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Summary: To ensure that we're eventually deleting all ShadowViews from the StubViewTree and from the mounting layer, make sure that we always queue conflicts if they're DELETE instructions, including for virtual nodes. I was able to hit this by running some extremely complex animations. It is extremely unlikely that even a single user is hitting this in prod. Therefore, while this is the right change to make, I don't expect (for example) OOMs to go down at all. Changelog: [Internal] Reviewed By: mdvacca Differential Revision: D27492935 fbshipit-source-id: bce332feb15229af271cc6e14b8367ebcb36536b