Summary:
This PR fixes a few issues with the Appearance API (as noted here https://github.com/facebook/react-native/issues/28823).
1. For the Appearance API to work correctly on Android you need to call `AppearanceModule.onConfigurationChanged` when the current Activity goes through a configuration change. This was being called in the RNTester app but not in `ReactActivity` so it meant the Appearance API wouldn't work for Android in newly generated RN projects (or ones upgraded to the latest version of RN).
2. The Appearance API wasn't working correctly for brownfield scenarios on Android. It's possible to force an app light or dark natively on Android by calling `AppCompatDelegate.setDefaultNightMode()`. The Appearance API wasn't picking up changes from this function because it was using the Application context instead of the current Activity context.
3. The Appearance API wasn't working correctly for brownfield scenarios on iOS. Just like on Android its possible to force an app light or dark natively by setting `window.overrideUserInterfaceStyle`. The Appearance API didn't work with this override because we were overwriting `_currentColorScheme` back to default as soon as we set it.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
### Fixed
https://github.com/facebook/react-native/issues/28823
* [Android] [Fixed] - Appearance API now works on Android
* [Android] [Fixed] - Appearance API now works correctly when calling `AppCompatDelegate.setDefaultNightMode()`
* [iOS] [Fixed] - Appearance API now works correctly when setting `window.overrideUserInterfaceStyle`
Pull Request resolved: https://github.com/facebook/react-native/pull/29106
Test Plan: Ran RNTester on iOS and Android and verified the Appearance examples still worked [correctly.](url)
Reviewed By: hramos
Differential Revision: D31284331
Pulled By: sota000
fbshipit-source-id: 45bbe33983e506eb177d596d33ddf15f846708fd
Summary:
We want to resolve `NODE_BINARY` **after** `find-node.sh` runs and sets up any node version manager that we need to setup, otherwise `NODE_BINARY` is always undefined.
## Changelog
[Internal] [Fixed] - Resolve NODE_BINARY after finding the right path to node
Pull Request resolved: https://github.com/facebook/react-native/pull/32029
Reviewed By: TheSavior
Differential Revision: D30401213
Pulled By: yungsters
fbshipit-source-id: 386ffeff15b5f371a452488ed078d3adebe0f211
Summary:
Android Gradle Plugin 7 removed dependency configurations, and it includes compile. Below is a snipped from release notes https://developer.android.com/studio/releases/gradle-plugin
I can confirm that RN 0.65.0 app is running as expected on Android with the patch.
> **compile**
Depending on use case, this has been replaced by api or implementation.
Also applies to *Compile variants, for example: debugCompile.
## Changelog
[Android] [Changed] - Android Gradle Plugin 7 compatibility
Pull Request resolved: https://github.com/facebook/react-native/pull/32030
Test Plan: Create a project with RN 0.65.0 and upgrade Android Gradle Plugin to 7.0.0, and Gradle to 7.0.2. It'll fail to sync. Then apply the change, and it'll sync as normal, and build the app.
Reviewed By: passy, ShikaSD
Differential Revision: D30394238
Pulled By: cortinico
fbshipit-source-id: cabc25754b9cd176a7d6c119d009728f2e5a93d9
Summary:
For any Pod that uses the codegen, create references to code-gen'd files in local filesystem regardless of Pod install status by invoking the same command used by `prepare_command` whenever `pod install` is run.
This works around the issue where CocoaPods may decide to skip running `prepare_command`. While this is expected CocoaPods behavior, external factors may result in the deletion of the original code-gen'd files in which case we need to make sure that running `pod install` will bring these files back.
See Test Plan for more details on how to reproduce the issue being fixed.
Fixes T97404254.
Changelog:
[Internal] Codegen invoked with every `pod install` regardless of pod install status
Differential Revision: D30116640
fbshipit-source-id: 81db5dff1d4c4f8ae22b5dbe822609c770789ac8
Summary:
Extend the codegen script to allow arbitrary library name to be passed along as an argument, as well as the desired output directory for TurboModules and Fabric output.
New arguments:
- `:library_name`
- `:modules_output_dir`
- `:components_output_dir`
These arguments remain optional, and in their absence, the codegen will generate output that should work for the FBReactNativeSpec core native modules use case.
Internally, the script has been updated to use the correct path for the core modules use case as well as third party modules.
Changelog:
[Internal] - Extend the codegen script to take additional parameters
Reviewed By: RSNara
Differential Revision: D29243707
fbshipit-source-id: 1921bd3e5fd62d7cbf4c8b5089acfdd112f4b014
Summary:
This changeset is limited to whitespace and reordering changes that have no effect on the output or execution of the script. The sole purpose of this changeset is to apply these trivial changes prior to making some larger adjustments to the script in a followup.
With these changes, the ordering of statements more closely matches the order they are executed in (e.g. prepare_command before the script_phase).
Changelog:
[Internal]
Reviewed By: RSNara
Differential Revision: D29527804
fbshipit-source-id: d161ed31321d68baf420457c7aa0aa23a6fc98d2
Summary:
- Fixed iOS codegen script incorrectly splitting root project paths that contain spaces
https://github.com/react-native-community/releases/issues/214#issuecomment-793089063
iOS builds were failing on 0.64.0-rc.4 for projects that contained spaces in the root directory path. The error logs pointed to the codegen script not being able to find a directory. The path was being split at a space in one of the folder names. This PR modifies the codegen script to include the spaces and use the entire project root path.
## Changelog
[Internal] fix: codegen script failing for iOS builds on projects with spaces in root directory path
Pull Request resolved: https://github.com/facebook/react-native/pull/31141
Test Plan:
Failing Test: Upgrade or init a new project and make sure that the project root directory contains a space (ex: /Users/test/cool projects/app/). With a clean install of node_modules and pods, attempt to build the project with Xcode. The build fails with an error running the script in FBReactNativeSpec (no such file or directory).
Passing Test: Include the changes presented in this PR and rerun the failing test (clean node_modules + PR patch/clean pods). The app should build.
Reviewed By: mdvacca
Differential Revision: D28255539
Pulled By: hramos
fbshipit-source-id: d44011985750639bd2fabfd40ed645d4eb661bd7
* Bump Flipper to 0.93 (#31708)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/31708
Changelog:
[general][changed] - [iOS] Update Flipper to 0.93.0
Reviewed By: PeteTheHeat
Differential Revision: D29060305
fbshipit-source-id: 2ff109930437bfc90e8ce441fa681de867206397
* Update Podfile.lock
* bump(hermes): bumped hermes to 0.8.1
While current dependencies included the new version in the range, bumping it make sure that no one use the old one because of a lock file
Co-authored-by: Michel Weststrate <mweststrate@fb.com>
Summary:
# See PR
https://github.com/facebook/react-native/pull/29728
# From PR Author
Using `PlatformColor` with border colors doesn't work currently when switching dark mode as the information is lost when converting to `CGColor`. This change keeps the border colors around as `UIColor` so switching to dark mode works.
```ts
<View
style={{
borderColor: DynamicColorIOS({ dark: "yellow", light: "red" }),
borderWidth: 1,
}}
>
...
</View>
```
This view will start with a red border (assuming light mode when started), but will not change to a yellow border when switching to dark mode. With this PR, the border color will be correctly set to yellow.
## Changelog
[iOS] [Fixed] - Allow PlatformColor to work with border colors
Pull Request resolved: https://github.com/facebook/react-native/pull/29728
Test Plan:
1. Assign a `PlatformColor` or `DynamicColorIOS` to a view border color.
2. Toggle between dark / light mode. See the colors change.
Reviewed By: lunaleaps
Differential Revision: D29268376
Pulled By: p-sun
fbshipit-source-id: 586545b05be0beb0e6e5ace6e3f74b304620ad94
Summary:
Fixes https://github.com/facebook/react-native/issues/31774.
This pull request resolves a problem related to accessing blobs greater than 64 KB on Android. When an object URL for such blob is passed as source of `<Image />` component, the image does not load.
This issue was related to the fact that pipe buffer has a limited capacity of 65536 bytes (https://man7.org/linux/man-pages/man7/pipe.7.html, section "Pipe capacity"). If there is more bytes to be written than free space in the buffer left, the write operation blocks and waits until the content is read from the pipe.
The current implementation of `BlobProvider.openFile` first creates a pipe, then writes the blob data to the pipe and finally returns the read side descriptor of the pipe. For blobs larger than 64 KB, the write operation will block forever, because there are no readers to empty the buffer.
https://github.com/facebook/react-native/blob/41ecccefcf16ac8bcf858dd955af709eb20f7e4a/ReactAndroid/src/main/java/com/facebook/react/modules/blob/BlobProvider.java#L86-L95
This pull request moves the write operation to a separate thread. The read side descriptor is returned immediately so that both writer and reader can work simultaneously. Reading from the pipe empties the buffer and allows the next chunks to be written.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[Android] [Fixed] - Fix support for blobs larger than 64 KB
Pull Request resolved: https://github.com/facebook/react-native/pull/31789
Test Plan:
A new example has been added to RN Tester app to verify if the new implementation properly loads the image of size 455 KB from a blob via object URL passed as image source.
<img src="https://user-images.githubusercontent.com/20516055/123859163-9eba6d80-d924-11eb-8a09-2b1f353bb968.png" alt="Screenshot_1624996413" width="300" />
Reviewed By: ShikaSD
Differential Revision: D29674273
Pulled By: yungsters
fbshipit-source-id: e0ac3ec0a23690b05ab843061803f95f7666c0db
Summary:
Douring our routine crash report check we are occasionally seeing reports of exceptions like this in the wild from our crash stack:
```
java.lang.NullPointerException: bio == null
at com.android.org.conscrypt.NativeCrypto.SSL_pending_written_bytes_in_BIO(NativeCrypto.java)
at com.android.org.conscrypt.NativeSsl$BioWrapper.getPendingWrittenBytes(NativeSsl.java:660)
at com.android.org.conscrypt.ConscryptEngine.pendingOutboundEncryptedBytes(ConscryptEngine.java:566)
at com.android.org.conscrypt.ConscryptEngineSocket.drainOutgoingQueue(ConscryptEngineSocket.java:584)
at com.android.org.conscrypt.ConscryptEngineSocket.close(ConscryptEngineSocket.java:480)
at okhttp3.internal.Util.closeQuietly(Util.kt:501)
at okhttp3.internal.connection.ExchangeFinder.findConnection(ExchangeFile:245)
at okhttp3.internal.connection.ExchangeFinder.findHealthyConnection(ExchangeFile:106)
at okhttp3.internal.connection.ExchangeFinder.find(ExchangeFile:74)
at okhttp3.internal.connection.RealCall.initExchange$okhttp(ExchangeFile:255)
at okhttp3.internal.connection.ConnectInterceptor.intercept(ExchangeFile:32)
...
```

This appears to only be happening on devices running Android 10 and 11. This happens because there is concurrency issue in Conscrypt where two threads race to close an SSLEngine-based SSLSocket and access to the underlying BIO is unsynchronized.
**The OkHttp team already released a fix for this issue on version 4.9.1** this PR aims to update our OkHttp package to version 4.9.1.
Related discussion:
[https://issuetracker.google.com/issues/177450597](https://issuetracker.google.com/issues/177450597)
[https://publicobject.com/2021/01/30/bio-null/](https://publicobject.com/2021/01/30/bio-null/)
cc dulmandakh fkgozali
## Changelog
[Android] [Changed] - Bumping OkHttp from 4.9.0 to 4.9.1.
Pull Request resolved: https://github.com/facebook/react-native/pull/31822
Test Plan: Manual & Automated from CI
Reviewed By: fkgozali
Differential Revision: D29590198
Pulled By: ShikaSD
fbshipit-source-id: 4228bfd3472114253e13acb436dc1dd9287a148d
Summary:
The native libraries are compiled outside of the usual Android build flow using separate CLI task. Because of that, shared native libraries may not exist when AAR is bundled, resulting in weird sequencing issues.
This change updates gradle dependency graph, executing RN native build before Android part (as it is done in RNTester already).
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D29209249
fbshipit-source-id: 36386c78996b1cd9b1731735e36e571199e9e81b
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/31675
As requested in parent diff, moved the Android dep bumps into a separate diff.
## Changelog
[general][changed] - [Android] Update Flipper to 0.93.0
Reviewed By: mdvacca, ShikaSD
Differential Revision: D28688486
fbshipit-source-id: c3a8e0edeebdabd490b2885497e261f64bdab4bd
Summary:
This PR bumps Fresco to 2.5.0, which is first version on MavenCentral since jCenter announcement.
## Changelog
[Android] [Changed] - Bump Fresco to 2.5.0
Pull Request resolved: https://github.com/facebook/react-native/pull/31699
Test Plan: CI is green
Reviewed By: TheSavior
Differential Revision: D29031847
Pulled By: passy
fbshipit-source-id: 486ffbf5461d07d736c0ebe17c0c7726937db344
Summary:
Allow you to harvest the `UIAccessibilityContrastHigh` trait from iOS to show accessible colors when high contrast mode is enabled.
```jsx
// usage
PlatformColorIOS({
light: '#eeeeee',
dark: '#333333',
highContrastLight: '#ffffff',
highContrastDark: '#000000',
});
// {
// "dynamic": {
// "light": "#eeeeee",
// "dark": "#333333",
// "highContrastLight": "#ffffff",
// "highContrastDark": "#000000",
// }
// }
```
This is how apple's own dynamic system colors work under the hood (https://developer.apple.com/design/human-interface-guidelines/ios/visual-design/color/#dynamic-system-colors)
---
The react native docs mention that more keys may become available in the future, which this PR is adding:
> In the future, more keys might become available for different user preferences, like high contrast.
https://reactnative.dev/docs/dynamiccolorios
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[iOS] [Added] - High contrast dynamic color options for dark and light mode.
Pull Request resolved: https://github.com/facebook/react-native/pull/31651
Test Plan: Added unit tests for `normalizeColor` to pass the high contrast colors downstream to RCTConvert
Reviewed By: lunaleaps
Differential Revision: D28922536
Pulled By: p-sun
fbshipit-source-id: f81417f003c3adefac50e994e62b9be14ffa91a1
Summary:
Adds homebrew on m1 to path before evaluating `command -v brew` to support nvm on m1 via homebrew.
## Changelog
[General] [Changed] - Find node on m1 via homebrew node managers
Pull Request resolved: https://github.com/facebook/react-native/pull/31678
Test Plan:
On M1, use nvm via homebrew. Create a RN project and it'll fail to build iOS app. Apply the patch, and build will succeed.
cc: dulmandakh as discussed in https://github.com/facebook/react-native/pull/31622
Reviewed By: ShikaSD
Differential Revision: D28967386
Pulled By: PeteTheHeat
fbshipit-source-id: 3d4a41dd3cc25fbf77778b16468a236b141d1259