Commit Graph

421 Commits

Author SHA1 Message Date
Joshua Gross cb37562f83 Remove abort in props parsing
Summary:
Goals are:

1. Catch errors in parsing during dev-mode in a way that is disruptive/grabs attention, but has enough information.
2. Use react_native_assert for hitting breakpoints (less useful for Android, more for iOS), and add LOGs for when this code is used in Android (more useful for Android, less useful for iOS).
3. Return sane defaults so that prod cases don't crash, and don't return totally garbage data.

I also found a couple cases where parsing was incorrect before; see WritingDirection and TextAlignment. This could impact some layouts and RTL/LTR potentially.

Changelog: [Internal]

Reviewed By: fkgozali

Differential Revision: D27540903

fbshipit-source-id: 99e6949d97e8ef5520d008c1df3cbe408b5a43a4
2021-04-02 16:31:13 -07:00
Joshua Gross 3d1afbbda3 destroy callbacks even if they aren't called, when java object is destroyed
Summary:
JSI callbacks are only destroyed if the callback is called. If the callback is never called, we're potentially leaking a lot of callbacks.

To mitigate this, we add a wrapper object that is owned by the std::function. Whenever the std::function is destroyed, the wrapper is destroyed and it deallocates the callback as well.

Changelog: [Internal]

Reviewed By: RSNara

Differential Revision: D27436402

fbshipit-source-id: d153640d5d7988c7fadaf2cb332ec00dadd0689a
2021-04-01 16:28:26 -07:00
Samuel Susla 0901830977 Fix default values of snapToEnd and snapToStart in ScrollViewProps
Summary:
Changelog: [internal]

Default value for `snapToEnd` and `snapToStart` was incorrect in Fabric. This makes no practical difference as default value is never used (JavaScript always sets true or false).

Default value of `snapToEnd` is true.
https://reactnative.dev/docs/scrollview#snaptoend

Default value of `snapToStart` is true.
https://reactnative.dev/docs/scrollview#snaptostart

Reviewed By: PeteTheHeat

Differential Revision: D27505377

fbshipit-source-id: 73e88aa6ad13a851b8c401e9716fc9a650ec0098
2021-04-01 12:06:35 -07:00
Samuel Susla e42ffdd859 Add support for text copy to Paragraph component
Summary:
Changelog: [internal]

Add support for copying text. The implementation is copied over from old React Native renderer.

Reviewed By: JoshuaGross

Differential Revision: D27502474

fbshipit-source-id: 0d0df583f1adc584ca47e987f06bf78c32386fcc
2021-04-01 10:43:52 -07:00
Joshua Gross 184b372720 Comment out debug-only block causing build failures
Summary:
Temporarily disable due to build failures.

This is debug-only and I've never hit these asserts, so this should be safe; though it should be reenabled during active development of LA.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27505224

fbshipit-source-id: b3d6d2184d8f226d6f82d3fe0ae6303813c8356a
2021-04-01 09:44:29 -07:00
Samuel Susla be397882a2 Make ConcreteComponentDescriptor::createFamily non-virtual
Summary:
Changelog: [internal]

This method is not designed to be subclassed. Let's make it non-virtual.

Reviewed By: JoshuaGross

Differential Revision: D27464824

fbshipit-source-id: b3186d1c4cf03226005f9a3caa9c002011798faa
2021-04-01 06:59:42 -07:00
Samuel Susla 3a3b61ce71 Use nested namespaces in UIManager module
Summary:
Changelog: [internal]

Use nested namespaces in UIManager module.

Reviewed By: JoshuaGross

Differential Revision: D27462611

fbshipit-source-id: 626510bf72a18303de55e5db3e13db4f415d799e
2021-04-01 04:50:59 -07:00
Samuel Susla 9ef995a14a Enable C++ 17 in React Native
Summary:
Changelog: [Internal] enable support for C++ 17.

C++ 17 in React Native targets.

Short and comprehensive list of C++ features:
https://github.com/AnthonyCalandra/modern-cpp-features#c17-language-features

Reviewed By: JoshuaGross

Differential Revision: D27431145

fbshipit-source-id: e8da6fe9d70e9b7343a8caec21cdbeb043478575
2021-04-01 04:50:59 -07:00
Joshua Gross eb59cc2636 Queue DELETE instructions for virtual nodes
Summary:
To ensure that we're eventually deleting all ShadowViews from the StubViewTree and from the mounting layer, make sure that we always queue conflicts if they're DELETE instructions, including for virtual nodes.

I was able to hit this by running some extremely complex animations. It is extremely unlikely that even a single user is hitting this in prod. Therefore, while this is the right change to make, I don't expect (for example) OOMs to go down at all.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D27492935

fbshipit-source-id: bce332feb15229af271cc6e14b8367ebcb36536b
2021-03-31 21:33:06 -07:00
Joshua Gross 8f52fb24ec Make mutation sorting more clear
Summary:
This is more insurance against future changes than fixing any existing bugs. In a very small number of cases it looks like this sorting isn't working, for reasons that are not easily reproducible (way less than 1 in 10000 times for me, if that) and not obvious, since we're sorting vectors in a canonical and straightforward way.

Again, this insures that logic won't change in the future.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D27492936

fbshipit-source-id: 7f47e44ac1101915e1a0433c8f0a50a3c6a0c7b3
2021-03-31 21:33:06 -07:00
Joshua Gross e9ff6d8bca Print ShadowView hash when displaying instructions
Summary:
When displaying instructions in debug logs, also print ShadowView hash to make it easier to reconstruct a series of events.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D27492938

fbshipit-source-id: 276a080a4afcfb4aa0aafc215e2ccd56ef849fcf
2021-03-31 21:33:06 -07:00
Joshua Gross 638e788e06 Improve StubViewTree logging when comparisons fail
Summary:
Currently we compare StubViewTrees only in contexts where equality is expected. With additional debug flags turned on, we print a verbose summary of differences between trees.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D27492937

fbshipit-source-id: 6851c2a4056cdbc9ae790070a3d86bb3f2b462fe
2021-03-31 21:33:05 -07:00
Joshua Gross 64c93977bd Log ShadowView hash with verbose StubViewTree logs; and when StubView comparisons fail
Summary:
Improve debuggability of ShadowViewTree failures by logging ShadowView hashes. This allows us to track down exactly where a change to the tree was introduced.

If necessary, if specific repros are found, logging can also be added to LayoutAnimations or other places to find out where a specific ShadowView version (identified by hash) was introduced.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D27488766

fbshipit-source-id: f4866f771fc6494435fb46f09953ea69fb280a5b
2021-03-31 21:33:05 -07:00
Joshua Gross f6168d2661 Bail out of createInterpolatedShadowView if generated props are null
Summary:
We have no evidence of this happening, but it matches other bail-out cases that already exist in this function. If we
fail something that would have been an assert in debug mode, bail out so we don't return garbage values in production.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27449775

fbshipit-source-id: 5b85016c9611484b615debec514d12a984e6b1ff
2021-03-31 21:33:05 -07:00
Joshua Gross 01f7d4f720 Refactor duplicated code into queueFinalMutationsForCompletedKeyFrame
Summary:
This chunk of code is repeated 3x in the codebase with minor variations. Consolidate as `queueFinalMutationsForCompletedKeyFrame`.

Should be no changes in behavior.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27407766

fbshipit-source-id: 196f0d4c7868007f0d103b024feb4450640a3f62
2021-03-31 21:33:05 -07:00
Joshua Gross 17c3846838 Only run assert-only path in debug mode
Summary:
This probably won't compile outside of debug mode, because variables are unused outside of asserts. Don't do any of this outside of debug mode.

This path is also a pessimisation, we shouldn't need to run it unless we're running in ultra-conservative debug mode.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27407767

fbshipit-source-id: 71a8d025463c85d65cd2bc193a19953b97669d84
2021-03-31 21:33:05 -07:00
Joshua Gross 61d59fff23 Add additional debug logging in LayoutAnimationDriver
Summary:
Log final when synthetic final mutations are generated at the end of an animation.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27407768

fbshipit-source-id: 0e9aface54bcca73dfa5ea263a8474db7c47c078
2021-03-31 21:33:04 -07:00
Joshua Gross 92b8075120 Recursively clean up conflicting animations
Summary:
Call getAndEraseConflictingAnimations recursively, to clean up any conflicting animations.

With a specific sequence of mutation instructions, it is possible that an animation on a tree is set up, and the entire tree needs to be cleaned up if a parent is deleted, say.

This can happen especially if rapidly mutating trees in such a way that invokes view flattening and unflattening (which is not recommended, but is certainly possible).

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27407776

fbshipit-source-id: 5125250f051c58870692f8fdc43ed23da5058a7f
2021-03-31 21:33:04 -07:00
Joshua Gross ec51737814 Update StubViewTree logging for debugging on Android
Summary:
When playing around with issues in debug mode but without having a debugger attached, these logs are helpful.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27407772

fbshipit-source-id: 2083901094d3bd2b0b6c6799baffcf5a60cf57ae
2021-03-31 21:33:04 -07:00
Joshua Gross ae264b995f Update 'viewPrev' as well as 'viewStart' when transitioning from one animation to another
Summary:
When reconstructing a second animation based on a conflict with a first, we want to ensure we set 'viewPrev' of the second animation properly.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27407777

fbshipit-source-id: 8fcc72c4c5fadaab4287824a944ad21230f2f97d
2021-03-31 21:33:04 -07:00
Joshua Gross 9ea0020054 For certain types of conflicts we do *not* want to generate a final UPDATE mutation
Summary:
In general, when an animation is interrupted or completed, we want to forcibly "flush" an update that will make the StubViewTree/mounting layer consistent with the ShadowTree.

However, in cases where a conflict creates a second animation and stops the first, we simply updated the "viewPrev" of the second animation and smoothly transition to it.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27407774

fbshipit-source-id: 928363867d8994c9d69c53154a07bda94f954afa
2021-03-31 21:33:04 -07:00
Joshua Gross 22c9b7d520 If a parent node is DELETEd or CREATEd, immediately end animation
Summary:
Detect conflicts not just when a node is updated, but when its parent is DELETEd or CREATEd.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27407781

fbshipit-source-id: 719d9a8822bf691d9059073a30d8b5ccb50eece1
2021-03-31 21:33:04 -07:00
Joshua Gross 63c0be55d5 EZ: Make StubViewTree "Delete" logs consistent with other logs
Summary:
See title.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27407771

fbshipit-source-id: 456cdeb65ab02d6e0ea61aa5e7cce288466e2cf5
2021-03-31 21:33:04 -07:00
Joshua Gross 4ae1a9bea8 Do not check consistency of updated Virtual views
Summary:
This impacts Android only. It's not high-impact to check the consistency of these views and they can become "inconsistent" easily in a way that is not interesting or useful to us,
since we handle "virtual" views differently on the platform.

The need for these hacks should go away in the future if/when we account for virtual views in the differ, and stop sending redundant instructions entirely.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27407779

fbshipit-source-id: 01a7ea5106ed5d94b908de03a6a710cc6275018d
2021-03-31 21:33:04 -07:00
Joshua Gross f915ca99be EZ refactor
Summary:
pull out tag so it's easier to read

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27407770

fbshipit-source-id: e7d2a3ce8e4ac55b6446cddc8c39e73a18fa7170
2021-03-31 21:33:04 -07:00
Joshua Gross 706a223dd2 Refactor LA: keyFrames have N "final items" to execute
Summary:
One of the struggles with the LA engine is to make sure that LA doesn't break the StubViewTree. In particular, we have strict requirements that the "oldShadowView" with every mutation matches exactly what is in the shadow tree, so it appears that there is a linear progression of ShadowNodes for every mutation instruction.

This is a struggle to do with the current setup, requires some wacky code, and doesn't work properly. Instead of spreading REMOVE/DELETE (especially) or INSERT/UPDATE instructions across multiple keyframes, we now allow keyframes to have multiple "final" instructions to execute,
which makes it much easier to keep state consistent.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27407769

fbshipit-source-id: 3a709503dc30be69efc345690cb1920eb9591e9a
2021-03-31 21:33:04 -07:00
Peter Argany 679f38f1c5 Pass RCTEventDispatcher to RCTComponentData [6/n]
Summary:
Problem: `RCTComponentData` accesses event dispatcher via `_bridge.eventDispatcher` which won't work in bridgeless mode

Solution: Pass  `_eventDispatcher` through init

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27447532

fbshipit-source-id: 7e39b4f6a57d789df493590538248abb204036a3
2021-03-31 16:39:02 -07:00
Peter Argany 4efdf264d1 Introducing RCTWeakViewHolder [4/n]
Summary:
Problem: In paper, there is a handy API called `[uiManager viewForReactTag:]`. Fabric does not have this mapping. The Fabric interop layer still relies on this Paper mapping.

Solution: As a workaround, re-create this mapping in the Fabric interop layer. Therefore, whenever Fabric interop layer asks a paper view manager to create a view, store a weak reference to the view in a `NSMapTable`. NSMapTable allows us to customize the strong/weak relationship. I've added a comment explaining that `RCTWeakViewHolder` only needs to be used for this special circumstance.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27438899

fbshipit-source-id: 94663ef06479a8c863ce58b0f36d42109fa1c4f3
2021-03-31 16:39:02 -07:00
Peter Argany 10acccc86d Handle commands in RCTLegacyViewManagerInteropCoordinator [3/n]
Summary:
Problem: `RCTLegacyViewManagerInteropCoordinator.mm` handles view commands by looking up `RCTModuleData` from the bridge, and then dispatching that method. In bridgeless mode, `RCTModuleData` doesn't exist.

Solution: Instead of relying on `RCTModuleData` (which does a ton of things), manually create a `_moduleMethods` array to store the methods that view manager exposes. This manual creation code was copied from how `RCTModuleData` performs lookup.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27377257

fbshipit-source-id: c3e820808e6aca03bae6486d5510156b39462215
2021-03-31 16:39:02 -07:00
Peter Argany 3f8d5083f7 Avoid crashing in Fabric/Paper interop without bridge [1/n]
Summary:
Fabric/Paper interop expects bridge to be contained in `contextContainer`, and crashes if it's not there.

This diff avoids a crash, and instead fails silently. Future diffs in stack will enable `RCTComponentData` and `RCTLegacyViewManagerInteropCoordinator` to function without the bridge.

Changelog: [Internal]

Reviewed By: fkgozali

Differential Revision: D27374809

fbshipit-source-id: 2c9e03a1eaf5bcaa57887b203221111015cf4de5
2021-03-31 16:39:02 -07:00
Samuel Susla a038179b9b Add return value to JavaScript calls in UIManagerBinding
Summary:
Changelog: [internal]

Add support for a return value when calling JavaScript functions in UIManagerBinding.

Reviewed By: mdvacca

Differential Revision: D27470817

fbshipit-source-id: 38de92dd913af61d879f1cc5962d417f51da73b0
2021-03-31 14:32:02 -07:00
Samuel Susla 1e690ac457 Mark subclasses of ShadowNode final when appropriate
Summary:
Changelog: [internal]

These ShadowNode subclasses should not be further subclassed. compiler can produce smaller and faster code.

Reviewed By: JoshuaGross

Differential Revision: D27463255

fbshipit-source-id: cb10cc61a3d80731476ac0c51af7f9a47e3f9ab7
2021-03-31 10:58:59 -07:00
Samuel Susla faec9cd4ce Prevent ShadowNodeFamily from being subclassed
Summary:
Changelog: [internal]

ShadowNodeFamily shouldn't be subclassed. `final` keyword prevents it.

Reviewed By: JoshuaGross

Differential Revision: D27463121

fbshipit-source-id: 0273225246a98acfe095c5d261a266efad51b838
2021-03-31 10:58:59 -07:00
Joshua Gross 72d45de21e Label LayoutAnimations enums with numbers for debugging
Summary:
Just makes it easier to log and inspect these values.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D27407778

fbshipit-source-id: 68e93d100b56bc9065f0ff1370260412d729312d
2021-03-29 20:29:36 -07:00
Joshua Gross 2aee39cdc1 StubViewTree: log more information before UPDATE assertion failure
Summary:
Log more diagnostics about this assertion failure.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D27407775

fbshipit-source-id: 7f00215b8b2c0ad7378c5671f3b503daf56b9fd2
2021-03-29 20:29:36 -07:00
Samuel Susla 3b8fbc336c Use default value instead of abort when parsing color
Summary:
changelog: [internal]

Fabric is missing implementation of PlatformColor APIs. If it is used, it causes a crash.

Until it is implemented, let's remove abort statement and continue with transparent color.

Reviewed By: mdvacca

Differential Revision: D27395917

fbshipit-source-id: 50d541c5cacc10a7652f7f1ddc97e086a4ba8f03
2021-03-29 10:25:21 -07:00
Samuel Susla 79090c4802 Fabric: Decoupling Telemetry aggregation classes into a separate module
Summary:
We need to do this to break a dependency cycle that would happen if we try to have `view` depend on `mounting` just to add some telemetry to `view`.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: mdvacca

Differential Revision: D26827446

fbshipit-source-id: 4c415ebf5be3a02c18c80ea8a4a77068cae0f0fe
2021-03-29 05:12:42 -07:00
David Vacca 3bbb0a43c2 Remove exceptions from MapBufferBuilder class
Summary:
In Fabric we don't throw exception. This diff removes exception from MapBufferBuilder class

changelog: [internal] internal

Reviewed By: JoshuaGross, sammy-SC

Differential Revision: D27303493

fbshipit-source-id: 8303bb4be786e2ea175b6741ec536c0f54615001
2021-03-24 17:20:11 -07:00
David Vacca 0b5fbf367d Remove exceptions from MapBuffer class
Summary:
In Fabric we don't throw exception. This diff removes exception from MapBuffer class

changelog: [internal] internal

Reviewed By: JoshuaGross, sammy-SC

Differential Revision: D27303496

fbshipit-source-id: 3f8c3bd2b41121672ef05153459b20cdc2efcda3
2021-03-24 17:20:11 -07:00
David Vacca 7704f651a0 change class variable syntax in MapBufferBuilder class
Summary:
This diff changes the syntax of class variables in MapBufferBuilder class to make it consistent with standards

changelog: [internal] internal

Reviewed By: JoshuaGross

Differential Revision: D27303495

fbshipit-source-id: b62067a07c5b2df1ae79b0134343d30ec819a55f
2021-03-24 17:20:11 -07:00
David Vacca 0599de5768 change class variable syntax in MapBuffer class
Summary:
This diff changes the syntax of class variables in MapBuffer class to make it consistent with standards

changelog: [internal] internal

Reviewed By: JoshuaGross, sammy-SC

Differential Revision: D27303497

fbshipit-source-id: 7581ce248559726c301ae96312fcb597a061ad5f
2021-03-24 17:20:11 -07:00
Valentin Shergin 336876509c Introducing Timeline: A time-travel debugging tool (cross-platform part)
Summary:
This is a core part of the Timeline feature (aka Time Travel Debugger). With these new primitives, any external library can initiate "saving" all the previous interface changes (commits) and unwind to any previous one (in order to introspect and validate visual side-effects).

The next diff in the stack will implement UI for this feature integrated into Debug menu on iOS.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: sammy-SC

Differential Revision: D25926660

fbshipit-source-id: 2e5f6892351d3053db8f64c1cf6ff445b0867ad7
2021-03-24 11:30:24 -07:00
David Vacca 91b3f5d48a Implement and integrate Mapbuffer
Summary:
This diff contains the code from the 35 diff stack  - D27210587

This diff implement and integrates Mapbuffer into Fabric text measure system

changelog: [internal] internal

Reviewed By: JoshuaGross

Differential Revision: D27241836

fbshipit-source-id: f40a780df0723f27da440f709a8676cfcca63953
2021-03-24 03:52:31 -07:00
Joshua Gross 70608eed1e Clean up Paragraph Cxx/iOS code after D27238439
Summary:
In my haste to get out D27238439 (https://github.com/facebook/react-native/commit/aca0f418baf4890b8be3c1214be70819e4b88a95), parts of it are sloppy. Nothing critical and no known bugs, but we should clean up the commented code, and add back these asserts.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27266288

fbshipit-source-id: f242c26401dfc8851cb1ee0ef8911d19d9c1d9ae
2021-03-23 15:02:50 -07:00
Valentin Shergin 3dd92513c5 Fabric: Aligning UIManager::startSurface and UIManager::stopSurface signatures
Summary:
In the previous diff, we moved the destruction of a ShadowTree object from `UIManager::stopSurface` method. And the next logical step is to align `UIManager::startSurface` method with the symmetrical approach. Now `stopSurface` accepts a unique pointer to a ShadowTree and `stopSurface` returns it back to the caller; this way we can avoid returning a raw pointer from `startSurface`.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: sammy-SC

Differential Revision: D27010533

fbshipit-source-id: b9211fb7e67763cc190d6b8c86cb866d20c6693d
2021-03-23 13:41:47 -07:00
Joshua Gross 8cc737e1c3 Change State references to TextLayoutManager to a weak_ptr (AndroidTextInputState)
Summary:
TextLayoutManager indirectly holds ShadowNodes, which could hold onto TextLayoutManager via a shared_ptr; so we probably have some reference cycles here.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27238438

fbshipit-source-id: 033101fa1b20d3a3b20ec4bae63f938493ed5147
2021-03-22 19:29:32 -07:00
Joshua Gross aca0f418ba Change State references to TextLayoutManager to a weak_ptr (ParagraphState)
Summary:
TextLayoutManager indirectly holds ShadowNodes, which could hold onto TextLayoutManager via a shared_ptr; so we probably have some reference cycles here.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D27238439

fbshipit-source-id: b0b65cc451891e75bafddb7a08aa34ddf86d6a35
2021-03-22 19:29:32 -07:00
David Vacca 866bf5f424 Primitive.h -> primitives.h
Summary:
Refactor Primitives.h -> primitives.h

changelog: [internal] internal

Reviewed By: JoshuaGross

Differential Revision: D27210461

fbshipit-source-id: 6b540e20c9123df6b10909564530acfe10845082
2021-03-22 09:16:57 -07:00
David Vacca f3fc425ce4 Primitives.h -> Primitive.h
Summary:
Refactor Primitives.h -> Primitive.h

changelog: [internal] internal

Reviewed By: JoshuaGross

Differential Revision: D26498384

fbshipit-source-id: 5140a88aa6ced3dff5b0e08082e580588ae5ba02
2021-03-22 09:16:57 -07:00
Samuel Susla 34d189ae09 Introducing Leak Checker
Summary:
Changelog: [internal]

Introducing LeakChecker. A tool that checks if all native components have been cleaned up when surface is stopped.

**Known shortcomings**:
- LeakChecker is only enabled in debug builds and the existence of leaks is logged to console.
- For now, Leak Checker looks at N-1 screen. This is intentional as there is a known limitation of React that doesn't free up all shadow nodes when surface is stopped. Because of this, the use of LeakChecker is not intuitive and I'll work with React team to try to work around this.
- It doesn't help locating the leak, it only informs that leak is present. I'll be looking into ways to help locate the leak.

Reviewed By: JoshuaGross, mdvacca

Differential Revision: D26727461

fbshipit-source-id: 8350190b99f24642f8e15a3c2e1d79cfaa810d3d
2021-03-17 02:57:37 -07:00