Summary:
Added to C++ props, but realized this is already implemented using C++ state in Android, so added to C++ state to keep this diff simpler. Keeping the C++ props change for future use.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D29805267
fbshipit-source-id: c1fe2dc34af8bc69352ee48a5d60ba998194e3f7
Summary:
This diff refactors the AndroidTextInput.AndroidTextInput.color prop to use SharedColor instead of int
The purpose of this change is avoid a crash when using PlatformColor on TextInput
changelog: [intenral] internal
Reviewed By: JoshuaGross
Differential Revision: D29810595
fbshipit-source-id: 2a5a9c5ae66e8d5de8adb1c89ea62489190a91ee
Summary:
I'm hunting down the source of a perf regression on a screen and think that having these systrace sections could be handy for this and future investigations.
Changelog: [internal]
Reviewed By: mdvacca
Differential Revision: D29802969
fbshipit-source-id: f4030261da8888ddeb32ae41b9cf2b25af6a5583
Summary:
1. [ios] upgrade folly to 2021.06.28.00 which aligned to android.
2. folly compile setting from c++14 -> c++17: _this folly requires c++17 for `std::unordered_map::insert_or_assign`._
3. boost 1.63.0 -> 1.76.0: _the old boost does not support c++17._
4. deprecating react-native-community/boost-for-react-native: _by cocoapods installer, we could download the official target._
## Changelog
[iOS] [Changed] - Upgrade folly to 2021.06.28.00 and boost to 1.76.0
Pull Request resolved: https://github.com/facebook/react-native/pull/31840
Test Plan: CI passed
Reviewed By: fkgozali
Differential Revision: D29668480
Pulled By: yungsters
fbshipit-source-id: 98eae9ca47f489dcea91974e6f5e9dcb4d66c40c
Summary:
Android react-native `TextInput` component does nothing if prop `keyboardType` is `url` value. This PR solves that problem.
## Changelog
[Android] [Added] - Add support to URI keyboard type in Android
Pull Request resolved: https://github.com/facebook/react-native/pull/31781
Test Plan:
Before change:
{F630980679}
After Change:
{F630986399}
Reviewed By: lunaleaps
Differential Revision: D29517822
Pulled By: sshic
fbshipit-source-id: 1bda29584a3799570f34e772b5589b59ac80c524
Summary:
iOS 13 added a new property to `UIScrollView`: `automaticallyAdjustsScrollIndicatorInsets`, which is `YES` by default. The property changes the meaning of the `scrollIndicatorInsets` property. When `YES`, any such insets are **in addition to** whatever insets would be applied by the device's safe area. When `NO`, the iOS <13 behavior is restored, which is for such insets to not account for safe area.
In other words, this effects ScrollViews that underlay the device's safe area (i.e. under the notch). When `YES`, the OS "automatically" insets the scroll indicators, when `NO` it does not.
There are two problems with the default `YES` setting:
1. It means applying `scrollIndicatorInsets` to a `ScrollView` has a different effect on iOS 13 versus iOS 12.
2. It limits developers' control over `scrollIndicatorInsets`. Since negative insets are not supported, if the insets the OS chooses are too large for your app, you cannot fix it.
Further explanation & sample code is available in issue https://github.com/facebook/react-native/issues/28140 .
This change sets the default for this property to `NO`, making the behavior consistent across iOS versions, and allowing developers full control.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[iOS] [Changed] - ScrollView scrollIndicatorInsets to not automatically add safe area on iOS13+
Pull Request resolved: https://github.com/facebook/react-native/pull/29809
Test Plan:
Updated the RNTester example to explain what to expect. Also removed the `pageScreen` modal example for now as mentioned in my Github comment.
{F628636466}
Here are screenshots of the demo app (from the original bug) before (with safe area applied to insets) & after (without safe area applied to insets):


Reviewed By: p-sun
Differential Revision: D28229603
Pulled By: lunaleaps
fbshipit-source-id: 2e774ae150b1dc41680b8b7886c7ceac8808136a
Summary:
#import is common in Objective C, but is a vendor-specific extension of C++, which breaks MSVC compat. Fix an #import that made its way into C++ code.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[Internal] [Fixed] - Replace #import in C++ Header with #include
Pull Request resolved: https://github.com/facebook/react-native/pull/31805
Reviewed By: sammy-SC
Differential Revision: D29553429
Pulled By: javache
fbshipit-source-id: d609981f0c6a756eafb58d50e98975625d08de21
Summary:
When using lock-holder objects, it is typically required to conduct all unlocking and relocking through them. That way, the RAII lock-holder does not attempt to unlock an unlocked mutex should the code throw after unlocking but before relocking.
Changelog: [internal]
Reviewed By: sammy-SC
Differential Revision: D29238721
fbshipit-source-id: 2403ce8c9e86f96b56a35a456e017486a2854c74
Summary:
Changelog: [internal]
[This assumption](https://fburl.com/diffusion/yeqtvxru) in `~Scheduler` might not be completely correct. There can be a race between JS thread and main thread. With main thread settings animationDelegate_ to nullptr and JS thread reading the value. Even though they always happen one after the other, JS thread can have the value of animationDelegate_ in its cache line and changing it from main thread might not invalidate it right away.
Reviewed By: JoshuaGross
Differential Revision: D29237290
fbshipit-source-id: 6cb898caf7c225cf8162e7560921b563dec514b1
Summary:
Changelog: [internal]
[This assumption](https://fburl.com/diffusion/yeqtvxru) in `~Scheduler` might not be completely correct. There can be a race between JS thread and main thread. With main thread settings delegate_ to nullptr and JS thread reading the value. Even though they always happen one after the other, JS thread can have the value of delegate_ in its cache line and changing it from main thread might not invalidate it right away.
Reviewed By: mdvacca
Differential Revision: D29233092
fbshipit-source-id: 390e773283a745742d78152b9921c9ce21148a4c
Summary:
Changelog: [internal]
Remove `RuntimeScheduler` from `SchedulerToolbox` and all of its uses.
`RuntimeScheduler` needs to be allocated before `Scheduler` and therefore its presence in the toolbox is redundant.
Reviewed By: JoshuaGross
Differential Revision: D29134769
fbshipit-source-id: fa00c5dcc4b565d6941e6d742c6aefade37b31c4
Summary:
In the refactor in D28933824 (https://github.com/facebook/react-native/commit/6b601db8b83337415113a123d780fb64aa67af42), an early return was accidentally deleted. This causes incorrect measurements to be returned, which can break a few things including Text Inline Views.
Changelog: [internal]
Reviewed By: mdvacca
Differential Revision: D29122235
fbshipit-source-id: 76c8991132e22cd4e0fc1c277447c4dba751adfb
Summary:
Adding runtime type information adds greatly to the binary size, so react-native-windows builds without it. But some parts of the fabric code currently uses dynamic_cast, which means to use fabric we have to build with RTTI turned on. This PR removes the usages of dynamic_cast that are hit in release builds, which should allow react-native-windows to turn off RTTI in release builds.
Required for: https://github.com/microsoft/react-native-windows/issues/7981
One thing to note, the comment in ShadowNodeTraits indicates that core was reserving the first 16 bits. I'm adding two more. Is that ok? Should core be reserving more for future use?
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[Internal] [Fixed] - Remove uses of dynamic_cast in release builds
Pull Request resolved: https://github.com/facebook/react-native/pull/31694
Test Plan:
Verified that I can build react-native-windows with Fabric in release, without RTTI.
Boot / clicked around in RNW RNTester
Reviewed By: sammy-SC
Differential Revision: D29040383
Pulled By: JoshuaGross
fbshipit-source-id: e49286e59c4ba54faf0b4de5e244dfa1f7c3f193
Summary:
PreAllocation currently always happens at revision 0 (after ShadowNode creation), and all CREATE mutations are triggered for ShadowNodes at revision 1 or higher (since CREATE mutations are generated by the differ, it means that all ShadowNodes have revision 1 or higher when CompleteRoot is called). This means that between PreAllocation and CREATE, we /always/ expect at least one clone.
It is possible for a node to be "non-view-forming" at revision 0, causing view preallocation to be skipped, and "view-forming" at revision 1 (causing the CREATE mutation to be thrown away, since all CREATE mutations of revision 0 or 1 are thrown away). This causes a crash. It is extremely marginal, but there are repros in the wild.
Thus, I'm introducing one new UIManager and Scheduler delegate method that allows the mounting layer to be notified of clones. If a clone from rev 0->1 results in a node going from non-view-forming to view-forming, we can preallocate then, as well.
This resolves this crash, and allows us to keep experimenting safely with this View PreAllocation optimization. I believe all edge-cases are accounted for.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D29043426
fbshipit-source-id: dff11d3140ded1cbb02a5518a3aeb52dc812cc50
Summary:
The new C++ Differ has been validated on Android and iOS. Delete the old code path.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D28904330
fbshipit-source-id: 2e0d8682f6b2a79f9758ed8b7b92809060835815
Summary:
Changelog: [internal]
Add an option to make all measure calls asynchronous.
Reviewed By: JoshuaGross
Differential Revision: D28934444
fbshipit-source-id: 57a320b03add0182b4646b13ed4b692b899ddea3
Summary:
Changelog: [internal]
Move call of getRelativeLayoutMetrics to lambda.
The reason for this is so we can make all of "measure" calls asynchronous.
Reviewed By: JoshuaGross
Differential Revision: D28933824
fbshipit-source-id: f77fc1d06d5cd4706d52a02253a3e754e8e8fa44
Summary:
Root nodes doesn't have a ComponentDescriptor that can be looked up via this mechanism, and we probably shouldn't be animating Root nodes anyway (?). This is a debug-only assert but could be causing issues in production.
The fix is simple - just don't animate any changes to a root node.
Changelog: [Internal]
Reviewed By: Nick177
Differential Revision: D28856396
fbshipit-source-id: 43fa0aa723b03b031fee22e0563eb63cc86239b3
Summary:
Virtual views that are flattened and don't "FormsView" on-screen should not be preallocated.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D28811419
fbshipit-source-id: 949dcbf4cf3791355c58af785603b35fa50f3f02
Summary:
Changelog: [internal]
There is a possibility of race between updating scrollview's state and virtualised list asking for layout of individual cells.
To make sure the race doesn't happen, state must be updated before dispatching onScroll event.
Android has implemented a different mechanism to tackle this issue in D28558380 (https://github.com/facebook/react-native/commit/b161241db2ef74d2e4bff36d4972f5f0312dcc44).
Reviewed By: JoshuaGross
Differential Revision: D28642737
fbshipit-source-id: 33874beac69fc5a66eeb7f459fd89cd0b00dafcf
Summary:
Changelog: [internal]
Use getter function instead of accessing ivar. This makes for clearer APIs.
React part is implemented in https://github.com/facebook/react/pull/21553
Reviewed By: JoshuaGross
Differential Revision: D28675372
fbshipit-source-id: cf99f8482067bfc0fd57d39fda9656abd665bb69
Summary:
Changelog: [internal]
Introduces synchronous access to the runtime from RuntimeScheduler.
At the moment, this is not used anywhere.
In case RuntimeScheduler isn't defined (controlled by MC), falls back to RuntimeExecutor.
Reviewed By: mdvacca
Differential Revision: D28024380
fbshipit-source-id: 90be36dd390202540ed51940a4396040f043cd90
Summary:
Changelog: [internal]
This is a mechanism that will guess event's React priority based on other events ongoing on the platform.
If an event happens within span of ContinuousStart -> ContinuousEnd and its category is unspecified, we deduce it's React priority to be default. All other events are discrete.
Special case: `onScroll`, which is always treated as "Default".
Reviewed By: JoshuaGross
Differential Revision: D28485060
fbshipit-source-id: d2eae63dbcf03271dfed97128a1590dd165a3ce2
Summary:
Changelog: [internal]
Pulling out event queue processing to its separate class. We will be adding more logic there so it makes sense to separate it for simplicity and testability purposes.
Alternative names that came to mind: `EventsProcessor`, `EventsDispatcher`.
Reviewed By: JoshuaGross
Differential Revision: D28572283
fbshipit-source-id: 1cb2459f616b9995f66da80d50c401e68002da7f
Summary:
TL;DR: simplify and delete a bunch of stuff that shouldn't be necessary in Fabric.
I discovered that this event dispatcher (and the older one this is based on) is triple-queueing: we queue events into "staging", and then post "dispatch events" to only run /on the JS thread/. Even in Fabric. Then, each of these events is emitted into C++ where they are queued /again/! This refactor eliminates one more level of queueing - instead of scheduling dispatch for the JS thread, we just emit them directly to C++ when they're received in Java.
Unfortunately, the EventDispatcher is also used to drive AsyncEventBeat in C++:
1. EventBeatManager.onBatchEventDispatched: https://fburl.com/diffusion/qf6dyhsw
In the C++ impl, it indirectly will drive the AsyncEventBeat/AsyncEventBeatV2.
2. onBatchEventDispatched is ONLY called from EventDispatcherImpl: https://fburl.com/codesearch/mxk8ifyj
3. Which is queued and only runs on the JS thread: https://fburl.com/codesearch/czvbst4u
This means the AsyncEventBeat is only ticked when the JS thread is free, and ticks will be skipped when the JS thread is occupied for long periods.
Now, in this refactor, when this class is used it will drive AsyncEventBeat on every UI tick. This is also potentially not correct. On iOS (Fabric), AsyncEventBeat is driven when the UI thread is "about to sleep".
For now I'm not going to worry about that detail - it is significant, but Fabric+Android is currently /not doing the right thing/ and it's not clear that we want to maintain iOS behavior. This is something we need to discuss further and figure out.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D28654033
fbshipit-source-id: b3cb9b706343c8dd3c4cf84f24388908c57e2138
Summary:
JS side expects the property name to be "actionName", and this change updates it to that.
Changelog:
[iOS][Fixed] - Use actionName in accessibility event callback
Reviewed By: JoshuaGross
Differential Revision: D28645999
fbshipit-source-id: 0e7a6c3e6c1b6c998f4b53fd89c744c84083dfb1
Summary:
Android was using rawProps received from JS, so no updates needed.
Updated iOS callsite to use the name of the action.
Changelog:
[General][Fixed] - Parse accessibilityAction props into object instead of string
Reviewed By: mdvacca
Differential Revision: D28614407
fbshipit-source-id: 209134f8fac65ca8516039e10ea502e57d52a7a7
Summary:
`isColorMeaningful` is the only place in xplat code that currently uses `colorComponentsFromColor`, which assumes that a color is an RGBA value. When implementing `PlatformColor` for windows, where colors might be complex patterns or effects, I'd like to keep the details of `SharedColor` isolated within `SharedColor`. This change moves `isColorMeaningful` into `color.cpp`, where each platform can provide an implementation that takes into account its platform specific color capabilities.
See https://github.com/microsoft/react-native-windows/pull/7801 for an example of window's SharedColor which can be either an RGBA value, or a name of a native color/brush.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[Internal] [Changed] - Move isColorMeaningful to platform specific code
Pull Request resolved: https://github.com/facebook/react-native/pull/31557
Test Plan: This shouldn't change any of the code, its just moving the existing function - normal CI/automation should be plenty of validation.
Reviewed By: JoshuaGross, sammy-SC
Differential Revision: D28557698
Pulled By: mdvacca
fbshipit-source-id: 2a94850fe9c5037598107e1307f4153cee6491fb
Summary:
Changelog: [internal]
My suggestion is to simplify event dispatching to only two options, synchronous and asynchronous.
Why?
- Fabric has only been using one queue, `AsynchronousBatched`.
- Batching happens even on `AsynchronousUnbatched`. It just batches events until JS thread starts processing them instead of waiting for the main run loop.
- It will make it easier to reason about the code in the future once we start utilising different priorities for Concurrent Mode.
Reviewed By: JoshuaGross
Differential Revision: D28603472
fbshipit-source-id: 14e3a9c15a012c550dc16a044c31d722051a2bdc
Summary:
Changelog: [internal]
Extend LeakChecker so it is available on Android (or any other platform as it is completely in C++ now).
Reviewed By: JoshuaGross
Differential Revision: D28600243
fbshipit-source-id: c77a003e3ffc6171e61c998508c9f34f10bb65ca
Summary:
After D28435078, TurboModules can conform to the RCTInitializing protocol, and implement the `-(void)initialize` method. This diff makes the TurboModule system execute the module's initialize method after the infra is done setting it up.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D28435429
fbshipit-source-id: fe945d616b97ed89f48b914b064e518b122a7b7b
Summary:
While we are still waiting for Android results, we can safely ship this on iOS.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D28542478
fbshipit-source-id: 2673cc4bea0edbc7e4211be7bfec9779205d721b
Summary:
This diff has the bridge attach RCTCallableJSModules to our NativeModules.
Changelog: [Internal]
Differential Revision: D28395447
fbshipit-source-id: 01ca62442013826d28ba0f710e28a5963f5efb65
Summary:
Changelog: [internal]
Only moves methods around so public and private methods are grouped together.
Reviewed By: JoshuaGross
Differential Revision: D28381588
fbshipit-source-id: dae7f493b99845f66070689270bc7aef958fbecd
Summary:
Changelog: [internal]
This diff moves all calls to RuntimeExecutor to RuntimeScheduler. The calls are still immediately dispatched. Timing of events will not change.
The goal of this diff is to prepare infrastructure for Concurrent Mode.
Reviewed By: JoshuaGross
Differential Revision: D27937665
fbshipit-source-id: 434d78c95ccf23d8da41186d0dae91bff4eda384
Summary:
react-native-windows runs with a more strict set of warnings as errors. This fixes a bunch of warnings being hit while compiling core react-native code as part of react-native-windows. In particular warnings about mismatched signed/unsigned comparisons, lossy conversions, and variable names that conflict with names in outer scopes (yoga has a global for `leading` and `trailing` that conflicts with some local variable names)
## Changelog
[Internal] [Fixed] - Fix various C++ warnings
Pull Request resolved: https://github.com/facebook/react-native/pull/31399
Test Plan: I've run these changes in react-native-windows. -- Shouldn't have any functionality difference.
Reviewed By: sammy-SC
Differential Revision: D28290188
Pulled By: rozele
fbshipit-source-id: 2f7cf87f58d73a3f43510ac888dbcb9ab177d134
Summary:
Changelog: [internal]
Cloning root shadow node didn't always trigger a layout because node was not dirtied. Checking if layoutConstraints are changed when cloning RootShadowNode
Reviewed By: JoshuaGross
Differential Revision: D28352238
fbshipit-source-id: 536afdeddf5d2019950ceb6664c10ee593ab5f02
Summary:
Builds on previous diff. Instead of running a single animation to completion, queues up an animation and then spams mutations that could conflict with the animation.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D28357892
fbshipit-source-id: 6ca83a56dded629d8a1444360f1d02037661a5ef