Summary:
Resolves this issue: https://github.com/facebook/react-native/issues/32304.
**NOTE:** This PR is based on a prior PR for this fix: https://github.com/facebook/react-native/pull/32305, I've co-authorized its creator for this change (paddlefish).
Without this change, calling to hide an alert, leaves a `UIWindow` that blocks user interactions with the screen.
The correct way to remove a `UIWindow` in iOS is to set its hidden property to `YES`. Also, it is required to remove all references to the window (the associated `windowScene` for example) and ARC will automatically free this `UIWindow`.
The line after this change, set the `_alertWindow` reference to `nil`, but the window is already associated with a scene (see the screenshots from [this PR](https://github.com/facebook/react-native/pull/32305#discussion_r720521707)). So we also need to remove the `windowScene` from that window, as recommended by Apple: https://developer.apple.com/documentation/uikit/uiwindowscene/3198091-windows.
>To remove the window from the current scene, or move it to a different scene, change the value of the window's windowScene property.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[iOS] [Fixed] - remove alert's window when call to `hide`.
Pull Request resolved: https://github.com/facebook/react-native/pull/32833
Test Plan: See https://github.com/facebook/react-native/pull/32305
Reviewed By: hramos
Differential Revision: D33460430
Pulled By: lunaleaps
fbshipit-source-id: b13c2c7ee6404f1e1c787265bc4af8a31005bcf1
Summary: Changelog: [Internal] - Update the source of the changes in generated files, no longer bump-oss-version but set-rn-version
Reviewed By: sota000
Differential Revision: D33110408
fbshipit-source-id: 8cd5004f5d40dde82fe4d6271d5b8598cd27ca31
Summary:
This reverts commit fcead14b0e.
This should close https://github.com/facebook/react-native/issues/32509 . There was a bug where il8nManager.forceRTL() wouldn't work on app launch, and required an app restart. That was caused by an earlier change (https://github.com/facebook/react-native/pull/31032) which should not be necessary (the deadlock it was attempting to fix was actually caused by separate code).
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[iOS] [Fixed] - Fixed bug where forceRTL did not work on app launch
Pull Request resolved: https://github.com/facebook/react-native/pull/32574
Test Plan: Simple revert back to previously working code.
Reviewed By: RSNara
Differential Revision: D32315034
Pulled By: GijsWeterings
fbshipit-source-id: dae6c1f0a2481e53f2f1e80f1ac083947681ef99
Summary:
This issue is found when investigating T101563978 with IOS platform. When animation is off, the x position measurement is off after `scrollToItem` is called.
The android fix is checked in at D31492685 (https://github.com/facebook/react-native/commit/1a9e2d5d5589ce5cee92868ea5bccceb6e161eff). For IOS, the correct state data is updated only for animated cases, but not for instant scroll cases. This diff unified them.
Changelog
[IOS][Fixed] Fixed an edge case when scroll to item/index is called without animation, the offset position is not updated. This caused the measurement of the position to be wrong.
Reviewed By: sammy-SC
Differential Revision: D31564169
fbshipit-source-id: 89f47d8054afb03c2ace1d595163b160e5bb2036
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/32247
I don't think we need both libc++ and libstdc++.
allow-large-files
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D30950943
fbshipit-source-id: d0669815ff59c3e9ac45954a4a11930d1bc3959f
Summary:
changelog: [internal]
calling `setEnabled(true)` needs to have a matching `setEnabled(false)` in order for `eventTarget_` to be deallocated correctly.
Also, retaining `eventTarget_` longer, does not mean instanceHandle will be available later on.
Reviewed By: p-sun
Differential Revision: D31503119
fbshipit-source-id: 324e16fe0f6ad937ab2c38be9a536bdf14851172
Summary:
## Context
Right now we are using both LogBox and ExceptionsManager native module to report JS errors in ExceptionsManager.js, from below code we can tell they have some overlapping - when ```__DEV__ === true``` both could report the error.
https://www.internalfb.com/code/fbsource/[5fb44bc926de87e62e6e538082496f22017698eb]/xplat/js/react-native-github/Libraries/Core/ExceptionsManager.js?lines=109-141
## Changes
In this diff overlapping is removed: in ```ExceptionsManager.js``` LogBox will be responsible for showing the error with dialog when ```__DEV__ === true```, when it's prod we'll use ExceptionsManager native module to report the error. As a result LogBox and ExceptionsManager native module don't share responsibilities any more.
Changelog:
[General][Changed] - Remove shared responsibility between LogBox and ExceptionsManager native module
Reviewed By: philIip
Differential Revision: D30942433
fbshipit-source-id: 8fceaaa431e5a460c0ccd151fe9831dcccbcf237
Summary:
This PR fixes a few issues with the Appearance API (as noted here https://github.com/facebook/react-native/issues/28823).
1. For the Appearance API to work correctly on Android you need to call `AppearanceModule.onConfigurationChanged` when the current Activity goes through a configuration change. This was being called in the RNTester app but not in `ReactActivity` so it meant the Appearance API wouldn't work for Android in newly generated RN projects (or ones upgraded to the latest version of RN).
2. The Appearance API wasn't working correctly for brownfield scenarios on Android. It's possible to force an app light or dark natively on Android by calling `AppCompatDelegate.setDefaultNightMode()`. The Appearance API wasn't picking up changes from this function because it was using the Application context instead of the current Activity context.
3. The Appearance API wasn't working correctly for brownfield scenarios on iOS. Just like on Android its possible to force an app light or dark natively by setting `window.overrideUserInterfaceStyle`. The Appearance API didn't work with this override because we were overwriting `_currentColorScheme` back to default as soon as we set it.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
### Fixed
https://github.com/facebook/react-native/issues/28823
* [Android] [Fixed] - Appearance API now works on Android
* [Android] [Fixed] - Appearance API now works correctly when calling `AppCompatDelegate.setDefaultNightMode()`
* [iOS] [Fixed] - Appearance API now works correctly when setting `window.overrideUserInterfaceStyle`
Pull Request resolved: https://github.com/facebook/react-native/pull/29106
Test Plan: Ran RNTester on iOS and Android and verified the Appearance examples still worked [correctly.](url)
Reviewed By: hramos
Differential Revision: D31284331
Pulled By: sota000
fbshipit-source-id: 45bbe33983e506eb177d596d33ddf15f846708fd
Summary:
Changelog: [Internal]
https://fb.workplace.com/groups/rn.support/posts/6677051292343429
ax team is building a tool to extract information about the views for design reviewers, and RN has some AX information that is not working atm because of dependency on whether voiceover is on or not. so, this will give them the ability to programmatically set that field and hopefully be able to get accurate ax info
Reviewed By: ikenwoo
Differential Revision: D31010566
fbshipit-source-id: 4c8a33fce40266b270dd5994442c8472ca88f5dd
Summary:
Original commit changeset: 9ccfb4b6d477 / D30015799 (https://github.com/facebook/react-native/commit/6e903b07fa8e8d9b78cae0e031bb8022f7a63195)
The diff caused a redbox/error in some products. Reverting now and will try it again.
Changelog: Backing out PR: 31402
Differential Revision: D31238961
fbshipit-source-id: b2ccd3d3ab9d7e764e41fb54d8a7e60882d1405f
Summary:
Currently, ScrollViews provide the prop `keyboardDismissMode` which lets you choose `"interactive"`. However when the keyboard is shown, it will be rendered above the ScrollView, potentially blocking content.
With the `automaticallyAdjustKeyboardInsets` prop the ScrollView will automatically adjust it's `contentInset`, `scrollIndicatorInsets` and `contentOffset` (scroll Y) props to push the content up so nothing gets blocked.
* The animation curve and duration of the Keyboard is exactly matched.
* The absolute position of the ScrollView is respected, so if the Keyboard only overlaps 10 pixels of the ScrollView, it will only get inset by 10 pixels.
* By respecting the absolute position on screen, this automatically makes it fully compatible with phones with notches (custom safe areas)
* By using the keyboard frame, this also works for different sized keyboards and even `<InputAccessoryView>`s
* This also supports `maintainVisibleContentPosition` and `autoscrollToTopThreshold`.
* I also fixed an issue with the `maintainVisibleContentPosition` (`autoscrollToTopThreshold`) prop(s), so they behave more reliably when `contentInset`s are applied. (This makes automatically scrolling to new items fully compatible with `automaticallyAdjustKeyboardInsets`)
## Changelog
* [iOS] [Added] - ScrollView: `automaticallyAdjustKeyboardInsets` prop: Automatically animate `contentInset`, `scrollIndicatorInsets` and `contentOffset` (scroll Y) to avoid the Keyboard. (respecting absolute position on screen and safe-areas)
* [iOS] [Fixed] - ScrollView: Respect `contentInset` when animating new items with `autoscrollToTopThreshold`, make `automaticallyAdjustKeyboardInsets` work with `autoscrollToTopThreshold` (includes vertical, vertical-inverted, horizontal and horizontal-inverted ScrollViews)
Pull Request resolved: https://github.com/facebook/react-native/pull/31402
Test Plan:
<table>
<tr>
<th>Before</th>
<th>After</th>
</tr>
<tr>
<td>
https://user-images.githubusercontent.com/15199031/115708680-9700aa80-a370-11eb-8016-e75d81a92cd7.MP4
</td>
<td>
https://user-images.githubusercontent.com/15199031/115708699-9b2cc800-a370-11eb-976f-c4010cd96d55.MP4
</td>
</table>
### "Why not just use `<KeyboardAvoidingView>`?"
<table>
<tr>
<th>Before (with <code><KeyboardAvoidingView></code>)</th>
<th>After (with <code>automaticallyAdjustKeyboardInsets</code>)</th>
</tr>
<tr>
<td>
https://user-images.githubusercontent.com/15199031/115708749-abdd3e00-a370-11eb-8e09-a27ffaef12b8.MP4
</td>
<td>
https://user-images.githubusercontent.com/15199031/115708777-b3044c00-a370-11eb-9b7a-e040ccb3ef8c.MP4
</td>
</table>
> Also notice how the `<KeyboardAvoidingView>` does not match the animation curve of the Keyboard
### Usage
```jsx
export const ChatPage = ({
flatListProps,
textInputProps
}: Props): React.ReactElement => (
<>
<FlatList
{...flatListProps}
keyboardDismissMode="interactive"
automaticallyAdjustContentInsets={false}
contentInsetAdjustmentBehavior="never"
maintainVisibleContentPosition={{ minIndexForVisible: 0, autoscrollToTopThreshold: 100 }}
automaticallyAdjustKeyboardInsets={true}
/>
<InputAccessoryView backgroundColor={colors.white}>
<ChatInput {...textInputProps} />
</InputAccessoryView>
</>
);
```
## Related Issues
* Fixes https://github.com/facebook/react-native/issues/31394
* Fixes https://github.com/facebook/react-native/issues/13073
Reviewed By: yungsters
Differential Revision: D30015799
Pulled By: sota000
fbshipit-source-id: 9ccfb4b6d477da192a96db4cfa07c31a2d2cefcb
Summary:
Changelog: [Internal]
in this diff, we add a function that allows us to retrieve screen scale. enforcing thread safety will be dependent on the consumer to make sure it's used on main thread.
i'd like for this to be a more temporary solution, i think we should have a more scalable screen solution for consumers to handle the gambit of uiscreen use cases.
Reviewed By: sammy-SC
Differential Revision: D31163909
fbshipit-source-id: 78104e9ef982b47c60697461141afb4b06eede72
Summary:
Changelog:
[iOS][changed] - fixed inaccurate comment
while looking around, i saw this comment for RCTScreenSize that says it's called on app start - i looked around and also put a breakpoint here, and this assumption doesn't seem accurate anymore. just updating the comment for clarity.
Reviewed By: sammy-SC
Differential Revision: D31136182
fbshipit-source-id: 5f02a1a9fd95e16495bb79b3645b5f4e3bc1d9c9
Summary:
nowadays, we could only specify metro server by either dev settings or building time ip.txt.
this pr adds a new way to specify metro server programmatically which makes rn launcher or testing more feasible.
## Changelog
[Internal] [iOS] [Added] - Propose to connect metro server programmatically
Pull Request resolved: https://github.com/facebook/react-native/pull/31828
Test Plan:
just exposing a public interface for RCTPackagerConnection without much code change.
test to call this interface success locally.
Reviewed By: sammy-SC
Differential Revision: D30878774
Pulled By: yungsters
fbshipit-source-id: 5f1d6a4835a983abde7e095d20153e4ba2146a61
Summary:
This pull request aims to remove iOS 11 version check which is no longer needed.
The minimum iOS deployment target for React Native is `iOS 11` but we still have iOS 11 version check like below.
```
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 110000 /* __IPHONE_11_0 */
if (available(iOS 11.0, *)) {
```
> React Native apps may target iOS 11.0 and Android 5.0 (API 21) or newer.
ref: https://github.com/facebook/react-native#-requirements
------
If there is a team motivation to remove the deprecated methods and classes before iOS 10, I can continue the work in this pull request or in the continuing pull requests.
We have deprecated warnings for these in the project.
- `UIUserNotificationSettings`
- `UILocalNotification`
- `topLayoutGuide` and `bottomLayoutGuide`
- `automaticallyAdjustsScrollViewInsets`
## Changelog
[iOS] [Changed] - Remove iOS 11 version check
Pull Request resolved: https://github.com/facebook/react-native/pull/32151
Reviewed By: sammy-SC
Differential Revision: D30877917
Pulled By: yungsters
fbshipit-source-id: d903ea5d557beeb65ef87bfce572e4db3532b3c5
Summary:
`isPackagerRunning` check on iOS makes a http request to packager's /status endpoint to check if it's alive... The problem is if the packager can't be reached, but doesn't error out immediately. This can happen, for example, if running the app on device, and host computer's firewall doesn't allow a :8081 connection. In that case, the request will never succeed or fail until default timeout of 60s. It makes debugging the underlying issue quite unbearable. It's hard for me to imagine a legitimate packager connection that wouldn't respond in less than a second, so I propose a conservative timeout of 10s
## Changelog
[iOS] [Fixed] - Don't hang app for 60s if packager can't be reached
Pull Request resolved: https://github.com/facebook/react-native/pull/31367
Test Plan: Checked my app in dev mode to see if packager connects properly.
Reviewed By: sammy-SC
Differential Revision: D30912047
Pulled By: charlesbdudley
fbshipit-source-id: 110743dc45b9cc7d30e49f79ce3b0d5986f7aebd
Summary:
We observed that in certain production scenarios, `[UIFont fontNamesForFamilyName:familyName]` returns `nil`.
This is problematic because we cannot insert `nil` (which is not an object type) into `NSCache`. Currently, this is causing `NSInvalidArgumentException` to be thrown.
This fix works around the problem by guarding against `nil`.
Changelog:
[iOS][Fixed] - Fix NSInvalidArgumentException for invalid font family names.
Reviewed By: fkgozali
Differential Revision: D31011394
fbshipit-source-id: a9eb9ce69efd832acca65787c665fcbb7b42a795
Summary:
Folly now depends on libc++abi. This solves linker error for RCT-Folly.podspec like this:
```
Undefined symbols for architecture arm64:
"___cxa_increment_exception_refcount", referenced from:
folly::exception_ptr_get_type(std::exception_ptr const&) in libRCT-Folly.a(Exception.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
```
See https://github.com/react-native-community/releases/issues/251
Note: RNTester was not affected by this bug for some reason, so the only way to verify is via the new app generated via `npx react-native init`.
Changelog: [Fixed][iOS] Unbreak Folly linker error
Reviewed By: lunaleaps
Differential Revision: D30950944
fbshipit-source-id: 3eb146e23faa308a02363761d08849d6801e21ca
Summary:
Changelog:
* Rename `ENABLE_PACKAGER_CONNECTION` macro to a more appropriate name `RCT_DEV_SETTINGS_ENABLE_PACKAGER_CONNECTION` to reflect this is only used in RCT_DEV_SETTINGS
* Introduce `RCT_PACKAGER_LOADING_FUNCTIONALITY` that can be separate from `RCT_DEV_MENU`, by default, it equals to `RCT_DEV_MENU`
Reviewed By: fkgozali
Differential Revision: D30546025
fbshipit-source-id: f409c02dc1486041d7db5abdbf7eb482520fa171
Summary:
This diff disables the TurboModuleManager delegate locking by default in the TurboModule system.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D30862260
fbshipit-source-id: 917c1e5862c69a753e33813705eead0e97cf5e9a
Summary:
changelog: [internal]
I'm chasing down a crash in LayoutAnimations, it would help me to simulate the memory access which causes the crash to learn where the bad memory is coming from.
Reviewed By: RSNara
Differential Revision: D30776840
fbshipit-source-id: 1e97fac28ba2df37ba3e47ec2c110043c3823e70
Summary:
changelog: [internal]
Add a log behind feature flag to learn more about missing component descriptor.
Component descriptor should never be missing, that's a state of program that is impossible as far as I can tell. This logic was introduced in D22216030 (https://github.com/facebook/react-native/commit/6342e6e3f11219391ac3296d41233735af7e6cad) and I think it is just cover the real cause of crashes in LA on iOS.
Reviewed By: RSNara
Differential Revision: D30765947
fbshipit-source-id: 6843384e02529de2f024c59c61ae21b8682ac371
Summary:
First part of the codegen script cleanup effort. Everything that was done in generate-specs.sh is now part of the CocoaPods recipe (e.g. codegen method in `react_native_pods.rb`).
Now that `generate-specs.sh` has been removed, the codegen may still be invoked manually for test purposes like so:
```
cd react-native
# Generate Schema - do this whenever your JS specs change
node packages/react-native-codegen/lib/cli/combine/combine-js-to-schema-cli.js <output_file_schema_json> <javascript_sources_dir>
# Generate native interfaces for iOS (use schema.json generated by previous step)
node scripts/generate-specs-cli.js ios <output_file_schema_json> <output_dir> <library_name>
```
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D30648067
fbshipit-source-id: 29688e0aac5496886657db82becb05bc8da076c9
Summary:
changelog: [internal]
Maybe invalid keyframe animation shouldn't be queued. This adds a fix behind feature flag to verify if it fixes iOS crashes.
Reviewed By: RSNara
Differential Revision: D30730005
fbshipit-source-id: 8a2bb54c449449a95d14d51a1a78bfaccad61877
Summary:
## Context
In bridgeless mode, RCTRootView is actually an instance of RCTSurfaceHostingProxyRootView.
A lot of code that uses RCTRootView uses its RCTEventDispatcher or RCTModuleRegistry properties. Both of properties reach into the bridge, which means these APIs only work in bridge mode.
## Changes
- Give RCTSurfaceHostingProxyRootView access to the bridgeless RCTModuleRegistry, in bridgeless mode.
## Benefits
- This makes the RCTEventDispatcher and RCTModuleRegistry properties of RCTSurfaceHostingProxyRootView work in bridgeless mode. This allows us to eliminate branching in native code that uses these properties. Diffs incoming.
Changelog: [Internal]
Reviewed By: sshic
Differential Revision: D30753829
fbshipit-source-id: 0815f8ae5507686bd5aff20a3abc1843533bb132