Summary:
This PR implements logical border-radius as requested on https://github.com/facebook/react-native/issues/34425. This implementation includes the addition of the following style properties
- `borderEndEndRadius`, equivalent to `borderBottomEndRadius`.
- `borderEndStartRadius`, equivalent to `borderBottomStartRadius`.
- `borderStartEndRadius`, equivalent to `borderTopEndRadius`.
- `borderStartStartRadius`, equivalent to `borderTopStartRadius`.
## Changelog
[GENERAL] [ADDED] - Add logical border-radius implementation
Pull Request resolved: https://github.com/facebook/react-native/pull/35572
Test Plan:
1. Open the RNTester app and navigate to the `RTLExample` page
2. Test the new style properties through the `Logical Border Radii Start/End` section
https://user-images.githubusercontent.com/11707729/206623732-6d542347-93f9-40da-be97-f7dcd5f66ca9.mov
Reviewed By: necolas
Differential Revision: D42002043
Pulled By: NickGerleman
fbshipit-source-id: a0aa9783c280398b437aeb7a00c6eb3f767657a5
Summary:
[Changelog][Internal]
The diff changes underlying storage types used by different enums that are used in ViewProps data structure, together with some eventual field rearranging to reduce padding overhead.
This **shaves off 128 bytes** from each `ViewProps` instance, which is **a ~10% improvement**.
Given that an average RN app may have thousands of shadow tree nodes, and correspondingly `ViewProps` instances in flight (e.g. Oculus Store has 2-3K of them nominally), the overall memory win is about **300K+** for this change only. Plus slightly better cache locality, which never a bad thing either.
Reviewed By: mdvacca
Differential Revision: D42372127
fbshipit-source-id: d3a832af2b2e89f50a5b8e04d24d0df92869ea4d
Summary:
a lot of files were depending on Geometry even though they didn't use Vector, this will help with future modularity
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D41127194
fbshipit-source-id: 024519c638a1f0df3fdbfbdd937eac84b9adee6e
Summary: Changelog: [Internal] - We can now remove the '2' suffix as we had an internal implementation that was not truly aligned with W3C pointers but used the same name. We have aligned the internal types to match w3c so we can now remove the suffix that differentiates them.
Reviewed By: vincentriemer
Differential Revision: D37545813
fbshipit-source-id: 6f2336ae9e314066c340161113268c1f28621a71
Summary: Changelog: [Internal] - Bypass dispatching an event if no view along the hierarchy is listening to it. Only applied for touch-based interactions. Next change will add optimization for mouse interactions
Reviewed By: vincentriemer
Differential Revision: D35739417
fbshipit-source-id: 134ffefef3bb4f97bf3e63b6bccc0caca464dfbd
Summary: Changelog: [iOS][Internal] - Only fire pointerEnter/Leave events if a view in the event path is listening to that event
Reviewed By: yungsters
Differential Revision: D35911045
fbshipit-source-id: 8b3021619622c3e83c15acea46c23bfe3e0f9284
Summary:
Creates a mapbuffer from two ViewProp objects. This MapBuffer is used later instead of bag of props from JS to set the properties with platform ViewManager.
Changelog: [Internal] - Added MapBuffer diffing for ViewProps
Reviewed By: mdvacca
Differential Revision: D33735246
fbshipit-source-id: 10ad46251ea71aa844586624c888f5223fa44e57
Summary:
Parses a set of props previously missing from C++ representation (they weren't required for iOS and core processing before).
Changelog: [Internal] - Added missing fields for Android to C++ view props
Reviewed By: sammy-SC
Differential Revision: D33797489
fbshipit-source-id: 1625baa0c1a592fcef409a5f206496dff0368912
Summary:
The views with touch event props are currently flattened by Fabric core, as we don't take event listeners into account when calculating whether the view should be flattened. This results in a confusing situation when components with touch event listeners (e.g. `<View onTouchStart={() => {}} /> `) or ones using `PanResponder` are either ignored (iOS) or cause a crash (Android).
This change passes touch event props to C++ layer and uses them to calculate whether the view node should be flattened or not. It also refactors events to be kept as a singular bitset with 32 bit (~`uint32_t`).
Changelog: [Changed][General] Avoid flattening nodes with event props
Reviewed By: sammy-SC
Differential Revision: D34005536
fbshipit-source-id: 96255b389a7bfff4aa208a96fd0c173d9edf1512
Summary:
Renaming the `better` utilities to `butter`:
- to prevent claims that this library is superior to others - it really depends on use cases
- to indicate ease of use throughout the codebase, easily spread like butter
Changelog: [C++][Changed] Renaming C++ better util to butter, used by Fabric internals
Reviewed By: JoshuaGross
Differential Revision: D33242764
fbshipit-source-id: 26dc95d9597c61ce8e66708e44ed545e0fc5cff5
Summary:
react-native-windows runs with a more strict set of warnings as errors. This fixes a bunch of warnings being hit while compiling core react-native code as part of react-native-windows. In particular warnings about mismatched signed/unsigned comparisons, lossy conversions, and variable names that conflict with names in outer scopes (yoga has a global for `leading` and `trailing` that conflicts with some local variable names)
## Changelog
[Internal] [Fixed] - Fix various C++ warnings
Pull Request resolved: https://github.com/facebook/react-native/pull/31399
Test Plan: I've run these changes in react-native-windows. -- Shouldn't have any functionality difference.
Reviewed By: sammy-SC
Differential Revision: D28290188
Pulled By: rozele
fbshipit-source-id: 2f7cf87f58d73a3f43510ac888dbcb9ab177d134
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice
Script: P137350694
changelog: [internal] internal refactor
Reviewed By: fkgozali
Differential Revision: D22852139
fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415