Deploy website

Deploy website version based on 46e0593c1e1ffa22dc699d835b7a83dcb69a0e50
This commit is contained in:
Website Deployment Script
2019-02-26 01:33:41 +00:00
parent 817a1ca0f9
commit ee652fc474
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -472,10 +472,10 @@
<p>Rendering offscreen to preserve correct alpha behavior is extremely expensive and hard to debug for non-native developers, which is why it is not turned on by default. If you do need to enable this property for an animation, consider combining it with renderToHardwareTextureAndroid if the view <strong>contents</strong> are static (i.e. it doesn't need to be redrawn each frame). If that property is enabled, this View will be rendered off-screen once, saved in a hardware texture, and then composited onto the screen with an alpha each frame without having to switch rendering targets on the GPU.</p>
<table>
<thead>
<tr><th>Type</th><th>Required</th><th>Platform</th></tr>
<tr><th>Type</th><th>Required</th></tr>
</thead>
<tbody>
<tr><td>bool</td><td>No</td><td>Android</td></tr>
<tr><td>bool</td><td>No</td></tr>
</tbody>
</table>
<hr>
+2 -2
View File
@@ -472,10 +472,10 @@
<p>Rendering offscreen to preserve correct alpha behavior is extremely expensive and hard to debug for non-native developers, which is why it is not turned on by default. If you do need to enable this property for an animation, consider combining it with renderToHardwareTextureAndroid if the view <strong>contents</strong> are static (i.e. it doesn't need to be redrawn each frame). If that property is enabled, this View will be rendered off-screen once, saved in a hardware texture, and then composited onto the screen with an alpha each frame without having to switch rendering targets on the GPU.</p>
<table>
<thead>
<tr><th>Type</th><th>Required</th><th>Platform</th></tr>
<tr><th>Type</th><th>Required</th></tr>
</thead>
<tbody>
<tr><td>bool</td><td>No</td><td>Android</td></tr>
<tr><td>bool</td><td>No</td></tr>
</tbody>
</table>
<hr>