Summary:
PlatformColor should work on all *color style attributes on all platform.
Partially fixes https://github.com/facebook/react-native/issues/32942
## Changelog
[Android] [Fixed] - Support PlatformColor in borderColor
Pull Request resolved: https://github.com/facebook/react-native/pull/33544
Test Plan: Open rn tester (USE_FABRIC=false) platform color api examples. Without the changes to ViewProps.java, it will error out.
Reviewed By: lunaleaps
Differential Revision: D39413519
Pulled By: NickGerleman
fbshipit-source-id: 58962ba2956aa3df45144108eec194aedf23886b
Summary:
Changelog: [Internal] - Stop dispatching pointer events when a child view has indicated it wants to handle a native gesture.
In discussion and alignment with web standards, we've decided to not dispatch any pointer events during a native gesture.
Currently, on ACTION_HOVER_MOVE, we remove child views of the native gesture handling view and continue dispatching onPointerMove for ancestor views. This change removes this logic and won't dispatch a onPointerMove event at all.
For all other MotionEvent actions, this is already the case.
Also adding an example in RNTester that involves a scrollView (which handles gestures during scrolling)
Reviewed By: javache
Differential Revision: D39377157
fbshipit-source-id: cb0a719f67136e31b68d6f6e794fee10b256bf21
Summary:
UIImplementation(Provider) is not compatible with the new renderer (Fabric) and the relevant constructors have been marked deprecated for a while. While ReactInstanceManagerBuilder creates a default instance, it's not even used by CoreModulesPackage.
Changelog: [Android][Removed] Removed deprecated UIImplementationProvider
Reviewed By: NickGerleman
Differential Revision: D39271916
fbshipit-source-id: 20a3b02843ea9a2ba4bfc1352037239febbafc64
Summary:
This PR should fix the issues introduced by commit c34659a5d3.
The problem is that `Collections.emptyList` creates a `List<Object>` which is not compatible with the `List<TargetView>` type.
## Changelog
[Android] [Fixed] - Make Android CI build again.
Pull Request resolved: https://github.com/facebook/react-native/pull/34573
Test Plan: test_buck and the "test Docker android" must be green.
Reviewed By: cipolleschi
Differential Revision: D39235674
Pulled By: cortinico
fbshipit-source-id: 574338e74aeb4635c67d91de28780fb784c9f405
Summary:
Changelog: [Internal] - Key cached values between different MotionEvents by pointerId.
Currently the implementation uses one cached list and array to store the last hitPath and event coordinates. We use these to determine if we've entered or left any views.
With more pointers, we need to be tracking these values for each pointer.
As well, clean up usage of `mLastTargetCoordinates`. This doesn't need to be a global as its an array that's updated by reference in `findTargetPathAndCoordinatesForTouch`
Reviewed By: vincentriemer
Differential Revision: D39152528
fbshipit-source-id: 28c18629bf974f41950401c7726a4757ad43ac28
Summary:
Changelog: [Internal] - Fix more pointer event platform tests.
* Fix the coordinate system to use DIP
* Set some properties for when pointerType="mouse"
Reviewed By: vincentriemer
Differential Revision: D39184713
fbshipit-source-id: d86f798f3e0a377ff1c159fb308329a2c9ae03ff
Summary:
Changelog: [Internal] - Refactor JSPointerDispatcher to group secondary actions (pointer_up, pointer_down) to use same logic and emit non-direct events
This diff re-arranges some code and re-uses some logic for different MotionEvent types.
Specifically, before our code for handling a motionEvent looked like
```
func onMotionEvent(event) {
if (event is HOVER_MOVE) {
handleHoverEvent(event)
}
if (event is ACTION_DOWN) {
// logic for dispatching down, enter, over
}
if (event is ACTION_POINTER_DOWN) { // this represents any secondary pointer going down
// logic for dispatching down
}
if (event is ACTION_MOVE) {
// logic for dispatching touch move
}
if (event is ACTION_UP) {
// logic for dispatching up, out, leave
}
if (event is ACTION_POINTER_UP) { // this represents any secondary pointer going up
// logic for dispatching up
}
....
}
```
now, we've refactored it to be like:
```
func onMotionEvent(event) {
if (event is HOVER_MOVE) { // Still keep this as separate because it does some special things. Will refactor in follow-up diff
handleHoverEvent(event)
}
switch() {
case ACTION_DOWN or ACTION_POINTER_DOWN:
// do same logic
break;
case ACTION_UP or ACTION_POINTER_UP:
// do same logic
break;
case ACTION_MOVE:
// do same logic, we will want to converge this logic with HOVER_MOVE, todo in a follow-up
break;
...
}
....
}
```
This refactor adds the functionality of `enter, over, out, leave` to secondary pointer events in which they weren't fired before.
Reviewed By: vincentriemer
Differential Revision: D39142820
fbshipit-source-id: 8b89db6dc22f24583f8c14dbb8392d4dc8ff6e4d
Summary:
Changelog: [Internal] - Make sure `onChildEndedNativeGesture` is called for view managers that call `onChildStartedNativeGesture`
This affects `JSTouchDispatcher`, `JSPointerDispatcher` as they track what view is reporting native gesturing handling.
This is a bug that view managers never shared the fact that they've stopped managing a native gesture. Both `JSTouchDispatcher`, `JSPointerDispatcher` get around this by manually resetting their internal flag on ACTION_DOWN event (we will get rid of this in a later diff)
Reviewed By: javache
Differential Revision: D38850609
fbshipit-source-id: ef4afb591249bb621f42667608dc1ef20424b65c
Summary:
https://github.com/facebook/react-native/issues/31056#issuecomment-786349025
>Re-implement accessibilityHint on Android so that rather that concatenate into the contentDescription, it sets the toolTipText property on the AccessibilityNodeInfo (not on the view). This is the closest analog to iOS's hint that Android has, as the text is announced after the contentDescription rather than part of it. It will will not adhere to users preferences on whether they want hints disabled or not, and still has no pause before it like real hints have, but it's far closer than using the contentDescription directly.
fixes https://github.com/facebook/react-native/issues/31056
## Changelog
[Android] [Fixed] - Re-implement accessibilityHint on Android to use AccessibililltyNodeInfo#setToolTipText instead of contentDescription
Pull Request resolved: https://github.com/facebook/react-native/pull/34427
Test Plan: https://user-images.githubusercontent.com/24992535/184837154-5c65dbf1-1031-4d56-ac1e-066af7e08edc.mp4
Reviewed By: christophpurrer
Differential Revision: D38982158
Pulled By: cipolleschi
fbshipit-source-id: 7a616e6df9f83bd21ca02cc26b5918986a1d64f8
Summary:
Currently we expose native code (.h, .cpp) inside the src/main/java folder.
This is making impossible for users on New Architecture to open the project
inside Android Studio.
The problem is that the src/main/java is reserved to Java/Kotlin sources only.
AGP 7.2 also removed support for mixed source roots:
https://developer.android.com/studio/releases/gradle-plugin#duplicate-content-roots
This is essentially forcing users to write Java code without any autocompletion
as all the React Native Java classes are considered C++ files.
I'm addressing this issue folder by folder by moving them
from ReactAndroid/src/main/java/com/facebook/... to ReactAndroid/src/main/jni/react/...
This is the diff for uimanager
Changelog:
[Internal] [Changed] - Do not store .cpp/.h files inside src/main/java - uimanager
Reviewed By: dmitryrykun
Differential Revision: D38656400
fbshipit-source-id: f52487160fa6c05ec382842e2a6125a5c4cb1e86
Summary:
Folly's molly target combines a number of targets that are supposed to be useable on mobile. Since we're trying to move away from folly, we should instead list explicitly which parts of folly we're using so we can remove them over time, and track which targets no longer have any folly dependencies.
Changelog: [Internal]
Reviewed By: NickGerleman
Differential Revision: D38352060
fbshipit-source-id: 09d0d84793692f97f4d49390c99c38b23441df54
Summary:
Calling `setPivotX` and `setPivotY` internally sets `isPivotExplicitlySet` in Android UI, which causes some transforms to no longer use the right transform. Instead use `resetPivot` to get the desired behaviour.
Changelog: [Android][Fixed] Bug with view transforms when view recycling is enabled
Reviewed By: NickGerleman
Differential Revision: D38579267
fbshipit-source-id: 36186286c6765f92aabaa44994546e06f34c2be0
Summary: Changelog: [Internal] Add logic for `isPrimary` for PointerEvent object and set other properties to their default value
Reviewed By: javache
Differential Revision: D38363163
fbshipit-source-id: 5ec9de69fb5b34295f1da6daedd5c67e3bd3727e
Summary:
Changelog: [Internal] - Instead of using toolType which is a property per pointer in the MotionEvent, let's use [getSource](https://developer.android.com/reference/android/view/MotionEvent#getSource()) which is the source for the entire event (all pointers).
This aligns with what we've seen on Android when we have a mouse and touch input, there is only one active source input device.
And removes the need for checking a flag we set here: D36958947
Reviewed By: NickGerleman
Differential Revision: D37702090
fbshipit-source-id: ba2a4f0c28e1aff2b8b04314fe6f737b66ed0be3
Summary:
While I was working on rewriting `react-native-slider` to Fabric I found a weird bug that prevented the slider to be set as disabled (to be exact: call the method `slider.setEnabled(false)`. As it turned out the `accessibilityState` (with value: `accessibilityState={{disabled: true}}` prop occurred after the `enabled={false}` prop that I was passing to the slider, which lead to both of this props overwrite each other.
Handling of `accessibilityState` props inside view leads to always overwriting the enabled prop to true (even if we explicitly set it to `{disabled: false}`.
Workaround for this was to reorder the props, so that the `accesibilityState` occur before `disabled`, but I think it's better to not set `view.setEnabled(true)` if we are passing a disabled property.
## Changelog
[Android] [Fixed] - Fix accessibilityState overwriting view's disabled state on Android
Pull Request resolved: https://github.com/facebook/react-native/pull/34287
Test Plan:
Change order of props inside native component implementation (that `disabled` occurs before `accesibilityState`). For example: `Libraries/Components/Slider/Slider.js`
<details>
<summary>Video showing the bug in RNTester (using Switch component)</summary>
https://user-images.githubusercontent.com/52801365/181287547-964f50e2-55dc-450f-b413-0d1c14d4bb83.mp4
</details>
Reviewed By: NickGerleman
Differential Revision: D38209232
Pulled By: dmitryrykun
fbshipit-source-id: 93d423716f89b45251be9d5aefcf01f7bd776f2c
Summary:
The purpose of this diff is to un-deprecate the method DisplayMetrics.getWindowDisplayMetrics().
As React Native is used in devices with multiple screens and displays, we need to provide a non-deprecated way to access display metrics (e.g. screen density) for the window that's used to render react native views.
This diff doesn't make any change in behavior, but it un-deprecates the API
changelog: [Android][Added] Un-deprecate DisplayMetrics.getWindowDisplayMetrics() method
Reviewed By: javache
Differential Revision: D37871954
fbshipit-source-id: d8eb97cfae096f2f62ed1389a6de17a892a46b43
Summary: Changelog: [Internal] Allow for MotionEvents to indicate whether they are dispatched from an input device that supports hoverability
Reviewed By: javache
Differential Revision: D37543296
fbshipit-source-id: 4f70d2bf69ff1c563d8e4a6b5eb6b13b53996b9a
Summary: Changelog: [Internal] - We can now remove the '2' suffix as we had an internal implementation that was not truly aligned with W3C pointers but used the same name. We have aligned the internal types to match w3c so we can now remove the suffix that differentiates them.
Reviewed By: vincentriemer
Differential Revision: D37545813
fbshipit-source-id: 6f2336ae9e314066c340161113268c1f28621a71
Summary:
Changelog: [Internal] - Fix a bug in dispatch filtering that was too aggressively filtering out events to fire.
My flaw in logic was limiting the `isListening(view, bubble)` logic to `i==0` for relevant `ViewTargets`, when in reality, we need to be checking if every `ViewTarget` passed to `filterByShouldDispatch` is listening to a bubble event.
Further, as vincentriemer pointed out, `ancestorListening` should only be set true if a `ViewTarget` is listening to a capture event.
Reviewed By: vincentriemer
Differential Revision: D37423952
fbshipit-source-id: 2ed08038632677c24766bca6214dc00013fa2446
Summary:
Changelog: [Internal] Fixing a recent optimization to prevent event dispatches for events that are not listened for. An incorrect hitpath was passed in for `leave` events.
Refactored the PointerEvent optimization such that `filterByShouldDispatch` determines what views should dispatch a PointerEvent, and `dispatchEventForViewTargets` to actually dispatch them. We are separating this because the order of dispatch differs between `enter` and `leave` events.
Reviewed By: vincentriemer
Differential Revision: D37348726
fbshipit-source-id: a09a04df3ae027cce95e0d93a4163c2015fe3fe3
Summary:
ThemedReactContext should be what is stored as the context on all RN views, but some legacy components use other things like an Activity.
Changelog: [Internal]
Reviewed By: cortinico
Differential Revision: D37356865
fbshipit-source-id: bc914cd06a8846037506a50f254995a6e10c8a9c
Summary:
Fixes a trivial crash that occurs when running View Recycling on pre-Android P devices.
Changelog: [Internal]
Reviewed By: bvanderhoof
Differential Revision: D37242858
fbshipit-source-id: 74f3912d60799172c47c67a87f662b4ff8fb1e35
Summary:
Changelog: [Internal][Changed]
The diff I'm backing out accidentally made Hover events in Felios apps that use RN under the hood stopped working in headsets (Oculus, Arcata). So we can't test our apps properly without these events.
We, with the diff author Luna tried to fix that but it turned out to be not easy so we decided to revert the commit in order to unblock experiences teams.
Original commit changeset: d6b5c32ae50b
Original Phabricator Diff: D36601638 (https://github.com/facebook/react-native/commit/40769f2212dcd85cba2e54973179c7de445499a4)
(Note: this ignores all push blocking failures!)
Reviewed By: arhelmus
Differential Revision: D37135208
fbshipit-source-id: 4f7d5f168b795690e951ce7063ae3feec3338772
Summary:
It turned out the previous attempt to rely on the Event's UIManagerType wasn't sufficient, as not all Fabric touch event had a surfaceId set on them, e.g. Modal etc.
This brings back the UIManagerType detection based on reactTag, but do it only for non-rootView to keep handling touch via the right dispatcher for rootView as well.
Changelog: [Fixed][Android] Bring back non-rootview touch handling based on reactTag
Reviewed By: JoshuaGross, sshic
Differential Revision: D37063335
fbshipit-source-id: 76e2d7ae5f00006c5ecaf50c86920ea6e85155b7
Summary:
When tapping on ReactRootView and having Fabric enabled, the touch logic mistakenly dispatch the event to JS via the legacy renderer. This is because the destination was computed based on reactTag (odd = legacy, even = Fabric), but root view tag happens to be always odd (always ends with 1). This change uses the right destination based on what the Event itself tells us, instead of deriving from the reactTag.
Changelog: [Android][Fixed] Fix Fabric touch event dispatching for root views
Reviewed By: JoshuaGross, sshic
Differential Revision: D36917300
fbshipit-source-id: 838b4e135d7df07c37040bd47d71370ff10df067
Summary:
Followups to View Recycling diffs to improve things / clean up things a bit. This also fixes memory warnings which were not hooked up before.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D36707792
fbshipit-source-id: 410e70bf0eeec5569566138af547e1601394d0e6
Summary:
See previous diff for details on general approach and benchmarks.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D36676887
fbshipit-source-id: b177dcd19f1ea687bf7d2d4f2f637d2924723340
Summary:
Changelog: [Internal][Changed] - Make the same optimization on enter/leave/move pointer events being dispatched by a mouse input.
If any ancestor view is listening to enter/leave events (just capture) then we dispatch the enter/leave event.
Reviewed By: vincentriemer
Differential Revision: D36601638
fbshipit-source-id: d6b5c32ae50bcf000100bcb878ca2ca89bd5c02e
Summary:
This diff cleans up several Android Makefiles which we're not using anymore
as they've been replaced by CMake files.
There are still 3 Makefiles left, which I'm aiming to remove in the near future.
Changelog:
[Internal] [Changed] - Remove unused Makefiles from React Native core
Reviewed By: javache
Differential Revision: D36660902
fbshipit-source-id: 8afffac74d493616b0f9414567821cd69f4ef803
Summary: Changelog: [Internal] - Bypass dispatching an event if no view along the hierarchy is listening to it. Only applied for touch-based interactions. Next change will add optimization for mouse interactions
Reviewed By: vincentriemer
Differential Revision: D35739417
fbshipit-source-id: 134ffefef3bb4f97bf3e63b6bccc0caca464dfbd
Summary:
ViewManager does a null-check already, and so inside the `updateState` method, we can safely assume this parameter is no longer nullable.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D36545806
fbshipit-source-id: 92eefa518f11c17b91aa3da2e14066d36fa4f4c2
Summary:
This way we can avoid unnecessary ArrayList copies.
Changelog: [Android][Changed] Generalized the return type of ViewManagerOnDemandReactPackage.getViewManagerNames
Reviewed By: nlutsenko
Differential Revision: D36131516
fbshipit-source-id: 6a42c76cadbcce4c3720875d80062e1ee237bc2f
Summary:
Based on Google Play crash logs, crashes due to the assertions in `dispatchViewManagerCommand` is our top source of crashes:
```
com.facebook.react.uimanager.IllegalViewOperationException: Unable to execute operation dispatchViewManagerCommand: blur on view with tag: 17549, since the view does not exists
at com.facebook.react.uimanager.UIImplementation.assertViewExists(UIImplementation.java:830)
at com.facebook.react.uimanager.UIImplementation.dispatchViewManagerCommand(UIImplementation.java:713)
at com.facebook.react.uimanager.UIManagerModule.dispatchCommand(UIManagerModule.java:739)
at com.facebook.react.uimanager.UIManagerModule.dispatchViewManagerCommand(UIManagerModule.java:726)
at com.facebook.react.uimanager.ReanimatedUIManager.dispatchViewManagerCommand(ReanimatedUIManager.java:233)
at java.lang.reflect.Method.invoke(Method.java:-2)
at com.facebook.react.bridge.JavaMethodWrapper.invoke(JavaMethodWrapper.java:372)
at com.facebook.react.bridge.JavaModuleWrapper.invoke(JavaModuleWrapper.java:151)
at com.facebook.react.bridge.queue.NativeRunnable.run(NativeRunnable.java:-2)
```
There are many other places in UIImplementation that instead of throwing a fatal exception, just log a message and continues execution.
Logging a message and discarding the command should be safe for commands like "blur this view". We keep the previous behavior in debug mode, but just log and discard commands in production.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[Android] [Fixed] - Avoid crash by handling missing views in dispatchViewManagerCommand
Pull Request resolved: https://github.com/facebook/react-native/pull/33795
Test Plan: We had a tough time reproducing specific crashes, but we ran with this binary in the latest release of our app and it has eliminated this class of crashes from Google Play and Bugsnag instrumentation.
Reviewed By: cortinico
Differential Revision: D36285603
Pulled By: JoshuaGross
fbshipit-source-id: db0be74926c4cb83f07686398579236da8e586bf
Summary:
Cherry picking https://github.com/facebook/react-native/pull/33707 to main branch
This change is extending the changes made by alespergl to reduce the file paths and command lengths of ndk build commands
Essentially we are shortening the length of the source files by using relative paths instead of absolute paths as enumerated by the wildcard expression
This commit is extending the fix by including all the new modules introduced into RN for the new architecture, including the generated modules.
We are also reverting the ndk bump as ndk23 is crashing frequently when building RN with new arch. The reduced file paths lengths ensures the ndk bump is not required for relatively short application paths.
Fix building RN with new architecture on Windows boxes by using relative paths for C++ sources
## Changelog
Fix building RN with new architecture on Windows boxes by using relative paths for C++ sources
[CATEGORY] [TYPE] - Message
Pull Request resolved: https://github.com/facebook/react-native/pull/33784
Test Plan: Verified building on windows box
Reviewed By: javache
Differential Revision: D36241928
Pulled By: cortinico
fbshipit-source-id: 1ce428a271724cbd3b00a24fe03e7d69253f169b
Summary: There's no need to use private feature flag for overflowInset feature. This makes future refactor on feature flags easier.
Reviewed By: javache
Differential Revision: D35866302
fbshipit-source-id: a3fde212ff40cd6d4c68832bb39b34de5a17a8d4
Summary:
The `notifyNativeGestureEnded` API is added to notify user gesture ended, so that any optimization we had during handling the gesture can be restored.
It's possible that when the gesture finishes, the RootView is already unmounted from the native side. This might happen when user starts a gesture that caused leave of the RN screen, or close the app.
Changelog:
[Android][Internal] - Avoid NPE for gesture notifier
Reviewed By: javache
Differential Revision: D35902523
fbshipit-source-id: 9bb5819a53dd053290031eebaae1b8f0318ae534
Summary:
Refactor of TouchTargetHelper.findTargetPathAndCoordinatesForTouch to avoid unnecessary lookup of views during the dispatching of Hover Events
changelog: [internal] internal
Reviewed By: lunaleaps, mdvacca
Differential Revision: D32296003
fbshipit-source-id: 93834c37331ad5d75645a5665a1c8c3d965765fb