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8bd3edec88
Reviewed By: aaronabramov Differential Revision: D33367752 fbshipit-source-id: 4ce94d184485e5ee0a62cf67ad2d3ba16e285c8f
93 lines
3.0 KiB
Java
93 lines
3.0 KiB
Java
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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package com.facebook.react.animated;
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import com.facebook.react.bridge.ReadableArray;
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import com.facebook.react.bridge.ReadableMap;
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import com.facebook.react.bridge.ReadableType;
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/**
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* Implementation of {@link AnimationDriver} which provides a support for simple time-based
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* animations that are pre-calculate on the JS side. For each animation frame JS provides a value
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* from 0 to 1 that indicates a progress of the animation at that frame.
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*/
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class FrameBasedAnimationDriver extends AnimationDriver {
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// 60FPS
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private static final double FRAME_TIME_MILLIS = 1000d / 60d;
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private long mStartFrameTimeNanos;
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private double[] mFrames;
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private double mToValue;
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private double mFromValue;
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private int mIterations;
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private int mCurrentLoop;
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FrameBasedAnimationDriver(ReadableMap config) {
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resetConfig(config);
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}
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@Override
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public void resetConfig(ReadableMap config) {
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ReadableArray frames = config.getArray("frames");
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int numberOfFrames = frames.size();
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if (mFrames == null || mFrames.length != numberOfFrames) {
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mFrames = new double[numberOfFrames];
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}
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for (int i = 0; i < numberOfFrames; i++) {
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mFrames[i] = frames.getDouble(i);
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}
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if (config.hasKey("toValue")) {
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mToValue = config.getType("toValue") == ReadableType.Number ? config.getDouble("toValue") : 0;
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} else {
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mToValue = 0;
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}
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if (config.hasKey("iterations")) {
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mIterations =
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config.getType("iterations") == ReadableType.Number ? config.getInt("iterations") : 1;
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} else {
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mIterations = 1;
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}
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mCurrentLoop = 1;
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mHasFinished = mIterations == 0;
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mStartFrameTimeNanos = -1;
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}
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@Override
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public void runAnimationStep(long frameTimeNanos) {
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if (mStartFrameTimeNanos < 0) {
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mStartFrameTimeNanos = frameTimeNanos;
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if (mCurrentLoop == 1) {
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// initiate start value when animation runs for the first time
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mFromValue = mAnimatedValue.mValue;
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}
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}
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long timeFromStartMillis = (frameTimeNanos - mStartFrameTimeNanos) / 1000000;
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int frameIndex = (int) Math.round(timeFromStartMillis / FRAME_TIME_MILLIS);
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if (frameIndex < 0) {
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throw new IllegalStateException("Calculated frame index should never be lower than 0");
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} else if (mHasFinished) {
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// nothing to do here
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return;
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}
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double nextValue;
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if (frameIndex >= mFrames.length - 1) {
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nextValue = mToValue;
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if (mIterations == -1 || mCurrentLoop < mIterations) { // looping animation, return to start
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mStartFrameTimeNanos = -1;
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mCurrentLoop++;
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} else { // animation has completed, no more frames left
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mHasFinished = true;
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}
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} else {
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nextValue = mFromValue + mFrames[frameIndex] * (mToValue - mFromValue);
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}
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mAnimatedValue.mValue = nextValue;
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}
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}
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