mirror of
https://github.com/facebook/react-native.git
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Migrate JavaTimerManager to Kotlin (#45820)
Summary: Pull Request resolved: https://github.com/facebook/react-native/pull/45820 # Changelog: [Internal] - As in the title. Reviewed By: mdvacca Differential Revision: D60449157 fbshipit-source-id: c3c8ae9bcc270d421ee71deef0159477206c6ca3
This commit is contained in:
committed by
Facebook GitHub Bot
parent
9679756682
commit
c8a1da4c9e
-428
@@ -1,428 +0,0 @@
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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package com.facebook.react.modules.core;
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import android.util.SparseArray;
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import android.view.Choreographer;
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import androidx.annotation.Nullable;
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import com.facebook.proguard.annotations.DoNotStrip;
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import com.facebook.react.bridge.Arguments;
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import com.facebook.react.bridge.LifecycleEventListener;
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import com.facebook.react.bridge.ReactApplicationContext;
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import com.facebook.react.bridge.UiThreadUtil;
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import com.facebook.react.bridge.WritableArray;
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import com.facebook.react.common.SystemClock;
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import com.facebook.react.devsupport.interfaces.DevSupportManager;
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import com.facebook.react.jstasks.HeadlessJsTaskContext;
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import com.facebook.react.jstasks.HeadlessJsTaskEventListener;
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import java.util.Comparator;
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import java.util.PriorityQueue;
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import java.util.concurrent.atomic.AtomicBoolean;
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/**
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* This class is the native implementation for JS timer execution on Android. It schedules JS timers
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* to be invoked on frame boundaries using {@link ReactChoreographer}.
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*
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* <p>This is used by the NativeModule {@link TimingModule}.
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*/
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public class JavaTimerManager implements LifecycleEventListener, HeadlessJsTaskEventListener {
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// These timing constants should be kept in sync with the ones in `JSTimers.js`.
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// The minimum time in milliseconds left in the frame to call idle callbacks.
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private static final float IDLE_CALLBACK_FRAME_DEADLINE_MS = 1.f;
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// The total duration of a frame in milliseconds, this assumes that devices run at 60 fps.
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// TODO: Lower frame duration on devices that are too slow to run consistently
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// at 60 fps.
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private static final float FRAME_DURATION_MS = 1000.f / 60.f;
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private static class Timer {
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private final int mCallbackID;
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private final boolean mRepeat;
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private final int mInterval;
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private long mTargetTime;
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private Timer(int callbackID, long initialTargetTime, int duration, boolean repeat) {
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mCallbackID = callbackID;
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mTargetTime = initialTargetTime;
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mInterval = duration;
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mRepeat = repeat;
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}
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}
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private class TimerFrameCallback implements Choreographer.FrameCallback {
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// Temporary map for constructing the individual arrays of timers to call
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private @Nullable WritableArray mTimersToCall = null;
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/** Calls all timers that have expired since the last time this frame callback was called. */
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@Override
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public void doFrame(long frameTimeNanos) {
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if (isPaused.get() && !isRunningTasks.get()) {
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return;
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}
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long frameTimeMillis = frameTimeNanos / 1000000;
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synchronized (mTimerGuard) {
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while (!mTimers.isEmpty() && mTimers.peek().mTargetTime < frameTimeMillis) {
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Timer timer = mTimers.poll();
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if (mTimersToCall == null) {
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mTimersToCall = Arguments.createArray();
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}
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mTimersToCall.pushInt(timer.mCallbackID);
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if (timer.mRepeat) {
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timer.mTargetTime = frameTimeMillis + timer.mInterval;
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mTimers.add(timer);
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} else {
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mTimerIdsToTimers.remove(timer.mCallbackID);
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}
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}
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}
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if (mTimersToCall != null) {
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mJavaScriptTimerExecutor.callTimers(mTimersToCall);
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mTimersToCall = null;
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}
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mReactChoreographer.postFrameCallback(ReactChoreographer.CallbackType.TIMERS_EVENTS, this);
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}
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}
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private class IdleFrameCallback implements Choreographer.FrameCallback {
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@Override
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public void doFrame(long frameTimeNanos) {
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if (isPaused.get() && !isRunningTasks.get()) {
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return;
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}
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// If the JS thread is busy for multiple frames we cancel any other pending runnable.
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// We also capture the idleCallbackRunnable to tentatively fix:
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// https://github.com/facebook/react-native/issues/44842
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IdleCallbackRunnable idleCallbackRunnable = mCurrentIdleCallbackRunnable;
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if (idleCallbackRunnable != null) {
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idleCallbackRunnable.cancel();
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}
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mCurrentIdleCallbackRunnable = new IdleCallbackRunnable(frameTimeNanos);
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mReactApplicationContext.runOnJSQueueThread(mCurrentIdleCallbackRunnable);
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mReactChoreographer.postFrameCallback(ReactChoreographer.CallbackType.IDLE_EVENT, this);
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}
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}
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private class IdleCallbackRunnable implements Runnable {
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private volatile boolean mCancelled = false;
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private final long mFrameStartTime;
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public IdleCallbackRunnable(long frameStartTime) {
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mFrameStartTime = frameStartTime;
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}
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@Override
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public void run() {
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if (mCancelled) {
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return;
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}
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long frameTimeMillis = mFrameStartTime / 1000000;
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long timeSinceBoot = SystemClock.uptimeMillis();
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long frameTimeElapsed = timeSinceBoot - frameTimeMillis;
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long time = SystemClock.currentTimeMillis();
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long absoluteFrameStartTime = time - frameTimeElapsed;
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if (FRAME_DURATION_MS - (float) frameTimeElapsed < IDLE_CALLBACK_FRAME_DEADLINE_MS) {
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return;
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}
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boolean sendIdleEvents;
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synchronized (mIdleCallbackGuard) {
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sendIdleEvents = mSendIdleEvents;
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}
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if (sendIdleEvents) {
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mJavaScriptTimerExecutor.callIdleCallbacks(absoluteFrameStartTime);
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}
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mCurrentIdleCallbackRunnable = null;
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}
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public void cancel() {
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mCancelled = true;
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}
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}
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private final ReactApplicationContext mReactApplicationContext;
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private final JavaScriptTimerExecutor mJavaScriptTimerExecutor;
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private final ReactChoreographer mReactChoreographer;
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private final DevSupportManager mDevSupportManager;
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private final Object mTimerGuard = new Object();
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private final Object mIdleCallbackGuard = new Object();
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private final PriorityQueue<Timer> mTimers;
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private final SparseArray<Timer> mTimerIdsToTimers;
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private final AtomicBoolean isPaused = new AtomicBoolean(true);
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private final AtomicBoolean isRunningTasks = new AtomicBoolean(false);
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private final TimerFrameCallback mTimerFrameCallback = new TimerFrameCallback();
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private final IdleFrameCallback mIdleFrameCallback = new IdleFrameCallback();
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private @Nullable IdleCallbackRunnable mCurrentIdleCallbackRunnable;
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private boolean mFrameCallbackPosted = false;
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private boolean mFrameIdleCallbackPosted = false;
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private boolean mSendIdleEvents = false;
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public JavaTimerManager(
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ReactApplicationContext reactContext,
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JavaScriptTimerExecutor javaScriptTimerManager,
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ReactChoreographer reactChoreographer,
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DevSupportManager devSupportManager) {
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mReactApplicationContext = reactContext;
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mJavaScriptTimerExecutor = javaScriptTimerManager;
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mReactChoreographer = reactChoreographer;
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mDevSupportManager = devSupportManager;
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// We store timers sorted by finish time.
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mTimers =
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new PriorityQueue<Timer>(
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11, // Default capacity: for some reason they don't expose a (Comparator) constructor
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new Comparator<Timer>() {
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@Override
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public int compare(Timer lhs, Timer rhs) {
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long diff = lhs.mTargetTime - rhs.mTargetTime;
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if (diff == 0) {
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return 0;
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} else if (diff < 0) {
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return -1;
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} else {
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return 1;
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}
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}
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});
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mTimerIdsToTimers = new SparseArray<>();
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mReactApplicationContext.addLifecycleEventListener(this);
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}
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@Override
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public void onHostPause() {
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isPaused.set(true);
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clearFrameCallback();
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maybeIdleCallback();
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}
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@Override
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public void onHostDestroy() {
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clearFrameCallback();
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maybeIdleCallback();
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}
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@Override
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public void onHostResume() {
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isPaused.set(false);
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// TODO(5195192) Investigate possible problems related to restarting all tasks at the same
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// moment
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setChoreographerCallback();
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maybeSetChoreographerIdleCallback();
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}
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@Override
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public void onHeadlessJsTaskStart(int taskId) {
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if (!isRunningTasks.getAndSet(true)) {
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setChoreographerCallback();
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maybeSetChoreographerIdleCallback();
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}
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}
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@Override
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public void onHeadlessJsTaskFinish(int taskId) {
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HeadlessJsTaskContext headlessJsTaskContext =
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HeadlessJsTaskContext.getInstance(mReactApplicationContext);
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if (!headlessJsTaskContext.hasActiveTasks()) {
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isRunningTasks.set(false);
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clearFrameCallback();
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maybeIdleCallback();
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}
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}
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public void onInstanceDestroy() {
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mReactApplicationContext.removeLifecycleEventListener(this);
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clearFrameCallback();
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clearChoreographerIdleCallback();
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}
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private void maybeSetChoreographerIdleCallback() {
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synchronized (mIdleCallbackGuard) {
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if (mSendIdleEvents) {
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setChoreographerIdleCallback();
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}
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}
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}
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private void maybeIdleCallback() {
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if (isPaused.get() && !isRunningTasks.get()) {
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clearFrameCallback();
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}
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}
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private void setChoreographerCallback() {
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if (!mFrameCallbackPosted) {
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mReactChoreographer.postFrameCallback(
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ReactChoreographer.CallbackType.TIMERS_EVENTS, mTimerFrameCallback);
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mFrameCallbackPosted = true;
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}
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}
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private void clearFrameCallback() {
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HeadlessJsTaskContext headlessJsTaskContext =
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HeadlessJsTaskContext.getInstance(mReactApplicationContext);
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if (mFrameCallbackPosted && isPaused.get() && !headlessJsTaskContext.hasActiveTasks()) {
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mReactChoreographer.removeFrameCallback(
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ReactChoreographer.CallbackType.TIMERS_EVENTS, mTimerFrameCallback);
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mFrameCallbackPosted = false;
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}
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}
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private void setChoreographerIdleCallback() {
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if (!mFrameIdleCallbackPosted) {
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mReactChoreographer.postFrameCallback(
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ReactChoreographer.CallbackType.IDLE_EVENT, mIdleFrameCallback);
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mFrameIdleCallbackPosted = true;
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}
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}
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private void clearChoreographerIdleCallback() {
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if (mFrameIdleCallbackPosted) {
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mReactChoreographer.removeFrameCallback(
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ReactChoreographer.CallbackType.IDLE_EVENT, mIdleFrameCallback);
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mFrameIdleCallbackPosted = false;
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}
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}
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/**
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* A method to be used for synchronously creating a timer. The timer will not be invoked until the
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* next frame, regardless of whether it has already expired (i.e. the delay is 0).
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*
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* @param callbackID An identifier for the callback that can be passed to JS or C++ to invoke it.
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* @param delay The time in ms before the callback should be invoked.
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* @param repeat Whether the timer should be repeated (used for setInterval).
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*/
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@DoNotStrip
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public void createTimer(final int callbackID, final long delay, final boolean repeat) {
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long initialTargetTime = SystemClock.nanoTime() / 1000000 + delay;
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Timer timer = new Timer(callbackID, initialTargetTime, (int) delay, repeat);
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synchronized (mTimerGuard) {
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mTimers.add(timer);
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mTimerIdsToTimers.put(callbackID, timer);
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}
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}
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/**
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* A method to be used for asynchronously creating a timer. If the timer has already expired,
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* (based on the provided jsSchedulingTime) then it will be immediately invoked.
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*
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* @param callbackID An identifier that can be passed back to JS to invoke the callback.
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* @param duration The time in ms before the callback should be invoked.
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* @param jsSchedulingTime The time (ms since epoch) when this timer was created in JS.
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* @param repeat Whether the timer should be repeated (used for setInterval)
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*/
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public void createAndMaybeCallTimer(
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final int callbackID,
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final int duration,
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final double jsSchedulingTime,
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final boolean repeat) {
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long deviceTime = SystemClock.currentTimeMillis();
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long remoteTime = (long) jsSchedulingTime;
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// If the times on the server and device have drifted throw an exception to warn the developer
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// that things might not work or results may not be accurate. This is required only for
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// developer builds.
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if (mDevSupportManager.getDevSupportEnabled()) {
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long driftTime = Math.abs(remoteTime - deviceTime);
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if (driftTime > 60000) {
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mJavaScriptTimerExecutor.emitTimeDriftWarning(
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"Debugger and device times have drifted by more than 60s. Please correct this by "
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+ "running adb shell \"date `date +%m%d%H%M%Y.%S`\" on your debugger machine.");
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}
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}
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// Adjust for the amount of time it took for native to receive the timer registration call
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long adjustedDuration = Math.max(0, remoteTime - deviceTime + duration);
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if (duration == 0 && !repeat) {
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WritableArray timerToCall = Arguments.createArray();
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timerToCall.pushInt(callbackID);
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mJavaScriptTimerExecutor.callTimers(timerToCall);
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return;
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}
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createTimer(callbackID, adjustedDuration, repeat);
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}
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@DoNotStrip
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public void deleteTimer(int timerId) {
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synchronized (mTimerGuard) {
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Timer timer = mTimerIdsToTimers.get(timerId);
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if (timer == null) {
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return;
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}
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mTimerIdsToTimers.remove(timerId);
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mTimers.remove(timer);
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}
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}
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@DoNotStrip
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public void setSendIdleEvents(final boolean sendIdleEvents) {
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synchronized (mIdleCallbackGuard) {
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mSendIdleEvents = sendIdleEvents;
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}
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UiThreadUtil.runOnUiThread(
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new Runnable() {
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@Override
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public void run() {
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synchronized (mIdleCallbackGuard) {
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if (sendIdleEvents) {
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setChoreographerIdleCallback();
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} else {
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clearChoreographerIdleCallback();
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}
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}
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}
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});
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}
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/**
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* Returns a bool representing whether there are any active timers that will be fired within a
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* certain period of time. Disregards repeating timers (setInterval). Used for testing to
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* determine if RN is idle.
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*
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* @param rangeMs The time range, in ms, to check
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* @return True if there are pending timers within the given range; false otherwise
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*/
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/* package */ boolean hasActiveTimersInRange(long rangeMs) {
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synchronized (mTimerGuard) {
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Timer nextTimer = mTimers.peek();
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if (nextTimer == null) {
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// Timers queue is empty
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return false;
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}
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if (isTimerInRange(nextTimer, rangeMs)) {
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// First check the next timer, so we can avoid iterating over the entire queue if it's
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// already within range.
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return true;
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}
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for (Timer timer : mTimers) {
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if (isTimerInRange(timer, rangeMs)) {
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return true;
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}
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}
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}
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return false;
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}
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private static boolean isTimerInRange(Timer timer, long rangeMs) {
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return !timer.mRepeat && timer.mInterval < rangeMs;
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}
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}
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+363
@@ -0,0 +1,363 @@
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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||||
* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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package com.facebook.react.modules.core
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import android.util.SparseArray
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import android.view.Choreographer
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import com.facebook.proguard.annotations.DoNotStrip
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import com.facebook.react.bridge.Arguments
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import com.facebook.react.bridge.LifecycleEventListener
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import com.facebook.react.bridge.ReactApplicationContext
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import com.facebook.react.bridge.UiThreadUtil
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import com.facebook.react.bridge.WritableArray
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import com.facebook.react.common.SystemClock.currentTimeMillis
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import com.facebook.react.common.SystemClock.nanoTime
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import com.facebook.react.common.SystemClock.uptimeMillis
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import com.facebook.react.devsupport.interfaces.DevSupportManager
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import com.facebook.react.jstasks.HeadlessJsTaskContext
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import com.facebook.react.jstasks.HeadlessJsTaskEventListener
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import java.util.PriorityQueue
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import java.util.concurrent.atomic.AtomicBoolean
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import kotlin.concurrent.Volatile
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import kotlin.math.abs
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import kotlin.math.max
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import kotlin.math.sign
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/**
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* This class is the native implementation for JS timer execution on Android. It schedules JS timers
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* to be invoked on frame boundaries using [ReactChoreographer].
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*
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* This is used by the NativeModule [TimingModule].
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*/
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public open class JavaTimerManager(
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private val reactApplicationContext: ReactApplicationContext,
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private val javaScriptTimerExecutor: JavaScriptTimerExecutor,
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private val reactChoreographer: ReactChoreographer,
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private val devSupportManager: DevSupportManager
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) : LifecycleEventListener, HeadlessJsTaskEventListener {
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private class Timer(
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val timerId: Int,
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var targetTime: Long,
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val interval: Int,
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val repeat: Boolean
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)
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private val timerGuard = Any()
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private val idleCallbackGuard = Any()
|
||||
private val timerIdsToTimers: SparseArray<Timer> = SparseArray()
|
||||
private val isPaused = AtomicBoolean(true)
|
||||
private val isRunningTasks = AtomicBoolean(false)
|
||||
private val timerFrameCallback = TimerFrameCallback()
|
||||
private val idleFrameCallback = IdleFrameCallback()
|
||||
private var currentIdleCallbackRunnable: IdleCallbackRunnable? = null
|
||||
private var frameCallbackPosted = false
|
||||
private var frameIdleCallbackPosted = false
|
||||
private var sendIdleEvents = false
|
||||
|
||||
// We store timers sorted by finish time.
|
||||
private val timers: PriorityQueue<Timer> =
|
||||
PriorityQueue(TIMER_QUEUE_CAPACITY) { lhs, rhs -> (lhs.targetTime - rhs.targetTime).sign }
|
||||
|
||||
init {
|
||||
reactApplicationContext.addLifecycleEventListener(this)
|
||||
}
|
||||
|
||||
override fun onHostPause() {
|
||||
isPaused.set(true)
|
||||
clearFrameCallback()
|
||||
maybeIdleCallback()
|
||||
}
|
||||
|
||||
override fun onHostDestroy() {
|
||||
clearFrameCallback()
|
||||
maybeIdleCallback()
|
||||
}
|
||||
|
||||
override fun onHostResume() {
|
||||
isPaused.set(false)
|
||||
// TODO(5195192) Investigate possible problems related to restarting all tasks at the same
|
||||
// moment
|
||||
setChoreographerCallback()
|
||||
maybeSetChoreographerIdleCallback()
|
||||
}
|
||||
|
||||
override fun onHeadlessJsTaskStart(taskId: Int) {
|
||||
if (!isRunningTasks.getAndSet(true)) {
|
||||
setChoreographerCallback()
|
||||
maybeSetChoreographerIdleCallback()
|
||||
}
|
||||
}
|
||||
|
||||
override fun onHeadlessJsTaskFinish(taskId: Int) {
|
||||
val headlessJsTaskContext = HeadlessJsTaskContext.getInstance(reactApplicationContext)
|
||||
if (!headlessJsTaskContext.hasActiveTasks()) {
|
||||
isRunningTasks.set(false)
|
||||
clearFrameCallback()
|
||||
maybeIdleCallback()
|
||||
}
|
||||
}
|
||||
|
||||
public open fun onInstanceDestroy() {
|
||||
reactApplicationContext.removeLifecycleEventListener(this)
|
||||
clearFrameCallback()
|
||||
clearChoreographerIdleCallback()
|
||||
}
|
||||
|
||||
private fun maybeSetChoreographerIdleCallback() {
|
||||
synchronized(idleCallbackGuard) {
|
||||
if (sendIdleEvents) {
|
||||
setChoreographerIdleCallback()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun maybeIdleCallback() {
|
||||
if (isPaused.get() && !isRunningTasks.get()) {
|
||||
clearFrameCallback()
|
||||
}
|
||||
}
|
||||
|
||||
private fun setChoreographerCallback() {
|
||||
if (!frameCallbackPosted) {
|
||||
reactChoreographer.postFrameCallback(
|
||||
ReactChoreographer.CallbackType.TIMERS_EVENTS, timerFrameCallback)
|
||||
frameCallbackPosted = true
|
||||
}
|
||||
}
|
||||
|
||||
private fun clearFrameCallback() {
|
||||
val headlessJsTaskContext = HeadlessJsTaskContext.getInstance(reactApplicationContext)
|
||||
if (frameCallbackPosted && isPaused.get() && !headlessJsTaskContext.hasActiveTasks()) {
|
||||
reactChoreographer.removeFrameCallback(
|
||||
ReactChoreographer.CallbackType.TIMERS_EVENTS, timerFrameCallback)
|
||||
frameCallbackPosted = false
|
||||
}
|
||||
}
|
||||
|
||||
private fun setChoreographerIdleCallback() {
|
||||
if (!frameIdleCallbackPosted) {
|
||||
reactChoreographer.postFrameCallback(
|
||||
ReactChoreographer.CallbackType.IDLE_EVENT, idleFrameCallback)
|
||||
frameIdleCallbackPosted = true
|
||||
}
|
||||
}
|
||||
|
||||
private fun clearChoreographerIdleCallback() {
|
||||
if (frameIdleCallbackPosted) {
|
||||
reactChoreographer.removeFrameCallback(
|
||||
ReactChoreographer.CallbackType.IDLE_EVENT, idleFrameCallback)
|
||||
frameIdleCallbackPosted = false
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A method to be used for synchronously creating a timer. The timer will not be invoked until the
|
||||
* next frame, regardless of whether it has already expired (i.e. the delay is 0).
|
||||
*
|
||||
* @param timerId An identifier for the callback that can be passed to JS or C++ to invoke it.
|
||||
* @param delay The time in ms before the callback should be invoked.
|
||||
* @param repeat Whether the timer should be repeated (used for setInterval).
|
||||
*/
|
||||
@DoNotStrip
|
||||
public open fun createTimer(timerId: Int, delay: Long, repeat: Boolean) {
|
||||
val initialTargetTime = nanoTime() / 1000000 + delay
|
||||
val timer = Timer(timerId, initialTargetTime, delay.toInt(), repeat)
|
||||
synchronized(timerGuard) {
|
||||
timers.add(timer)
|
||||
timerIdsToTimers.put(timerId, timer)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A method to be used for asynchronously creating a timer. If the timer has already expired,
|
||||
* (based on the provided jsSchedulingTime) then it will be immediately invoked.
|
||||
*
|
||||
* @param timerId An identifier that can be passed back to JS to invoke the callback.
|
||||
* @param duration The time in ms before the callback should be invoked.
|
||||
* @param jsSchedulingTime The time (ms since epoch) when this timer was created in JS.
|
||||
* @param repeat Whether the timer should be repeated (used for setInterval)
|
||||
*/
|
||||
public open fun createAndMaybeCallTimer(
|
||||
timerId: Int,
|
||||
duration: Int,
|
||||
jsSchedulingTime: Double,
|
||||
repeat: Boolean
|
||||
) {
|
||||
val deviceTime = currentTimeMillis()
|
||||
val remoteTime = jsSchedulingTime.toLong()
|
||||
|
||||
// If the times on the server and device have drifted throw an exception to warn the developer
|
||||
// that things might not work or results may not be accurate. This is required only for
|
||||
// developer builds.
|
||||
if (devSupportManager.devSupportEnabled) {
|
||||
val driftTime = abs(remoteTime - deviceTime)
|
||||
if (driftTime > 60000) {
|
||||
javaScriptTimerExecutor.emitTimeDriftWarning(
|
||||
"Debugger and device times have drifted by more than 60s. Please correct this by " +
|
||||
"running adb shell \"date `date +%m%d%H%M%Y.%S`\" on your debugger machine.")
|
||||
}
|
||||
}
|
||||
|
||||
// Adjust for the amount of time it took for native to receive the timer registration call
|
||||
val adjustedDuration = max(0, remoteTime - deviceTime + duration)
|
||||
if (duration == 0 && !repeat) {
|
||||
val timerToCall = Arguments.createArray()
|
||||
timerToCall.pushInt(timerId)
|
||||
javaScriptTimerExecutor.callTimers(timerToCall)
|
||||
return
|
||||
}
|
||||
createTimer(timerId, adjustedDuration, repeat)
|
||||
}
|
||||
|
||||
@DoNotStrip
|
||||
public open fun deleteTimer(timerId: Int) {
|
||||
synchronized(timerGuard) {
|
||||
val timer = timerIdsToTimers[timerId] ?: return
|
||||
timerIdsToTimers.remove(timerId)
|
||||
timers.remove(timer)
|
||||
}
|
||||
}
|
||||
|
||||
@DoNotStrip
|
||||
public open fun setSendIdleEvents(sendIdleEvents: Boolean) {
|
||||
synchronized(idleCallbackGuard) { this.sendIdleEvents = sendIdleEvents }
|
||||
UiThreadUtil.runOnUiThread {
|
||||
synchronized(idleCallbackGuard) {
|
||||
if (sendIdleEvents) {
|
||||
setChoreographerIdleCallback()
|
||||
} else {
|
||||
clearChoreographerIdleCallback()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a bool representing whether there are any active timers that will be fired within a
|
||||
* certain period of time. Disregards repeating timers (setInterval). Used for testing to
|
||||
* determine if RN is idle.
|
||||
*
|
||||
* @param rangeMs The time range, in ms, to check
|
||||
* @return True if there are pending timers within the given range; false otherwise
|
||||
*/
|
||||
internal fun hasActiveTimersInRange(rangeMs: Long): Boolean {
|
||||
synchronized(timerGuard) {
|
||||
val nextTimer =
|
||||
timers.peek()
|
||||
?: // Timers queue is empty
|
||||
return false
|
||||
if (isTimerInRange(nextTimer, rangeMs)) {
|
||||
// First check the next timer, so we can avoid iterating over the entire queue if it's
|
||||
// already within range.
|
||||
return true
|
||||
}
|
||||
for (timer in timers) {
|
||||
if (isTimerInRange(timer, rangeMs)) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
private inner class TimerFrameCallback : Choreographer.FrameCallback {
|
||||
// Temporary map for constructing the individual arrays of timers to call
|
||||
private var timersToCall: WritableArray? = null
|
||||
|
||||
/** Calls all timers that have expired since the last time this frame callback was called. */
|
||||
override fun doFrame(frameTimeNanos: Long) {
|
||||
if (isPaused.get() && !isRunningTasks.get()) {
|
||||
return
|
||||
}
|
||||
val frameTimeMillis = frameTimeNanos / 1000000
|
||||
synchronized(timerGuard) {
|
||||
while (!timers.isEmpty() && timers.peek()!!.targetTime < frameTimeMillis) {
|
||||
var timer = timers.poll()
|
||||
if (timer == null) {
|
||||
break
|
||||
}
|
||||
if (timersToCall == null) {
|
||||
timersToCall = Arguments.createArray()
|
||||
}
|
||||
timersToCall?.pushInt(timer.timerId)
|
||||
if (timer.repeat) {
|
||||
timer.targetTime = frameTimeMillis + timer.interval
|
||||
timers.add(timer)
|
||||
} else {
|
||||
timerIdsToTimers.remove(timer.timerId)
|
||||
}
|
||||
}
|
||||
}
|
||||
timersToCall?.let {
|
||||
javaScriptTimerExecutor.callTimers(it)
|
||||
timersToCall = null
|
||||
}
|
||||
reactChoreographer.postFrameCallback(ReactChoreographer.CallbackType.TIMERS_EVENTS, this)
|
||||
}
|
||||
}
|
||||
|
||||
private inner class IdleFrameCallback : Choreographer.FrameCallback {
|
||||
override fun doFrame(frameTimeNanos: Long) {
|
||||
if (isPaused.get() && !isRunningTasks.get()) {
|
||||
return
|
||||
}
|
||||
|
||||
// If the JS thread is busy for multiple frames we cancel any other pending runnable.
|
||||
// We also capture the idleCallbackRunnable to tentatively fix:
|
||||
// https://github.com/facebook/react-native/issues/44842
|
||||
currentIdleCallbackRunnable?.cancel()
|
||||
currentIdleCallbackRunnable = IdleCallbackRunnable(frameTimeNanos)
|
||||
reactApplicationContext.runOnJSQueueThread(currentIdleCallbackRunnable)
|
||||
reactChoreographer.postFrameCallback(ReactChoreographer.CallbackType.IDLE_EVENT, this)
|
||||
}
|
||||
}
|
||||
|
||||
private inner class IdleCallbackRunnable(private val frameStartTime: Long) : Runnable {
|
||||
@Volatile private var isCancelled = false
|
||||
|
||||
override fun run() {
|
||||
if (isCancelled) {
|
||||
return
|
||||
}
|
||||
val frameTimeMillis = frameStartTime / 1000000
|
||||
val timeSinceBoot = uptimeMillis()
|
||||
val frameTimeElapsed = timeSinceBoot - frameTimeMillis
|
||||
val time = currentTimeMillis()
|
||||
val absoluteFrameStartTime = time - frameTimeElapsed
|
||||
if (FRAME_DURATION_MS - frameTimeElapsed.toFloat() < IDLE_CALLBACK_FRAME_DEADLINE_MS) {
|
||||
return
|
||||
}
|
||||
var sendIdleEvents: Boolean
|
||||
synchronized(idleCallbackGuard) { sendIdleEvents = this@JavaTimerManager.sendIdleEvents }
|
||||
if (sendIdleEvents) {
|
||||
javaScriptTimerExecutor.callIdleCallbacks(absoluteFrameStartTime.toDouble())
|
||||
}
|
||||
currentIdleCallbackRunnable = null
|
||||
}
|
||||
|
||||
fun cancel() {
|
||||
isCancelled = true
|
||||
}
|
||||
}
|
||||
|
||||
private companion object {
|
||||
// These timing constants should be kept in sync with the ones in `JSTimers.js`.
|
||||
// The minimum time in milliseconds left in the frame to call idle callbacks.
|
||||
private const val IDLE_CALLBACK_FRAME_DEADLINE_MS = 1f
|
||||
|
||||
// The total duration of a frame in milliseconds, this assumes that devices run at 60 fps.
|
||||
// TODO: Lower frame duration on devices that are too slow to run consistently
|
||||
// at 60 fps.
|
||||
private const val FRAME_DURATION_MS = 1000f / 60f
|
||||
|
||||
private const val TIMER_QUEUE_CAPACITY = 11
|
||||
|
||||
private fun isTimerInRange(timer: Timer, rangeMs: Long): Boolean =
|
||||
!timer.repeat && timer.interval < rangeMs
|
||||
}
|
||||
}
|
||||
+2
-2
@@ -18,8 +18,8 @@ import com.facebook.react.module.annotations.ReactModule
|
||||
/** Native module for JS timer execution. Timers fire on frame boundaries. */
|
||||
@ReactModule(name = NativeTimingSpec.NAME)
|
||||
public class TimingModule(
|
||||
reactContext: ReactApplicationContext?,
|
||||
devSupportManager: DevSupportManager?
|
||||
reactContext: ReactApplicationContext,
|
||||
devSupportManager: DevSupportManager
|
||||
) : com.facebook.fbreact.specs.NativeTimingSpec(reactContext), JavaScriptTimerExecutor {
|
||||
private val javaTimerManager: JavaTimerManager =
|
||||
JavaTimerManager(reactContext, this, ReactChoreographer.getInstance(), devSupportManager)
|
||||
|
||||
Reference in New Issue
Block a user