Summary:
We've been encountering a crash in `runAnimationStep` with "Calculated frame index should never be lower than 0" https://github.com/facebook/react-native/issues/35766 with OnePlus/Oppo devices as well, but don't have one on hand to test.
This just works around the issue: if the time is before the start time of an animation, we shouldn't do anything anyways, so we just log a message instead of throwing while in production. We still throw in debug mode though for easier debugging.
### Hypothesis of the root cause
Based on stacktrace in https://github.com/facebook/react-native/issues/35766 (which is the same one we see)
Normally, this should happen
1. Choreographer.java constructs a FrameDisplayEventReceiver
2. FrameDisplayEventReceiver.onVSync gets called, which sets the `mTimestampNanos`
3. FrameDisplayEventReceiver.run gets called, which then eventually calls our `doFrame` callback with `mTimestampNanos`. This then causes `FrameBasedAnimationDriver.runAnimationStep` to be called with the same timestamp
I suspect what's happening on OnePlus devices is that the `onVSync` call either doesn't happen or happens rarely enough that the `mTimestampNanos` when `run` is called is sometime in the past
### Fix
1. Add logging so we get the parameters to debug more if we end up getting this error
2. In production, just ignore past times instead of throwing an Error
## Changelog:
Pick one each for the category and type tags:
[ANDROID] [FIXED] - Prevent crash on OnePlus/Oppo devices in runAnimationStep
Pull Request resolved: https://github.com/facebook/react-native/pull/37487
Test Plan: Ran our app using patched version and verified no issues showed up when using it
Reviewed By: cipolleschi
Differential Revision: D46102968
Pulled By: cortinico
fbshipit-source-id: bcb36a0c2aed0afdb8e7e68b141a3db4eb02695a
Summary:
This diff formats the Java class files inside xplat/js/react-native-github. Since google-java-format was enabled in D16071401 we want to codemode the existing code so that users don't have to deal with formatter lint noise at diff-time.
```arc f --paths-cmd 'hg files -I "**/*.java"'```
drop-conflicts
Reviewed By: cpojer
Differential Revision: D16071725
fbshipit-source-id: fc6e3852e45742c109f0c5ac4065d64201c74204
Summary:
…ake sure Android does not crash from bad params when using useNativeDriver
Android apps crash when using Animated useNativeDriver: true and the toValue is not a number. See issue here with test case. [Issue](https://github.com/facebook/react-native/issues/23810)
[Android] [fixed] - Fix crash when using Animated with useNativeDriver and a non Number toValue
Pull Request resolved: https://github.com/facebook/react-native/pull/23812
Differential Revision: D14436113
Pulled By: cpojer
fbshipit-source-id: 89fb3180c08cc5ffb817b3984dacda0a80b4f703
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
Potential Fix to #19793
modified the code and tried to recreate the bug and was unable to. The red screen never popped up and nothing else seemed to be affected in a negative way.
[ANDROID] [BUGFIX] [FrameBasedAnimationDriver.java] - Safely unwrapping ReadableMap by defaulting to 0 if key not present.
Pull Request resolved: https://github.com/facebook/react-native/pull/19808
Differential Revision: D8960388
Pulled By: hramos
fbshipit-source-id: 400cc0467e041dfcf2d6b1ec0b61d716c2de159f
Summary:
This PR fixes regression introduced in #17896 with IllegalStateException being thrown in FrameBasedAnimationDriver.
After investigating it seemed that the root cause was the code responsible for looping animations that was setting next frame time by adding the frame interval to the current time. In some circumstances the next frame would run earlier than that and as a result the calculated frame index was negative.
Here is the stacktrace as reported by axemclion https://github.com/facebook/react-native/pull/17896/files#r170007224
```
Caused by: java.lang.IllegalStateException: Calculated frame index should never be lower than 0
at com.facebook.react.animated.FrameBasedAnimationDriver.runAnimationStep(FrameBasedAnimationDriver.java:60)
at com.facebook.react.animated.NativeAnimatedNodesManager.runUpdates(NativeAnimatedNodesManager.java:444)
at com.facebook.react.animated.NativeAnimatedModule$1.doFrameGuarded(NativeAnimatedModule.java:100)
at com.facebook.react.uimanager.GuardedFrameCallback.doFrame(GuardedFrameCallback.java:29)
```
Run native animated tests suite. Run RNTester and scroll to the loop animation and see it working correctly
[ANDROID][BUGFIX][Animated] - Fix exception thrown by timing animation when looping
Closes https://github.com/facebook/react-native/pull/18061
Differential Revision: D7059335
Pulled By: hramos
fbshipit-source-id: b08dfd1398d028eeeabeb11863743666379da374
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.
find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.
Reviewed By: TheSavior, yungsters
Differential Revision: D7007050
fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
Summary:
This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS.
Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth.
Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated.
Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101
In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks.
As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do.
I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position.
You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101
[GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values
Closes https://github.com/facebook/react-native/pull/17896
Differential Revision: D6974170
Pulled By: hramos
fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
Summary:
* Any animation can be looped on the javascript thread
* Only basic animations supported natively at this stage, loops run
using the native driver cannot contain animations of type sequence,
parallel, stagger, or loop
Motivation: We need a spinner in our app that is displayed and animated while the javascript thread is tied up with other tasks. This means it needs to be offloaded from the javascript thread, so that it will continue to run while those tasks are churning away.
I originally submitted PR #9513, which has served our needs, but brentvatne pointed out a better way to do it. Had hoped his suggestion would be implemented by janicduplessis or another fb employee, but after 5 months I thought I'd give it another push.
I've put together an implementation that basically matches the suggested API. Let me know what you think, and whether others can pick it up from here and get it in to core.
Personal Motivation: I am leaving my current organisation on Feb 10th, so am trying to clean thing
Closes https://github.com/facebook/react-native/pull/11973
Differential Revision: D4704381
fbshipit-source-id: 42a2cdf5d53a7c0d08f86a58485f7f38739e6cd9
Summary: Casting to long too early here and dropping some precision, resulting in skipped (not dropped) frames.
Reviewed By: sahrens
Differential Revision: D3819153
fbshipit-source-id: 83676cf4c9129638348890c74d563db121049e4a
Summary:This is the first from the series of PRs I'm going to be sending shorty that would let Animated.js animations to run off the JS thread (for Android only).
This PR introduce a new native module that will be used for offloading animations - NativeAnimatedModule. It has a simple API that allows for animated nodes management via methods like: create/drop animated node, connect/disconnect nodes, start animation of a value node, attach/detach animated from a native view.
Similarly to how we handle UIManager view hierarchy updates we create a queue of animated graph operations that are then executed on the UI thread. This isolates us from problems that may be caused by concurrent updates of animated graph while UI thread is "executing" the animation.
The most important class NativeAnimatedNodesManager.java implements a management interface for animated nodes graph as well as implements a graph traversal algorithm that is run for each animation frame. For each animation frame we visit animated nodes th
Closes https://github.com/facebook/react-native/pull/6466
Differential Revision: D3092739
Pulled By: astreet
fb-gh-sync-id: 665b49900b7367c91a93b9d8864f78fb90bb36ba
shipit-source-id: 665b49900b7367c91a93b9d8864f78fb90bb36ba