boost-react-native-bundle ./
Closes https://github.com/facebook/react-native/pull/11469
Differential Revision: D4339446
Pulled By: mkonicek
fbshipit-source-id: ccc9196e9b675c16a235a318c4861aaa4e263d6e
Summary:
The `checkForVersionArgument` function tries to call `REACT_NATIVE_PACKAGE_JSON_PATH` which isn't defined yet prior to this change. This means that `react-native -v` never reports the version of react-native used in the current project, and in fact never detects the current project.
Fixes#11463
Closes https://github.com/facebook/react-native/pull/11464
Differential Revision: D4339279
Pulled By: mkonicek
fbshipit-source-id: 324d96c97bb06b6156e5582f889bc30b28ca68b2
Summary:
Android has a text API called breakStrategy for controlling how paragraphs are broken up into lines. For example, some modes support automatically hyphenating words so a word can be split across lines while others do not.
One source of complexity is that Android provides different defaults for `breakStrategy` for `TextView` vs `EditText`. `TextView`'s default is `BREAK_STRATEGY_HIGH_QUALITY` while `EditText`'s default is `BREAK_STRATEGY_SIMPLE`.
In addition to exposing `textBreakStrategy`, this change also fixes a couple of rendering glitches with `Text` and `TextInput`. `TextView` and `EditText` have different default values for `breakStrategy` and `hyphenationFrequency` than `StaticLayout`. Consequently, we were using different parameters for measuring and rendering. Whenever measuring and rendering parameters are inconsistent, it can result in visual glitches such as the text taking up too much space or being clipped.
This change fixes these inconsistencies by setting `breakStrategy` and `hyphenat
Closes https://github.com/facebook/react-native/pull/11007
Differential Revision: D4227495
Pulled By: lacker
fbshipit-source-id: c2d96bd0ddc7bd315fda016fb4f1b5108a2e35cf
Summary:
${REACT_NATIVE_DIR} needs to be quoted as "${REACT_NATIVE_DIR}" otherwise projects paths with spaces in, will fail to build.
e.g. a project in `/home/me/some folder` will fail to build with:
```
../node_modules/react-native/packager/react-native-xcode.sh: line 37: cd: /home/me/some: No such file or directory
```
Closes https://github.com/facebook/react-native/pull/11487
Differential Revision: D4336281
Pulled By: lacker
fbshipit-source-id: c5d19fbd21978714c7af44c305ba854477118e1d
Summary:
App will crash if result is null.
Closes https://github.com/facebook/react-native/pull/10338
Differential Revision: D4335305
Pulled By: lacker
fbshipit-source-id: 4910bfd7c56525a2ef1b252b56b8debd21fa2bae
Summary:
At the moment the run-android command from the react-native cli does run all available devices at once. However it would be extreme useful to have the option to choose only one specific device/simulator.
Therefore i've created a new flag for the command 'run-android': --deviceIdFromList 'deviceIdFromList' in order
to install and launch apps on a specific device/simulator from the command line.
'deviceIdFromList' is the id listed on the output of the command 'adb devices'.
I've tested my code with the following commands:
react-native run-android --deviceIdFromList "Not existing id"
react-native run-android --deviceIdFromList
react-native run-android --deviceIdFromList "id of a simulator"
react-native run-android --deviceIdFromList "id of a device"
Output:


http://imgur.com/a/94bF1
The following link is a video of the same thing working on an Android emulator
https://youtu.be/1jTlZhPdj9Y
Here is the sample code snippet driving the video/images
```
render() {
const size = [12, 14, 16, 18];
return (
<View style={{backgroundColor: 'white', flex: 1}}>
<Text>
Default size no allowFontScaling prop (default true)
</Text>
<Text allowFontScaling={true}>
Default size allowFontScaling: true
</Text>
<Text style={{ marginBottom: 10, }} allowFontScaling={false}>
Default size allowFontScaling: false
</Text>
{ size.map(
Closes https://github.com/facebook/react-native/pull/10898
Differential Revision: D4335190
Pulled By: lacker
fbshipit-source-id: 0480809c44983644ff2abfcaf4887569b2bfede5
Summary:
Currently React Native is opinionated in that the easiest approach is to extend ReactActivity. However to more easily allow integrating with existing application, we should allow some of the methods in ReactNativeHost to be public, and this is a very good first step.
* There is no harm in making this public from what I can tell.
* This allows `ReactNativeHost` to be more easily used outside of the `ReactActivity` and `ReactActivityDelegate` ecosystem. (A `ReactFragment` would be a good example)
_No issues found_
**Test plan (required)**
* Run any sample app and verify it still works.
Make sure tests pass on both Travis and Circle CI.
Closes https://github.com/facebook/react-native/pull/11329
Differential Revision: D4287429
Pulled By: AaaChiuuu
fbshipit-source-id: 8cb76f3226aae3737af5f5bd6010d3eea8df9bfe
Summary:
Thanks for submitting a pull request! Please provide enough information so that others can review your pull request:
Using `~` in the `.bashrc` or `.zshrc` fails inside of double quotes. By changing this to `$HOME` the path is exported correctly in all instances.
Explain the **motivation** for making this change. What existing problem does the pull request solve?
It corrects the path to the Android home location if SDK is installed via Android Studio. Using `~` for the home path is failing. By added `$HOME` you are guaranteed the correct path.
Prefer **small pull requests**. These are much easier to review and more likely to get merged. Make sure the PR does only one thing, otherwise please split it.
**Test plan (required)**
Install Android Studio & SDK.
Set environment variable in `.bashrc` or `.zshrc` with `${HOME}/Library/Android/sdk` instead of `~/Library/Android/sdk`
Demonstrate the code is solid. Example: The exact commands you ran and their output, screenshots / videos if the p
Closes https://github.com/facebook/react-native/pull/11461
Differential Revision: D4327870
Pulled By: JoelMarcey
fbshipit-source-id: 903a84504f6288c73ac39a8f3b8800ededbdccf9
Summary:
This PR attempts to fix the iOS tests by fixing a flag in the e2e tests, and "fix" the Android tests by commenting out the e2e test. I propose that if these fix the tests, we accept them, and then follow up attempting to fix the Android e2e tests for real afterwards.
Closes https://github.com/facebook/react-native/pull/11466
Differential Revision: D4328304
Pulled By: mkonicek
fbshipit-source-id: 3c497921ea0359bed633c7bd390495046634c123
Summary:
When using React Native on Android on top of a game as an overlay, dialog windows sometimes get created with hardware acceleration disabled. This causes the UI to be unresponsive and anything that uses a TextureView stops working. Added a property for the modal view to make sure hardware acceleration flag is enabled when it's set to true.
**Test plan (required)**
set `hardwareAccelerated` property for Modal to force hardware acceleration on dialog windows on Android. Does nothing on iOS.
Closes https://github.com/facebook/react-native/pull/11421
Differential Revision: D4312912
Pulled By: andreicoman11
fbshipit-source-id: 9db6b2eca361421b92b24234b3501b5de0eecea7
Summary:
Keep track of the number of cache misses. If we have a series of misses but then we
start seeing hits, then we progressively reset the counter. If there are too many misses, we just give up on the global cache.
Reviewed By: cpojer
Differential Revision: D4326689
fbshipit-source-id: 5606fc860cbb9d7e9e877c0d1dc4e6a6a1cbcd98
Summary:
some server not work when upload a file with FromData in ios.
the reason is that there is a slash in boundary, like:
```
multipart/form-data; boundary=b/QeEbFgqK9PCZo4T/eXv7f.T74SHd5MxCZ846AsTz-yNV0xrRR_Zks4fkNMCzJck9ZE8o
// koa request.js (line 548)
is(types) {
if (!types) return typeis(this.req);
if (!Array.isArray(types)) types = [].slice.call(arguments);
return typeis(this.req, types);
}
// type-is index.js (line 237)
function normalizeType (value) {
// parse the type
var type = typer.parse(value)
// remove the parameters
type.parameters = undefined
// reformat it
return typer.format(type)
}
// media-typer
var paramRegExp = /; *([!#$%&'\*\+\-\.0-9A-Z\^_`a-z\|~]+) *= *("(?:[ !\u0023-\u005b\u005d-\u007e\u0080-\u00ff]|\\[\u0020-\u007e])*"|[!#$%&'\*\+\-\.0-9A-Z\^_`a-z\|~]+) */g;
```
thanks for dougwilson 's [answer](https://github.com/jshttp/media-typer/issues/5).
> The / is an illegal character for Content-Type, which is what this module parses
Closes https://github.com/facebook/react-native/pull/11342
Differential Revision: D4326750
Pulled By: javache
fbshipit-source-id: b1c78a335c95a5c223537545d87beaffe15d673d
Summary: This changes ReactImageView to pull the transform matrix for rounding from the scale type itself instead of a utility method that forwards to the same thing.
Reviewed By: lambdapioneer
Differential Revision: D4326549
fbshipit-source-id: 82e59e3c20f83beb1d454743e6dbbce8666de8a3
Summary:
The goal of this pull request is to make it easier for contributors to run Android tests locally, specifically the unit tests and integration tests. I added a bunch of checks to the local testing scripts that will warn you if your environment is misconfigured, and tell you how to fix it. I also updated the testing docs, so that the regular "Testing" page should be a decent resource to point people to when you are telling them "hey this pull request needs a test." Just Android, though, I haven't gotten to the iOS parts yet.
I also disabled a couple tests that seemed quite flaky while running on a local machine, and don't seem to be providing much value. In particular, the `TestId` test just hangs on my emulator a lot and has been flaky on CI in the past, so I removed about half of its test cases to make the sample app smaller. The testMetions test appears to be dependent on screen size so I commented it out.
Closes https://github.com/facebook/react-native/pull/11442
Differential Revision: D4323569
Pulled By: bestander
fbshipit-source-id: 9c869f3915d5c7cee438615f37986b07ab251f8c
Summary:
Gestures now work with native animations so we can enable it, it is also not needed anymore to check if the native module exists since we print a warning in the Animated module now.
**Test plan**
Tested that animations and gesture work properly in the UIExplorer example. Also been using native animations with NavigationExperimental (ex-nav) in an app for a while.
Closes https://github.com/facebook/react-native/pull/11234
Differential Revision: D4321763
Pulled By: ericvicenti
fbshipit-source-id: 255bed5bfed3b93bdc10939b5a03d4d8b00ceade
Summary:
I was comparing `<TouchableOpacity>` to `UIButton` in iOS and it just doesn't feel native. The initial delay was fixed by https://github.com/facebook/react-native/pull/10866 but still there is a lag between button release and animation.
I'm also not sure what `_hideTimeout` was used for. When logging `touchableHandle*` events looks like `touchableHandleActivePressIn` is called first, then `touchableHandleActivePressOut` and then `touchableHandlePress`. Which means the fade in animation from `touchableHandleActivePressOut` was interrupted by `touchableHandlePress`.
Reviewed By: vjeux
Differential Revision: D4309789
fbshipit-source-id: b6d4df544952e11c2ade97d860531cbb2fada36b
Summary: This adds the machinery necessary to create a bundling function, and adds different reusable parts around generating code and maps for bundles. Used for the new integration with Buck
Reviewed By: cpojer
Differential Revision: D4299272
fbshipit-source-id: 59ebe39a454ebf56c2159717c2881088d6d3308a
Summary: This was buggy and didn't print the folder we need to cd into.
Reviewed By: mkonicek
Differential Revision:
D4313396
Ninja: OSS only
fbshipit-source-id: 0e15baf818065b63e939def60a1366e2251aac7d
Summary:
Follow up to fix some issues with 59407f3660. Headers needed to be in the `project` section instead of `private` in xcode so they don't get included in the archive.
cc javache
Closes https://github.com/facebook/react-native/pull/11395
Differential Revision: D4313048
Pulled By: javache
fbshipit-source-id: 805dbbe9f149acfe780be76e99c949c450272358
Summary:
need to remove function declaration in a lexically nested statement
because babel uses 'use strict' by default now
Closes https://github.com/facebook/react-native/pull/11390
Differential Revision: D4308275
fbshipit-source-id: 0d073361d25b23fb67f001225feb72532af38683
Summary:
Seeing as [Windows is a supported platform](https://github.com/facebook/react-native/blob/72157cf99164d00c7a14b6b9ca51b406080b5265/packager/defaults.js#L22) until platforms can better manager their own CLI and packager needs.
Linking 3rd party libraries should be supported first, because then I'd like to do a follow up PR with grabbou to identify how we can effectively move RNPM functionality out of react-native core and eventually housed in each external platform's repo. The goal would be working with cpojer and hopefully andrewimm to help keep external platform needs in their respective repos, for rnpm/packager _et al._ Seeing as this is a major discussion point, I've made this PR first. Making small steps towards this goal, seems to be the approved methodology from all.
Additionally, I have a merged PR that makes an excellent place for documenting the CLI when it advances, as preparatio
Closes https://github.com/facebook/react-native/pull/11282
Differential Revision: D4311391
fbshipit-source-id: be9a836344be4aed6c4732b0ce4947c2a16b6dad
Summary: We now show the npm progress bar.
Reviewed By: mkonicek
Differential Revision:
D4307964
Ninja: OSS only, nit
fbshipit-source-id: 7338ab08abe8cf6354f9a9c6d36c51b0cffc69ee
Summary:
Explain the **motivation** for making this change. What existing problem does the pull request solve?
To fixes#11330 and fixes#11334
Regarding to this command (using in `react-native-git-upgrade` - [cliEntry.js#L261](https://github.com/facebook/react-native/blob/master/react-native-git-upgrade/cliEntry.js#L261))
```bash
npm view react-native@latest peerDependencies.react version --json
```
The result from this command are not consistent across a different npm versions.
We better get a whole `package.json` file by calling (remove field and subfield option)
```
npm view react-native@latest --json
```
**Test plan (required)**
**Setup**
- Publish `react-native-git-upgrade` to `sinopia`
- `npm install -g react-native-git-upgrade`
- Test against multiple npm versions (`2.15.8` or `3.7.5` or `3.10.10` or ` 4.0.3`)
- `react-native init AwesomeApp --version 0.38.0 && cd AwesomeApp`
- `react-native-git-upgrade` and `react-native-git-upgrade 0.39.0` should be working properly
---
Closes https://github.com/facebook/react-native/pull/11348
Differential Revision: D4305894
Pulled By: mkonicek
fbshipit-source-id: 36ea7846926b424f4dd63c77b47db5cb69285027
Summary:
The yarn global add needs to have global before add, it will otherwise just install in in the local project together with the global package.
https://yarnpkg.com/en/docs/cli/global
Closes https://github.com/facebook/react-native/pull/11364
Differential Revision: D4299909
Pulled By: ericnakagawa
fbshipit-source-id: 7b3a7817d2b1105003b9d48d16cf64756bfa51d5
Summary: No need to have two files; merge it into one and give it an appropriate name.
Reviewed By: javache
Differential Revision: D4296716
fbshipit-source-id: 904d13c23bb8d403b8efcb60f9a4aa5df5b08972
Summary: This singleton was unnecessary and can be implemented with a single `static` in `RCTDevMenu`. In another diff, I will rename `RCTWebSocketManager.{h,m}` to reflect the only class that remains.
Reviewed By: javache
Differential Revision: D4296551
fbshipit-source-id: 653971dfb31de5b0a161b531eed82a067f536ce3
Summary: Avoid using properties where unnecessary; stick to only one way to modify the delegate.
Reviewed By: javache
Differential Revision: D4296351
fbshipit-source-id: 94d0e3c90904ed584f691a3f28a15a7ac450c3e1
Summary:
Right now, the ScrollView's keyboard hiding behavior is either all or nothing: Hide the keyboard on any tap, or do nothing ever. This PR introduces a third mode to keyboardShouldPersistTaps which is much closer to what I consider should be the default.
In the new behavior, the tap responding is done in the bubbling phase (instead of the capture phase like =true). As a result, a child can handle the tap. If no child does, then the ScrollView will receive the tap and will hide the keyboard. As a result, changing TextInput focus works as a user expects, with a single tap and without keyboard hiding. But taping on Text or on the empty part of the ScrollView hides the keyboard and removes the focus.
You can view the behavior in a monkey patched ScrollView demo on rnplay:
https://rnplay.org/apps/E90UYwhttps://rnplay.org/apps/UGzhKA
In order to have a uniform props set, i added 3 values to the keyboardShouldPersistTaps:
'never' and 'always' are the same as false and true.
'handled' is the new behavior.
I don't
Closes https://github.com/facebook/react-native/pull/10628
Differential Revision: D4294945
Pulled By: ericvicenti
fbshipit-source-id: 1a753014156cac1a23fabfa8e1faa9a768868ef2
Summary:
This should be there for consistency.
Closes https://github.com/facebook/react-native/pull/11357
Differential Revision: D4294530
Pulled By: kentaromiura
fbshipit-source-id: 6219a7c69a65dde21d96bc032fc9a327386a85ca
Summary: Introduces an API to register a weakly-held listener for the reload (Cmd+R) command. This allows external infrastructure to hook into the reload command before the `RCTBridge` object is even created.
Reviewed By: javache
Differential Revision: D4286980
fbshipit-source-id: 51012fb8cbeb433dc880d9d98d847b07fdbb4c4f
Summary:
`RCTWebSocketExecutor` saves every WebSocket callback when sending message to chrome, but does not clear them in a debug session until the JS bridge is reloaded, and there may be thousands of blocks saved in the callback table. This PR removes them after they are called.
Closes https://github.com/facebook/react-native/pull/11341
Differential Revision: D4295710
Pulled By: javache
fbshipit-source-id: 29a02d1aba320115bbb97aee8981e34b89303c91
Summary:
This is a simple one line change. When a red box is launching the editor, if `launchEditor.js` is aware of your editor it can also add a line number to open the file at. So if the stacktrace shows an error on like 56 in `ako.js` then it'll try`wstorm /Users/somelady/src/project/ako.js:56` instead of `wstorm /Users/somelady/src/project/ako.js`.
This adds PyCharm's command line launcher, which is named `charm`. There is existing logic to handle other JetBrains editors, so I just did a simple one line addition.
**Test plan (required)**
* Install PyCharm (if needed)
* Set environment variable `REACT_EDITOR` to `charm`
* Open PyCharm
* Add/replace the current `charm` command via `Tools -> Create Command-line launcher...` in PyCharm.
* Run a React Native project with an error in the source code.
* In the generated red box, click on one of the entries in the stack trace
* File should open in PyCharm at the correct line number.
Closes https://github.com/facebook/react-native/pull/11275
Differential Revision: D4295724
Pulled By: javache
fbshipit-source-id: 29dec525f76c2f0a3ee203cac67408eecc8ac6b6
Summary:
Small pull request
**motivation**
The doc 'Building React Native from source' is not up to date now.
While i try to build from the source my self, the gradle-download-task(2.0.0) will always fail to download boost zip with a failure of 403.
After i upgrade the gradle-download-task to 3.1.2, the download works well.
**Test plan (required)**
I tested to build the source myself, it works.
This is non-code update, it is document update, hope to help other people who get the same download failure.
**Code formatting**
Non-code update PR.
Closes https://github.com/facebook/react-native/pull/11298
Differential Revision: D4288387
fbshipit-source-id: 5e6feef1ea80f7e3feddcc7e4abf2b5cea82f08f
Summary:
Xcode really sucks, per some discussion on https://github.com/facebook/react-native/commit/e1577df1fd70049ce7f288f91f6e2b18d512ff4d and https://developer.apple.com/library/content/technotes/tn2215/_index.html, if you use the headers phase, and mark headers in your static library as public, they will actually end up in the final package that's built and you can't submit to the app store! This changes our xcode setup to use a copy files phase instead.
I've also changed the header include path to be $(BUILT_PRODUCTS_DIR)/include, which is added to the include path by Xcode by default, so 3rd party libraries should not be impacted by these changes anymore.
Reviewed By: mkonicek
Differential Revision: D4291607
fbshipit-source-id: 969b9ebcbeb8161f85427f8c429e198d9d0fae30
Summary: As of flow 0.36.0, `requestIdleCallback` and `cancelIdleCallback` are part of the builtin lib defs. https://github.com/facebook/flow/pull/2800
Reviewed By: yungsters
Differential Revision: D4280306
fbshipit-source-id: 30328675c7dbfe12f603321f1196c87800a19ba8
Summary:
Internal research at FB has shown that many devs don't know why they should use ListView instead of ScrollView, or that ListView even exists. This PR changes ScrollView's docs to upsell ListView.
I could put this as a separate guide in the docs, but I think this place will have the best possible reach for target audience.
Suggestions welcome. Let me know if it doesn't make sense or is too verbose.
Closes https://github.com/facebook/react-native/pull/11349
Differential Revision: D4292109
Pulled By: mkonicek
fbshipit-source-id: e4a14e5a55333c9282d0e407461505e71e850b20
Summary:
We stopped using Yeoman in https://github.com/facebook/react-native/pull/10786
I almost forgot to remove the now-unused dependency :)
**Test Plan**
- Published react-native to Sinopia
- Ran `react-native init MyApp`
- The app was generated correctly
- The app's node_modules folder doesn't contain Yeoman
Reviewed By: cpojer
Differential Revision: D4291619
fbshipit-source-id: 44c1ef8035fa2d8c40d4e8c505207245e1a95d3c
Summary: Rather than using relative paths from the build root, this switches all paths to absolute paths from the build root. This makes integration with a lot of tooling easier.
Reviewed By: jeanlauliac
Differential Revision: D4285474
fbshipit-source-id: 80d20e0f6dc61a310e72112b9654628bff81a4f0
Summary:
I missed this while doing the Yeoman wipeout.
Currently we just print:
Installing React...
Installing Jest...
This diff makes it print the output of those commands.
**Test Plan**
Published react-native to Sinopia, ran `react-native init MyApp`, saw the output:
Installing Jest...
⸨░░░░░░░░░░░░░░░⸩ ⠸ normalizeTree: ...
Reviewed By: bestander
Differential Revision: D4286640
fbshipit-source-id: e554f03a4729c2de85eba527f10f4b727de722e4
Summary:
- Added an option to override the install command in CI environments (see comment in code)
- Simplify the verbose mode
- Simplify how options are passed round
Test plan (only tested on Mac OS):
react-native init TestApp
react-native init TestApp --version 0.36
In both cases the app was generated, package.json contained the correct version (latest, or 0.36).
react-native init TestApp --verbose
Saw progress bar.
react-native init InstallCommandTest --installCommand "npm install bad-package-doesnt-exist"
404 error is printed to stdout correctly.
react-native init TestApp --installCommand "npm install react-native"
The app was generated.
react-native init InstallCommandTest --installCommand "npm install react-native --verbose" --verbose
Saw verbose output from npm.
Reviewed By: bestander
Differential Revision: D4284642
fbshipit-source-id: f2cdee52ab64831ae3ca064d50f23c5f73a0301f
Summary:
Currently any React Native apps that target API 23 or greater will crash on the first initial debug/dev build due to the overlay permission.
Sadly there isn't a concrete "request permission" baked into the Marshmallow permission system.
However, we can launch the overlay screen without starting the react app and once its turned on start the app.
- https://github.com/facebook/react-native/issues/10454 - targetSdkVersion 23 lead crash / App crash for targeting 23+
- https://github.com/facebook/react-native/pull/10479 - Add the overlay permission information / Larger discussion around targeting API 23+
- Intent to Overlay permission goes directly to the app in question, rather then the general full listing of applications. This allows a developer who is not familiar with the system to easily toggle the overlay without getting confused.
**Test plan (required)**
* Ran UIExplorer App on fresh install with Target 23
```
cd react-native
./gradlew :Examples:UI
Closes https://github.com/facebook/react-native/pull/11316
Differential Revision: D4286351
fbshipit-source-id: 024e97c08c40ee23646dd153794fcde7127b2308
Summary: The target config inside React.xcodeproj was messed up, with source files being included in multiple or wrong targets. I went over the files in React.xcodeproj and verified that each .m file was included only once and was in the right target and .h were in the right projects.
Reviewed By: majak
Differential Revision: D4284673
fbshipit-source-id: 99af61083c6ca81311e30f0ea0045d4e7bffc20c
Summary:
**Description:**
Jest tests that use that StatusBar failing because the status bar functions aren't mocked.
Errors I ran into:
`TypeError: StatusBarManager. setNetworkActivityIndicatorVisible is not a function`
`TypeError: StatusBarManager. setHidden is not a function`
`TypeError: StatusBarManager. setStyle is not a function`
**Fix:**
Added mocks for all the functions that the StatusBar offers according to the docs: https://facebook.github.io/react-native/docs/statusbar.html
**Test plan (required)**
Verify that the tests using StatusBar and its functions succeed.
Closes https://github.com/facebook/react-native/pull/11322
Differential Revision: D4284536
Pulled By: cpojer
fbshipit-source-id: b67be8c0595d91ee9aca4784f457c0959d7e45d5
Summary: Adds the necessary functionality to serialize a series of `Module`s to a bundle and a source map in the context of the new Buck/Packager integration
Reviewed By: cpojer
Differential Revision: D4265867
fbshipit-source-id: f2d3e4ffed64a3dca817101faad7bced9f16edc7
Summary: Since all paths are relative when building with the new Buck integration, `HasteMap` needed support for these.
Reviewed By: cpojer
Differential Revision: D4265888
fbshipit-source-id: 2d454bfd3866028d8d2c268c0fd318b148951dc9
Summary: Adds a helper to produce index source maps for Buck builds
Reviewed By: cpojer
Differential Revision: D4265911
fbshipit-source-id: 9ca3c49876df5db039bae823c0458c98e6e05619
Summary: since we use the same module wrapper amendment function for dev and prod builds, and code is already minified at this point, we minify ourselves by leaving out space.
Reviewed By: cpojer
Differential Revision: D4265967
fbshipit-source-id: 719a3bbfbc02c9af1bb3fa08317b2f1b92c141a5
Summary:
This changes the callback value of `Graph` function so that it also contains a separate property with `Module` instances of the entry points.
Having references to the entry point modules allows to e.g. create require calls to them dynamically to kick of bundle execution.
The commit also contains a refactoring of the `Graph` function and its helpers that reduces the need for extensive parameter passing and long nested functions.
Reviewed By: cpojer
Differential Revision: D4250772
fbshipit-source-id: 2edca77bbef2308d3176a62123b8cecd70e2c8c7
Summary:
This module is not actually used inside of React Native. Projects that use this,
can now depend on https://www.npmjs.com/package/signedsource
Reviewed By: yungsters
Differential Revision: D4272511
fbshipit-source-id: 93eb74aa4ccfa8ef8743de2cfa92b5403de91e0a
Summary:
The typecheck inside of NavigationCard is PropTypes.any while in NavigationCardStack it is View.propTypes.style.
let's make them consistent to avoid unnecessary warnings. (e.g. trying to pass a animationStyle as cardStyle)
Closes https://github.com/facebook/react-native/pull/9808
Differential Revision: D4277323
Pulled By: ericvicenti
fbshipit-source-id: c30b4a21675cad98c19f5c6522e286d776bfa20d
Summary:
`JSIndexedRAMBundle` used to read scripts including the terminating null bytes. That worked on iOS, but not on Android, where we have an ascii-only optimization.
This changes that behavior to only read the actual script data excluding the terminal null.
Reviewed By: javache
Differential Revision: D4265374
fbshipit-source-id: 7e6f943666aee610d79939cef09b103305803c69
Summary:
The line
`Please make sure you export the correct path for 'ANDROID_HOME' if you did not install the Android SDK using Android Studio.`
was visible twice (one on top of another) in the docs when viewing linux instructions. I removed the block that set it visible on both linux and windows and incorporated it into the existing windows block.
Closes https://github.com/facebook/react-native/pull/11276
Differential Revision: D4269783
Pulled By: hramos
fbshipit-source-id: 423fca3219567cf96d91aefc43d1ddabb2403728
Summary:
Add link with more details of how to resolve warnedMissingNativeAnimated warning.
Closes https://github.com/facebook/react-native/pull/11224
Differential Revision: D4268352
fbshipit-source-id: 679574570aea2f4ec7083247d5b6dcba378e8560
Summary:
By default Android will put extra space above text to allow for upper-case accents or other ascenders. With some fonts, this can make text look slightly misaligned when centered vertically.
We have found that the effect is very noticeable with certain custom fonts on Android. On iOS the font aligns vertically as expected.
Android exposes a property `includeFontPadding` that will remove this extra padding if set to false. This PR exposes that to JS, and adds it to the documentation and UIExplorer.
Closes https://github.com/facebook/react-native/pull/9323
Differential Revision: D4266713
Pulled By: lacker
fbshipit-source-id: f9711254bc26c09b4586a865f0e95ef4bf77cf3f
Summary:
We have changed the release schedule but haven't updated docs yet. This is a small PR that aims to fix it where applicable.
Likely to be cherry-picked to 0.40 branch since its the new one following that system.
Differential Revision: D4266155
Pulled By: mkonicek
fbshipit-source-id: 952af7a0f35a3d984aeadb6efe02f0990830ed8b
Summary:
Let's continue to bring Flow goodness to the codebase, as it will facilitate future refactorings.
I fixed a few of the typing issues by changing the local logic at times, but in a way that should not cause any difference globally.
Reviewed By: cpojer
Differential Revision: D4265347
fbshipit-source-id: a2a7afd7d93cf00ba58e8c9879a9bb6d5bf30358
Summary:
**Motivation**
When running `react-native-git-upgrade` with an unknown version, the error message isn't very helpful
**Test Plan**
- Publish the `master` branch to Sinopia
- Run `react-native-git-upgrade 0.666.0` inside a RN project
- Error message is `SyntaxError: Unexpected end of JSON input`
- Publish this branch to Sinopia
- Run `react-native-git-upgrade 0.666.0` inside a RN project
- Error message should be `Error: The specified version of React Native 0.666.0 doesn't exist.
Re-run the react-native-git-upgrade command with an existing version,
for example: "react-native-git-upgrade 0.38.0",
or without arguments to upgrade to the latest: "react-native-git-upgrade".`
Closes https://github.com/facebook/react-native/pull/11264
Differential Revision: D4265553
Pulled By: mkonicek
fbshipit-source-id: 8597eb09cc3397bfa6d2205a9b3bb30acfad530f
Summary:
6554ad5983 broke assets on windows, this fixes it and add a test to avoid regressions.
Ideally we'd run all the Dependency graph tests on both posix and win32 filesystems but that would probably require doing some sort of factory function to create the tests because I don't think we want to duplicate every test (file is big enough already :)). So for now I just copied that one test and changed the paths manually.
**Test plan**
Run the new test without the fix -> fails
Run the new test with the fix -> succeeds
Closes https://github.com/facebook/react-native/pull/11254
Differential Revision: D4265157
Pulled By: cpojer
fbshipit-source-id: 511470276bd950c2943e94c2dce6840df0fe6d69
Summary:
**Motivation**
If the project is using yarn to manage its dependencies, we should be running 'yarn add' to upgrade the React Native dependency, rather than 'npm install'.
**Test plan (required)**
Running in a project that's in a bad state:
Error: react-native version in "package.json" (0.29.2) doesn't match the installed version in "node_modules" (0.38.0).
Try running "yarn" to fix this.
Removed yarn.lock file, ran again:
Error: react-native version in "package.json" (0.29.2) doesn't match the installed version in "node_modules" (0.38.0).
Try running "npm install" to fix this.
Running inside a folder that doesn't contain a `package.json` file:
Error: Unable to find "/Users/mkonicek/Zero29App/package.json" or "/Users/mkonicek/Zero29App/node_modules/react-native/package.json". Make sure you ran "yarn" and that you are inside a React Native project.
Removed yarn.lock file, ran again:
Error: Unable to find "/Users/mkonicek/Zero29App/package.json" or "/Users/
Closes https://github.com/facebook/react-native/pull/11225
Differential Revision: D4261102
Pulled By: mkonicek
fbshipit-source-id: b44ae91fe46f2c81b14616ca2868cc171692c895
Summary:
Fixes#10433
The code didn't account for the fact that cancelLoad is set by two different threads. It gets set on the URL request queue when the request completes successfully and it gets set on the UI queue during cancelation. This oversight lead to a couple of different kinds of crashes.
1. Attempt to invoke a nil function -- We check that cancelLoad is non-nil and on the next line we call it. However, cancelLoad could have been set to nil by the other thread between the time it was verified to be non-nil and the time it was called. Consequently, the program will attempt to call nil and crash.
2. Block deallocated while it's executing -- Suppose cancelLoad points to a block, it is verified to be non-nil, and it is successfully invoked. In the middle of executing the block, cancelLoad, the last reference to the block, is set to nil. This causes the block to be deallocated and its captured values to be freed. However, the block continues executing and the next time it attempts to use a captured value
Closes https://github.com/facebook/react-native/pull/11145
Differential Revision: D4261499
Pulled By: javache
fbshipit-source-id: 46424c6dd8cfa085cef32d945308de07798040bc
Summary:
**Motivation**
This morning I was trying to test on iPhone 7 with iOS 10 so I booted that device and ran "react-native run-ios" expecting it to notice I had a simulator running and install my app to it. Instead it switched my device to the iPhone 6s iOS 9.2. After digging it was found that run-ios did not handle multiple versions of iOS being installed very well when it came to checking for the booted device. This PR resolves that.
**Test plan (required)**
Tests were added for the situation of multiple iOS versions being installed and a slight change to the code was completed to make the new tests pass and continue to keep the old tests passing.
Closes https://github.com/facebook/react-native/pull/10558
Differential Revision: D4163616
Pulled By: hramos
fbshipit-source-id: 26b44fb73ef402ce252e7a754036279e15359170
Summary:
**Motivation**
As NoelBroda pointed out in https://github.com/facebook/react-native/pull/11104 and https://github.com/facebook/react-native/pull/11123, NPM often produces an unmet peerDependency when upgrading React Native. It causes a failure when running "npm install" with NPM2.
During the git-upgrade, we have to take care of the `react` peerDep: this PR checks if the installed `react` package matches the `react` peerDep of the new `react-native` version. If so, R & RN are upgraded at the same time (in the same `npm install`).
**Test plan**
- Publish `react-native-git-upgrade` to Sinopia,
- Run `react-native-git-upgrade` inside a RN project with version < 0.37,
- Verify that no "unmet peer dependency" warning is displayed
- Open the `package.json` and verify that both R & RN have been updated
Closes https://github.com/facebook/react-native/pull/11226
Differential Revision: D4258007
Pulled By: mkonicek
fbshipit-source-id: cff466d4710807d97fc6161f47bb974097b75261
Summary:
*First PR to React Native.*
After performing a clean install of macOS Sierra on my machine I tried to get RN set up again and noticed that the link provided for installing Java (required by Android Studio) pointed to the [wrong location](https://www.java.com/en/download/mac_download.jsp). After some time researching I found the right package required by Android Studio [here](http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html).
I tried looking for a more general link (as this points to the JDK version 8 and has a weird path: _jdk8-downloads-2133151.html_ - Sadly this was the best I could find.
I also looked through listed issues to try and find a previous attempt to fix this error but couldn't find any references, sorry if I missed anything.
**TL;DR:** JDK download link is incorrect, PR updates it to the correct one.
Closes https://github.com/facebook/react-native/pull/11201
Differential Revision: D4253304
Pulled By: hramos
fbshipit-source-id: be8ffe059bf60f5d7aa1876e5581b270187864c2
Summary:
I was running RN 0.31 on ArchLinux (kernel 4.7), and "react-native start"
was refusing to run on the default (and sometimes required, as I have
noticed) port. I tried executing the suggested lsof command, but that did not
work. Somewhere I found the lsof command I include in this commit, and that
worked (it was a node.js process). So I'm including it, since I found it
helpful.
Closes https://github.com/facebook/react-native/pull/9402
Reviewed By: lacker
Differential Revision: D4144400
Pulled By: hramos
fbshipit-source-id: 6203549455555efc59b7bab0a3ec23957d80b956
Summary:
This PR fixes#11096.
I don't know enough the ReactAndroid's source code so I don't know if this is correct but I hope it is.
In a recent commit (https://github.com/facebook/react-native/commit/d4b8ae7a8a3de314b5813e0bfcdf5fb265129d43), the `dispatchUpdates` method now returns a boolean to dispatch or not the `onLayout` event. This works well but if the content is unchanged, the line `nativeViewHierarchyOptimizer.handleUpdateLayout(this);` is never called. I don't know if it was intended but it was this which introduces my issue. I called this again even if the content didn't change. This was the behaviour before 0.38 so I guess I didn't break anything.
**Test plan (required)**
I tested my pretty big app with this fix and every screen is ok.
Closes https://github.com/facebook/react-native/pull/11222
Differential Revision: D4252101
Pulled By: astreet
fbshipit-source-id: 551559234631ac37245a854d81ba568f0ddb02dd
Summary: Removes the `shouldThrowOnUnresolvedErrors` option, as now it is only ever `() => true`
Reviewed By: davidaurelio
Differential Revision: D4237711
fbshipit-source-id: 9460f0f0c50dc0d08d17cb7bdeb995825f7051f3
Summary:
Just some small changes that made the core easier for me to understand as I went through it.
**Test plan (required)**
$ cd react-native
# "Install globally" without using Sinopia :)
$ cp -r react-native-git-upgrade /usr/local/lib/node_modules/
$ cd ~
$ react-native init Zero29App --version=0.29.2
$ cd Zero29App
Made a small change in `MainApplication.java` to introduce a conflict with the new template.
$ git init && git add . && git commit -m "Initial commit"
$ react-native-git-upgrade
Worked, printed the conflicting file. Output: http://pastie.org/10972793
$ git reset --hard
$ react-native-git-upgrade --verbose
Worked, printed the conflicting file. Output: http://pastie.org/10972796
In both cases (with and without --verbose) the output of `git st` was http://pastie.org/10972795
Closes https://github.com/facebook/react-native/pull/11197
Differential Revision: D4251008
Pulled By: mkonicek
fbshipit-source-id: c5bbbeaf996cb5cb46cccc12fd1da7634cc23520
Summary:
This kills fastfs in favor of Jest's hasteFS. It gets rid of a ton of code, including the mocking code in ResolutionRequest which we don't need any more. Next step after this is to rewrite HasteMap, ModuleCache, Module/Package. We are getting closer to a nicer and faster world! :)
Here is what I did:
* Use Jest's HasteFS instead of fastfs. A fresh instance is received every time something changes on the FS.
* HasteFS is not shared with everything any more. Only one reference is kept in DependencyGraph and there are a few smaller functions that are passed around (getClosestPackage and dirExists). Note: `dirExists` now does fs access instead of an offline check. This sucks but stat calls aren't slow and aren't going to be a bottleneck in ResolutionRequest, I promise! When it is time to tackle a ResolutionRequest rewrite with jest-resolve, this will go away. "It gets worse before it gets better" :) The ModuleGraph equivalent does *not* do fs access and retains the previous way of doing things because we shouldn't do online fs access there.
* Add flow annotations to ResolutionRequest. This required a few tiny hacks for now because of ModuleGraph's duck typing. I'll get rid of this soon.
* Updated ModuleGraph to work with the new code, also created a mock HasteFS instance there.
* I fixed a few tiny mock issues for `fs` to make the tests work; I had to add one tiny little internal update to `dgraph._hasteFS._files` because the file watching in the tests isn't real. It is instrumented through some function calls, therefore the hasteFS instance doesn't get automatically updated. One way to solve this is to add `JestHasteMap.emit('change', …)` for testing but I didn't want to cut a Jest release just for that. #movefast
(Note: I will likely land this in 1.5 weeks from now after my vacation and I have yet to fully test all the product flows. Please give me feedback so I can make sure this is solid!)
Reviewed By: davidaurelio
Differential Revision: D4204082
fbshipit-source-id: d6dc9fcb77ac224df4554a59f0fce241c01b0512
Summary:
This change suppresses access checking during reflection which makes reflection faster by decreasing its overhead.
**Test plan (required)**
My team uses this change in our app.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/11204
Differential Revision: D4250790
Pulled By: astreet
fbshipit-source-id: 0ee2f40dcadccc695980fcae14fafe1050acb52f
Summary:
Suppose that the user is scrolled to the bottom of a ScrollView. Next, the ScrollView's content is edited such that the height of the content changes and the current scroll position is larger than the new height of the content. Consequently, the user sees a blank ScrollView. As soon as the user interacts with the ScrollView, the ScrollView will jump to its max scroll position.
This change improves this scenario by ensuring that the user is never staring at a blank ScrollView when the ScrollView has content in it. It does this by moving the ScrollView to its max scroll position when the scroll position after an edit is larger than the max scroll position of the ScrollView.
Here are some pictures to illustrate how this PR improves the scenario described above:


**Test plan (require
Closes https://github.com/facebook/react-native/pull/11000
Differential Revision: D4250792
Pulled By: astreet
fbshipit-source-id: 940fff6282ad29c796726f68b4519cbdabbfe554
Summary: Adds utilities needed for bundle creation: `completeModuleWrapper` appends numeric IDs for the module itself and its dependencies to a module wrapped. `createGetModuleId` returns a function that returns sequential numeric IDs for strings, and is idempotent.
Reviewed By: cpojer
Differential Revision: D4240334
fbshipit-source-id: c165482ebcf0e81ebb83ba6ff634de095ffb6bf0
Summary: When building, we will process modules in a special way, *not* polyfillys. We will also add more types of (virtual) files that are not modules. That’s why a “type” property makes more sense.
Reviewed By: cpojer
Differential Revision: D4244583
fbshipit-source-id: 92a0b4a0a2026d0b97ba88034483a6ce4e0c1ebb
Summary:
The logic in `ModuleGraph/Graph` allowed the callback to be invoked twice, if two invocations of `resolve` call back with errors asynchronously.
This fixes that problem by always calling `queue.kill()` on the asynchronous queue, and only invoke the main callback from the `drain` and `error` queue callbacks.
Reviewed By: jeanlauliac
Differential Revision: D4236797
fbshipit-source-id: c30da7bf7707e13b11270bb2c6117997fd35b029
Summary:
Fix an issue when running Jest unit tests due to a missing mock for StatusBarManger.
**More info:**
In one of my files I have:
```
export const STATUS_BAR_HEIGHT = (StatusBar.currentHeight || 0);
```
When I run the tests it gives this error, which seems to be because StatusBarManager is undefined (https://github.com/facebook/react-native/blob/master/Libraries/Components/StatusBar/StatusBar.js#L20)
```
TypeError: Cannot read property 'HEIGHT' of undefined
at Object.<anonymous> (node_modules/react-native/Libraries/Components/StatusBar/StatusBar.js:395:1823)
at Object.StatusBar (node_modules/react-native/Libraries/react-native/react-native.js:55:24)
```
**Test plan (required)**
Verify that with this change tests that use StatusBar pass.
Closes https://github.com/facebook/react-native/pull/11198
Differential Revision: D4246367
Pulled By: cpojer
fbshipit-source-id: ee9406d2566688d235a11cab8f24b0583698e93a
Summary:
**Motivation**
On Exponent we load fonts dynamically and assign their native names by appending a session id, so that fonts from one Exponent "experience" do not clash with each other. So, before sending the `fontFamily` to native, we want to change it to the Exponent-scoped `fontFamily`.
Example:
```js
// Before rendering your app
StyleSheet.setStyleAttributePreprocessor('fontFamily', _processFontFamily);
function _processFontFamily(name) {
// Pass system fonts through
if (!name || Constants.systemFonts.indexOf(name) >= 0) {
return name;
}
if (!Font.isLoaded(name)) {
if (__DEV__) {
console.error(`${name} is not a system font and has not been loaded through Exponent.Font.loadAsync. If you intended to use a system font, make sure you typed the name correctly and that it is supported by the current operating system. If this is a custom font, be sure to load it with Exponent.Font.loadAsync`);
} else {
return 'system';
}
}
return `ExponentFont-
Closes https://github.com/facebook/react-native/pull/11138
Differential Revision: D4245518
Pulled By: mkonicek
fbshipit-source-id: bd2452b1129d6675aa7b88e41351f8bb61fa20a3
Summary:
**Description**
In the same vein as https://github.com/facebook/react-native/pull/11198, this adds a mock for the native module `AppState`.
**Test plan**
Create a component that uses `AppState`, e.g.
```jsx
import React, { Component } from 'react';
import { AppState } from 'react-native';
class TestComponent extends Component {
componentDidMount() {
AppState.addEventListener('change', this.stateChangeListener);
}
}
```
Closes https://github.com/facebook/react-native/pull/11199
Differential Revision: D4246668
Pulled By: cpojer
fbshipit-source-id: e3a73a98963a0e152a70aba78ef3461b86da0f6c
Summary:
This fixes a cryptic bug to appear when you try to use scrollResponderZoomTo in Android.
before this PR it would break with a `Error: TaskQueue: Error with task : invariant requires an error message argument` because the invariant() was not properly used..
Also, instead of detecting the platform, I think it's better practice to duck type.
Closes https://github.com/facebook/react-native/pull/11186
Differential Revision: D4246674
fbshipit-source-id: 47002a85d8252e5abbd1cd9ecef3d7676fa8615a
Summary:
ReactAndroid/build.gradle downloads a number of ad-hoc dependencies from the internet such as boost, JSC headers, and folly. Having the build depend on the internet is problematic. For example, if the site hosting the JSC headers was to go down, then CI builds would start failing.
This change introduces the environment variable REACT_NATIVE_DEPENDENCIES which refers to a path. Developers can pre-download all of the ad-hoc dependencies into that path and then the build process will grab the dependencies from that local path rather than trying to download them from the internet. This solution is in the spirit of the existing REACT_NATIVE_BOOST_PATH hook.
**Test plan (required)**
This change is used by my team's app.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/11195
Differential Revision: D4247080
Pulled By: mkonicek
fbshipit-source-id: 7c4350339c8d509a829e258d8f1bf320ff8eef64
Summary: For having a global cache, we need cache keys that are the same from different machines, so we cannot include user/machine-specific information. In that regard, I suggest we consider the paths relatively to the install directory of the React Native instead of being absolute, so that they are more chances they stay stables between different installations, users, machines.
Reviewed By: davidaurelio
Differential Revision: D4237840
fbshipit-source-id: d864b9739550ac2c95d5693db12bd1592411f80a
Summary: mtime is a problem for the global cache, because everyone has different times at which they rebased/cloned the repo. Use the actual content instead. Of course, the file could depend on other files we don't take into account... but the mtime solution was already problematic in that regard, so I assume this is a safe change.
Reviewed By: davidaurelio
Differential Revision: D4237826
fbshipit-source-id: 9dc18eb422cddd4d5ed097d1ebeef4b8c361ff39
Summary:
When testing `react-native-git-upgrade` locally I noticed a warning:
A more recent version of "react-native-git-upgrade" has been found:
Current: 0.1.0
Latest: 0.0.1
See https://www.npmjs.com/package/react-native-git-upgrade
This won't happen to a lot of people but better fix the warning. Also, if the check for updates fails, don't crash - the check for updates is not critical to the tool working.
Also, slightly updated one error message.
**Test plan (required)**
Installed `react-native-git-upgrade` locally, ran it inside an app folder (RN 0.29).
Didn't see the wrong "more recent version" warning anymore.
Tried making `checkForUpdates` fail by adding some dummy code: `semver.foo()`. Saw a warning but the process continued:
git-upgrade WARN Check for latest version failed semver.foo is not a function
Saw a more descriptive error message:
git-upgrade ERR! Error: react-native version in "package.json" (0.29.0) doesn't match the installed version in "node_mod
Closes https://github.com/facebook/react-native/pull/11188
Differential Revision: D4244002
Pulled By: bestander
fbshipit-source-id: 772044750a933663cb516201d09e2873462cca4a
Summary:
Made modification to react-native code that reduces the communication channel overhead to ~50% of prior, in some cases, by caching the class-name of the java-script module/interface.
For me it reduced the run-time of the RCTDeviceEventEmitter.emit function from 1438ms to 715ms, over a period of 8 seconds in my Android app. My project requires many emit calls, as I'm transferring real-time EEG data from a Muse headband to my react-native UI to be graphed, so this optimization was very helpful in my case.
Closes https://github.com/facebook/react-native/pull/11118
Reviewed By: astreet
Differential Revision: D4232794
Pulled By: javache
fbshipit-source-id: 25ca1cfc170a343e71ff8915c3fa7e38884a402b
Summary:
See https://github.com/facebook/jest/pull/2170. Per cpojer's request, bringing this PR to react-native as well.
**Summary**
When using jest with React Native and Relay and recommended default settings, jest throws :
```
Cannot find module 'react-dom' from 'relayUnstableBatchedUpdates.js'
at Resolver.resolveModule (node_modules/jest-resolve/build/index.js:151:17)
at Object.<anonymous> (node_modules/react-relay/lib/relayUnstableBatchedUpdates.js:15:18)
at new RelayEnvironment (node_modules/react-relay/lib/RelayEnvironment.js:39:63)
```
Investigating this, I found out that https://github.com/facebook/jest/blob/master/packages/jest-react-native/jest-preset.json didn't have "native" in the list of platforms, hence jest can't pick up `relayUnstableBatchedUpdates.native.js` in react-relay.
**Test plan**
I copied and paste the content of https://github.com/facebook/jest/blob/master/packages/jest-react-native/jest-preset.json in my `package.json` `jest` section, as well a
Closes https://github.com/facebook/react-native/pull/11179
Differential Revision: D4243073
Pulled By: cpojer
fbshipit-source-id: bcfeb2235df4d466ba19d0a3fe94fc98835a20ea
Summary:
Looks like the native Image implementation used to treat old `image!` images slightly differently. This diff restores that behavior for `nativeImageSource`.
{F65080365}
Reviewed By: mmmulani
Differential Revision: D4240506
fbshipit-source-id: d8d39216f86df32e0614d7cdc95df2148c85077a
Summary: Flow was updated in bf901d926e, need to update the config file for the template too.
Reviewed By: mkonicek
Differential Revision:
D4240152
Ninja: OSS tests only
fbshipit-source-id: c20704c43a5d603105125a0316b7926cdc7cd7fd
Summary: Sets some options on `toLocaleString()` so that the server debug output's timestamps are shorter and have a consistent width (zero-padded).
Reviewed By: cpojer
Differential Revision: D4235074
fbshipit-source-id: 72dcf35ffd182eb70afc20d2b266314787433c4a
Summary:
When printing fields in the packager server debug output, this revision breaks the fields up onto multiple lines.
As it currently exists, the fields are printed immediately after the log entry label which can seem unnecessarily repetitive and unintuitive.
Reviewed By: davidaurelio
Differential Revision: D4235038
fbshipit-source-id: 2d59afa70c74f19afab221dfa58f437913c6dc2c
Summary:
This diff attempts to fix a number of iOS native animation bugs related to improper node invalidation and a race with view creation. The major issues were presented in #9120 as problems 3 and 3b, but I'll recap here:
The invalidation model we use is overly complicated and incomplete. The proper combination of `_needsUpdate` and `_hasUpdated` will result in nodes values being recomputed. However, we do not invalidate nodes in all the places we should, e.g. if we create a new view and attach it to an existing value node (see example in #9120). This diff chooses to remove the `_hasUpdated` flag, and simply relies on the `_needsUpdate` flag to mark a node as dirty.
We mark nodes as dirty when they are:
- created
- updated
- attached to new parents
- detached from old parents
- attached to a view
Calling `updateNodeIfNecessary` will, if necessary, compute all invalidated parent values before recomputing the node value. It will then apply the update, and mark the no
Closes https://github.com/facebook/react-native/pull/10663
Differential Revision: D4120301
Pulled By: mkonicek
fbshipit-source-id: e247afcb5d8c15999b8328c664b9f7e764d76a75
Summary:
The upgrading process based on Yeoman is a pain. For each file, Yeoman (or the brand new copyAndReplace solution a477aec) compares the newly generated content with the existing one and prompts the user if it differs, with very basic options: overwrite or skip.
I have digged into this problem and came with [rn-diff](https://github.com/ncuillery/rn-diff) (you may have read [this article](https://medium.com/ncuillery/easier-react-native-upgrades-with-rn-diff-5020b5c3de2d#.llvy2dym5)). This repository helps people to upgrade RN on their projects. An alternative upgrading process using `git apply` instead of Yeoman is described [here](https://github.com/ncuillery/rn-diff/blob/master/USAGE.md).
This PR is the integration of this process into the core. I got rid of the drawbacks mentioned in the link below in order to make it a clean, elegant, one-step operation.
This process is based on some Shell operations that:
- Generate the blank sources of both old and new versions
Closes https://github.com/facebook/react-native/pull/11110
Differential Revision: D4237107
Pulled By: mkonicek
fbshipit-source-id: 15e82e030b762415c925ccb2a62ddb354a6e18b9
Summary:
Instead of exposing a `getTransformOptionsModulePath` function in configurations, we can simply expose a `getTransformOptions` *function*. The necessity of exposing a path comes from the olden days, where we had a server listening on a socket, and a client, talking to that server.
Since that architectural gem no longer exists, we can use functions directly, rather than passing paths to modules around.
Reviewed By: cpojer
Differential Revision: D4233551
fbshipit-source-id: ec1acef8e6495a2f1fd0911a5613c144e8ffd7c3
Summary:
instead of passing the `Bundler` instance, the transform options module now receives a `getDependencies()` function.
The idea is to make the contract stricter, to integrate more easily with the new `ModuleGraph` system.
Reviewed By: cpojer
Differential Revision: D4233529
fbshipit-source-id: 1c6d462c7dae1c61cbf45fd13989ce77f76e7384
Summary:
The `FrescoModule` supports providing a custom image pipeline configuration. This module is created by `MainReactPackage` but `MainReactPackage` doesn't expose any way to customize the Fresco configuration. This change adds a parameter to `MainReactPackage`'s constructor so that the `FrescoModule`'s configuration can be customized by the app. A couple of design choices were made in this change:
- `MainReactPackage`'s new constructor parameter is a `MainPackageConfig`. Introducing `MainPackageConfig` enables `MainReactPackage` to nicely support new optional configuration options in the future. Imagine the alternative of each optional configuration being a separate parameter to the `MainReactPackage` constructor.
- `FrescoModule` exposes its default configuration as a builder object through the `getDefaultConfigBuilder` method. This enables app's to start with `FrescoModule`'s default configuration and then modify it.
**Test plan (required)**
Verified that passing a custom config based on React Nati
Closes https://github.com/facebook/react-native/pull/10906
Differential Revision: D4237054
Pulled By: mkonicek
fbshipit-source-id: 8a62a6f0e77ca5f6d35238950094686756262196
Summary:
> Explain the **motivation** for making this change. What existing problem does the pull request solve?
Just fixed a typo.
Feel free to make the change directly in the repo without my credit if the process is easier than accepting this PR.
Closes https://github.com/facebook/react-native/pull/11164
Differential Revision: D4236963
Pulled By: mkonicek
fbshipit-source-id: 72c059596216602f9ab30dea6eb5f9cdbf89d31b
Summary:
Adding documentation for the CLI for 2 reasons:
1. It's not immediately clear to most how the CLI is part of `react-native` and not the node module they installed. This begins clarifying.
2. I plan on adding some additional documentation to this section pending an upcoming PR I've discussed with Mike.
screen shot provided:

Closes https://github.com/facebook/react-native/pull/11097
Differential Revision: D4237028
Pulled By: mkonicek
fbshipit-source-id: c1dc50fe1be7f6947a33ee6472b5862306888055
Summary:
The windows and linux block didn't have the command to install react-native-cli.
The command is the exact same as it is on macOS. It makes the guide a little confusing because it leaves out this critical step and it's difficult to understand whether or not this needed component was already indirectly installed in one of the other steps.
Closes https://github.com/facebook/react-native/pull/11135
Differential Revision: D4236984
Pulled By: mkonicek
fbshipit-source-id: dca237132df7d80b5a02eaf09faec53e13e005cb
Summary:
"com.facebook.react.ReactPackage" is imported twice so fixed it to once.
Closes https://github.com/facebook/react-native/pull/11165
Differential Revision: D4236961
Pulled By: mkonicek
fbshipit-source-id: 84765dd9f8731b978972959f3825bf3c9c0684e3
Summary:
Thanks for submitting a pull request! Please provide enough information so that others can review your pull request:
> **Unless you are a React Native release maintainer and cherry-picking an *existing* commit into a current release, ensure your pull request is targeting the `master` React Native branch.**
Explain the **motivation** for making this change. What existing problem does the pull request solve?
Warning about new Buffer when init
Prefer **small pull requests**. These are much easier to review and more likely to get merged. Make sure the PR does only one thing, otherwise please split it.
**Test plan (required)**
Demonstrate the code is solid. Example: The exact commands you ran and their output, screenshots / videos if the pull request changes UI.
Make sure tests pass on both Travis and Circle CI.
**Code formatting**
Look around. Match the style of the rest of the codebase. See also the simple [style guide](https://github.com/facebook/react-native/blob/master/CONTRIBUTING.md#s
Closes https://github.com/facebook/react-native/pull/11153
Differential Revision: D4234591
fbshipit-source-id: a9373f3151de8a50c18342f45fb9684a5c7416a6
Summary:
When building the website, I saw this warning:
`Warning: Unknown DOM property for. Did you mean htmlFor?`
So, here's the fix.
1. do `npm start`
2. load the homepage (with the newsletter input)
3. see warning: `Warning: Unknown DOM property for. Did you mean htmlFor?`
Closes https://github.com/facebook/react-native/pull/10948
Differential Revision: D4200031
Pulled By: hramos
fbshipit-source-id: 7a17e3961ec59a1f28e81d3639a5376880873bd6
Summary:
When using text inputs inside a ScrollView with `keyboardShouldPersistTaps=false` (default behavior) tapping another text input dismisses the keyboard instead of keeping it open and focusing the new text input which I think is the better and expected behavior.
See #10628 for more discussion about that. Note that this affects nothing but the behavior with text inputs unlike #10628.
cc satya164 MaxLap ericvicenti
Closes https://github.com/facebook/react-native/pull/10887
Differential Revision: D4178474
Pulled By: ericvicenti
fbshipit-source-id: 0c62ea2fac0017d559d1f8674b0a686a5e1b3d2d
Summary:
This exposes iOS's spellCheckingType functionality to JavaScript. The native functionality is a three state enum. It gets exposed to JavaScript as a boolean. The initial value and JS null map to the third state.
An alternative design for this API would have been to expose a three state enum to JavaScript:
- "on" which maps to UITextSpellCheckingTypeYes
- "off" which maps to UITextSpellCheckingTypeNo
- "auto" (default) which maps to UITextSpellCheckingTypeDefault
For consistency, I decided to use the same API design as spellCheck. We don't have many options for fixing spellCheck in #11055 without introducing a breaking change.
**Test plan (required)**
Verified that switching `spellCheck` between `true`, `false`, and `null` all work correctly in single line and multiline `TextInputs`.
Closes https://github.com/facebook/react-native/pull/11056
Differential Revision: D4232802
Pulled By: javache
fbshipit-source-id: 79e03307fa6a30a169f7e2fd0ec5ac826663e7c1
Summary:
This PR seeks to improve the documentation of PushNotificationIOS.
The method didReceiveRemoteNotification without a fetch completion handler is deprecated by Apple and they [discourage using it](https://developer.apple.com/reference/uikit/uiapplicationdelegate/1623117-application) in favor of the [version with the handler](https://developer.apple.com/reference/uikit/uiapplicationdelegate/1623013-application).
Reasons for this change:
1. Our docs say that this method is required for remote notifications, but it's not. (It's one of possibilities with a recommendation not to use it.)
2. The method is deprecated by Apple and people shouldn't use it.
3. If you use the deprecated method, in 99% of the cases it will behave in a different way from what you'd expect. In particular, you won't get remote notifications when your app is in the background.
As there's no benefit (as far as I know) of using the method, I don't think we should even mention it to the users.
This is a re-opened PR that was mis
Closes https://github.com/facebook/react-native/pull/11109
Differential Revision: D4232800
Pulled By: javache
fbshipit-source-id: d3b509db41a549aa7fbc41753c648085df43d8ee
Summary:
The C++ standard requires that when a function is used in a template it's prototype needs to be defined not only before the template specialization, but also before the template itself.
Because of that one needs to (in certain compilers) be aware of the proper order of includes so that the function prototype is defined before the JSCExecutor.h is included.
As a workaround the toValue might be written as a template (ValueEncoder<T>::toValue) defined in JSCExecutor.h instead of being an non-existing symbol.
Thanks to that the JSCExecutor.h does not have to be included before the specialization of the ValueEncoder template.
Reviewed By: mhorowitz
Differential Revision: D4182724
fbshipit-source-id: 9bdf239ae66ef7a7d2c82daf7db5926472687bde
Summary:
This removes support for `require('image!…')`, which has been deprecated for a long time.
It is still possible to use images that are already bundled by the native app using the `nativeImageSource` module.
Check http://facebook.github.io/react-native/docs/images.html for detailed documentation.
Reviewed By: matryoshcow
Differential Revision: D4231208
fbshipit-source-id: 05ec4c1ca0fabdc3fbb652f8ad1acdf240a67955
Summary:
This PR removes dependency to Jackson third-party library in Android React Native.
Looking at some older PRs that got merged, it seems like some work had already been done to move away from Jackson.
Anyway, there was only two classes left with a dependency on Jackson. I refactored the code to use android built-in `JsonReader` and `JsonWriter` classes instead.
Prep work was done in https://github.com/facebook/react-native/pull/10516 introducing a few unit tests around serialization, to make sure that refactoring around serialization would not break things.
All references to Jackson in build systems files (BUCK files & build.gradle) have also been removed now that no code depend anymore on this third-party library.
Motivation behind this work is that third-party dependencies in Android React Native can prove to be a pain when trying to integrate React Native components into an already existing large Android application (I know this is not the most common use case for react-native ... yet ;P), that might a
Closes https://github.com/facebook/react-native/pull/10521
Differential Revision: D4226705
Pulled By: mkonicek
fbshipit-source-id: e3a7430a79dd00c871ba3c6a705b0b0c3ec3a701
Summary:
To make React Native play nicely with our internal build infrastructure we need to properly namespace all of our header includes.
Where previously you could do `#import "RCTBridge.h"`, you must now write this as `#import <React/RCTBridge.h>`. If your xcode project still has a custom header include path, both variants will likely continue to work, but for new projects, we're defaulting the header include path to `$(BUILT_PRODUCTS_DIR)/usr/local/include`, where the React and CSSLayout targets will copy a subset of headers too. To make Xcode copy headers phase work properly, you may need to add React as an explicit dependency to your app's scheme and disable "parallelize build".
Reviewed By: mmmulani
Differential Revision: D4213120
fbshipit-source-id: 84a32a4b250c27699e6795f43584f13d594a9a82
Summary:
Expose aspectRatio style prop from css-layout to React Native.
This means the following will now work:
<View style={{backgroundColor: 'blue', aspectRatio: 1}}/>
Reviewed By: javache
Differential Revision: D4226472
fbshipit-source-id: c8709a7c0abbf77089a4e867879b42dcd9116f65
Summary:
Downloading from the CDN is much faster than from SourceForge, both on my home WiFi and at the office.
I checked using the `diff` utility that both files are identical.
**Test Plan**
Circle CI build on this PR.
Closes https://github.com/facebook/react-native/pull/11087
Differential Revision: D4226538
fbshipit-source-id: a30ec1d94fe3228342c4a198bf65df7a95e0c005
Summary:
On Android, if there is a small amount of space available around a text input (e.g. landscape orientation on a phone), Android may choose to have the user edit the text inside of a full screen text input mode. This behavior isn't always desirable. For example, if your app offers some UI controls for controlling the formatting of the text, you want the controls to be visible while the user is editing the text. This Android feature conflicts with that desired experience because the UI controls would be hidden while the text is being edited.
The `disableExtractUI` prop enables developers to choose whether or not Android's full screen text input editing mode is enabled. When this prop is true, Android's `IME_FLAG_NO_EXTRACT_UI` flag is passed to the `setImeOptions` method.
**Test plan (required)**
Verified `disableExtractUI` works for both `true` and `false` values in a test app.
My team is also using this change in our app.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/10900
Differential Revision: D4226483
Pulled By: mkonicek
fbshipit-source-id: 8f1055f6e612b05bafabe6f07a3705dd8788e3da
Summary:
Follow up to #8190
Tested with custom parameter as well as w/o (using default value). All worked well.
Differential Revision: D4220565
Pulled By: mkonicek
fbshipit-source-id: e8a98542d3ff96d60ff6045b328f5b464f78ee74
Summary:
Brings back parts of the programmatic API removed in 7762f374d5. This is used by a few people. Also updates the docs accordingly.
cc akaila
Reviewed By: jeanlauliac
Differential Revision: D4226348
fbshipit-source-id: e5c0794f9c5415f14b54d16c6f35f902eafc3064
Summary:
There's an inconsistency in autoCorrect's default state:
- If you don't specify a value for autoCorrect, it defaults to on.
- If you specify true/false for autoCorrect and later specify null, autoCorrect turns off. It should have reverted to its initial state of on.
The reason for this discrepancy is that autoCorrect is exposed to JS as a boolean but it is actually an enum with three states in native:
- UITextAutocorrectionTypeDefault (the default value)
- UITextAutocorrectionTypeYes
- UITextAutocorrectionTypeNo
This is fixed by explicitly mapping JS null to UITextAutocorrectionTypeDefault.
**Test plan (required)**
Verified that switching `autoCorrect` between `true`, `false`, and `null` all work correctly in single line and multiline `TextInputs`.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/11055
Differential Revision: D4226419
Pulled By: javache
fbshipit-source-id: e3e5769a3aa537f00fb56ca4ae622ff4213481c5
Summary:
When native events where handled they were not sent to JS as an optimization but this caused some issues. One of the major one is touches are not handled properly inside a ScrollView with an Animated.event because it doesn't receive scroll events so it can't cancel the touch if the user scrolled.
Closes https://github.com/facebook/react-native/pull/10981
Differential Revision: D4226403
Pulled By: astreet
fbshipit-source-id: 41278d3ed4b684af142d9e273b11b974eb679879
Summary:
Virtual shadow nodes (e.g. text) don't use CSSNodes so we don't need to create them. This shows large savings in CSSNodes allocated, depending on the app.
This could be breaking if:
- You have virtual nodes that still set and get CSS properties. The setters now no-op for virtual nodes (I unfortunately couldn't remove them completely -- see the comment on LayoutShadowNode), but the getters will NPE. If you see these NPE's, you should almost definitely be using your own datastructure instead of a CSSNode as virtual nodes will not participate in the layout process (and the CSSNode is then behaving just as a POJO for you).
I do not anticipate this to be breaking for anyone, but am including breaking in the commit message since this is a change in API contract.
Reviewed By: emilsjolander
Differential Revision: D4220204
fbshipit-source-id: b8dc083fff420eb94180f669dd49389136111ecb
Summary:
**Motivation**
In the context of a webview, one may extract assets (javascript or any types really), and relates to them through the html.
The packager `Server` serves this files correctly but also applies a cache based on time (a year). During development, this cache is actually bad as we need to re-iterate the process of editing/testing quickly.
I don't believe it is necessary to cache, and still wanted to make sure we would if process.env.NODE_ENV is 'production'.
**Test plan**
Run jest on impacted files:
```
node_modules/.bin/jest packager/react-packager/src/Server/__tests__/Server-test.js
```
Closes https://github.com/facebook/react-native/pull/10919
Differential Revision: D4226350
Pulled By: davidaurelio
fbshipit-source-id: d4bbff5b1a5b691aab197bcddb8fa9d2e43caa16
Summary:
When tapping on a link in a WebView with an unknown scheme, the app would crash. For example, if you have the link "something://example/" but your device doesn't have anything to handle the "something" scheme, the app would crash when the user clicks on the link. This change handles the exception to prevent the app from crashing. Instead, the click is a no-op and the WebView doesn't navigate anywhere.
**Test plan (required)**
Verified the app no longer crashes when clicking on unknown schemes in a test app. Also, my team uses this change in our app.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/10903
Differential Revision: D4226371
Pulled By: mkonicek
fbshipit-source-id: a6d3957806c6063e74fe055b0979cb9d1ce40e51
Summary:
The only callsite of `coalesce` looks like this:
```
newEvent.coalesce(oldEvent);
```
The default `coalesce` implementation returns the event with the most recent timestamp. When the events have the same timestamp then, using the variable names from above, `coalesce` returns `oldEvent`.
This change updates `coalesce`'s implementation to make it explicit that it returns `this` (`newEvent` in the variable names from above) in the case of a tie.
The motivation for this change is related to scroll events. In my team's app, we were seeing scroll events being emitted with the same timestamp and the coalescing logic was causing the oldest scroll event to be chosen. This was causing our JavaScript code to receive stale scroll information and the way the JavaScript code utilized this stale scroll information resulted in the ScrollView settling on the wrong scroll position.
**Test plan (required)**
Verified that scroll events work properly in a ScrollView in a test app. Also, my team's app uses this
Closes https://github.com/facebook/react-native/pull/11080
Differential Revision: D4226152
Pulled By: andreicoman11
fbshipit-source-id: d28a2569225ca95de662f2239a0fa14de0540a7d
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