Commit Graph
82 Commits
Author SHA1 Message Date
Samuel Susla daf6ebd7b5 fix race condition in C++ Animated (#52505)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52505

changelog: [internal]

there is a race condition where `startRenderCallbackIfNeeded` may be called from JS thread and the main thread at the same time, leading to a crash. To address this, this diff adds uses a boolean to make sure `startOnRenderCallback_` is only called once and `stopOnRenderCallback_` is only called after start was called.

Reviewed By: javache

Differential Revision: D77871230

fbshipit-source-id: 6d7fba596e7146adaff6f8dbe1f436ddd59950c6
2025-07-09 07:19:30 -07:00
Mathieu Acthernoene 09ef774ff6 Add edge-to-edge opt-in support (#52088)
Summary:
This follows https://github.com/facebook/react-native/pull/47554

Compared to the initial proposal, I had to remove the `edgeToEdgeEnabled` property from the root `gradle.properties` and put it in the app `gradle.properties` instead (explaining the `AgpConfiguratorUtils.kt` / `GenerateEntryPointTask.kt` / `ProjectUtils.kt` / `PropertyUtils.kt` changes)

This PR:
- Enable edge-to-edge for `MainActivity` (when `edgeToEdgeEnabled` is set to `true`)
- Disable `StatusBar` `backgroundColor` and `translucent` (when `edgeToEdgeEnabled` is set to `true`)
- Enforce `statusBarTranslucent` and `navigationBarTranslucent` on `Modal` when edge-to-edge is enabled
- Add an `isEdgeToEdge` constant to `DeviceInfoModule` for [`react-native-is-edge-to-edge`](https://github.com/zoontek/react-native-edge-to-edge/tree/main/react-native-is-edge-to-edge) detection

## Changelog:

<!-- Help reviewers and the release process by writing your own changelog entry.

Pick one each for the category and type tags:

[ANDROID|GENERAL|IOS|INTERNAL] [BREAKING|ADDED|CHANGED|DEPRECATED|REMOVED|FIXED|SECURITY] - Message

For more details, see:
https://reactnative.dev/contributing/changelogs-in-pull-requests
-->

- [Android] [Added] - Add edge-to-edge opt-in support

Pull Request resolved: https://github.com/facebook/react-native/pull/52088

Test Plan:
- Update `enableEdgeToEdge` value in `packages/rn-tester/android/app/gradle.properties`
- Recompile

https://github.com/user-attachments/assets/4c6beb98-fa88-427c-b62d-a42ffe5330f0

Rollback Plan:

Reviewed By: cortinico

Differential Revision: D76834213

Pulled By: alanleedev

fbshipit-source-id: c39b2cff1a5e94e31306e3b35651aa2de83d2fe6
2025-06-27 06:16:23 -07:00
Zeya Peng 793023a4e2 Fewer calls to direct manipulation callback (#52296)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52296

## Changelog:

[Internal] [Changed] - Fewer calls to direct manipulation callback

`NativeAnimatedNodesManager::onRender` is supposed to run each frame for c++ animation, from the callstack sample trace, the vast majority of time is spent on `updateNodes` (run update on all AnimatedNodes) and `commitProps` (where either Fabric ShadowTree commit or direct manipulation is called). Change in this PR is supposed to reduce time spent in `commitProps`

{F1979788964}

Reviewed By: sammy-SC

Differential Revision: D77380842

fbshipit-source-id: 2f25ca1fba4171a7b3e485298738379d0daff3ad
2025-06-26 14:17:27 -07:00
Ruslan Shestopalyuk ffa6630243 Add API to get image loader instance from rncxx IMountingManager interface (#52293)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52293

# Changelog:
[Internal] -

Adds a helper method to the `IMountingManager` API in order to get the platform specific image loader implementation, if available.

Reviewed By: christophpurrer

Differential Revision: D77379053

fbshipit-source-id: b7595d78c83e9270ec1818daf2d0f1d342661e52
2025-06-26 10:34:38 -07:00
Zeya Peng 63d8d978f5 Reduce call to folly::dynamic::object insert and remove unnecessary AnimatedNode::update calls (#52270)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52270

## Changelog:

[Internal] [Changed] - Reduce call to `folly::dynamic::object` insert and remove unnecessary AnimatedNode::update calls

Reviewed By: christophpurrer

Differential Revision: D77315659

fbshipit-source-id: 656d7bcc957126ee8fa5a7463223273a93d31369
2025-06-26 06:52:05 -07:00
Moti Zilberman 0031377ae6 Correctly synchronise access to WebSocketDelegate
Summary:
Changelog: [Internal]

Fixes a thread safety bug in the C++ platform's `InspectorPackagerConnectionDelegate::WebSocket` implementation. Since D60520747 `IWebSocketDelegate` event calls have been required to be made on the inspector thread, but the C++ platform was making them on the platform's WebSocket thread instead.

Reviewed By: christophpurrer

Differential Revision: D77150289

fbshipit-source-id: f57de05eaccbbe9db674076fc9e60f8d0dd243c5
2025-06-25 13:49:00 -07:00
Moti Zilberman bc7a9d9c4e Add dev server host/port settings to ReactInstanceConfig (#52263)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52263

Changelog: [Internal]

Adds a bare-bones API to set the dev server host and port at the time of creating a `ReactInstance` in the C++ platform.

Reviewed By: rshest

Differential Revision: D77050457

fbshipit-source-id: 642dc96d3cb486a2e7faa177adcbf8a15b8fb668
2025-06-25 12:02:22 -07:00
Ruslan Shestopalyuk 27c97ac942 Minimal implementation for ImageLoaderModule in ReactCxxPlatform (#52198)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52198

# Changelog:
[Internal] -

This provides an implementation of what was the RnCxx ImageLoaderModule stub inside ReactCxxPlatform, allowing the clients use dependency injection to provide the actual platform specific image loading functionality.

Reviewed By: javache

Differential Revision: D77015269

fbshipit-source-id: 7355dd75692c1f564de8c3daffd6c8a79182dc09
2025-06-23 07:44:36 -07:00
Andrew Datsenko 7b7b538d6b fix cmake empty spaces and naming (#52186)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52186

Changelog: [Internal]
Minor fixes to spacing in cmake files and naming inconsistency

Reviewed By: cortinico

Differential Revision: D77141854

fbshipit-source-id: d1e12e571dbc0f7630d9d38faad7b22d0833dd2f
2025-06-23 04:25:59 -07:00
Andrew Datsenko 9f479ff8d6 Add react_cxx_platform_react_utils cmake (#52177)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52177

Changelog: [Internal]
Add cmake lib react_cxx_platform_react_utils

Reviewed By: christophpurrer

Differential Revision: D77038580

fbshipit-source-id: 7cdd8defd57629342095587bd3e1819e04af50bd
2025-06-22 23:48:38 -07:00
Andrew Datsenko dda8ab69d4 Add react_cxx_platform_react_threading cmake (#52176)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52176

Changelog: [Internal]
Add cmake lib react_cxx_platform_react_threading

Reviewed By: christophpurrer

Differential Revision: D77038544

fbshipit-source-id: 950e28af49c5de3870e11e03d5123f22a0f04a6b
2025-06-22 23:48:38 -07:00
Andrew Datsenko f04d1f1ef7 Add react_cxx_platform_react_runtime cmake (#52178)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52178

Changelog: [Internal]
Add cmake lib react_cxx_platform_react_runtime

Reviewed By: christophpurrer

Differential Revision: D77038450

fbshipit-source-id: 54515f1aff84632c8a86abd8970107a1bd8ca043
2025-06-22 23:48:38 -07:00
Andrew Datsenko 54a1e41694 Add react_cxx_platform_react_renderer_uimanager cmake (#52175)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52175

Changelog: [Internal]
Add cmake lib react_cxx_platform_react_renderer_uimanager

Reviewed By: christophpurrer

Differential Revision: D77038183

fbshipit-source-id: 736651e170884f69313711f744c40194f259bfa1
2025-06-22 23:48:38 -07:00
Andrew Datsenko 269cf58140 Add react_cxx_platform_react_renderer_scheduler cmake (#52174)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52174

Changelog: [Internal]
Add cmake lib react_cxx_platform_react_renderer_scheduler

Reviewed By: christophpurrer

Differential Revision: D77038129

fbshipit-source-id: f843c719d08f42f379042484542f4f4e5b94a2c6
2025-06-22 23:48:38 -07:00
Andrew Datsenko 941853974b Add react_cxx_platform_react_renderer_animated cmake (#52173)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52173

Changelog: [Internal]
Add cmake lib react_cxx_platform_react_renderer_animated

Reviewed By: christophpurrer

Differential Revision: D77038030

fbshipit-source-id: 6ca45f0251c74dc49b5c1d72c42575b80248eb2a
2025-06-22 23:48:38 -07:00
Andrew Datsenko 36c0826f56 Add react_cxx_platform_react_profiling cmake (#52172)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52172

Changelog: [Internal]
Add cmake lib react_cxx_platform_react_profiling

Reviewed By: christophpurrer

Differential Revision: D77037934

fbshipit-source-id: 555a00cc59d48fd167810ba29075fb4cb3e53d62
2025-06-22 23:48:38 -07:00
Andrew Datsenko 7970f79078 Add react_cxx_platform_react_nativemodule cmake (#52171)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52171

Changelog: [Internal]
Add cmake lib react_cxx_platform_react_nativemodule

Reviewed By: christophpurrer

Differential Revision: D77037835

fbshipit-source-id: 09346824c5e39ca9c41edeb22462d65408d95f18
2025-06-22 23:48:38 -07:00
Andrew Datsenko 37e863e866 Add react_cxx_platform_react_logging cmake (#52170)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52170

Changelog: [Internal]
Add cmake lib react_cxx_platform_react_logging

Reviewed By: christophpurrer

Differential Revision: D77037715

fbshipit-source-id: ea21160473d876c0014dcfc2d17323b2e0c4c0b2
2025-06-22 23:48:38 -07:00
Andrew Datsenko 5961edd825 Add react_cxx_platform_react_io cmake (#52169)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52169

Changelog: [Internal]
Add cmake lib react_cxx_platform_react_io

Reviewed By: christophpurrer

Differential Revision: D77037593

fbshipit-source-id: 849c2b0b0de14b9a583b997f3137763df59b4af1
2025-06-22 23:48:38 -07:00
Andrew Datsenko 71d6d86ed6 Add react_cxx_platform_react_http cmake (#52167)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52167

Changelog: [Internal]
Add cmake lib react_cxx_platform_react_http

Reviewed By: christophpurrer

Differential Revision: D77037486

fbshipit-source-id: 7e90ed26cefa407a1e64ebdad8ac5835803c2c49
2025-06-22 23:48:38 -07:00
Andrew Datsenko 0a7e1342cd Add react_cxx_platform_react_devsupport cmake (#52166)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52166

Changelog: [Internal]
Add cmake lib react_cxx_platform_react_devsupport

Reviewed By: christophpurrer

Differential Revision: D77037372

fbshipit-source-id: e6ed42492f29abfb93fe22b0c01a5d3a2ca7cf53
2025-06-22 23:48:38 -07:00
Andrew Datsenko 891656d055 Add react_cxx_platform_react_coremodules cmake (#52165)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52165

Changelog: [Internal]
Add cmake lib react_cxx_platform_react_coremodules

Reviewed By: christophpurrer

Differential Revision: D77036283

fbshipit-source-id: 54141d32f61d1025ae40c60335a6831ec038217e
2025-06-22 23:48:38 -07:00
Zeya Peng 710e08cd54 Add Fantom test for layout props & fix an issue in c++ animated (#52110)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52110

## Changelog:

[General] [Internal] - Add Fantom test for layout props

With this test it turns out `layoutStyleUpdated_` on PropsAnimatedNode actually can change after animation update, because its connected StyleAnimatedNodes might be changing. This bug was introduced since D74602321

Reviewed By: rshest

Differential Revision: D76753864

fbshipit-source-id: 5bebb11340086390df20c89adf80abaa63cadc90
2025-06-20 16:04:48 -07:00
Zeya Peng cc442eb8c8 Add Fantom.getFabricUpdateProps (#52108)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52108

## Changelog:

[General] [Added] - Add Fantom.getFabricUpdateProps

For reading fabric update props scheduled via `UIManager::updateShadowTree`

Reviewed By: rshest

Differential Revision: D76857429

fbshipit-source-id: d19312d0b1c6460258a7949054e66313f05afdbf
2025-06-20 16:04:48 -07:00
Zeya Peng ce75271d47 Gate logic to remove js sync at end of native animation loop (#52068)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52068

## Changelog:

[Internal] [Changed] - Gate logic to remove js sync at end of native animation loop

because https://github.com/facebook/react-native/pull/51264 is causing regression in some cases, and was recently reverted again in https://github.com/facebook/react-native/pull/51933 . Using an extra feature flag to gate this potential optimization

Reviewed By: lenaic

Differential Revision: D76759441

fbshipit-source-id: 6950ab746b02af6e0b710ded0ddb6993673e5212
2025-06-18 06:54:09 -07:00
Samuel Susla 2915902763 introduce gesture driven animations sync mechanism for C++ Animated (#52081)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52081

changelog: [internal]

# The problem in Java and Obj-C Native Animated
--------------------

Event based animations in Native Animated have one big problem: detecting when the gesture is completed. This has led to number of bugs over the years that manifest as Pressable's onPress not triggering. The root cause of the problem is disconnect between where a piece of UI is on the screen and where Fabric thinks it is. Fabric is used for hit testing, and other things like intersection observing, and if Fabric does not have up to date values, weird things start happening.

This diff implements completion detection for event based animations. Unlike previous solutions, it does not depend on sequence of events nor it uses React setState to update shadow tree.

# Completion Detection
--------------------

The key mechanism for marking event animations as completed is in the `onRender` method:

- After processing animations, if `onAnimationFrame` returns false - indicating no UI changes, the system assumes all event-driven animations have completed.
- it then:
    *   Collects all animated value nodes connected to event drivers.
    *   Updates all nodes connected to these "finished" animations.
    *   isEventAnimationInProgress_ to false.
    *   Commits final property values to the UI.

The benefits over the previous solution:
- It works across all platforms without the need to emit "completion events".
- It uses a UI frame that wouldn't animate anything to do syncing work. Using main thread IDLE time towards bookkeeping.
- No need to call into JavaScript for synchronisation.

Reviewed By: zeyap

Differential Revision: D76743467

fbshipit-source-id: b21ab5ef9c71ff93fd0250e6af6b22ded395be8d
2025-06-18 02:38:43 -07:00
Samuel Susla 6ddfa708b0 small adjustments to when value listener is fired (#52063)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52063

changelog: [internal]

`addListener` API shouldn't fire when offset for node changes. Check https://github.com/facebook/react-native/blob/main/packages/react-native/Libraries/NativeAnimation/Nodes/RCTValueAnimatedNode.mm for reference.

Reviewed By: mdvacca

Differential Revision: D76740873

fbshipit-source-id: 04fb59ee9b630402803c4741f501d9d10591fa71
2025-06-17 02:16:32 -07:00
Samuel Susla 1456d06c86 add comment explaining why addListener and removeListeners are not needed (#52062)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52062

changelog: [internal]

- update comments to be more descriptive.
- use `#pragma mark -` to better group methods in `NativeAnimatedNodesManager`. It is nicely formatted in VSCode.

{F1979345410}

Reviewed By: mdvacca

Differential Revision: D76737257

fbshipit-source-id: c4b22ca45cd5dec2c72e7931bfec4466cda3070c
2025-06-17 02:16:32 -07:00
Samuel Susla 2528e48e93 implement Value.extractOffset in C++ Animated (#52049)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52049

changelog: [internal]

As title says, add implementation of [Value.extractOffset](https://reactnative.dev/docs/animatedvalue#extractoffset)

Reviewed By: zeyap

Differential Revision: D76735003

fbshipit-source-id: db09e2ed1c8b540d911970d2268fcd0374717e96
2025-06-16 14:30:19 -07:00
Samuel Susla cb24596c33 add Value.flattenOffset to C++ Animated (#52047)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52047

changelog: [internal]

implement AnimatedValue.[flattenOffset](https://reactnative.dev/docs/animatedvalue#flattenoffset) in C++ Animated.

Reviewed By: javache

Differential Revision: D76733524

fbshipit-source-id: df969cf8be421dd6fa22c4100ccd2c33aa7c91d8
2025-06-16 14:30:19 -07:00
Samuel Susla ffe928ce50 pass config in C++ Animated with std::move (#52039)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52039

changelog: [internal]

config can be passed with std::move to avoid copy.

Reviewed By: rshest, javache

Differential Revision: D76628921

fbshipit-source-id: 82a90ce604d2a82a388eb4fa63f22deda6ec92ed
2025-06-16 04:50:47 -07:00
Samuel Susla d20b9cfdf0 Fix value passed to animation's endCallback (#52038)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52038

changelog: [internal]

The changes in this diff include:
- pass endCallback with std::move to avoid copy.
- call endCallback with rawValue instead of rawValue + offset.
- remove unused method AnimationDriver::endCallback.

Reviewed By: javache

Differential Revision: D76627693

fbshipit-source-id: 8653ed3ec59b3629ad3956323b73f02a1bbd9c48
2025-06-16 04:50:47 -07:00
Samuel Susla ddafd94124 implement setOffset (#52034)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52034

changelog: [internal]

implement `setAnimatedNodeOffset`.

Reviewed By: christophpurrer

Differential Revision: D76604263

fbshipit-source-id: 36b86aada836098f502f8d24af07e2a98adf0446
2025-06-16 04:50:47 -07:00
Samuel Susla eecd07c58b Set final value via direct manipulation to fix animation glitches (#52012)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52012

changelog: [internal]

On iOS, once a prop on a view is controlled by animated, the control is never released to Fabric or React. That's why it is important to use direct manipulation to commit even final value.

Reviewed By: lenaic

Differential Revision: D76601913

fbshipit-source-id: ea02219e158f28977018b34ac7152b899723b35a
2025-06-16 04:50:47 -07:00
Christoph Purrer c3957800ab Add runtime target to ReactCxxPlatform (#51903)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51903

changelog: [internal]

Reviewed By: andrewdacenko

Differential Revision: D76240684

fbshipit-source-id: ecf6492fcdd73795ce62a935ffa5d9bfad55b832
2025-06-10 12:19:42 -07:00
Samuel Susla 2079cb295f Fix AnimationDriverTests and align with android on rounding (#51922)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51922

changelog: [internal]

fix existing C++ Animated tests and align with Android on how to go from current time to applied frame.

On iOS [floor](https://fburl.com/code/7zy5e5ul) is used to decide which frame to apply. On Android, [round](https://github.com/facebook/react-native/blob/main/packages/react-native/ReactAndroid/src/main/java/com/facebook/react/animated/FrameBasedAnimationDriver.kt#L65) is used.

In D75813200 I chose to use `std::ceil` as I wanted to have a predictable behaviour in tests. This is not wrong but it is better to align at least with one of the existing implementations. Let's go with Android as it strikes the balance of what we want to see in tests (an animation that is running for 1000ms should finish after 1000ms, not 1000ms + one frame) and C++ Animated is closer to at least one of the existing implementations.

Reviewed By: christophpurrer

Differential Revision: D76337384

fbshipit-source-id: 444c94d88c2fa60bb4f0649f57e0e42f5cd27626
2025-06-10 08:03:44 -07:00
Christoph Purrer 0e0cd39b00 Add devsupport target to ReactCxxPlatform (#51902)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51902

changelog: [internal]

Reviewed By: andrewdacenko

Differential Revision: D76240769

fbshipit-source-id: 83d13c0446f86caf66addf82e1a06c5dd81388be
2025-06-09 23:15:52 -07:00
Christoph Purrer 56e58291c3 Add io target to ReactCxxPlatform (#51900)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51900

changelog: [internal]

Reviewed By: andrewdacenko

Differential Revision: D76240623

fbshipit-source-id: 4756ff73f9cc7ee42c31fba60918380400c14410
2025-06-09 22:03:25 -07:00
Christoph Purrer c5bfd5be8c Add http target to ReactCxxPlatform (#51899)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51899

changelog: [internal]

Reviewed By: andrewdacenko

Differential Revision: D76240550

fbshipit-source-id: 5817b80d8683d951ac686390ad74b0927a2d6d2a
2025-06-09 20:30:06 -07:00
Christoph Purrer 43ba9df55f Add jni target to ReactCxxPlatform (#51898)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51898

changelog: [internal]

Reviewed By: andrewdacenko

Differential Revision: D76240376

fbshipit-source-id: bbae620dde69261e6d26d088471601e7d7e9a074
2025-06-09 19:15:47 -07:00
Christoph Purrer a67d2c5e44 Remove unused LegacyModuleProviderDelegate from TurboModuleManager.h (#51882)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51882

changelog: [internal]

Reviewed By: javache

Differential Revision: D76159770

fbshipit-source-id: dd64a7bb7c1fa3ded0e293985f5c087ba7d78dff
2025-06-09 08:30:20 -07:00
Christoph Purrer 2c32bfa758 ReactCxxPlatform > apply clang tidy settings (#51828)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51828

changelog: [internal]

Reviewed By: rshest

Differential Revision: D75990891

fbshipit-source-id: ea86ebd90c7b44d26d2d0287eeca8b27aec0aff5
2025-06-06 20:13:08 -07:00
Samuel Susla c7cc125563 fix props merging for Android (#51877)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51877

changelog: [internal]

handle rawProps manually until props 2.0 is finished.

Reviewed By: rubennorte, zeyap

Differential Revision: D76127899

fbshipit-source-id: 42b18bb7eec401ca1289ed042c06839fd09c184d
2025-06-06 13:17:43 -07:00
Samuel Susla b338a00467 make per UI tick calculation more predictable (#51802)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51802

changelog: [internal]

avoid conversions when dealing with time in C++ Animated. This makes tests more predictable.

Reviewed By: christophpurrer

Differential Revision: D75813200

fbshipit-source-id: b8934848237e5ea7c350d9a5f0175ac0f9202ffd
2025-06-04 05:05:19 -07:00
Samuel Susla 3a009beaf0 link missing methods to tasks (#51714)
Summary:
changelog: [internal]

Pull Request resolved: https://github.com/facebook/react-native/pull/51714

add tasks to todos in code.

Reviewed By: fabriziocucci

Differential Revision: D75709061

fbshipit-source-id: 2ad976c25a012687fa41fcd6af662f588a54f9d8
2025-06-03 10:31:29 -07:00
Samuel Susla d0e402f3d9 Call onRender inline instead of from startRenderCallbackIfNeeded (#51750)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51750

changelog: [internal]

inline call `onRender()` instead of calling it from `startRenderCallbackIfNeeded`. This has identical functionality but allows to use Fantom to test C++ Animated. In Fantom, there is only one thread the existing mechanism in C++ Animated uses thread locals to capture which thread in the UI thread. Therefore, some assumptions are broken. This is just an easy workaround around the problem.

Reviewed By: javache, zeyap

Differential Revision: D75787084

fbshipit-source-id: 8d70ef2d13e4ab14807deb7ca4cb0844980f5901
2025-06-03 04:43:35 -07:00
Samuel Susla 116fb6dab0 Make time in C++ Animated injectable (#51749)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51749

changelog: [internal]

Make it possible to inject time via `now` argument to C++ Animated. This will be used in testing.

Reviewed By: javache

Differential Revision: D75710463

fbshipit-source-id: 2d6da875c7379c4b229f8b7af0fa665cebc2ca8b
2025-06-03 04:43:35 -07:00
Pieter De Baets 68ed4071e2 Add missing tests references to buck targets (#51743)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51743

Noticed some of these were missing, which may lose us useful test signal, or prevent tests from being ran at all.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D75789456

fbshipit-source-id: 75645866c672c77d3dac34383105955ef6d25e60
2025-06-02 09:05:14 -07:00
Samuel Susla cddfe4a035 use if statement instead of unordered_map for mapping (#51705)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51705

changelog: [internal]

use if/else instead of unordered_map to map types of nodes/drivers from string to a class. This is faster and improves binary size.

Reviewed By: javache

Differential Revision: D75676701

fbshipit-source-id: be9b8b646ebd9472382e6f692768b8fe9703d88f
2025-05-30 10:28:17 -07:00
Samuel Susla 3fb965df0c prevent deadlock in C++ Animated (#51697)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51697

changelog: [internal]

as a general rule of thumb, do not call outside of your class when holding a mutex. It is easy to cause a deadlock because the outside code may end up trying to acquire the mutex down the stack, leading to deadlock.

Here, it happens because `startRenderCallbackIfNeeded` may end up calling onRender and in onRender, we try to acquire the mutex again

Reviewed By: javache

Differential Revision: D75675465

fbshipit-source-id: 46168ee154a54ae5cccaa74728b41f027519db59
2025-05-30 07:49:38 -07:00