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Simplify some clipping logic for inset shadows (#45678)
Summary: Pull Request resolved: https://github.com/facebook/react-native/pull/45678 This doesn't need to be an explicit path, its just tracing out a rect. CG has a method for that Changelog: [Internal] Reviewed By: NickGerleman Differential Revision: D60202842 fbshipit-source-id: 61faa21e57b1341c3b96961f12503eb4a7f3020b
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@@ -183,15 +183,10 @@ static void renderInsetShadows(
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// First, create a clipping area so we only draw within the view's bounds.
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// If we do not do this, blur artifacts will show up outside the view.
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CGMutablePathRef outerPath = CGPathCreateMutable();
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CGPathMoveToPoint(outerPath, nil, 0, 0);
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CGPathAddLineToPoint(outerPath, nil, boundingRect.size.width, 0);
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CGPathAddLineToPoint(outerPath, nil, boundingRect.size.width, boundingRect.size.height);
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CGPathAddLineToPoint(outerPath, nil, 0, boundingRect.size.height);
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CGPathCloseSubpath(outerPath);
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CGRect outerClippingRect = CGRectMake(0, 0, boundingRect.size.width, boundingRect.size.height);
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// Add the path twice so we only draw inside the view with the EO crop rule
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CGContextAddPath(context, outerPath);
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CGContextAddPath(context, outerPath);
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CGContextAddRect(context, outerClippingRect);
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CGContextAddRect(context, outerClippingRect);
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const RCTCornerInsets cornerInsetsForLayer =
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RCTGetCornerInsets(cornerRadiiForBoxShadow(cornerRadii, 0), UIEdgeInsetsZero);
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CGPathRef layerPath = RCTPathCreateWithRoundedRect(
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