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Make default shadow color black (#46053)
Summary: Pull Request resolved: https://github.com/facebook/react-native/pull/46053 tsia, default should be black like android Changelog: [Internal] Reviewed By: NickGerleman Differential Revision: D61370471 fbshipit-source-id: a69933049f9db30a17322bd53ef30035ae145a63
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@@ -10,6 +10,8 @@
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#import <CoreImage/CoreImage.h>
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#import <React/RCTConversions.h>
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#import <react/renderer/graphics/Color.h>
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#import <math.h>
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using namespace facebook::react;
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@@ -82,6 +84,12 @@ static CGRect insetRect(CGRect rect, CGFloat left, CGFloat top, CGFloat right, C
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rect.origin.x + left, rect.origin.y + top, rect.size.width - right - left, rect.size.height - bottom - top);
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}
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static CGColorRef colorRefFromSharedColor(const SharedColor &color)
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{
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CGColorRef colorRef = RCTUIColorFromSharedColor(color).CGColor;
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return colorRef ? colorRef : [UIColor blackColor].CGColor;
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}
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// Core graphics has support for shadows that looks similar to web and are very
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// fast to apply. The only issue is that this shadow does not take a spread
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// radius like on web. To get around this, we draw the shadow rect (the rect
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@@ -110,7 +118,7 @@ static void renderOutsetShadows(
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CGFloat offsetY = it->offsetY;
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CGFloat blurRadius = it->blurRadius;
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CGFloat spreadDistance = it->spreadDistance;
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CGColorRef color = RCTUIColorFromSharedColor(it->color).CGColor;
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CGColorRef color = colorRefFromSharedColor(it->color);
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// First, define the shadow rect. This is the rect that will be filled
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// and _cast_ the shadow. As a result, the size does not incorporate
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@@ -211,7 +219,7 @@ static void renderInsetShadows(
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CGFloat offsetY = it->offsetY;
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CGFloat blurRadius = it->blurRadius;
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CGFloat spreadDistance = it->spreadDistance;
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CGColorRef color = RCTUIColorFromSharedColor(it->color).CGColor;
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CGColorRef color = colorRefFromSharedColor(it->color);
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// Second, create the two offscreen rects we will use to create the correct
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// inset shadow shape. shadowRect has an originX such that it AND the clear
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